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13:47, 21st May 2024 (GMT+0)

Night 12: The Sea of Dust.

Posted by Wyrm of WyrdFor group 0
Moffdust
player, 208 posts
Female Goblin Sorcerer
Bully's big sister
Thu 15 Sep 2016
at 14:45
  • msg #293

Night 12: The Sea of Dust

Moffdust continues her incantation, repeating the last few syllables over and over to hold the spell until she's ready to release it. She does not enter the room until one of the rogues has checked the trap. But her eyes are fixed on the four chests all in a row and her little claws are twitching in anticipation. She strains her eyes to read the labels... could it be Meg, Jo, Beth and Amy?
This message was last edited by the player at 14:46, Thu 15 Sept 2016.
Minmorc
player, 403 posts
I am fastest
I am strongest
Thu 15 Sep 2016
at 15:13
  • msg #294

Night 12: The Sea of Dust

Minmorc will snort and call out "got beds an stuff in ere." He'll then reach out and open the door to room seven, poised and ready to stab the next Ikean to cross his path.
Oopses
player, 199 posts
Goblin
Thu 15 Sep 2016
at 16:23
  • msg #295

Night 12: The Sea of Dust

In reply to Minmorc (msg # 294):

Oopses moves to harvest the roast centipede legs.
Raven
player, 168 posts
Kenku
Fri 16 Sep 2016
at 05:26
  • msg #296

Night 12: The Sea of Dust

 She realized the cenner-peed was dead so she went to help Moffdust with the chests she'd found in the other room.

 "Whatcha gotz Moffdust? Hopez itz sumthin good! And wez gonna haz uz a feest tonight. Scream of mushroom supe and cenner-peed steaks!  Mmm!"
This message was last edited by the player at 05:37, Fri 16 Sept 2016.
Wyrm of Wyrd
GM, 477 posts
Fri 16 Sep 2016
at 13:31
  • msg #297

Night 12: The Sea of Dust

Raven would have to pass Dregz, Bulldust and Moffdust before she walks through the doorway into room 10. Does anyone intervene?

Minmorc opens the door to room 7, which turns out to be another storeroom. This one is full of brittle old carpets, mattresses and blankets.

OOC: Main game map updated.
Bulldust
player, 281 posts
Nearly full grown Bugbear
Moffdust's little bruvver
Fri 16 Sep 2016
at 23:40
  • msg #298

Night 12: The Sea of Dust

Bulldust pulls his finger out   of the trap-hole above the doorway.  He puts a big paw on Raven's shoulder and points up to the row of holes in the ceiling just inside the door.  "Hey birdie girl.  Inside the room deres four chests.  But here in da doorway deres pointy iron bars up inside dese holes, like bars could drop down and block off da doorway.  Can you look fer traps an find a safe way ter get ta da chests?"

He lets go of Raven and replies to Dregz.  "Dats a good idea Dregzie.  Better safe dan full of pointy iron bars.  Min found beds an stuff so I'll get some."  He moves into room 8 and looks for a solid bed frame and chairs ...
Moffdust
player, 209 posts
Female Goblin Sorcerer
Bully's big sister
Sat 17 Sep 2016
at 00:27
  • msg #299

Night 12: The Sea of Dust

"...ya uln...ya uln..." Moffdust keeps repeating to hold the spell. She shrugs when Raven asks what she's found but gestures for her to have a look.  When Raven mentions the food she grins and rubs her tummy then she wanders off down the passage past Minmorc and continues out of sight through the door at the end. Cat the bat flutters on ahead of her.
Arlein
player, 94 posts
Sat 17 Sep 2016
at 06:13
  • msg #300

Night 12: The Sea of Dust

Arlein takes the centipede as the highest seat in the house and lords over oopses as he forages from the corpse, and the hectic shuffling of bugbear and orc, and others.
Minmorc
player, 404 posts
I am fastest
I am strongest
Sat 17 Sep 2016
at 12:25
  • msg #301

Night 12: The Sea of Dust

Minmorc will stomp across their pantry grumbling something about various stupid items of furniture and will try to open the door to room 15. His spear is poised in the air, hungry for the blood of carpentry, beware home wares, beware!
Jurz
player, 417 posts
Goblin Druid
Sun 18 Sep 2016
at 08:45
  • msg #302

Night 12: The Sea of Dust

For the time being Jurz just lets everyone get on with it.  The magic stick has been claimed from the gnomes, they put the ghostly spirit back in the box and he already found a room full of books and bookshelves.  Now everyone was rushing about ...

On a whim he reaches down and opens the door to room 14.
Raven
player, 169 posts
Kenku
Mon 19 Sep 2016
at 00:17
  • msg #303

Night 12: The Sea of Dust

 She looks up at the holes in ceiling above the door and jumps back with a squawk! She cocked her head this way and that studying the holes with one eye and the other then both, dipping her head up and down as she thinks how the trap might work.

