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End of Night 12: Into the fort.

Posted by Wyrm of WyrdFor group 0
Wyrm of Wyrd
GM, 515 posts
Thu 1 Dec 2016
at 16:38
  • msg #1

End of Night 12: Into the fort

The orc cleric knocks sharply on the small door in the wall of the fort between the two buildings. A few moments later an orc inside opens a peephole in the door then quickly opens the door and ushers the orc cleric and his guests inside.

[Language unknown: "Neek menbutblever wit ma, onsthoone ivca,"] the orc cleric orders loudly.

There are three pairs of orcs on guard at the top of the three round towers on the southern side of the fort and another orc patrolling along the top of the wall. One orc from each pair hurries down into each tower and raised voices can be heard from inside as the word is passed to those inside.

One of the orc guards on the southern tower calls down to the orc cleric.

[Language unknown: "Ethis hasoventi m fing iswhai, com. Pawesi ha el u niri ithenclat rutoneate."]

[Language unknown: "Earvorpro, al ri os,"] the orc cleric responds abruptly.

It doesn't take long before there are twenty orcs gathered in the courtyard, in addition to the original seven on the towers and wall. Then a shifty-eyed dwarf is allowed in through a passageway in the southernmost tower. He jumps slightly as a low growl echoes from the western side of the courtyard, where a white wolf is held on a short chain from the winch above the well in that corner of the courtyard. After a moment's hesitation he quickly recovers and continues toward the orc cleric. He nods a quick and barely respectful bow to the orc cleric before quickly getting down to business.

"There's a gods-damned knight on his way here with two score of men planning to take this fort. What's it worth to you to know what their plans are?" he asks bluntly.
This message was last updated by the GM at 12:52, Sun 15 Jan 2017.
Riza
player, 185 posts
Poison dusk lizardfolk
Fri 2 Dec 2016
at 12:43
  • msg #2

End of Night 12: Into the fort

Riza follows the group in but once they are inside she sticks to the shadows near the group, keeping up with them but keeping out of site. She keeps her now ready but pointed down, she instantly dislikes the dwarf and will put an arrow through him if he threatens any of the party members.

OOC: rolled 36 hide, 23 move silently
Bulldust
player, 306 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 2 Dec 2016
at 15:48
  • msg #3

End of Night 12: Into the fort

Bulldust snorts in disbelief.  "Dey couldn't take dis fort, even wiv a whole bunch of knights, not wiv so many orcs already inside it!  Which one's Kurjan?"  He listens to learn more about what's going on, in particular any mention of elves or how to get up to the cliff top.  He looks around the fort and glances up at the cliff to see what he can see from this angle.  He stays alert and ready to defend himself if they are attacked. 

23:43, Today: Bulldust rolled 17 using 1d20+4.  spot check.
This message was last edited by the player at 15:57, Fri 02 Dec 2016.
Jurz
player, 456 posts
Goblin Druid
Fri 2 Dec 2016
at 15:56
  • msg #4

End of Night 12: Into the fort

Jurz  sits on Rog, alongside the bigs, and wonders quite what he has got himself into,
Wyrm of Wyrd
GM, 517 posts
Sat 3 Dec 2016
at 15:32
  • msg #5

End of Night 12: Into the fort

OOC: Map for Group F has been uploaded.
Bulldust
player, 307 posts
Full grown Bugbear
Moffdust's little bruvver
Sat 3 Dec 2016
at 23:47
  • msg #6

End of Night 12: Into the fort

Quietly to Minmorc "I fink deres snuff orcs ere ter make anovver team Min."
OOC: Hi Wyrm.  On the map, what are os1-3 ... guessing orc sergeants?
Wyrm of Wyrd
GM, 519 posts
Sun 4 Dec 2016
at 05:31
  • msg #7

End of Night 12: Into the fort

OOC: Good guess.

os1-os3 are orc sergeants. All three are wearing splint mail armour.
The 6 guards (o1-o6) on duty on the towers are wearing scale mail armour.
All the rest (o7-o24) look like they were off duty and are only wearing the leather leggings (with metal scales) of their scale mail.
All of the orcs are armed with two-handed weapons (mostly falchions although there are a few with greataxes or orc double axes).
None of the orcs carry shields or missile weapons but there are barrels of javelins at strategic places around the courtyard and on the towers.

The walls are about 15 feet high and the 3 towers and 2 buildings 20ft high. There is the small door in the northern wall that you entered through (5ft high x 3ft wide) and a much larger 8ft x 8ft gate and passage through the centre of the southeast tower. Access up to the walls is available via ladders at each end of each wall.
There is a partially repaired breach 10ft wide in the middle of the east wall (where os1 is standing). The wall at that point was broken down to only 5ft high and has been barricaded back up to a height of 10ft. There is still a pile of rubble making a 5ft high ramp up to the breach (difficult terrain, counts as double the normal movement).

The rectangular shape sticking out into the courtyard north of the central tower is actually a wooden platform 12ft above the ground supported by heavy wooden posts at the northeast and northwest corners.

The white wolf is chained to the winch over the well in the western part of the courtyard.
Jurz
player, 457 posts
Goblin Druid
Sun 4 Dec 2016
at 08:22
  • msg #8

End of Night 12: Into the fort

Jurz drops back, about ten feet behind Min and Bully and looks around, his jaw hanging half open.
Minmorc
player, 436 posts
I am fastest
I am strongest
Sun 4 Dec 2016
at 10:04
  • msg #9

End of Night 12: Into the fort

Minmorc has been carefully watching the Dwarf and the Orcs but most closely the Wee Cleric. He's been looking around to see if another Orc shows up and something seems to dawn on him. Walking over to loom over the Dwarf and pointing at the Wee cleric he'll say "Dwarf... Dis is Kurgan Sawtooth, right?"
Wyrm of Wyrd
GM, 521 posts
Sun 4 Dec 2016
at 15:31
  • msg #10

End of Night 12: Into the fort

The dwarf looks up at Minmorc and sneers.

"Yeah, I know he's Sawtooth. That's why I'm talking business with him, not you. He's the boss, not you. So back off until he tells you what he wants you to do. Got it?"

He turns back to the Orc Cleric and jerks his thumb at Minmorc.

"New recruit?" he asks.
Minmorc
player, 437 posts
I am fastest
I am strongest
Sun 4 Dec 2016
at 16:14
  • msg #11

End of Night 12: Into the fort

Minmorc will give the Dwarf his best stone cold killer stare. "I Woz makin sure yer know who yer dealin wid. We knows ders Elves watchin, we knows ders weak soldiers a comin an we knows dat yer not showin us der proper respect... So wot can yer tell us dat will prove its worth lettin yer live?"
Bulldust
player, 308 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 5 Dec 2016
at 11:54
  • msg #12

End of Night 12: Into the fort

"Oh.  Hi Kurgan."  Bulldust says to the cleric.  "We've heard a lot about you from, um, you."  He has nothing useful to say.
Jurz
player, 458 posts
Goblin Druid
Mon 5 Dec 2016
at 14:00
  • msg #13

End of Night 12: Into the fort

Jurz looks upwards, just to see if there is a storm brewing, as he double checks on the locations of the various guards and the ramp leading up to the wall.
Wyrm of Wyrd
GM, 522 posts
Tue 6 Dec 2016
at 15:51
  • msg #14

End of Night 12: Into the fort

"Back off, orc boy!" Kurjan Sawtooth the Orc Cleric orders Minmorc. He pushes in between Minmorc and the dwarf. "Makkal has proven himself useful enough in the past but you haven't proven yourself at all, yet!"

He then turns to the dwarf and ignores Minmorc.

"Alright, Makkal, I'll double your usual fee if the information is worth it. So, who is this knight, what is his plan and why do these guys keep talking about elves?"

The dwarf nods agreement to that deal and quickly explains what he knows.

"The knight is a human called Sir Jolimont Thrumble. He's a right pompous ass, rich enough to have plenty of influence at court, but he's a strong fighter and an experienced commander too. He's got about 40 human troops. Half of them are ex-soldiers and the rest are young lads looking for a chance to get rich in his service, 'cause he pays good money. He also managed to get a band of elvish archers to join him just for this mission, because they really hate all you orcs. They're going to be his artillery support but they split off from the main group several hours ago and I don't know what their plans are. The rest of them are sneaking up to the plateau here in the dark and will launch their attack just after dawn, when the sun is bright enough to dazzle you orcs so you can't shoot at them as they close in to attack the fort. He wants this fort so he can claim the lands around here as his own."

He gestures toward the south as he speaks of them sneaking up to the plateau and gestures toward the east when he talks of the attack planned just after dawn.
Oopses
player, 211 posts
Goblin
Tue 6 Dec 2016
at 17:56
  • msg #15

End of Night 12: Into the fort

Oopses stares at the sky, Dawn?! How long till dawn. I don't wana get trapted between orcz and elvz."
Wyrm of Wyrd
GM, 523 posts
Wed 7 Dec 2016
at 13:44
  • msg #16

End of Night 12: Into the fort

It is a bit less than an hour until dawn.
Jurz
player, 459 posts
Goblin Druid
Wed 7 Dec 2016
at 14:27
  • msg #17

End of Night 12: Into the fort

OOC:  And the sky is full of storm big clouds with thunder heads?  :P
Bulldust
player, 309 posts
Full grown Bugbear
Moffdust's little bruvver
Wed 7 Dec 2016
at 14:37
  • msg #18

End of Night 12: Into the fort

Bulldust smirks when Minmorc gets told off by the older orc, and he gives Jurz a look when the dwarf mentions the elves.  "We should take a look around.  How do ya get up on top ov dat cliff?"
Minmorc
player, 438 posts
I am fastest
I am strongest
Thu 8 Dec 2016
at 03:06
  • msg #19

End of Night 12: Into the fort

Minmorc will snort and head back over to Jurz and Bulldust. "Pfft, looks like ders a big fight comin, mighta fought just coz killin elves is fun. Now it's gonna cost cost the mighty Sawtooth for our blades and magic, is gonna cost im big."
Jurz
player, 460 posts
Goblin Druid
Thu 8 Dec 2016
at 08:08
  • msg #20

End of Night 12: Into the fort

"I bin finking about it, and I's might be able to do somefing about de elves, too.  I's learned a new trick." Jurz says with a broad grin.  "We's just gotta stops dem shooting me ..." he adds as the grin fades.
This message was last edited by the player at 22:43, Thu 08 Dec 2016.
Minmorc
player, 439 posts
I am fastest
I am strongest
Thu 8 Dec 2016
at 11:22
  • msg #21

End of Night 12: Into the fort

Minmorc appears to be quite curious. "I like tricks. If Sawtooth is smart an pays us ter kill Elves den I'll distract em, an Bully can distract em, an if ders any left we can see yer new trick."
Kurjan Sawtooth
Thu 8 Dec 2016
at 12:34
  • msg #22

End of Night 12: Into the fort

"What are you clowns talking about now?" the Orc Cleric shouts in frustration. "Why would I pay you to kill elves? My boyz love to kill elves for the sheer joy of it! You can go climb that damn cliff for all I care, since you seem so interested in it. That's the only way to get up there. Go climb the cliff then do us all a favour and jump off it!"

He flings out his arm theatrically to point at the cliff that is barely discernible in the darkness behind the fort.

"Or shut up and stand quietly back there to show me you can follow a simple order, if you want to have any hope of joining my army!"

This time he points back at the north wall of the fort near the small gate they came in by.
Wyrm of Wyrd
GM, 525 posts
Thu 8 Dec 2016
at 14:07
  • msg #23

End of Night 12: Into the fort

Moments later there is a faint whistling sound in the air above the courtyard then a shower of arrows falls on the unarmoured orc soldiers lined up in the courtyard. Seven of the orcs are hit by arrows. One orc (o8) collapses on the ground with 2 arrows in him, another (o14) is grievously wounded, four orcs are seriously wounded and one is only lightly wounded.

OOC: Map for Group F updated.
Bulldust
player, 310 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 8 Dec 2016
at 14:12
  • msg #24

End of Night 12: Into the fort

"Dats all I needed ta hear Kurgan.  Have a nice war.  An don't forget ta line everyone up an march em up an down till dere bums fall off."  Bulldust stalks off through the small gate and back towards the cliff.

[GM posted while I was posting for Bully} The bugbear does not seem surprised at the shower of arrows.  If there is a large shield lying around somewhere he will swipe it in the confusion and hold it above his bead as he crosses to the cliff.  He looks back from the small door to see if any of the others are leaving too; he will cover them with the shield too if they do.
This message was last edited by the player at 14:19, Thu 08 Dec 2016.
Wyrm of Wyrd
GM, 526 posts
Thu 8 Dec 2016
at 14:49
  • msg #25

End of Night 12: Into the fort

Bully doesn't see any shields lying about. In fact, you didn't see any shields in the fort at all, which might be a bit unfortunate in the current circumstances.
Minmorc
player, 440 posts
I am fastest
I am strongest
Thu 8 Dec 2016
at 15:35
  • msg #26

End of Night 12: Into the fort

Minmorc laughs maniacally and calls upon the divine favour of the mighty Nuffle god then turns and casually strolls 15ft east and leans against the wall of the building. "When we found dis place we scouted round, saw sum elves up on der cliff, yer knows like der ones dis knight has got in ter support his attack. An we tried ter tells yer, but wadda I know, I jussa boy. You lumps gonna stand der or yer gonna take cover?"
Oopses
player, 213 posts
Goblin
Thu 8 Dec 2016
at 17:40
  • msg #27

End of Night 12: Into the fort

Oopses shuts his jaw as the sudden transfixing fear at the sight of the arrow swarm shifts into terror as it impacts. Scurring over and grappling the nearest bugbear leg for transport and protection.
Arlein
player, 100 posts
Thu 8 Dec 2016
at 18:24
  • msg #28

End of Night 12: Into the fort


Arlein's ear flick at the sound of the arrows, but a quick eye movement shows them to be harmless. So sheyou shifts her full attention back to the dwarf snitch. She gets up and starts sauntering to the dwarf.
Jurz
player, 461 posts
Goblin Druid
Thu 8 Dec 2016
at 22:47
  • msg #29

End of Night 12: Into the fort

Jurz waits for the arrows to fall, and then ride Rog across to the platform, and stops under it  - waiting for Kurgan and his Orcs to deal with the Elf archers.  Once there he will cast bark skin on himself.
Bulldust
player, 311 posts
Full grown Bugbear
Moffdust's little bruvver
Sat 10 Dec 2016
at 14:26
  • msg #30

End of Night 12: Into the fort

Shieldless, Bulldust holds Oopses above his head continues out of the castle only marginally slowed by the attached brown goblin.  "C'mon Oopses, first we're gonna find Moffa fer some magic tricks, den we're gonna go up an kill da elfs.  Yup, jus us, no sharin!  Sept I fink maybe Jurzies gonna magic some ov em wiv some new trick, but all da rest is ours!  Min could kill em jus looking at em, but I fink e's goin after Sir Fancypants, so we'll have da elfs all ter ourselfs up dere.  I fink Jurzie drew ten elfs, but lets hope deres a lot more!  Did ya ever hear da story about dis orc called Nurzhan...?"
Wyrm of Wyrd
GM, 527 posts
Sun 11 Dec 2016
at 15:13
  • msg #31

End of Night 12: Into the fort

As the arrows start raining down Bulldust is one of the first to react. He heads straight for the exit – the small gate in the northern wall. Oopses catches up quickly and wraps himself around Bully's leg for transport and protection. They find that someone has inconsiderately closed and barred the gate so Bully is barely able to open the gate and step outside before the next volley of arrows is due to arrive.

Minmorc laughs and casually strolls over toward the eastern wall, casually suggesting the rest of the orcs might also think about taking cover. Arlein casually strolls over toward the dwarf and ends up near Minmorc too.

Jurz and Rog wait out the volley of arrows then head south for cover under the platform near the middle tower.

Riza stays put near the wall of the northeast building, trusting to her skills at hiding to keep her safe for the time being.

The 6 orcs on guard up on the towers take cover behind the parapets.

The orcs in the courtyard split in all directions. Kurjan the Orc Cleric and Makkal the dwarf follow Minmorc's lead and 5 more orcs follow them to shelter beside the wall of the northeast building. One orc sergeant and 2 orcs head for the shelter of the northern wall. Another orc sergeant leads 4 more orcs under the shelter of the platform and heads for the door into the middle tower. Three orcs head south to the southeast tower but have to stop to get the door open. Another three orcs head for the western tower but the second and third of them stray too close to the white wolf chained at the well. The white wolf growls and lunges at the second orc (o13), biting the orc's shoulder and neck. The orc flops limply as the white wolf shakes the orc with its jaws. The third orc stops in his tracks and stares in horror.

Then the second volley of arrows falls from the night sky. Two more orcs fall to the arrows (o14 who now has 5 arrows sticking in him & o20 hit by 3 arrows) while another (o10) is grievously wounded. In total there are 4 orcs down, one too weak to fight and 6 others wounded to varying degrees.

OOC: Map for Group F updated.
Jurz
player, 462 posts
Goblin Druid
Sun 11 Dec 2016
at 16:34
  • msg #32

End of Night 12: Into the fort

"Shoulda listened to me's." Jurz mumbles as he looks across to the northern wall of the fort.  If he is going to use his new trick, he probably needs to be standing up on that wall, hiding behind as much cover as he can find.

"You'se guys not been feedin da doggy?" he asks the nearby Orcs, nodding towards the white wolf by the well.
Minmorc
player, 441 posts
I am fastest
I am strongest
Mon 12 Dec 2016
at 09:08
  • msg #33

End of Night 12: Into the fort

Again Minmorc will call upon Nuffle, this time asking for the gods blessing. Hooking his axe onto his belt Minmorc will draw Nurzhans bow from his backpack. He'll tap Kurghans shoulder with his bow and say "so, has yer Wee god given yer any tricks ter mess up archers or we gonna have ter kill em der old fashioned way?"
Wyrm of Wyrd
GM, 528 posts
Mon 12 Dec 2016
at 13:08
  • msg #34

End of Night 12: Into the fort

OOC: Orcs' and goblins' darkvision typically only has a range of 60 feet, whereas the elves' lowlight vision allows them to see clearly at night outdoors. The elves are at the top of a 100ft cliff about a hundred feet from the fort, so they have a pretty good line of sight to much of the interior of the fort. It is a cloudless night promising a bright, sunny day when the sun rises in less than an hour.
Makkal the dwarf
Mon 12 Dec 2016
at 13:14
  • msg #35

End of Night 12: Into the fort

"Damn it," snarls the dwarf. "So that's where those accursed elves snuck off to! Damn them to hell! I can't go back to town again after this, not now they've seen me here talking to orcs!"
Jurz
player, 463 posts
Goblin Druid
Mon 12 Dec 2016
at 14:50
  • msg #36

End of Night 12: Into the fort

Jurz considers the situation and strokes his chin thoughtfully.
Wyrm of Wyrd
GM, 529 posts
Tue 13 Dec 2016
at 12:40
  • msg #37

End of Night 12: Into the fort

The orc that Jurz spoke to glanced around at the white wolf and snarled when he saw what had happened to one of his mates.

"Yer couldn't pay us enough to feed dat carkin' monster. Belongs to de trollz an' dey keeps it hungry an' mean. Dey fink its funny sometimes to leave de chain long at night to scares us."
Jurz
player, 464 posts
Goblin Druid
Tue 13 Dec 2016
at 12:48
  • msg #38

End of Night 12: Into the fort

"Der Trolls?  What carking trolls?" Jurz asks completely taken aback.
Wyrm of Wyrd
GM, 530 posts
Tue 13 Dec 2016
at 14:14
  • msg #39

End of Night 12: Into the fort

The orc looks at Jurz as though just realising what an idiot the goblin must be.

"Billit and Bollok," he replies curtly, pointing at the northwest and northeast buildings respectively. "Go ask dem about der wolf. Dey'll welcomes youz wid open arms!"

With that he turns and follows the orc sergeant through the door into the tower.
Bulldust
player, 312 posts
Full grown Bugbear
Moffdust's little bruvver
Tue 13 Dec 2016
at 15:52
  • msg #40

End of Night 12: Into the fort

Bulldust peeks outside and puts his hand out as it checking for rain.  "Well Oopses, last chance ter get out ov bein a hero.  You coming wiv me or staying ere wiv da orcs?"  He gives Oopses a moment to decide while he drops excess baggage: his longspear and his favourite shovel called Vera.  Then he runs flat out across the open ground towards the tunnel mouth, with or without the goblin attachment.

When he arrives at the tunnel, assuming he lives, he calls out "Moffa!  You in ere?"
Wyrm of Wyrd
GM, 532 posts
Wed 14 Dec 2016
at 13:38
  • msg #41

End of Night 12: Into the fort

When Bulldust arrives back at the entrance to the tunnel in the cliff he finds the gates closed and locked. There is light coming from the side passage 40 feet down the tunnel.
Jurz
player, 466 posts
Goblin Druid
Wed 14 Dec 2016
at 14:37
  • msg #43

End of Night 12: Into the fort

"Cark! Jurz says softly as he watches for a gap in the falling arrows.  When he sees one he urges Rog across the gap to the North wall at a full run.
Wyrm of Wyrd
GM, 535 posts
Wed 14 Dec 2016
at 14:48
  • msg #44

End of Night 12: Into the fort

Bully doesn't have long to wait. Almost immediately Moffa comes out of the side corridor and looks down the corridor towards him.
Oopses
player, 215 posts
Goblin
Wed 14 Dec 2016
at 15:54
  • msg #45

End of Night 12: Into the fort



Oopses gulps, there are elves out there, but minmorc was still inside with the bad orcs. Wait didn't bully kick the door on his way out? Why am i standing in a open door!.

Squealing as he realises his vunerable position, Oopses uses a withdrawl action along the wall to get towards Minmorc.
Bulldust
player, 314 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 15 Dec 2016
at 12:37
  • msg #46

End of Night 12: Into the fort

Bulldust has a chat with his sister through the gate.  "Hi Moffa.  Find anyfing?  Deres elfs up on da cliff an dey're shooting arrows an killing da orcs.  I wanna go up dere and get em.  Can you do some spells an stuff ter help me?  For a moment I fought Oopses was coming wiv me, but turns out he grabbed da wrong leg."
Wyrm of Wyrd
GM, 538 posts
Fri 16 Dec 2016
at 14:35
  • msg #47

End of Night 12: Into the fort

Moffa replies through the gate, "We is in de orcses rooms Bully. De Birdie-Girls is poking button holeses in de zombie butlers, an Dregzie is cross wid us both." She takes out a scroll as she walks to the gate. "Dis scrolls can makes youse fly... if I can get de spells right, an if I can sees de wordless!" She casts Prestidigitation to conjure some glowing moths that flutter around the scroll making a halo of light and helping her concentrate as she looks at the scroll.

Then she casts a spell from her scroll onto Bully.
Bulldust
player, 315 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 19 Dec 2016
at 12:27
  • msg #48

End of Night 12: Into the fort

While waiting for his sister to finish magicking him, Bulldust fusses with his equipment and applies an oil to his guisarme. "Now da goose-hook's worf as much points as da flail.  Dese are good spells fanks Moffa.  See ya soon." The giant bugbear takes off, instinctively knowing which way is up, and stays close to the face of the cliff to gain concealment from the overhang.
This message was last edited by the player at 12:31, Mon 19 Dec 2016.
Jurz
player, 468 posts
Goblin Druid
Tue 20 Dec 2016
at 11:04
  • msg #49

End of Night 12: Into the fort

Once he is by the wall, Jurz quickly dismounts from Rog and comments   "He's got some pet trollses in dese towers." Then he peeks through the gap trying to spot the edge of the cliff.  Once he does, he mumbles quietly in an arcane tongue.
Wyrm of Wyrd
GM, 542 posts
Fri 23 Dec 2016
at 05:08
  • msg #50

End of Night 12: Into the fort

Minmorc readies the longbow he got from Nurzhan and moves to the southwest corner of the northeast building where he can see up to the cliff top.

Riza readies her bow and dashes over to peek out the northern gate so she can see the elves on the cliff as well.

Oopses abandons Bully and dashes back inside the fort.

Jurz rides Rog across the courtyard to the northern gate as well.

All of the unarmoured orcs finally make it into safe places inside the three towers or behind the northern wall or the northeast building with the Orc cleric.

The white wolf savagely bites the head off the unlucky Orc that it caught and begins to feast.

The elvish archers suddenly have no easy orcish targets to shoot at so they turn their attention to the White wolf. A volley of a dozen arrows rain down on the beast and six punch through the wolf's tough hide to leave it seriously wounded.

Meanwhile Bully has received a generous dose of magic from Moffa as well as smearing a vial full of oil on his goose hook (pole arm). Bully grows twice his normal size then flies 80ft up the side of the cliff. He is now 20 ft below the top of the cliff, 10ft west of the westernmost elf where a rocky outcrop just provides enough cover to conceal him from the sight of the elves, if they looked down.

Ooc: If anyone plans to target an elf on the top of the cliff, which one are you aiming for? (e1 to e12 on the group F game map . . . Sorry, I can't update the map at present.)
Jurz
player, 469 posts
Goblin Druid
Fri 23 Dec 2016
at 09:20
  • msg #51

End of Night 12: Into the fort

As his spell finishes a burning sphere appears just above one of the elves (E6) and lights up the whole area, then drops towards the elf.  Chortling he turns to Minmorc, "Is dat easier?"
This message was last edited by the player at 09:23, Fri 23 Dec 2016.
Riza
player, 187 posts
Poison dusk lizardfolk
Sat 24 Dec 2016
at 15:46
  • msg #52

End of Night 12: Into the fort

Riza moves out but keeps close to the walls near the gate and let's fly with a normal arrow at elf e5. Once fired she will attempt to hide in the shadows again to avoid being a pin cushion

OOC: rolled 23 to hit elf e5 rolled 3 damage and rolled 38 to hide
Minmorc
player, 443 posts
I am fastest
I am strongest
Sat 24 Dec 2016
at 16:49
  • msg #53

End of Night 12: Into the fort

Beaming from ear to ear Minmorc will laugh and say "yep, dat'll do nice... hey I knows wot dat signal means, FIRE!" With that Minmorc will loose an arrow at the elf furthest to his left.
Bulldust
player, 317 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 25 Dec 2016
at 01:06
  • msg #54

End of Night 12: Into the fort

Bulldust moves in silently, down wind and out of sight.  He rises up level with the ledge, 10' west of e1 and still behind the outcrop, getting himself into position to take a peek and sniff them out.  He can see twelve elves but where is Santa?  A wizard could be a problem for a giant bugbear flying with borrowed spells.  He grins as Team Ardenuff return fire from the fort, licking his lips at the prospect of skewered and roasted elf!

08:33, Today: Bulldust rolled 18 using 1d20+10.  move silently.
This message was last edited by the player at 09:17, Sun 25 Dec 2016.
Wyrm of Wyrd
GM, 545 posts
Thu 5 Jan 2017
at 06:50
  • msg #55

End of Night 12: Into the fort

Jurz's flaming sphere materialises just behind elf e6 on top of the cliff then rolls down to engulf the elf. The elf screams in agony for a moment then topples over the edge of the cliff and falls like a flaming meteor to thud onto the ground 20ft east of the tunnel entrance. The flaming sphere remains on top of the cliff lighting up 20 feet either side of it, so elves e2 to e10 are clearly illuminated at the moment.

Riza shoots her bow from the cover of the open northern gate of the fort and hits and wounds the elf e5 immediately to the left of the flaming sphere.

Minmorc takes a shot at the elf e1 on the far left  and manages to put an arrow straight through the elf's chest. The elf topples forward soundlessly, falls off the cliff, bounces off the protruding outcrop and thuds onto the ground 15 feet south of the tunnel entrance.

Then one Orc on top of each tower (o2, o4 and o6) takes a shot at the elves with a light crossbow. One of them, o2 manages to wing one of the elves e3 but that elf is only lightly wounded.

The remaining 10 elves scramble away from the light of the flaming sphere. Four elves (e2 to e5) west of the flaming sphere head west but they only move ten feet before they spot giant Bulldust lurking just below the edge of the cliff. Before they can react Bully lashes out with his guisarme catching the first two (e2 and e3) and sweeping them off the top of the cliff. They fall, screaming, to bounce off the overhang and both land with a thud 10ft southwest and 15ft south of the tunnel entrance. The other two elves e4 and e5 stop 15 and 20ft from Bulldust and snap off a couple of shots at the giant bugbear but in their panic one misses completely and the other arrow deflects harmlessly off Bully's armour.

The eastern six elves don't see any of those events as they hurry away along the eastern edge of the cliff. (Next round they will be out of sight over a ridge line at the eastern edge of the map. They are already out of sight of Minmorc and the others hiding behind the northeast building of the fort.

Ooc: The flaming sphere is now where elf e6 was on Game Map for group G. e4 is now where e2 was on the map and wounded e5 is where e3 used to be on the map. Elves e1, e2, e3 and e6 are dead and fallen at the bottom of the cliff.
Jurz
player, 471 posts
Goblin Druid
Thu 5 Jan 2017
at 07:02
  • msg #56

End of Night 12: Into the fort

Jurz chortles as the Flaming Sphere bounces and rolls along the edge of the cliff towards E5.
Bulldust
player, 318 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 5 Jan 2017
at 15:28
  • msg #57

End of Night 12: Into the fort

Bulldust rises like a bugbear-shaped blimp over e4 and e5.  He's so excited - the elves are running all over the place, falling off the cliff, one even on fire!  He can hardly contain himself, if his feet were on the ground he'd be hopping from foot to foot.  There are two elves right below him and they would be easy pickings, but there are six more running the other way.  He knows he just has to chase after the six, but feels it would be impolite not to say something to the two below.  "Um, sorry, gotta go!  Youse'll  have ta get killed by someone else."  He knows they'll be disappointed but hopes they'll understand.

The giant bugbear flies after the six elves that retreated east along the ledge.  He is struck by how similar this feels to his dream: that surreal, dream-like, floating sensation and chasing elves through the woods.  He hovers above them and leers down at them.  "Hi.  I'm Bulldust.  Have youse been having dreams about me too?"
This message was last edited by the player at 15:40, Thu 05 Jan 2017.
Minmorc
player, 444 posts
I am fastest
I am strongest
Thu 5 Jan 2017
at 20:13
  • msg #58

End of Night 12: Into the fort

If Minmorc knew what irony is an Ork shooting elves with a longbow would arouse his academic sensibilities, as he doesn't though he doesn't even pause as he runs towards the gate, draws an arrow and looses at the elf (#4) on the far left, laughing maniacally as he goes.
Wyrm of Wyrd
GM, 548 posts
Sun 15 Jan 2017
at 12:51
  • msg #59

End of Night 12: Into the fort

Minmorc hurriedly joins Riza, Jurz and Oopses at the north gate and they continue to fire at the elves on the cliff. Jurz rolls his flaming sphere after the western pair of elves but his target (e5) manages to evade the flaming sphere this time. Minmorc hits the westernmost elf with an arrow that flings the elf back against the rocks above the cliff edge and for once that elf doesn't fall off the cliff.

Riza decides the escaping eastern elves are more fun to shoot and plants an arrow straight into the middle of the easternmost elf's back. He collapses on the ledge at the top of the cliff but doesn't fall off.

Giant-sized flying Bully apologises to the elf by the flaming sphere that he can't stay to play, then flies after the fleeing eastern group of elves. When he is directly above the last three or four he politely introduces himself. The elves are either terrified of him or just plain rude and they all try to run away from him, so Bully swats at them with his goose hook (guisarme). The oversized polearm ploughs through all four elves that Bully can reach and sends the bodies of all four tumbling down off the cliff.

The three orcish crossbowmen on the towers of the fort take aim and fire at the last two elves as well. The orcish crossbowman in the western tower hits the elf (e5) illuminated by the flaming sphere and that elf collapses at the top of the cliff. The other two orcs miss their target.

The last elf (e11) retreats 30ft further along the clifftop then turns and takes a shot at the giant, flying bugbear but his arrow flies wide of the mark.

Then Moffdust, Dregz and Raven dash in through the northern gate of the fort.

OOC: Main game map updated.
Dregz
player, 410 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 15 Jan 2017
at 13:06
  • msg #60

End of Night 12: Into the fort

The little goblin priest looks up approvingly as he trails after Moffa and Raven, spying the Elves dying in a variety of ways.

"Are wese winnin ?" he inquires politely.
Minmorc
player, 445 posts
I am fastest
I am strongest
Sun 15 Jan 2017
at 15:10
  • msg #61

End of Night 12: Into the fort

"We ain't even at half time yet but I'd say der elves is loosin, hur hur hur."
Raven
player, 243 posts
Kenku
Sun 15 Jan 2017
at 15:15
  • msg #62

End of Night 12: Into the fort

"Itz rainin elvesz! Watz goin on? Youz needz help?"

 She readied her bow in case she needs to shoot elveses too.
Jurz
player, 475 posts
Goblin Druid
Sun 15 Jan 2017
at 15:27
  • msg #63

End of Night 12: Into the fort

"Nah.  I fink we has beated de elves. But accordin' to dat dwarf over dere, dere is some Humies coming to play later."  He glances across to towards the dwarf and continues in a stage whisper "But de dwarf don't know much.  He didn't knows about de elveses." Jurz replies to both Dregz and Raven  "An he's be whining about de elvses seeing him." A sly look comes into his eye as the whisper becomes even more staged.  "I fink it was only one of de elves dat got away ...."

Turning back to the combat Jurz encourages the flaming ball to bounce its way down the cliff and along  the side of the bottom edge, running over fallen elves if he can.
Moffdust
player, 255 posts
Female Goblin Sorcerer
Bully's big sister
Mon 16 Jan 2017
at 22:47
  • msg #64

End of Night 12: Into the fort

Moffdust puffs up to the gate. "Nothings." she offers preemptively. She glances surreptitiously at Raven and Dregz.

