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Night 12: The Sea of Dust.

Posted by Wyrm of WyrdFor group 0
Minmorc
player, 354 posts
I am fastest
I am strongest
Sun 8 May 2016
at 10:33
  • msg #43

Night 12: The Sea of Dust

"Woz a ock Asian al Ork? Imma Ork, alwayz an Ork." Minmorc will step onto the landing and will try to open the door.
Moffdust
player, 181 posts
Female Goblin Sorcerer
Bully's big sister
Sun 8 May 2016
at 14:22
  • msg #44

Night 12: The Sea of Dust

Moffdust looks around for Cat wondering if he's found anything interesting. She trudges through the dust into the west room too. Everyone's over there at the end looking down the stairs. But look there! There's another door just there on the left. She wonders what's in there. She tries to open it, fire wand at the ready just in case its nasty...
Wyrm of Wyrd
GM, 420 posts
Mon 9 May 2016
at 11:11
  • msg #45

Night 12: The Sea of Dust

Cat the bat has flown around through all the three lower level chambers without showing any sign of finding anything that alarmed or excited it.

The door found by Moffa in the southeast corner of the western chamber is at least two-thirds buried by the slope of grey ash sloping down into these three chambers. It would probably be easy enough to clear those 3 or 4 feet of ash but it would take quite a while and would stir up huge clouds of choking ash and dust that would make it a very unpleasant task.

The western door beyond the landing at the top of the western stairs proves much the same as the ones Minmorc has previously opened. A solid wall of packed ash lies directly behind that door too. Enough spills down onto the landing to make it difficult to close that door again and will take a bit of work to clear enough to close that door. The landing was previously clear of ash but it and the top stairs are now covered by a heavy dusting of ash that is already marked by the footprints of Minmorc and Bulldust.
Minmorc
player, 355 posts
I am fastest
I am strongest
Mon 9 May 2016
at 14:26
  • msg #46

Night 12: The Sea of Dust

"Pfft, coff coff, stupid, coff, ash... Bah!" Minmorc will head down the stairs.
Dregz
player, 326 posts
Goblin Priest
As it is written !
Mon 9 May 2016
at 14:33
  • msg #47

Night 12: The Sea of Dust

Dregz stares down into the darkness, wrapping the cloth back around his nose and mouth again before exhorting everyone to follow the big Orc.  Unfortunately his words are completely muffled and made entirely indistinguishable by the cloth.
Oopses
player, 178 posts
Goblin
Mon 9 May 2016
at 16:33
  • msg #48

Night 12: The Sea of Dust

In reply to Dregz (msg # 47):

Oopses stands at the top of the stairs looking down, as if recalling something unpleasant.
Bulldust
player, 236 posts
Nearly full grown Bugbear
Moffdust's little bruvver
Wed 11 May 2016
at 12:30
  • msg #49

Night 12: The Sea of Dust

Bulldust's scent ability has not detected any whiff of danger so he trundles downstairs after Minmorc, flail at the ready.
Moffdust
player, 182 posts
Female Goblin Sorcerer
Bully's big sister
Tue 17 May 2016
at 11:38
  • msg #50

Night 12: The Sea of Dust

"Aheh! Pfff!" Moffdust coughs as she steps onto the dusty landing, and she she grumbles softly at Min and Bully "Stops stirrin up de dusts youse two. Looks likes deres only one ways ter goes, so follows dem trackses." .
Wyrm of Wyrd
GM, 422 posts
Sun 22 May 2016
at 18:26
  • msg #51

Night 12: The Sea of Dust

Minmorc and Bully lead the way downstairs and find a 5 foot wide corridor leading east for 80 feet. There are 6 doors in the northern wall , which all stand open, and two closed doors in the southern wall.

The first four doors open to four separate rooms, which are as follows:
1. 15 x 15 room with four 6ft benches, 2 chairs and a lectern.
2. 15 x 15 room with 2 tables, 4 benches and 4 chairs.
3. 10 x 15 room with an oven and two side tables.
4. 5 x 10 room with shelves stacked with dry remains of food.

