Re: End of Night 12: The Sultanate of Zeif
After Moffa opens the door, the zombies bang on the inner door, Raven and Riza light the tunnels up with glowing rapier and red cap lantern, and everyone else has time to gather outside the door like guests arriving for a party. Even Moffa's little bat returns from his exploration of the tunnel.
Incredible as it might seem, some rules of social etiquette are almost universally understood. When guests arrive and the butler knocks on the door to announce their arrival, everyone waits to be invited in. Even evil humanoids. Even Team Arda-Nuff. Even if the butlers are a pair of zombies.
The long seconds drag on and a few feet start shuffling uncertainly until, at last, the inner door opens. A skeleton in a frayed brown robe walks out to stand in front of one of the zombies, followed by a heavily armoured orc. The orc wears ornate half-plate armour and carries a beautifully crafted greataxe. The black cape he wears does add a bit more to the air of menace he exudes and his choice of jewellery (a silver amulet with a stylised face that seems all hair and teeth) is anything but reassuring.
The orc stops at the doorway flanked by the two zombie butlers. He scowls as he sizes up the mismatched bunch of new arrivals waiting to see him but he does seem interested to see at least one orc and a bugbear among their number.
"Alright, you've certainly got balls if you're brave enough to come knocking at my door when the gate is closed. I’ll grant you that. So what makes you think you are worthy to join the army of Kurjan Sawtooth, eh?" he asks with a sneer.
OOC: Main game map updated.
This message was last edited by the GM at 15:00, Tue 15 Nov 2016.