She looks up to watch the closing of the elf show on the cliff. "Dats my little brudders up dere." she murmurs proudly.
Bulldust
player, 319 posts
Full grown Bugbear
Moffdust's little bruvver
Tue 17 Jan 2017
at 05:42
  • msg #65

End of Night 12: Into the fort

Flying on Moffa's wings, Bulldust leaves e11 to suffer the slings and arrows of outraged humanoids and casts his gaze out and down to get a good look at the surroundings.  Sawtooth's orcs look like ants crawling around in the castle - not scary at all from up here.  Any sign of the cavalry approaching?  Can he see Dregz' stick in the cliff face?
This message was last edited by the player at 05:43, Tue 17 Jan 2017.
Dregz
player, 411 posts
Goblin Priest /Bargrivyek
As it is written !
Tue 17 Jan 2017
at 12:51
  • msg #66

End of Night 12: Into the fort

Dregz looks up, admiring the lack of elves in Bully's vicinity and trying to make out the bit of the Magic Stick that's stuck up there.
Moffdust
player, 256 posts
Female Goblin Sorcerer
Bully's big sister
Tue 17 Jan 2017
at 13:05
  • msg #67

End of Night 12: Into the fort

Moffdust notes Dregz obvious disappointment as he gazes up at the cliff. She pats his shoulder in sympathy, knowing exactly how he's feeling. "Dere dere Dregzies. Dere'll be other monkey rideses."
Raven
player, 244 posts
Kenku
Tue 17 Jan 2017
at 22:55
  • msg #68

End of Night 12: Into the fort

 She looked up at the top of the cliff trying to see Bully too.
Bulldust
player, 320 posts
Full grown Bugbear
Moffdust's little bruvver
Wed 18 Jan 2017
at 12:34
  • msg #69

End of Night 12: Into the fort

Looking down, Bulldust sees Raven looking up.  He waves.
Jurz
player, 476 posts
Goblin Druid
Wed 18 Jan 2017
at 12:49
  • msg #70

End of Night 12: Into the fort

Jurz swings around suddenly and peers all around, then turns to look at Moffa, "Wheres de monkeys?"
Minmorc
player, 446 posts
I am fastest
I am strongest
Wed 18 Jan 2017
at 14:02
  • msg #71

End of Night 12: Into the fort

Minmorc will stash the bow and draw his spear. He'll then start making his way to the elves below Bulldust. He'll also yell "Oi, Bully, yer killed em good, can yer bring us a live one? I wanna say hello."
Bulldust
player, 321 posts
Full grown Bugbear
Moffdust's little bruvver
Wed 18 Jan 2017
at 22:58
  • msg #72

End of Night 12: Into the fort

Bulldust nods his understanding to Minmorc. "I'll ask."

Turning to e11 he asks in elvish "Care- tye mére- ana quet- as an Orc."  It was clear earlier that the elves wanted to die when they started shooting at his allies.  But he is not sure that the elf will want to speak with Min.  He waits for a reply.
This message was last edited by the GM at 13:13, Thu 19 Jan 2017.
Moffdust
player, 257 posts
Female Goblin Sorcerer
Bully's big sister
Thu 19 Jan 2017
at 22:44
  • msg #73

End of Night 12: Into the fort

Moffdust stares at Jurz, her eyes wide in complete understanding. "Exactly!"
Bulldust
player, 322 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 20 Jan 2017
at 09:29
  • msg #74

End of Night 12: Into the fort

"No monkeys up ere yet."  Bulldust advises as he waits for the elf to reply.
This message was last edited by the player at 09:54, Fri 20 Jan 2017.
Wyrm of Wyrd
GM, 551 posts
Fri 20 Jan 2017
at 15:04
  • msg #75

End of Night 12: Into the fort

While Jurz joins some of his companions in speculating whether they are winning yet, he still manages to mentally guide his flaming sphere off the cliff to land on one of the fallen elves (e6), searing the upper side of the corpse nicely.

Raven and Riza stand with bow ready but hesitate to shoot the last elf when Minmorc yells a request to Bully to bring him a live elf to say hello.

Bully was looking around admiring the view from up there but snaps back to focus on the last elf (e11). He drifts a bit closer to ask him something in elvish.

However, the three orcish crossbowmen on the towers of the fort have a completely different thought in mind for the last elf still standing. All three take aim and fire at the last elf. The orcish crossbowman in the southwestern tower hits the elf but only wounds him. The other two orcs miss their target.

The elf winces as the crossbow bolt wings him. He glares at Bully but answers calmly enough.  Then he looses an arrow at the orcish crossbowman in the southeast tower of the fort. The arrow shatters harmlessly on the stone crenulation in front of the orcish crossbowman.

But Bully understands the elf's wish to communicate and kindly helps him on his way. A gentle sweep of Bully's goose hook sweeps the elf clean off the cliff and well on his way to where Minmorc  is waiting.

Belatedly, Bully sees that the elf might not quite make it.

"Better talk fast, Min," he calls down to Minmorc as the elf flies screaming through the air.

OOC: Main game map updated. Technically, elf 11 is still alive until he hits the ground, but I don't hold much hope for a miracle to save him!
Raven
player, 245 posts
Kenku
Fri 20 Jan 2017
at 21:04
  • msg #76

End of Night 12: Into the fort

 "Awk! Watch out! Fallen Elvishnez comin down!"

She wondered how to catch it without getting hurt. She looks around for something soft it can land on...
Minmorc
player, 447 posts
I am fastest
I am strongest
Fri 20 Jan 2017
at 21:54
  • msg #77

End of Night 12: Into the fort

Without anything soft at hand Minmorc will provide something hard. Dropping his spear Minmorc will charge and attempt a flying tackle, he's willing to use his own body to cushion the elves fall.
Oopses
player, 217 posts
Goblin
Fri 20 Jan 2017
at 23:30
  • msg #78

End of Night 12: Into the fort


Oopses gasped, he was a expert on falling. Since the fights started he's been used a depthgauge in all sorts of situations, fallen out of trees, off buildings, over walls, on stairs, head over heels, even fell up once. That was a bad fall, normally this would delight the goblin but his kind boss wanted him alive.


Oopses closes his eyes and yells[Language unknown: Focaes!]
Wyrm of Wyrd
GM, 553 posts
Sat 21 Jan 2017
at 09:37
  • msg #79

End of Night 12: Into the fort

As the elf falls toward certain death and Minmorc dashes across to intercept him before impact, Oopses casts a spell. Sticky strands of webs suddenly appear stretching across the 40ft gap between the cliff and the northeast building of the fort, bringing both Minmorc and the elf to a halt, suspended in midair a few feet apart and 5 feet off the ground.
Minmorc
player, 448 posts
I am fastest
I am strongest
Sat 21 Jan 2017
at 12:47
  • msg #80

End of Night 12: Into the fort

Sprinting forward, diving heroically through the air on an excellent trajectory to make the heroic, nay MIRACULOUS catch Minmorc hears Oopses cast a spell and finds himself caught in web. The elf completely forgotten Minmorc is utterly consumed by rage, so angry that he completely breaks the fourth wall.
"That was my moment, that was my bloody moment and you stole it wid a web spell, A WEB SPELL! The first twenty I, der great weapon wielding barbarian rolls on der bloody dice roller is a reflex save against der side kicks web spell?! I'll kill him, I'll kill him til there's nuttin left but a cans worth of Fancy Feast fer Arlein to remember im by, where is he, where is der little bastard, WHERE IS HE?!"
Struggling against the sticky webs Minmorc focuses all of his rage fuelled strength into the single goal of getting his gauntlets on the Goblin.
Dregz
player, 412 posts
Goblin Priest /Bargrivyek
As it is written !
Sat 21 Jan 2017
at 13:11
  • msg #81

End of Night 12: Into the fort

Dregz claps his hands delightedly at Oopses miraculous save.  Most surely his kinsman was divinely inspired by Bargrivyek to deliver a live Elf unto Minmorc ... though strangely the big Orc does not sound happy about it.

Muttering a prayer to his god, the little goblin priest trots back out of the gate to see what's up.
This message was last edited by the player at 05:13, Sun 22 Jan 2017.
Bulldust
player, 323 posts
Full grown Bugbear
Moffdust's little bruvver
Sat 21 Jan 2017
at 15:04
  • msg #82

End of Night 12: Into the fort

"Dats clever."  Bulldust is impressed at the lengths people seem to want to go to get their hands on a live elf.  He uses his goose hook again to fling the remaining three elves from the ledge towards the web.  "Two of dese is not quite dead yet Min.  You can start a collection."

Then he turns his attention to the stick in the cliff and flies down to pull it loose.  He calls out "Can't see da cavalry yet.  I'll try ta get da stick fer ya Dregzie."
Moffdust
player, 258 posts
Female Goblin Sorcerer
Bully's big sister
Sat 21 Jan 2017
at 23:49
  • msg #83

End of Night 12: Into the fort

Moffdust cackles delightedly. "Dat wese should lives ta sees such days."
Raven
player, 246 posts
Kenku
Sun 22 Jan 2017
at 01:39
  • msg #84

End of Night 12: Into the fort

 She squawks and hops around eyeing the web sticking their friend in mid air. She looks up to see if the web caught the elf too...

 "Awk! Dat was amazin!"
Dregz
player, 413 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 22 Jan 2017
at 05:22
  • msg #85

End of Night 12: Into the fort

"Dat's clever !" the hirsute little goblin shouts to Minmorc.  "Wese should use webs for Wilson ball - so wese don' have tah keep fetchin' der ball back !"  Dregz can see it already ... some sort of frame at each end of the arena to support the web ... and perhaps one of the more nimble players standing by to recover the ball from the web when it gets stuck.

The priest nods enthusiastically as Bully's word reaches his big ears, and faithfully he peers upwards to where the bugbear floats over the cliff face - if he can't see the Magic Stick, at least he can certainly make it Bulldust, nicely illuminated by Jurz's flaming elfs !
Jurz
player, 477 posts
Goblin Druid
Sun 22 Jan 2017
at 22:07
  • msg #86

End of Night 12: Into the fort

Jurz watches and chortle as he makes the flaming sphere bounce up and down.  Slowly, it edges towards the web ....
Raven
player, 247 posts
Kenku
Mon 23 Jan 2017
at 05:03
  • msg #87

End of Night 12: Into the fort

 "Oh Jurz, you iz bad bad funny. Youz watchez next time youz gotz troublez, maybez yur friends sends youz firez too!"

 She hops around and flaps her arms then swats Moffdust very lightly on her back and points at Jurz with his fire, cackling and cawing with laughter.
Moffdust
player, 259 posts
Female Goblin Sorcerer
Bully's big sister
Tue 24 Jan 2017
at 22:53
  • msg #88

End of Night 12: Into the fort

Moffdust shrugs, completely unconcerned about any imminent danger to Minmorc. "Nothings can hurts Minmorcs! But dem elfses could ends up crunchies." She licks her lips.
Bulldust
player, 324 posts
Full grown Bugbear
Moffdust's little bruvver
Wed 25 Jan 2017
at 03:00
  • msg #89

End of Night 12: Into the fort

Bulldust ponders Dregz idea as he works on freeing the stick.  He's never really been interested in sports before, but flinging elves with a hooked stick from a cliff into a web is something he'd be happy to take up.  But what would you call it?  "Elfling?" he muses out loud.
Wyrm of Wyrd
GM, 554 posts
Sat 28 Jan 2017
at 15:06
  • msg #90

End of Night 12: Into the fort

Minmorc is furious at Oopses for casting the web spell and spoiling his heroic, elf-catching leap. The big orc struggles mightily and finally manages to drag himself out of the web. By that time Oopses has fled in terror to hide somewhere in the fort.

Dregz is delighted by his kinsman's marvellous spellcraft and casts a spell of his own before trotting quickly back out to watch the fun. Raven and Moffdust are equally delighted by the web and join the others outside to watch. Jurz trots out on Rog and amuses himself by rolling his flaming sphere closer to the webs.

Bully decides to add more elves to the web. The first one (e12) is easy because it was close to the webbed area. Pity it was already dead, though. However, the other two elves (e4 and e5) were about 80 feet away from the webbed area and despite Bully's best efforts (both in terms of flinging them with his goose hook and finding the perfect name for his new sport) they both drop well short of the web. They do make a lovely thump when they hit the ground, though. Maybe the rules of the new sport will have to allow for long distance tosses to be done in stages?

Then Bully turns his attention to the section of the black rod that is stuck in the cliff wall 80 feet above the tunnel entrance. He sets his feet against the cliff wall and tugs at it with all his strength.

Back in the fort one of the orc guards on the towers announces the good news that all the elves are dead and down off the cliff. The dwarf is delighted by this news.

The orc cleric (Kurjan Sawtooth) is pleased by the news as well and starts issuing orders to his orcs. [Language unknown: "Verstadin ou, prol yin hetall of. Ou eaumo urheee hatareany st ntewashas ure ithratillvir no el ionstrman ulpono setruteranot ecenio ivethitic t is ei. Lall moonei k dayhoulat ekic der! Day ncebleera wa ratbe aveardons to ssse neil ieceol en whpa lene thu – tinon ilshe e tho pe ave wielsa. Pafiol arpost anho ofcom itpang t teel ribepl acec iv paecec theme entovesom ughineere in il lotael e and. Are he lono he erun fi ameni ble pl tiothevor utannd. Esthu sasshe ec th osdi i adee wer korameant llsiof sa ureleseve er whpeec, m earha icme ai no an."]

OOC: Main game map updated.
Bulldust
player, 326 posts
Full grown Bugbear
Moffdust's little bruvver
Sat 28 Jan 2017
at 23:53
  • msg #91

End of Night 12: Into the fort

Bulldust watches the last two living elves plummet towards the ground, wondering if the web will move to catch them.  He shrugs at the mess hey make when they hit, apparently moving the web is not in the rules ...

He tugs at the stick with all his strength but it does not budge.  He shrugs again then kicks off from the cliff and dives down to where the party are gathered outside the entrance to the fort.  He grins at the sight of Minmorc raging and tearing out of the webs, and wonders where Oopses ran off to.  He wears a cheesy grin as he floats down in front of Moffa and Raven and he lands between them and Dregz.  "Sorry Dregzie, da stick is stuck in da cliff rocks.  We'd need fousands of owls ta pull it out.  Or I can borrow a pick from da orcs ta dig it out.  Or tie a long rope on it den we can all pull it out, but have ta borrow a rope ..."  He has lots of ideas but not much gear.
Raven
player, 248 posts
Kenku
Sun 29 Jan 2017
at 05:05
  • msg #92

End of Night 12: Into the fort

 "Tie da rope on mez, I seez if I canz reach it and pull it'z out."

 She hopped back and forth eager to help out and to see what the stick was.
Dregz
player, 415 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 29 Jan 2017
at 05:29
  • msg #93

End of Night 12: Into the fort

The bugbear's news is indeed disappointing, and the little priest puzzles over how to extract the Magic Stick from the rock face.  The thousand owls sound promising, though he suspects the sight would be met with 'owls of derisive laughter if it didn't work.

He briefly considers whether he might try to attach the existing bits to the new one and then use the stick's powers to teleport away ... but that would need everyone up there so nobody got left behind, which sounds dangerous to say the least.

"Bully's much stronger than you, birdy-gurl," he reminds Raven while applauding her enthusiasm.  "An' he's right - we're prolly gonna have ter dig it out."

Of more immediate concern, however are Kurzan Sawtooth's words.  "We're gonna have ter fight der humies first, though ..."
This message was last edited by the player at 12:27, Sun 29 Jan 2017.
Jurz
player, 479 posts
Goblin Druid
Sun 29 Jan 2017
at 08:29
  • msg #94

End of Night 12: Into the fort

"Mays bes wes should let his trollses have first go at dee humies?" Jurz muses aloud  "Dat wold only be fair!"

Then he frowns as he considers the problem of the holy stick.
Raven
player, 249 posts
Kenku
Sun 29 Jan 2017
at 09:35
  • msg #95

End of Night 12: Into the fort

"Ohhh, but seez, Bully hold da ropes and Iz be digging it outz. Iz light seez? Iz goin overs the cliff n Bully holdz me by da ropes. My bonez be hollow so not so heavy. Iz got clawz to be diggin wit. Even me feetz got clawz."

 "But ifn youz don wantz me to be diggin zat ok too."


 She cocked her head sideways but acts a bit disappointed. She was good stealin getting stuff. She hadn't done it for a bit though and kinda wanted some practice.
Bulldust
player, 327 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 29 Jan 2017
at 11:30
  • msg #96

End of Night 12: Into the fort

"OK Birdie Girl, let's go!"  Bulldust laughs with excitement, impressed by her sharp claws and enthusiasm for digging holes.  He tucks Raven under his giant armpit (apologies, its bee a while since wash-month) and lifts off.  Belatedly he stops mid air and asks "Anyone got some rope."
Dregz
player, 416 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 29 Jan 2017
at 12:30
  • msg #97

End of Night 12: Into the fort

The priest is much more interested in Raven's plan once it's properly explained to him, and nods enthusiastically, though his support is tempered by the fact that he doesn't have any rope himself.  Fearing the plan is derailing before him, Dregz looks around hopefully in the expectation that either someone else will have rope or that Bargrivyek will provide.

At least nobody tried to explain the concept of wash-month to the little goblin !
Wyrm of Wyrd
GM, 555 posts
Sun 29 Jan 2017
at 13:06
  • msg #98

End of Night 12: Into the fort

OOC: Surely someone has some rope?
Bulldust
player, 328 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 29 Jan 2017
at 13:22
  • msg #99

End of Night 12: Into the fort

OOC:  umm... no, not Bulldust.  Could everyone please check your gear lists.
GM: is there rope in the bag of holding?
Minmorc
player, 450 posts
I am fastest
I am strongest
Sun 29 Jan 2017
at 13:59
  • msg #100

End of Night 12: Into the fort

With Oopses out of sight Minmorc will slowly calm and focus back on the present. Rummaging around in his haversack he will start to pull lengths of rope and grappling hooks out. He'll throw a 100 foot length and a hook to Bully and will call out "Oi Bully, yer still got sum manacles? We could use em as elfacles." He'll then head back through the gates of the fort and will stop ten feet away from Sawtooth. "So, Sawtooth, yer got time to come and ave a proper chat wid us? Nuttin seals a deal like sittin down an breakin bread, an an elf."
Jurz
player, 480 posts
Goblin Druid
Sun 29 Jan 2017
at 14:41
  • msg #101

End of Night 12: Into the fort

As his flaming sphere blinks out, Jurz reminds the others "We's should lets Soretoof's troll have de first go at the Humies.  Dat's only fair, cos we's did de elvses." If nothing else it will remind the others that there are trolls here, even though we haven't seen them yet.

"I'se can meybe get de stick tomorrow ..." he says more softly,  but with  a big toothy grin.
Raven
player, 250 posts
Kenku
Mon 30 Jan 2017
at 01:23
  • msg #102

End of Night 12: Into the fort

 "Oh! I gotz ropez. Iz zilk rope, dat okz? An itz got big hookz on da end."

She dug rope out and showed them all how strong the silky rope was.
This message was last edited by the player at 01:28, Mon 30 Jan 2017.
Bulldust
player, 329 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 30 Jan 2017
at 12:26
  • msg #103

End of Night 12: Into the fort

Bulldust catches the long rope tossed by Minmorc and admires the strength and softness of the silk rope offered by Raven.  "Fanks Min, youse a one-stop-hardware-shop .... Ooo Birdie Girl, dats nice rope too!"  He tucks the kenku under his arm and extends the other arm as he soars back up the cliff.  If only he had a cape ...
This message was last edited by the player at 12:27, Mon 30 Jan 2017.
Jurz
player, 481 posts
Goblin Druid
Mon 30 Jan 2017
at 14:50
  • msg #104

End of Night 12: Into the fort

Jurz admires the way that Bully flies around so easily without changing his shape, while he can fly better as an eagle the best the little druid can do in his own shape is to swim through the air in an ungainly fashion.

As the bugbear soars upwards with birdie-girl under his arm, the goblin's thoughts almost match Bully's.  'If only he had a cape ...' then out of the blue another thought follows hot on the heels of the first one, a thought that doesn't actually make a lot of sense to the brown goblin, a thought that must just be an echo from somewhere else in the universe  '...  but it would only get caught in a jet engine.'  For a moment Jurz wonders what an engine is and why it would be made from black stones - but then, without a word, he goes back to admiring the capeless flight of the bugbear.
This message was last edited by the player at 12:26, Wed 01 Feb 2017.
Raven
player, 251 posts
Kenku
Tue 31 Jan 2017
at 03:13
  • msg #105

End of Night 12: Into the fort

  "Awwwk! Oh Me goodnezz! Dis is fun!"

 She gets a lil squished by the Bully but is having fun anyways.
Bulldust
player, 330 posts
Full grown Bugbear
Moffdust's little bruvver
Tue 31 Jan 2017
at 11:02
  • msg #106

End of Night 12: Into the fort

"You can fly too, right Birdie Girl?"  Bulldust asks as he prepares to launch Raven the rest of the way towards the cliff.  "Like me and Oopses and Jurzie ..?"

Suddenly Bulldust is struck by a thought ... what if his cape got sucked into a jet engine?!!  He looks around wildly, alarmed but not really knowing what he's looking for.  The skies are a dangerous place for a bugbear flying on borrowed spells.
Raven
player, 252 posts
Kenku
Tue 31 Jan 2017
at 18:59
  • msg #107

End of Night 12: Into the fort

 "Awk! I glidez okz ifn gotz high nuf first. Waitz, wat youz lookin ferz? Der no hawkzes up herez iz dey?"

 Seeing Bully looking all around she starts looking too to see what he's lookin at. The fact that she could only fly down and not up made defending herself and others a bit iffy though she was really good at falling in a glide.
Moffdust
player, 261 posts
Female Goblin Sorcerer
Bully's big sister
Wed 1 Feb 2017
at 10:57
  • msg #108

End of Night 12: Into the fort

Moffdust eyes the elf corpses strewn across the field. "Wes mustn't look gift elfses in de mouths, but wes shoulds looks everywhere elses. Lets search dem elfses before dose greedy orcses get all de goodies." She scampers across the field towards the nearest dead elf not in a web.
Jurz
player, 482 posts
Goblin Druid
Wed 1 Feb 2017
at 12:29
  • msg #109

End of Night 12: Into the fort

"Dat's true!  I's bet dats written in Dregsies book." and with that he and Rog follow the goblin girl to look at elves.
Dregz
player, 417 posts
Goblin Priest /Bargrivyek
As it is written !
Wed 1 Feb 2017
at 12:38
  • msg #110

End of Night 12: Into the fort

Dregz nods fervently ... but doesn't let that stop him getting a move on so as to beat all those thieving orcs to rifle through the undoubtedly loot-laden corpses of the elves !
Bulldust
player, 331 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 2 Feb 2017
at 11:07
  • msg #111

End of Night 12: Into the fort

"Injuns ..." Bulldust replies distractedly, watching the goblin stampede below that Moffa seems to have started ... like wagons moving out across the prairie in a gold rush.  "Don't worry Birdie-Girl, I was jus jokin.  I won't frow ya, I'll perch ya on da stick.  But glad ter hear ya can fly down all by yerself cos Moffa's flyin spell could run out any time now." He doesn't look worried, in fact he still looks quite pleased with himself.
Raven
player, 253 posts
Kenku
Thu 2 Feb 2017
at 12:47
  • msg #112

End of Night 12: Into the fort

 She laughed a bit and readied herself to grab the stick. She looked up trying to see where it was.
 "Iz ready! Juz getz me to it!"
Wyrm of Wyrd
GM, 556 posts
Sun 5 Feb 2017
at 10:33
  • msg #113

End of Night 12: Into the fort

Bully reports that the next bit of the black rod is firmly stuck in the rock wall of the cliff. After a bit of searching in backpacks Minmorc and Raven provide a couple of lengths of rope and grappling hooks.

Bully suddenly shrinks back down to normal size while the rope is being found but the spell that lets him fly is still working  so he picks up Raven and the ropes and flies up to hook them on.

Then the tug of war commences. Team Arda-Nuff versus the cliff and the black rod. Minmorc is too busy with Kurjan Sawtooth to help so the rest of the team tries without him. Arlein and the four goblins are not strong enough to be much help and just get in the way, really, but Jurz gets Rog to help pull on the end of the rope while Bully, Raven and Riza give it all they've got. Much to everyone's delight the segment pulls free on the first attempt and comes spinning down to bury itself in the dirt at Bully's feet. Digging it out of the dirt is a much easier task and is quickly accomplished.

It turns out that this segment isn't a rod or stick, at all. It is a lumpy 6-inch diameter black disc with a 4-inch long, 1-inch wide slot extending from one edge through the centre of the disc. The remaining 2-inch section after the slot is a bit thicker (1-inch diameter) with a 3/4 inch hexagonal hole through it to the slot. Comparing it to the black rod that Dregz holds, it is obvious that the disc will slot onto the 3/4 inch hexagonal section that was previously found and added in the Sea of Dust. When assembled the black rod would now look more like a blunt black battleaxe, totalling about two and a half feet in length.

Then everyone (except Minmorc) turns their attention to searching the bodies of the fallen elven archers. Four of their longbows were broken by the fall but 8 longbows, 24 spare bowstrings, 12 quivers and about 400 arrows are recovered intact (each archer had a spare bundle of arrows in addition to a full quiver). 12 longswords and scabbards are also found. 12 suits of studded leather can be salvaged off their bodies too but will obviously require cleaning and a bit of mending.

They also find money pouches or purses on each of the elves with the total haul amounting to2,600gp worth of coins and gems (600 gold coins, 60 platinum coins, 30 agate gems (10gp each), 12 chalcedony gems (50gp each) and 5 garnet gems (100gp each)).

OOC: Minmorc and Kurjan's 'talk' with the elf to follow ...
Raven
player, 254 posts
Kenku
Mon 6 Feb 2017
at 02:15
  • msg #114

End of Night 12: Into the fort

 She was delighted at how easy the item came free! She also enjoyed the glide down to the ground! "Wheeeeeeeeee!" It was the next best thing to flying! She briefly sighed then put the desire to fly for real back into the back of her mind.

 Once on the ground, she fluttered a bit to settle her clothes and cloak back into a comfortable position. She watched as they pick up the item and fitted into the rod thing. She cocked her head to one side, then the other. Well well well.

 "Whatz dat?" She quickly loses interest though and goes to search the elveses.

 She collects arrows to fill her own quiver then takes an extra quiver and makes sure it's filled. She also gathers up some broken arrows thinking she could use a few feathers from the broken ones to repair other arrows should their fletchings become damaged. She tucks the fletchings into a pocket in her quiver. She gathered some gold and silvers, glancing around to see if anyone was watching. She snuck an extra platinum and gold piece into her quiver pocket just cause. the rest she piles on the ground by the other loot for the rest to share out among themselves. She looks at all the shinies and and gems and fingers a few of those to add to her pouches.

 She doesn't even look at the swords and stuff that was too heavy for her to carry. Maybe Bully could carry some they could sell.
Wyrm of Wyrd
GM, 557 posts
Mon 6 Feb 2017
at 14:14
  • msg #115

End of Night 12: Into the fort

Minmorc, Kurjan Sawtooth and Makkal the dwarf went to take charge of the living elvish captive entangled in the web spell. They soon cut him free, tied him securely and dragged him none too gently back into the fort. Then Kurjan introduced the elf to the white wolf, from a safe distance.

"You ever seen what a winter wolf's freezing breath does to unprotected flesh?" he asked casually. "Blackens it like fire and it hurts like the fires of hell, judging from the screams. So what's it going to be, elf? You going to tell us what we want to know or do we get to watch you freeze half to death first? Cooperate and you can live as one of our slaves, or earn yourself a clean and painless death if you prefer, or days of agony as we slowly freeze you one limb at a time. So, are you going to talk?"

The elf turns even more pale than usual as he stares at the white wolf, but his face flushes with anger as he spots Makkal the dwarf lurking behind Kurjan.

"You stinking bastard dwarf! This is all your doing! We never should have trusted one of you dirty dogs. They never would have seen us up there if you hadn't told them where to look. We saw you talking to this murderous orc bastard, you stinking traitor! We knew you had betrayed us as soon as he started pointing at us. It would have been so much sweeter if we had been able to sweep the walls clear when Sir Jolimont's men swarm in to kill all here but I am glad we managed to slay some of these stinking orcs before your treachery destroyed us all. How could you do it, you stinking dog? How could you side with carking orcs? They are the hated enemies of dwarves, elves and humans alike!"
Dregz
player, 418 posts
Goblin Priest /Bargrivyek
As it is written !
Mon 6 Feb 2017
at 14:40
  • msg #116

End of Night 12: Into the fort

The Elf certainly has a point ... but the little goblin priest is much more interested in adding the new piece to his Magic Stick.

Although the shape of the new bit is certainly strange, and even though it is obvious to some, it takes Dregz a while to work out how it fits.  Nevertheless, he labours with zeal, oblivious to offers of assistance, advice or even any Elfish screams until in triumph he raises the newly united whole on high, the fires of unrighteousness burning bright in his eyes (if somewhat hidden by his long, long hair).

"As. It. Was. WRITTEN !"
Arlein
player, 104 posts
Mon 6 Feb 2017
at 17:43
  • msg #117

End of Night 12: Into the fort

And Halflings who kept such cozy, well stocked homes, but look at where all that hate got me. Homeless, hungry, and keeping smelly goblin(s) as pets because they are the only thing not trying to rip something elses throat out around here. And I wouldn't ignore the bigguns if I was you..

Arlein regards the elf with a condescending stare.

https://thumbs.dreamstime.com/...is-face-50914738.jpg
This message was last edited by the player at 04:07, Tue 07 Feb 2017.
Minmorc
player, 451 posts
I am fastest
I am strongest
Tue 7 Feb 2017
at 04:02
  • msg #118

End of Night 12: Into the fort

Minmorc will step up close to the elf and stare him deep in the eye. "If yer don't mind me addin a bit Sawtooth I reckon da elf will talk. Elves is soft but fighters is fighters, little pain, lotta pain, yer kinda expect that. Now elfie, wots gonna happen to yer here is much worse, dese mines, dey been dug by zombies. Wot we want ter know is how many humans, wid how many horses and how many allies, an we want ter know when dey'll be comin and how dey'll be getting here, wot road an all. Now if yer don't tell us, dere'll be pain, der be slave work den after a horrible death yer will be zombie an more slave work. Tell us wot we wanna know an yer death will be quick an you an yer mates get a fighters pyre an ashes ter der wind, no being beaten, or eaten, or skinned or froze or nuttin. So pinkie, yer gonna talk an get a good send off fer you an yer mates, or yer gonna be stupid an ave pain followed by eternal sufferin fer you an yer brothers?"
Jurz
player, 483 posts
Goblin Druid
Tue 7 Feb 2017
at 08:52
  • msg #119

End of Night 12: Into the fort

Jurz looks around the group, and takes a quick head count.  Everyone seems to be there.  Moffa and the others are back from investigating Sawtooth's place, Bully and Oopses are back with Dregsie's bit of magic stick, which has now turned into some sort of magic axe.  they got to kill some elves and the corpses have all been looted.    Gradually he starts to realise that they don't need to be here for this fight,  if they don't want to be.
Wyrm of Wyrd
GM, 559 posts
Tue 7 Feb 2017
at 12:49
  • msg #120

End of Night 12: Into the fort

The elf just sneers at Minmorc.

"Go to hell, you big, dumb, stinking orc! As if I'd ever trust your kind to keep a promise like that!"

Makkal the dwarf laughs out loud at that.

"Forget about this stupid elf. You don't need him anymore, anyway. He's already told you the only details I don't already know. I didn't know what their part in the battle was supposed to be, but now we all know that anyway."

He grins at the elf's outraged expression and happily continues to explain the plans of the coming attack.

"Sir Jolimont has got two squads of twenty men, each with a sergeant leading them. One squad is cavalry and the other is infantry. All in heavy armour, so they can take quite a battering. All brave men too, so they won't be running away no matter how tough the fight is. No priests and no mages, though. Jolimont thinks that's cheating and is too proud to listen to common sense, so they rely on brute strength to win the day. The infantry will climb up to the eastern part of your little plateau then creep in while the sun is rising. With the sun in your eyes you'd have a hard time spotting them until they are close enough to charge through that gap in your wall. I'm supposed to be with the infantry, of course. At the same time the cavalry will be charging up the trail on the south side of the fort then sweep around to follow the infantry inside. I've got to admit, I had my doubts but that plan sounds a lot more likely to work with those elvish archers up on the cliff to keep you boyz off the walls."

The elf howls in dismay and struggles against his bonds, obviously wanting nothing more than to kill the treacherous dwarf.
Minmorc
player, 453 posts
I am fastest
I am strongest
Tue 7 Feb 2017
at 14:21
  • msg #121

End of Night 12: Into the fort

Minmorc will grin at the elf. "Pain, death an more pain it is den, Hur hur hur." The elf now forgotten Minmorc will head out and look for the group to share the happy news that forty one humans have volunteered to be target practice.
Moffdust
player, 262 posts
Female Goblin Sorcerer
Bully's big sister
Wed 8 Feb 2017
at 10:48
  • msg #122

End of Night 12: Into the fort

Moffdust was thoroughly honouring the dead elves. As she wanders back with the takings she hears the tail end of Minmorc's proposal and quickly hides a crispy pointed ear behind her back. As the negotiations break down she resumes her snack and watches what Dregz is doing with the black rod.
Wyrm of Wyrd
GM, 561 posts
Wed 8 Feb 2017
at 12:45
  • msg #123

End of Night 12: Into the fort

Dregz has finally completed the difficult task of matching the hexagonal shaft to the hexagonal hole and holds the odd-looking black rod / axe up in triumph. His arm is gently but persistently pulled around to point at the fort. Or southward, which is the direction toward the fort from Dregz's current position near the tunnel mouth.

By the time all the elves have been searched the orcs have started emerging from the fort. Most of the boyz are now dressed in scale mail armour and mostly armed with two-handed weapons like greataxes. They set to work happily enough gathering the elvish corpses and their own fallen comrades, strip them of weapons and armour and pile the bodies beside the tunnel gate.

Shortly afterward Kurjan Sawtooth heads toward the gate with key in hand to unlock it so his boyz can take all the bodies into the tunnel for storage.
Dregz
player, 419 posts
Goblin Priest /Bargrivyek
As it is written !
Wed 8 Feb 2017
at 14:19
  • msg #124

End of Night 12: Into the fort

Dregz is pleased to find that the Magic Stick is still working, but eyes Kurjan's return to the tunnel with some trepidation, whispering urgently to Jurz and Moffdust.
Jurz
player, 485 posts
Goblin Druid
Wed 8 Feb 2017
at 19:44
  • msg #125

End of Night 12: Into the fort

Jurz does not look at all surprised.
Raven
player, 256 posts
Kenku
Thu 9 Feb 2017
at 03:50
  • msg #126

End of Night 12: Into the fort

 "Awk! Iz be tinkin iz times and more wez be leavin. Dey probly not likez us snoopin and killinz elvezez!"

 She hops forward and tells everyone it's time to be movin on.
Wyrm of Wyrd
GM, 562 posts
Thu 9 Feb 2017
at 12:54
  • msg #127

End of Night 12: Into the fort

Kurjan Sawtooth unlocks the gate and waves his boyz forward.

