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01:04, 29th March 2024 (GMT+0)

Into the Hills.

Posted by MysterionFor group 0
Kareth Melphis
player, 53 posts
Thief from Athenos
Bard
Sun 23 Aug 2015
at 20:01
  • msg #322

Re: On To The Ship!

"I've been know to wield a mean saw now and then," the bard volunteered. "I'm sure I can swing a hammer. Perhaps not as good as the Dwarves, but I'm sure I'll get the job done. After all, it only has to be functional, right? It doesn't need to look pretty!"

"Just one question: where do I get the wood? I doubt even our mages can turn the splinters back into lumber!"

Aaron Gray
Player, 58 posts
Human
Fighter
Mon 24 Aug 2015
at 12:07
  • msg #323

Re: On To The Ship!

"On the farm we always made do with what we had. I'm sure there is enough timber that we can cannibalise from the rest of the ship by using the wood that isn't essential."

Aaron leaned over the damaged sections and gave them a critical eye. "Let's see what we will need and then look up top for it."
Talis Aramorn
Player, 144 posts
Sat 29 Aug 2015
at 20:42
  • msg #324

Re: On To The Ship!

In reply to Aaron Gray (msg # 323):

"Well let's finish our search and then we can make plans."
offered Talis.  He then moved off to find the unsearched rooms.
Tom Wolf
Player, 90 posts
Human Fighter
AC 4, HP 10
Sat 29 Aug 2015
at 22:17
  • msg #325

Re: On To The Ship!

In reply to Talis Aramorn (msg # 324):

I follow Talis to cover him as we move to an unexplored part of the ship.

I agree with Talis.  We can figure out what to do about the ship after we finish exploring it.
Rodrigo
Player, 189 posts
Elf of Belcadiz
black leathers, sword
Sun 30 Aug 2015
at 06:54
  • msg #326

Re: On To The Ship!

Agreed

Rodrigo sighs and unsheathes his rapier. "Yes. Yes. Whatever."
Mysterion
GM, 188 posts
Storyteller
Mon 31 Aug 2015
at 04:02
  • msg #327

Re: On To The Ship!

So Talis, Tom and Rodrigo move out of hold and head for the fo'c's'le. Although convinced that there is no threat remaining on the ship, they aren't sure that there might not be another skeleton.

Making their way across the deck, they reach the front of the ship without incident, seeing nothing to indicate trouble or threat.

Quickly entering the door on the left, they find themselves in a cabin. It's in good condition, fairly well appointed. There is no one in here, but on the bunk against the left wall, under the windows, there is a pile of weapons and armor. It appears as if there is far more than a single person could possible wear or wield. An examination shows that one suit of armor is designed for a woman.


As the two Dwarves drag out the extra plates, Aaron and Kareth begin scrounging and assembling wood to repair the hole.

Elwood and Rukao keep an eye on the Halfling, and help out wherever they can.

Fando, with Anneth's  assistance and Anya's guarding, continues to study the two ends of the hold where the strange septagrams are.
Fando
NPC, 7 posts
Wizard
Mon 31 Aug 2015
at 04:14
  • msg #328

Re: On To The Ship!

"These symbols on the aft septagram are unknown to me," he explains to Anneth. "The theory is that any arcane symbol should still work within a septagram. In other words, if you enscribed a fire symbol and a protection symbol, assuming you did it properly, of course, then the septagram should provide protection from fire for anyone and anything within it."

"The reality is that it's harder to create a balance of symbols with 7 points. I've heard of a few wizards who have mastered it, but it still didn't generate the Seventh Magic."

"It just may be that the Seventh Magic requires a whole new set of symbols."


After studying it for a bit, a frown creases his face.

"Is it just me, or are some of these symbols repeated in the forward device? Does anyone have parchment and ink so that we can copy these symbols down?"

Some paper and ink are produced, and he sets about copying the symbols down.

"I'm trying to recall the symbols on the piece I have... I think this is one."

"Okay, let's go check out the front."


Once at the front again, Fando studies the device, comparing symbols.

"See this symbol? I think that's power... magical power. It should be used to imbue the ship with the ability to... float, I guess you'd call it."

"Oh. OH! I can't believe it's that simple!"