 "Awk! Me go look yez!"
Wyrm of Wyrd
GM, 478 posts
Tue 20 Sep 2016
at 15:24
  • msg #304

Night 12: The Sea of Dust

More rooms are opened up by the explorers as the rest of the group focusses on finding a safe way to enter the room with the four locked chests. Raven, Dregz, Riza and Bulldust all try to figure it out but in the end it is left to Bulldust to try to wedge a bedframe between the floor and the section of ceiling with holes in. He nearly manages to get it into position but as soon as he starts to straighten it up to vertical position it presses down on the floor, which turns out to be a pressure plate that releases the heavy trapdoor from the ceiling. The trapdoor swings down in an arc to slam against the open doorway sending row after row of 6-inch long metal spikes to protrude out of the holes in the wood and skewer anyone caught inside the room by the swinging trapdoor. Fortunately Bully was far enough back and protected by the bedframe, so he is just pushed back from the door as the trapdoor swings down.

However, the spiked trapdoor was then wedged in place and required some considerable muscle to push it back up into position. Luckily Bully and Minmorc are big enough and strong enough to manage that and finally the trapdoor can be propped up in position on the ceiling again with a solid beam of wood from the broken bedframe braced diagonally down from one of the holes to the corner of the room just beside the doorway. As long as no one is careless enough to dislodge that beam the trapdoor is now secured and it is safe to enter the room.

Cat the bat flutters around the room and Moffdust tells Raven to open the chest to the right of the doorway first.  Raven quickly picks the lock and lifts the lid of the chest to reveal its contents. It looks like a decent collection of gold and silver temple ornaments, all bearing a holy symbol that consists of a crescent moon in front of a new moon surrounded by about 14 stars.

Eventually all of the other rooms along these northern corridors are opened without finding any more monsters lurking inside. The previously unopened western and central rooms (#5 to #8 and #20 to #25) are all storerooms of various kinds, holding spare furniture, clothing, bedding, camping supplies, cooking, cleaning and gardening equipment, etc. The eastern rooms are
#13: Armory (various non-masterwork weapons and armour up to chainmail and banded mail in human and halfling sizes (no half-plate or full-plate armour) – leather items are dried and brittle; steel is rusty but still serviceable)
#14-#15: Craftsmen's workshops – carpenter, leatherworker, tinker, tailor, candle-maker (tools and supplies are still there)
#16-#17: Laundry.

OOC: Main game map updated.
Minmorc
player, 405 posts
I am fastest
I am strongest
Wed 21 Sep 2016
at 00:48
  • msg #305

Night 12: The Sea of Dust

Minmorc will gleefully busy himself carting and steel armor and weapons to room 11 and carrying any corpses to what he's referring to as the larder, room 19. He will leave his masterwork cauldron in the larder with Oopses. "Oi Oopses, wen yer done yer butcherin an yer set up yer fire pit let me know an I'll gets Nuffle ter put sum water in der pot fer boilen. First we doz der lootin, den we doz der feastin!"
Raven
player, 170 posts
Kenku
Wed 21 Sep 2016
at 07:01
  • msg #306

Night 12: The Sea of Dust



 She worked on the other trunks as well once she had grabbed a shiny or two just to admire and hold for luck. She pulled out her master work tools and picked just the right tools, then holding her ear very close to the lock, she closed her eyes and listened to the mechanism and felt with her fingertips as she moved the picks just so and... click! The second lock snicks open! She stepped back so Moffdust  can open the chest.

01:49, Today: Raven rolled 12 using 1d20+7.  Open locks 4.
01:48, Today: Raven rolled 14 using 1d20+7.  Open locks 3.
01:48, Today: Raven rolled 27 using 1d20+7.  Open locks 2.
Wyrm of Wyrd
GM, 479 posts
Wed 21 Sep 2016
at 12:56
  • msg #307

Night 12: The Sea of Dust

The second trunk is full of copper coins. All old and tarnished and of an unfamiliar design but still valuable enough in human lands. There must be thousands of them in there.
Riza
player, 175 posts
Poison dusk lizardfolk
Fri 23 Sep 2016
at 00:18
  • msg #308

Night 12: The Sea of Dust

Riza will assist Raven in unlocking the chests if any locks seem to be giving trouble. Failing that she will call in Minmorc and bulldust to apply their subtle persuasion on the locks.
While the others rummage through the chests Riza will busy herself with the centipede corpses, before heading back and seeing if there is anything she could use from the items discovered.
Wyrm of Wyrd
GM, 480 posts
Sun 25 Sep 2016
at 06:43
  • msg #309

Night 12: The Sea of Dust

Raven and Riza work together to pick the locks on the last two chests. These prove a bit more tricky but eventually they manage to unlock the third chest, which is full of silver coins. All old and tarnished black and of an unfamiliar design but still valuable enough in human lands. Again, there must be thousands of them in there.

Eventually they manage to unlock the last chest, too. But when they lift the lid of the chest a sudden rush of smoke pours out of the chest to engulf them! Raven gasps and coughs for a moment then collapses on the floor.  Riza manages to hold her breath and is not overcome by the smoke.