"Just line 'em up along the wall for now. I'll check them later to see which ones to keep for zombies and which ones shall be skeletons and you boyz can have the flesh from them. Actually, take that dead one that fell in the web. His bones won't be broken so he'll be fine as a skeleton. When you're done here you can have him over at the fort for breakfast. Careful when you carve him, though - I don't want any bones broken."

Then he turns to Minmorc as the orc boyz get busy.

"I've been curious about something since I first saw you. Why is your armour painted red like that? And why the big number one on it? Do you want your enemies to attack you first, is that it?" he asks Minmorc.
Minmorc
player, 455 posts
I am fastest
I am strongest
Fri 10 Feb 2017
at 12:12
  • msg #128

End of Night 12: Into the fort

"Dey can if dey wants ter die quick, heh, nah, it's cause Ise der prophet of Nuffle, an der first player of der greatest game der world will ever know. Teams o players o all peoples will come together at der city of Gorna an we will compete ter see whose der toughest, best of all. Der champions of gods an demons will clash an gold an glory an der cheers of der crowds will rain down on der winners. Is why nothin will stand in my way, I will kill an kill an kill til I'm strong enough ter make der vision real."

Minmorc will shake his head to clear it and will look Kurgan in the eye. "So, ter biznez. Team ardanuff are deciding if dis fight is der fight. If we stay I'll help yer kill dis Humie, der rule, we keep wot we kill, der gear, der gold, der meat, mebbe we sell sum ter you for yer army. Also, we got sum heavy armour from der last place we was at. Yer wanna buy it? Is old but is better den wot most yer boys is wearin."
Wyrm of Wyrd
GM, 563 posts
Fri 10 Feb 2017
at 13:01
  • msg #129

End of Night 12: Into the fort

Kurjan Sawtooth looked thoughtful as he listened to Minmorc's spiel.

"I've heard of Gorna but it's hundreds of miles south from here. Too far for us to travel to. That would takes weeks of planning and marching, so there would have to something pretty special on offer to make the journey worthwhile.

"But I am interested in this new game you're talking about. You should tell my boyz how it works. They get so bored up here it would be great if they had something new to keep them entertained.

"I'm not interested in buying armour off you - I need all the money I can get for making more skeletons and zombies for my army - but some of my boyz might be interested. Some of them have got enough coins and gems to afford it and nowhere else to spend it, so I expect you might be able to do a deal or two there.

"So, looks like you've got plenty to keep you busy until Sir Jolly and his men roll up. Sounds like there will be enough of them to go around, so I'll agree to your terms. You keep what you kill but any of you or any of us that get killed, our gear all goes into the pile to be shared out among all who survive the battle. My word goes for all my boyz but I can't speak for the trolls. If you've got a problem with Billit or Bollok after the battle you can sort it out yourself!"

Minmorc
player, 456 posts
I am fastest
I am strongest
Fri 10 Feb 2017
at 14:34
  • msg #130

End of Night 12: Into the fort

"Pffft, trolls more keen ter eat der horses den loot der knights, dats not a worry. Den dats a deal, if we stay, der humies will die, Ise teach der boys der game an we all has BBQ fer breakfast. Righto, ise gonna get my gear den is tradin time in der fort yard!"
Dregz
player, 420 posts
Goblin Priest /Bargrivyek
As it is written !
Fri 10 Feb 2017
at 14:39
  • msg #131

End of Night 12: Into the fort

Dregz's gaze flicks from Kurjan back to Minmorc, his trepidation growing - indeed beneath his mane of hair, the little goblin is visibly shaking, his head most of all, back and forth in denial as he continues to whisper urgently to the pair.
Jurz
player, 486 posts
Goblin Druid
Fri 10 Feb 2017
at 16:10
  • msg #132

End of Night 12: Into the fort

Jurz shrugs he had been very clearly outside in sight of Kurjan the whole time.
Bulldust
player, 332 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 13 Feb 2017
at 13:43
  • msg #133

End of Night 12: Into the fort

Before his flying spell wears off, Bulldust will fly a couple of elf corpses back up to the cliff and prop them up - one even has a broken bow in hand for added realism.  Back on the ground he follows Minmorc to the orc's room to get the heavy bag he left there.  He's eager to sell his loot to the orcs too.  "Is dere any towns near here Kurjan?  Ones dat sell stuff to gobbos I mean."
Raven
player, 257 posts
Kenku
Mon 13 Feb 2017
at 22:30
  • msg #134

End of Night 12: Into the fort

 "Don' tell dem nothin! Ifn dey don' knowz alreadyz ain't tellen dem!"

 She agrees with Dregz on that point. If they wanted to find out stuff let them pay for the information! She watched Bulldust fly the elves back up to the top and prop them up as decoys so they didn't know they were all dead. That was a good idea!
Wyrm of Wyrd
GM, 564 posts
Tue 14 Feb 2017
at 13:40
  • msg #135

End of Night 12: Into the fort

After Bully sets up his pair of elf decoys on the clifftop Minmorc and Bully manage to retrieve the two bags of loot they left in Kurjan's rooms in the tunnel without upsetting the zombie and skeleton guarding the place. They use Bully's goose hook to pull the sacks out without entering the rooms themselves and the skeleton and zombie just watch them do it. (It doesn't look like Kurjan has any plans to return to his rooms in the tunnel before the battle.)

Then they head back to the fort to begin trading with the orcs. They have 4 suits of rusty banded mail, 8 rusty chainmail hauberks and 12 rusty chain shirts. Most of the orcs are wearing scale mail armour and are definitely interested in the better protection offered by the chainmail or banded armour or the lighter weight chain shirts. After a bit of haggling they end up offering about a quarter of the full market price of each type of armour, which is half what you could expect to sell them for at a proper marketplace if you spent enough time on them to polish the rust away and replace the rotten leather straps on the old armour. So the decision is yours; sell now at that price (4x62gp + 8x37.5gp + 12x25gp = 848gp) or hold onto the armour and hope to repair and sell at a better price somewhere else.

Makkal the dwarf provides answers to Bully's other questions.  This fort is located a day’s march southeast of the town of Marikest near the southeast  border region of the Sultanate of Zeif. The town has a population of at least 3000 and has a decent marketplace there. Orcs and halforcs make up about a tenth of the population in the Sultanate as descendants of ex-mercenaries and are fairly well integrated into society here, albeit as members of the working class. Makkal indicates he would be willing to help Minmorc and Raven trade for items in the marketplace (for a share of the profits, of course) if they decide to visit the town later but the rest of the party (goblins, bugbear and lizardfolk) would not be welcome in the town.

OOC: So, some decisions need to be made.
  1. Sell the rusty armour to the orcs or keep it and try for a better price somewhere else later?
  2. Stay and participate in the battle at dawn (or just stay and watch, or go somewhere safer to rest and recuperate, or use the black rod/axe to teleport to the next piece straight away)?
  3. Plan to travel to the town of Marikest after the battle to trade for more items?

Minmorc
player, 457 posts
I am fastest
I am strongest
Tue 14 Feb 2017
at 14:31
  • msg #136

End of Night 12: Into the fort

Minmorc is keen to 1) sell the rusty stuff right now to pocket his share of the gold and 2) stay around and participate in the battle. He starts to struggle when trying to consider any more than two steps ahead though he hopes food might happen either during or after each step. Hint hint Oopses.
Jurz
player, 487 posts
Goblin Druid
Tue 14 Feb 2017
at 14:53
  • msg #137

End of Night 12: Into the fort

Jurz is happy to sell the stuff to the orcs - it is only weighing us down and making us slower.  He is also quite happy to watch the battle from the battlements and may well feel inclined to break out a new cool spell ....

He is fairly unimpressed with the Dwarf, and still has a flame blade if needs be :)
Oopses
player, 219 posts
Goblin
Tue 14 Feb 2017
at 15:03
  • msg #138

End of Night 12: Into the fort

Not getting yelled at as expected Oopses peeks around from behind the javelin barrel to see if Minmorc is searching for him.
Dregz
player, 421 posts
Goblin Priest /Bargrivyek
As it is written !
Wed 15 Feb 2017
at 13:06
  • msg #139

End of Night 12: Into the fort

Dregz almost speaks up when Bully asks about the nearest town, hand half way to his pack ... and back in his pocket with something approaching nonchalance as the Dwarf beats him to it.

The little goblin is also to be counted amongst those keen to sell the armour ... and if rather less eager to face the coming fight with the humies, he at least comforts himself that as long as he can keep his tribe safe, and the casualty count amoung the rest of the battle's participants is suitably high, they may well be able to sell that rusty armour a second time ...
Raven
player, 258 posts
Kenku
Thu 16 Feb 2017
at 04:27
  • msg #140

End of Night 12: Into the fort

 She listened with interest and also acts disinterested somewhat in dragging around a bunch of heavy rusty gear, and is eager to sell what they can here and now.

 "Awk! Wez be sellen ifn Iz sayz anything. I don wan to carry all dat stuf arond."

Bulldust
player, 333 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 20 Feb 2017
at 01:45
  • msg #141

End of Night 12: Into the fort

Bulldust is happy to see the orcs haggling over rusty armour.  He would have done so too a few days ago.  He will join Min in the battle and ask Moffa to make him big again.  He does not like the sound of the town or walking for a day so would rather take a magic ride somewhere new.
Wyrm of Wyrd
GM, 565 posts
Mon 20 Feb 2017
at 12:40
  • msg #142

End of Night 12: Into the fort

The sale of rusty antique armour to the orcs proceeds fairly quickly without too many arguments and no serious casualties despite some of the orcs getting upset about someone else buying the particular suit of armour that they wanted. Team Arda-Nuff is 848gp richer at the end of the sale.

The orcs spend the next half hour improvising straps to hold the armour in place then proudly show off their rusty purchases with plenty of jokes about the rust really being dried blood and so on.

Then as the first glow of sunrise lights up the eastern skyline Kurjan orders them all to various places on the walls, towers and around the courtyard. Crossbowmen and archers on the walls and towers. Axemen in the courtyard. They are barely in position before a call comes from the southeast tower.

[Language unknown: "Ncfoin ekcess! Conantstr ca hi profi!"]

One orc at the top of the southeast tower waves his arm in a sweeping gesture toward the east.

OOC: Main game map updated.
Where do you all want to be when the battle commences?

Jurz
player, 488 posts
Goblin Druid
Mon 20 Feb 2017
at 14:12
  • msg #143

End of Night 12: Into the fort

"Youse stay here." Jurz says leaving Rog at ground level.

Then he climb up to the top of the Tower with O5 and O6 where he should be able to get a good view of both the footmen and the cavalry when they get here.
Arlein
player, 105 posts
Mon 20 Feb 2017
at 19:23
  • msg #144

End of Night 12: Into the fort

Arlein will be near the building jutting out in teasing range of the white wolf.

About midway along the inner facing wall.
Raven
player, 260 posts
Kenku
Tue 21 Feb 2017
at 07:51
  • msg #145

End of Night 12: Into the fort

 She hides with her back to the wall. Or behind Bully! lol.
This message was last edited by the player at 18:08, Tue 21 Feb 2017.
Minmorc
player, 459 posts
I am fastest
I am strongest
Tue 21 Feb 2017
at 14:23
  • msg #146

End of Night 12: Into the fort

Minmorc would like to be just south of Orc Sergeant 3, next to the breach in the wall, Vera at the ready. If he has time he will set up a rope so that he can quickly climb the inside of the wall and will spread his two bags of caltrops outside the breach.
Bulldust
player, 334 posts
Full grown Bugbear
Moffdust's little bruvver
Wed 22 Feb 2017
at 05:45
  • msg #147

End of Night 12: Into the fort

Bulldust will hide behind the rock 20' southeast of the breach.  He takes a few min to hide properly, so take 10 or 20 at gm discretion.  Goose hook handy.
This message was last edited by the player at 05:48, Wed 22 Feb 2017.
Dregz
player, 422 posts
Goblin Priest /Bargrivyek
As it is written !
Wed 22 Feb 2017
at 05:52
  • msg #148

End of Night 12: Into the fort

The priest assumes that the humies will try some sort of sneak attack from the back of the fort, as that's exactly what he'd do.  So he joins the orcs in the tower on the opposite side of where the main attack is expected, with the sun at his back, his crossbow locked and loaded, and with a prayer to Bargrivyek on his lips.
Oopses
player, 221 posts
Goblin
Wed 22 Feb 2017
at 07:21
  • msg #149

End of Night 12: Into the fort

Oopses is hiding in the door peering out at the orcs waiting to ambush behind the broken wall. Ready to shut it if he gets scared and run away.

OOC: Edited to add further information from the OOC thread:

Arlein 35 feet south-west, Oopses in that doorway 20 feet north-east.

This message was last edited by the GM at 08:57, Sun 26 Feb 2017.
Wyrm of Wyrd
GM, 568 posts
Wed 22 Feb 2017
at 13:44
  • msg #150

End of Night 12: Into the fort

Oopses - which doorway are you hiding in? There is the small gate in the north wall you came in through, one door in each of the two rectangular buildings in the north of the fort, one door in each of the 3 towers and the front gate at the end of a passageway that runs through the base of the southeast tower.

Arlein - the location you indicated is fine but that rectangle sticking out into the middle of the courtyard is not a building, it is a platform 15ft above the courtyard supported by 2 thick wooden posts at the two corners out in the courtyard. Do you want to be in the open or behind one of those corner posts?

Raven - which wall do you want to have your back to? You can use the numbered orcs or other figures on the map as a reference point to help describe where you want to be.

Bully - you're going to hide outside the fort with 20 foot-soldiers coming? OK. I presume Moffa has not cast Enlarge Person on you before you go as you would have had to sneak out and hide before dawn so the humies didn't see you.
Moffdust
player, 263 posts
Female Goblin Sorcerer
Bully's big sister
Thu 23 Feb 2017
at 05:47
  • msg #151

End of Night 12: Into the fort

Moffdust will be on the wall just south of o9. She has made a plan with Bully and will cast spells on him as the attack begins. First Prot drom Good then later Enlarge Person when he's done hiding. She explains this to Min and the orcs at the gap in the wall. She offers to enlarge Min and other orcs with her wand if they wish. She casts Shield on herself and sits merrily on the battlements swinging her legs and chewing Jurz' bbq elf ears.
Bulldust
player, 335 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 23 Feb 2017
at 09:38
  • msg #152

End of Night 12: Into the fort

OOC: That's the plan.  The young bugbear is out to impress the critics, and he needs room to manoeuvre ... and fresh air away from the orcs crowding the gap.
Jurz
player, 493 posts
Goblin Druid
Thu 23 Feb 2017
at 10:08
  • msg #153

End of Night 12: Into the fort

Jurz sits down on the floor, leans back against the wall and chews on an old bit of mushroom he found in his bag.
Minmorc
player, 461 posts
I am fastest
I am strongest
Thu 23 Feb 2017
at 11:20
  • msg #154

End of Night 12: Into the fort

Minmorc will smile warmly at Moffdust. "Cheers little Moffa, I'll use my own magics ter make meself big. Once we've lured der humies in would be gud ter have some of dese Sergeants bigger, more stabby. Bigger an more stabby is always better."
Wyrm of Wyrd
GM, 569 posts
Sun 26 Feb 2017
at 13:56
  • msg #155

End of Night 12: Into the fort

When the human footmen are spotted advancing from the east out of the glare of the rising sun Team Arda-Nuff have positioned themselves as follows:
  • Minmorc is with the orcs at the breach in the eastern wall
  • Bulldust is 20 feet outside the breach in the eastern wall, hiding behind a big rock, and hiding so well he virtually blends in with the rock.
  • Moffdust, Riza and Raven are on the eastern wall south of the breach (Raven with her back to the wall of the southeast tower as well.)
  • Oopses is hiding in the doorway of the northeast building looking out at the courtyard and the beach in the east wall.
  • Arlein is beside the eastern corner post of the platform that juts out into the courtyard.
  • Jurz is up on the top of the southeast tower and Rog is down in the courtyard beside that tower.
  • Dregz is up on top of the western tower.


Five orcish archers (o9, o12, o18, o19 on the east wall and o5 on the SE tower) and one orcish crossbowman (o6 on the SE tower) open fire when the human footmen are about 60 feet away from the eastern wall. The northernmost archer (o18) targeted the northernmost footman (f1) and his was the only arrow that found its mark, wounding that human.

That human (f1) turns out to be the best-armoured of these 20 footmen. He is wearing full plate armour and wields longsword and shield. The other 19 men are similarly equipped but wear the less expensive splint mail armour instead. The plate-armoured man seems to be the leader of this group. He glares at the orcish archer for a second then shouts a command to his men.

"Forward men! At the double! Attack!"

He lingers a moment longer to wave angrily at the two elves visible on the clifftop and points urgently at the fort, then he follows his men dashing forward toward the breach in the eastern wall. The footmen charge forward toward the breach, rushing straight past the rock where Bully is hiding without noticing him at all.

As the first of the footmen reach the short slope of rubble leading up to the breach in the eastern wall the orcish archers and crossbowman fire again. This time two archers (o9 and o12) hit their targets (f9 and f10). Both of the footmen are wounded and in pain but refuse to abandon the attack on the fort.

OOC: Main game map updated. I have actually progressed the attack 2 rounds instead of just one (to speed things up a little bit), so everyone can post 2 rounds of actions now. i.e. The first round when the footmen were 60ft away and the second round now that the footmen have almost reached the breach. The footmen are still not in melee range yet (except for Bully).
Jurz
player, 494 posts
Goblin Druid
Sun 26 Feb 2017
at 15:04
  • msg #156

End of Night 12: Into the fort

Jurz knew that the horsemen were going to attack soon after the infantry started to charge into the gap, so as soon as he realised the charge had started, he began to chant to himself  in his own strange language.


Then as the first of the riders appears in the gap he raises his hands to the sky and calls out "Crack".  Almost immediately a lightning bolt from nowhere strikes down towards the first rider.


OOC Nice.  Reflex Save for half damage :)
14:59, Today: Jurz rolled 12 using 3d6.  Thunderbolts and lightning.  Very very frightening ..

This message was last edited by the player at 15:05, Sun 26 Feb 2017.
Oopses
player, 223 posts
Goblin
Sun 26 Feb 2017
at 16:28
  • msg #157

End of Night 12: Into the fort

In reply to Jurz (msg # 156):

Oopses uses the full round cower action.


quote:
Turn Undead:..If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally...

Moffdust
player, 264 posts
Female Goblin Sorcerer
Bully's big sister
Mon 27 Feb 2017
at 01:16
  • msg #158

End of Night 12: Into the fort

So few rounds and so many spells. :)

Moffdust had already cast Shield on herself. When the infantry change starts she casts Prot from Good from a scroll then Enlarge from a wand on Bully "Bullzilla!". She waggles her wand at os1 as if to indicate he's next. She grins down at the armoured men.
Minmorc
player, 462 posts
I am fastest
I am strongest
Mon 27 Feb 2017
at 04:51
  • msg #159

End of Night 12: Into the fort

Minmorc will huddle behind the Orcs, spear up, one hand down and will start to chant the huddle call. "War, plenty war! War, plenty War, waaaaaaaaaarrrrRRRRRR!!!" At first the chant infuses the Orcs and members of team Ardanuff nearby with a will to get stuck in, as his chant grows, so does he. (Bless then enlarge Minmorc.) Looking down at the Orc Sergeant next to him he'll say something in Orc and will laugh.
Bulldust
player, 336 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 27 Feb 2017
at 05:45
  • msg #160

End of Night 12: Into the fort

"Boo!" says Bulldust as he grows to giant size among the men.  He leaves the goose hook on the ground at the rock and swings his flail two handed at a man south of him (f18), then he steps back 5' to the northeast.
This message was last edited by the player at 13:13, Thu 02 Mar 2017.
Wyrm of Wyrd
GM, 570 posts
Thu 2 Mar 2017
at 13:36
  • msg #161

End of Night 12: Into the fort

As the foot soldiers attack the breach Jurz launches into an incomprehensible chant then swings his arm in a downward stoke toward the south. A bolt of lightning streaks down from the sky to strike the ground 55 feet away at the edge of the plateau where the trail up from the plain below emerges through a gap at the edge of the plateau. Men shout and horses whinny in fear then a riderless horse bolts through the gap and races away eastwards across the plateau.

Minmorc starts a war chant that seems to make everyone around him feel much braver then he grows to twice as big as normal.

Oopses cowers, Arlein and Dregz wait patiently for something to happen nearer to them and Moffa casts spells on Bully.

Bully suddenly grows to twice as big as normal, suddenly erupting from his hiding place and smashes his white-tipped flail down on one of the foot soldiers near him (f18), killing the man instantly.

Raven and Riza each fired twice with their bows at the troops as they approached the fort. Raven's crossbow bolts both lodged in mens' shields. Riza's second arrow found a shield too but her first arrow grievously wounded one of the foot soldiers (f13). That man doggedly continued forward but just as Bulldust erupted from hiding right in front of him the man seemed to stagger as though barely managing not to fall unconscious from the wound.

Now the human troops push forward again. Their sergeant urges 11 of them toward the breach in the wall and the grievously wounded man (f13) edges away but four of the troops closest to Bully (f12, f14, f15, f16) step in to deal with the giant threat he poses and the two tail-end soldiers (f19, f20) rush in behind to flank him. Bully flails away at the two trying to flank him but misses them both. Two of the soldiers (f16 and f19) manage to penetrate his defences and wound him.

The first three human foot soldiers (f7, f8, f9) scramble up to the barricade in the breach but are immediately confronted and attacked by four orcs (o21, o23, os1 and os3) waiting there ready to repulse the attack. As the fight begins none of the humans are hit but one orc (o21), already wounded earlier by the elvish archers, is wounded again and collapses on the rubble. Another orc immediately moves up to take his place.

Then the human cavalry begin filing up through the narrow pass on the trail up from the plain below. But instead of riding around to the eastern side of the fort to join the assault on the breach they ride around to the western side of the fort instead.

The orcish archers on the eastern wall all decide that the unfamiliar elvish longbows are not as good at short range as the javelins they are more used to. They all drop their bows, grab javelins and hurl them at the human foot soldiers. Two of the orcs (o12) score a direct hit and their targets (f3 and f12) collapse on the ground unconscious.

One of the mounted human soldiers (m9) is hit by a javelin thrown by an orc on the southern wall (o24) and falls off his horse. Dregz finally has a target to shoot at too and plants one of his little crossbow bolts in the shield of the leading horseman (m2) who is covered in full plate armour, unlike the splint mail worn by the other horsemen who have come into view so far.

The orc cleric Kurjan Sawtooth utters a low, moaning chant that feels like the exact opposite of Minmorc's chant. About half of the human foot soldiers outside the wall shudder when they hear it and suddenly look less resolute than before.

OOC: Main game map updated. Note that the wall is 15ft high and towers and buildings are 20ft high. The breach is 15ft wide. It still has 5ft of wall in the breach and a 5ft high barricade on top of that. There are 5ft ramps of rubble up to that barricade on both sides (difficult terrain counts as 2 squares of movement and you can't run or charge across it) so orcs and humans either side are fighting across the 5ft barricade and have partial cover (+4AC) against each other.
Four of the foot soldiers (f1, f9, f10 and f13) are wounded and so are 6 of the orcs (o10, o15, o16, o18, o19 and o24) to varying degrees.
Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 29 more rounds.

Bulldust
player, 337 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 3 Mar 2017
at 00:41
  • msg #162

End of Night 12: Into the fort

Bulldust's green face turns as red as his gel-spiked hair as the embarrassment of his predicament sinks in.  "Ow!" he yells as he is wounded by sword cuts.  He gets serious and stoops into a defensive crouch.  Glancing over his shoulder he sees open ground behind with only one man blocking his escape.  He whips his flail at that man, f20, then backs off 15' to the northeast while waggling his flail at the men in front of him to ward off counterattacks.
Minmorc
player, 463 posts
I am fastest
I am strongest
Fri 3 Mar 2017
at 08:17
  • msg #163

End of Night 12: Into the fort

Minmorc will jab down over the Orcish warriors and protective barricade at the humie (f8) and will call out to Bully. "Wha hey, dats der way Bully! Yer right in der middle of em all, now just spin round real fast an ye'll kill der lot of em! Spin, spin, spin, spin, hur, hur, hur!"
Bulldust
player, 338 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 3 Mar 2017
at 15:36
  • msg #164

End of Night 12: Into the fort

Bulldust feels dizzy just thinking about it, but it's a comforting reminder that his friend and mentor is nearby, as well as the clever goblins with spells, feathered and scaly friends with bows, and a wall of orcs!  These humies are brave but they really don't stand a chance, especially that one on the receiving end of Min's first blow.  Feeling emboldened, the bugbear grins and raises two fingers - a gesture apt to be misinterpreted by the men surrounding him, but he's sure Min will get the point.
Moffdust
player, 265 posts
Female Goblin Sorcerer
Bully's big sister
Sat 4 Mar 2017
at 00:45
  • msg #165

End of Night 12: Into the fort

Moffdust gawks down at Bully convinced that his brilliant plan is working perfectly but not expecting it to make any sense to her. She understands his gesture and says proudly "I teached him to counts!" She forgets all about the orcs and joins in Bully's fun with a touch of chaos of her own, casting a spell at the men grouped in front of him to the southwest. She wiggles her fingers at them to sprinkle them with Glitterdust.
This message was last edited by the player at 14:11, Sat 04 Mar 2017.
Riza
player, 188 posts
Poison dusk lizardfolk
Tue 7 Mar 2017
at 11:08
  • msg #166

End of Night 12: Into the fort

Riza pauses for a moment, selects an arrow from a special compartment of her quiver, and lets fly at the human f2. eat this tasty mushroom juice nasty humans she then cackles loudly

with a successful hit she sings yoho yoho a lizards life for me

OOC: rolled 26 attack f2 , damage 3 , used spotted toadstool  poison arrow fort dc 16 first round 1d6 str 2nd round 1d6 con
Jurz
player, 495 posts
Goblin Druid
Tue 7 Mar 2017
at 11:28
  • msg #167

End of Night 12: Into the fort

Grinning and capering still, Jurz suddenly calls out again in his strange language, and swipes both hands towards the horseman in the gap.

[Language unknown: His tioonsvir linionous, rateencon dayourome aseien ee, entpr ou redndeeen]
Dregz
player, 424 posts
Goblin Priest /Bargrivyek
As it is written !
Wed 8 Mar 2017
at 04:33
  • msg #168

End of Night 12: Into the fort

Dregz is very impressed with the bolt of lightning that Jurz summons from the skies, even if he can't see the results of it from where he stands atop the western tower.  Emboldened, the priest shouts down words of encouragement to exhort the other spell casters to use similarly flashy and destructive spells to confound the foe.

"If youse has got 'em den smoke 'em !"

The hairy little goblin seems much pleased that he was able to stick a bolt in the  humie-horseman's shield and cackles with pleasure, seemingly unconcerned that it was not at all effectual as he hurries to reload his crossbow and try it again.
Wyrm of Wyrd
GM, 572 posts
Wed 8 Mar 2017
at 14:58
  • msg #169

End of Night 12: Into the fort

Giant Bulldust looks worried as he realises his predicament but he crouches defensively and slams his flail down on one of the foot soldiers behind him to clear an exit route. The blow kills the man instantly and Bully backs away 15 feet. Little Moffa casts a spell at the group of four foot-soldiers to his southwest and showers them with golden glitter, making them all bright and sparkly. The golden glitter gets in the eyes of three of the men (f13, f15, f16) temporarily blinding them but the other two see the giant bugbear trying to sneak away from them and both seize the opportunity to try to hit him before he gets away. The man behind Bully (f19) manages to hit him again.

Giant Minmorc had some interesting tactical advice for Bulldust but follows a much simpler strategy himself. He simply skewers a human foot soldier (f8) with his greatspear Vera and hoists the body back over the barricade to make it easier to keep track of his kills.

Riza selects a specially prepared arrow and deftly plants it in the left thigh of one of the foot soldiers (f2) attacking the breach, wounding him. He grits his teeth and pulls the arrow out of his thigh, scowls when he sees the discolouration of the arrowhead, points up at the wall where the arrow came from, snaps the arrow in half and throws the pieces back at the wall.

Raven takes aim at one of the foot soldiers in the middle of the assault on the breach with her crossbow. Her bolt actually hits a different man but the result is the same, another soldier (f17) seriously wounded with a crossbow bolt in his back.

Up on the southeast tower Jurz starts up another strange chant and begins waving his arms about like a conductor in front of an orchestra.  All the weeds and grasses in an 80-foot wide area south of the tower starts waving around in time with his gestures and wraps around the legs of at least half a dozen of the horses galloping up the trail onto the plateau. Two of the horsemen (h12 and h13) find their mounts completely immobilised by the grasses (h13 also blocking the path up from the plain below) and the others are significantly slowed by the entangling vegetation.

Up on the western tower Dregz aims at the plate-armoured leading horseman (m2) again and this time his little crossbow bolt hits its mark, lightly wounding the man.

That leading horseman continues to lead the mounted troops up to the western tower then they loop back in front of the southwest wall of the fort again. The riderless horse and two more mounted troops slowly make their way out of the entangled area to join the 6 horsemen galloping around outside the southwest wall.

Back on the eastern side of the fort the three blinded men (f13, f15, f16) mill about in confusion but the other two in that group (f14 and f19) charge after the big, bad bugbear (possibly in response to his two-fingered salute?). Giant Bully grins and meets their charge with a sweeping blow of his white-tipped flail that crushes their helmets, killing both men instantly.

The foot solders assaulting the breach continue to hack as the orcs across the barricade. One on the right (f7) hits an orc (o17) with a sword slash that opens the orc's jugular vein and the orc collapses on top of the comrade he just replaced in the front line.

Another orc climbs up to fill the gap and the battle rages on. One of the orcs (o12) on the eastern wall spears a foot soldier (f4) with a javelin leaving that man in no condition to fight anymore. The human steps back a pace or two, sheaths his sword, drops his shield and struggles to pull the javelin out of his shoulder one-handed.

The orc with the crossbow (o6) on the southeast tower manages to plant a crossbow bolt in the plate-armoured leader (f1) of the foot soldiers, who already has one arrow wound. Again he shrugs off the wound and steps in closer to the battle at the breach.

The other orc on the southeast tower hits one of the entangled horsemen (m12) with a javelin and the rider topples off his horse to be covered by the writhing weeds and grasses.

Another orc crossbowman (o4) on the southwest tower shoots another horseman (m10) in the back before another orc on the southwest wall (o16) finishes him off with a javelin.  The last orc crossbowman (o2) on the western tower follows his mates' lead and shoots another of the horsemen (m4) in the back leaving that man barely able to stay in his saddle.

The orc cleric Kurjan Sawtooth starts another dismal chant but this one seems to take longer and no effects are visible at first.

OOC: Main game map updated. Seven of the foot soldiers are down and seven more wounded (f1, f2, f4, f9, f10, f13 and f17) are wounded and three are blinded (f13, f15, f16). Four of the horsemen are down and two wounded (m2 and m4) and at least one (m13) is entangled. Two orcs are down and six orcs are wounded (o10, o15, o16, o18, o19 and o24) to varying degrees.
Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 28 more rounds.

Minmorc
player, 464 posts
I am fastest
I am strongest
Thu 9 Mar 2017
at 02:41
  • msg #170

End of Night 12: Into the fort

Minmorc will attempt the same strategy as before, waiting patiently then lunging forward with his beloved Vera. With a contented sigh he will say to the air "I never gone spear fishin fer humans before, I am findin dis really relaxin." He will also call out "Oi Bully, dat was jus bootiful mate, jus bootiful!"
Dregz
player, 426 posts
Goblin Priest /Bargrivyek
As it is written !
Thu 9 Mar 2017
at 07:15
  • msg #171

End of Night 12: Into the fort

The little goblin is feeling nice and safe up on the tower, looking down on the horsemen, and cackles again as he calmly loads another bolt into his crossbow and takes careful aim before he looses it.
Bulldust
player, 340 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 9 Mar 2017
at 13:58
  • msg #172

End of Night 12: Into the fort

"Ooo Moffa!  Dats pretty."  Bulldust was feeling jealous that Moffa excluded him from the pretty magic sparkles ... then he notices that the men are blinded.  "FanKs Moffa!"

The oversize bugbear takes a 5' step to the south west and reaches out his long arm to pick up the goose hook lying on the ground.  It doubles in length as he grips it.  He drops his flail and levels the goose hook at the humies attacking the wall.  Hi cranes his neck back to follow the trajectory of Minmorc's latest victim and nods in admiration of his tutor's lethal efficiency.

He leers down at the wounded man f2 who was shot with Riza's poisoned arrow.  "Dats gotta hurt!  You should leave now.  Da elfs is already dead and da cavalry ain't comin.  If you don't try ta hit me den I won't hit you.  So jus run away."  Keeping his word he stretches out past f2 and trips the leader f1 with his goose hook.  If that man goes down then Bulldust follows through with an attack while he's prone (GM: dice roller has 4 rolls in this trip sequence; please add opposed STR check and interpret whether final attack was successful on prone target - thanks!).
Jurz
player, 496 posts
Goblin Druid
Thu 9 Mar 2017
at 14:38
  • msg #173

End of Night 12: Into the fort

Disappointed that there aren't any horsemen in sight that need teaching a lesson, Jurz looks over the other side of  tower - and sees a Humie all dressed up in full plate.  Grinning manically, he raises his arm and brings it down sharply, "Crack!"
Moffdust
player, 266 posts
Female Goblin Sorcerer
Bully's big sister
Thu 9 Mar 2017
at 23:11
  • msg #174

End of Night 12: Into the fort

Moffdust can see a patch of angry grass that seems to have stopped the horsemen and she grins up at Jurz. Her brother's plan seems to be working now so she looks back towards the orcs the she had promised to help. She points her wand at os1 and says "Orczilla!" She keeps a wary eye on Kurjan Sawtooth, scowling instinctively at his dismal chant, until the newest giant orc blocks her view.
Oopses
player, 224 posts
Goblin
Fri 10 Mar 2017
at 00:44
  • msg #175

End of Night 12: Into the fort

In reply to Moffdust (msg # 174):

Oopses breaths a sigh of relief as it seems the humans won't break the wall gap.
Riza
player, 190 posts
Poison dusk lizardfolk
Sun 12 Mar 2017
at 07:24
  • msg #176

End of Night 12: Into the fort

Riza grins as the poison appears to work, she selects a different poison arrow and takes aim at the leader f1 hoping to add insult to injury as bully's hook strikes out

 OOC: Rolled 28 attack f1 with drow poison arrow 5 damage
Wyrm of Wyrd
GM, 573 posts
Sun 12 Mar 2017
at 13:49
  • msg #177

End of Night 12: Into the fort

Giant Minmorc tries his luck at spearfishing over the barricade again and spears another foot soldier (f5). He hoists the man's corpse back up and over the wall to add to his personal collection.