He steps over to the device, reaches out and touches one of the points of the septagram. He fiddles with it somehow and then suddenly pulls it out of the septagram!

"Hahahahaha!" he exclaims gleefully and dances a little jig.

"THIS is another piece of the Septagram! I don't know who the wizard is that built this ship, but he was able to complete the symbology!"

"He was able to get this ship to fly using just one piece of the Septagram! Imagine what the whole Septagram is capable of doing!"

Rodrigo
Player, 191 posts
Elf of Belcadiz
black leathers, sword
Tue 1 Sep 2015
at 08:39
  • msg #329

Re: On To The Ship!

Rodrigo rummages through the pile and tries to find anything that is small enough to carry easily and worth some cash ie a silver dagger, holy water, mirror…

Then he returns with the others to give Anya her equipment back and to watch the launching of the fair ship ‘Strange Magic’.
Anneth Mage-Singer
Player, 128 posts
Human Dabbler Level 1
HP 02/05; AC 05
Thu 3 Sep 2015
at 11:46
  • msg #330

Re: On To The Ship!

All that Anneth can do is listen to the Sage, and hope that she could file away what he was saying long enough to write it down in the margins of her spell book.

04:45, Today: Anneth Mage-Singer rolled 19 using 1d20 ((19)).

Attempting to remember some of what Fando has said, so Anneth stands a chance of being able to write this down for her own benefit later on!  And the benefit of the other adventurers, but mostly her own!

Mysterion
GM, 189 posts
Storyteller
Thu 10 Sep 2015
at 05:04
  • msg #331

Ship On The Wind

It takes almost two days for the two Dwarves to figure out how to put the panels back in place, put the right panels in the right place (with Fando's help), and to repair the damaged plates that don't have replacements.


Fando spends most of the time studying the symbols on the aft apparatus, on the panels, and in the control device in the forward compartment.


He has a tendency to babble as he studies it all, connecting one symbol with another and muttering about how it works.

Anneth is able to pick up some of it.


The gist seems to be that normal magic could be used to make the ship fly--after all, there are other flying ships that don't use the Seventh Magic, but it would be a lot harder, involving using special wood or special treated wood or binding air elementals or genies into the ship.

The symbols etched into the metal plates are custom tailored to this actual ship, so if you took the plates and mounted them into another ship, that ship would not fly... at least not without some adjustments.

As it is, Fando and the Dwarves have to remove a few symbols from the plates by the hole and etch in new ones to tune it to the new configuration.

No sooner is the last plate fastened into place than a surge of electric blue energy courses through all the plates and every last rune begins to glow. Almost. There are three symbols that aren't glowing.

Fando figures out that these are symbols that aren't in tune with some aspect of the ship. Since there's no damage in those areas, he guesses it must be because something is...  missing.
Fando
NPC, 8 posts
Wizard
Thu 10 Sep 2015
at 05:09
  • msg #332

Ship On The Wind

"Well, I think it'll fly now," Fando announces.


"These missing areas might actually be the former crew. In other words, the ship needs to be attuned to someone who will control it."

"So who wants to be the pilot? At least three of you can be designated as pilots. I think you just control the ship by thinking of what you want to do and where you want to go."

"Speaking of which, where do we want to go?"

Tom Wolf
Player, 91 posts
Human Fighter
AC 4, HP 10
Sun 13 Sep 2015
at 01:43
  • msg #333

Ship On The Wind

In reply to Fando (msg # 332):

Flying like the birds or dragons is something I have never considered.  Therefore I will let others decide that issue.
Tom says as he looks over the repairs.
Elwood
Player, 71 posts
Paladin 1
On a mission from God
Sun 13 Sep 2015
at 04:41
  • msg #334

Ship On The Wind

"Is there anywhere we should go to discover this Seventh Magic?"
Rodrigo
Player, 192 posts
Elf of Belcadiz
black leathers, sword
Sun 13 Sep 2015
at 14:05
  • msg #335

Ship On The Wind

Rodrigo cracks his knuckles. "Well, I think I should be one of the pilots. My people have a long history with magic and *ahem* flying ships. No doubt I will be a natural."
Talis Aramorn
Player, 145 posts
Sun 13 Sep 2015
at 16:07
  • msg #336

Ship On The Wind

"I will also volnteer to learn to pilot the vessel.  I have some skill in the mystcial arts." offered Talis

