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22:49, 10th May 2024 (GMT+0)

Night 7: The Plains of the Paynims.

Posted by Wyrm of WyrdFor group 0
Riza
player, 152 posts
Poison dusk lizardfolk
Sat 26 Mar 2016
at 23:04
  • msg #122

Night 7: The Plains of the Paynims

Determined to be done with the old woman, Riza lets loose with both of her claws and teeth. Her claws hit home but she misses with her teeth, causing her head to rattle from the shock.
Bulldust
player, 220 posts
Nearly full grown Bugbear
Moffdust's little bruvver
Sun 27 Mar 2016
at 01:38
  • msg #123

Night 7: The Plains of the Paynims

Heartened by the gory sight of Jurz and Rog savaging the archer and reassured at feeling a small green goblin lurking at his rear, Bulldust steps 5' to the southeast and smacks the archer m8 with his flail.
Wyrm of Wyrd
GM, 392 posts
Sun 27 Mar 2016
at 03:02
  • msg #124

Night 7: The Plains of the Paynims

Partial update ...

Oopses crouches down and reaches to tickle the long-haired old woman under the armpits just as Riza slashes savagely at the woman's belly with her claws. The woman screams and collapses on the ground unconscious, Oopses stumbles over her body and falls on top of her legs and Arlein lands on the woman's chest with the big, ugly, glowing necklace still gripped by her sharp little teeth.

Giant Minmorc doesn't even bother to pull Vera out of the body of his last victim (m19) but just steps back and stabs the oversized spear straight through the chest of the man who just attacked him (m1). The two dead warriors finish up face to face with the greatspear pinning them closer together in death than they probably ever were in life.

Giant Bulldust takes a step closer to the last archer and smashes his white-tipped flail down on the man. The grievously wounded archer staggers but somehow refuses to go down.

OOC: Main Game Map updated. Oospses, Riza, Minmorc and Bulldust have acted so far this round.
Arlein
player, 79 posts
Sun 27 Mar 2016
at 03:56
  • msg #125

Night 7: The Plains of the Paynims

In reply to Wyrm of Wyrd (msg # 124):

Arlein dashes away from Riza and saunters over to Dregz.
Dregz
player, 304 posts
Goblin Priest
As it is written !
Sun 27 Mar 2016
at 04:14
  • msg #126

Night 7: The Plains of the Paynims

Oblivious to the carnage around him, Dregz pokes Bully with the end of the magic stick, calling on his god to heal the Bugbear (particularly as he's wielding a holy flail).
Jurz
player, 356 posts
Goblin Druid
Sun 27 Mar 2016
at 08:57
  • msg #127

Night 7: The Plains of the Paynims

The goblin grins as his man goes down and turns Rob back sharply towards the remaining archer, just after Bully hits with that massive flail, Jurz allows Rog into attack the man.

------
OOC.  Not my day.  I forgot to add descriptive text to the rolls and the dice roller punished me ...

09:51, Today: Jurz rolled 11 using 1d20+4.  Attack M8. Against Touch AC
09:51, Today: Jurz rolled 5 using 1d8+2. Damage M8
09:52, Today: Rog rolled 11 using 1d20+8. Bite the man M8
09:52, Today: Rog rolled 6 using 1d6+5.  bite damage.
This message was last edited by the player at 08:58, Sun 27 Mar 2016.
Wyrm of Wyrd
GM, 393 posts
Sun 27 Mar 2016
at 09:40
  • msg #128

Night 7: The Plains of the Paynims

Even though he is only dressed in a loose cotton robe and swaying on his feet the last archer just manages to evade Jurz's flaming blade and Rog's teeth.
This message was last edited by the GM at 09:45, Sun 27 Mar 2016.
Jurz
player, 357 posts
Goblin Druid
Sun 27 Mar 2016
at 09:43
  • msg #129

Night 7: The Plains of the Paynims

Jurz snarls at the man's good fortune.
Bulldust
player, 221 posts
Nearly full grown Bugbear
Moffdust's little bruvver
Mon 28 Mar 2016
at 00:32
  • msg #130

Night 7: The Plains of the Paynims

Fan Wegee! the bugbear says past the potion vial as he grins down at the green goblin.
Moffdust
player, 168 posts
Female Goblin Sorcerer
Bully's big sister
Mon 28 Mar 2016
at 05:22
  • msg #132

Night 7: The Plains of the Paynims

Moffdust snickers softly to herself when the old woman falls over. She calls the dog to herself so it does not maul her body and break the glowing necklace. Good doggie doggie dogs! Then she returns to the old woman's tent to pick up what she left behind.
Wyrm of Wyrd
GM, 394 posts
Mon 28 Mar 2016
at 12:45
  • msg #133

Night 7: The Plains of the Paynims

The last archer lowers his bow and backs slowly away from Bulldust, Jurz and Rog. (A single 30ft move southward that does not provoke an attack of opportunity from Jurz and Rog but does allow an attack of opportunity from giant Bully due to his greater reach.)

