The battle is over – victory is complete – and all that is left to do is the mopping up.
Current status of Team Arda-Nuff is as follows:
- Arlein, Bulldust, Dregz, Riza and Rog unwounded
- Oopses is lightly wounded (down 1hp)
- Jurz is moderately wounded (down 8hp)
- Moffdust is moderately wounded (down 7hp)
- Minmorc is moderately wounded (down 16hp but slowly healing 11hp to be lightly wounded)
- Raven is grievously wounded (down 12hp)
The dwarf (d1) and the dire badger (db) are mortally wounded, unconscious and will bleed out in 4 rounds unless someone intervenes, one way or the other. The chain-shirted gnome girl (g2) and invisible male gnome (g3) are dead. The other gnome girl in studded leather (g1)is mortally wounded and unconscious but has been stabilised by Moffdust, who seems to want to keep her as a pet.
The minotaur remains completely stationary and silent for 2 more rounds then vanishes.
The shadow in room 12 shows no sign of wanting to come out from hiding among the coffins anytime soon, even if Arlein leaves the room.
The body of the invisible gnome (g3) is a bit difficult to search because the slightest touch sends it floating away, so Raven has to hang onto it with one hand and search with the other. She gets a nasty surprise when she searches inside the gnome's tunic and a little weasel tries to bite her fingers. The weasel becomes visible when it scurries out from hiding and sits protectively on the invisible, dead gnome's chest threatening to bite anyone who gets too close.
Moffdust scans for magic and slowly isolates all the magical auras on the bodies and equipment of the dwarf and gnomes. Apart from 3 magical auras on the body of the male gnome (g3) and one on the stabilised female gnome (g1) that must be spells cast upon themselves and still in effect, the magical items found are as follows:
Dwarf d1 (medium size):
- Spiked gauntlets: right gauntlet has moderate evocation aura
Gnome g1 (small size):
- Oak cudgel has faint transmutation aura
- Studded leather armour (bone studs) has faint abjuration aura (= +1 studded leather)
- Heavy wooden shield has faint abjuration aura (= +1 shield)
- Brown woollen cloak has faint abjuration aura
Gnome g2 (small size):
- Chain shirt armour has faint abjuration aura (= +1 chain shirt)
- Grey cloak has faint abjuration aura
- 10 potions (6 x faint conjuration, 1 faint transmutation, 1 faint illusion, 1 faint adjuration)
Gnome g3 (small size):
- Wand has faint conjuration aura
- Bag of holding (type 1)
- 2 scrolls of Knock (CL3)
- 1 potion (faint conjuration aura)
- 6" Segment of black rod, strong aura
Other equipment and treasure on the bodies is as follows:
Dwarf d1 (medium size):
- Full plate armour
- Heavy steel shield
- Masterwork battleaxe
- Masterwork heavy crossbow and 10 bolts
- Backpack
- Belt pouch
- 50gp
- 100gp gem
Gnome g1 (small size):
- Masterwork scimitar
- Masterwork light crossbow and 10 bolts
- Backpack
- Belt pouch
- 2 antitoxins
- 2 alchemists' fire
- 2 acid
- 2 holy water
Gnome g2 (small size):
- Masterwork buckler
- Masterwork short sword
- Masterwork light crossbow and 10 bolts
- Backpack
- Belt pouch
- Masterwork thieves' tools
- 2pp, 5gp
- 50gp gem
Gnome g3 (small size):
- Staff
- Dagger
- Light crossbow and 10 bolts
- Backpack
- Belt pouch
- Spell component pouch
- Spellbook
- 700sp, 30gp
- 100gp pearl
Their backpacks also contained a fair assortment of mundane adventuring gear as well including bedrolls, waterskins and enough trail rations for each of them for a week. (Assume any other item you want from the adventuring gear list is there, up to a 12gp price limit per item.)
OOC: If anyone is planning to make their own personal, unofficial arrangements for distribution of loot, let me know via a private line. Sleight of hand checks (or dex checks for the unskilled) vs spot checks for those close by will apply.