Re: Night 5: Down under Gorna
The walk back to their safe place in the temple is relatively uneventful although Dregz and Riza in particular struggle to keep up as they are badly weakened by the venom of the drow priest's snake arms. Raven was also affected but not as badly as those two.
Back at the temple they find the little goblin scout Slipsnotz waiting for them. He is delighted to see them back again but does seem to have been expecting them.
The treasure chest is still waiting safely for them where it was buried in the ashes of one of the fire pits in the temple. When it is hauled out it is still locked. Everyone also knows that Minmorc has the drow priest's fullplate armour stored in his magical haversack, so another visit to Two-fer-one in the marketplace is to be expected.
Current health status is as follows:
Arlein, Jurz, Moffdust, Oopses, Riza and Rog are uninjured.
Bulldust is lightly wounded (i.e. up to 25% of hit points lost).
Dregz and Minmorc are moderately wounded (i.e. up to 50% of hit points lost).
Raven is seriously wounded (i.e. up to 50% of hit points lost).
The party will be able to rest and recuperate in safety in the temple. When Slipsnotz learns that Dregz, Riza and Raven were weakened by poison he proudly tells them that this temple offers another special benefit that will help them greatly. They will recover from the weakness caused by the poison much more quickly if they rest in the right-hand alcove of temple. He doesn't know why but he discovered it by chance after he was poisoned by a trap several months ago. A full 8-hour sleep there might be enough to completely restore them to full strength, although it won't help their wounds to heal any faster.
OOC: ... and congratulations everyone! The combined experience from the battles with the gnolls, redcaps and drow priest comes to 3,010XP each, which is enough for you all to level up! So go ahead and update your character sheets accordingly. Just let me know when you have done so (or PM details to me if you would rather I update your character sheets for you).
(Roll the appropriate dice on the diceroller for your additional hit points for level 4, rerolling if a one is rolled. Note at level 4 each character can also add one point to one ability score of their choice.)