Dregz cackles in delight as he loads again and takes aim at the wounded horseman (m4). His bolt flies true and strikes right beside the orcish bolt in the man’s back. The horseman topples from his horse and crashes onto the ground with a clatter of armour.

Bully steps over his latest victims to retrieve his guisarme from where he dropped it then uses it to trip the plate-armoured foot soldier (f1). As that fighter falls Bully follows up with a savage blow that grievously wounds the man. But Jurz is not content to leave the plate-armoured man standing and calls down a lightning bolt to strike him. He convulses as the lightning bolt shocks him then collapses unmoving on the ground.

Moffa grins at their success so far, points her wand at one of the orc sergeants (os1) and with the command word "Orczilla" she causes him to suddenly double in size to match Minmorc and Bully.

Riza selected a specially prepared arrow for the plate-armoured foot soldier but Bully and Jurz beat her to it and she finds her intended target already down, so she shoots the soldier (f6) beside him instead. The arrow pierces his arm, seriously wounding him and he grunts in pain then collapses on the ground unconscious.

Raven grimaces in pain because she hurt her shoulder shooting her bow at an awkward angle last time but she is determined to keep shooting. This time she picks an easier target – one of the blinded men in front of her position on the wall. Unfortunately the pain in her shoulder makes her wince as she pulls the trigger and her shot flies wide to smash into the rock where Bully had previously been hiding.

Oopses breathes a sigh of relief and Arlein is content to watch from a distance.

The wounded foot soldier that Bully urged to flee is made of sterner stuff than that and turns and charges at Bully yelling a battlecry. Another man (f11) joins him and charges at Bully as well. Bully swipes his goose hook back to cut both men down before they get close enough to hit him.

Another man steps up to the barricade in the breach to take the place of Minmorc's latest victim  and they continue the assault against the orcish defenders, although they do not manage to hit any of the defenders this time.

On the western side of the fort one horseman (m11) who had escaped the entangling vegetation reaches the leading group of riders and shouts the news.

"The trail up through the pass is blocked! The ladders and the rest of our men can't get through!"

The plate-armoured leader of the horsemen only takes a moment to decide what to do.

"Follow me!" he orders, wheels his horse around and leads them around the northern side of the fort.

The orcs on the western tower hurl javelins at the horsemen as they pass and one (o1) knocks another rider (m8) off his horse.

The orcs on the southwest tower and southern wall fire with bows and crossbow at the only targets they can see; the horseman (m13) trapped by entangling vegetation on the path up from the plain below. One of the archers (o24) hits and grievously wounds the rider.

The orcs defending the breach fight back fiercely against the human foot soldiers. One orc (o22) smashes his greataxe through the helmet of one man (f10) killing him instantly.

The orcs on the southeast tower and eastern wall launch another volley of javelins at the human foot soldiers. One orc (o19) kills one of the blinded men (f13) and another (o18) hits a badly wounded man (f4) who was edging away from the fight.

Finally a rust-red dog with black markings and glowing red eyes appears behind the humans attacking the breach. It growls once then belches a 10-foot gout of flame from its mouth to engulf two of the humans assaulting the breach (f9 and f17). Both men scream then collapse on the rubble. Kurjan Sawtooth grins with fiendish glee at that outcome.

OOC: Main game map updated. Only three of the foot soldiers are still standing (f7 is still fighting but f15 and f16 are blinded). Only five of the horsemen are free of the entanglement including their plate-armoured leader (f2) who is lightly wounded. At least two horsemen (m13 and m14) are entangled. Two orcs are down and six orcs are wounded (o10, o15, o16, o18, o19 and o24) to varying degrees.
Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 27 more rounds.

Bulldust
player, 341 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 13 Mar 2017
at 12:19
  • msg #178

End of Night 12: Into the fort

Bulldust stares down at the smoking corpse of the humie leader, puzzled.  He had just flipped and stabbed that man, then a lightning bolt hit him.  He blinks at the blade of his goose hook, then glances up at his friends on the wall "Did I do dat?"

The giant bugbear sniffs the fire breathing dog that suddenly appeared.  It smells bad.  He glances up at Moffa "Is dat yours?"  Instinctively he steps further away from it (5' step to NE).

Seeing as none of the armoured humies are likely to attack him, and he's still bleeding from three cuts, he takes out a healing potion and drinks it. (recovers 2HP, yay!)
Minmorc
player, 465 posts
I am fastest
I am strongest
Mon 13 Mar 2017
at 15:04
  • msg #179

End of Night 12: Into the fort

Minmorc will move to stand behind Orczilla to have a jab at the human fighter in the breach. As he goes he will call out to Dregz, "Oi, Dregzie, where der horse humies at?"
Moffdust
player, 267 posts
Female Goblin Sorcerer
Bully's big sister
Tue 14 Mar 2017
at 09:46
  • msg #180

End of Night 12: Into the fort

Moffdust looks down at Bully speculatively. "Well dat wasn't me."

She screws up her nose at the brown dog. "dat's not mine never. I doesn't makes stinky doggies!" Her eye of speculation turns to suspicion and swivels towards Kurjan Sawtooth.

She begins casting a summoning spell of her own, a lively cacophony of sibilant sylabubbles, in stark contrast to the orc's dirge.
Dregz
player, 427 posts
Goblin Priest /Bargrivyek
As it is written !
Wed 15 Mar 2017
at 13:42
  • msg #181

End of Night 12: Into the fort

Dregz scurries over to the battlements to peer over the edge.  "Dey're all down der !" he shouts to Minmorc, sticking his tongue out as he looses another bolt at a random target below.
Jurz
player, 497 posts
Goblin Druid
Fri 17 Mar 2017
at 07:17
  • msg #182

End of Night 12: Into the fort

Looking over the tower battlements Jurz can't see many enemies left.  Just a few humie footmen that Bully, Min and the Orcs are going to sort out soon.  Instead, he waits for the horsemen to come back into view.
Wyrm of Wyrd
GM, 574 posts
Sat 18 Mar 2017
at 12:02
  • msg #183

End of Night 12: Into the fort

Bulldust takes a step back away from the fire-breathing dog and drinks a potion that does little to relieve his injuries. Minmorc moves around beside the other giant orc to get a better angle at the last foot soldier attacking the breach but doesn't manage to add to his tally of kills this time. Moffa starts the incantation for another spell.

Dregz takes another shot at the horsemen that are riding around outside the northwest corner of the fort. He manages to plant a bolt on a horseman's thigh (m7) to give the man something to remember him by.

Raven and Riza shoot at the two blinded foot soldiers as they are practically the only humans left standing out on the eastern side of the fort. They both hit their targets with Raven's victim (f15) collapsing on the ground and Riza's target (f16) dropping his sword to clutch feebly at the arrow stuck in his back.

Jurz watches for the arrival of the horsemen around the northern side of the fort and Oopses and Arlein stay out of the way inside the fort.

The last foot soldier at the breach finally backs away and turns his attention to the fire-breathing dog instead. He lands a blow on the dog with his longsword but the blade fails to draw blood, much to his dismay.

The orcs on the eastern wall and southeast tower hurl javelins at the two foot soldiers still standing but fail to hit them.

The fire-breathing dog growls menacingly and tries to bite the man who attacked it but he fends it off with his shield.

The giant orc sergeant and two of the orcs defending the breach yell a war cry as the foot soldier retreats and they clamber up and over the barricade to pursue him.

That's when five armoured horsemen and four riderless horses come galloping around the northern side of the fort and around the corner to start down the eastern side, heading toward Bully. The leading horseman (m2) wears full plate armour and the other four wear splint mail.

OOC: Main game map updated. Only two of the foot soldiers are still standing (f7 is still fighting but f16 is blinded). Only five of the horsemen are free of the entanglement including their plate-armoured leader (m2) who is lightly wounded. At least two horsemen (m13 and m14) are entangled. Two orcs are down and six orcs are wounded (o10, o15, o16, o18, o19 and o24) to varying degrees.
Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 26 more rounds.

Jurz
player, 498 posts
Goblin Druid
Sat 18 Mar 2017
at 12:16
  • msg #184

End of Night 12: Into the fort

Seeing the horsemen finally appear, Jurz raises his hand and "Crack! a bolt of lightning streaks towards the rider in plate armour.
This message was last edited by the player at 12:17, Sat 18 Mar 2017.
Bulldust
player, 343 posts
Full grown Bugbear
Moffdust's little bruvver
Sat 18 Mar 2017
at 14:24
  • msg #185

End of Night 12: Into the fort

Bulldust looks at the riders then back at Minmorc.  "Dibs da corner ov dat wall!"  he grins pointing at the sheltered corner to the north where the building juts out.  He looks back towards the riders.  "And dibs dose rocks too!" he yells looking at the cluster of rocks further to the northeast, obviously spoilt for choice.  "How bout you takes Sir Tinpants and I'll take all da ovvers?"

OOC: GM, what weapons do the riders have ready?
This message was last edited by the player at 14:46, Sat 18 Mar 2017.
Dregz
player, 429 posts
Goblin Priest /Bargrivyek
As it is written !
Sat 18 Mar 2017
at 15:00
  • msg #186

End of Night 12: Into the fort

"No, dey've run away !" the goblin's interpretation of the foe's actions in light of his last bow cast as they disappear around the north end of the fort is perhaps a little optimistic.
Wyrm of Wyrd
GM, 576 posts
Sun 19 Mar 2017
at 07:20
  • msg #187

End of Night 12: Into the fort

The horsemen all have longsword and shield. No sign of any lances or spears. The horses are not wearing barding, so it looks like they were not planning to be fighting on horseback on this mission.

Jurz slashes his arm downwards in the direction of the leading rider (m2) and a lightning bolt flashes down at the man and his horse. Somehow the lightning bolt hits the horse more directly than the rider although both are shocked by it to some extent. Nonetheless the horse and rider are not seriously injured by the lightning strike.
Minmorc
player, 466 posts
I am fastest
I am strongest
Sun 19 Mar 2017
at 08:46
  • msg #188

End of Night 12: Into the fort

Minmorc takes advantage of the remaining infantry mans fight with the hell hound to strike, jabbing mercilessly until his spear sinks home. Striding through the Orcish warriors Minmorc will move to stand beside the enlarged Orcish Sergeant and will contemptuously allow the man to slide off his spear in full view of his commander. Pointing at the knight he will gesture for him come over and call "Oi, little tin man, I challenge yer ter a duel."
Raven
player, 272 posts
Kenku
Tue 21 Mar 2017
at 04:54
  • msg #189

End of Night 12: Into the fort

 She stands there with an arrow ready trying to see someone she can shoot at. She tries to ease her shoulder and get it to stop pulling so she can shoot without pain.
Bulldust
player, 344 posts
Full grown Bugbear
Moffdust's little bruvver
Wed 22 Mar 2017
at 03:29
  • msg #190

End of Night 12: Into the fort

Bulldust gapes around, his head buzzing with tactics.  In the end he decides to follow the example set by the more experienced orcish combat veterans and lines up next to Minmorc.  He drops his goose hook so that it falls in front of Min and suggests to the giant orc sergeant "You can use dat if ya want.  Poke em before dey poke ya."  He sets his longspear against the expected cavalry change.
This message was last edited by the player at 03:52, Wed 22 Mar 2017.
Moffdust
player, 268 posts
Female Goblin Sorcerer
Bully's big sister
Wed 22 Mar 2017
at 10:07
  • msg #191

End of Night 12: Into the fort

"...ya uln...ya uln..." Moffdust keeps repeating, just a little miffed that the syllables required to hold the spell are neither sibilant nor bubbly. She wriggles her bum across the battlement closer up behind orc archer o9 and wiggles her toes over the battle and watches wide-eyed as the giants line up one way and the horses line up the other way. Who knows what's going to happen next? Who will live and who will die? The unravelling of fate! And her with the best seat in the house, and any moment now a chance to help fate decide... but where's the popcorn Oopses? "...ya uln...ya uln..."
Bulldust
player, 345 posts
Full grown Bugbear
Moffdust's little bruvver
Wed 22 Mar 2017
at 23:04
  • msg #192

End of Night 12: Into the fort

Bulldust is glad that Moffa is enjoying the show.  He feels safer when she is watching over him.  When he points his lance at the lead rider the man is struck by lightning - again! "I did dat." he says sounding pleased with himself.
Wyrm of Wyrd
GM, 577 posts
Sun 26 Mar 2017
at 14:04
  • msg #193

End of Night 12: Into the fort

After Jurz's lightning strike hits the plate-armoured horseman, giant Minmorc jabs his greatspear into the human foot soldier (f7) fighting the hell hound then pushes his way through the orcs and over the barricade to stand beside the giant orc sergeant to face the approaching horsemen. Giant Bully steps back a pace or two to join Minmorc’s giant line of defence and switches to his longspear.

The only other foot soldier still standing (f16) screams one last time as a wisp of smoke spirals up from the wound where Riza's arrow protrudes from his back, then he passes out and collapses on the ground.

Moffa continues her incantation so she is ready to cast as soon as the horsemen charge.

Raven and Riza shoot at the plate-armoured horseman (m2) and both manage to hit him. He is now seriously wounded. He also sees all too clearly how badly the battle has gone on this side of the fort. Not one of the 20 foot soldiers is still standing, three 12-foot tall giants lined up against him and the wall and barricade are thick with orcs and archers all too ready to murder him and his men. It only takes a moment for him to make his decision. He points toward the eastern end of the plateau and yells, "Retreat!" He and the other four horsemen and the riderless horses immediately turn to the left and gallop away from the fort as swiftly as they can. Before anyone can react they are 200 feet east of the fort and still galloping away, although they only have about 100 feet further to go before they reach the end of this plateau and are stopped by the cliffs.

Five orcs on the eastern wall and southeast tower grab their elvish longbows again and join the crossbow wielder on the southeast tower in firing at the retreating horsemen. One of the orcish archers (o9) even manages to wound one of the horsemen at that range and there is a loud cheer from the other orcs that saw it.

The hell hound has no other enemies to attack so it mauls the body of the soldier it was attacking, making certain that he is truly dead.

Kurjan Sawtooth looks down at the two orcs who fell defending the barricade, then he scowls and snarls something at them in orcish. [Language unknown: "I t ss anddertra! T lesticpre latwa naus estith'butpreset ce encca!"] He drones out a prayer then reaches down to touch the orc (o21) that was underneath. Suddenly there is movement and that orc heaves his unconscious comrade off and sits up again.

OOC: Main game map updated. All of the foot soldiers are down. Only five of the horsemen are free of the entanglement including their plate-armoured leader (m2) who is seriously wounded. At least one horseman (m13) is still entangled. One orc is down and seven orcs are wounded (o10, o15, o16, o18, o19, o21 and o24) to varying degrees.
Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 25 more rounds.

Raven
player, 273 posts
Kenku
Mon 27 Mar 2017
at 01:33
  • msg #194

End of Night 12: Into the fort

 She looked around and saw fallen foes. But she did see some mounted warriors and tried for the closest one she might be able reach. She took aim at him and shot off a bolt.
Bulldust
player, 346 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 27 Mar 2017
at 12:22
  • msg #195

End of Night 12: Into the fort

The bugbear gapes at the retreating horsemen and indulges in a moment of introspection as the adrenalin leaves his system, his heart rate slows and Raven's bolt soars towards an as yet unknown fate.  He'd have done the same if it were him on that leading horse, after being lightninged and shot with arrows and bolts, and facing a line of giants and orcs, yep, that'd do it.  He reviews his tactical opportunities and thinks what might have been.  But now all that wealth of experience and gold are gone forever off the edge of the map.  Lips pursed he summarises the lesson learnt "Fortune favours da bold."
This message was last edited by the player at 12:25, Mon 27 Mar 2017.
Minmorc
player, 467 posts
I am fastest
I am strongest
Thu 30 Mar 2017
at 07:14
  • msg #196

End of Night 12: Into the fort

Minmorc is momentarily stumped, but confusion quickly becomes anger. "Oi, I said der stuff about der duel, he can't leave! Oi, you tin chicken, yer won't live dat easily!" Breaking into a sprint Minmorc will run 160 ft to the East in pursuit of the mounted cowards.
Bulldust
player, 350 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 30 Mar 2017
at 08:30
  • msg #197

End of Night 12: Into the fort

Bulldust is aghast that Minmorc has disappeared off the edge of the map. "Dats a kind of bold." he concludes and sprints after him with his longspear at the ready, although he only covers 120'.
Jurz
player, 500 posts
Goblin Druid
Thu 30 Mar 2017
at 08:59
  • msg #198

End of Night 12: Into the fort

"D'oh!" Jurz realises where the Big 'Uns are chasing after the humies rather than letting them escape and spread the word of powerful lords in the hills.  "I suppose I had better make sure they are alright." he grumbles to himself as he starts clambering down from the tower.

"Rog!" he calls to make sure the large dog knows that he is coming.
Moffdust
player, 270 posts
Female Goblin Sorcerer
Bully's big sister
Fri 31 Mar 2017
at 16:10
  • msg #199

End of Night 12: Into the fort

Moffdust shrugs and lets go of the spell she'd been holding. She favours Kurjan and his stinky fire doggie with one last dark scowl then turns her back and walks south along the wall past Riza and Raven "Dat was good shootings Lizzie Rizzie and Birdie Girls. I's goin ta sees how Sir Fancypantses is getting on in da tangle grasses."  She enlists the help of orcs o19 and o6 to hoist her up onto the tower top. She looks out at the writhing patch of grass and tries to spot where the knight Jolimont got to.
Dregz
player, 430 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 2 Apr 2017
at 04:08
  • msg #200

End of Night 12: Into the fort

Seeing no sign of any of the humies from his vantage point on the north-west tower, Dregz shoulders his crossbow and begins to make his way along the battlements to rejoin the rest of his tribe, whistling as he goes.
Wyrm of Wyrd
GM, 580 posts
Tue 4 Apr 2017
at 14:32
  • msg #201

End of Night 12: Into the fort

Raven shoots but misses as the horsemen ride a further 100 feet east to the end of the plateau. There they all dismount and form a shield wall, crouching down behind their shields for defence against further missile fire. Four orcish archers on the eastern wall shoot at them without effect.

Minmorc and Bulldust charge off after them, covering 160ft and 120ft respectively. Jurz clambers down from his tower and mounts his faithful canine steed, Rog. Riza grabs her spear and clambers down from the eastern wall and over the barricade, obviously planning to follow Minmorc and Bulldust.

Dregz starts making his way around the walkway on the walls from the western tower toward the east.

Moffdust clambers up to the southeast tower to see what the other horsemen are doing among the tangling weeds and grasses south of the fort.  Moffa can see two horsemen (m13 and m14) still stuck on the trail up from the plain below but can't see whether there are other horsemen further down on the plan below the cliff at the southern edge of the plateau.

The orcs on the southern towers and southern wall also turn their attention back to the horsemen stuck on the trail up through the pass up from the plain below. They grin as they turn their bows and crossbows on the two horsemen. They all miss their targets but hurl plenty of insults at the hapless humans anyway. The closest horseman (m13) makes no progress in trying to break free but the other one (m14) manages to ride his horse 10 feet further down the trail away from the fort and the riderless horse (h12) manages to struggle out of the entanglement.

OOC: Map to be updated later. The dismounted horsemen are 300ft east of the fort. Minmorc is now 175ft east of the fort and Bulldust is 150ft east of the fort.
Minmorc
player, 469 posts
I am fastest
I am strongest
Tue 4 Apr 2017
at 15:09
  • msg #202

End of Night 12: Into the fort

Minmorc will slow down to a walk, though with his long strides that still covers a decent 40 ft East. Playing to the crowd (and clearly loving every second) Minmorc will point his spear at the knights. "Puny humans, you dare ter come here?! Orcs is der biggest, der strongest, dis is der last stupid mistake yer ever gonna make!" Minmorcs gestures are overly theatrical yet they have a noticeable physical effect, his muscles bulging to unnatural size.
This message was last edited by the GM at 13:27, Wed 05 Apr 2017.
Jurz
player, 503 posts
Goblin Druid
Tue 4 Apr 2017
at 18:11
  • msg #203

End of Night 12: Into the fort

Sitting atop his faithful hound Jurz heas off after tha others.  He doesn't go at a full gallop, but trots along after them covering the first 100 yards or so.
Wyrm of Wyrd
GM, 581 posts
Wed 5 Apr 2017
at 13:38
  • msg #204

End of Night 12: Into the fort

The human (h2) wearing full plate armour lifts his visor to reply to Minmorc.

"Who are you, you overgrown brute of an orc? How do you come to be here where you were not supposed to be? No matter how big you think you are, you have met your match here today! Tell me your name and I will at least do you the honour of marking your name on your grave so others will remember you," he shouts back.
Minmorc
player, 471 posts
I am fastest
I am strongest
Wed 5 Apr 2017
at 14:24
  • msg #205

End of Night 12: Into the fort

Minmorc will thump his hand on his chest then point his spear back at the others as he stalks forward.
"Hur, hur, hur, you gonna be killed by Minmorc, Bully, Jurz an Cleva Riza. Der gods sent us ere to send yer ter meet em. Now, go and boil your bottoms, son of a silly person!  Ah blow my nose at you, you and all your silly Knnnnnnnn-ighuts!"
Wyrm of Wyrd
GM, 582 posts
Wed 5 Apr 2017
at 15:00
  • msg #206

End of Night 12: Into the fort

"Minim Orc? A strange name indeed for someone of your size," the horseman replies. "Very well, if you wish us to go, then so be it. Allow us to pass and we will leave in peace."

As he speaks the man pulls out a small vial from his belt pouch, pulls the stopper with his teeth and quaffs the contents in a single swallow.
Minmorc
player, 472 posts
I am fastest
I am strongest
Wed 5 Apr 2017
at 16:19
  • msg #207

End of Night 12: Into the fort

Minmorcs grin stretches from ear to ear. "Yer ain't leavin here alive man ina can, you gonna be boilin in hell."
Raven
player, 276 posts
Kenku
Thu 6 Apr 2017
at 02:05
  • msg #208

End of Night 12: Into the fort

 She watches from the wall as the others head toward the human horse soldiers. She looks down to see how far down it was... She decides to attempt to fly down to the ground to make sure everyone was dead below, and to search bodies if they were dead.
This message was last edited by the player at 02:07, Thu 06 Apr 2017.
Bulldust
player, 354 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 6 Apr 2017
at 14:28
  • msg #209

End of Night 12: Into the fort

Bulldust follows Minmorc's example and slows from a bold run to a cautious walk and covers another 60' towards the horsemen.  He wonders about the running/walking tactic, then realizes it must be to allow Minmorc to pump himself up even more and talk at the enemy.  Minmorc is truely terrifying, but the knight seems to be holding up pretty well.  Bulldust feels he should say something too.  If he had a visor he would lift it, but he doesn't even have a helmet, which is just as well cos he'd hate to imagine how bad 'helmet hair' would be.  He runs a hand through his red gel-spiked hair then waves to the horsemen "Hi."
Moffdust
player, 271 posts
Female Goblin Sorcerer
Bully's big sister
Thu 6 Apr 2017
at 14:37
  • msg #210

End of Night 12: Into the fort

While the orcs are distracted by shooting at the riders, Moffdust slips down the ladder behind them into the tower...
Dregz
player, 432 posts
Goblin Priest /Bargrivyek
As it is written !
Fri 7 Apr 2017
at 07:05
  • msg #211

End of Night 12: Into the fort

Dregz follows Moffa.  It's the right thing to do.  Bully will kill everyone if anything happens to his little sister ...
Riza
player, 191 posts
Poison dusk lizardfolk
Sun 9 Apr 2017
at 11:14
  • msg #212

End of Night 12: Into the fort

Riza zips forward at a full run covering 160 ft with surprising ease, kicking up dust in her wake. As she comes to a stop she catches the ends of the conversations between Minmorc, bully and the very cocky human. She pipes up OI! Human you better hope Minmorc kills you off before the rest of us get to yous. We haven't had a chance to practice our fun with humans for some time Cackling loudly she adds Silly human you are so weak you wouldn't be able to handle a cup of tea if I made it for you

Time to get messy again
Moffdust
player, 272 posts
Female Goblin Sorcerer
Bully's big sister
Sun 9 Apr 2017
at 23:23
  • msg #213

End of Night 12: Into the fort

"Hi Dregzie." Moffdust grins at Dregz as he comes down the ladder...
Dregz
player, 433 posts
Goblin Priest /Bargrivyek
As it is written !
Mon 10 Apr 2017
at 13:55
  • msg #214

End of Night 12: Into the fort

"Dat was fun !" the hairy little goblin priest replies.  Probably the shortest and most accurate1 report of battle in recorded history. 

1 dependin' on which side of der confict youse were on, of course. Der humies probably wouldn't agree with Dregz's assessment
Wyrm of Wyrd
GM, 583 posts
Wed 12 Apr 2017
at 14:16
  • msg #215

End of Night 12: Into the fort

Minmorc and Bulldust slow to a walk as they approach the short wall of dismounted horsemen at the eastern end of the plateau. Minmorc's prayers are answered by even bigger muscles and he revels in the chance to taunt the five humans lined up against him. The slower approach gives Jurz and Riza time to run closer in hopes of joining in this fight as well.

Raven leaps from the eastern wall and glides down to where the blinded human foot soldiers finally fell and she starts looting their bodies.

Moffa and Dregz quietly disappear down through the hatch into the southeast tower. 

The orcish archers and crossbowmen on the east and south walls and towers entertain themselves shooting at whichever of the humans they can currently see. One of the orcs (o9) on the eastern wall manages an incredibly lucky shot that hits the southernmost dismounted horseman (m5) who was already wounded and is now so grievously injured that he can barely hold his shield and maintain his place in the shield wall! Another orc (o24) on the south wall manages to wound the entangled horseman (m13) stuck in the pass on the trail south of the fort. The orcs outside the barricade stay where they are for the moment as they are a bit wary of the hell hound.

OOC: Main game map updated. All of the foot soldiers are down. Only five of the horsemen are free of the entanglement including their plate-armoured leader (m2) who is moderately wounded. One of the horsemen (m5) is grievously wounded and barely able to stay standing. At least one horseman (m13) is still entangled. Two orcs are down and six orcs are wounded (o10, o15, o16, o18, o19 and o24) to varying degrees.
Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 23 more rounds.

Minmorc
player, 473 posts
I am fastest
I am strongest
Wed 12 Apr 2017
at 18:31
  • msg #216

End of Night 12: Into the fort

Minmorc continues his steady pace but his posture has changed again. He is almost crouched as he stalks forward and his greatspear now drags digging a deep furrow in the ground, his gaze locked on the leader in the middle. Whispering non stop under his breath a barely perceptible hum starts to build from deep within him.
Jurz
player, 504 posts
Goblin Druid
Wed 12 Apr 2017
at 18:57
  • msg #217

End of Night 12: Into the fort

Jurz lets Rog continue forwards, and slashes his hand down  "Crack."
Bulldust
player, 355 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 13 Apr 2017
at 00:48
  • msg #218

End of Night 12: Into the fort

Bulldust trails along behind Minmorc still trying to guess what their tactics will be.  Minmorc has stopped talking to the humies and is starting to hum... Unsure how this works, but not wanting to let the side down, Bulldust starts humming too, a little louder so Min will know he's helping.  He also takes out a javelin as he walks and hums, hoping to match the astonishing feat of that Orc archer, but his throw is unlikely to trouble the shield wall, in fact he loses sight of the javelin in the rising sun and wonders where it went.  He hums louder to cover his embarrassment.
This message was last edited by the player at 00:52, Thu 13 Apr 2017.
Raven
player, 277 posts
Kenku
Thu 13 Apr 2017
at 06:07
  • msg #219

End of Night 12: Into the fort

 She stacked up the Masterworks swords and anything big that may be worth anything they could split and sell. She searched everyone she could reach, giving anyone the coup de grace who couldn't be saved, who hadn't already died. She slipped her hand into her cloak then grabbed up as many masterwork swords as she could carry and dragged them over toward the wall and placed them aside for her companions. She tried a few out to see if any would work for her but most were a bit big for her.

 She looked around for her friends to see where they were at. She hoped they were all ok.
Moffdust
player, 273 posts
Female Goblin Sorcerer
Bully's big sister
Thu 13 Apr 2017
at 15:39
  • msg #220

End of Night 12: Into the fort

Moffdust sends Cat fluttering off downstairs to the lower level of the tower...
Riza
player, 192 posts
Poison dusk lizardfolk
Thu 13 Apr 2017
at 22:48
  • msg #221

End of Night 12: Into the fort

Riza moves forward to keep pace next to minmorc. Her spear ready to charge in the koment minmorc or any of the humans make a forward move
Dregz
player, 434 posts
Goblin Priest /Bargrivyek
As it is written !
Fri 14 Apr 2017
at 05:02
  • msg #222

End of Night 12: Into the fort

Dregz keeps quiet.
Wyrm of Wyrd
GM, 585 posts
Mon 24 Apr 2017
at 15:41
  • msg #223

End of Night 12: Into the fort

Giant Minmorc and giant Bully saunter menacingly forward another 40 feet closer to the humans' shield wall and Riza scampers forward to join her giant friends. Minmorc literally hums with unholy power and Bully hums alongside him and hurls a javelin that never looks like hitting the shield wall. Jurz follows along on Rog at a steady pace that allows him to concentrate on pointing at one of the dismounted soldiers (m7). His sudden exclamation of "Crack" coincides with Bully's javelin cast and the javelin is engulfed in the lightning strike that slashes down at that unfortunate soldier (m7). The other dismounted horsemen step forward a pace or two and reform the shield wall in front of their fallen comrade.

Back outside the fort Raven slits the throat of a wounded human soldier and starts a decent collection of masterwork longswords, the hell hound finally vanishes back to whatever hell it was summoned from and the orcs who were manning the barricade spread out to join in the looting. Moffa and Dregz are out of sight inside the southeast tower.

The orcish archers on the eastern wall laugh and joke among themselves as they continue taking pot shots at the distant shield wall – without any further success. Those on the southern towers and wall continue shooting at the entangled horseman on the trail in the pass down from the cliff and there is a great cheer as one of them (o24) hits the horseman (m13) and topples him off his horse.

OOC: Main game map updated. Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 22 more rounds.
This message was last edited by the GM at 09:41, Tue 25 Apr 2017.
Bulldust
player, 356 posts
Full grown Bugbear
Moffdust's little bruvver
Tue 25 Apr 2017
at 01:30
  • msg #224

End of Night 12: Into the fort

"I did dat." giant Bulldust said proudly after his javelin turned into lighting and struck down a horseman.

He tries again to understand the walking and humming tactics, but still doesn't get it.  He gives up, shrugs, lowers his longspear and charges forward 50' to skewer horseman m6.  He pulls the spear out and menaces the other men with it, ready to strike them with lightning if they move.
Moffdust
player, 274 posts
Female Goblin Sorcerer
Bully's big sister
Tue 25 Apr 2017
at 02:25
  • msg #225

End of Night 12: Into the fort

Moffdust grins at Dregz...
Minmorc
player, 474 posts
I am fastest
I am strongest
Tue 25 Apr 2017
at 03:00
  • msg #226

End of Night 12: Into the fort

Minmorc will roar as Bully takes the lead and will surge after him, Vera instead angling for the leader (m2). He will make sure to lunge from maximum reach and form up next to Bully.
Jurz
player, 505 posts
Goblin Druid
Tue 25 Apr 2017
at 05:27
  • msg #227

End of Night 12: Into the fort

Jurz  allows Rog to trot along behind covering about half the distance to the enemy, letting the big guys have their fun, but ready to help if it is needed.
Dregz
player, 435 posts
Goblin Priest /Bargrivyek
As it is written !
Tue 25 Apr 2017
at 12:15
  • msg #228

End of Night 12: Into the fort

Dregz grins at Moffa.
Raven
player, 278 posts
Kenku
Fri 28 Apr 2017
at 02:14
  • msg #229

End of Night 12: Into the fort

 She hopes they all came back soon. She couldn't carry all the loot alone. Awk!
Wyrm of Wyrd
GM, 586 posts
Sat 29 Apr 2017
at 14:35
  • msg #230

End of Night 12: Into the fort

Giant Bully suddenly charges forward and skewers one of the dismounted horsemen (m6) with his spear, killing the man instantly. Giant Minmorc roars and charges forward too, finally passing Bully before skewering the leader of the horsemen (m2) with his greatspear Vera. The heavily armoured horseman grunts in pain then collapses on the ground, bleeding heavily. Jurz trots up behind Bully on Rog but leaves this fight to the bigguns. Riza is much more eager to get to grips with the enemy and charges past Minmorc to attack another dismounted horseman (m11) with her spear. However this man is luckier against the smaller lizardgirl and manages to deflect her spear with his shield. He counterattacks immediately and hits Riza with his longsword but fortunately the wound is not deep.  The only other surviving dismounted horseman (m5) is already grievously wounded and the loss of his leader is too much for him. He stumbles backward until he reaches the horses and is not able to retreat any further.

Raven and the orcs continue looting bodies outside the wall of the fort.

Moffa and Dregz are out of sight inside the southeast tower. 

Arlein the cat suddenly dashes across the courtyard of the castle and disappears through the doorway into the northeast building.

OOC: Main game map updated. Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 21 more rounds.
Moffdust
player, 275 posts
Female Goblin Sorcerer
Bully's big sister
Sat 29 Apr 2017
at 15:20
  • msg #231

End of Night 12: Into the fort

Up up up de stairs we goes...
Minmorc
player, 475 posts
I am fastest
I am strongest
Sat 29 Apr 2017
at 23:07
  • msg #232

End of Night 12: Into the fort

Minmorc will step forward to back up Riza and tower over the puny human. "You dare ter hurt Cleva Riza?! DIE!" and will bring Vera straight down on top of the man. Very concerned for his friend Minmorc will ignore everything else and ask "are you o.k. Cleva Riza?"
Bulldust
player, 357 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 30 Apr 2017
at 01:16
  • msg #233

End of Night 12: Into the fort

Bulldust steps forward and finishes off m5.  He does not know much about horses but assumes they're valuable and tries not to go too close or upset them.  He uses his longspear to drag m5's corpse back into the line with the others then Moffa's spell wears off and he shrinks back to normal size.

He looks over to Minmorc and Riza and grins.  "Dat was a good charge.  I didn't fink he'd see ya comin Riza, fought he'd be too busy lookin up!"  He starts looting the bodies at his end of the line.

