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11:19, 23rd April 2024 (GMT+0)

Strange Magic In Flight.

Posted by MysterionFor group 0
Mysterion
GM, 190 posts
Storyteller
Sat 3 Oct 2015
at 00:34
  • msg #1

Strange Magic In Flight

Rodrigo is up on the quarterdeck, but whatever he was expecting, he wasn't expecting as little as he found. All that's there is a typical ship's wheel, one that's meant to control the ship's rudder.

However, when he puts his hands on the wheel, he realizes that the pedestal is mounted on some sort of gimbal mechanism that allows the whole wheel structure to move both left and right as well as forward and backward.


He can feel the magic flowing through the ship and up through the wheel when Fando re-inserts the piece of the Septagram into the forward device below decks. In fact, that's how he knows that's what Fando did.

There was no anchoring mechanism keeping the ship on the ground, so it lurches and begins to rise, leveling off as it does. It stops about 10 feet off the ground.
Elwood
Player, 72 posts
Paladin 1
On a mission from God
Mon 5 Oct 2015
at 07:01
  • msg #2

Strange Magic In Flight

When the ship lurched into the air, Elwood checked the bandages over the stab wound in his side. No new bleeding, that was good. As the ship stabilizes, he makes his way to the aft deck. "Well, Rodrigo, that went well. Where to now?"
Rodrigo
Player, 196 posts
Elf of Belcadiz
black leathers, sword
Mon 5 Oct 2015
at 07:30
  • msg #3

Strange Magic In Flight

Rodrigo experiments carefully - very carefully - with the steering system and the new controls. He slowly works out how to control the ship in all three dimensions.

The fair haired elf looks up. "Where to? North to the town of Lhamsa. It isn't too far from here since we are flying. Then we will kick some sense into the Saffron Order and get them to hand over the next piece of the Septagram."
Fando
NPC, 12 posts
Wizard
Sun 11 Oct 2015
at 20:29
  • msg #4

Strange Magic In Flight

Once the ship is in the air and moving forward, Fando climbs up to the bridge.

"Yes, we go to Lhamsa! I'd rather spring this ship on them as a surprise," Fando replies. "If we stop in the village to get the other piece, word is bound to get out."

"Well, now, that's not something I anticipated!"
he comments, as he glances up at the masts. "I see the wheel controls the direction of the ship, on three axes, but what it doesn't do it control the speed. That's a function of wind and how much sail we have."

"Do any of you know how to rig the sails?"

Mysterion
GM, 192 posts
Storyteller
Sun 11 Oct 2015
at 20:35
  • msg #5

Strange Magic In Flight

If any of  you think you might have a bit of sailing experience in your background, then you can say you can rig the sails.

Otherwise, you can make an Intelligence check--roll under your Intelligence on a d20 for some knowledge of sails.

Anneth Mage-Singer
Player, 130 posts
Human Dabbler Level 1
HP 02/05; AC 05
Tue 13 Oct 2015
at 04:03
  • msg #6

Strange Magic In Flight

As she excitedly scribbles down things that only she will be able to make heads or tails of, Anneth walks up to the sails and looks at them.  Gods, she knew there was something about them that was familar...something just on the tip of her memory... She looks at her notes.  A character on her note turned into a sail.  At that, she sets her hands down, and commits herself to thinking on the sail in front of her.

21:01, Today: Anneth Mage-Singer rolled 6 using 1d20 ((6)).
Elwood
Player, 73 posts
Paladin 1
On a mission from God
Tue 13 Oct 2015
at 05:10
  • msg #7

Strange Magic In Flight

Elwood comes up behind Anneth and says quietly, "Here, let me show you how it's done." He then demonstrates a few basic knots and lashings for rigging, and how to raise and lower the sails.

OOC: As a native Thyatian, I figure it's not a stretch to say that Elwood has spent some time on ships in the past.

Kareth Melphis
player, 54 posts
Thief from Athenos
Bard
Tue 13 Oct 2015
at 05:34
  • msg #8

Strange Magic In Flight

"I've sung on a few ships in my day," Kareth offers. "I'm not saying I'm any good at it, mind you, but I can help. Just don't rely on me in an emergency!"

The bard pitches in and raises the sails.

He lets Elwood direct his actions.

"Maybe we shouldn't raise all the sails right now," he calls out from up on the mast. "Without any water to cut our speed, we may have a hard time stopping where we want to be."

"Just a thought."

Rodrigo
Player, 197 posts
Elf of Belcadiz
black leathers, sword
Wed 14 Oct 2015
at 18:23
  • msg #9

Strange Magic In Flight

Rodrigo has no experience of sailing - in fact he's never even seen the sea - and doesn't want to risk exposing his ignorance by trying to figure out the sails. So he stays at the helm and barks out a lot of orders in nautical sounding gibberish.

"Hoist the mainsail Anneth."

"Elwood, get that forecastle shealthed!"

"Put your back into it Kareth. We need all the sails we can get. Hoist that... one, yes the triangle one."

Tom Wolf
Player, 93 posts
Human Fighter
AC 4, HP 10
Fri 16 Oct 2015
at 10:57
  • msg #10

Strange Magic In Flight

In reply to Rodrigo (msg # 9):

Tom just watches the others as he has no knowledge of sailing at all.

06:55, Today: Tom Wolf rolled 12 using 1d20.  sailing knowledge.
Mysterion
GM, 193 posts
Storyteller
Sat 17 Oct 2015
at 00:24
  • msg #11

Strange Magic In Flight

It takes Rodrigo a good hour before he fully has the hang of maneuvering the ship. He is able to learn how to spin the ship on its axis, with a bit of help from the sails.

He learns that whatever magic is being employed, it doesn't alter gravity. Even though the ship is flying... floating is actually the more correct term as it has no motive power. But, you drop something on the deck, it falls to the deck. If you drop something over the side, it falls to the ground.

If he keeps the yoke perpendicular and then moves it just left or right, the ship starts to roll over. He's convinced he could turn it upside down, but people and objects would fall off if he did. He also thinks he could do it front to back, but that's even scarier!

The ship doesn't move all that fast, barely faster than a man can jog, but, of course, it isn't bothered by the roughness of the terrain below.

The estimate is that it will take about 20 hours to reach Lhamsa. That's a straight line.

He hasn't figure out how to make the ship increase in altitude, though, other than pointing the ship upward and letting the wind push it up, so for the moment, he can't actually see his destination.
This message was last edited by the GM at 18:20, Mon 26 Oct 2015.
Talis Aramorn
Player, 146 posts
Sat 17 Oct 2015
at 19:55
  • msg #12

Strange Magic In Flight

Talis laughed in delight as the ship took flight.  Having no experience with sailing he helped out those that had real or imagined knowledge as best he could by rigging sails or pulling on ropes as directed.


"Marvelous!  With such a machine we could investigate many things that have frustrated Sages for generations!"


Talis began to tick off a list on his hand "We could fly to the Sun and discover if it really is a doorway to a fiery plane!  We could circumvent the world to see what is on the other side.  We could fly up to the Moon and discover if it really is made of Green Cheese!"

The big Elf watched the seemingly chaotic mess of ropes and sails.  He noticed that there was a rhythm and organization to the process, but he couldn't figure it out.

15:54, Today: Talis Aramorn rolled 18 using 1d20.  Trying to understand the workings of the ship.

Mysterion
GM, 194 posts
Storyteller
Mon 26 Oct 2015
at 18:40
  • msg #13

Strange Magic In Flight

A bad week posting-wise, but I've also been waiting for others to post...


As Talis is having the time of his life, learning to control the ship in the variant winds that blow through the mountains, a particular powerful gust from the south catches the ship at just the right moment to push it northward into the adjacent valley. He's not sure if there's a way out of the valley, and considers whether he can turn the ship around or raise it up over the mountains at the end.

Then, while scanning the valley to see if he's got the room and time to turn the ship, he spots a rather strange sight: there's a minotaur up a tree!

A moment later it registers why: the tree, and therefore the minotaur, too, are surrounded by two dozen hobgoblins. They are screaming and shouting at him, waving weapons in the air, and a few are shooting arrows at him.
Tom Wolf
Player, 94 posts
Human Fighter
AC 4, HP 10
Mon 26 Oct 2015
at 22:23
  • msg #14

Strange Magic In Flight

In reply to Mysterion (msg # 13):

Ok.  Now we have some targets.

If they are in range of my short bow I will fire a couple of arrows at the hobgoblins.

Looks like I'm still better with a sword than a bow and arrow.

18:21, Today: Tom Wolf rolled 10 using 1d20+1.  Attack with Bow and Arrows.
18:21, Today: Tom Wolf rolled 4 using 1d20+1.  Attack with Bow and Arrows.
Rodrigo
Player, 198 posts
Elf of Belcadiz
black leathers, sword
Tue 27 Oct 2015
at 07:38
  • msg #15

Strange Magic In Flight

OOC: Can Rodrigo fire his bow? Or does he need to focus on sailing the airship?
Elwood
Player, 74 posts
Paladin 1
On a mission from God
Tue 27 Oct 2015
at 08:02
  • msg #16

Strange Magic In Flight

Elwood frowns at the immediate initiation of hostilities by Tom. Maybe the hobgoblins have a good reason to have cornered the minotaur in a tree. Since both parties are monsters, Elwood isn't going to assume one side or the other are the "good guys" in the conflict.

"Hold your fire, let's find out what's what before we start attacking."

OOC: Once we know which side (or both) is in the wrong down there, open fire.
Mort
player, 1 post
Mort the Minotaur
A Rambling Ranger
Wed 28 Oct 2015
at 04:03
  • msg #17

Strange Magic In Flight

Mort moves around near the top of the tree making sure that the goblins don't get a clean shot on him.  One of his hooves slipped causing him to have to regrip the tree or risk falling while he regained his footing.  A shadow from above caught his attention, he glanced upward to see what it could possibly be.  The minotaur large mouth dropped open, when he looked upon the source of the shadow.

     A flying ship.

It took several long moments before the minotaur was able to regain his composure and started waving for the ship to come closer.
Rodrigo
Player, 199 posts
Elf of Belcadiz
black leathers, sword
Wed 28 Oct 2015
at 08:09
  • msg #18

Strange Magic In Flight

Rodrigo steers the ship towards the tree. "If he's being chased by hobgoblins then I want to find out what he has to say," exclaims the short elf. "Lower down a rope and bring him on board - but keep a sword pointed at him of course..."
Tom Wolf
Player, 95 posts
Human Fighter
AC 4, HP 10
Wed 28 Oct 2015
at 09:18
  • msg #19

Strange Magic In Flight

In reply to Rodrigo (msg # 18):

Tom ties off a rope and throws it over the side then pulls out his sword to follow Rodrigo's instructions.

I hope you are right about this elf.  Tom says in a voice that suggests this might not be the best idea you have had.
Anneth Mage-Singer
Player, 132 posts
Human Dabbler Level 1
HP 02/05; AC 05
Wed 28 Oct 2015
at 19:42
  • msg #20

Strange Magic In Flight

"If he's not, we've got weapons...and could just let go of the rope." Anneth assists in lifting the Minotaur.
Elwood
Player, 75 posts
Paladin 1
On a mission from God
Thu 29 Oct 2015
at 00:18
  • msg #21

Strange Magic In Flight

Elwood nods. "I'll keep an eye on the hobgoblins while we pull him up. This should be an interesting story, either way."
Mort
player, 2 posts
Mort the Minotaur
A Rambling Ranger
Thu 29 Oct 2015
at 05:19
  • msg #22

Strange Magic In Flight

The Minotaur gives a sigh of thanks as the ship alters course and comes closer, when he sees the rope being dropped down to him, he called down to the goblins down below, "You'll not be feasting on me today, you'll need to find your dinner elsewhere"

Mort reached out and grabbed hold of the rope, and pulled it taunt making sure that it could support his weight.  Making sure that he had a firm grip on the rope he proceeded to climb hand over hand up the rope.  He only fear now was that the rope might be cut.  Mort climbed with haste to make it to the ship before they decided to change their mind.

