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15:53, 28th March 2024 (GMT+0)

Night 12: The Sea of Dust.

Posted by Wyrm of WyrdFor group 0
Wyrm of Wyrd
GM, 409 posts
Sun 24 Apr 2016
at 17:57
  • msg #1

Night 12: The Sea of Dust

The faint rush of air and slight feeling of nausea that accompanies teleportation by the black rod doesn't feel as bad this time. You must be getting used to it.

You look around at your new surroundings. It is a bleak landscape that is like a desert of powdery grey ash. The only breaks in this bleak landscape are some sort of ruined building about 80 feet ahead of you and the silhouette of a mountain range behind you. Actually, there are broken pillars of stone sticking up 5 to 10 feet out of the ash around you, too

A howling wind rises quickly and soon starts to whip the ash around you in blinding clouds that sear your lungs and sting any exposed flesh. The ruined building looks like the only possible place to escape from the wind. You can just make out some darker patches around the base of the building, near the middle of it, that might be openings into a lower, darker level of the building not quite buried beneath the deep drifts of grey ash that surround you.

OOC: Main Game Map updated.
Minmorc
player, 348 posts
I am fastest
I am strongest
Mon 25 Apr 2016
at 00:35
  • msg #2

Night 12: The Sea of Dust

Taking in the area at a glance Minmorc will jog south and a little west to stand behind one of the pillars (second one down on the left). Vera poised and squintin along her length Minmorc will peer into the shadows, ready to attack the darkness.
Riza
player, 161 posts
Poison dusk lizardfolk
Mon 25 Apr 2016
at 01:25
  • msg #3

Night 12: The Sea of Dust

Riza will move to occupy the pillar opposite Minmorc and try to see what she can trough the stinging ash, she only has a plain arrow prepared, not wanting to loose any special ones in the howling winds.

She once again disappears, blending into her surroundings.
Arlein
player, 81 posts
Mon 25 Apr 2016
at 01:26
  • msg #4

Night 12: The Sea of Dust

In reply to Riza (msg # 3):

Arlein will jump on Minmorc's shoulder, walk to the other one, the flop down like a half scarf.
Bulldust
player, 232 posts
Nearly full grown Bugbear
Moffdust's little bruvver
Mon 25 Apr 2016
at 02:41
  • msg #5

Night 12: The Sea of Dust

Bulldust keeps his mouth shut and pulls his Paynim's blanket tight around himself with his left hand.  He carries his goose-hook in his right.  He trots forward southeastward and stops in the niche of the column on the right level with Min and Riza.
Wyrm of Wyrd
GM, 410 posts
Mon 25 Apr 2016
at 02:44
  • msg #6

Night 12: The Sea of Dust

There is no sign of movement - no sign of life at all - not from the shadowy patches at the base of the building, nor from anywhere around you at all.

That wind-driven ash is really starting to sting, though.
Oopses
player, 173 posts
Goblin
Mon 25 Apr 2016
at 02:47
  • msg #7

Night 12: The Sea of Dust

In reply to Wyrm of Wyrd (msg # 6):

Oopses just shivers in the wind, " Guys can we goes inside"
Moffdust
player, 179 posts
Female Goblin Sorcerer
Bully's big sister
Mon 25 Apr 2016
at 02:55
  • msg #8

Night 12: The Sea of Dust

Moffdust squeals at the stinging dust. "Dis is waspdusts!" She wraps her blanket close and scurries after Bully. She's eager to get under cover so she keeps following, with her new wand in hand and Cat safely hidden under the layers of blanket and cloak.
Riza
player, 162 posts
Poison dusk lizardfolk
Mon 25 Apr 2016
at 03:52
  • msg #9

Night 12: The Sea of Dust

Riza agrees with the group and moves forward into the building, just purely to get out of the stinking wind
Dregz
player, 321 posts
Goblin Priest
As it is written !
Mon 25 Apr 2016
at 06:00
  • msg #10

Night 12: The Sea of Dust

"Inside ! Inside !" Dregz urges, though so swaddled is the little goblin that his words are barely distinguishable.  No mistaking his intent, however as he strides forwards.
Oopses
player, 174 posts
Goblin
Mon 25 Apr 2016
at 06:15
  • msg #11

Night 12: The Sea of Dust

In reply to Dregz (msg # 10):

Oopses follow Dregz.
Minmorc
player, 349 posts
I am fastest
I am strongest
Mon 25 Apr 2016
at 06:49
  • msg #12

Night 12: The Sea of Dust

Hearing several panicked cries to get inside Minmorc will barrel forward with Riza and will enter the 6ft gap into the lower level.
Wyrm of Wyrd
GM, 411 posts
Mon 25 Apr 2016
at 07:08
  • msg #13

Night 12: The Sea of Dust

As they approach the building they see that it looks like the lower levels of a building that was once significantly taller. The walls rise up 10 to 20 feet above the grey ash that covers the ground. The floor of what might once have been the second level of the building is now only a couple of feet above the new ground level of ash outside. All windows have been shattered long ago. The roof and any upper floors above this level have collapsed and are covered in at least a foot of ash over the whole building.

The dark spaces, which could barely be glimpsed from the point where the Team arrived, prove to be openings into what was originally the ground floor of this building. The openings are barely two feet high at the northern edge of the building but in the middle of the building there is a large open space that extends 20 feet into the building with a low balcony rail around the south, east and west sides of this open area. The ash slopes down as you look southward into this area and the opening into the lower level reaches 6 feet in height at the southern edge of this area.

Looking into the lower level you see that it forms three separate chambers extending south, east and west from this central open space. The grey ash continues to slope downward into these chambers at a rate of about 1 foot drop per 5 feet away from the open area, so the last ten feet or so of each of these chambers has little more than a few inches of ash covering the floors.

The light is poor (low light) in each of these lower chambers but that won't present a problem for any of Team Arda-Nuff.

Riza and Minmorc (and Arlein riding on Minmorc’s shoulders) are now close enough to see there is some sort of large stone altar near the southern end of the south chamber. A single door can be seen in the eastern wall of the eastern chamber and a similar door in the western wall of the western chamber.

OOC: Main Game Map updated.
Minmorc
player, 350 posts
I am fastest
I am strongest
Mon 25 Apr 2016
at 11:29
  • msg #14

Night 12: The Sea of Dust

Minmorc will call out to be heard over the wind "der's an altar and I fink der's sum tracks. I'm gonna go closer ter see dem clear like." Minmorc will head into the southern chamber to have a closer look at the tracks and the altar."
Dregz
player, 322 posts
Goblin Priest
As it is written !
Mon 25 Apr 2016
at 11:40
  • msg #15

Night 12: The Sea of Dust

The serried ranks of the Seven Mounting Heavens of Celstia could be arrayed against them, and at this moment still would Dregz advance to get out of this hell of dust and ash.  Wordlessly, his pack and its precious cargo secure upon his back, the little goblin trudges after Minmorc, sliding down the slope to whatever shelter lies below.
Oopses
player, 175 posts
Goblin
Mon 25 Apr 2016
at 15:50
  • msg #16

Night 12: The Sea of Dust

In reply to Dregz (msg # 15):

Today: Oopses rolled 28 using 1d100.  20-35 snowballs down the hill.
Jurz
player, 372 posts
Goblin Druid
Mon 25 Apr 2016
at 16:05
  • msg #17

Night 12: The Sea of Dust

Jurz urges Rog forward at a trot.  The faster they get out of these winds the better.
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