When Jurz and Rog catch up he asks them "Do youse know about horses?  Can we put da dead guys back on em, or do we have ta drag em back ourselfs?"
Dregz
player, 436 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 30 Apr 2017
at 04:41
  • msg #234

End of Night 12: Into the fort

An' up, up, up der ladder again !
Raven
player, 279 posts
Kenku
Sun 30 Apr 2017
at 05:20
  • msg #235

End of Night 12: Into the fort

 She climbed on top of a big mound of bodies and looked toward the giant versions of her friends, then hopped off and headed toward them with a few items, but most were stacked up waiting for the others to help go through them. She hopped and skipped and semi-glided toward her fellow misfits to tell them she had some shinies for them.

 "Hey guyz, I gotz some shiniez for youz."
Minmorc
player, 476 posts
I am fastest
I am strongest
Sun 30 Apr 2017
at 05:47
  • msg #236

End of Night 12: Into the fort

Minmorc will think about this for a second or three. "I reckon der horses knows deys humies so if we picks up der humies so dey can see dem dey'll let us put der humies on dem and den dey'll carry der humies coz dats wot dey do."
Bulldust
player, 358 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 30 Apr 2017
at 06:16
  • msg #237

End of Night 12: Into the fort

Bulldust waves as Raven approaches and he notices the mound behind her "Hey Birdie-Girl, nice corpse stack.  Can we put dese guys on too?  I left my flail and goose hook over dere, so I hope no fiefin orc stole em."

He tries putting dead men back on horses.  If they fall off he'll try lying them across the saddles.
This message was last edited by the player at 06:16, Sun 30 Apr 2017.
Jurz
player, 506 posts
Goblin Druid
Sun 30 Apr 2017
at 08:42
  • msg #238

End of Night 12: Into the fort

Jurz was about to climb down from Rog, but sits back in the saddle now that Min and Bully have chosen to deal with the horses and corpses themselves.  However, he does wonder quite how the smell of the blood that is leaking from the dead men will affect the horses.
Raven
player, 280 posts
Kenku
Sun 30 Apr 2017
at 13:08
  • msg #239

End of Night 12: Into the fort

 "Stackem high as youz wantz! Make burnin dem eazier fer de castle peeplez. Dem horzez might carry dem less dey iz really bloody. Horzez doesn't like bloody ded peeples. You dun good!"

 She grinned at Bully and Minmorc, Jerz and Dregz, and their bloody stacks of corpses.
Minmorc
player, 477 posts
I am fastest
I am strongest
Sun 30 Apr 2017
at 14:14
  • msg #240

End of Night 12: Into the fort

Minmorc will carefully at Look at Jurz and Rog. "Yer good wid beasties, you good wid humie beasties? Wot if I wash der blood away, will dat help?"
Jurz
player, 507 posts
Goblin Druid
Sun 30 Apr 2017
at 14:47
  • msg #241

End of Night 12: Into the fort

Nodding, Jurz dismounts and walks across to the horses calming them as best he can.  Then he  instructs Bully to drag the bodies about a bit, so that the worst of the blood is scraped off  and cover some of the wounds are covered up with dust and earth.  Then he'll hold the horses, while Bully lays the bodies across the saddles.

Once they are all loaded, he will mount Rog and lead his new pack train back to the others.
Bulldust
player, 359 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 1 May 2017
at 01:47
  • msg #242

End of Night 12: Into the fort

The young bugbear is eager to help and learn a little about horses.  The dead people certainly do stay on better lying down.
Wyrm of Wyrd
GM, 587 posts
Mon 1 May 2017
at 15:19
  • msg #243

End of Night 12: Into the fort

Bully, Minmorc and Riza finish off the last two dismounted horsemen quickly and efficiently. Minmorc summons a deluge of water to wash the worst of the blood off the corpses and Jurz manages to calm the frightened horses enough for Minmorc and Bully to load the five dead horsemen back on their mounts. Then they finally all walk back to the fort leading a string of 10 horses with half of them loaded with the five corpses.

Back at the fort the orcs have been busy looting all the corpses they can get at. Raven has managed to hoard 6 masterwork longswords, belts, scabbards, belt-pouches, shields and helmets but now has to stay close to guard them from the thieving orcs.

Moffa and Dregz have climbed back up out of the southeast tower and can now be wherever they want to be in or outside the fort. However, there is no sign of Oopses and Arlein.

OOC: Main game map updated. (Fast forwarded 8 rounds.)

Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 13 more rounds.

Raven
player, 281 posts
Kenku
Tue 2 May 2017
at 01:21
  • msg #244

End of Night 12: Into the fort

 "Wez should keepz some of da horzez to help haulin some of da loot. Bully can't keeps haulin all da stuffz."

 She waits by the loot until they come back with some of the horses.
Minmorc
player, 478 posts
I am fastest
I am strongest
Tue 2 May 2017
at 05:00
  • msg #245

End of Night 12: Into the fort

When the group heads back to the castle Minmorc will head straight into the breach and will negotiate with the looters in the politically correct Orcish tradition. Pushing, shoving, occasionally knocking heads together he will wade through the crowd. Whenever he finds a corpse with a big spear hole or crushed and mangled by Bullies flail he'll grab the body and hurl it out towards the party, yelling "we keep wot we kills, we keep WOT WE KILLS!" He looks like he's enjoying himself just as much as he was when he was fighting, maybe more so.
Jurz
player, 508 posts
Goblin Druid
Tue 2 May 2017
at 07:30
  • msg #246

End of Night 12: Into the fort

Taking a leaf out of Minmorc's book, Jurz points at any body that has electrical scorching, points to it and shouts, "Dat one's our too,"  hoping that Bully or Min will throw that body onto the pile too.
Bulldust
player, 360 posts
Full grown Bugbear
Moffdust's little bruvver
Tue 2 May 2017
at 11:40
  • msg #247

End of Night 12: Into the fort

Bulldust whistles when he sees Raven's weapon stack "Dats even better dan yer dead people stack!"  He makes sure his flail and goose hook are safe.  When Jurz points out the scorched bodies he picks them up. "Yep, dat was one of mine.  I fink I'm magic Jurzie."
This message was last edited by the player at 11:40, Tue 02 May 2017.
Jurz
player, 509 posts
Goblin Druid
Tue 2 May 2017
at 11:48
  • msg #248

End of Night 12: Into the fort

"I fink youse is quite good, too ..."
This message was lightly edited by the GM at 12:43, Tue 02 May 2017.
Moffdust
player, 276 posts
Female Goblin Sorcerer
Bully's big sister
Fri 5 May 2017
at 14:11
  • msg #249

End of Night 12: Into the fort

Moffdust grins at Dregz.  She looks down from the tower top and asks, "Where's Oopses and his cat?"
Dregz
player, 437 posts
Goblin Priest /Bargrivyek
As it is written !
Sat 6 May 2017
at 04:24
  • msg #250

End of Night 12: Into the fort

Dregz settles his large pack on his small shoulders and grins back at Moffa, peering over the edge to see if he can spot Oopses or Arlein.
Wyrm of Wyrd
GM, 588 posts
Sat 6 May 2017
at 14:34
  • msg #251

End of Night 12: Into the fort

Minmorc, Bulldust, Raven, Riza and Jurz focus on claiming all the kills that are rightly attributed to Team Arda-Nuff. In the end it is acknowledged that the orcs only killed three of the foot soldiers and the hellhound killed two, so 15 can be claimed by Team Arda-Nuff including their plate-armoured leader (f1). Twelve horsemen were killed, five by the orcs and the other seven by Team Arda-Nuff including their plate-armoured leader (m2). The mounted soldiers' equipment is all still intact but strangely all of the swords of the foot soldiers have disappeared except the six masterwork longswords that Raven managed to hoard. Never before have you seen so many innocent-looking orcs!

Moffdust and Dregz are still up on the southeast tower and finally think to start looking for Oopses and Arlein but neither can be seen.

While all the looting is going on, the dwarf Makkal climbs over the barricade to look at the battlefield. After a while he grumbles something unintelligible and walks down south to the edge of the cliff. A short time later he hurries back with some news.

"The human knight, Sir Jolimont, is still alive. Him and eight of his horsemen were blocked by that tangle-weed spell and couldn't get up through the pass, so they are still down on the plain below the cliff waiting for the spell to wear off so they can come charging up to join the fight," he reports. "It looks like they don't know it's all over up here!"
Jurz
player, 510 posts
Goblin Druid
Sat 6 May 2017
at 15:14
  • msg #252

End of Night 12: Into the fort

"Maybes youse should goes down and tells him?" Jurz suggests to the dwarf.
Makkal the dwarf
Sat 6 May 2017
at 16:21
  • msg #253

End of Night 12: Into the fort

Makkal looks at Jurz with disdain.

"I can't pass through that tangle-weed spell any more easily than he can," he snaps back at Jurz. "If I stand at the edge and shout down at him it will look too suspicious. He mustn't know I am up here at the fort."
Jurz
player, 511 posts
Goblin Druid
Sat 6 May 2017
at 16:57
  • msg #254

End of Night 12: Into the fort

Jurz just shrugs and grins broadly at the dwarf,  "Dat's not my problem, Stompy.  An we's got wot we came here for."
This message was last edited by the player at 16:57, Sat 06 May 2017.
Bulldust
player, 361 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 7 May 2017
at 00:56
  • msg #255

End of Night 12: Into the fort

Bulldust grins at Jurz taunting the dwarf (its a spectator sport!).  He does his best to hide his surprise that Jolimont is alive and he gawks at Minmorc watching to see the big orc's reaction to the news.  He retrieves his flail and goose hook, and drinks another curing potion so that he's ready for any outcome.  "How long has Stompy got before da grass calms down Jurzie?"
08:28, Today: Bulldust rolled 2 using 1d8+1.  potion of CLW   :-|
Arlein
player, 107 posts
Sun 7 May 2017
at 02:16
  • msg #256

End of Night 12: Into the fort

Arlein is no where to be found on the grounds, on the walls, in the windows. As far as goblin eyes can see.
This message was last edited by the player at 02:24, Sun 07 May 2017.
Minmorc
player, 479 posts
I am fastest
I am strongest
Sun 7 May 2017
at 03:58
  • msg #257

End of Night 12: Into the fort

"MORE LOOT!" Minmorc will have a look at the terrain and the look of greed will be briefly replaced by one of cunning. "Guys, I reckon we should finish off dese humies too, nice and quick like, den dis place will be safe ter rest up. And der humie boss will has der best stuff. If I jog round ter der west side o der cliffs and der weed choked pass an Bully goes ter der east side we can let der horsies in an AMBUSH dem! Ambushen stuff is great! Jurzie, Bully, waddya think!?"
Dregz
player, 438 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 7 May 2017
at 04:31
  • msg #258

End of Night 12: Into the fort

Looking over the other side of the wall, Dregz grins smugly at Makkal's lament to Jurz.  "I can !" he gloats to Moffa.  "For a short time, anyways."  His honesty is, of course, driven by the need not to find himself stuck if he lingers too long!

"You reckon we should join dem ?"  Being near the bigguns sounds like a very good idea if the orcs get any funny ideas.  Dregz pats the Blessed Magic Stick fondly.
Jurz
player, 512 posts
Goblin Druid
Sun 7 May 2017
at 06:33
  • msg #259

End of Night 12: Into the fort

"Ohs, der grasses'll goes back to being der normal grasses in a minute or so." Jurz assures Bully, with a grin towards  Stompy.  "So's der aint der time to be the ham bush!" he tells Min sadly.

He pauses for a moment looking at the Dwarf, then the Cleric, then the tower that has the Trolls in and then back to the cave where the necromancer keeps his undead army and that Moffa and Dregz already been in, and probably already looted..  "You'se wants to stay here ?" Jurz asks incredulously.

Then another thought strikes him, and he wonders what they have been up to during the heat of the battle.
Dregz
player, 439 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 7 May 2017
at 13:01
  • msg #260

End of Night 12: Into the fort

"Duz Jurzie look worried tah you ?" Dregz frowns in turn as he sees the druid looking around.  "We's better get down der," he says, this time more decisively, putting action to words and gesturing for Moffa to hurry.
Minmorc
player, 480 posts
I am fastest
I am strongest
Sun 7 May 2017
at 13:32
  • msg #261

End of Night 12: Into the fort

Minmorc is a little deflated by Jurz's lack of enthusiasm. "But a minute is heapsa time, I can get round der fort in a bit of dat. An yeh, if we stays here we can sleeps through der day an der Orks has seen wot we can do, dey knows not ter mess wid us, dey seen we proper ard. Plus, sounds like ders a town near ere were we can trades der loot, or at least pays der Dwarf ter trades stuff. Den we can go whereva der stick goes next. I'm gonna go be alf an ambush, youse can be der ovva half if yer wants."  Minmorc will take off at a sprint North to circle around the fort.
Moffdust
player, 277 posts
Female Goblin Sorcerer
Bully's big sister
Tue 9 May 2017
at 15:13
  • msg #262

End of Night 12: Into the fort

Moffdust scampers quickly down from the wall after Dregz. "Wes can't jus leaves witdout Oopses and his catses. So we has to do dis ambushes. Den wese shoulds go wid Dregzie straight aways cos I doesn't wants ter sleeps near no smelly orcses... cept our own smelly Minmorcs." She goes to explain to Bully what an ambush is and why bugbears are racially proficient at them.
This message was last edited by the player at 15:18, Tue 09 May 2017.
Bulldust
player, 362 posts
Full grown Bugbear
Moffdust's little bruvver
Wed 10 May 2017
at 01:33
  • msg #263

End of Night 12: Into the fort

Bulldust listens wide eyed as Moffa explains ambushes.  "I'm actually allowed ta do dat?!!  Its good ta be a bugbear!  He swallows another curing potion and seems much refreshed this time.  He takes his weapons and goes the short way to the east side of the angry grass and waits for Min to arrive on the other side.
Raven
player, 282 posts
Kenku
Wed 10 May 2017
at 01:34
  • msg #264

End of Night 12: Into the fort

 "Maybe Jurz can watch de lootz whilez we all goez to kill da horzemenz."

 She headed down after Moffdust to help them take out the last humanz. She readied her bow so she can shoot them fast fast.
Oopses
player, 227 posts
Goblin
Wed 10 May 2017
at 05:43
  • msg #265

End of Night 12: Into the fort

Oopses starts passing and muttering to himself about how troll cooking being atrocious. Trying to calm his nerves listing all the ways goblin cooking is superior.
This message was last edited by the player at 05:44, Wed 10 May 2017.
Arlein
player, 108 posts
Wed 10 May 2017
at 05:46
  • msg #266

End of Night 12: Into the fort



Hehhe, Troll dry ashes stew, Stew of troll drool, Metal soup. Trolls cooking is simply ineffective.
Wyrm of Wyrd
GM, 589 posts
Wed 10 May 2017
at 14:14
  • msg #267

End of Night 12: Into the fort

Raven has a good point. Is anyone staying near the pile of Team Arda-Nuff's kills to guard the loot?

Minmorc is running around to the west side of the fort. Several of the orcs look like they wanted to go with him but he runs too fast and quickly leaves them behind so five orcs and one orc sergeant walk down to the eastern side of the tangle-weeds instead with Bully and Raven.

Two of the orc archers from the east wall clamber up to the southeast tower to join in the fun when the rest of the horsemen return. Kurjan Sawtooth orders the other two orcish archers to stay on the east wall to guard the breach then he and Makkal make their way up to the southeast tower as well, so there are actually not any orcs left out among the dead men to plunder the loot anyway.
Arlein
player, 109 posts
Wed 10 May 2017
at 14:31
  • msg #268

End of Night 12: Into the fort


Arlein wrinkles her nose.
Raven
player, 283 posts
Kenku
Thu 11 May 2017
at 06:27
  • msg #269

End of Night 12: Into the fort

 She runs, skips and hops toward the horsemen tangles up in the weed still, waiting for the spell to release them, She pulls her crossbow and loads a bolt aims and shoots (H10)...
Jurz
player, 513 posts
Goblin Druid
Thu 11 May 2017
at 06:34
  • msg #270

End of Night 12: Into the fort

Jurz, for a change, is happy to stay by the loot pile and glare at the orcs.
Moffdust
player, 278 posts
Female Goblin Sorcerer
Bully's big sister
Thu 11 May 2017
at 11:47
  • msg #271

End of Night 12: Into the fort

"Not de horses!" Moffdust runs after Raven waving her arms. Then she stops and licks her lips. "Does dey tastes good?" She takes out her knife ready to collect some ears to find out.  :)
Bulldust
player, 363 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 11 May 2017
at 12:02
  • msg #272

End of Night 12: Into the fort

Bulldust stands at the edge of Jurzie's angry grass and wonders what it feels like to be attacked by weeds.  He puts his toe in, then backs up a few steps and takes a run at it.  "Ooo, it tickles!" He plugs on towards the deaduns in the middle.

19:58, Today: Bulldust rolled 20 using 1d20+6.  reflex save vs entangle.
Dregz
player, 440 posts
Goblin Priest /Bargrivyek
As it is written !
Thu 11 May 2017
at 13:52
  • msg #273

End of Night 12: Into the fort

The hairy priest feels honour bound to stand by his kinsman, so waves Moffa off after Bully as he reaches Jurz and Rog.
Jurz
player, 514 posts
Goblin Druid
Thu 11 May 2017
at 15:32
  • msg #274

End of Night 12: Into the fort

"I's don't trust deses Orcseys." Jurz says quietly to his hairy cousin.  Then with a flick of his hand his dismisses the Entangle spell that is making it so difficult for Bully to get through.
Bulldust
player, 364 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 12 May 2017
at 02:51
  • msg #275

End of Night 12: Into the fort

Well that does make it easier.  Bulldust decides to play a little trick on the horsemen below the cliff.  He takes a sword from a fallen horseman and pokes it under his arm where he's bloody from an earlier cut.  Then he staggers about close to the cliff edge before moving back away from the edge and crouching down.  There he readies his longspear in case they charge.
Dregz
player, 441 posts
Goblin Priest /Bargrivyek
As it is written !
Fri 12 May 2017
at 05:21
  • msg #276

End of Night 12: Into the fort

Dregz nods his agreement with the Druid's words.  [Language unknown: "Es consonave n il pe dinnt nc ncsstr fi he oureraiou !"] he mutters in their native tongue.
Jurz
player, 515 posts
Goblin Druid
Fri 12 May 2017
at 06:46
  • msg #277

End of Night 12: Into the fort

Jurz climbs down from Rog and starts picking over the loot looking for the good stuff.
Moffdust
player, 279 posts
Female Goblin Sorcerer
Bully's big sister
Fri 12 May 2017
at 23:59
  • msg #278

End of Night 12: Into the fort

When Jurz ends the entangle spell early, signalling the beginning of the ambush, Moffdust forgets about horse ears and glances about to take stock. The riders are still below the cliff but could come galloping up at any moment. Bully is frolicking in the grass and putting on a pantomime but at least he seems to know that the riders are coming. Jurz and Dregz are guarding the treasure. Raven is armed and skipping towards the ambush site, and there are plenty of orcs crowding onto the battlements with bows. This does look something like the ambush she tried to explain to Bully. But Minmorc is still running around the far side of the castle and Oopses and his cat are nowhere to be seen. Suddenly it all seems perfectly clear. "Chaos!" she breathes contentedly.

She steps onto the gnarled ground of the entangle spell and begins to cast a spell of her own "Ya uln..."
Minmorc
player, 481 posts
I am fastest
I am strongest
Sat 13 May 2017
at 04:53
  • msg #279

End of Night 12: Into the fort

Minmorcs huge legs pound the ground and he puts careful thought into the up coming ambush. He envisions the knights arrogantly charging through the pass, war cries dying on their lips as Bully and mighty Orcs leap from hiding to encircle them and arrows and lightning fall upon them. With all the pieces in place for a co-ordinated devastating ambush what could possibly go wrong?
Bulldust
player, 365 posts
Full grown Bugbear
Moffdust's little bruvver
Sat 13 May 2017
at 06:17
  • msg #280

End of Night 12: Into the fort

From hiding ...?!!!
Dregz
player, 442 posts
Goblin Priest /Bargrivyek
As it is written !
Sat 13 May 2017
at 13:10
  • msg #281

End of Night 12: Into the fort

Dregz glares at the offensive Dwarf.  Though to be fair, the little goblin priest is sporting rather a lot of hair at the moment, so Makkal might not see the beady gaze directed his way though the tangles.  Nor are Dwarves probably used to looking down at other creatures, except in that general "Dwarves are better than everyone"1 delusion that they suffer from ...

1 obviously it's goblins that are better than everyone - we could take a vote and prove it, but what's the point ?!  ;>
Wyrm of Wyrd
GM, 590 posts
Tue 16 May 2017
at 14:41
  • msg #282

End of Night 12: Into the fort

The ambushers form up either side of the pass up from the plain below. Minmorc and Riza on the west side and Bully, Raven, Moffa and 6 orcs on the east side. Eight orcish archers are up on the southern wall and towers with Kurjan Sawtooth and Makkal the dwarf. Jurz finally terminates the entanglement spell and Bully gives a balletic performance of sword-under-armpit-with-bloodstains on the cliff edge to encourage the mounted human troops below to charge up to join the battle.

Naturally, the humans are eager to play their part, too. Their charge up the trail through the pass is led by the proverbial knight in shining armour. His full plate armour is so highly polished that it shines like silver in the sunlight. He charges up the trail until he suddenly comes in sight of giant Minmorc and the ten other evil humanoids waiting either side of the pass.

... your turn!

OOC: Main game map updated. (Fast forwarded 4 rounds.) Some players had posted their intended actions but other haven't, so let's start afresh from here.

Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 7 more rounds.

Minmorc
player, 482 posts
I am fastest
I am strongest
Tue 16 May 2017
at 16:45
  • msg #283

End of Night 12: Into the fort

Minmorc sees that the human sees him and waves at him. "Allo Jolly Man, dis is an ambush. If yous would step dis way yer only chance is ter kill us all." Minmorc will then usher the humans towards Bully and the Orcs, all the while muttering "duck, duck, duck, duck... goose."
Jurz
player, 516 posts
Goblin Druid
Tue 16 May 2017
at 17:16
  • msg #284

End of Night 12: Into the fort

When Min encourages the man in, Jurz can't help himself.  "Crack" he calls as his hand comes down again.
This message was last edited by the player at 12:16, Wed 17 May 2017.
Bulldust
player, 366 posts
Full grown Bugbear
Moffdust's little bruvver
Wed 17 May 2017
at 12:14
  • msg #285

End of Night 12: Into the fort

Bulldust was 5' further west to be within striking distance with longspear.  The spear was set to receive charge from first rider, then AoO against other riders as they come through.

"Dis Sir Jolly is even shinier dan da last one you killed Min." He does not understand orcish counting, most of the numbers sound the same when Minmorc counts the riders going past.  Bulldust does not count, he just pokes at them with his spear and hopes not to get poked in return.  He is not surprised when the first one is struck by lightning when he points the spear at him.  "I did dat."
Moffdust
player, 280 posts
Female Goblin Sorcerer
Bully's big sister
Thu 18 May 2017
at 11:10
  • msg #286

End of Night 12: Into the fort

"Ya uln..." Moffdust incants, finishing off a spell casting from last round "Batses!". She points at Sir Jolimont a moment after Jurz lightnings him.

Not one to stand still for long, especially with a bat-infested horse on the loose, she jostles her way through the gawking orcs and stands behind Raven. She grins "Sticks dem wid de pointy ends Birdie Girls." She points a wand at Bully and says "Bullzilla!"
Raven
player, 284 posts
Kenku
Thu 18 May 2017
at 11:12
  • msg #287

End of Night 12: Into the fort

 She loaded her bow with a bolt and knelt to steady it as she aimed then shot at M1. She held her breath as she squeezed the trigger on her bow.
Wyrm of Wyrd
GM, 591 posts
Tue 23 May 2017
at 15:03
  • msg #288

End of Night 12: Into the fort

Minmorc just taunts the humans as they ride past but Bulldust aims his longspear to hit the shiny knight (m1) at the front of the line, Jurz calls down a lightning bolt on the shiny knight and Raven shoots him with her crossbow. All three attacks hit and injure the knight but he rides on past the ambush site just as Moffa finishes her spell to summon a swarm of bats to surround him. The bats swoop and cling to him and his horse, drawing blood from dozens of tiny bites.  The shiny knight halts below the walls of the fort slashing his longsword furiously at the swarm of bats around him, thinning their numbers slightly.

The rest of the horsemen follow him up through the pass and Bully pokes at the first three through the pass with his longspear. He misses the first one (m15) but knocks the next two off their horses (m14, m16). The riderless horses gallop through the ambush site and around to the west but the one horseman who got through dismounts and turns to face the ambushers on foot.

At the base of the pass four more mounted troops (m18, m19, m20, m21) dismount and start up through the pass on foot. It turns out that their horses were encumbered by a pair of 20-foot long siege ladders that obviously are not needed now. One wounded horseman (m17) stays behind to hold those horses.

The eight orcish archers and crossbowmen on the southern wall and towers find great sport in shooting at the shiny knight in the bat swarm. Most of the arrows and bolts bounce off his armour but three hit and wound his heavy warhorse.

Four of the orcish troops rush to engage the isolated dismounted soldier (m15).

OOC: Main game map updated. Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 6 more rounds.
Minmorc
player, 483 posts
I am fastest
I am strongest
Tue 23 May 2017
at 21:42
  • msg #289

End of Night 12: Into the fort

Minmorc waves a few more times, bemused the humans listened before pointing at their leader and laughing "hur, hur, hur, dat guy havin a real bad day." Still chuckling he will take a jab at the closest human soldier and will miss completely. Throwing His great down in disgust he will draw his great axe. "I fink Vera's gone all passive aggressive, gonna go back ter der axe wife fer a bit."
This message was last edited by the player at 21:42, Tue 23 May 2017.
Bulldust
player, 367 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 25 May 2017
at 00:34
  • msg #290

End of Night 12: Into the fort

Bulldust drops the spear and takes his flail to m20.  His swing is wild and may miss unless high ground gives him an advantage.  "Dis guy is hard ta hit Min.  " he muses seeing the big orc miss the same man.  He stands his ground and waits for other fighters to struggle up the hill so he can AoO them.
Dregz
player, 443 posts
Goblin Priest /Bargrivyek
As it is written !
Thu 25 May 2017
at 04:33
  • msg #291

End of Night 12: Into the fort

The appearance of the bats makes Dregz despondent.  "Poor Robber," the priest laments, pulling out the grey sack that was the little creature's home and patting it fondly before opening it up.  A frown appears on his brow, though his long hair conceals it.  Sniffing in puzzlement, Dregz reaches into the sack, producing a small fuzzy ball.

An unholy grin of pleasure lights the little goblin's face as he casts the ball away, watching it eagerly ...
Moffdust
player, 281 posts
Female Goblin Sorcerer
Bully's big sister
Thu 25 May 2017
at 14:19
  • msg #292

End of Night 12: Into the fort

Moffdust points and laughs at the knight in the swarm. "De crusaders is caped wid batses."

She watches intently as Dregz tosses a fuzzy ball from his sack, this kind of magic feeling irresistible to her. But hearing Bully and Min struggle with the unkillable soldier, she tears her gaze away to test him with a spell of her own.

22:15, Today: Moffdust rolled 9 using 3d4+3.  magic missile soldier m20.
Arlein
player, 110 posts
Thu 25 May 2017
at 23:33
  • msg #293

End of Night 12: Into the fort



Arlein slinks up to the wall.
Minmorc
player, 484 posts
I am fastest
I am strongest
Fri 26 May 2017
at 07:44
  • msg #294

End of Night 12: Into the fort

"Hur, hur, hur, nice one Moffa. Unless... Bully, was dat you too?"
Bulldust
player, 368 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 26 May 2017
at 14:48
  • msg #295

End of Night 12: Into the fort

"I fink dat woz Moffa.  She's into bats.  I do lightning bolts, an a ball ov flames but only when deres elfs around."  He chuckles at the batman while he waits for the armoured men to struggle uphill.
Minmorc
player, 485 posts
I am fastest
I am strongest
Sat 27 May 2017
at 06:49
  • msg #296

End of Night 12: Into the fort

"Dats fair, elveses is best when roasted. If yer can grease em up wid rosemary an olive oil dey tastes jus like lamb, jus like me mum used ter make. Nobody does roast elf like me mum."
Bulldust
player, 369 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 28 May 2017
at 00:31
  • msg #297

End of Night 12: Into the fort

"Aw, yer mum sounds nice Min.  I only remember Moffa cookin rats wiv no leaves.  Did we ever have anyfing cooked from our mum Moffa?"
Minmorc
player, 486 posts
I am fastest
I am strongest
Sun 28 May 2017
at 12:11
  • msg #298

End of Night 12: Into the fort

"Course she did, look how big yer grown, yer mum must be a great cook too."
Moffdust
player, 282 posts
Female Goblin Sorcerer
Bully's big sister
Sun 28 May 2017
at 13:38
  • msg #299

End of Night 12: Into the fort

"Oh yes Bully, we's did eats someting of Mums... in de ends." She narrows her eyes and licks her lips.
Minmorc
player, 487 posts
I am fastest
I am strongest
Mon 29 May 2017
at 03:11
  • msg #300

End of Night 12: Into the fort

Minmorcs eyes go wide. "Nah, no, nonono... Yer don't eat yer mum, yer get Mummy Rot, evryone knows dat!"
Wyrm of Wyrd
GM, 592 posts
Wed 31 May 2017
at 15:48
  • msg #301

End of Night 12: Into the fort

Minmorc jabs and misses with his greatspear Vera and discards it in favour of his Axewife. Bully drops his longspear in favour of his flail and he misses with that too. So Moffa shows them how it is done, shooting their target (m20) with a trio of magic missiles.

Dregz grins evilly as he plucks another fuzzy ball from his little gray bag and tosses it toward the battle. The fuzzy ball grows bigger as it flies through the air and by the time it lands it has transformed into ... a badger!

Frustrated that none of the humans are making it through for them to shoot at, Riza and Raven hurry over to the cliff edge so they can shoot at the humans down below. Riza shoots the last mounted horseman (m17) and he falls to the ground. Raven shoots one of the dismounted horsemen (m18) and grievously wounds him.

The swarm of bats continues to scratch and bite the shiny knight and his mount and he slashes wildly back and forth with his longsword trying to hack them all out of the air.

The isolated dismounted horseman (m15) slashes at one of the orcs (o15) surrounding him, cuts him down and cleaves through to hit the next orc (o23) as well, grievously wounding him. The three orcs yell angrily and retaliate. It is the greataxe of the orc sergeant (os3) that fells the fighter then the other orcs jump in to finish him off.

The eight orcish archers, crossbowmen and javelin throwers on the southern walls and towers of the fort again target the shiny knight in the swarm of bats, not caring what they actually hit. Most miss everything but wone javelin hits the knight and two crossbow bolts hit his horse. The horse collapses and the shiny knight barely manages to jump clear as it falls.

The two unwounded humans (m19 and m21) on the track charge up through the pass toward their leader but their badly wounded comrade (m18) retreats toward the horses and mounts the horse whose rider was just shot by Riza. The first man (m21) is killed instantly by Minmorc's greataxe (the Axewife) and Bully's white-tipped flail is equally deadly for the second man (m19).

OOC: Main game map updated. Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 5 more rounds.
Minmorc
player, 488 posts
I am fastest
I am strongest
Thu 1 Jun 2017
at 11:32
  • msg #302

End of Night 12: Into the fort

Minmorc will thrust his axe in the air and roar with the sheer joy of the slaughter. Yelling congratulations to Riza and the Orc Sergeant Minmorc will point his axe at the darkened knight, the bat covered man and will charge.
Wyrm of Wyrd
GM, 593 posts
Fri 2 Jun 2017
at 13:54
  • msg #303

End of Night 12: Into the fort

Giant Minmorc roars with the exhilaration of battle and charges at the knight in the swarm of bats. Min slides to a stop at the edge of the swarm and swings his greataxe at the knight. Despite the distraction of the bats the knight sees and hears Min coming and swings his heavy steel shield up to deflect the deadly axe blade. Sparks fly, briefly flaring brighter than the knight's shiny armour.
Jurz
player, 517 posts
Goblin Druid
Fri 2 Jun 2017
at 14:09
  • msg #304

End of Night 12: Into the fort

Jurz idly picks over the pile of loot as the others fight.
Moffdust
player, 283 posts
Female Goblin Sorcerer
Bully's big sister
Sat 3 Jun 2017
at 14:23
  • msg #305

End of Night 12: Into the fort

"De batses will go soon cos I hasn't been tinking about dems." Looking down the slope she stretches out her hand and casts a nasty little spell at the fleeing horseman. (Acid Splash for 3hp)
Bulldust
player, 371 posts
Full grown Bugbear
Moffdust's little bruvver
Sat 3 Jun 2017
at 23:22
  • msg #306

End of Night 12: Into the fort

"OK Moffa, I'll wait fer dem ter leave."  The giant bugbear drops the flail and takes out his goose hook as he picks his way past the orcs to approach the bat swarm.  He readies a trip attack while waiting for the swarm to go.
Dregz
player, 444 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 4 Jun 2017
at 05:05
  • msg #307

End of Night 12: Into the fort

Everybody else has bats, but it seems Dregz's joy is premature, for the ball of fur turns out to be not Robber the Bat, but something else entirely.

"Dat's not Robber !" Dregz greets the new arrival with a puzzled expression, "dat's ..."

He pauses for a moment in thought.  "I shalls call him Digger ! Come here, Digger !"
Jurz
player, 518 posts
Goblin Druid
Sun 4 Jun 2017
at 06:36
  • msg #308

End of Night 12: Into the fort

Jurz looks up from the loot and watches Dregz, as he suddenly finds Robber in his sack again.  Pleased that his hairy friend has got his pet back, Jurz just grins broadly until the ball of fur turns into a ...  badger?  "Digger?, Dat's nice." he says non commitally.

Then he glares across at Bully.  The young bugbear has started to says he 'magic'.  Maybe's he magic like one of those poll-te-der-giste things?  Then he mutters .... "Dese make fings goes all wrong."
Wyrm of Wyrd
GM, 595 posts
Sun 11 Jun 2017
at 13:14
  • msg #309

End of Night 12: Into the fort

Moffa leaves the shiny knight to the boys and focusses on the escaping horseman. She casts another spell to hurl a steaming blob of acid hurtling down through the pass at the horseman 50 feet below. But the acid blob fizzes out of existence before it reaches the horseman.

The bat swarm crawls all over the knight and his warhorse, scratching and biting, then vanishes back to wherever Moffa had summoned them from.