Reaching the ship, Mort pulled himself up over the rail and onto the deck.  He sat down leaning against the rail his chest rising and falling heavily from the exertion of the climb.  He managed to get out "Thanks" as he  tried to regain breathing to a more normal level.

He looked into the eyes of those on the ship unclear as the the reception that he would receive.  The though of a flying ship, not registering with him at the moment.
This message was last edited by the player at 05:21, Thu 29 Oct 2015.
Anneth Mage-Singer
Player, 133 posts
Human Dabbler Level 1
HP 02/05; AC 05
Thu 29 Oct 2015
at 05:29
  • msg #23

Strange Magic In Flight

A hand is lowered to help the Minotaur up when he was ready to rise.  His reception from Anneth could be considered "friendly enough", with a hint of "I'm not going to do anything stupid unless you do anything stupid".  "Hello, and you are?  My name is Anneth."
Mysterion
GM, 195 posts
Storyteller
Thu 29 Oct 2015
at 06:01
  • msg #24

Strange Magic In Flight

When it became clear that there was a flying ship in the air, the hobgoblins that had bows began firing at the ship. Most of the arrows are probably stuck in the hull now, and only a few cleared the railing to stick in the deck.

Hauling the minotaur up would have been difficult, but fortunately he was able to climb himself.
Rodrigo
Player, 201 posts
Elf of Belcadiz
black leathers, sword
Thu 29 Oct 2015
at 07:27
  • msg #25

Strange Magic In Flight

Rodrigo turns the wheel and points the giant flying ship back towards the north and Lhamsa. "Welcome onboard, minotaur!"

He turns his head to one side and whispers to Tom. "Maybe you are right. Keep a sword on that beast!"
Aaron Gray
Player, 59 posts
Human
Fighter
Thu 29 Oct 2015
at 10:51
  • msg #26

Strange Magic In Flight

Aaron joins his old friend Tom guarding the beast with his sword drawn.

"My grandpa used to tell us kids stories of these creatures," muttered Aaron quietly to Tom, "How they feast on the flesh of man."

Then, to the Minotaur, he loudly demands, "Well, out with your story!"
Mort
player, 3 posts
Mort the Minotaur
A Rambling Ranger
Thu 29 Oct 2015
at 18:22
  • msg #27

Strange Magic In Flight

Finally catching his wind, "Firstly, I would like to say thank you from rescuing me from the goblins,  seems they were quite hungry and undeterred by my size.  They obviously though that I would make a good meal.  They ended up surrounding me and the only available option was to climb the tree that you found me in.  Quite timely of you come to my rescue."  Surprisingly the Minotaur is quite well spoken for his kind.

"As for my story, not a whole lot to tell.  I prefer nature and the open sea in general not into bashing heads for status among my kind.  So I travel the woods and tend to stay clear of small town as they seem to see me as a monster.  As far as feasting on man flesh, I'll not lie to you and tell you that I don't know what it taste like.  It taste like chicken and I'm not a big fan of chicken."

There as a pause for a few moments as he glanced around, "I'm called Mort, by those that take the time to get to know me.  I'll be of no trouble to ya, lessen you try and run me through, cause I'm not real fine with the whole dying thing." 

"Never been on a flying boat before, if you be looking for an extra hand on this vessel, I could be of use, know my way around a ship, served on a few ships before.  Otherwise, if you be kind enough to drop me off at you next port of call, I'll be on my way and bother you no more"

"Nice to meet you Anneth"  Mort made it a point to make no sudden movements or reach for weapons.  These folk might not be goblins but they did have blades drawn no need to escalate matters any more than needed.
This message was last edited by the player at 19:33, Fri 30 Oct 2015.
Mort
player, 4 posts
Mort the Minotaur
A Rambling Ranger
Fri 30 Oct 2015
at 21:45
  • msg #28

Strange Magic In Flight

Treed by Goblins   "Yikes"

Tom Wolf
Player, 97 posts
Human Fighter
AC 4, HP 20
Sat 31 Oct 2015
at 12:17
  • msg #29

Strange Magic In Flight

In reply to Mort (msg # 28):

I put away my sword but keep my hands on it.
Anneth Mage-Singer
Player, 135 posts
Human Dabbler Level 1
HP 02/05; AC 05
Sun 1 Nov 2015
at 10:18
  • msg #30

Strange Magic In Flight

A Minotaur!  A polite one, that doesn't eat people.  He could prove to be a powerful ally.  "Nice to take the time to get to know you, Mort," Anneth says to the Minotaur, her tone friendly, but her manner towards her companions like that of a mother trying to encourage her children to play nice with other children.

"This vessel is called the Strange Magic.  There's a bit of a story behind our acquisition of it, which I'm sure the others would be more than happy to fill you in on." At this point, the Dabbler-in-Arts is just being catty.  Such is her way... Before leaving the others to enlighten the enlightened, Anneth grumbles, "Knew I liked fish for a reason..."
Elwood
Player, 76 posts
Paladin 1
On a mission from God
Sun 1 Nov 2015
at 14:50
  • msg #31

Strange Magic In Flight

"I knew there was a reason I like dry toast," Elwood echoes Anneth's sentiments. "Although some fellow prisoners told me the taste was more like pork..."

"We can set sail, the hobgoblins are just wasting their ammo on our hull,"
he calls back to Rodrigo and Talis at the helm of the ship.

While he's still not sure the minotaur can be trusted, he'll get the rigging in order so the Strange Magic can sail on.
Aaron Gray
Player, 60 posts
Human
Fighter
Sun 1 Nov 2015
at 22:51
  • msg #32

Strange Magic In Flight

"Hmmf."

Aaron sheaths his sword and turns to help Elwood with the rigging but keeps a wary eye on the Minotaur.
Talis Aramorn
Player, 147 posts
Elf
AC: 0; HP: 7/5
Sun 1 Nov 2015
at 23:30
  • msg #33

Strange Magic In Flight

"FANDO!" Talis suddenly shouts out the sage's name.

"Does that magic septagram piece allow us to control the height the ship can fly at?"

He was looking aft. The mountains at the end of the valley were slowly getting closer. Even though the ship was pointed forward, it was being blown backwards!
Mort
player, 5 posts
Mort the Minotaur
A Rambling Ranger
Mon 2 Nov 2015
at 03:01
  • msg #34

Strange Magic In Flight

Mort gave a smile and nod of his head to Anneth for taking the time to be friendly. "Strange Magic does seem like a good name for a flying ship, Never seen the like."

As for the others he knew it would be best to ask first before moving, he could sense the tension.  His kind had never been openly accepted by others.  Perhaps it was a fault of his people for that.

Mort offered, "I've spent time on a few ships, I can help with the sails".
This message was last edited by the player at 03:02, Mon 02 Nov 2015.
Fando
NPC, 13 posts
Wizard
Mon 2 Nov 2015
at 06:10
  • msg #35

Strange Magic In Flight

The sage had been busy below deck studying the operation of the Seventh Magic apparatus when he heard Talis's shout.

He hurried up onto the deck just in time to hear his question. He was hardly an expert on this ship, nor even the Seventh Magic, so Talis's question kind of annoyed him. Ask him about history, ask him about geography, even ask him about regular magic, and he'd have been able to talk for hours.

He looked at Talis and Rodrigo. He looked up at the sails. He looked down the valley at the looming mountains. And finally put 2 and 2 together.

"I'm not an expert on sailing, mind you, but I think the wind has to do with the time of day. The mountains are generating a wind that is blowing us down this box canyon. I shouldn't worry about colliding with the mountains--the wind when it gets there sweeps upward, so we'll be carried aloft ere we crash."

"Interesting problem with a flying ship. Without the drag of the water on the hull, it's nearly impossible to tack against the wind."

"If the apparatus below can defy the wind force or change the buoyancy of the ship, I've yet to figure out how to do that.

"I must admit, it would be quite ironic if we wind up crashing the ship after just repairing it!"

Rodrigo
Player, 202 posts
Elf of Belcadiz
black leathers, sword
Mon 2 Nov 2015
at 07:17
  • msg #36

Strange Magic In Flight

In reply to Mort (msg # 34):

"Welcome on-board Mort!" laughs Rodrigo. "Just in time to help us avoid crashing. Put some more sails up and we will catch that updraft and shoot out of the end of this canyon like a cork riding the rapids of a river!"
Mort
player, 6 posts
Mort the Minotaur
A Rambling Ranger
Mon 2 Nov 2015
at 18:05
  • msg #37

Strange Magic In Flight

Looking toward Rodrigo, "Beats having to fend off a hoard of hungry goblins, besides never been on a flying ship before."

Mort slowly rose to his feet, feeling the familiar sway of the deck below his hooves.  He took a few moments to get accustomed to movement.  "If you need more sail, opening up the forward jib should help".   Mort made his way to the front of the ship, looking at the available sails and watching to see what the others were in the process of doing before acting.  He grab hold of different ropes giving them a slight tug to help determine what sails it had effect on.  He located to ropes associated to the forward jib.  He bellowed out, "Captain, forward jib sail ready to be raised, awaiting orders."
Rodrigo
Player, 204 posts
Elf of Belcadiz
black leathers, sword
Mon 2 Nov 2015
at 20:44
  • msg #38

Strange Magic In Flight

"Oh, right! I've been barking at them to get that jib out for ages," says Rodrigo without any sign of shame. "Good to have someone else on board who actually know their way around a ship!" Then he focuses on not crashing them into the far wall of the box canyon.
Elwood
Player, 77 posts
Paladin 1
On a mission from God
Tue 3 Nov 2015
at 12:40
  • msg #39

Strange Magic In Flight

Elwood cracks a smile, both at how adroitly Mort handles the rigging, and at Rodrigo's captaining. "You handle the sails better than me, that's for sure. Sorry for the frosty reception. I'm Elwood." He holds out his hand to shake with Mort, once they've got the rigging tied off.

OOC: The irony of my cowboy paladin shaking hands with a 'cow' is not lost on me.
Mysterion
GM, 199 posts
Storyteller
Tue 3 Nov 2015
at 23:36
  • msg #40

Strange Magic In Flight

As the mountains at the end of the box canyon draw closer, an unusual object can be seen perched about halfway up the mountain side: a dock! It protrudes from the surrounding rocks about 10 feet, and there is a stone block square arch set into the mountain.
Mort
player, 7 posts
Mort the Minotaur
A Rambling Ranger
Wed 4 Nov 2015
at 16:55
  • msg #41

Re: Strange Magic In Flight

Elwood:
Elwood cracks a smile, both at how adroitly Mort handles the rigging, and at Rodrigo's captaining. "You handle the sails better than me, that's for sure. Sorry for the frosty reception. I'm Elwood." He holds out his hand to shake with Mort, once they've got the rigging tied off.

OOC: The irony of my cowboy paladin shaking hands with a 'cow' is not lost on me.