OOC: Main game map updated.
Riza
player, 176 posts
Poison dusk lizardfolk
Sun 25 Sep 2016
at 06:58
  • msg #310

Night 12: The Sea of Dust

After the trap is triggered there can be heard the odd clunk and clatter from the mist as riza tries to make sense of what happened.   a few moments later riza is seen dragging or attempting at least to drag the unconscious raven out of the smoke. Holding her breath does not seem to bother the small lizard. Once she has gotten clear of the smoke she breathes again. bloody traps she turns to bulldust. bully can you call the others, I don't have the skills to see if raven is okay
This message was last edited by the player at 07:00, Sun 25 Sept 2016.
Jurz
player, 418 posts
Goblin Druid
Sun 25 Sep 2016
at 07:28
  • msg #311

Night 12: The Sea of Dust

While the others concentrated on Moffa’s room, Jurz rode Rog around the rooms, picking over the various weapons armours and tools.
Eventually he made his way back to the book room,  and starts looking for a book with pages made of nice soft paper.  For some things, soft paper was much more pleasant than leaves.  And it came already packaged.

When the spluttering and coughing starts accompanied, as it almost certainly will be, by the Ooohs and Arrhs of the others - Jurz makes his way back to the corridor to see what is happening.
Dregz
player, 362 posts
Goblin Priest
As it is written !
Sun 25 Sep 2016
at 14:01
  • msg #312

Night 12: The Sea of Dust

"Oh dears, oh dears !"  Dregz rushes into the room to provide Bargrivyek's succor to the striken member of his tribe.
Moffdust
player, 210 posts
Female Goblin Sorcerer
Bully's big sister
Sun 25 Sep 2016
at 15:29
  • msg #313

Night 12: The Sea of Dust

Moffdust returns from her walk down the corridor still muttering "...ya uln...ya uln..." but also carrying an earthenware urn. When she returns the room is full of smoke, Raven is stricken and there is still nowhere for her to cast her spell. So she abandon's the spell and sets down the urn. "Just opens de ones wid de golds." she offers helpfully.

Then realising that that was not really much help, she casts Detect Magic to see if any magic auras linger in the room or on the piles of armour and weapons and books that Min and Jurz are hauling out of the other rooms. She grins at Jurz' practical use for the book he found, but comments to Dregz "Sometimes a holey books just wont do."
This message was last edited by the player at 23:48, Sun 25 Sept 2016.
Bulldust
player, 282 posts
Nearly full grown Bugbear
Moffdust's little bruvver
Mon 26 Sep 2016
at 00:21
  • msg #314

Night 12: The Sea of Dust

"Oooh!  Arrh!"  Bulldust sounds alarmed as the smoke trap goes off.  He calls for Dregz and Jurz as Riza asked, and takes the unconscious Raven from Riza when she drags her out.  He delivers Raven into Dregz care. "Da birdie girl got smoked.  Can ya fix er up Dregzie?"  He finds a piece of tattered tapestry and fans the room from the doorway, then holding his breath he dives inside to haul out the chests one by one into the larger space across the passage.
Wyrm of Wyrd
GM, 481 posts
Mon 26 Sep 2016
at 04:03
  • msg #315

Night 12: The Sea of Dust

The smoke cloud was still expanding and by the time Riza drags Raven out the smoke completely fills that room. It seeps out the doorway making the 5-foot section of corridor outside the door smoky as well, but it doesn't seem to be expanding any more.

Bulldust retreats as the smoke advances so he is not affected. Raven doesn't seem to be injured, just unconscious. She is still breathing.

Moffdust stands as close to the smoke as she can to scan for magic inside the room after everyone is out.

Meanwhile Bulldust fans the smoke from the doorway and that does seem to be having some effect as the smoke does seem to be thinning and clearing.

OOC: Bully won't need to drag the chests out as the smoke will dissipate after a few more rounds. Raven will be unconscious for at least a minute, maybe longer.
This message was last edited by the GM at 08:51, Sat 01 Oct 2016.
Dregz
player, 363 posts
Goblin Priest
As it is written !
Mon 26 Sep 2016
at 04:30
  • msg #316

Night 12: The Sea of Dust

Luckily Dregz is concentrating on his patient and doesn't hear Moffa's heretical words.

The little priest intones a prayer to Bargrivyek, maintaining a low chant as he pokes and prods raven, finally advising with no little relief that, "she's alright - jus' sleepin' !"
Moffdust
player, 211 posts
Female Goblin Sorcerer
Bully's big sister
Mon 26 Sep 2016
at 14:03
  • msg #317

Night 12: The Sea of Dust

"Awww, how sweets!" Moffdust tucks Raven's head under her wing.

She goes back to concentrating on Detect Magic. "No magics on all dose rusty armours an stuffs, but deres someting magics in de smoke rooms. So lets me sees..."
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