As the shiny knight blocks giant Minmorc's greataxe, giant Bulldust moves up but stays behind and to the right of Minmorc. Just close enough for his enlarged guisarme to reach the knight, hook his ankle and trip him over.  Bully follows up slashing with the weapon's spike but once again the knight blocks the blow with his shield.

Jurz and Dregz entertain themselves watching Digger the badger that Dregz produced from his little gray bag. The badger scurries back to Dregz and rubs its head against his leg.

Raven and Riza continue their archery practice. Raven gets her shot off first and the horseman (m18) falls from his horse and lies unconscious on the ground. Riza glares at Raven for leaving her no target to shoot at then she turns and slinks back through the grass to pop out behind Minmorc and shoot at the fallen knight instead. Her arrow finds a tiny gap between the knights armour plates and pierces his flesh.

The knight is now grievously wounded but refuses to show any sign of weakness or fear. He surges back to his feet, shouting at Minmorc. "You great red brute, you have no honour! You dare to use magic on the field of battle? You and your pathetic hoard of rusty orcs could never prevail against a true knight in a fair contest of arms! I shall slay every last one of you foul orcish scum!"

Bully has another swing with his guisarme at the knight as he gets up but again the knight blocks the blow with his shield. Then the knight steps over the body of his horse to swing his longsword at Minmorc. The sword cuts deep into Minmorc's thigh dealing a serious wound to the giant orc.

There are gasps of "Oo!" and "Ouch!" from the orcish troops watching the battle then all sorts of shouts of encouragement, in orcish.  The orcish archers, crossbowmen and javelin throwers hold their fire as they watch to see the outcome of this battle of champions.

OOC: Main game map updated. Everyone (except Dregz) has +1 to hit from Bless by Minmorc for 4 more rounds.
Jurz
player, 520 posts
Goblin Druid
Sun 11 Jun 2017
at 13:24
  • msg #310

End of Night 12: Into the fort

"I wish Min would hurry up.  I'm getting hungry!" the little goblin confides his companion and look across towards the battle.  Pointing his finger he calls out "Crack" quite softly, "And I am getting bored." he continues he continues as he reaches down to  scratch digger's head.
Wyrm of Wyrd
GM, 596 posts
Sun 11 Jun 2017
at 13:45
  • msg #311

End of Night 12: Into the fort

A lightning bolt suddenly streaks down from the sky and strikes the shiny knight! He jerks and convulses like a puppet on a string but still stubbornly refuses to fall down, although he is obviously grievously wounded.
Jurz
player, 521 posts
Goblin Druid
Sun 11 Jun 2017
at 13:48
  • msg #312

End of Night 12: Into the fort

"Oh, he likes that." Jurz says as he scratches behind Digger's ear.
Bulldust
player, 372 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 11 Jun 2017
at 14:00
  • msg #313

End of Night 12: Into the fort

You guessed it ... Bulldust was just pointing his weapon at the knight when the lighting struck.  This proves his claim beyond doubt and he crows with delight "Oo oo.  I'm just full ov it!"
Dregz
player, 445 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 11 Jun 2017
at 14:21
  • msg #314

End of Night 12: Into the fort

Dregz looks up as the knight dances wildly.

"Seems so," he agrees with Jurz, before muttering something much more quietly in their native tongue.[Language unknown: "Nte manis ofssmi terhisoul o o omica ... ove icata oer ndpofi li strousnte esom !"]
Minmorc
player, 492 posts
I am fastest
I am strongest
Sun 11 Jun 2017
at 21:28
  • msg #315

End of Night 12: Into the fort

"No honor... No Honor! Heh, true." Minmorc has clamped a hand to the deep gash. Quick as a snake he will flick blood into the knights eyes, spin and deliver a double handed blow with the axe wife.
Wyrm of Wyrd
GM, 597 posts
Mon 12 Jun 2017
at 12:23
  • msg #316

End of Night 12: Into the fort

Even before the knight has stopped convulsing from the lightning strike, giant Minmorc swings his Axewife in a beautifully timed, sweeping blow that slices clean through the knight's neck, completely decapitating him. The helmeted head spins up into the air, momentarily still linked to his body by a crackling streak of lightning. The lightning bolt snaps and vanishes; the body collapses onto the bloodied ground and Minmorc reaches out one-handed to catch the head before it falls to the ground.
Dregz
player, 446 posts
Goblin Priest /Bargrivyek
As it is written !
Mon 12 Jun 2017
at 12:54
  • msg #317

End of Night 12: Into the fort

Dregz leaps to his feet and applauds loudly as the big Orc takes the mark to end the game.

"Well, dat was fun !" the hairy little goblin cheers.  "But now wese really must be goin'.  Back in der sack, Digger !"
Jurz
player, 522 posts
Goblin Druid
Mon 12 Jun 2017
at 13:55
  • msg #318

End of Night 12: Into the fort

"We's needs Moffa to tells us what is der bestest gears to take, I can't see which is der magic ones today ..." Jurz reminds the hairy one, as he too applauds the way Min caught the shiny kights head.
Dregz
player, 447 posts
Goblin Priest /Bargrivyek
As it is written !
Mon 12 Jun 2017
at 14:14
  • msg #319

End of Night 12: Into the fort

Dregz looks a little worried at any delay, though it might be hard to tell through his long hair.

"I can help wid dat,"
he decides.  Once Digger is back in the bag, he hurries over to assist Moffa appraise the magical and mundane riches that adorn the recently fallen human knights.
Jurz
player, 523 posts
Goblin Druid
Mon 12 Jun 2017
at 14:19
  • msg #320

End of Night 12: Into the fort

Jurz nods, and continues to stand guard over the original treasure pile, hoping that someone has already inspected it for the good stuff.
This message was last edited by the player at 07:43, Tue 13 June 2017.
Raven
player, 287 posts
Kenku
Mon 12 Jun 2017
at 23:19
  • msg #321

End of Night 12: Into the fort

 "Sorryz Riza. I din meen ta shute youz manz. Maybez hez not ded yet?"

 She frowned as Riza left in a huff then followed her down toward the guy on the ground.
Minmorc
player, 494 posts
I am fastest
I am strongest
Wed 14 Jun 2017
at 22:04
  • msg #322

End of Night 12: Into the fort

Minmorc will pull the head from the helmet and hold it up, chanting and ranting and roaring. Those familiar with his antics will see that his other hand occasionally draws a wand and gives himself a quick shot to the thigh. Healing done Minmorc will get serious and present the head to the battlements. "Mighty Kurgan Sawtooth, I present der hed ov yer enemy, in Honour of you and yer mighty Rustorcs!" Tucking the head in Minmorc will hurl the head in an arching cork screw pass to the Orcs on the battlements.
Wyrm of Wyrd
GM, 598 posts
Thu 15 Jun 2017
at 14:34
  • msg #323

End of Night 12: Into the fort

One of the orcs on the southern wall drops his bow and leaps up to catch the severed head. Another orc nearby rushes over and just manages to grab that orc's belt and drag him back to the safety of the battlements before he topples off the wall. Together they hold up the gruesome trophy to show Kurjan Sawtooth on the nearby tower.

"Red orc! Rust orcs! Red orc! Rust orcs!" they begin chanting and soon almost all of the orcish troops have joined in the chant.

Makkal the dwarf looks at the severed head and grins.

"Yep, that's him. That's Sir Jolimont Thrumble alright!"

Kurjan grins too and raises his greataxe in triumph as well.

"Victory is ours! Well fought, my boyz! Well fought, Arda-nuffs! Gather the bodies and their gear. If any still live they will make excellent slaves for the mine. Round up those other horses. Remember, the loot goes to those who killed them. The Arda-nuffs fought brilliantly and killed many of the foe. So be it. There is more than enough to satisfy everyone. Now we will have a great feast to celebrate this great victory!"

The cheers and chants ring out even louder than before and echo back from the cliff wall behind the fort.
Moffdust
player, 284 posts
Female Goblin Sorcerer
Bully's big sister
Fri 16 Jun 2017
at 00:39
  • msg #324

End of Night 12: Into the fort

Moffdust works with Dregz to quickly secure the magical and valuable treasure from the knight and horsemen. Once that's done she moves over to stand with Jurz, still nibbling on a toasted elf ear. She glances up at the orcs on the towers then back in through the gap in the wall. "I's not very hungry for orc foods. Has youse seen Oopses or his catses?"
Bulldust
player, 373 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 16 Jun 2017
at 00:51
  • msg #325

End of Night 12: Into the fort

Bulldust collects up the items pointed out by Moffa and Dregz and stows them in the bag of holding.  When he collects his dropped flail he quite deliberately drops the ball on one of the incapacitated horsemen causing further minor injury, he seems quite satisfied with the result.  He will join Moffa and the other gobbos near the breach in the wall.  They can hear his tummy rumbling but he's keeping a wary eye on the orcs.  When Moffa asks about Oopses he shugs, then looks up at the orcs at the gap and calls out "Have youse seen a brown gobbo?"
This message was last edited by the player at 00:53, Fri 16 June 2017.
Minmorc
player, 495 posts
I am fastest
I am strongest
Fri 16 Jun 2017
at 03:03
  • msg #326

End of Night 12: Into the fort

Minmorc will help the party to loot the bodies and will ask around if anyone is injured. if they are he will give them a shot of lesser vigour to help them keep going. He will cast detect magic once the loot has been gathered to point out what has additional power. He will then help the Orcs carry any corpses to where they are being kept and will begin teaching them the ways of blood bowl, describing it as the best way to pay tribute to any god and a great form of cardio. It is clear that Minmorc is keen to feast and rest up at the castle.
Dregz
player, 448 posts
Goblin Priest /Bargrivyek
As it is written !
Fri 16 Jun 2017
at 05:51
  • msg #327

End of Night 12: Into the fort

Dregz is less enthusiastic about Minmorc's religious instruction of the rust orcs, but pragmatically decides that anything promoting teamwork is in full accordance with the teachings of Bargrivyek, and doesn't interrupt.

On the subject of "getting the seven heavens out of here", he is much more empthatic.

"Yeah, wese really mus' be goin'," he echoes Moffa's disinclination to share a table, nodding vigorously to underscore the point, and getting the Magic Stick ready for the dramatic exodus.
Minmorc
player, 496 posts
I am fastest
I am strongest
Sat 17 Jun 2017
at 11:41
  • msg #328

End of Night 12: Into the fort

At an opportune moment while there are no rust orcs near Minmorc will ask Dregz "Why wouldn't we stay ere? Ders a castle ter sleep in, new mates wot wants ter feeds us and a town ter sell our stuff in so we can get good stuff. Plus my brains got dat gonna have a Nuffle dream buzz, tells me dis is der place I gotta be right now, so why don't yous two wanna stay?"
Jurz
player, 524 posts
Goblin Druid
Sat 17 Jun 2017
at 12:27
  • msg #329

End of Night 12: Into the fort

"Dey ain't matez of mine ..." Jurz replies, "An I'se fink we's ought to see what Moffa an de ovvers gots up to in der mines after wez came out here to fight elves.  I don't fink dat chief  nekky-mancy orc is gonna be happy when he's goes back in dere."

With a glance at the hairy orc, Jurz encourages Dregz to fill the gaps in.

"And dey got dat sneaky Dwarf.  Hes trouble ..."
Dregz
player, 449 posts
Goblin Priest /Bargrivyek
As it is written !
Sat 17 Jun 2017
at 12:35
  • msg #330

End of Night 12: Into the fort

"None of 'em are goin' to be happy," Dregz mutters, in turn looking to Moffa, hoping she can explain it in a way that won't anger Minmorc.
Minmorc
player, 497 posts
I am fastest
I am strongest
Sat 17 Jun 2017
at 14:08
  • msg #331

End of Night 12: Into the fort

Minmorc will peer closely at Moffas teeth to see if she went all Mike Tyson again.
Moffdust
player, 285 posts
Female Goblin Sorcerer
Bully's big sister
Sat 17 Jun 2017
at 15:11
  • msg #332

End of Night 12: Into the fort

Moffdust looks around the small group gathered around the stuffed bag of holding then up up at Minmorc. She shrugs and waves her arm dismissively as she whispers "I doesn't has a problems wid what wes did in Kurjan's roomses. Nothings dat was summoned remains. Nothings dat was killed was living. Nothings dat was stolen was ours." But then her look darkens as she waggles her finger at the big orc and hisses up at him through her bared pointy teeth "But your Nuffleses is going ter show youse a prophesies of fightin wid dese orcses when Kerjan sees his roomses. So wes better gets aways before he does."She puts her hands on her hips and adds "But first wes gotta finds Oopses, cos he's de bravest gobbo I knows, and wes don't leaves gobbos behind!"
Minmorc
player, 498 posts
I am fastest
I am strongest
Sun 18 Jun 2017
at 02:29
  • msg #333

End of Night 12: Into the fort

Minmorc is clearly very confused. "Err... So ders no problem den? My nuffle dreams usually has me fightin someone's sos dats alright dens. It's aright little goblins, I sure Oopses will show up, ee usually comes out when ders food sos I'll go looks fer him at der feast." Minmorc will pat Moffa on the head, as he walks into the castle he will say "I woz worried dat yous mighta been messin wid sawtooth an leavin Oopses looking all black sheepy, glad yer weren't silly enuff ter do dat."
Dregz
player, 450 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 18 Jun 2017
at 04:55
  • msg #334

End of Night 12: Into the fort

"Mebbe wot youse said sounds much different when it's not spoked in proper Goblin," Dregz suggests to Moffa, as Minmorc wanders off to the feast.

 the hairy little goblin mutters.
Jurz
player, 525 posts
Goblin Druid
Sun 18 Jun 2017
at 06:48
  • msg #335

End of Night 12: Into the fort

Jurz rolls his eyes heavenwards as the big orc shows just how different their worlds are.   He mumbles as he watches the large Orc walk off.   He keeps talking quietly, and looking back and forth between Moffa and Dregz.

For a moment he looks hard at Dregz,
Dregz
player, 451 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 18 Jun 2017
at 10:04
  • msg #336

End of Night 12: Into the fort

Dregz returns Jurz look ... and then nods slowly, muttering a few words.
Moffdust
player, 286 posts
Female Goblin Sorcerer
Bully's big sister
Sun 18 Jun 2017
at 13:11
  • msg #337

End of Night 12: Into the fort

Being patted on the head had Moffdust snapping her teeth at the receding hand, but Jurz's words have her dry retching. She is not in a warm fuzzy frame of mind.
Dregz
player, 452 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 18 Jun 2017
at 13:29
  • msg #338

End of Night 12: Into the fort

At the moment, Dregz is more scared of Moffa than anything else !
Jurz
player, 526 posts
Goblin Druid
Sun 18 Jun 2017
at 13:40
  • msg #339

End of Night 12: Into the fort

 Jurz corrects Dregz.
Dregz
player, 453 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 18 Jun 2017
at 14:10
  • msg #340

End of Night 12: Into the fort

Dregz grins at Jurz, but the smile quickly fades from his face as his brow furrows.
Moffdust
player, 287 posts
Female Goblin Sorcerer
Bully's big sister
Mon 19 Jun 2017
at 14:08
  • msg #341

End of Night 12: Into the fort

Moffdust shrugs and mutters to the other goblinsthen she shoves the bugbear towards the castle.
Bulldust
player, 374 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 19 Jun 2017
at 14:29
  • msg #342

End of Night 12: Into the fort

Bulldust grunts back in goblin then enters the fort through the breach in the wall carrying the stuffed bag of holding.  He walks up to Kurjan "Hey Kurjan.  Dat was fun.  Youse said dere was a town where we can sell da loot - how does we get dere?"
Wyrm of Wyrd
GM, 599 posts
Mon 19 Jun 2017
at 16:26
  • msg #343

End of Night 12: Into the fort

Kurjan glances at Bully and nods acknowledgement.

"Ask the dwarf. He can show you the way as he lives there," he advises. He is now too busy organising things within the fort to pay much more attention to Bully and the goblins.

Makkal the dwarf nods agreeably.

"Yes, I will be walking back to town tonight after we have all had a good sleep through the day. I travelled all last night to get here. I can help you sell the armour, weapons, horses and other gear when we get there if you like. I charge ten percent commission for my help but you'll still end up getting more money from the sale than you would if you try to do it on your own, and I'll take you to merchants who won't ask any awkward questions about where it all came from!"

The loot found on the bodies includes a very good quality map 5ft long and 3ft wide that shows the whole of the land of the Flannaess with all of the countries and many of the cities marked on it. It was folded up in Sir Jolimont's saddlebag. Anyone who can read will eventually be able to spot the location of Gerna in the Duchy of Geoff and work out roughly where you are now in the Sultanate of Zeif, several hundred miles north-north-west from Gorna.

OOC: I will fill in further details of the loot later this week, I hope.
Moffdust
player, 288 posts
Female Goblin Sorcerer
Bully's big sister
Tue 20 Jun 2017
at 12:10
  • msg #344

End of Night 12: Into the fort

Moffdust grimaces as she sees Bully fobbed off.
This message was last edited by the player at 12:12, Tue 20 June 2017.
Bulldust
player, 376 posts
Full grown Bugbear
Moffdust's little bruvver
Tue 20 Jun 2017
at 12:13
  • msg #345

End of Night 12: Into the fort

Bulldust listens to the dwarf then frowns and purses his lips as if chewing over the idea.  He pursues Kurjan across the camp and puts his clawed paw on the busy orc's shoulder.  "He's not leaving till night, and I's firkin of goin ter da town before dat.  Have ya got a map or somefing?"
Dregz
player, 454 posts
Goblin Priest /Bargrivyek
As it is written !
Tue 20 Jun 2017
at 13:28
  • msg #346

End of Night 12: Into the fort

Dregz shakes his head worriedly.  he mutters to Moffa and Jurz as Bully pesters Kurjan.
Jurz
player, 528 posts
Goblin Druid
Tue 20 Jun 2017
at 13:50
  • msg #347

End of Night 12: Into the fort

Jurz sort of chuckles.
Minmorc
player, 499 posts
I am fastest
I am strongest
Tue 20 Jun 2017
at 13:59
  • msg #348

End of Night 12: Into the fort

Minmorc will growl at Bulldust. "Bully, wot has yous Goblins got against dis winnin an venturin an glory? We killed der knight wot finks he really tough an all his men wid lightnin and huge pointy fings. We got new friends cheering an cookin. We got a place ter rest after der feastin an a guide wots gonna help us sell our loot so we even harder an always ard enuff fer der next bit o fun. Now I'm gonna go see if dey got grog an music an has a good time. I hopes yer all come an join me."
Raven
player, 290 posts
Kenku
Wed 21 Jun 2017
at 03:51
  • msg #349

End of Night 12: Into the fort

 She overheard Bulldust saying something about going to town and she hops forward excitedly, asking to go with.

 "Awk, can I goz wit youz to town Bully? Maybez I can findz sumthin to getz too."
Bulldust
player, 377 posts
Full grown Bugbear
Moffdust's little bruvver
Wed 21 Jun 2017
at 14:16
  • msg #350

End of Night 12: Into the fort

Bulldust steers Min away from Kurjan and replies with all the tact a young bugbear can muster "Victory is a good fing, but da castle an da feast is all a bit orcy fer us gobbos.  Kurjan's a tosser, about as un-Bargriefyuk as ya can get.  Da dwarf is lookin fer a new crowd ta cheat - dats jus wot dwarfs do.  An of course da orcs will murder us all while we sleep.  All cept you.  So dat's why we's not happy. So maybe ya could ask him if he's got a map showin where da town is.  We'll get a head start now cos we aint bovvered by da sun, an you can catch up ta us after you've had a feast an a sleep.  You can trust us cos wese gobbos, not orcs." He smiles at Ravens enthusiasm.  Da girls want ter go shoppin'.  Who could say no ter dem?"
This message was last edited by the player at 14:22, Wed 21 June 2017.
Wyrm of Wyrd
GM, 600 posts
Wed 21 Jun 2017
at 14:35
  • msg #351

End of Night 12: Into the fort

Just before Minmorc intervenes ...

Kurjan stops and turns to glare up at the giant Bulldust. His expression is cold enough to give anyone nightmares. After a few moments of angry silence he finally responds.

"Take your hand off my shoulder, bugbear. I am still the boss here and you will show me the respect due to me. You have been a great help to us today so I will not punish you for overstepping the mark, this time. I can see you are all tired. You look like you haven't slept for days. Go and get some rest. Outside. I think it would be wisest for all of you to make camp outside of the fort to avoid any more misunderstandings between my orcs and your goblinoids and the other creatures in your group. The dwarf's offer is the best one you will receive. He will show you the way to the town when you are all rested and he certainly has the contacts there to fulfil his end of the deal."

... then Minmorc steps in to add his advice as well.
Bulldust
player, 378 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 22 Jun 2017
at 01:00
  • msg #352

End of Night 12: Into the fort

Bulldust shrinks back down to normal size as the plan evaporates out of him.  "All right Kurjan, keep yer helmet on.  Yer da boss ov da orcs all right, but not ov everyone. "  He has a word with Min to explain his distrust of the situation then returns to the goblin group outside the walls.
Minmorc
player, 500 posts
I am fastest
I am strongest
Thu 22 Jun 2017
at 12:53
  • msg #353

End of Night 12: Into the fort

Watching the goblins leave Minmorc will shake his head sadly and the terrible divide between races, peoples that should be uniting to crush other races beneath their heels. As Bully walks away Minmorc will clench his fist, shaking it at the heavens. "I have a dream dat one day my children will live in a conquered nation where they will not be judged by the color of their skin but by the content of their character sheets. I have a dream, der Nuffle dream." Remembering the Orcs gathering for the feast Minmorc will happily head into the castle with the intent of spreading the Nuffle dream.
Moffdust
player, 289 posts
Female Goblin Sorcerer
Bully's big sister
Thu 22 Jun 2017
at 14:17
  • msg #354

End of Night 12: Into the fort

Moffdust watches Bully's exchanges with Kurjan and Min intently. She frowns and says something in goblin.
Jurz
player, 529 posts
Goblin Druid
Thu 22 Jun 2017
at 14:25
  • msg #355

End of Night 12: Into the fort

 Jurz opines
Bulldust
player, 379 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 22 Jun 2017
at 14:49
  • msg #356

End of Night 12: Into the fort

Bulldust nods agreement with Jurz's comment.  He asks Raven "Is you feasting inside da fort wiv da orcs or camping outside wiv us goblins? We're havin horse." He hacks a haunch from Sir Jolly's dead horse and carries it to their camp at the cliff face near the entrance to the mines.  He builds a fire to roast the meat (wishing Oopses was here).
Wyrm of Wyrd
GM, 601 posts
Fri 23 Jun 2017
at 15:42
  • msg #357

End of Night 12: Into the fort

When Team Arda-Nuff finally settles down to camp near the cliff outside the fort and count their loot they realise their haul is as follows:

17 light warhorses, 17 saddles, 30 splint mail, 33 heavy steel shields, 22 masterwork longswords, two suits of full plate armour, one suit of +1 full plate armour and a +1 keen longsword.

In addition there was a small fortune in gems and jewellery found in the elves' belt pouches and Sir Jolimont's saddlebags:

600gp, 60pp, 30x10gp turquoise gems, 12x50gp moonstone gems and 5x100gp topaz gems from the elves.

40x100gp amethyst gems, 2x500gp black pearls and a 5,000gp gold and ruby mayoral chain from Sir Jolimont.

If all that loot is taken to town, sold and divided eight ways everyone will end up with about 3,288gp each from that haul, after allowing for Makkal's 10% commission on the sale.

OOC: Congratulations everyone – you have all gained enough experience to level up as well!
Bulldust
player, 380 posts
Full grown Bugbear
Moffdust's little bruvver
Sat 24 Jun 2017
at 15:51
  • msg #358

End of Night 12: Into the fort

OOC:  Looks like the bugbear's fears are not realized - the orcs don't kill us in our sleep, Makkal doesn't swindle us, and Kurjan is not such a tosser.

Bulldust bugs Jurz and Dregs and Moffa about their spellcasting as he tries to work out how he did the lighting bolts.  He dreams of flying, chasing elves through the mountains and casting lighting bolts at them.  He dreams of Oopses secret hiding place but by nightfall can't remember the dream.
Minmorc
player, 501 posts
I am fastest
I am strongest
Sun 25 Jun 2017
at 11:31
  • msg #359

End of Night 12: Into the fort

Minmorc revels throughout the cold grey hours of the morning, drinking, eating and spreading the Nuffle dream. During a lull in the party Minmorc will bring a barrel of Orcish rot gut beer to the party before making his way back to the Orcs. After a good rest near the fire Minmorc awakens and tends to the last of his injuries, then flexes hands which feel stronger, surer then ever before. He will bid the Orcs who seem to be the most enthusiastic to fetch the blood stained tabards from the humans corpses and lay them out in a circle. Kneeling in the centre of the circle Minmorc will place four logs and the Wilson ball and will call on the power of Nuffle.

At first there is stillness. Then on its own the Wilson ball spins until it stands on end, spinning at tremendous speed. Static electricity crackles around all present and as hairs stand on end a faint spider web of power arcs from Minmorc, to the ball, the tabards, to the assembled Orcs. A dazzling flash momentarily blinds all present and as sight returns a minor miracle of Nuffle is revealed. The four logs have become wooden replicas of the Wilson ball. The Orcs can hear the cheers of the crowd, the shrill of the whistle, smell the rich aroma of crushed grass and Gatorade and the tabards have transformed. There now lay mystical Jerseys, half black, half brown with a jagged circular saw blade on the front. In white glyphs each Orcs name is emblazoned on his jersey with an individual number and the name "Rust Orcs". The saw blade of the Orcish Sergeant contains a white star, for he is their captain and now dreams the Nuffle dream.

After a long conversation with Kurgan Sawtooth Minmorc will bring Makal the Dwarf and return to the party, keen to be on the road to town.
Bulldust
player, 381 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 25 Jun 2017
at 13:31
  • msg #360

End of Night 12: Into the fort

Bulldust is woken from sleep by the crackle of power and blinding flash from within the fort.  "Dats lighting... I can do dat." 

He goes back to sleep until Minmorc and Makkal join them in the goblin camp at the foot of the cliff then gets up and stretches.  "How'd ya fink da Rust Orc team will go against da Queen's ogres Min?"

He wakes the goblins and shares out the remaining horse.  He glares at Makkal the dwarf.  "Have ya seen Oopses?  Small brown gobbo, bout dis high."  He keeps a close watch on his gear while the dwarf is around.
Minmorc
player, 502 posts
I am fastest
I am strongest
Sun 25 Jun 2017
at 20:52
  • msg #361

End of Night 12: Into the fort

"Heh. depends on wedder der Orcs got a good Quarterback or not."
Wyrm of Wyrd
GM, 602 posts
Mon 26 Jun 2017
at 14:04
  • msg #362

End of Night 12: Into the fort

About two hours after most of Team Arda-Nuff settled down to sleep, a pair of trolls emerged from the northern gate of the fort and walked over to the gated entrance of the tunnel in the cliff where Dregz, Moffa and Raven went exploring before the battle. They unlock the gates and go into the tunnel. About 10 minutes later they re-emerge leading two lines of slaves out of the tunnel and towards the fort. There are ten human slaves chained together in one line and ten goblin slaves chained together in a second line. All the slaves are covered in dust and dirt and look exhausted.
Bulldust
player, 382 posts
Full grown Bugbear
Moffdust's little bruvver
Tue 27 Jun 2017
at 12:33
  • msg #363

End of Night 12: Into the fort

OOC: well then, in that case Bulldust changes his mind - again!  This new post occurs before Min and Makkal come out to the gobbo camp at sunset.  Also assuming that Riza is with Minmorc.

Bulldust was on watch when the trolls went into the tunnel.  He nudged the gobbos and Raven awake so they all watched quietly as  the slaves were led back into the fort.  He peered closely at the gobbo slaves to see if he knew any of them.  "Its good we slept out ere!  Yer can see wot da orcs fink of gobbos around ere - slave labour!  We knew we couldn't trust Kurjan.  I'm finkin we should set dem gobbos free!  We should go back ter sleep now, den get up at sunset when de orcs are sleepin off dere feast, and sneak in where da trolls is an free da gobbos.  So dose ov us wot can do magic (he includes himself) should get spells fer sneaking past orcs an killing trolls.  Wot does yer all fink of dat?  He looks at each of the goblins and Raven in turn, fiercely optimistic, then looks puzzled for a moment  "Wot spell does kill a troll?
Dregz
player, 455 posts
Goblin Priest /Bargrivyek
As it is written !
Wed 28 Jun 2017
at 12:09
  • msg #364

End of Night 12: Into the fort

Dregz swiftly transitions from alarmed to angry as Bully wakes him. "Dat's good finkin'," he congratulates his wise kinsman as he sees the slaves.  "Dose orcs are not ter be trusted !" he agrees wholeheartedly.

"I don' fink anyfin' can kill a troll," the little priest does his best to answer Bully's question. "Saw some humies chop one down once an' it looked as dead as dead can be, up until it stood up and smushed 'em !"

"P'raps we can jus' sneak der gobbos away ?"
Minmorc
player, 503 posts
I am fastest
I am strongest
Wed 28 Jun 2017
at 21:29
  • msg #365

End of Night 12: Into the fort

"zzz... zzz... ourk... *snuffle, snuffle* Orcs is strongest... zzz... kill anyfink wot gets in our way... zzz..."
Jurz
player, 530 posts
Goblin Druid
Wed 28 Jun 2017
at 21:42
  • msg #366

End of Night 12: Into the fort

"Orcses are never to be trusted ..." Jurz murmurs thinking back over the  various messes that Min has got them into since they joined up with him, "...  dese finks dese can fites anyfing!"

However, he frowns as he thinks more about Trolls, "Dere has to be somefing.   Sneaking dem out might be de bestest idea, dough."
Raven
player, 291 posts
Kenku
Thu 29 Jun 2017
at 06:16
  • msg #367

End of Night 12: Into the fort

 She snuffles awake and watches the trolls and the slaves being marched out with her mouth hanging open, stunned. She looked at Bulldust then at the others but keeps quiet until the slave train and trolls are way out of hearing range.

 "Awk! Dat iz awful! Dat coulda ben uz! Wat we'z gonna do bout dat? Runz away? Hidez? Or duz we fite dem?"
Moffdust
player, 290 posts
Female Goblin Sorcerer
Bully's big sister
Fri 30 Jun 2017
at 00:25
  • msg #368

End of Night 12: Into the fort

"Wes has gots ter be smarts. An veeery sneakies. I doesn't wants ter be orc breakfasts. Catses can sees where de gobbos goes, den wes sneaks in later, after wes sleeps and gets spellses. Maybes wes can all leaves wid Makkal, den ties him ups and sneaks back ter free de gobbo slaves." She unhooks Cat the bat from inside her cloak and flicks him into the air to follow the goblin slaves. She gives Dregz a thoughtful look as Cat flutters off above the fort "Bats is good."
This message was last edited by the player at 00:33, Fri 30 June 2017.
Raven
player, 293 posts
Kenku
Sat 1 Jul 2017
at 05:52
  • msg #369

End of Night 12: Into the fort

 She watches Cat the bat fly away and chuckles at the name again. It's so funny. Cat the bat... what next? Frog, the dog? Goat, the stoat? Steer, the deer? She cracks up and cackles with laughter.

 "Cat, the bat! Frog, the dog? ..."
Jurz
player, 532 posts
Goblin Druid
Sat 1 Jul 2017
at 06:30
  • msg #370

End of Night 12: Into the fort

"No.  It's Rog de Dog." Jurz says with a strange look towards the birdy-girl.
Raven
player, 294 posts
Kenku
Sat 1 Jul 2017
at 06:34
  • msg #371

End of Night 12: Into the fort

 "Rog de dog, yukyuk, just sounz funny ta mez. Nuthin bad."

 She offered Jurz a few seeds from her pocket, to eat.
Wyrm of Wyrd
GM, 603 posts
Sat 1 Jul 2017
at 13:03
  • msg #372

End of Night 12: Into the fort

Cat the bat follows the trolls and their human and goblin chain gangs back to the fort. Even from outside of the fort the rest of the team catches a glimpse through the northern gate that indicates the human chain gang being led toward the northern building by one troll and the goblin chain gang led towards the northeast building by the other troll.
Moffdust
player, 291 posts
Female Goblin Sorcerer
Bully's big sister
Sat 1 Jul 2017
at 14:15
  • msg #373

End of Night 12: Into the fort

Cat the bat fluttered back to Moffdust and gave her some more news. She tells what she heard "Catses says dat Oopses was in de towers wid de gobbo slaves, and now he's in a prison cells wid dem. His catses is hidden outsides de cells."

She sighs and adds "Wes has ter rescues dem. But first wes has ter sleeps an get new spellses. Wes can sneaks in at sunsets." She folds Cat into her cloak and goes back to sleep next to Bully.
Raven
player, 295 posts
Kenku
Sun 2 Jul 2017
at 01:04
  • msg #374

End of Night 12: Into the fort

 She listened to Moffdust with dismay, wondering how their companion managed to get himself locked up in the prison. That wasn't good, not at all.

 Still, once they had rested enough for everyone had renewed their spells and stuff,she was all for going to get them all out, even the slaves if they wanted to go free.

 "Countz mez in! Iz reddy to help wherez I ken."

Bulldust
player, 383 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 2 Jul 2017
at 10:32
  • msg #375

End of Night 12: Into the fort

"Dats good youse wiv us Birdie Girl, cos we may need someone wot can pick locks.  Now can you go on watch?  I need ta sleep an get my spells."  Bulldust curls up around Moffa and sleeps till sunset.
Dregz
player, 456 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 2 Jul 2017
at 12:50
  • msg #376

End of Night 12: Into the fort

Dregz nods at Moffa's words of wisdom, but adds a caution of his own.  "Youse wanna be careful letting Cat out of der bag like dat !  It might be dangerouses !"  He pats the sack at his hip where once dwelled Robber der bat and now dwells Digger der badger.

Bully also has the right of it, and after forcing down a few morsels, the little goblin priest tries to get some sleep too.
Raven
player, 296 posts
Kenku
Mon 3 Jul 2017
at 01:03
  • msg #377

End of Night 12: Into the fort

"Awk! Iz watchez fer youz."