The 5th door on the north side (0 on the map) opens to reveal a long corridor leading north with more doors on both sides and two openings on the eastern side.

The sixth door on the north side (door 25) opens to a storeroom full of piles of folded brown cloth.

The two southern doors (42 and 43) are locked.

At the eastern end of the first corridor there is a bend then the corridor continues east again. The first northern door after the bend (also marked 0 on the map) leads to another northern corridor with more doors and openings.

The eastern corridor after their bend has another 8 doors on the north wall and 8 more doors on the south wall, all of which as closed.

Bully can't smell anything interesting - it all just smells musty - but Dregz's black rod points straight up the first northern corridor.

OOC: See group M map. The room numbers mentioned above correspond to door numbers on the map.
Oopses
player, 180 posts
Goblin
Sun 22 May 2016
at 18:57
  • msg #52

Night 12: The Sea of Dust

In reply to Wyrm of Wyrd (msg # 51):

Oopses wanders up the hallway to area 19.
Minmorc
player, 356 posts
I am fastest
I am strongest
Mon 23 May 2016
at 13:13
  • msg #53

Night 12: The Sea of Dust

Minmorc will also head to area 19.
Jurz
player, 376 posts
Goblin Druid
Mon 23 May 2016
at 13:23
  • msg #54

Night 12: The Sea of Dust

Riding a massive dog is not the best way of exploring dungeons - so Jurz and Rog stay towards the rear of the group, ready to provide support at either end of the party if it is required.
Riza
player, 165 posts
Poison dusk lizardfolk
Tue 24 May 2016
at 11:48
  • msg #55

Night 12: The Sea of Dust

Riza will move along with the others cautiously, it is never a good sign when everything seems this dead
Minmorc
player, 357 posts
I am fastest
I am strongest
Tue 24 May 2016
at 13:06
  • msg #56

Night 12: The Sea of Dust

Minmorc is becoming convinced that the party will turn a corner and on top of a pile of dust will be the next rod piece, bathed in a single ray of light while particles swirl and shimmer in the air above it.
Bulldust
player, 237 posts
Nearly full grown Bugbear
Moffdust's little bruvver
Thu 26 May 2016
at 15:07
  • msg #57

Night 12: The Sea of Dust

Bulldust was distracted by the shimmering dust motes ... just the be a bit different, he goes along to the other door 0 then silently turns north towards room 19.  "I'll flank em." he whispers before he leaves.  [rolled 25 move silently]
Moffdust
player, 183 posts
Female Goblin Sorcerer
Bully's big sister
Thu 26 May 2016
at 15:13
  • msg #58

Night 12: The Sea of Dust

Moffdust is totally creeped out by this place. "I dont likes dis places." She quietly uses a wand to cast Protection from Evil on herself then on Bully. She creeps along close behind Bully with her wand of fire at the ready.
Wyrm of Wyrd
GM, 423 posts
Sat 28 May 2016
at 11:44
  • msg #59

Night 12: The Sea of Dust

As Oopses, Minmorc and Riza lead the way up the western corridor and Bully and Moffa up the eastern one they reach the openings to area 19 without any incident. But the moment they reach those two openings they are nearly deafened by piercing shrieks from the southernmost section of area 19.

Oopses, Minmorc, Riza, Bully and Moffa can see 4 purple mushrooms as big as goblins bunched together in front  of the southernmost wall of area 19. Everyone else can hear them but not see them yet. Note that it is dark down here so anyone with lowlight vision will need a light source.
Oo
Mi           Bu
Ri|  m1 m2  |Mo
  |X m3 m4 X|
OOC: Riza and Raven were the only characters in the group who have lowlight vision not darkvision. The redcaps had a lowlight lamp that only sheds dim light in a 20ft radius, so I assume Riza would now have that piece of equipment
This message was last edited by the GM at 11:57, Sat 28 May 2016.
Oopses
player, 181 posts
Goblin
Sat 28 May 2016
at 13:15
  • msg #60

