Re: A Journey to the Heart of Darkness
Judoc and Finn rest for half of an hour before they resume their spellcasting and in the meantime the two forms of Magnus and Rondald walk their way up the opposite bank, stopping as they reach the cart. Magnus lays out the contents of his bag on the ground below, letting each belonging enough room to dry in the early afternoon sun.
When the mages finally renew their casting each concentrates for a few moments before sending one of their companions into the air loaded down with odds and ends for their travels: Giles with a bag of horse grain, Odelia carrying a large burlap sack of foodstuffs. After resting for several more minutes, the mages start again, sending Gustav and then the last trip being Finn and Judoc themselves. To the others, the process has seemed numbingly slow, a single person across for every thirty or forty minutes between bouts of resting, yet Judoc insists that trying to do the magic any faster would be self defeating at best and downright dangerous at worst. Terri goes across at the same time as Judoc, leading Cutlass from his lead rope with Firebrand trailing on a bit of cordage from Terri's own gear. As he did with Magnus, Rondald follows along the bank watching as his wife swims skillfully, though the horses trailing somewhat less confidently, Firebrand especially nickers and flails for a moment as he first hits the deep water.
"He bit me!" Terry yells as she walks her way back to the camp, nursing her arm slightly though it seems not to be too much the worse for wear. "That nag started rearing the moment his feet touched dry ground and when I tried to calm him down the bastard tried to kick me first but bit me when that didn't work." She shoots Firebrand a filthy glance. "I'm not sure he likes swimming much to be honest."
The whole group now across, Judoc and Finn each continue to rest. The sun has already started to drop rapidly from the sky and it becomes apparent that no meaningful progress will be made before they are forced to move on so the non mages begin to make themselves busy, setting up personal equipment and finding the flattest spot of terrain around for their camp. As there is little wood to spare and most of their food is dried, Giles opts not to make a fire for the night deciding to save the precious little they have for when the need truly arises.
As the sun sets across the plain, Finn begins an intricate ritual, tracing a great circle on the grass around their campsite with one of his knives as he murmurs under his breath. After perhaps a minute he completes his work and nods with satisfaction, mentioning that no guard will be needed for the night since the area is now protected by his magic. Though some are hesitant to trust their safety to some invisible spell, Finn eventually convinces the group and they settle in for the night without posting a watch.
The second day of their adventure passes without much fanfare. The day is brisk with a modest wind that cuts across the cool morning like a thin-bladed knife. Happy clouds billow high up in the sky disappearing into blue sky at interval. The terrain remains much the same, the green, thick grasses of the plains spring up all around and climb as high as the thigh in places, rolling along on hills that seem to get taller but only inches at a time. The pace is slow, made worse by the fact that Finn has only modest experience with horses and less with guiding them from the seat of a cart. Stops are frequent to unstick a wheel from soft earth, or to push the back of the cart up a grade that Firebrand is unable to conquer.
Despite the slow pace, Giles manages to keep a positive demeanor, fully armored, he chats up the group from his mounted position atop Cutlass, riding ahead at times to scout for the best passes or to ensure that no threats lie in wait.
Another night and morning pass in much the same way, a slogging pace with the only sign of other life on the plains being the occasional dead rodent or bird that Aiah brings back from a hunt before devouring it.
On the third day the winds turn quickly as a the skies billow an angry gray. There isn't a moment to spare, and even less shelter available, so Giles carves out an overhang from a hillside by magic, creating a makeshift cave roof that serves well enough to keep them from the thick of the storm. It is a lucky thing, for the heavens pour down and lightening crashes beside them only moments after the shelter is erected. Never the less, Firebrand whinnies and shrieks in horror as the thunder comes in close. Finn does his best to calm the animal but Firebrand refuses to be subdued, he rears on his hind legs and thrashes out with his fore hooves, striking Finn squarely in the shoulder and sending the young thief spiraling to the ground before bolting from the small enclave. Mercifully, Judoc is already casting as the animal flees, sending himself in flight to chase after the animal and catching with it after only a couple of hillsides before leading the terrified animal back to the small shelter for good.
As the group sets out on the morning of the 21st, the going is as bad as it has been for the entire trip. The recent storm has slicked the grasses and soaked into the dirt below making the ground soft and slick. Above, the skies still churn an angry gray, threatening to unload a heavy rain at any moment.
Just as they are about to break for lunch, the group comes across a small stream, perhaps a dozen yards across and up to three or four feet deep. Giles mentions that the stream is likely one that runs north from Tabuk, a small village that Giles had encountered on his brief trek south of the border a few months ago.
OOC: It is 1130 on the 21st of March. Everyone roll HT-4. Add +2 to the roll if you have a tent. If you have a tent and a blanket or other natural temperature tolerance add a further +2 to the roll. However much you fail by will be fatigue lost due to missed sleep for wet conditions and cold temperatures. Make another HT-2 roll for fatigue from the hike, add +2 for fit and +4 for very fit if you have them. As you guys had mentioned heading to Tabuk earlier I figured I'd stop here to see if you want to follow through. Heading south will take you to Tabuk, East will bring you closer to the Necromancer.
Edit: changed to reflect Tabuk is South rather than north.
This message was last edited by the GM at 18:48, Mon 16 Apr 2018.