 She loaded up her weapons and set up watch so her companions could get their spells back.
Jurz
player, 533 posts
Goblin Druid
Mon 3 Jul 2017
at 07:23
  • msg #378

End of Night 12: Into the fort

Jurz allows the others to plan the breakout, as he curls up with Rog to get as much sleep as he can.
Minmorc
player, 506 posts
I am fastest
I am strongest
Mon 3 Jul 2017
at 14:32
  • msg #379

End of Night 12: Into the fort

Shortly before dusk Minmorc and Makkal will make their way out to rejoin the party. Hearing grumblings about Oopses and freeing the goblin brothers Minmorc will look confused. "Errr.... Yous gots lots of money and horses and weapons and stuff, if yer wants slaves why not just buy em? Goblins ain't good slaves, I reckon yous could trade a few horses fer der lot of dem. Der Dwarf ere probly knows wot Kurgan likes, mebbe he could get yer a good deal."
Minmorc
player, 507 posts
I am fastest
I am strongest
Sat 8 Jul 2017
at 11:00
  • msg #380

End of Night 12: Into the fort

Minmorc will start to get impatient with the Goblins, even though he only lets the silence creep for a minute or so to him it feels like it's been a week without them making a decision. "We can't leave widdout Oopses, I'll go talk to Kurgan." Minmorc will take the lead rope of the horses, ask Makkal to join him and will head off to see Sawtooth.
Jurz
player, 534 posts
Goblin Druid
Sat 8 Jul 2017
at 12:39
  • msg #381

End of Night 12: Into the fort

Jurz shakes his head at Minmorc's impatience and starts to relearn his spells.  Jurz trusts Kurgan and Makkal about as far as he can throw them  And that really isn't very far at all.
Wyrm of Wyrd
GM, 606 posts
Sat 8 Jul 2017
at 16:00
  • msg #382

Night 13: Out of the fort

Team Arda-Nuff all rest throughout the day in the shadow of the cliff behind the fort. Healing magic is administered to those who need more than a good sleep so everyone will be fully healed by the end of this rest. Raven and others take turns on watch but they are not disturbed during the day and everyone wakes late in the afternoon feeling refreshed. Anyone with ability score damage regains one point of each ability too.

Minmorc finally emerges from the fort with Makkal just as everyone else is completing their preparations around dusk, including those who need to pray or prepare new spells for the next 'day'. When Makkal hears about Minmorc's idea of buying the goblin slaves from Kurjan he shakes his head.

"Kurjan won't sell any of the slaves because he needs them to work in his mine for him. They are mining gemstones for him that he needs to animate more undead for his army. He's got lots of bodies to turn into zombies now so he is going to need lots of gemstones. You would do best to forget about the slaves and move on, but if you insist on freeing the goblin slaves your best bet would be to sneak into the mine tonight and help them escape. If you make it look like they got out on their own it won't stuff up your deal with Kurjan. Look, there's the trolls Billit and Bollock taking all the slaves across to the mine now. The trolls will come back out in about ten minutes and lock the gate behind them. The slaves stay down in the mine all night guarded by a bunch of Kurjan's skeletons and zombies then the trolls will fetch them back out again at first light and take them back to their cells in the fort."

Sure enough you see the two trolls leading the two chain gangs (10 human and 11 goblin slaves) out from the northern gate of the fort and across to the barred gates of the tunnel leading into the cliff. It comes as no surprise that Oopses is now the eleventh goblin in the goblin chain gang. Arlein the cat slinks after them about 20 feet behind the last of the slaves, unnoticed by the trolls and slaves.
Jurz
player, 535 posts
Goblin Druid
Sat 8 Jul 2017
at 17:11
  • msg #383

Night 13: Out of the fort

"Back to de original plan den ..." Jurz murmurs, as he takes out his club and takes a couple of practice swings.  "We's sneaks across when the trolls is back?" he asks Moffa.
Moffdust
player, 292 posts
Female Goblin Sorcerer
Bully's big sister
Sun 9 Jul 2017
at 00:53
  • msg #384

Night 13: Out of the fort

Moffdust nods her agreement with Jurz's assessment. She plants her hands on her hips and narrows her eyes at the big orc. It never paid to expect too much smarts from him. "So now youse knows all our planses I supposes youse will go skippings over to Kurgan to asks him what he thinksess too!" She glares at Makkal. "Youse knows too much Dwarfie. Youse is comings wid us." She grins "Dwarfs is good in mines... and in pies. What kinds of dwarfs is you?"
Minmorc
player, 508 posts
I am fastest
I am strongest
Sun 9 Jul 2017
at 03:52
  • msg #385

Night 13: Out of the fort

Minmorc does agree that Dwarves are good in mines and pies but gets that big, dumb, sad look on his face when the group starts talking about sneaking around. "I'm not good at sneaking an skulking... But I can be a good distraction. If I go wid Makkal an der horses an der armour an weapons we can start der dealin an make it look likes we all left an youse can do der sneaking."
Raven
player, 297 posts
Kenku
Sun 9 Jul 2017
at 05:33
  • msg #386

Night 13: Out of the fort

 "We gotz to getz oopses bak befer hez madz zombified! Letz get em!"

She gets her bow and her blade ready for battle, and checks her tools is in her pouch for locks n stuff. She nibbles some food and a few seeds.

 "Reddy eberybodyz?"
Bulldust
player, 384 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 9 Jul 2017
at 11:17
  • msg #387

Night 13: Out of the fort

"We should stick togevver.  Dats best fer trustin eachovver.  Sides, dis dwarf is coming wiv us, so he might need you ta keep im safe."  He stands behind Makkal and rests his big paws lightly on the dwarf's shoulders.
Minmorc
player, 509 posts
I am fastest
I am strongest
Sun 9 Jul 2017
at 11:38
  • msg #388

Night 13: Out of the fort

Minmorc will draw his great axe and will growl deep in his throat. "I ain't gonna be sneakin around in dat tunnel. Me n Makkal gonna go ter der town an do sum tradin, we'll get sum good meat an grog ter celebrate you an yer Goblin mates freedom. Dats der way it's gonna be."
Jurz
player, 536 posts
Goblin Druid
Sun 9 Jul 2017
at 11:42
  • msg #389

Night 13: Out of the fort

"We's don't need de Dwarf, Bully. Min can looks after him for us." Jurz says, happy to have the pair of them out of the way.
Bulldust
player, 386 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 10 Jul 2017
at 14:08
  • msg #390

Night 13: Out of the fort

Bulldust's hands tighten on Makkal's tunic as he lifts the dwarf onto a horse.  He grins at Minmorc "Don't drink all da grog in da town.  We'll be dere soon."

He follows Raven's lead and chews down some horse then checks his gear.  He scans the battlements of the fort to see if any orcs are looking.  "Can you open da locked gate Birdie Girl?"
Dregz
player, 457 posts
Goblin Priest /Bargrivyek
As it is written !
Tue 11 Jul 2017
at 05:18
  • msg #391

Night 13: Out of the fort

Dregz too is happy to have Minmorc head off to the town, being unwilling to test the Orc's loyalties if he should come up against his own kind.

The Dwarf's news about the undead guards is interesting though ...

"I'd rather fight der skellies and walkin' corpses dan der trolls," the hairy little goblin priest avows.  "An' if Bargrivyek is willin' I might be able to make some of dem fight on our side !"
Raven
player, 298 posts
Kenku
Tue 11 Jul 2017
at 06:06
  • msg #392

Night 13: Out of the fort

 She hops forward and studies the lock with first one eye then cocks her head sideways and looks with the other eye...then turns her head upside down to study the lock from that angle.
 She pulls her picks out and looks through them then picks two to try. She slips both into the lock and works them, her ear near the lock so she could hear if the lock clicked open.

01:04, Today: Raven rolled 21 using 1d20+10.  open lock.
Wyrm of Wyrd
GM, 607 posts
Tue 11 Jul 2017
at 13:54
  • msg #393

Night 13: Out of the fort

The lock does indeed click open. Fortunately Raven had already worked out how to open this particular lock before so it wasn't too difficult for her to open it again this time.

There is currently no sign of any guards on the northern wall of the fort so you were able to reach the tunnel entrance without being observed.

The tunnel stretches forward into darkness, which is only a problem for Raven and Riza who don't have darkvision. The goblins can see that the dead elves and humans have been neatly stacked along the left side of the tunnel and there is an opening on the right side of the tunnel 40 feet after the gate. That opening is a 5 foot alcove with a closed wooden door at the end of the alcove. The main tunnel is ten feet wide and slopes downward as it continues deeper into the mountain.
Raven
player, 299 posts
Kenku
Wed 12 Jul 2017
at 07:50
  • msg #394

Night 13: Out of the fort

 "Iz not abel to see n da dark. Needz help." She felt around and grabbed the first person she felt and used them to guide her along. She hoped it was one of her friends and not a stranger.
Moffdust
player, 293 posts
Female Goblin Sorcerer
Bully's big sister
Wed 12 Jul 2017
at 10:02
  • msg #395

Night 13: Out of the fort

Moffdust could not help but lean sideways one way then the other in sympathy with Raven, inevitably doing a somersault. She gets up and puts Raven's wing on her shoulder to guide the Kenku into the dark tunnel. "I tells youse when to jumps if de skellies tries ter grabs youse... if I remembers." She leads off into the tunnel.
Raven
player, 300 posts
Kenku
Thu 13 Jul 2017
at 09:50
  • msg #396

Night 13: Out of the fort

"Youz such a gud friendz Moffdust! Youz gotz gudder eyez!"

 She wrapped her wing around her carefully and walked with her in the dark trusting her with her life and limb. She walked carefully making sure her clawed feet didn't trip Moffy or hurt her legs and feet.

 "Iz luvz youz nis gril! Iz givz youz sum seedz laters."
Dregz
player, 458 posts
Goblin Priest /Bargrivyek
As it is written !
Sat 15 Jul 2017
at 05:42
  • msg #397

Night 13: Out of the fort

Dregz can see in the dark, and follows behind Moffa and Raven, nudging the birdy-girl in the right direction if the tunnel manages any abrupt turns.

The hairy goblin priest has his flail in hand, not only because a weapon may be useful at any moment, but also because it is the symbol of his god, before which the undead will cower, maybe even obey his commands.

Indeed, Dregz is almost looking forwards to meeting some ...

Almost.
Jurz
player, 537 posts
Goblin Druid
Sat 15 Jul 2017
at 05:44
  • msg #398

Night 13: Out of the fort

Leaving Rog outside, Jurz stays at the back of the the group so that he can keep an eye out to the rear.  All the talk of skeletons has encouraged him to pull out his oaken club, ready to break bones, should it be required.
Bulldust
player, 387 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 16 Jul 2017
at 04:49
  • msg #399

Night 13: Out of the fort

Bulldust waits a moment to wave farewell to Minmorc as he rides off into the setting sun, hoping to see the big orc, and the bag of holding with all the party's loot, before too long.  He hopes the trading goes well and the orc's trust in Makkal-the-treacherous-dwarf is well placed.  He can't see Riza riding with them and wonders where she is, although she is very sneaky and if she didn't want to be seen then she would not be, but she could pop up at any time.

He strides into the tunnel, his long legs quickly taking him past the slower-moving goblins and dark-blind kenku until he is 30' ahead of them, then he slows to a stealthier prowl.  He carries his flail at the ready and and his keen-and-shapely-nose takes in the stale air to sniff out the living dead and other horrors that lurk in the dark ahead.
This message was last edited by the player at 05:55, Sun 16 July 2017.
Moffdust
player, 294 posts
Female Goblin Sorcerer
Bully's big sister
Sun 16 Jul 2017
at 05:03
  • msg #400

Night 13: Out of the fort

Moffdust sniffs appreciatively at the kenku's wing, wondering what it would taste like barbecued. It paid to keep one's friends close, and one's meals closer still. Sometimes, by happy coincidence, they turned out to be one and the same. "Dats nice Birdie Girls. But I doesn't eats seeds. Youse can eats dem all ups." she whispers in the dark. "Wes doesn't wants youse ter gets skinny now does wes."
Raven
player, 301 posts
Kenku
Sun 16 Jul 2017
at 07:34
  • msg #401

Night 13: Out of the fort

 She sighs softly, and keeps walking. She thought the female would have liked a seed or two, but shrugs off the refusal. Instead she ate 2 seeds herself and put the rest back into her pouch and ties it tightly for safe keeping. The rest were in her pack but she kept a tiny handful wrapped tightly in her pouch for quick use. They were yummy and made her feel nice. But she rationed them so she could still have some to plant is she ever got home.

 "Yer lozz Moffy. Iz my gane."
Wyrm of Wyrd
GM, 608 posts
Sun 16 Jul 2017
at 14:47
  • msg #402

Night 13: To rescue goblins from the mine

The tunnel continues straight on sloping steeply down into the mountain. After a few hundred feet of stumbling in the darkness Riza pulls out the lowlight lantern she got from the redcaps back in Gorna so she and Raven both have enough light to walk unaided.

The tunnel continues on for about 1500 feet before finally opening out into a long cave with about a dozen smaller tunnels branching off all around the sides of the cave. Sounds of metal striking stone ring out on all sides and dim light shows from six of the tunnels on the left side of the cave. There is a large pile of gravel and small rocks in the middle of the cave.

Two zombies stand just inside the cave entrance (one either side if the main tunnel entry) facing into the cave and eight skeletons stand around the cave facing toward all the smaller side tunnels. The noise from the side tunnels is loud enough to mask any small sounds the members of Team Arda-Nuff might make as they approach the cave.

OOC: Main game map updated.
Jurz
player, 538 posts
Goblin Druid
Sun 16 Jul 2017
at 15:00
  • msg #403

Night 13: To rescue goblins from the mine

Smiling because he had guessed right,  Jurz casts Barkskin upon himself and prepares the Shillelagh spell.
Raven
player, 302 posts
Kenku
Mon 17 Jul 2017
at 04:13
  • msg #404

Night 13: To rescue goblins from the mine

 She stopped and squinted at the low light sight ahead, and shook her head and reached out to try stopping Moffy before she went too, far too fast.

 "Oh, dis not gud! Nop, not gud attal!"
Bulldust
player, 388 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 17 Jul 2017
at 12:46
  • msg #405

Night 13: To rescue goblins from the mine

"Welll... we could jus go in an kill all da dead people den find Oopses."  Bulldust offers, seemingly quite certain that they could do just that.   "Or does youse want ter sneak around first."
Jurz
player, 539 posts
Goblin Druid
Mon 17 Jul 2017
at 13:13
  • msg #406

Night 13: To rescue goblins from the mine

"Gives me a bit, an I's can help kill de skellies ..." Jurz grins across at the young bugbear.
Dregz
player, 459 posts
Goblin Priest /Bargrivyek
As it is written !
Wed 19 Jul 2017
at 13:02
  • msg #407

Night 13: To rescue goblins from the mine

With determined if very beardy chin, Dregz pushes to the fore, holding up his flail, waving it mesmerisingly back and forth before the two zombies to get their attention (and that of any skeletons that are close enough).

"Youse two dead mens!" he growls at the zombies, "An' all youse skellies !  Bargrivyek commands youse to face der wall an' stand still an' not attack me or dese uvvers wiv me who are all my friendz !!"
Wyrm of Wyrd
GM, 609 posts
Wed 19 Jul 2017
at 17:30
  • msg #408

Night 13: To rescue goblins from the mine

The 2 zombies and the 6 closest skeletons do exactly as Dregz instructed. They all face the side walls and completely ignore Dregz and friends.

The furthest 2 skeletons glance back toward Dregz and friends but don't seem bothered by their presence either. Their attention is clearly focussed only on the slaves mining in the side tunnels off the main cave.
Bulldust
player, 389 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 20 Jul 2017
at 12:20
  • msg #409

Night 13: To rescue goblins from the mine

"Oo Oo.  Dats clever Dregzie."  Then, seeing as it looks safe, he steps forward level with the first openings and has a look down the mine shafts, flail at the ready.
Raven
player, 303 posts
Kenku
Thu 20 Jul 2017
at 13:09
  • msg #410

Night 13: To rescue goblins from the mine

 She flutters her wings quietly in admiration for Dregz actions and dances a quick step. She bobs her head up and down and grins at him.

 "Dat dun good Dregz! Letz fin Oopsez nowz."
Wyrm of Wyrd
GM, 610 posts
Thu 20 Jul 2017
at 14:02
  • msg #411

Night 13: To rescue goblins from the mine

The tunnels on the left are lighted at the ends where each has a pair of human miners digging with pick and shovel. The tunnels on the right are dark but each has a pair of goblin miners similarly equipped with pick and shovel. Except the closest tunnel on the right which only has one goblin and a cat - Oopses and Arlein, of course. They are all unchained and the chains lie in two heaps behind the zombies by the exit. All of the miners spot work and peer back down their tunnels toward the sound of voices in the cave but none dare to come out yet.

The skeletons and zombies ignore Bulldust.
Jurz
player, 540 posts
Goblin Druid
Thu 20 Jul 2017
at 15:10
  • msg #412

Night 13: To rescue goblins from the mine

Jurz casts his Shillelagh spell, just in case and calls to Oopses, "Are you coming?"
Bulldust
player, 390 posts
Full grown Bugbear
Moffdust's little bruvver
Sat 22 Jul 2017
at 16:11
  • msg #413

Night 13: To rescue goblins from the mine

From his position outside Oopse's shaft, Bulldust stops for a chat.  "Hi Oopses.  Did you dig dat all by yourself?  Anyhow, dis is a rescue.  Dregzie has bossed de dead people so dey won't hurt no one.  Where does dey keep all da shines from da mine?"  He advances another 30' into the chamber with flail ready to greet any skelly that defies Dregz.
Moffdust
player, 295 posts
Female Goblin Sorcerer
Bully's big sister
Sun 23 Jul 2017
at 00:45
  • msg #414

Night 13: To rescue goblins from the mine

Moffdust cautiously peers at the ceiling before moving a little way into the mine to peer into Oopses tunnel. Then she calls out in goblin [Language unknown: "Il intconout roetwe inereaeve sti ho iete eau te ereorefor ckac mo. Adnt t larha menderndebut trvor le k sti ame esee, li enc ceble es anthisrut il romal no u ca. Itckle pr eerena manti t ilek olplin for staeenica."] She readies a magic Missile spell to blast the skellies if they move.
Dregz
player, 460 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 23 Jul 2017
at 14:15
  • msg #415

Night 13: To rescue goblins from the mine

Dregz is mighty pleased that the undead cower at the mention of his god, but he doesn't trust them at all, keeping his flail raised and both eyes on them as the rest of his tribe seek to free his kinsmen.
Wyrm of Wyrd
GM, 611 posts
Sun 23 Jul 2017
at 14:32
  • msg #416

Night 13: To rescue goblins from the mine

The goblins in the tunnels on the right all cheer, drop their tools and start hurrying back out of their tunnels. Arlein the cat is first out of the closest tunnel on the right. The skeletons and zombies ignore Arlein as well as Bully, Moffa and all the rest of the new arrivals but 4 skeletons (s5, s6, s7 & s8) step in front of the goblin tunnels they are guarding to block the goblins' exit. However that leaves Oopses' tunnel and one other goblin tunnel briefly unguarded, so Oopses and two other goblins (g1 & g2) rush out into the cave, heading toward the exit and their rescuers.

One of the unturned skeletons (s4) chases after goblins g1 and g2 and slashes at the slowest one (g1) with its claws. Luckily for the goblin the skeleton missed him.

As Oopses follows Arlein out of their side tunnel the two zombies turn to face Oopses and step in front of the main tunnel exit to block his escape. They now have their backs to Dregz and Jurz, Riza and Raven who are outside in the main tunnel. The zombies and skeletons are still ignoring Dregz, Jurz, Raven, Riza, Moffa, Bully and Arlein.

OOC: Main game map updated.
Raven
player, 304 posts
Kenku
Mon 24 Jul 2017
at 08:15
  • msg #417

Night 13: To rescue goblins from the mine

 She tried to tumble forward and stab the zombie in the back with her shortsword. She tumbled well, and was trying to use her alliance to help more.
Jurz
player, 541 posts
Goblin Druid
Mon 24 Jul 2017
at 08:25
  • msg #418

Night 13: To rescue goblins from the mine

"Dat was a good try Dregsy, but youse forgotted to tell dem dat Oopses and de ovver gobbos was your friends too."  Then he turns back and hits the skeleton in front of him with his club.


09:23, Today: Jurz rolled 15 using 1d20+6.  hit skelly with shillelagh.
09:23, Today: Jurz rolled 5 using 1d8+1.  dam skelly with shillelagh.

Dregz
player, 461 posts
Goblin Priest /Bargrivyek
As it is written !
Mon 24 Jul 2017
at 12:58
  • msg #419

Night 13: To rescue goblins from the mine

"No, no, no !"  Dregz yells at the undead, quite upset.  "Youse are NOT to hurt der goblins !  Dey are my friendz too !  You must let all der goblins go !"
This message was last edited by the player at 12:50, Wed 26 July 2017.
Bulldust
player, 391 posts
Full grown Bugbear
Moffdust's little bruvver
Tue 25 Jul 2017
at 11:06
  • msg #420

Night 13: To rescue goblins from the mine

Bulldust stalks around the rock piles to reach skeleton s4 and deliver a crushing blow with his flail.  He calls out to the other trapped gobbos in goblin language and grins as he gestures for them to stay put.  [Language unknown: "Peek leoul enc.  Dinoutart eenateers hat m traart'bletio italpr.  Ee laho packis alnd romiet oveio th e ithntihat hisyinous on tedwhewil k?"]
This message was last edited by the player at 11:08, Tue 25 July 2017.
Moffdust
player, 296 posts
Female Goblin Sorcerer
Bully's big sister
Thu 27 Jul 2017
at 12:58
  • msg #421

Night 13: To rescue goblins from the mine

Moffdust moves forward 20 ft into the cave and shoots skeleton s5 with three Magic Missiles. She hopes the other skellies will do as they're told.
Wyrm of Wyrd
GM, 612 posts
Sat 29 Jul 2017
at 00:04
  • msg #422

Night 13: To rescue goblins from the mine

Bully and Moffa destroy skeletons s4 and s5 that were not under Dregz's influence. Dregz tells the others that all goblins are his friends and they should be allowed to go free, so skeletons s7 and s8 move over to the left side of the cave to guard the human slaves instead. Two other skeletons s3 and s6 head toward the back of the cave instead but don't attack. The goblins are all free to leave their tunnels. Zombie z1 ignores them as well but Jurz and Raven attacked the other zombie z2 and managed to get it's attention. Fortunately its fist missed Jurz completely but it is already lining up another blow.

Ooc: map not updated as I am away from home.
Oopses
player, 228 posts
Goblin
Mon 31 Jul 2017
at 18:45
  • msg #423

Night 13: To rescue goblins from the mine

quote:
An does anyone know where dey keep da shines youse been digging up?



Feeling much safer amid stronger goblins, Oopses squeaks out "[Language unknown: Ek ortandcom n t not ni,  larar ta en venencoer t m ng wangbe. Ch diday hieen asteenfor comevemencom ithlining his nd pa poheme.]" pointing at the rocks in the middle of the room then the gravel pile.
This message was last edited by the player at 02:10, Wed 02 Aug 2017.
Dregz
player, 462 posts
Goblin Priest /Bargrivyek
As it is written !
Tue 1 Aug 2017
at 12:58
  • msg #424

Night 13: To rescue goblins from the mine

"Dat one didn' like it dat youse attacked it," Dregz explains appologetically to those suffering the attentions of the disobedient zombie.
Jurz
player, 542 posts
Goblin Druid
Wed 2 Aug 2017
at 13:25
  • msg #425

Night 13: To rescue goblins from the mine

"Well dats a bad zombie! Jurz chides - although it isn't sure if he is talking to the Zombie or to Dregz.

However, he punctuates the point with another whack from his club.


14:24, Today: Jurz rolled 24 using 1d20+6.  Hit the zombie again.
14:24, Today: Jurz rolled 3 using 1d8+1.  Hurt the zombie again.

Whoops.  I thought it was a skelly -  that will teach me to pay attention properly.
Raven
player, 305 posts
Kenku
Thu 3 Aug 2017
at 17:15
  • msg #426

Night 13: To rescue goblins from the mine

 She tries to attack Z2 zombie again because he's closest and it's seen her already...

She swings her short sword at the thing trying to take it down! AWK!

12:12, Today: Raven rolled 10 using 1d6+4.  damage if any.
12:11, Today: Raven rolled 14 using 1d20+4.  melee shortsword.
Bulldust
player, 392 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 4 Aug 2017
at 23:41
  • msg #427

Night 13: To rescue goblins from the mine

Bulldust waves the freed gosling forward.  "Jus wait till dey finish bashin up dat zombie, den you can go to da end of da tunnel an wait fer us dere."  He ignores the skulking skeletons and humies while he searches the shines pile indicated by Oopses.
Moffdust
player, 297 posts
Female Goblin Sorcerer
Bully's big sister
Fri 4 Aug 2017
at 23:52
  • msg #428

Night 13: To rescue goblins from the mine

Moffdust offers a suggestion to help the goblin slaves. "Maybe if wes goes back ter Kurgan's roomses, where de zombie butlers was, den dese gobbos can finds some good stuffs ter takes wid dems?" She pokes the rock pile with her toe as she tries to ascertain what was being mined and what may be of value.
Arlein
player, 111 posts
Sat 5 Aug 2017
at 19:19
  • msg #429

Night 13: To rescue goblins from the mine

Arlein flops down against the tunnel wall, streching her legs, then rubbing into the wall and stopping to watch the zombie pinata.
http://cdn.c.photoshelter.com/...g-on-couch-stuck.jpg
This message was last edited by the player at 19:58, Wed 09 Aug 2017.
Bulldust
player, 393 posts
Full grown Bugbear
Moffdust's little bruvver
Sun 6 Aug 2017
at 00:29
  • msg #430

Night 13: To rescue goblins from the mine

OOC: awwwww :-)
Wyrm of Wyrd
GM, 613 posts
Thu 10 Aug 2017
at 12:48
  • msg #431

Night 13: To rescue goblins from the mine

The zombie is soon put to rest by the combined efforts of Jurz, Raven, Riza and the goblins and the exit is finally clear for the goblins and their rescuers to leave.

Oopses points out the tiny pile of uncut gemstones that the miners have accumulated tonight and Bully takes charge of them.

Then Team Arda-Nuff and all the goblins depart from the mine, leaving the remaining zombie, skeletons and human prisoners behind. The humans yell, beg or cry to be rescued as well but to no avail.

It doesn't take long for the party to climb back up the tunnel to the gate that leads out of the cliff. The gate is still unlocked as Raven left it. The side alcove 40 feet before the gate still terminates at a closed wooden door that is apparently locked from the other side.

Riza packs away her low light lantern before she reaches the gate so it will not attract the attention of anyone on watch at the fort.
Bulldust
player, 394 posts
Full grown Bugbear
Moffdust's little bruvver
Sat 12 Aug 2017
at 04:29
  • msg #432

Night 13: To rescue goblins from the mine

Bulldust looks at the ragged band of goblin slaves then at the door to Kurgan's rooms.  He asks Moffa, Dregz and Raven "Was dere anyfing left in dere dat dese gobbos could use?  Maybe some cloves dey can cut down, or anyfing dey can sell fer a few coppers?"
Dregz
player, 463 posts
Goblin Priest /Bargrivyek
As it is written !
Sat 12 Aug 2017
at 04:36
  • msg #433

Night 13: To rescue goblins from the mine

"Guard dose humies ... and kill any orcs dat you see," Dregz instructs his faithful undead as the group takes their leave.

"Could've killed all der humies," he shrugs as they head down the tunnels, "but Kurgan'd only call up der shades for a chat an' dey'd tell on uz anyway.  If wese leave dem alive, den dey'll have to guard 'em an won' all come after uz."

"If'n dey do, den hopefully wese all be long gone before dey find uz !" he pats the Magic Stick fondly.

Outside ...

"Let's go den, after Minmorc and der Dwarf," the hairy little priest whispers.
Raven
player, 306 posts
Kenku
Sat 12 Aug 2017
at 04:40
  • msg #434

Night 13: To rescue goblins from the mine

 "Iz not sure, deyz some stuffz frum de humanz and frum battlez. Whut you gotz Moffy?"

 She dug around in her pack trying to find stuff while not spilling her pack all over the place.
Moffdust
player, 298 posts
Female Goblin Sorcerer
Bully's big sister
Sat 12 Aug 2017
at 13:34
  • msg #435

Night 13: To rescue goblins from the mine

"Its okay Birdie Girl, dere will be some pickingses left in Kurgan's roomses fer de gobbos." Moffdust walks down the short corridor to check whether Kurgan's door is locked. "But wes left some zombie butlers still in dere too Bully. Dregzie can youse tells dem off again?"
Wyrm of Wyrd
GM, 614 posts
Sat 12 Aug 2017
at 15:38
  • msg #436

Night 13: To rescue goblins from the mine

The door in the alcove is locked. The keyhole is blocked from the other side; perhaps the key is in the keyhole on the other side of the door.
Raven
player, 307 posts
Kenku
Sun 13 Aug 2017
at 05:02
  • msg #437

Night 13: To rescue goblins from the mine

 She looks through then slides a thin piece of leather under the door then tries to push the key out of the hold from this side. (Taking 10?) Tries to get key to fall onto the leather if possible.
Dregz
player, 464 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 13 Aug 2017
at 05:32
  • msg #438

Night 13: To rescue goblins from the mine

"P'raps Kurgan iz in der ?" Dregz whispers, most concerned that the door is now locked from the inside.

"Dis might not be a good idea ..."
Jurz
player, 543 posts
Goblin Druid
Sun 13 Aug 2017
at 06:58
  • msg #439

Night 13: To rescue goblins from the mine

Jurz nods at Dregzy's concern.  "Lets just gets aways from did place. Dat ole neccymancer is going to be cross wiv us when he finds out what we's have done.  I's fink it would be better to give deses gobbos a few bits of our stuff on de way to town, and gets well away from here.   Deses can earns it by carrying stuff for us."

However, he looks the new gobbos over, checking them out, and makes a note to keep an eye on them on the way to town.  After all if they are to start a proper new tribe somewhere, they are going to need some gob grunts to do all the basic stuff of keeping the tribe running.  There is no point being a chief and doing all the work yourself.
Wyrm of Wyrd
GM, 615 posts
Sun 13 Aug 2017
at 14:00
  • msg #440

Night 13: To rescue goblins from the mine

Raven does manage to push the key out of the keyhole and it drops softly onto the thin piece of leather she slid under the door. She pulls on the leather and the key slides smoothly out under the door. Whoever locked the door from the other side is certainly going to find it a bit more difficult to get back out again.

The 12 goblins that were rescued from the mine glance fearfully at the door as they edge past on their way toward the gate out of the tunnel. However, one of them is distracted by the elf and human corpses stacked along the western wall of the tunnel. Hunger overcomes fear and he sinks his teeth into one of the corpses' thighs. The goblin moans softly in pure joy as he savours the delicious taste of fresh meat. His reaction swiftly attracts the attention of all the rest of the goblins and they all join in the feast. Thankfully they manage to do it reasonably quietly with many a nervous glance back at the locked door.
Jurz
player, 544 posts
Goblin Druid
Sun 13 Aug 2017
at 14:18
  • msg #441

Night 13: To rescue goblins from the mine

Raising his eye-brows, Jurz cuts arms, legs and thighs off of the corpses for the hungry gobbos.  Then urges them onward.  He doesn't want to hang around here for any longer than he has to.
Raven
player, 308 posts
Kenku
Mon 14 Aug 2017
at 12:32
  • msg #442

Night 13: To rescue goblins from the mine

 She laughs softly holding the key... then gives it to Dregz to use it or to keep it, or to give it back. She'd let him decide what to do with it. If she got it back she would keep it in case of need later.
Bulldust
player, 395 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 14 Aug 2017
at 14:12
  • msg #443

Night 13: To rescue goblins from the mine

Bulldust grins as Raven cleverly steals the key.  But then he notices the gobbo slaves reaction to the door. "Ok so we leave dat door shut an jus give you guys some stuff."  They probably didn't notice over their slurping.  "Elfs good yeah!" He grins at Jurzi then moves to the gate and peeks outside to check that the way out is clear.
Wyrm of Wyrd
GM, 616 posts
Mon 14 Aug 2017
at 14:53
  • msg #444

Night 13: To rescue goblins from the mine

Everything looks quiet outside the gate. It is difficult to see that far very clearly in the darkness but Bully can't see any sign of any orcs on watch at the side of the fort closest to the cliff, so you should be able to exit without being noticed.

So now it is just a question of which way you want to go:
  • eastwards along the base of the cliff towards the narrow part where the human horsemen were defeated (that's where the human foot soldiers had approached from at the start of the battle);
  • westwards along the base of the cliff (unexplored so far);
  • climb 100ft up the cliff;
  • around the western side of the fort to the path down to the plain south of the fort;
  • around the eastern side of the fort to the path down to the plain south of the fort; or
  • through the fort somehow?

Moffdust
player, 299 posts
Female Goblin Sorcerer
Bully's big sister
Tue 15 Aug 2017
at 13:59
  • msg #445

Night 13: To rescue goblins from the mine

"Which ways does youse gobbos wants to goes?" Moffdust asks the free'd slaves. "Does youse wants ter come ter de towns wid us or goes on yer ways? Not youse Oopses, youse is coming wid us! And just how did youse gets joined up wid de slavses anyhows?"
Bulldust
player, 396 posts
Full grown Bugbear
Moffdust's little bruvver
Tue 15 Aug 2017
at 14:57
  • msg #446

Night 13: To rescue goblins from the mine

Bulldust sniffs around outside quietly to figure out which way Min went with the horses and Makkal.
Oopses
player, 229 posts
Goblin
Wed 16 Aug 2017
at 05:50
  • msg #447

Night 13: To rescue goblins from the mine



Oopses gulps, "It waz da trollsy, i waz wait'n for da humans when it grabbed me from behinds. Nasty troll locked meh up and dragged me out herez tah dig."
Jurz
player, 545 posts
Goblin Druid
Wed 16 Aug 2017
at 09:33
  • msg #448

Night 13: To rescue goblins from the mine

Jurz suggests the long way around, that keeps them furthest from the fort, and then head down onto the plain  below and pick up Min's trail into town.
Dregz
player, 465 posts
Goblin Priest /Bargrivyek
As it is written !
Wed 16 Aug 2017
at 13:03
  • msg #449

Night 13: To rescue goblins from the mine

Dregz examines the key that Raven gives him carefully, and with due trepidation, before mumbling a prayer over it and handing it back to the birdy-gurl with due ceremony.

"Youse should keep it," he informs her in a whisper, balancing the import of his words against the need to avoid attracting the attention of those in the fort.  "Youse could be der keeper of der keys.  Wese should find you some more of dem ..."