"Tis an honor to meet you Elwood"  Mort accepted the offered hand and shook it. "A flying ship, now this is a story for the ages."  Mort took a big sniff of the open air.  "You mind me asking how does the rudder works up here?"
This message was last edited by the player at 00:22, Sat 07 Nov 2015.
Rodrigo
Player, 205 posts
Elf of Belcadiz
black leathers, sword
Wed 4 Nov 2015
at 20:23
  • msg #42

Re: Strange Magic In Flight

OOC: do we have enough control of the ship to allow safe docking at the air dock?
Mysterion
GM, 200 posts
Storyteller
Sat 7 Nov 2015
at 01:55
  • msg #43

Re: Strange Magic In Flight

You probably do now with Mort in the rigging. The yoke gives you control, but dropping the sails at the right time is the more important aspect of docking. You've got enough people to throw ropes around the pylons to keep the ship from drifting away.
Elwood
Player, 78 posts
Paladin 2
On a mission from God
Sat 7 Nov 2015
at 07:28
  • msg #44

Re: Strange Magic In Flight

"It's all in the sails with this craft, unless we refit a much larger rudder. I've only had experience with small fishing boats before we launched this ship. Quite the experience, isn't it? "
Tom Wolf
Player, 98 posts
Human Fighter
AC 4, HP 20
Sun 8 Nov 2015
at 10:34
  • msg #45

Re: Strange Magic In Flight

In reply to Elwood (msg # 44):

While not a sailor and having no knowledge about sailing I'm probably ok with a rope to help tie the ship down if we want to dock it and explore.

Looks around for ropes that don't look like they go anywhere.
Rodrigo
Player, 206 posts
Elf of Belcadiz
black leathers, sword
Sun 8 Nov 2015
at 20:49
  • msg #46

Re: Strange Magic In Flight

"Listen up! We're going to try and dock up at that... sky dock up there. Trim the yardarm and take down some sails! Throw some ropes over when we get close!"

We try and dock. Preferably without crashing. Any rolls needed?
Mort
player, 9 posts
Mort the Minotaur
A Rambling Ranger
Mon 9 Nov 2015
at 16:51
  • msg #47

Re: Strange Magic In Flight

Mort got to work dropping sails as the vessel grew closer to the dock.  "Sails coming down"


This message was last edited by the player at 18:32, Wed 11 Nov 2015.
Mort
player, 10 posts
Mort the Minotaur
A Rambling Ranger
Thu 12 Nov 2015
at 15:13
  • msg #48

Re: Strange Magic In Flight

Mort scanned the horizon for any other flying ships, a dock would mean that they were most likely not the only flying ship.
Anneth Mage-Singer
Player, 136 posts
Human Dabbler Level 1
HP 02/10; AC 05
Sun 15 Nov 2015
at 14:25
  • msg #49

Re: Strange Magic In Flight

Anneth, too, scans the sky.
Elwood
Player, 79 posts
Paladin 2
On a mission from God
Sun 15 Nov 2015
at 15:21
  • msg #50

Re: Strange Magic In Flight

Elwood works the sails, trying to time the slowing of the ship just right as it approaches the dock.
Mysterion
GM, 201 posts
Storyteller
Tue 17 Nov 2015
at 09:06
  • msg #51

Re: Strange Magic In Flight

Although none of the current crew have any experience in docking a flying ship, the controls are very responsive, far more so than they would be on a sailing ship.

There are enough hands on deck such that tossing ropes over, jumping over, and tying them around the stone bollards isn't a problem. Even before the ship touches the dock, Durek and Gierdon jump the remaining distance to land on the stone dock. They feel much better now than they did on the ship!

Although neither of them have any experience on ships, they are familiar with tying off on bollards as it is something Dwarven miners and engineers often do. Using the friction of the stone bollards and the ropes themselves, the two Dwarves manage to keep the ship from floating away... and pulling them with it! Gradually, they haul in the ropes until the ship docks with just a slight bump.

The stone dock might have started as a ledge, but it has been worked to be fairly smooth on the top. It's about 50 feet wide and 20 feet deep. In the center of the back wall is a large stone arched opening about 20 feet high.

The Dwarves decided it was a natural opening that had been worked to make it larger and then the stone archway was constructed to finish it off.

The arch has a wrought iron gate barring entrance.
Tom Wolf
Player, 99 posts
Human Fighter
AC 4, HP 20
Fri 20 Nov 2015
at 00:58
  • msg #52

Re: Strange Magic In Flight

In reply to Mysterion (msg # 51):

I help the dwarves tie down the ship to the dock.

I hope no one is around to steal the ship.
Aaron Gray
Player, 61 posts
Human
Fighter
Fri 20 Nov 2015
at 10:34
  • msg #53

Re: Strange Magic In Flight

When Aaron has finished helping securing the ship he looks over stone dock and entrance.

"Whoever built this ship has sure been busy. If we are going to be flying around in this contraption, I would like to know more about the person who is responsible for it. We should go in and see what we can find out."
Rodrigo
Player, 207 posts
Elf of Belcadiz
black leathers, sword
Fri 20 Nov 2015
at 14:00
  • msg #54

Re: Strange Magic In Flight

Rodrigo jumps onto the dock, the little elf preening in front of the rest of the party. "Did you see how I nailed that 'landing'!" he says, taking credit for what was mostly Mort's good work at judging the sails right. "I am a natural at this."

"Sure. Let's investigate by all means."
Kareth Melphis
player, 55 posts
Thief from Athenos
Bard
Sun 22 Nov 2015
at 08:22
  • msg #55

Re: Strange Magic In Flight

"Has it occurred to any of you that this might be where the ship came from?" the Bard of Darokin commented as he leaped nimbly to the dock.

"For your first time, Rodrigo, that was a great job docking the ship. Water docks are built sturdy for just that reason."

"If this is the ship's home port, it might actually belong to someone who lives here. What if they want it back?"

"Also, should we leave someone behind on the ship to guard it?"

Mort
player, 11 posts
Mort the Minotaur
A Rambling Ranger
Mon 23 Nov 2015
at 05:35
  • msg #56

Re: Strange Magic In Flight

Mort worked on making sure that the ship ties were snug and secure.  He gave a cofident nod and a snort once he was sure it was complete.

With the talk of whos ship it was, it left Mort to scratch his head
Elwood
Player, 80 posts
Paladin 2
On a mission from God
Mon 23 Nov 2015
at 07:04
  • msg #57

Re: Strange Magic In Flight

Elwood comes down to the sky dock with the others. "Do we still have the papers of ownership from the innkeeper? I don't reckon we'll encounter any claimants for the ship here, but it could happen I suppose. Y'all ready to explore this here complex?"
Mysterion
GM, 202 posts
Storyteller
Mon 23 Nov 2015
at 08:09
  • msg #58

Re: Strange Magic In Flight

Hey, Mort! Great picture! I didn't visualize the ship as having that many masts nor that many courses of sail. But it still looks neat!


Once standing on the ledge and heading toward the door, a couple of things finally register with everyone, mostly because they seem to contradict each other.

The first is that the ledge is clean. There is no dust, dirt or debris on it, no weeds growing out of cracks and crevasses. In fact, there are no cracks.

Secondly, when you get to the gate, you can see that the entrance has numerous cobwebs on it and the ceiling. The iron gate is meant to swing outward. The iron-bound wooden door is set in a few feet.


Those remaining on the ship are: Anya, Gierdon, Rukao and Talis.

Those going exploring are: Aaron, Anneth, Durek, Elwood, Fando, Kareth, Mort, Rodrigo and Tom.
Mort
player, 12 posts
Mort the Minotaur
A Rambling Ranger
Mon 23 Nov 2015
at 20:03
  • msg #59

Re: Strange Magic In Flight

Mort asked as they approached the gate, "Should we be expecting a fight?"

He looked the gate over (did it appear to be locked or closed to visitors?  Was there any sort of bell or chain to pull on to announce the group's arrival)
Tom Wolf
Player, 100 posts
Human Fighter
AC 4, HP 20
Tue 24 Nov 2015
at 02:03
  • msg #60

Re: Strange Magic In Flight

In reply to Mort (msg # 59):

It is better to be prepared for a fight than not.

Tom makes sure his sword is in easy reach.
Mysterion
GM, 203 posts
Storyteller
Thu 3 Dec 2015
at 06:03
  • msg #61

Re: Strange Magic In Flight

Apologies once again for the delay. The holidays got the best of me again... well, it was mostly other people's plans impacting my time and energy.


There is no bell for signaling someone's arrival and the wrought iron gate, while closed, appears to only be held in place by a simple latch. Neither the gate or latch look to be rusted, though cobwebs are strung all over the gate and the short tunnel beyond that leads to the door.
Mort
player, 13 posts
Mort the Minotaur
A Rambling Ranger
Fri 11 Dec 2015
at 12:33
  • msg #62

Re: Strange Magic In Flight

"Lots of webbing, in there, we should burn them away if we go in"  Mort looked to the others to see if that was the general consensis about going in.  He placed his hand on the latch making ready to open the gate and go inside
Kareth Melphis
player, 56 posts
Thief from Athenos
Bard
Fri 11 Dec 2015
at 21:08
  • msg #63

Re: Strange Magic In Flight

"I don't have much experience with spider webs," Kareth offered, "but these don't look like they were made by some huge monstrous spider. Not that I would know. And it looks like the work of years."

"Still, the spiders could be poisonous, so, yeah, burning the webs as we go would probably be a good idea."


Kareth then pulls a torch from his backpack and proceeds to light it.

"So, who wants to go first?"

He wasn't asking about who had the courage, but who might have the talents necessary.
Tom Wolf
Player, 101 posts
Human Fighter
AC 4, HP 20
Sat 12 Dec 2015
at 00:13
  • msg #64

Re: Strange Magic In Flight

In reply to Kareth Melphis (msg # 63):

Well someone has to go first.  It might as well be me.  I operate the latch and open the gate. Then proceed down the tunnel to the door.
Anneth Mage-Singer
Player, 137 posts
Human Dabbler Level 1
HP 02/10; AC 05
Sat 12 Dec 2015
at 03:30
  • msg #65

Re: Strange Magic In Flight

"I'll be right behind you," Anneth offers, drawing her bow and nocking an arrow.
Aaron Gray
Player, 62 posts
Human
Fighter
Sun 13 Dec 2015
at 10:52
  • msg #66

Re: Strange Magic In Flight

Aaron readies his sword and enters.

"There may be no one at home, but what they left behind could tell us something."
Elwood
Player, 81 posts
Paladin 2
On a mission from God
Sun 13 Dec 2015
at 21:40
  • msg #67

Re: Strange Magic In Flight

Elwood proceeds in twith the group.
Mort
player, 14 posts
Mort the Minotaur
A Rambling Ranger
Mon 14 Dec 2015
at 23:04
  • msg #68

Re: Strange Magic In Flight

Mort will ready his weapon and take up a forward position with Aaron, "So do we say hi first or just start swinging?"  He sniffed the air, seeing it he could pick up any tell tale signs.

(OOC: how well is the lighting?  Will torches be required?)
This message was last edited by the player at 05:36, Tue 15 Dec 2015.
Anneth Mage-Singer
Player, 138 posts
Human Dabbler Level 1
HP 02/10; AC 05
Tue 15 Dec 2015
at 00:14
  • msg #69

Re: Strange Magic In Flight

Anneth blurts out, "No, we do not start swinging first!"
Tom Wolf
Player, 102 posts
Human Fighter
AC 4, HP 20
Tue 15 Dec 2015
at 00:22
  • msg #70

Re: Strange Magic In Flight

Anneth Mage-Singer:
Anneth blurts out, "No, we do not start swinging first!"


Tom chuckles at Anneth's reply.  Well now swinging first can be fun.  However, for the moment I agree a little patience is a good thing.

I open the door.
Elwood
Player, 82 posts
Paladin 2
On a mission from God
Tue 15 Dec 2015
at 00:31
  • msg #71

Re: Strange Magic In Flight

Elwood smiles. "My policy is let them swing first, but make sure I swing last. It's worked so far."
Mysterion
GM, 205 posts
Storyteller
Wed 16 Dec 2015
at 21:58
  • msg #72

Re: Strange Magic In Flight

The door swings open with only a slight creak, but the sound echoes down the long 10--foot wide hallway beyond. Twenty feet in, there is an opening on both the left and the right.

