Day 12: Trading at Kester
Team Arda-Nuff all end up agreeing that Abbu bin Dhehr will be set free after he helps them sell all the rest of the slaves, prisoners and horses in Kester. So Team Arda-Nuff and their whole convoy of horses laden with slaves, prisoners and equipment approaches the western gates that control the road through Kester.
Abbu bin Dhehr deftly handles the questions of the guards at the gate to allow this band of armed humanoids into Kester to trade. The guards are not at all concerned about the Peynim women and children prisoners as there is obviously no love lost between the Peynims and the Ullites of Kester. Armed humanoids are a different story, though. After some animated debate Abbu and the guards finally agree that these humanoids must be escorted by a squad of 10 armed guardsmen while they are within the town, they must pay a fee of 100 gold pieces for this escort, they must all stay together wile in town and they must all leave the town before the gates close at sunset today. Abbu begs Team Arda-Nuff to accept these terms as it is the only way they will be allowed to enter.
Assuming that deal is agreed to, Abbu leads them all into town and heads straight to the horse market. In less than two hours he has successfully sold all of the 13 light riding horses and 24 light warhorses for the princely sum of 4,575gp.
Then he says the slave market is just about to open for trading so he leads the Team and their slaves and armed escort through town to the slave market. An hour later he has managed to sell all of the other original slaves (11 male humans) and the Peynim prisoners (17 women and 5 children) for another 3,050gp.
Then comes another four hours of haggling with all sorts of merchants and traders in the central marketplace of the town. Abbu manages to sell everything else the Team wants to sell at the normal rate of half market price.
Bulldust had decided to claim the leaders magical shield as part of his own share and Moffdust wanted to keep the unidentified wand as part of hers, but apart from that everything else was to be sold.
The sale price of the rest of the gear is as follows:
Wand of burning hands (735/2=367.5gp)
+1 flaming scimitar (8,315/2=4,157.5gp)
+1 scimitar (2,315=1,157.5gp)
+1 shortbow [+2str] (2,525/2=1,222.5gp)
+1 chainmail (1,300/2=650gp)
+1 heavy steel shield (1170/2=585gp)
2 x Masterwork chainmail (2 x 300gp = 1,200/2=600gp)
Masterwork studded leather (175/2=87.5gp)
Masterwork heavy steel shield (170=85gp)
Masterwork quarterstaff (600/2=300gp)
4 Masterwork longspears (4 x 305gp = 1,220/2=610gp)
22 scimitars (22x15gp=330/2=165gp),
10 shortbows (10x30gp=300/2=150gp),
12x20 arrows (12/2=6gp),
20 leather armour (20x10gp=200/2=100gp),
20 heavy wood shields (20x7gp=140/2=70gp),
10 short spears (10x2gp=20/2=10gp),
26 daggers (26x2gp=52/2=26gp)
2 large tents (2x30gp=60/2=30gp)
17 tents (17x10gp=170/2=85gp)
Other miscellaneous gear = 50gp
Subtotal = 10,514.5gp
Horses = 4,575gp
Slaves = 3,050gp
Coins and gems = 1,605gp
Total = 19,744.5gp
Minus 100gp entry and escort fee
Grand total = 19,644.5gp
After all the profits are shared out between Minmorc, Bulldust, Moffdust, Jurz, Dregz, Riza and Oopses (taking into account the extra 585gp they could have got for the shield Bully already claimed) they each receive a share of approximately 2,890gp (2,305gp for Bully).
By now it is about 2 o'clock in the afternoon, leaving about 3 hours for everyone to buy whatever they want before the guards start escorting them all back to the gates to leave town before sunset. Kester is large enough to be considered a small city with 8,600 inhabitants and most items up to a market price of 15,000gp can be found here.