End of Night 12: The Sultanate of Zeif
With a faint rush of wind and a momentary feeling of disorientation and nausea Team Arda-Nuff materialises in front of a pair of barred gates (each gate consists of horizontal and vertical iron bars about 4 inches apart in a heavy wooden frame) that guard the entrance to a tunnel at the foot of a cliff. The gate is secured by a chain lock. The tunnel is dark and you see no signs of movement there but you faintly hear distant sounds from the tunnel that might be metal striking rock, rock banging against rock; it is obviously quite a long way away. The tunnel stretches into the cliff further than the 60 feet that darkvision can reach, although there is an opening or alcove on the right side about 40 feet from the gate.
It is a moonlit night and you can see the cliff stretching up high above you, further than the 60 feet your darkvision can see in detail. Behind you, you are able to see a two-storey stone building about 60 feet away, at the limit of your darkvision, and you can make out the silhouettes of several other buildings gathered in a group beyond it. You hear a rough orcish voice shout from that direction. It is difficult to make out the words at that distance but it was probably some sort of crude joke as several others laugh loudly in response.
OOC: Main game map updated. Everyone (except Arlein, of course) is heavily loaded at present with extra sacks, packs and bundles of loot that can be dropped as a free action if you need to move quickly.