The hallway is lit by a torch set in a wall sconce about every 100 feet, alternating on the left and right walls. It stretches into the distance. There are a few small cobwebs in the upper corners of the hall, but not nearly as many as were outside.

Gierdon can tell that the hallway was carved out of the mountain rock, but it's not Dwarven work, though the general design seems to be Dwarven inspired, possibly engineered by a Dwarf. There are faux half-columns embossed on the walls about every 50 feet, 'supporting' faux beams across the ceiling. The carvings are fairly plain but still decorative.

Once eyes adjust to the different level of light, you can see that there additional openings about every 100 feet--coinciding with the torches.
Mort
player, 15 posts
Mort the Minotaur
A Rambling Ranger
Thu 17 Dec 2015
at 01:07
  • msg #73

Re: Strange Magic In Flight

"Big place"  Mort will take the time to take a look both left and right at the first openings that the group encountered.

"Should we call out to see if anyone answers?"
Tom Wolf
Player, 103 posts
Human Fighter
AC 4, HP 20
Thu 17 Dec 2015
at 11:26
  • msg #74

Re: Strange Magic In Flight

In reply to Mort (msg # 73):

No, lets not announce our presence.  Someone or something has lit these torches.   Lets continue down the first passage to the right.  I hope someone is making a map so we can find our way out.

OOC: I don't have any thing to make a map with.
Mort
player, 16 posts
Mort the Minotaur
A Rambling Ranger
Fri 18 Dec 2015
at 00:58
  • msg #75

Re: Strange Magic In Flight

When they get close enough to one of the lit torches, Mort will wave his hand over the flame seeing if it has heat.

OOC: of the lit torches in the hallway, is it possible to easily remove them.  (free torches, lol)
Mysterion
GM, 206 posts
Storyteller
Fri 18 Dec 2015
at 05:18
  • msg #76

Re: Strange Magic In Flight

The first two openings don't have torches near them, but there is enough light from the open door to see that the first two rooms were either guard rooms or armories. There are weapons racks on the walls, benches and a table. There are still a few weapons hanging in the racks--maces and axes.


Checking out the nearest torch, Mort finds that it lifts out of the sconce easily enough, and the flame does not give off any heat.
Anneth Mage-Singer
Player, 139 posts
Human Dabbler Level 1
HP 02/10; AC 05
Fri 18 Dec 2015
at 08:02
  • msg #77

Re: Strange Magic In Flight

While still keeping her arrow and short bow in her hand, Anneth examines one of the maces.  She picks it up and hefts it.  "Finders, keepers!" she mumbles, putting it in the harness that once held her old mace.
Aaron Gray
Player, 63 posts
Human
Fighter
Sat 19 Dec 2015
at 11:27
  • msg #78

Re: Strange Magic In Flight

Aaron wipes his over the bench, seeing how much dust has accumulated.
Mysterion
GM, 207 posts
Storyteller
Sat 19 Dec 2015
at 21:57
  • msg #79

Re: Strange Magic In Flight

The maces were all flange-style ones, with four flanges at the top of the long rod-handle. Each flange has edges on them, though they aren't blade edges. The handle is a style that allows for one-handed or two-handed wielding.

When Anneth picks up one, it appears to be newer than the others; the others have a few significant nicks and scratches. It is quite well balanced.


Aaron finds a thin layer of dust on the bench, but that's not much of an indicator of time. The air in the hallway and armories isn't particularly stagnant, though, considering that there doesn't seem to be any air circulation through the place... a bit now that the door is open.
Tom Wolf
Player, 104 posts
Human Fighter
AC 4, HP 20
Sun 20 Dec 2015
at 19:17
  • msg #80

Re: Strange Magic In Flight

In reply to Mysterion (msg # 79):

Shall we continue?

Tom starts down the hall slowly.  Looking for anything unusual that could be a trap.
Elwood
Player, 83 posts
Paladin 2
On a mission from God
Mon 21 Dec 2015
at 03:17
  • msg #81

Re: Strange Magic In Flight

"Well, this place is cheery," Elwood deadpans. He takes an axe from the armory. When they get to the first torch, he inspects it for any military insignia, a smith's mark, or the like.
Mort
player, 17 posts
Mort the Minotaur
A Rambling Ranger
Mon 21 Dec 2015
at 15:33
  • msg #82

Re: Strange Magic In Flight

Hearing Anneth words of finders keepers, Mort decided that there is no one to object to him helping himself to one of the heat-less fire torches.

When Tom call out shall we continue, he nodded and joined the front rank moving down the hallway.  His ear twitched listening for any extra noise or sound.
This message was last edited by the player at 17:03, Wed 23 Dec 2015.
Anneth Mage-Singer
Player, 140 posts
Human Dabbler Level 1
HP 02/10; AC 05
Tue 22 Dec 2015
at 22:26
  • msg #83

Re: Strange Magic In Flight

"Hello, pretty..." Anneth puts her new mace away, and falls back in line, following her companions and listening.  Her bow is taken out again, and an arrow is prepared.
Mysterion
GM, 209 posts
Storyteller
Mon 28 Dec 2015
at 16:49
  • msg #84

Re: Strange Magic In Flight

The hall seems to go on forever. As you pass other openings and glance in, you can see that each of these rooms is set up as some sort of living quarters--table, chair, single bed, wardrobe. None show any signs of having been lived in. However, every room has two entrances/exits into the hall.


You've got around 200 yards before you start to hear sound. At first, it's just a faint noise of indeterminate nature. A little farther, it starts to sound like the sounds of battle. A little farther still, it finally resolves itself into the sound of water.

It isn't until you've gone another 100 feet before you can tell it's the sound of a waterfall.

That's when the hallway ends at a spectacular chamber. It's about 500 feet across, mostly circular, goes upward another 60 feet, but goes downward about 150 feet.

Durek can tell this great cavern is partly natural but has had significant extra excavation done. It also isn't Dwarven, yet it doesn't seem like it was Human-made, either.

The noise is coming from a waterfall across the cavern that starts about 20 feet higher than where you are, and drops to the cavern floor below.

There is a fairly wide ledge that runs around the cavern at this level, but also has ramps down to other levels. You can see six additional ledges before the ramps reach the bottom.

There are other openings around the ledges, too. Where the ramp would block the ledge, an archway has been cut into it to give access to the other parts of the ledge.

Only after this has all registered do you realize that the place is lit, which you now realize is coming from above. There appear to be the equivalent of 7 deck prisms set at an angle around the ceiling. It can't be determined if these are emitting light or if there is a shaft to the outside behind each one.

"Help me...

It has to repeat a second time before you realize it isn't just a trick of the waterfall's sound.

A third time lets you locate the approximate source... the floor of the cavern, though no particular source can be spotted from up here.
This message was last updated by the GM at 17:42, Tue 05 Jan 2016.
Elwood
Player, 85 posts
Paladin 2
On a mission from God
Mon 28 Dec 2015
at 23:32
  • msg #85

Re: Strange Magic In Flight

Hearing a call for help, the paladin hefts his flail and heads for the ramp. "Looks like a long way down. Let's get a move on!" he calls back to the others.
Tom Wolf
Player, 107 posts
Human Fighter
AC 4, HP 20
Tue 29 Dec 2015
at 00:49
  • msg #86

Re: Strange Magic In Flight

In reply to Elwood (msg # 85):

OOC: How's the footing around where the waterfall is splashing water as we try to make our way down after Elwood?"

I continue to look around mostly to make sure I have good footing as I follow Elwood.

Elwood be careful.  We don't want to have to rescue you too.
Aaron Gray
Player, 64 posts
Human
Fighter
Tue 29 Dec 2015
at 05:18
  • msg #87

Re: Strange Magic In Flight

"Let's see who needs help," says Aaron as he follows Elwood and Tom down.
Anneth Mage-Singer
Player, 141 posts
Human Dabbler Level 1
HP 02/10; AC 05
Wed 30 Dec 2015
at 07:23
  • msg #88

Re: Strange Magic In Flight

"I'm going to remain up here until you either give me the 'all clear', or need me..."
Mysterion
GM, 210 posts
Storyteller
Thu 31 Dec 2015
at 23:21
  • msg #89

Re: Strange Magic In Flight

The circular path downward does wind around the cave a good three times. When it passes under the waterfall, there is an arch or short tunnel to keep the water off the path. So it doesn't get very slippery.

You all pass several dozen openings on your way to the bottom. All the openings are dark and silent. Peeking into one of them reveals a living quarters area... single room, with table, chairs, what is probably a kitchen area, and three sleeping niches in the wall. Sporadically checking other openings reveals the same.


At the bottom, the floor of the cavern is smooth but not completely flat. There appear to be paths worn into the stone... more about where to avoid the slight rises than any particular direction.

There is only one opening on the walls of this lowest level, and that is at the far end of the cavern. That appears to be where the voice is coming from.

Heading down that way, you can see as you approach the opening that it is more elaborate than any of the others you've seen. It has been carved as an arch, and the design matches that which you saw in the upper hallway. There is no door, but a number of arcane symbols have been written on the sides and top of the arch.

In addition, you can see that more such symbols have been written on the floor inside the room beyond. You can tell there's a room by the echoes of both your footsteps and the voice. The room, however, is dark.
Kareth Melphis
player, 57 posts
Thief from Athenos
Bard
Thu 31 Dec 2015
at 23:38
  • msg #90

Re: Strange Magic In Flight

"I shall remain up here with you, Anneth," Kareth offers. "There does not appear to be any danger, but no one should be left alone. It's safer that way."

He scans the surrounding walls of the cavern, including the ceiling, looking for any possible threats. He could feel the air of abandonment that seemed to permeate the place. That didn't mean there couldn't be something still lurking in the dark.

He made it a point to keep track of the rest of the group as they wend their way to the bottom.
Anneth Mage-Singer
Player, 142 posts
Human Dabbler Level 1
HP 02/10; AC 05
Thu 31 Dec 2015
at 23:53
  • msg #91

Re: Strange Magic In Flight

Anneth keeps a watchful eye out behind the remaining group.
Aaron Gray
Player, 65 posts
Human
Fighter
Mon 4 Jan 2016
at 10:53
  • msg #92

Re: Strange Magic In Flight

"Hello in there. We have come to help you..." calls out Aaron. "How can we help you? Who are you?"
Mort
player, 18 posts
Mort the Minotaur
A Rambling Ranger
Tue 5 Jan 2016
at 13:50
  • msg #93

Re: Strange Magic In Flight

Mort followed the others down to find out where this voice was coming from.

Once at the opening and still hearing the voice, Mort held out the heat-less torch that he had helped himself to on the upper level, to have a better look into this dark room.  "This place has an evil feel to it"
This message was last edited by the player at 17:45, Tue 05 Jan 2016.
Elwood
Player, 86 posts
Paladin 2
On a mission from God
Tue 5 Jan 2016
at 14:03
  • msg #94

Re: Strange Magic In Flight

Although he's anxious to get to whoever needs help, Elwood stops and takes a good look at the glyphs and symbols surrounding the door frame and floor to see if he can recognize any of them. He'd rather not walk into an obvious trap, even if someone needs help. "Murlynd, help us. This does not look good."
Mysterion
GM, 211 posts
Storyteller
Tue 5 Jan 2016
at 17:48
  • msg #95

Re: Strange Magic In Flight

"Help me..."

The voice sounds stronger, or maybe just louder because you are closer. It is clearly coming from the room beyond the doorway.