The rest of the nomads (4 fleeing warriors and lots of screaming women and children) all run full speed away from the campsite and out into the darkness of the surrounding desert sand dunes. Nine horses broke free last round and gallop away into the darkness as well.

A couple of the women (f5 and f7) pause long enough to untie a horse each (h1 and h8) and are hurriedly leading those two horses (with their children c5 and c7 on the horses' backs) away toward the west. The other 39 horses are still tied up at the horse lines.

The 12 chained slaves are still lying or cowering where they were sleeping near the campfire.

Some of the unconscious warriors and the long-haired old woman have not bled to death yet.
Dregz
player, 305 posts
Goblin Priest
As it is written !
Mon 28 Mar 2016
at 13:04
  • msg #134

Night 7: The Plains of the Paynims

"Dat iz exactly right," Dregz remarks happily peering around the remains of the camp at the burning tents, cowering slaves, fleeing and/or dying and/or dead foe, before poking Bully intently once again with the magic stick.
Jurz
player, 358 posts
Goblin Druid
Mon 28 Mar 2016
at 13:10
  • msg #135

Night 7: The Plains of the Paynims

"Iz dat wat de book says or is dat wat de dream says?" Jurz asks as he rides a bit closer to Dregz "An haz youze got de magic stick bit yet?"  Satisfied with his work this evening Jurz looks around the campsite - taking in the dead, the dying, the slaves and whatever else there is to see.
Dregz
player, 306 posts
Goblin Priest
As it is written !
Mon 28 Mar 2016
at 13:23
  • msg #136

Night 7: The Plains of the Paynims

"Jus' like der dream," Dregz happily and confidently confirms for Jurz, though the druid raises a good point and he casts around until he spots the woman who was trying to hide the piece of the magic stick (the first other one) from his tribe.
Wyrm of Wyrd
GM, 395 posts
Mon 28 Mar 2016
at 14:33
  • msg #137

Night 7: The Plains of the Paynims

Dregz doesn't have far to go to find it. Arlein has dragged the woman's glowing necklace all the way to Dregz's feet. The 6-inch segment of black rod is lashed into the pattern of that woven necklace with bits of string and coloured thread.
Jurz
player, 359 posts
Goblin Druid
Mon 28 Mar 2016
at 15:15
  • msg #138

Night 7: The Plains of the Paynims

Jurz lets Rog pace about the battlefield, sniffing and snuffling as dogs do.
Minmorc
player, 333 posts
I am fastest
I am strongest
Mon 28 Mar 2016
at 16:27
  • msg #139

Night 7: The Plains of the Paynims

Minmorc will unceremoniously dump the two corpses off of Vera, then seeing two fighters fleeing to the East Minmorc will howl and give chase. Attacking from ten feet away Minmorc will yell "run squishy man things, it's yer ony chance ter live!"
Bulldust
player, 223 posts
Nearly full grown Bugbear
Moffdust's little bruvver
Mon 28 Mar 2016
at 22:53
  • msg #140

Night 7: The Plains of the Paynims

Bulldust obliges with an AoO thump to the fleeing archer (15 hp).  He jumps when Dregz pokes him againFan. As uff.  He heads for the leaders tent and slips inside to search.
Dregz
player, 307 posts
Goblin Priest
As it is written !
Tue 29 Mar 2016
at 14:16
  • msg #141

Night 7: The Plains of the Paynims

"Dat's a good cat," once Bully is feeling better and wanders off, Dregz spots Arlein at his feet, "Bargrivyek is very pleased wid youse !"

Retrieving the necklace, the little goblin priest frowns at the glow.  "Moffa !  Der Magic Stick is all tangled up in dis glowing thing !" he moans, before urgently seeking out the sorceress for her professional opinion.
Riza
player, 153 posts
Poison dusk lizardfolk
Fri 1 Apr 2016
at 23:04
  • msg #142

Night 7: The Plains of the Paynims

Riza pulls out her spear and dispatches the old woman before heading to any other fighters that are not completely dead yet and finishing them off. Once she is satisfied all threats are taken care of she visibly winds down, despite being fatigued she will move to each of the fallen bodies and begin stripping them of anything that could be valuable and try to organise everything to go into one big pile so it can all be sorted amongst the group
Oopses
player, 161 posts
Goblin
Fri 1 Apr 2016
at 23:55
  • msg #143

Night 7: The Plains of the Paynims

In reply to Riza (msg # 142):

Oopses stays sitting down and stares at his hand, moving closer, then farther, then reaching at one of the slaves and jerking back when he accidently touches one of them.
Wyrm of Wyrd
GM, 396 posts
Sun 3 Apr 2016
at 07:32
  • msg #144

Night 7: The Plains of the Paynims

Bulldust finishes off the retreating archer (m8), Minmorc chases down and slays the two warriors (m13 and m22) fleeing east of the camp and Riza finishes off the wounded woman (fA) and the last three wounded warriors that had not yet bled to death.

