Night 7: The Plains of the Paynims
As soon as Bulldust cut down the easternmost guard (m3), Minmorc shot an oversized arrow at the southwest guard (m2). His arrow missed the guard completely but the flash of movement as the missile whistled over his head certainly gave the guard a tremendous fright.
Moffdust, Jurz and Dregz each peeked into the big tent they had landed behind and all looked a bit worried about what they saw in there. Moffdust began an incantation which seemed like it must be heard by anyone nearby in the quietness of the campsite.
Then another light flared at the northern edge of the camp as one of the northernmost tents suddenly caught fire!
The silence of the camp is instantly shattered by the shouts of the southwest guard (m2), "Aiiee! Wake up, wake up! We are being attacked!", which is immediately taken up by the central guard (m1) as well. Almost immediately a woman starts screaming and a man starts yelling from the northern tent, "Aiiee! Fire! Fire!"
Within seconds there are sounds of movement and voices within virtually every tent. Women and children screaming. Men yelling at them to be quite or cursing as they fumble about in the darkness inside the tents. Horses in the horse lines begin to whinny nervously and start to pull at the ropes tethering them in line. Movement is heard inside the big tent that Team Arda-Nuff landed behind then a woman's voice speaks a short phrase and bright light fills that tent. The sound of an animal snarling is also heard from inside the tent.
The southwest guard retreats behind the concealment offered by the closest tent so he is no longer visible to the unseen archer somewhere in the darkness southeast of the campsite. He waits with shield and spear ready as he peers out into the darkness trying to see the enemy.
The central guard (m1) rushes toward the flaming tent in the north and drops his spear as he begins to use his shield to shovel sand onto the burning tent to extinguish the flames.
OOC: Main Game Map updated.
[Bless from Minmorc: All allies (except Riza) are +1 on attack rolls and saves vs fear for 17 more rounds.]