Elwood isn't an expert on runes and symbols by any means, but he does recognize a few as being wards... or protections... perhaps to keep people out, or maybe to keep something in. Possibly even both.

From the torchlight and the cavern glow, you can see that the room goes in a bit and then expands out to the right. Whoever or whatever is in there is off in this side area and can't be seen from the door.
Tom Wolf
Player, 108 posts
Human Fighter
AC 4, HP 20
Wed 6 Jan 2016
at 21:21
  • msg #96

Re: Strange Magic In Flight

Mort:
Mort followed the others down to find out where this voice was coming from.

Once at the opening and still hearing the voice, Mort held out the heat-less torch that he had helped himself to on the upper level, to have a better look into this dark room.  "This place has an evil feel to it"


But is it this place or just where the voice is coming from?  Tom draws his sword as Mort's words trigger a sense of danger.
This message was last edited by the player at 21:21, Wed 06 Jan 2016.
Mort
player, 19 posts
Mort the Minotaur
A Rambling Ranger
Fri 8 Jan 2016
at 03:40
  • msg #97

Re: Strange Magic In Flight

"What's your problem, there is no one here.  You chained to a wall or something?"
Mysterion
GM, 212 posts
Storyteller
Fri 8 Jan 2016
at 23:54
  • msg #98

Re: Strange Magic In Flight

"Who's... there? Will... you... help me?" the voice calls out again.
Tom Wolf
Player, 109 posts
Human Fighter
AC 4, HP 20
Sat 9 Jan 2016
at 00:12
  • msg #99

Re: Strange Magic In Flight

Mysterion:
"Who's... there? Will... you... help me?" the voice calls out again.


OOC:  Is the voice familiar to any of us or a different familiar voice to all of us?
Mysterion
GM, 213 posts
Storyteller
Sun 10 Jan 2016
at 22:58
  • msg #100

Re: Strange Magic In Flight

The voice doesn't sound familiar, but even though it is speaking in Common, it sounds like it might not be human. It's certainly not the gruff, gravely sound of a Dwarf or the melodic voice of an Elf.

It.  also isn't the raspy voice of an Orc or similar type creature. The pronunciation is too precise for them.

Unfortunately that still leaves it open for lots of creatures. It's not like any of you are familiar with the more exotic creatures out there. It could even be an evil human, but it just doesn't sound like that.

Although closer, the voice still sounds weak, just not so weak that it can't enunciate the words clearly. That may be the part that makes it sound like it isn't human. A human in a weakened state wouldn't be able to speak that clearly.
Mort
player, 20 posts
Mort the Minotaur
A Rambling Ranger
Mon 11 Jan 2016
at 05:14
  • msg #101

Re: Strange Magic In Flight

Mort snorts, "Could be a criminal, we could just leave em to rot."
Elwood
Player, 87 posts
Paladin 2
On a mission from God
Mon 11 Jan 2016
at 06:38
  • msg #102

Re: Strange Magic In Flight

Elwood shakes his head. "I can't do that until I know it is a criminal of some sort. I wish Fando had come down here with us. I can't make out enough of these symbols to know if it's dangerous for us to pass or not. So I'll assume it is. I'm willing to risk it to find out if whoever's in there really is in trouble or not."
Fando
NPC, 14 posts
Wizard
Mon 11 Jan 2016
at 06:59
  • msg #103

Re: Strange Magic In Flight

The wizard-sage had been quiet during the trek through the hall and down the spiral ramp to the bottom. He wasn't really the adventuring type, and the whole way down, he thought something would jump out at them.

"Harrumph," Fando said, clearly disdainful of Mort's suggestion.

"Is that how minotaurs do it? We're a bit more civilized. If someone is suffering, we help them, not just stand by and watch them die."

"I did come with you!"
he responded to Elwood's comment. "What? Have I suddenly turned invisble?!"

"I don't recognize these symbols any more than the rest of you, but trapping someone and then making them suffer does not sit well with me."

"I'm going in!"


With that, Fando strides through the doorway.

"Oh. Oh, my. Oh, you poor thing!" Fando says after looking to his right. He then steps over that way.
Elwood
Player, 88 posts
Paladin 2
On a mission from God
Mon 11 Jan 2016
at 09:01
  • msg #104

Re: Strange Magic In Flight

OOC: Don't remember Fando coming down the ramp wih us. Anyway...

As soon as Fando starts theugh the door, Elwood is right behind him.
Tom Wolf
Player, 110 posts
Human Fighter
AC 4, HP 20
Mon 11 Jan 2016
at 11:44
  • msg #105

Re: Strange Magic In Flight

In reply to Elwood (msg # 104):

Tom mutters a curse under his breath.  Old man somethings are better left alone at times.  And I have a feeling this may be one of those things and times.

I follow a few feet behind Elwood and Fando with my sword drawn.
Mort
player, 21 posts
Mort the Minotaur
A Rambling Ranger
Mon 11 Jan 2016
at 17:17
  • msg #106

Re: Strange Magic In Flight

Mort stood there chewing on Fando words had offered him as the others decided to enter.  "Hummm... Civilized"  He just grinned to himself at the wizard's notion of what was civilized.
Aaron Gray
Player, 66 posts
Human
Fighter
Tue 12 Jan 2016
at 11:07
  • msg #107

Re: Strange Magic In Flight

"Damn!" Aaron mutters to himself and pauses before the runes. "This is not good."

As he stares at the runes for seconds that seem like hours.

"Not good at all."

Steeling himself he crosses the runes and follows the others.
Mort
player, 22 posts
Mort the Minotaur
A Rambling Ranger
Tue 12 Jan 2016
at 22:13
  • msg #108

Re: Strange Magic In Flight

Mort followed along as well.
Mysterion
GM, 214 posts
Storyteller
Wed 13 Jan 2016
at 05:31
  • msg #109

Re: Strange Magic In Flight

Inside the room, there is a large alcove on the right, carved out of the very rock. In this alcove is a circular iron cage hanging from the ceiling. Inside the cage is...

...a small dragon!

Even from the entrance you can tell that it is seriously undernourished. It looks gaunt, its eyes are sunken into its skull, and its ribs are showing.
Elwood
Player, 89 posts
Paladin 2
On a mission from God
Wed 13 Jan 2016
at 08:00
  • msg #110

Re: Strange Magic In Flight

Can we tell what color it is?
Mort
player, 23 posts
Mort the Minotaur
A Rambling Ranger
Wed 13 Jan 2016
at 22:53
  • msg #111

Re: Strange Magic In Flight

Mort will hold up his torch close to the mini-dragon to help have a better look.  "You sure are small for a dragon, look hungry too.  What kind of food do you eat?"  Mort got out some of his food rations and offered it to the little dragon to see if it was of interest.
This message was last edited by the player at 22:20, Thu 14 Jan 2016.
Mysterion
GM, 215 posts
Storyteller
Fri 15 Jan 2016
at 01:18
  • msg #112

Re: Strange Magic In Flight

Fando can inform you that it is definitely a true dragon, not a pseudo-dragon or one of the mundane dragons. That makes it a wyrmling... a very young dragon. It's not old enough to have yet developed the telltale features of its species (crest, tail, etc.), nor is the color that fixed.

It has tinges of green but those could vanish as it gets older.
Fando
NPC, 15 posts
Wizard
Fri 15 Jan 2016
at 01:52
  • msg #113

Re: Strange Magic In Flight

"Dragons are omnivores--they eat anything and everything if they have to," Fando replies to Mort. "They are fond of gems and coins, but usually eat meat."

"This little fella has been starved for weeks, maybe months. Sure, feed him your rations. Just give him a little bit at a time, though. Otherwise, he'll scarf it all down and make himself sick."


Fando began offering the dragon some of his rations, too. He just gave him a little bit at a time.

"Aww, you poor little fella. Whoever left you here to starve should be horsewhipped! Do you have a name?"

As he fed the dragon, he gave it a closer inspection, trying to determine if it had any other problems. No one really knew much about dragon health or life style, other than they were usually ravagers of country-sides.
Tom Wolf
Player, 112 posts
Human Fighter
AC 4, HP 20
Sat 16 Jan 2016
at 01:04
  • msg #114

Re: Strange Magic In Flight

Fando, how much will he eat at this size?

OOC:  How big is it? Can we tell if just the edges of its' wings are tinged in green or what?

Tom studies the dragon while listening for other sounds of trouble.
Elwood
Player, 90 posts
Paladin 2
On a mission from God
Sat 16 Jan 2016
at 01:05
  • msg #115

Re: Strange Magic In Flight

Elwood watches with obvious curiosity in his eyes as Fando feeds the baby dragon. "Yes, who put you in a cage like this and left you here? That's not right."
Mysterion
GM, 216 posts
Storyteller
Sat 16 Jan 2016
at 06:37
  • msg #116

Re: Strange Magic In Flight

The baby dragon is about 8 feet long, nose-to-tail. About 1/3 of that is tail, which will probably grow longer as it gets older.

The tinges of green are in its joints, areas that will darken as it grows older. It's probably a green dragon, but it could also be a blue, red, black or copper.


When it is offered food, it tentatively sniffs at it first, but then gingerly eats it.

"Water?" it says after it eats a bit.

"Don't have a name. Caught me with nets. Woke up here in cage. His name was Krondar."


Fando's examination sees that the dragon's wings have been clipped. If it doesn't get healed, it may never fly again.
Tom Wolf
Player, 113 posts
Human Fighter
AC 4, HP 20
Sat 16 Jan 2016
at 14:46
  • msg #117

Re: Strange Magic In Flight

I give it a little water from my water skin.

I hope it is a copper dragon. Whispered to Fando.
Fando
NPC, 16 posts
Wizard
Sun 17 Jan 2016
at 02:15
  • msg #118

Re: Strange Magic In Flight

"Well... it's an animal," Fando answers, "and it's growing, so I'd guess it'll eat it's weight in food per day. It can probably get by with half that, but it'll also depend on how active it is. It'll also depend on the quality of the food."

"I probably don't need to point out that a dragon isn't a vegetarian. It'll need meat for growth, but sweets for energy."

"Not sure at what point it'll start eating metal."

"Can we get him out of this cage? Do we set him free or take him with us?"

Elwood
Player, 91 posts
Paladin 2
On a mission from God
Sun 17 Jan 2016
at 02:40
  • msg #119

Re: Strange Magic In Flight

"I guess that last part is up to it," Elwood answers. To the dragon, he says, "Well, how 'bout it, pard? Willing to come along with us if we help you out of here? Maybe we can find this Krondar and pay him back for putting you here in the first place."

Although it's not his specialty, Elwood will examine the lock on the cage.
Tom Wolf
Player, 114 posts
Human Fighter
AC 4, HP 20
Sun 17 Jan 2016
at 13:40
  • msg #120

Re: Strange Magic In Flight

To the Dragon:  How long have you been in this place?

OOC:  I know dragons don't have a sense of time that humans or even humanoid races have, but it should have some idea right?

To Fando:  If it is a chromatic dragon could we teach it to be neutral or good given it's relatively young age?
Mort
player, 24 posts
Mort the Minotaur
A Rambling Ranger
Sun 17 Jan 2016
at 18:51
  • msg #121

Re: Strange Magic In Flight

"Don't know much about dragons, but as for the cage, them bars don't look that strong."  Mort walks over to the cage and gives it a looking over before grabbing hold and pulling with his might to open the gate.  "Now don't go trying to bite at me."
Fando
NPC, 17 posts
Wizard
Sat 23 Jan 2016
at 05:17
  • msg #122

Re: Strange Magic In Flight

"Yeah, that's the age-old question: nature versus nurture," Fando replies. "Can something be born bad?"

