Re: OOC Chat
So far, we have:
1. A goblin cleric of an evil god, so he'll be able to take control of the walking dead, at least, those that have been left uncontrolled when their necromancer/cleric/blackguard got ganked.
2. A goblin druid who can summon animals and fight alongside his animal companion.
3. An orc archer with a nice bow and the strength and dexterity to use it.
4. An orc warrior, one possibly possessing some divine magical ability.
5. And a kobold necromancer, whose crowd control (I hope you took Sleep as one of your 1st-level spells) and access to minions and powerful disabling spells (Ray of Enfeeblement, Ray of Exhaustion, Enervation, etc.) act as force multipliers in battle.
From both an IC and an OOC perspective, Nurzhan will suggest to the party to leave the primary damage dealing role to himself. He can attack all day long, provided enough arrows at hand, while the rest of the party's magical abilities are too precious to be wasted on damage dealing unless absolutely necessary. Summoning, battlefield control, and debuffing are far more efficient than straight damage dealing spells.
As for goals...
My character plans on establishing his race as a major power in the region. While he can't possibly turn the orc clans towards civilized and peaceful pursuits within his short orcish lifespan, he can probably nudge them towards fighting a greater evil than themselves in exchange for a truce with the civilized races. Evil army of doom plans to enslave everything, orcs like to kill anything, so orcs can fight the big bad evil guy alongside the common races so they can do good while still getting to kill things and take their stuff. It's a win-win situation.
To get that far, he will need allies that he can trust. That's where the party comes in. Now, we each have our own goals, so we could help each other accomplish our goals. So, what are each of our characters' goals?