Re: A Journey to the Heart of Darkness
Weapons whir in blinding attacks, a two on one with Magnus throwing his horns in vicious swipes meant to skewer the spearman. Somehow, even with his left hand wrapped against his lower abdomen holding in a soup of intestines, even as his lifeblood leeches through his fingertips, the man stumbles out of the way once, twice. He throws his own spear in retribution and though he hits, the blows are feeble, barely flaking the steel rings of Magnus's mail as the shaft rebounds back.
Attempting a quick end to the fight, Finn strikes out a vicious stab as well, but the spearman turns out of the way, spinning off to the left as the knife strikes nothing but the empty space left. In the end, it is Rondald who has shaken off his shield and gripped his own longknife in his hand who thrusts the killing blow into the spearman, his weapon sinking hilt-deep into the man's back at his kidneys, his eyes slidng immediately backwards in his head as he collapses to the ground, inert and useless.
The moment seems to put Magnus back on his hinges, he buckles to one knee, his chest heaving even as one side wheezes and bubbles blood uselessly, his sweat running in rivulets across the length of his enormous nose. He pushes himself back to his feet, his injured hoof shooting pains up his leg that make it agonizing to stand, luckily for him there is little need...
The last of their foes, the old man, whispers words of power in near simulacrum with Judoc who floats high above. Judoc's spell ignites a flaming sword which bursts from his hand, while the elder's spell floods the top of the staircase in impenetrable darkness. Judoc lashes out with his fiery weapon, the thing disappearing completely into the darkness as it descends, though an inhuman scream foretells the success of the blow. Judoc plunges ahead into the darkness, his whole body consumed, and though it takes but a second, it seems a lifetime for many of the others before a gurgling scream and the soft thunk of a body hitting stone. It is several moments later before the others see Judoc stepping out of the confines of the spell, a robed sleeve and shoulder supported in one arm as he attempts to lift the old man back over the barricade...
It is several hours that the small party, the group from the Fort on Three Corners waits, at first, not trusting that they have fought their last battle, but left with little choice when over half of their party is either too injured or too exhausted to move at any pace faster than a limp.
The first surprise happens only moments after the fight has ended, for the spearman, his spilled intestines and the blood that has spattered on the floor below him and on the weapons and horns of our heroes disappears at once into nothingness. The only trace of the vicious fighter is the spear he has left behind, which still clings to a maroon patch of Magnus's drying blood.
Judoc is perhaps the first one to recover fully, though his work is more than cut out for him with a pair of his own that have badly broken limbs and himself the only one with any skill to heal it. He sends Aiah off to check on the women, and to ensure the blackbird is not on his way back to bother them before staring on his work, casting an enormously complex spell on Gustav's leg which fills the swordsman with a sensation of needles prickling his skin, his muscles and the bones below. It is not entirely unpleasant, though it does not seem to regenerate the use of his limb immediately.
Finn and Giles volunteer to scout out below, hoping they have seen the worst of the tower, though being savvy enough to know not to trust on only hope. They return some forty-five minutes later, Finn with a backpack full of items and a similar trove of stories.
Below the main floor is the kitchens and storage, pantries and lockers full of food and household items, one entirely of weapons, and another locked storage room that ended up being the wizards wine cabinet. Here were the best items to plunder, wine bottles ranging from a pint to a half-gallon, crystal decanters, and various containers on the other side of the room with preserved organs suspended in translucent liquids and bottles of rare ingredients, such as one jar of shimmering purple leaves or a small bottle of a dark amber liquid that smells strongly of blood. On a stroke of whimsy, Finn even pushed behind one of the cabinets to examine a small crack in the stone wall, a move which revealed a small opening where he found a dozen vials of potion. At the back of the room Finn mentions a large wood and ironwork door that stood open, with evidence of a hasty retreat from several different footprints.
The floor below (where again, Finn had to pick a lock by magical means) was a prison of sorts, a long hallway with a row of four empty cells, though its most interesting component was far at the end of the hallway, where the tunnel opened into into a wide circular room. Spread all about the edges were instruments of torture, an iron maiden and a rack, a large bench with various sharp and devious implements. Bones litter the floor here, massive things, some six inches thick and nearly four feet long... In the middle of the room sits an iron brazier, its innards smoldering coals of wood that must have been added at some point yesterday. At the far side of the room, the two discover a skull, a long, reptilian maw with two rows of razor like teeth. Finding little of value and even less motivation to stay, the two make their way back to the stairs, and it is only when Finn looks back over his shoulder for a moment that he sees the pattern to the work. The bones are splayed out across the room in the form of an adult dragon, its body curling in upon itself because there is not enough room to spread it wide. At the center lies the brazier in the place where its heart would have beaten in life... Finn shudders to think of what the monster would have been capable of in undeath...
The last room below is the crypt, and it takes little exploration to note the recent disturbance of many skeletal feet - this must have been the place from where the necromancer retrieved his undead guard. Eager to return to the others, Giles had pulled Finn back up to the top of the tower, confident that any other servants have long since fled.
But perhaps the strangest news comes from Aiah, who arrives just as Finn and Giles finish spinning their tales. Their cart is standing out in the front courtyard, with two more of the golems who are simply standing at either side of it. Aiah also allays the fears of the others, that the women are safe, fled to a hiding nook on the other side of the hillside.
It takes time, but Finn transforms into his falcon self, finds Terri and Odelia, and leads them back to the tower with the horses.
When the three arrive, Terri tells the others the story of the strange, patchwork man, looking at times to Odelia for support in the story, though Odelia adds only a few smiles and gestures.
OOC: Congratulations everyone! The spearman finally succumbed to his wounds and Judoc scored a crippling blow to the wizard, crippling his right hand and stunning him, which made his next attack (which brought him to unconsciousness) a mere formality. Apart from that, you have now taken down all the threats in the tower and it seemed prudent to end things here.
Though there are golems below with your cart, a moment's investigation will show that they stand motionless, regardless of anything you do - so killing them, or ignoring them completely you are able to hitch your cart and leave them as is.
Munt, the patchwork man, does not return to the tower.
Likewise, there is nothing more seen of the Blackbird.
I'll spend the next couple of days cleaning up some admin stuff, character points, loot splitting, etc. etc. I'm super happy that we were able to get to a logical conclusion here before I departed again. More to come on where the game goes in OOC. Feel free to write a closing post here, though please don't assume that any more time has passed than to the evening with everyone still located in the tower. Where we go from here depends highly on what decisions you guys make as players, again, more in OOC.