"In the case of dragons, they have free will, so, in theory, they can choose to be good or bad. I've never heard of a chromatic being raised in a good environment, so I have no idea. I suspect, however, that if you teach it properly that it will be able to make the correct decision if that situation ever comes up."

Mysterion
GM, 217 posts
Storyteller
Sat 23 Jan 2016
at 05:26
  • msg #123

Re: Strange Magic In Flight

"I have been here ever since I can remember," the dragon replies. "There was light, and I was in a cage, though I did not know that at the time."

"I learned quickly. They fed me once a day... by their reckoning. So I have been here 209 days while I was fed. Once they stopped feeding me, though, I did not have any sense of time."




Mort has no problem forcing the gate open by breaking the lock.
This message was last edited by the GM at 05:28, Sat 23 Jan 2016.
Mort
player, 25 posts
Mort the Minotaur
A Rambling Ranger
Sun 24 Jan 2016
at 16:02
  • msg #124

Re: Strange Magic In Flight

Mort commented, "There you go, you strong enough get out?  And no biting at the people that help you save you."

"did them people talk any to you?"

Tom Wolf
Player, 115 posts
Human Fighter
AC 4, HP 20
Sun 24 Jan 2016
at 16:30
  • msg #125

Re: Strange Magic In Flight

Tom says to the dragon as he gives it some more water: Do you have any idea why they locked you up in this place?
Elwood
Player, 92 posts
Paladin 2
On a mission from God
Wed 27 Jan 2016
at 13:43
  • msg #126

Re: Strange Magic In Flight

Elwood steps back a few paces and watches how the dragon reacts to being freed. Hopefully it will be grateful to its rescuers, but it never hurts to be cautious.
Mysterion
GM, 218 posts
Storyteller
Fri 29 Jan 2016
at 08:05
  • msg #127

Re: Strange Magic In Flight

The baby dragon peers around the outside of the cage for a few moments before it sort of slithers out. It's not a big drop to the floor, but it apparently has never attempted to change elevation before, so rather than hop down like most creatures would, it kind of uses its rear legs and body to lower its front half to the floor.

"Why should I bite you?" the dragon asks. "Are you tasty?"

It moves about on the floor rather gingerly, flexing its wings, stretching out to its full length, and just generally shifting into different positions.

"Oh, this is marvelous! So this is what it is to be free!"

"I would not say that they talked to me... certainly not like you are doing. I don't know if they thought I was intelligent or not. They talked around me. They did not seem to care if I heard what they said or not."

"I believe they were intending to sell me somewhere... at a bazaar."


He moves over to the door, and peers out, but then looks back at you... as if asking if it okay for him to go through the door.
Tom Wolf
Player, 116 posts
Human Fighter
AC 4, HP 20
Fri 29 Jan 2016
at 11:32
  • msg #128

Re: Strange Magic In Flight

I look at the others.

Sure you could go through that door if you wish.  If that is what you truly want.  I hope that you will be careful in your dealings with humans and other 2 legged beings in the future.  However, not all humans and humanoid creatures will take kindly to you just because of your race and color.  They may attack you first and ask questions later.  If my friends here are agreeable, you would probably be welcome to accompany us.  I caution you that some of our companions will be surprised at your appearance as they are up on the upper level and don't know about you yet.   
Aaron Gray
Player, 67 posts
Human
Fighter
Sun 31 Jan 2016
at 11:15
  • msg #129

Re: Strange Magic In Flight

After holding his tongue, Aaron finally spoke "Before you step through that door, I have a question for you."

"I have no idea whether you mean well or ill and only time will say which, but these is some strange writing at this doorway which makes me ill at ease. Are you able to read it?"

Mysterion
GM, 219 posts
Storyteller
Mon 1 Feb 2016
at 22:09
  • msg #130

Re: Strange Magic In Flight

"They seem familiar," the dragon answers. "I think they are Draconic. I don't know how I know that, but I cannot read them. I cannot read anything. I know that these symbols represent words, but I do not know what words."

He approaches the door more closely, and extends his nose to sniff at them. There is suddenly a spark that flashes from one of the symbols to the dragon's nose. He lets out an odd sound of surprise.

"Why did it do that?"
Elwood
Player, 93 posts
Paladin 2
On a mission from God
Tue 2 Feb 2016
at 00:08
  • msg #131

Re: Strange Magic In Flight

"My guess would be that someone or something ut them there to keep you, or others like you, inside."

Elwood will more closely examine the stonework the glyphs are carved into. Would it be possible to ruin the magic by defacing the stones?
This message was last edited by the player at 00:09, Tue 02 Feb 2016.
Mysterion
GM, 220 posts
Storyteller
Tue 2 Feb 2016
at 02:08
  • msg #132

Re: Strange Magic In Flight

If you can actually affect the stone, then, yes, carving into the symbols would disrupt them.
Elwood
Player, 94 posts
Paladin 2
On a mission from God
Tue 2 Feb 2016
at 02:15
  • msg #133

Re: Strange Magic In Flight

Elwood turns to his companions, "Anyone have a hammer and some iron spikes?"

OOC: I'm uncharacteristically unprepared for traditional dungeon delving. I'm usually pretty good about that...
Tom Wolf
Player, 117 posts
Human Fighter
AC 4, HP 20
Tue 2 Feb 2016
at 02:41
  • msg #134

Re: Strange Magic In Flight

Unfortunately I don't have anything that would work.  Your welcome to try with one of my daggers.  Pulling one out and offering it to Elwood.
Durek
player, 68 posts
Dwarf Veteran
AC:1 HP:11
Tue 2 Feb 2016
at 02:51
  • msg #135

Re: Strange Magic In Flight

"Harrumph!" Durek responds. "That's like asking an Elf if he hugs trees! Har-har!"

"You'd be better off with a stone chisel."


He hands over the mentioned chisel and a hammer.
Elwood
Player, 95 posts
Paladin 2
On a mission from God
Tue 2 Feb 2016
at 02:59
  • msg #136

Re: Strange Magic In Flight

Elwood takes the offered tools. "Thanks, Durek. Please don't laugh at my technique. My only experience chipping away at rock in the past was trying to escape from prison."

The paladin sets to work on the stone, praying to Murlynd as he does that the arcane energies don't suddenly come forth in an explosion of some sort.
Tom Wolf
Player, 118 posts
Human Fighter
AC 4, HP 20
Tue 2 Feb 2016
at 03:06
  • msg #137

Re: Strange Magic In Flight

Chuckling, Tom replies: "I don't work with stone in that way, so what do you expect?"
Mort
player, 26 posts
Mort the Minotaur
A Rambling Ranger
Tue 2 Feb 2016
at 06:37
  • msg #138

Re: Strange Magic In Flight

Mort still eyed the dragon with considerable cation.  "did the people say why they were leaving this place?"
This message was last edited by the player at 15:30, Thu 04 Feb 2016.
Mysterion
GM, 221 posts
Storyteller
Fri 5 Feb 2016
at 01:58
  • msg #139

Re: Strange Magic In Flight

Elwood begins chipping at the stone carvings. He has to completely obliterate one of them before something happens.

There's a surge of arcane energy that erupts and crawls over all of the runes before just disappearing.


Elwood realizes now that the runes were a magical 'device', though he still has no idea what their intent was. He does know that they weren't active, and now they can't be activated any more.
Tom Wolf
Player, 119 posts
Human Fighter
AC 4, HP 20
Mon 8 Feb 2016
at 01:08
  • msg #140

Re: Strange Magic In Flight

While Elwood works away on the runes.  I take another close look at the Dragon.
Mysterion
GM, 222 posts
Storyteller
Sat 13 Feb 2016
at 19:23
  • msg #141

Re: Strange Magic In Flight

Apologies for the delay. Been sick all week.


The young dragon looks like any normal dragon. Possibly an expert on dragons, if such exists, could tell what species this one would grow up to become. Each dragon species has unique tail shapes, spinal plates, whiskers, horns, and even skull shapes, or so it is claimed. No one is quite sure if these are hereditary features, or something to do with environment and experience. It's probably a factor of all three. In any case, none of those features are particularly pronounced when they are young. Why this should be so, though, is unclear.

Except for the clipped wings and emaciated condition, this dragon does not look like it was mistreated in any way. If it was placed in the cage since it hatched, it may not have ever flown.

After some examination, it would appear as if this is not a metallic wyrmling, but a chromatic one.
Mort
player, 27 posts
Mort the Minotaur
A Rambling Ranger
Tue 16 Feb 2016
at 01:52
  • msg #142

Re: Strange Magic In Flight

Mort decided that it would be best for him to be outside the room before dragon exited made his was out of the room and waited in the hallway, watching with his weapon held in his hand
Elwood
Player, 96 posts
Paladin 2
On a mission from God
Tue 16 Feb 2016
at 03:57
  • msg #143

Re: Strange Magic In Flight

After Mort passes through the arch, Elwood hands Durek back his tools with a nod of thanks.

"Well, young dragon, I think I've deactivated this protective spell. I can't guarantee it, so try to pass it slowly and carefully."

Elwood has heard that some dragons tend to be less aligned than others, and hopes that with proper rearing by the group, this dragon could be one of those. He's willing to take a risk on bringing the dragon along. As long as it behaves well, it would make a powerful ally in the battle against strange magics that Elwood's visions have fortold.
Mysterion
GM, 224 posts
Storyteller
Wed 17 Feb 2016
at 02:43
  • msg #144

Re: Strange Magic In Flight

It does not appear that the young dragon has developed his breath weapon yet, but his breath seems to have a hint of garlic to it.


The dragon tentatively pokes his snout at the doorway. When nothing happens, he pokes it out a little farther... then a little farther... When his entire head is outside the doorway without any ill effects, he walks out.

Once outside, he looks back at the group still in the cave.
Mysterion
GM, 225 posts
Storyteller
Mon 22 Feb 2016
at 00:53
  • msg #145

Re: Strange Magic In Flight

Outside on the ship, Talis is taking a short nap in a hammock strung up on the deck when he suddenly sits up.

"Did you feel that?" he asks the others as he glances up at the sky. "A breeze. A cold one. I think the weather's going to turn."

Indeed, the sky to the north is dark.

"Gierdon, better go tell the others to hurry up. A storm's coming. The ship won't survive here in the box canyon. The winds'll smash it against the canyon walls."

"I figure we've got an hour... maybe two, but that'll be pushing it."



Gierdon hustles down the long tunnel, relying more on sound than sight to find the others. After several  hundred feet, his echoing footsteps signal the presence of a large cavern up ahead. As gets closer, he spots Anneth and Kareth just up ahead. They appear to be waiting.
This message was last edited by the GM at 02:34, Wed 24 Feb 2016.
Anneth Mage-Singer
Player, 144 posts
Human Dabbler Level 1
HP 02/10; AC 05
Wed 24 Feb 2016
at 04:48
  • msg #146

Re: Strange Magic In Flight

"I hear something..." Anneth gets ready to nock an arrow, turns around...and sees Gierdon.  She lowers her bow.  "Oh, it's you."
Aaron Gray
Player, 68 posts
Human
Fighter
Wed 24 Feb 2016
at 11:15
  • msg #147

Re: Strange Magic In Flight

"Hmmm....Garlic. It reminds me of home. At least vampires won't be a problem."

