Runt barely dares to breathe as the sounds of the horses and men slowly begins to fade into the dull heat of the afternoon. Only when he is sure that there is no one near does Runt peek his head from his bed of scrub, his body scratched and bruised in the process, to search the horizons for the caravan.
The scene before him distracts him however. Though the carts and horses, his friends, even Conal are gone, there are ribbons of bright crimson littering the ground around the road. The pools of blood seem particularly bad around where Conal lay, though there is no trace of his body, and it seems he had been taken with the others despite his injuries. The broken down cart, the one that had distracted the convoy in the first place, still lays whence it began the morning, a curio left to distract passers by just long enough to spring the trap. The sight of it angers Runt, and reminds him of his attempt to find his attackers.
For the briefest of moments, Runt is sure that he has lost them. Though after a few minutes of looking, he picks up the train of carts on a distant hill, far off the road, though it is a marker which is easy enough to get to, and likely easy enough to spot them from. Runt hustles along, keeping the marker in front of him, and keeping at a good clip... Hopefully fast enough to make up some time so he won't lose their trail.
This process continues for some thirty minutes. Runt peers across the landscape from a hill, panics for several moments as he searches desperately, then eventually sees the convoy some half-mile on, he picks a landmark, flies towards it at top speed, and then panics again until he finds the convoy.
Progressively, the path of the cart train seems to wind its way down into the saddles between hills, down into a gully where a thin stream winds down the center and the rocks climb up on either side.
Runt is just about to stop again and search for the wagon train from an area of cover when he realizes that on the south wall of the canyon, just at the base of the cliff is a large cave, some five feet wide or more. Runt glances to the other side of the gully and sees another cave, this one higher, some thirty or forty feet up the slope on the northern wall...
OOC: You have successfully tracked the caravan to the vicinity of this gully, though you don't have their immediate location. If you wish to know exactly where they passed, roll vs. Tracking (which defaults to Per-5) with a bonus of +6 for the size of the group and how recently they passed. If you wish to do that, also please roll vs. stealth. Alternatively, you can start looking towards the caves to glean information there, or go further down the gulley, or anything else you can think of.