Night 12: The Sea of Dust

In reply to Wyrm of Wyrd (msg # 59):

SchrEeeeEe
Oopses:EEEeeEEee!
EeeeEEeeeE
Oopses:EeeEEEeeEEe
EeeeEEeeeEEeee
Oopses: Eeeee..e....
EeeeEEeeeEEeeee
Moffdust
player, 184 posts
Female Goblin Sorcerer
Bully's big sister
Sat 28 May 2016
at 14:40
  • msg #61

Night 12: The Sea of Dust

"Oh! Deys such pretties!" Moffdust yells above the shrieking. "And dey sings so nice." Using the corner for cover, she levels her fire wand and readies an attack at the first fungi who betrays malicious intent by moving or flailing any tentacles.
Bulldust
player, 238 posts
Nearly full grown Bugbear
Moffdust's little bruvver
Sat 28 May 2016
at 14:47
  • msg #62

Night 12: The Sea of Dust

Bulldust snorts and moves ahead 20' to peek into room 18. Not much point trying to move silently now.
This message was last edited by the player at 14:48, Sat 28 May 2016.
Minmorc
player, 358 posts
I am fastest
I am strongest
Sat 28 May 2016
at 22:48
  • msg #63

Night 12: The Sea of Dust

Minmorc will step forward and attempt to finely dice a mushroom with a great axe and more enthusiasm than accuracy.
Jurz
player, 377 posts
Goblin Druid
Sun 29 May 2016
at 06:12
  • msg #64

Night 12: The Sea of Dust

Jurz knows an alarm when he hears one, even if he can't see the origin of this particular siren call - however he knows there are mushrooms that makes noises like that.  Almost everyone is in front of him, so he turns to watch the rear.
Dregz
player, 328 posts
Goblin Priest
As it is written !
Tue 7 Jun 2016
at 12:11
  • msg #65

Night 12: The Sea of Dust

Dregz sticks his hands over his ears, moaning softly.
Wyrm of Wyrd
GM, 428 posts
Sun 12 Jun 2016
at 12:41
  • msg #66

Night 12: The Sea of Dust

When the shriekers start their noise the responses of various members of Team Arda-Nuff are as varied as their own natures. Oopses  joins in their chorus, Moffdust draws a wand as though she is their conductor and Dregz sticks his hands over his ears and moans in tune with their shrieking. Riza handles the lighting (low light to suit the ambience of the venue). Bulldust is unimpressed and walks out on the performance while Jurz and Rog stand by as ushers or bouncers to handle any uninvited guests.

Minmorc is the only one who objects violently to the musical interlude and he steps into the room to hack the closest one of the purple mushrooms (v1) apart with his greataxe.

The second front-line fungus responds in kind by lashing at Minmorc with four 10-foot long tentacles. Two of the tentacles strike the big orc leaving bloody welts across his skin

Moffa reacts instantly to the violet fungus's attack. Even as its tentacles are lashing Minmorc she points her wand and a scorching ray of fire burns deeply into the violent fungus. Although badly damaged it is still alive and thrashing its tentacles about.

It is now obvious that there were two violet fungi and two shriekers, which are still shrieking.

At the back of the group Jurz suddenly becomes aware of a brighter light in the corridor behind them and moments later an unexpected visitor arrives at the southern door to this northern corridor. The black figure holds a glowing rapier in one hand and, remarkably, the figure looks just like Raven.

OOC: Main game map updated. Everyone has the benefits of a Bless spell previously cast by Minmorc (+1 to hit and +1 on saves vs fear) for 14 more rounds.
Jurz
player, 378 posts
Goblin Druid
Sun 12 Jun 2016
at 13:14
  • msg #67

Night 12: The Sea of Dust

Jurz had been expecting something, so he wasn't surprised as the corridor behind him became brighter.  However, he was surprised when Raven walked around the corner.  last time he had seen the Kenku she was setting off to build a nest in a tall Oak Tree and she hadn't had a glowy sword.  But things chang e...

"How's Grakk?" he shouts down the corridor, prepared just incase it isn't his friend of old.
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