He follows the dragon, keeping an eye out behind.
Gierdon Warbeard
player, 43 posts
Dwarf
Kickass
Wed 24 Feb 2016
at 13:18
  • msg #148

Re: Strange Magic In Flight

"Weather be picking up," Gierdon says, shaking his head and sniffling in a way that sounds more like a snarl. “We better make preparations, for dwarves waters from the sky can only mean ill.”
Elwood
Player, 97 posts
Paladin 2
On a mission from God
Wed 24 Feb 2016
at 14:46
  • msg #149

Re: Strange Magic In Flight

Elwood also follows the dragon out.
Mysterion
GM, 226 posts
Storyteller
Wed 24 Feb 2016
at 18:26
  • msg #150

Re: Strange Magic In Flight

Whether it was the breaking of the seals around the doorway or the dragon actually stepping out of the chamber is hard to say, but suddenly there is the sound of wings flapping, and half a dozen gargoyles seemingly step out of the rocky sides of the cavern and drop downward, although two veer to the opening where Anneth, Gierdon and Kareth are waiting.
Gierdon Warbeard
player, 44 posts
Dwarf
Kickass
Wed 24 Feb 2016
at 23:51
  • msg #151

Re: Strange Magic In Flight

The dwarf snarles as he sees the gargoyle, readying his weapon.
Tom Wolf
Player, 121 posts
Human Fighter
AC 4, HP 20
Thu 25 Feb 2016
at 03:00
  • msg #152

Re: Strange Magic In Flight

I draw my sword as well.
Anneth Mage-Singer
Player, 145 posts
Human Dabbler Level 1
HP 02/10; AC 05
Thu 25 Feb 2016
at 10:36
  • msg #153

Re: Strange Magic In Flight

Not quite having gotten to recover, and mouthing a very strong curse, Anneth fires her bow, and then lets fly another shaft in the hopes that she can hit the winged fiends bearing down on her and her companions.

Attacking the two gargoyles headed Anneth's and the other's ways, short bow!
02:31, Today: Anneth Mage-Singer rolled 15,6 using 1d20+3,1d6 ((12,6)).
02:31, Today: Anneth Mage-Singer rolled 15,1 using 1d20+3,1d6 ((12,1)).
Waiting until they're at short range...

Tom Wolf
Player, 122 posts
Human Fighter
AC 4, HP 20
Sun 28 Feb 2016
at 20:27
  • msg #154

Re: Strange Magic In Flight

15:26, Today: Tom Wolf rolled 5 using 1d8+3.  Damage to Gargoyle if S/M size.
15:25, Today: Tom Wolf rolled 18 using 1d20+3.  Attack Gargoyle.

This should slow one of them down some.
Mysterion
GM, 227 posts
Storyteller
Sun 28 Feb 2016
at 21:34
  • msg #155

Re: Strange Magic In Flight

UP ON THE LEDGE

Gierdon and Kareth have drawn weapons upon sighting the approaching gargoyle, while Anneth is able to ready her bow and fire off two arrows. She has no problem hitting the gargoyles, but the arrows just seem to bounce off.

That sparks a memory that gargoyles can only be damaged by magic.


DOWN ON THE CAVERN FLOOR

Tom swings at the first gargoyle approaches, and has no trouble hitting it... but his sword does not penetrate the creature's stone hide.


What are Aaron, Durek, Elwood, Mort, Rodrigo and Rukao doing?
Rodrigo
Player, 208 posts
Elf of Belcadiz
black leathers, sword
Sun 28 Feb 2016
at 21:47
  • msg #156

Re: Strange Magic In Flight

Seeing Tom's blade literally bounce off of the gargoyle, Rodrigo realizes that these creatures of stone can only be damaged by magic... or possibly some other non-mundane method.

The magic would apply to hitting it with a weapon, but how could they kill the creatures if he just put them to sleep? If nothing else, they could flee while the creatures slumbered. He wondered if they could negotiate the tunnel up top.

The wings wouldn't let them fly through it, but would they scramble through it if they couldn't fly?

"Bah! Enough ruminating! Let's see if a spell will affect them!"

He cast one of his Sleep spells at the first gargoyle.
Durek
player, 69 posts
Dwarf Veteran
AC:1 HP:11
Mon 29 Feb 2016
at 21:56
  • msg #157

Re: Strange Magic In Flight

The Dwarf was itching for a fight, but now looks a bit forlornly at his battle axe and then at the gargoyle.

"I do not see a point in attacking the gargoyle with my axe if all it will do is dull the blade," he laments. "Perhaps, though, I can at least distract them while the rest of you deal with them!"

He waits until one is close enough and swings at it.

21:55, Today: Durek rolled 11,3 using 1d20+3,1d10+2 ((8,1)).

Ah, well... probably missed anyway.
Mort
player, 28 posts
Mort the Minotaur
A Rambling Ranger
Tue 1 Mar 2016
at 14:59
  • msg #158

Re: Strange Magic In Flight

Mort had readied his weapon but upon hearing that something magical was needed to effect these creatures.  "If these creature are magical, maybe they can hurt each other."  Mort will move in and attempt to grapple one of the gargoyles and then getting a good grip on a leg or arm swing it into the other one.

22:24, Yesterday: Mort rolled 8 using 1d20+3.  grapple attempt.    (think he missed)
This message was last edited by the player at 15:00, Tue 01 Mar 2016.
Elwood
Player, 98 posts
Paladin 2
On a mission from God
Wed 2 Mar 2016
at 06:30
  • msg #159

Re: Strange Magic In Flight

As the gargoyles descend, Elwood calmly readies his flail. "Murlynd, Immortal Patron of Magical Devices, aid my arm in the destruction of these creations of magic. May my arms strike true to defend my companions and deliver this dragon from captivity," he calls out in a strong, clear voice.

As soon as one gargoyle gets close enough, he takes a swing at it.

OOC: Not this round, apparently...
15:29, Today: Elwood rolled 7,5 using 1d20+4,1d8+2.  attack roll vs gargoyles.

This message was last edited by the player at 06:30, Wed 02 Mar 2016.
Aaron Gray
Player, 69 posts
Human
Fighter
Wed 2 Mar 2016
at 10:40
  • msg #160

Re: Strange Magic In Flight

Aaron hurries over to the young dragon and urgently yells "Now is the time to find out if you can fly. If you get a chance, fly up to that opening and follow the corridor outside until you get to a flying ship. Go as fast as you can, because these monsters may be following right behind you."

Aaron looks for an opportunity to get around these things since hit a rock with a sword seems particularly pointless.
Tom Wolf
Player, 123 posts
Human Fighter
AC 4, HP 20
Wed 2 Mar 2016
at 11:01
  • msg #161

Re: Strange Magic In Flight

Time for a fighting retreat.  Hopefully we can keep them at bay long enough to get up to the top and leave.


05:59, Today: Tom Wolf rolled 9 using 1d20+3.  Attack Gargoyle.
I probably missed but I'm not really worried as I just want to keep them busy as we try to get away.
Gierdon Warbeard
player, 45 posts
Dwarf
Kickass
Sat 5 Mar 2016
at 03:35
  • msg #162

Re: Strange Magic In Flight

"Ye gods," Gierdon exhales, searching every bit of his being. "I haven't got a lick of magic for these things.

The dwarf curses those powers that have placed him where he hoped for a magic-user to be beside him.

"Magic be damned!"
Mysterion
GM, 228 posts
Storyteller
Mon 7 Mar 2016
at 05:35
  • msg #163

Re: Strange Magic In Flight

Those up on the ledge at the end of the tunnel can retreat backwards to avoid the gargoyle trying to attack them because it seems at least reluctant to enter. Anneth remembers she picked up a sword in one of the rooms that was probably magical.


The dragon can't fly because its wings were clipped.


The gargoyle that Rodrigo cast Sleep upon crashes to the cavern floor.

Although Mort missed grabbing one of the gargoyles while it was in flight, he has no problem grabbing the one that practically fell at his feet... at least with his reach.


Damn, the dice roller sucks!


Everyone takes a swing at the gargoyles but after seeing one of their own go down, they are hesitant about getting too close.
Mort
player, 29 posts
Mort the Minotaur
A Rambling Ranger
Mon 7 Mar 2016
at 14:34
  • msg #164

Re: Strange Magic In Flight

Mort reached down and got a good firm grip on ankle of the one that had fallen at his feet.  "All right, gargoyle bashing" He lifted up the gargoyle and started swinging it around trying to bash it into the other.

08:27, Today: Mort rolled 13 using 1d20+4.  gargoyle bashing.
Anneth Mage-Singer
Player, 147 posts
Human Dabbler Level 1
HP 02/10; AC 05
Mon 7 Mar 2016
at 18:50
  • msg #165

Re: Strange Magic In Flight

Taking advantage of the confusion caused by Rodrigo's spell to very quickly return her bow and then draw her sword, Anneth takes a swing at the gargoyle Mort has taken to attacking with its own companion.

Now, what did she remember of her lessons in swordplay... Sweeping, pommel-bashes...

10:48, Today: Anneth Mage-Singer rolled 7,6 using 1d20,1d8 ((7,6)).
Gierdon Warbeard
player, 47 posts
Dwarf
Kickass
Tue 8 Mar 2016
at 17:42
  • msg #166

Re: Strange Magic In Flight

Gierdon smirks as he sees the gargoyles hesitate. It may be that these things are protected by magic, but there is no sorcery better than good ol’ dwarven intimidation. Lifting his axe in the most offensive way possible he jerks forward, trying to scare off the remaining gargoyles. Given this technique worked far better with humanoids, especially in a tavern, but he felt justified nonetheless.
Mysterion
GM, 230 posts
Storyteller
Tue 8 Mar 2016
at 18:54
  • msg #167

Re: Strange Magic In Flight

Just a reminder... Anneth, Gierdon and Kareth are up in the tunnel mouth where the first ledge leads to the ramp that spirals down to the floor of the huge cavern 200 feet below! Only two of them veered off to the tunnel opening.


The other four are down on the cavern floor. Rodrigo took one out, and now Mort is using that one to bash at another. Whether Mort's rationale was accurate or not, it seems to work. If it takes magic to hit a gargoyle, doesn't that make them 'magical'? Thus, using one to bash another now means that Mort is wielding a 'magical weapon'. Without the gargoyle-in-hand, he probably would have missed, but the stone of one gargoyle doesn't bounce off the other one.

18:51, Today: Mysterion, on behalf of Mort, rolled 9 using 1d10+5 ((4)). It could have gone better, but it could have gone worse, too! Treat the gargoyle as a 1d10 club +2 (magic).
Gierdon Warbeard
player, 48 posts
Dwarf
Kickass
Wed 9 Mar 2016
at 02:16
  • msg #168

Re: Strange Magic In Flight

In reply to Mysterion (msg # 167):

Can we, or Gierdon hear the commotion down below?
Tom Wolf
Player, 124 posts
Human Fighter
AC 4, HP 20
Wed 9 Mar 2016
at 03:30
  • msg #169

Re: Strange Magic In Flight

I start to lead the group at the bottom up towards the top even urging the dragon to come with us.
Elwood
Player, 99 posts
Paladin 2
On a mission from God
Wed 9 Mar 2016
at 06:16
  • msg #170

Re: Strange Magic In Flight

Seeing the gargoyles pause, Elwood also thinks now would be a good time to get the party headed back up. It's a long way, though, and gargoyles can fly, making this a challenge. "Fando, stay near to me, I'll protect you as best I'm able."

If any gargoyles come close enough to take a swing at, I will. (OOC: And entrust the die rolling to the DM.)
Aaron Gray
Player, 70 posts
Human
Fighter
Wed 9 Mar 2016
at 11:04
  • msg #171

Re: Strange Magic In Flight

"Since there doesn't seem to be a way past them, then we must go through them."

Aaron attempts to push past any gargoyles standing in his way with his sword, trying to get up and out.
Mort
player, 30 posts
Mort the Minotaur
A Rambling Ranger
Wed 9 Mar 2016
at 16:36
  • msg #172

Re: Strange Magic In Flight

Mort brings the gargoyle around for another bashing.  "I'll see if I can make a path."