The big Elf smirked "Let us fly back to Glantri and park this glorious magical machine over our benefactor's home and bid him hello!"
Rodrigo
Player, 193 posts
Elf of Belcadiz
black leathers, sword
Sun 13 Sep 2015
at 18:08
  • msg #337

Ship On The Wind

"Yes! And rain down fire-ry death upon him if he withholds payment from us!" Rodrigo chuckles, apparently picturing exactely what such a spectacle would look like if they were to do it.
Fando
NPC, 9 posts
Wizard
Mon 14 Sep 2015
at 00:30
  • msg #338

Ship On The Wind

"Payment?!" Fando exclaims. "Is this ship not the greatest payment you could ever get?"

His tone was more confused than critical.

"Well, I suppose we could continue on with my search for the other pieces of the Septagram," he added.

"We think the wizard Vargan Vargas may have had a piece. He was last reported going to Lhamsa. He may have intended to entrust his piece to the monks of the Saffron Order."
Rukao Faestalker
player, 44 posts
Hobgoblin
Hobgoblin Mercenary
Sun 20 Sep 2015
at 06:23
  • msg #339

Ship On The Wind

"And if the ship doesn't fly after all our efforts?" Rukao offers.

He's mostly been keeping a watch from the deck on the surrounding area, periodically checking in with the others in case they need help. Not that he expected them to, but it was a way to relieve the boredom of the watch.

"Do you still want to head to Lhamsa? It's farther up in the hills."
Rodrigo
Player, 194 posts
Elf of Belcadiz
black leathers, sword
Thu 24 Sep 2015
at 14:25
  • msg #340

Ship On The Wind

Rodrigo rolls his eyes. "Those lentil eating mystics won't pose much hindrance to us now that we have this flying warship at our disposal! Never fear Master Fando, we'll have that next piece of the Septagram in my... err, I mean, in YOUR possession before you know it!"

OOC: Ready to set sail northwards towards Lhamsa and adventure.
Fando
NPC, 10 posts
Wizard
Mon 28 Sep 2015
at 01:56
  • msg #341

Ship On The Wind

"To be honest," Fando replies to Rukao, "I have no idea what we'd do. I suppose we could keep studying and tinkering."

"Other than that, we dismantle all this so that someone else can't loot it."

"Anyone have any better ideas?"

Tom Wolf
Player, 92 posts
Human Fighter
AC 4, HP 10
Mon 28 Sep 2015
at 02:48
  • msg #342

Ship On The Wind

In reply to Fando (msg # 341):

Let's hope it works then.  Taking it apart would not be fun or practical.
Fando
NPC, 11 posts
Wizard
Wed 30 Sep 2015
at 06:10
  • msg #343

Ship On The Wind

"I should probably stay below here, in case there is something that I can do to adjust it if... it doesn't go quite right," Fando suggests.

"I believe activation and control has to come from above decks. What point would it be to activate it down here? You couldn't see where you were going!"

"It would seem as if you, Rodrigo, are the best choice for... piloting the ship, I guess is the best way to identify it. Are you up to it?"

Rodrigo
Player, 195 posts
Elf of Belcadiz
black leathers, sword
Wed 30 Sep 2015
at 10:28
  • msg #344

Ship On The Wind

Rodrigo puffs out his chest. "Yes, of course Master Fando, let's get this vessel underway." The small elf is clearly trying to project a air of confidence, but those closest to him notice that his hands shake a little.

Rodrigo goes back up onto the top deck and makes a study of the equipment up there, trying to figure out how the ship can be controlled. He focuses on the quarterdeck since that is the position where a captain would normally control a vessel from.
Anneth Mage-Singer
Player, 129 posts
Human Dabbler Level 1
HP 02/05; AC 05
Sun 4 Oct 2015
at 05:00
  • msg #345

Ship On The Wind

Finished with her scribbling, Anneth notices Rodrigo's hands shaking.  Her head, and not her eyes, meet his face, and she averts her gaze, doing her best to bite back a chuckle.
Mysterion
GM, 191 posts
Storyteller
Mon 5 Oct 2015
at 05:30
  • msg #346

Ship On The Wind

Everyone should post in the Strange Magic In Flight thread now.
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