The little priest agrees fervently with Jurz's suggestion, finding his reasoning most pleasing to Bargrivyek.
Wyrm of Wyrd
GM, 617 posts
Wed 16 Aug 2017
at 14:27
  • msg #450

Night 13: To rescue goblins from the mine

Jurz and Dregz favour heading eastwards along the base of the cliff towards the narrow part where the human horsemen were defeated (that's where the human foot soldiers had approached from at the start of the battle).

The freed goblin slaves are more than happy to head that way as well, although none of them seem to have much thought beyond just getting as far away from the fort as possible, as quickly as possible.

Bully determines that Minmorc, Makkal and their herd of horses had gone around the eastern side of the fort to the path down to the plain south of the fort. But from previous discussion you know they would then have headed northeast to the town following the same trail that the human soldiers had used to come from the town to the fort. Once you all get down to the plain it shouldn't be difficult to find and follow that trail.
Bulldust
player, 397 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 17 Aug 2017
at 05:18
  • msg #451

Night 13: To rescue goblins from the mine

Hi ho,it's off to town we go.

Bulldust gives Raven another key to add to her collection, it's from the set of manacles he had used on Shelby Wright, although the manacles were lost with Shelby.
Raven
player, 309 posts
Kenku
Thu 17 Aug 2017
at 09:32
  • msg #452

Night 13: To rescue goblins from the mine

 She takes the key and holds it with joy, because nobody had ever given her a key before! She hopped around with joy then bites at it, tastes it, feels it then digs out her other key and compares them then carefully wraps them up in soft oiled leather and places then into her lock picking kit.

 "Awk! Iz thankz youz SO much Bully! Iz nevr gotz a key from sumone beforz! Youz my frend foreverz! I lvz you too!"

 She hops around happily and ruffles her feathers. "Awk!"
Bulldust
player, 398 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 18 Aug 2017
at 10:52
  • msg #453

Night 13: To rescue goblins from the mine

Bulldust laughs to see Raven so happy with the key.  "Youse happier dan Shelby woz when I give him da manacles!"
Wyrm of Wyrd
GM, 618 posts
Fri 18 Aug 2017
at 14:10
  • msg #454

Night 13: To rescue goblins from the mine

Team Arda-Nuff and their dozen rescued goblin miners make their way as quietly as they can to the eastern end of the plateau without any sign of being spotted by the orcs in the fort. They continue past the spot where the last of the human horsemen were defeated and near the end of the plateau they find two long ropes trailing down the cliff to the plain below. This must have been where the human foot soldiers had climbed up before dawn to attack the fort. It provides a convenient way down for everyone. Even those without the skills to climb down by themselves can be lowered down on the ropes.

So it is not long before everyone is down and the long walk to town can begin. Sure enough the trail left by twenty horses and as many foot soldiers proves to be easy enough to find, so it is a simple matter to follow that trail back to town.

When the freed goblins learn where you are going they don't seem very happy about the idea. They tell you that the town is alright for orcs to visit as there are a fair number of orcs among the general population in this part of the world, but not so for goblins. Goblins are generally still considered the enemy here. Minmorc and Makkal the dwarf would be able to walk about freely and trade their goods there but goblins and bugbears can't. Raven and Riza should be able to enter without too much trouble though.

The 12 goblins make it quite clear that they would rather not go to town. Their tribe lives in the mountains several days south of here.
Bulldust
player, 399 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 18 Aug 2017
at 15:14
  • msg #455

Night 13: To rescue goblins from the mine

Looks like it's time to say farewell to the gobbos.  "See ya fellas.  Good luck.  An youse can take dese, you dug em."  He gives the goblins the uncut gems from the mine and as much elf as they can carry.  "It's 'lembas'.  One small bite can fill..."

To the rest of the party he suggests "I'm always up for a fight, but maybe when we get dere we should wait outside while Raven and Riza go in ter find Min?"
Moffdust
player, 300 posts
Female Goblin Sorcerer
Bully's big sister
Sat 19 Aug 2017
at 00:06
  • msg #456

Night 13: To rescue goblins from the mine

"Well youse is safes wid us now Oopses." Moffdust gives him an ear to nibble on "It's 'elf' foods, makes youse elfy."   She waves goodbye to the freed goblins and trudges off with the others towards the town. "I agrees wid Bully. Wes can waits outsides de towns. An I can gives youse a haircuts Dregzie. Does youse knows where de black wands will takes us next?"
Dregz
player, 466 posts
Goblin Priest /Bargrivyek
As it is written !
Sat 19 Aug 2017
at 05:51
  • msg #457

Night 13: To rescue goblins from the mine

Dregz nods wisely as Raven's joy at receiving the second key from Bully proves beyond doubt that he was moved by the spirit of his god.  "As was written !" he intones.

The warning of his kinsmen is worth the gems that Jurz gifts the goblins as they depart, but the hairy little goblin priest also bestows a blessing upon them for good measure.

"Dat would be best," he agrees wholeheartedly with the decision to steer clear of the orc town, but declines the offer of a haircut, displaying his overlong locks with pride.  "Dis is a sign of my devotion to Bargrivyek !"

And as for the next destination ... Dregz shakes his head.  "Not yet ... Bargrivyek will send me der dreams an' den wese will know," he tells Moffa, confidently.
Jurz
player, 546 posts
Goblin Druid
Sat 19 Aug 2017
at 06:15
  • msg #458

Night 13: To rescue goblins from the mine

Jurz looks across at Dregzies unruly hair, and then reaches up to polish his own bald pate.  He, too, is not concerned about Bully giving the gobbo's some of the uncut gems but he does have a question for them before they leave.  "So where does you'se tribe live den?  An watz de name of you'se tribe?"  then as an after thought he adds "An watz de name of dis town?"

When the gobbos have left he he tells the others  "Der Dwarf never said de town was a bad place for gobbos,   he sed we's could go dere and sell stuff.  An I don't trust dat Dwarf!  I'se could be a dog, like Rog, and goes into town." he adds as an afterthought.
Wyrm of Wyrd
GM, 619 posts
Sat 19 Aug 2017
at 10:10
  • msg #459

Night 13: To rescue goblins from the mine

The goblins tell you that the town is called Marikest and the next bigger town (Antalotol) is another day's travel further north in the land that humans call Zeif. The goblins have heard stories that there are a fair number of orcs and half-orcs among the human population of Zeif because orcs were used as mercenary troops by the humans in this area hundreds of years ago. Kurjan's orcs were quite proud of that history and bragged about it as though it made them even more superior over the goblins.

The goblins come from the northern end of the Ulsprue Mountains and they are members of the Sand Fang tribe. They happily explain that the Ulsprue Mountains stick up like jagged teeth out of the desert to the west and sandy plains to the north and east. Their tribe often raids out into the plains against Paynim tribesmen and caravans. They were captured by Kurjan Sawtooth's orcs on an ill-omened raid that came much further north than usual.

Dregz hadn't paid much attention to the black rod in the last few hours because of everything involved with the battle then rescuing the goblins from the mine. But now when it is mentioned it is fairly obvious that the black rod wants to point southwards whenever he is not actively pointing it in a different direction.
Wyrm of Wyrd
GM, 620 posts
Sun 20 Aug 2017
at 13:19
  • msg #460

Day 14: The town of Marikest

The walk to the town takes all night and Team Arda-Nuff don't arrive at the town until a couple of hours after sunrise. By now they it is well past their normal bedtime and they are all getting tired.

Minmorc and Makkal must have been able to travel much more quickly on horseback, so they have probably had at least a few hours sleep before going to the markets as soon as they opened.

The town is not walled so it would be easy enough just to walk straight into town if the goblin prisoners had not warned that most of Team Arda-Nuff might not be very welcome there. There are no woods near the town for the Team to use for cover but there are some low hills near the trail just outside of town that would allow the Team to stay out of sight and watch the town. So perhaps it is not surprising that someone seems to be waiting there on the closest hill, watching the trail that Team Arda-Nuff approaches on. When they are about 60 feet away a scruffy-looking half-orc stands up from behind a rock and calls out to the Team.

"Oi, youz lot! Are youz Minmorc's mob?" he calls to them.
Raven
player, 310 posts
Kenku
Sun 20 Aug 2017
at 19:11
  • msg #461

Day 14: The town of Marikest

 "Awk! Why youz askin? Wez not bothrin nobodyz. Jus mindin wez own buzzinez."

 She was just stopping to take a drink from her water bottle when the voice was heard from the hilltop, so she answered and turned to warn her friends.

 "Awk, sumbodyz talkin at uz! Think frendz in troublez?"
Wyrm of Wyrd
GM, 621 posts
Mon 21 Aug 2017
at 13:48
  • msg #462

Day 14: The town of Marikest

The half-orc stares at Raven for a long moment then looks at everyone else in turn, counting on his fingers as he does so.

"Bunch of gobbos, one bugbear, one birdy, one lizzy, one doggy and a pussy cat. Yeah, youz is dem all right. Youz wait here. Stay outta sight. I go getz Makkal and Minmorcz."

Without waiting for an answer he ducks back down behind the boulder and darts away toward the town.
Bulldust
player, 400 posts
Full grown Bugbear
Moffdust's little bruvver
Mon 21 Aug 2017
at 14:29
  • msg #463

Day 14: The town of Marikest

"Yes we're wiv Minmorc."  Bulldust yells back.  "But not that snitching dwarf." He adds under his breath.  He finds a shady spot and falls asleep before anyone can organise a watch list with him on it.
Minmorc
player, 511 posts
I am fastest
I am strongest
Wed 23 Aug 2017
at 12:04
  • msg #464

Day 14: The town of Marikest

Roughly half an hour after the half-orc look out has jogged to town a sleek black coach drawn by four horses comes rolling down the road and pulls up to stop next to the parties hiding place. The door opens releasing a faint cloud of smoke and out steps Minmorc who stops to assist two handsome young half orc women down the step. With one on each arm he will swagger over to the party, puffing on a thick cigar.

When he finds the party he will open his haversack and gently nudge the ladies forward. "Right my lovelies, hand out der loot to me mates would ya." As the escorts hand each party member a small sack of gems and coins Minmorc will say "Folks, meet Candi an Bunni. If ders anyfing yer wants from der markets dey'll be able ter tell yer wot its worth an get it for yer, dey gots lotsa skills an der way dey can spend yer money is like magic." As he talks Minmorc will brush a little ash off of his nobles finery and new chain shirt.

OOC: Each party member gets 3288gps loot, mostly in gems with a scattering of platinum and gold coins.
This message was last edited by the GM at 12:10, Wed 23 Aug 2017.
Wyrm of Wyrd
GM, 622 posts
Wed 23 Aug 2017
at 12:12
  • msg #465

Day 14: The town of Marikest

OOC: If anyone has a shopping list, now's the time to ask.  :o)
Bulldust
player, 401 posts
Full grown Bugbear
Moffdust's little bruvver
Thu 24 Aug 2017
at 00:40
  • msg #466

Day 14: The town of Marikest

Bulldust takes a bag from Bunni.  "Who's dis ponce Bunni?  An wot have ya done wiv Minmorc?"
This message was last edited by the player at 04:10, Thu 24 Aug 2017.
Moffdust
player, 301 posts
Female Goblin Sorcerer
Bully's big sister
Thu 24 Aug 2017
at 10:59
  • msg #467

Day 14: The town of Marikest

Moffdust kicks Bully's shin "Of course dats our Mins, Bully! Only he's in disguises, he hasn't gots shit all over hims. She gives Minmorc's knee a hug while she considers what she might want to buy.
Minmorc
player, 512 posts
I am fastest
I am strongest
Thu 24 Aug 2017
at 15:32
  • msg #468

Day 14: The town of Marikest

Minmorc will pat Moffa on the head then he's eyes go wide. "I ain't got shit on me, I got fancy duds an lotsa gold, is I der king?"
Raven
player, 311 posts
Kenku
Thu 24 Aug 2017
at 15:49
  • msg #469

Day 14: The town of Marikest

 She takes the loot and dances with joy at the shinies. She hops and and squawks softly before getting down to business. She goes through her pack to see if there's anything she needs before she decided how much loot to keep and how much to spend, if any.

 "Awk Awk Awk, wut duz me needz? Duz me needz anythinz? Gotz me seedz, hmmm..."
Moffdust
player, 302 posts
Female Goblin Sorcerer
Bully's big sister
Fri 25 Aug 2017
at 00:44
  • msg #470

Day 14: The town of Marikest

Moffdust shakes her head sadly as she looks up at Min. "No Minmorcs, youse is not de kings. Youse is just a big orcs widout shits. Kings is kings when udder peoples agrees dey is kings... at least de kings dat lives is. Youse jus sticks wiv us and wes will takes youse somewhere where youse can gets covered in shits again."
Raven
player, 312 posts
Kenku
Fri 25 Aug 2017
at 05:44
  • msg #471

Day 14: The town of Marikest

 "Wut youz wantz to bez king fer anywayz? Yu iz slave to kingdum den! Youz never goin anywherez anytim you wantz! Youz gotz to tawk to dem lordz and ladyz, dey complanin all da time. Don sond fun at allz!"

 She shook her head and finished looking through her pack.
Jurz
player, 548 posts
Goblin Druid
Fri 25 Aug 2017
at 07:18
  • msg #472

Day 14: The town of Marikest

Jurz and Rog had been laying in a nice warm sunny patch when the coach hove into view.  Thinking nothing really of it, he just lay there watching, until it slowed down.  Then he started to really pay attention.  Who knew what would get out of the coach.  Jurz didn’t know what he was expecting, but it certainly wasn’t a poncy Min with a couple of tarts.  Trying hard to suppress a chuckle, he got up and made his way down to them.
Once he has his loot in hand, he ponders the thought of these two tarts going to do his shopping for him.  ”Is youse goin’ back wiv dem Min?  Just to make sure de shopping is done right and no one robs dese ...  lovely ladies … on de way back to us.   Maysbe Rog and me should come along too – a ‘Kingy’ orc like youse an two big dogs, likes me and Rog, should be enough to make anyone fink.”

After a bit of thought he adds, ”Cos I wants one of dose backpacks dat is bigger on de inside an is always light to carry, and I wants a hat dat makes me’s look like a gnome, and some gnomeses cloves.”
Minmorc
player, 513 posts
I am fastest
I am strongest
Fri 25 Aug 2017
at 10:31
  • msg #473

Day 14: The town of Marikest

Minmorc will give Moffa a noogie "dens all yer gotta do is say I'm a king an I'm king, easy. If I woz der king of evryting I'd do it by conkerin stuff, not by talkin wid stuck up nobs Birdie Girl, an when Ise king yer can has a tower wid all der seed yer can eat." Turning to Jurz he nods "magic backpacks is good kit an I fink I heard o dose hats. Dey bright red, wid all yer plant powers yer could be a Garden Gnome! Ders plenty a room in der coach fer you an Rog an o course I'll be stickin wid der girls fer a bit, dis town is great!"
Jurz
player, 549 posts
Goblin Druid
Fri 25 Aug 2017
at 10:53
  • msg #474

Day 14: The town of Marikest

Jurz nods and Min confirms that he is going to get his money's worth from the girls.
Riza
player, 193 posts
Poison dusk lizardfolk
Sat 26 Aug 2017
at 04:05
  • msg #475

Day 14: The town of Marikest

Riza stares as Min and the two girls climb out of the carriage then she hides behind a rock so he can't see her struggling to stop from laughing.

When she finally comes out she is holding an old shawl and a gold-coloured plaited girdle.

"Is there anyone in town who can identify magic things? There must be if they are selling magic stuff there. I don't know what these things do, so I need to find out what they are and what they are worth. Though I suppose I should try them on first to see if anything happens."

She looks at the girdle for a moment then says, "This is much too long for me. It will wrap around me 3 or 4 times. You try it, birdy girl!"

She throws the gold-coloured plaited girdle to Raven.

Then she swings the old shawl around her shoulders and draws it up over the back of her head.
Wyrm of Wyrd
GM, 623 posts
Sat 26 Aug 2017
at 04:10
  • msg #476

Day 14: The town of Marikest

As soon as she puts on the old shawl Riza's appearance instantly changes. She no longer looks like a small lizardfolk girl. Now she looks just like an ugly old halfling woman dressed in peasant garb!
This message was last edited by the GM at 04:25, Sat 26 Aug 2017.
Rog
NPC, 24 posts
Sat 26 Aug 2017
at 05:33
  • msg #477

Day 14: The town of Marikest

"Dat's like de hat I wants.  'Cept its for  halflingses not gnomeses." Jurz exclaims when Riza turns into the ugly old halfling.
Minmorc
player, 514 posts
I am fastest
I am strongest
Sat 26 Aug 2017
at 06:36
  • msg #478

Day 14: The town of Marikest

"Yeah, ewes can do dat... Bunni, make note."
Raven
player, 313 posts
Kenku
Sat 26 Aug 2017
at 14:39
  • msg #479

Day 14: The town of Marikest

In reply to Riza (msg # 475):

 "Oh, shiniez! So pretty! Thankz Moffy! Yu da bestestz!"

 She wraps the girdle around her waist several times and ties it, admiring the shiny metal.
Wyrm of Wyrd
GM, 624 posts
Sat 26 Aug 2017
at 14:44
  • msg #480

Day 14: The town of Marikest

As soon as Raven ties the golden girdle around her waist she starts to float up into the air. In just six seconds she has risen 20 feet above the ground and is still rising!
Jurz
player, 550 posts
Goblin Druid
Sat 26 Aug 2017
at 14:48
  • msg #481

Day 14: The town of Marikest

Jurz grins and points at Raven, "Hey, look.  De Birdie Girl is flying!"
Raven
player, 314 posts
Kenku
Sat 26 Aug 2017
at 14:58
  • msg #482

Day 14: The town of Marikest

 "Awk! Disz iz fun! awkawkawk!"

 she awkwardly tries to fly, but manages to gain a slight bit of headway, like swimming in the air. She flutters and flops around having all kinds of fun, using her feathered arms and her specially constructed half cape.

 "Wheeeeee! Hehehehe!"
Minmorc
player, 515 posts
I am fastest
I am strongest
Sat 26 Aug 2017
at 17:06
  • msg #483

Day 14: The town of Marikest

Minmorc will fetch a keg of ale and a bottle of wine from the carriage along with a dozen copper goblets and will bid the girls to take drinks to any who seem thirsty, he'll then stand and appreciate the show. Once Ravens had her fun he'll ask "so, anyone wants anyfing else, or just Jurz fer der shoppin today?"
Raven
player, 315 posts
Kenku
Sun 27 Aug 2017
at 00:48
  • msg #484

Day 14: The town of Marikest

 "I needz sum potionsz and sum arrowz and stuff."
Wyrm of Wyrd
GM, 625 posts
Sun 27 Aug 2017
at 01:51
  • msg #485

Day 14: The town of Marikest

Raven continues to rise. By using the webbed and feathered 'wings' that span from under her arms to the sides of her body and the half cape she wears too, she is able to sort of glide upwards at a 45 degree angle as well. But none of her aerobatics have been in a downward direction at all. She is now 40 feet above the ground and rising at a rate of 20 feet each round (6 seconds) with no sign of slowing.
Raven
player, 316 posts
Kenku
Sun 27 Aug 2017
at 02:11
  • msg #486

Day 14: The town of Marikest

 "AWK!!! How I getz down?"

 She considers untying the girdle...she struggles with the knots.
Wyrm of Wyrd
GM, 626 posts
Sun 27 Aug 2017
at 02:39
  • msg #487

Day 14: The town of Marikest

The girdle is easy for Raven to untie and as soon as the knot is undone she starts to fall back toward the ground.
Jurz
player, 551 posts
Goblin Druid
Sun 27 Aug 2017
at 06:10
  • msg #488

Day 14: The town of Marikest

Jurz chuckles as he watches Raven struggle with the elevator belt, but is secretly relieved that he doesn't have to go up and try to bring her down.
Oopses
player, 230 posts
Goblin
Sun 27 Aug 2017
at 07:31
  • msg #489

Day 14: The town of Marikest


Oopses stares at his gold, his old clan never handed out nearly this much, let alone to somone as accident prone as he was. Finnaly settling on a notion, "What if the Sticks drops us in deep waters next time, Can dis buyz me a magic boat Caddi?" holding the treasure sack up.  His thoughts were so deep he never even noticed shenanigans going on.
Minmorc
player, 516 posts
I am fastest
I am strongest
Sun 27 Aug 2017
at 07:41
  • msg #490

Day 14: The town of Marikest

"Potions an arrows an stuff, check, Bunni, make a note. Candi, woz one o dose market guys tellin us about feathers wot turn into fings like trees an boats?"
Arlein
player, 112 posts
Sun 27 Aug 2017
at 07:58
  • msg #491

Day 14: The town of Marikest

[Language unknown:  N.. Roasou.. Inho intev tiondethi]

Arlein intently studies the flapping Raven, licking her lips and absently pawing at the fluttering wings above her.

https://tse1.mm.bing.net/th?id...dpr=1.25&pid=1.7
This message was last edited by the player at 04:38, Tue 29 Aug 2017.
Raven
player, 317 posts
Kenku
Sun 27 Aug 2017
at 09:59
  • msg #492

Day 14: The town of Marikest

 "Oh Awk, dis iz fun! He he!"

 She stops rising, and using her vestigial wings and her cloak, she glides down safely, running slightly as her feet hit the ground. She turns around and gives Moffdust another hug and hops around in excitement.

 "Iz der anythin youz wants Moffdust? I getz youz sumthin ifz yu doez!"

 "Minmorc, Herez wat I needz... Gloves of Dex, 2 flaming crossbow bolt, 1 frost crossbow bolt
1 shock crossbow bolt, 2 levitate potions and 4 cure light potions. And maybez sum yummy treat fer Moffdust. Lik chocolatz maybez."

This message was last edited by the player at 10:07, Sun 27 Aug 2017.
Dregz
player, 467 posts
Goblin Priest /Bargrivyek
As it is written !
Tue 29 Aug 2017
at 13:42
  • msg #493

Day 14: The town of Marikest

The little goblin priest accepts his share of the treasure from Minmorc with a rather formal nod of thanks, but seems happy that his friends are relishing the thought of spending their not-ill-gotten gains.  However ...

"Wese cannot stay here for too long ... annuver lost piece of der Magic Stick has been callin' to me !"

Beneath his mane of hair, Dregz's eyes lose focus as he recounts the visions that have been pressing upon his mind this long night ...

"I wuz lookin' out over der dense vegetation," he begins in hushed tones, "it wuz like a jungle much thicker than der Oytwood."  Which in truth is the only forest he has seen before.

"And when I looked down, I found I wuz on der top of a stone pyramid wid der ruined temple on top. Der jungle all around wuz full of der strange noises but der ruined temple was deathly hushly. Der Magic Stick wuz pointin' down, down, down into der middle of der stone pyramid !"

"So dat is were wese must go !"
Minmorc
player, 517 posts
I am fastest
I am strongest
Tue 29 Aug 2017
at 17:34
  • msg #494

Day 14: The town of Marikest

"I ain't bin ter der jungle, but places like dat always has good loot. Gonna go back ter town fer a bit, got any shoppin yer want done Dregz?"
Jurz
player, 552 posts
Goblin Druid
Thu 31 Aug 2017
at 12:07
  • msg #495

Day 14: The town of Marikest

"If we's goin into der bowels of  anovver old temply place den youse should get somefink to helps youse see in der dark."  Jurz  comments to Raven.  "Ovver wise youse is just goin to be groping around again.  Even Riza can sees OK when she lights her lantern up."
Minmorc
player, 518 posts
I am fastest
I am strongest
Thu 31 Aug 2017
at 21:04
  • msg #496

Day 14: The town of Marikest

Minmorc will wait for everyone to place their orders, then once the group have decided what they want to purchase he will usher the ladies and any hangers on and will enter the coach.
Bulldust
player, 402 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 1 Sep 2017
at 01:31
  • msg #497

Day 14: The town of Marikest

Ooc: hold da horses Min. Bully and Moffa has bin buzzy an jus catchin up now... shopping list soon :-)
Bulldust
player, 403 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 1 Sep 2017
at 10:18
  • msg #498

Day 14: The town of Marikest

Bulldust gives his shopping list to Bunni.  PM to GM.
Moffdust
player, 303 posts
Female Goblin Sorcerer
Bully's big sister
Fri 1 Sep 2017
at 10:25
  • msg #499

Day 14: The town of Marikest

Moffdust rubs her sore head and glares at Minmorc. She follows Bully's lead and gives her list privately to Candy (girls know).

She untangles herself from Raven's wings, spits out a mouthful of feathers and gasps "No Birdie Girls, dat golden girdles was from Lizzy Lizzie not from mees."
Riza
player, 194 posts
Poison dusk lizardfolk
Sat 2 Sep 2017
at 08:24
  • msg #500

Day 14: The town of Marikest

Riza is still very startled about the 'golden-girdle-of-going-up'. She shakes her head and sighs.

"It is lucky I didn't try that thing on. If I had gone up that high I would have no way to get back down safely. I think it must either be a cursed item or a trap. Birdy-girl Raven, I think you might be the only person who could use it safely. If you give me the money you were going to spend on two potions of levitation, you can have the magic girdle instead," she says to Raven.
Dregz
player, 468 posts
Goblin Priest /Bargrivyek
As it is written !
Sun 3 Sep 2017
at 05:12
  • msg #501

Day 14: The town of Marikest

Dregz too shakes his head to let Minmorc know he does not require his kind services.  Whilst not unpleased by the large bag of treasure that is his portion, the goblin priest has no desire as yet to be parted from it.
Raven
player, 318 posts
Kenku
Sun 3 Sep 2017
at 22:21
  • msg #502

Day 14: The town of Marikest

In reply to Riza (msg # 500):

"Oh, okz! Youz gotz it Riva! Here you iz!"

 She hugs Riva too then gives her the money she would have spent on the levitation potions.
Wyrm of Wyrd
GM, 628 posts
Tue 5 Sep 2017
at 15:39
  • msg #503

Day 14: The town of Marikest

When everyone has decided what they want to buy, Minmorc and his girls climb back into the coach. Riza joins them disguised as an ugly old halfling woman. Jurz transforms into the shape of a large dog and he and Rog trot along behind the coach because Bunni and Candi refuse to let the two dogs into the coach.

They go off to town and are gone for most of the day as they search out some of the exotic magical items that the team have asked for.

At least this gives the other members of the team time to rest and recuperate after the long overnight hike from Kurjan's fort to the town.

Late in the afternoon the coach rolls back out of town and stops beside the rocks where the rest of the team is waiting. Minmorc, Riza and Jurz hand over the items that the others had asked them to buy.

OOC: If anyone missed out and wants to buy stuff, let me know. Otherwise we are probably ready to move on to the next adventure.
Jurz
player, 553 posts
Goblin Druid
Tue 5 Sep 2017
at 16:07
  • msg #504

Day 14: The town of Marikest

On old bald headed Gnome wearing a woolly hat gets out of the, but then with a grin Jurz whips the hat off to show every one that it is really him.  Over the next few minutes he has a go at being a human child and a halfling -  but neither seem to suit the bald head with a woolly hat look as well as a Gnome does.

After packing his stuff in his new backpack, Jurz declares himself ready!
Raven
player, 319 posts
Kenku
Wed 6 Sep 2017
at 00:41
  • msg #505

Day 14: The town of Marikest

In reply to Minmorc (msg # 496):

 "Yer can fergetz da levitation potionz now."
Minmorc
player, 519 posts
I am fastest
I am strongest
Thu 7 Sep 2017
at 02:11
  • msg #506

Day 14: The town of Marikest

Minmorc will thoroughly enjoy himself during the day and seems to have decided that cities aren't bad when you're rich. Returning to the party he'll have discarded the nob clothes, even his bright red breastplate is no where to be seen - he now wears a dull grey chain shirt, cloak over his backpack, tough breeches and iron shod boots. With a gold coin to tip the coach driver and great spear in hand Minmorc is clearly ready to go.
Dregz
player, 469 posts
Goblin Priest /Bargrivyek
As it is written !
Fri 8 Sep 2017
at 05:57
  • msg #507

Day 14: The town of Marikest

The return of the hardened shoppers sees Dregz fully rested and studying his book as he prays to Bargrivyek for spells for the night ahead.

Once everyone is ready, he will gather them all around him and invoke the Magic Stick to send them on their way.
This message was last edited by the player at 07:09, Fri 08 Sept 2017.
Jurz
player, 554 posts
Goblin Druid
Fri 8 Sep 2017
at 06:08
  • msg #508

Day 14: The town of Marikest

Jurz and Rog come close, ready for the magic journey.
Bulldust
player, 404 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 8 Sep 2017
at 14:23
  • msg #509

Day 14: The town of Marikest

Bulldust grins when Minmorc returns.  "Dere was dis ovver Orc was pretending ter be you Min.  Let's go kill some trees or somefing."    Belatedly he glances at Jurz "Somefing wot kills trees..."

The bugbear looks no different than before, just a new gold ring on his left paw.  He nods to Dregz, he's ready to go.
Moffdust
player, 304 posts
Female Goblin Sorcerer
Bully's big sister
Fri 8 Sep 2017
at 15:41
  • msg #510

Day 14: The town of Marikest

Moffdust has a new wand, a handy haversack and a sparkly headband. "I's resdies ter goes."
Oopses
player, 231 posts
Goblin
Fri 8 Sep 2017
at 16:26
  • msg #511

Day 14: The town of Marikest



Oopses just has a smug look and a box with a inlaid boat on it, in flashy red and gold paint with angry red 'butterfly' eyes painted on the bow.
Bulldust
player, 405 posts
Full grown Bugbear
Moffdust's little bruvver
Fri 8 Sep 2017
at 23:44
  • msg #512

Day 14: The town of Marikest

"Hey Oopses, what's in da box?  Is it an escape kit?  ... wait a minute, where's yer cat?!" He looks around to spot Arlein, then looks suspiciously back at Oopses.
Oopses
player, 232 posts
Goblin
Sat 9 Sep 2017
at 02:12
  • msg #513

Day 14: The town of Marikest


Oopses Looks around twice then points out the feline basking on a warm rock.
Arlein
player, 113 posts
Sat 9 Sep 2017
at 02:14
  • msg #514

Day 14: The town of Marikest


Arlein annoy by being called out gives the party a eyes closed 'Why interupt my nap with your talking' look before laying her head back down to nap



Edit: Be more snooty then agressive.
This message was last edited by the player at 05:05, Sat 09 Sept 2017.
Bulldust
player, 406 posts
Full grown Bugbear
Moffdust's little bruvver
Sat 9 Sep 2017
at 04:21
  • msg #515

Day 14: The town of Marikest

"Well dat narrows it down."  He continues to eye the mysterious box suspiciously, but scrupulously avoids noticing the well hidden cat.
Oopses
player, 233 posts
Goblin
Sat 9 Sep 2017
at 04:57
  • msg #516

Day 14: The town of Marikest


"It's a boat-in-ha-hox, i say da words and it builds it'self quicksis, just like the paintings."
Holding the box out, and very proud of it, Eagerly adding "It's even gotsa fancy kitchen, i could cook anything in der, even jellies and sugar cakes.  And itz red like Nuffles. Its definantlz empoortent somehowz"

 http://2.bp.blogspot.com/-R2hK...00/trireme_boxes.jpg
Minmorc
player, 520 posts
I am fastest
I am strongest
Sat 9 Sep 2017
at 09:28
  • msg #517

Day 14: The town of Marikest

Minmorc is very impressed and gets in close to see the Nuffle Boat Box. "Yer know, I don't fink Nuffles gotta colour, teams all has dere own colours. It's playin der game wot pleases Nuffle, he don't care who plays, he just wonts evryone ter play." Minmorc will prod the box. "So wots der words?"
Bulldust
player, 407 posts
Full grown Bugbear
Moffdust's little bruvver
Sat 9 Sep 2017
at 15:43
  • msg #518

Day 14: The town of Marikest

Bulldust is impressed.  A goblin is doing well when he can afford to buy a boat.
Wyrm of Wyrd
GM, 629 posts
Sun 10 Sep 2017
at 14:10
  • msg #519

Day 14: The town of Marikest

OOC: Feel free to continue to play out the roleplay here about the boat box and anything else anyone wants to do before departure, but I am going to move the game along and start a new thread for the next part of the adventure ...

When everyone is finally ready and gathered around Dregz, he holds up the black rod and says the magic word, "Wyrd!". Everyone feels the familiar rush of air and slight feeling of disorientation and nausea as they suddenly teleport away again.

OOC: Continued in new thread "Night 15: In the Amedio Jungle"
Raven
player, 320 posts
Kenku
Tue 12 Sep 2017
at 00:39
  • msg #520

Day 14: The town of Marikest

"Boatz in boxz? I thot boxz rode on boatz."

 She looked at the box with her head cocked sidewise then grabbed her stuff, ready to go.
Jurz
player, 555 posts
Goblin Druid
Tue 12 Sep 2017
at 05:44
  • msg #521

Day 14: The town of Marikest

Having heard Dregz ideas of where they would finish up, Jurz turns sombre.  He’s taken Rog all sorts of places, but he would always have been able to get home from there.  This was something completely different.

Taking the great dog to one side he removes the riding harness and sits the dog down away from the others. And explains the hazards and the risks, before releasing the hound from his service.  Then with a heavy heart, he leaves the riding gear on the ground and heads back to the others.
Moffdust
player, 305 posts
Female Goblin Sorcerer
Bully's big sister
Tue 12 Sep 2017
at 07:17
  • msg #522

Day 14: The town of Marikest

Moffdust gives Rog her last elf ear "Youse a good doggies.". She pats Jurz's shoulder.
Jurz
player, 558 posts
Goblin Druid
Tue 12 Sep 2017
at 12:25
  • msg #523

Day 14: The town of Marikest

"Fank youse, Moffa.  Rog'll enjoy dat." he says patting the dogs head for one last time.
Oopses
player, 234 posts
Goblin
Thu 14 Sep 2017
at 18:01
  • msg #524

Re: Day 14: The town of Marikest

Minmorc:
Minmorc will prod the box. "So wots der words?"


Grinning wider if possible, Oopses takes a deep breath and spills "Dah magic wordz are Kutu, Kayik, an...." Cutting off, as the box jumps up and miniature wood pieces start spewing out, re-sizing, and clicking together to form a oversized red rowboat complete with gold painted trim and ornate eyes paint on the front and every oar.

As the boat plops down in front of him, the lid reseals and falls into place as a seat.
Minmorc
player, 522 posts
I am fastest
I am strongest
Thu 14 Sep 2017
at 20:59
  • msg #525

Re: Day 14: The town of Marikest

"Hur, hur, hur - neat trick! Do it again, do it again!" Minmorc will look around inside the boat for rabbit fish to pull out.
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