Moffdust's summoned dog vanishes again shortly after the battle is over.

Dregz examines the long-haired woman's glowing, woven necklace which has the 6-inch long segment of the black rod stitched onto it.

Jurz wanders around the campsite concentrating on locating all items with magical auras.

Bulldust begins searching the big tent to the west while Moffdust searches the big tent to the east.

Eventually all of the tents will be searched and the contents dragged out to a big heap near the campfire site. Most tents yield at least one suit of leather armour and a large shield as well as heaps of other personal possessions of the nomad tribesmen and their families. Two more women and one child are found hiding in a couple of the southern tents that were obviously too close to the fighting for them to escape when everyone else did.

Weapons and shields are collected from the slain warriors and added to the growing pile of loot. Apart from the magical items that Jurz locates, some of the most valuable things in the camp are probably the 39 light horses (including 24 light warhorses) still tethered at the horse-lines on the west side of the camp and the dozen slaves chained together near the campfire site.

Apart from whatever Bully and Moffa pull out of the big east and west tents the pile of loot includes:
  • 2 magical wands (One used by the long-haired old woman and the greased wand dropped by her.)
  • Magical flaming scimitar
  • Magical glowing scimitar
  • Masterwork mighty composite shortbow (+2 strength)
  • Masterwork quarterstaff
  • 2 x Masterwork chainmail
  • Masterwork studded leather
  • 2 x Masterwork heavy steel shield
  • 3 x Masterwork longspears
  • 22 scimitars, 10 shortbows, 12 quivers x20 arrows, 18 leather armour, 18 heavy wood shields, 10 short spears, 26 daggers
  • 200gp, 400sp, 300cp, 4x50gp gems and 20x10gp gems
  • Lots of other mundane possessions including 3 large tents and 17 small tents, clothing, boots, blankets, food, waterskins, saddles, etc.

Members of Team Arda-Nuff injured in this encounter are Bulldust (now only lightly wounded), Oopses (lightly wounded), Jurz (moderately wounded), Rog (moderately wounded) and Minmorc (moderately wounded).

OOC: Main Game Map updated. The directions that the fleeing nomads headed are indicated around the edges of the map.
Jurz
player, 360 posts
Goblin Druid
Sun 3 Apr 2016
at 10:42
  • msg #145

Night 7: The Plains of the Paynims

Jurz rides Rog around collecting the magical items, if he is the one to find the two women and the child, he will chase them out into the night - they aren't a threat to him and he isn't into killing for the sake of killing.  However, he does cast Cure Minor wounds, to affect both himself and Rog, to help start closing their wounds over.

Once back he will concentrate on the wands, trying to work out what they do and if he can use them, as they are the only magical items he might be able to use.  The slaves and the horses don't really interest him, they aren't portable and he suspects that Dregz is going to magic them all away to some place soon.  Some place near home would be good though.

Instead, when the treasure is divvied up he points to one of the wands "I's want dat one."    and  tries to claim the rest of his individual share from the smaller more portable items.  However, he is happy to see the large items go into a party treasure sack, for sale and distribution later.
This message was last edited by the player at 13:37, Tue 05 Apr 2016.
Minmorc
player, 334 posts
I am fastest
I am strongest
Sun 3 Apr 2016
at 13:00
  • msg #146

Night 7: The Plains of the Paynims

Once Minmorc has come down off his rage he will become aware of his injuries. He will cast cure light wounds and will use his wand to cast lesser vigor on himself. He will then drag the two soldiers back to camp, picking up his axe along the way. Seeing that others are busy finishing the wounded enemies and gathering the loot he will busy himself with possibly the most important task - he will start rebuilding the camps main fire and will slaughter a horse to roast over it.
Dregz
player, 308 posts
Goblin Priest
As it is written !
Sun 3 Apr 2016
at 13:33
  • msg #147

Night 7: The Plains of the Paynims

Dregz will puzzle helplessly over the black rod entwined in the necklace until Moffa comes to his assistance ... though he will look up occasionally, and if he spots anybody injured will insist on seeing to their wounds with the other magic stick before before returning to his task.

OOC: so heal Jurz and Rog ... and the rest of the injured if they ask (Bully and Oopses are only lightly wounded so he may not be able to tell, and not sure where Minmorc is up to healing himself.  :>
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