10:30, Today: Mort rolled 18,7 using 1d20+4,1d10+5.
OOC: Tad bit of confusion here on my part, Are the gargoyles blocking our path or have we gotten past them at this point?
Gierdon Warbeard
player, 49 posts
Dwarf
Kickass
Wed 9 Mar 2016
at 17:32
  • msg #173

Re: Strange Magic In Flight

OOC: Can we see and or hear the ruckus going on below?
Mysterion
GM, 231 posts
Storyteller
Wed 16 Mar 2016
at 06:14
  • msg #174

Re: Strange Magic In Flight

The clash of metal weapons on stone gargoyle hide echoed throughout the cavern, so the sound of combat could be heard by Gierdon and Anneth and Kareth. You can also look down to the floor of the cavern and see the battle.

You can quickly see that gargoyles aren't capable of hovering; they have to keep in motion and so swoop down on you. Up on the ledge, that gargoyle finally comes to rest on the ledge to try and get at Gierdon.


The gargoyles aren't blocking your way, at least not any more since Mort started swinging a gargoyle around. The other gargoyles weren't really trying to block your way--they were just swooping down from that direction some of the time.

Mort lands another blow against a second gargoyle. The amusing thing is that he does as much damage to his 'weapon' as he does to his target.


Going back up the somewhat-narrow, twisting ledge walkways will tricky and dangerous, since a gargoyle can swoop down and knock you off the ledge. You can make it up to about 20 feet high before it becomes an issue.

None of the gargoyles attack you to this point.

The dragon follows you up the ledge path. The gargoyles seem to be avoiding him.
Tom Wolf
Player, 125 posts
Human Fighter
AC 4, HP 20
Wed 16 Mar 2016
at 12:36
  • msg #175

Re: Strange Magic In Flight

Lets just hope we don't get knocked off the path as we get further up to the top.  We do need to get a move on with the incoming weather.

I continue to swing my sword to try and keep them at bay as best I can even though I can't hurt them.
Gierdon Warbeard
player, 50 posts
Dwarf
Kickass
Wed 16 Mar 2016
at 14:32
  • msg #176

Re: Strange Magic In Flight

Gierdon tries hard to defend against a gargoyle attack, magic or not he will hack, push, even bite against his opponent.
Mort
player, 31 posts
Mort the Minotaur
A Rambling Ranger
Wed 16 Mar 2016
at 15:29
  • msg #177

Re: Strange Magic In Flight

"The way is clear, let's keep moving"  Mort slammed the gargoyle into the floor, knowing it won't hurt it but, at least it made him feel better.  "Think I starting to get the hang of dis"  He continued on.

Action: If any come near Mort will try to bash it.  10:25, Today: Mort rolled 16,12 using 1d20+4,1d10+5.  If needed.
Mysterion
GM, 232 posts
Storyteller
Fri 18 Mar 2016
at 17:00
  • msg #178

Re: Strange Magic In Flight

It seems like a much longer path back up to where the others are waiting. That's partly because you are going uphill, and even though you are hurrying, the constantly harassing gargoyles keep your attention, so that puts a strain on you.

16:17, Today: Mysterion rolled 19,21,16,8,4,8 using 1d20+7,1d20+7,1d20+7,1d6+2,1d6+2,1d6+2 ((12,14,9,6,2,6)).

There were six gargoyles at the start. Two flew up to attack those in the tunnel. They probably knew you were there from some sort of tremor sense while they were merged into the stone of the cavern walls.

Four flew down to attack the others.


Up at the ledge, only one gargoyle can attack at a time. They have a tactical advantage while they are in flight, which they lose if they land.

Anneth and Gierdon easily discover that they make a formidable combat duo if they work together. Gierdon is better armored, and tougher, but Anneth has the only weapon that can damage a gargoyle.

The gargoyle swoops in and attacks. Because you are partly in the tunnel, the gargoyle only gets one claw attack. It can't gore you and it can't bite you.

Alas, one nasty claw is enough. It just barely manages to hit Gierdon for 8 points of damage.




Down below, Rodrigo put one of the four gargoyles to sleep, and Mort then picked him up and started bashing the others with him. Of course, the bashing part was enough to wake up the sleeping gargoyle, but Mort's size gives him sufficient leverage to keep the beast off-balance after each swing even if he doesn't hit anything, and his grip keeps the gargoyle from escaping.

With the dragon bringing up the rear, the gargoyles won't attack from behind. They may not be bright, but they aren't completely stupid.

One of them swoops in from the side to attack, and hits Aaron for 4 points of damage.

Mort, still swinging a struggling gargoyle, manages to hit the attacking one. It was hard to tell, but apparently this is one that he'd already bashed. Both gargoyles shatter!


This makes the remaining two a bit more wary. Even though Mort no longer has a 'weapon' that can damage them, neither one of them wants to become the new weapon.

The group, however, is strung out on the ledge, so they can still attack while avoiding the dragon and the minotaur. One swoops in at Elwood, but misses.
Kareth Melphis
player, 58 posts
Thief from Athenos
Bard
Fri 18 Mar 2016
at 17:14
  • msg #179

Re: Strange Magic In Flight

He always hated using his lute to bash someone on the head because it more often than not meant that he had to get a new lute! He'd happily risk losing his lute to bash a gargoyle, though, if he thought it'd do anything.

He wasn't much of a fighter, either. A little bit rogue, a little bit spell-caster, but not very good at either. Both skills were just dabbles. It was music that he wielded. It was unlikely that he could affect these creatures of stone; he even wondered if they could hear.

He could, however, affect his companions... at least a little bit. As long as Anneth was wielding a magic sword, she could, indeed, affect the gargoyles. Perhaps he could give her an assist.

He unslung his lute from his back, gave the strings a quick strum to make sure they were still in tune, and then began to sing while he played.

"Blade will flash and point will sting,
And stony beast can't do anything
but show his rocky arse and flee
'cause the magic's in the music and the music's in me!"

Anneth Mage-Singer
Player, 148 posts
Human Dabbler Level 1
HP 02/10; AC 05
Sun 20 Mar 2016
at 11:10
  • msg #180

Re: Strange Magic In Flight

After taking a practice swing with her new sword, Anneth makes a real swing at the nearest gargoyle...

04:10, Today: Anneth Mage-Singer rolled 8,5 using 1d20,1d8 ((8,5)).

Oh, dear.

Gierdon Warbeard
player, 51 posts
Dwarf
Kickass
Tue 22 Mar 2016
at 02:23
  • msg #181

Re: Strange Magic In Flight

Gierdon roars in pain, but deep inside feels and knows he is alive. He takes a defensive stance and tries to protect himself as much as he can.
Tom Wolf
Player, 126 posts
Human Fighter
AC 4, HP 20
Tue 22 Mar 2016
at 10:25
  • msg #182

Re: Strange Magic In Flight

I work my way up towards the top as quickly as I can.  Hoping more gargoyles don't join their friends.

Come on guys.  The faster we get up there the better it will be. 

I stay with the group even as I urge them on.  There is safety in numbers.
Mort
player, 32 posts
Mort the Minotaur
A Rambling Ranger
Tue 22 Mar 2016
at 22:29
  • msg #183

Re: Strange Magic In Flight

Mort growls, "Let's keep it moving, they have backed off for now.  Doubt that it will last for long"  Mort continues to move toward the exit still holding onto the remains of the severed leg ready to throw it at the wing of any attacking gargoyle.  He takes two steps at a time to get up to the next level
This message was last edited by the player at 03:03, Wed 23 Mar 2016.
Elwood
Player, 100 posts
Paladin 2
On a mission from God
Wed 23 Mar 2016
at 01:06
  • msg #184

Re: Strange Magic In Flight

"We're right behind you," Elwood says to Tom and Mort as he helps Fando up the incline. He keeps his flail in one hand in case the gargoyles make another pass at them, and tries to hurry the elderly wizard along as much as possible with the other.
Aaron Gray
Player, 71 posts
Human
Fighter
Sat 2 Apr 2016
at 11:07
  • msg #185

Re: Strange Magic In Flight

Aaron grimaces as he feels his side. Looking at his hand he sees it is covered in his own blood. He renews his efforts and scampers further up the path.
Mysterion
GM, 233 posts
Storyteller
Fri 8 Apr 2016
at 07:01
  • msg #186

Re: Strange Magic In Flight

Gargoyles aren't known for their smarts, but even they recognize the threat posed by Mort, Elwood and the dragon. Although they continue to fly around and swoop in and out looking for an opening, they aren't foolishly aggressive any more. You all make it back up to the tunnel where Anneth, Kareth and Gierdon are waiting, also defending against a lone gargoyle that can't quite fly into the tunnel and apparently isn't desperate enough to land and walk in.

From there, you can go back through the tunnel to the entrance. Fortunately, the ship is still there, but the sky had darkened considerably and the wind has picked up. In the shelter of the cliff, though, the wind isn't bad yet.
Durek
player, 70 posts
Dwarf Veteran
AC:1 HP:11
Fri 8 Apr 2016
at 07:12
  • msg #187

Re: Strange Magic In Flight

"The dragon's with us," Durek explains to the others when he reaches the tunnel. "He's just a baby. He was in a cage and starving. The gods know how long he's been down there unfed. Dragons can go a long time without eating."

"Also, his wings have been clipped. We don't think he can fly. He certainly hasn't shown us that he can."

"I know it's a dragon, but I feel bad for the little fella. I'd like to see if we can't get his wings repaired somehow."



When they reach the ship, the dark sky and the howling wind start him moaning and complaining.

"Are you crazy? A Dwarf getting on a flying ship is insane as it is, but I ain't nearly drunk enough to get on one in this weather!"
Elwood
Player, 102 posts
Paladin 2
On a mission from God
Fri 8 Apr 2016
at 09:09
  • msg #188

Re: Strange Magic In Flight

Elwood tips his hat to the party members who remained up above as the group heads back to the Strange Magic.

"Well, if we try to run before the storm, we may be fine...or smashed to bits when we crash. But if we wait out the storm, I'm guessing we'll have a lot of repairs to do to the ship before she flies again," he replies to Durek.
Aaron Gray
Player, 72 posts
Human
Fighter
Sat 9 Apr 2016
at 11:50
  • msg #189

Re: Strange Magic In Flight

Aaron hurries up the gangplank and shouts back, "Well, Durek, do you want to stay here with these friendly gargoyles? Or shall we get this ship away from these mountains where the storm can smash it to smithereens into a sheer wall?"
Tom Wolf
Player, 129 posts
Human Fighter
AC 4, HP 20
Fri 15 Apr 2016
at 11:13
  • msg #190

Re: Strange Magic In Flight

I follow Aaron.  Avoiding the storm is probably the best idea of the day.
Mort
player, 33 posts
Mort the Minotaur
A Rambling Ranger
Fri 15 Apr 2016
at 23:14
  • msg #191

Re: Strange Magic In Flight

"Let's get this tub out of here." Mort started working on freeing up the mooring lines
Mysterion
GM, 234 posts
Storyteller
Mon 18 Apr 2016
at 21:01
  • msg #192

Re: Strange Magic In Flight

The wind is gusting frequently now, but the gusts aren't all that strong. Mooring lines are cast off quickly, and Talis carefully steers the ship away from the stony walls of the canyon.

He keeps most of the sails furled, but pushes the ship upward.

He suggests everyone tie themselves to the ship, for once the ship clears the lip of the canyon, the winds should get more violent.

The dragon makes its way to the bow of the ship, and sticks its head forward into the wind.
Tom Wolf
Player, 130 posts
Human Fighter
AC 4, HP 20
Mon 18 Apr 2016
at 23:45
  • msg #193

Re: Strange Magic In Flight

In reply to Mysterion (msg # 192):

Unless I'm really needed on deck to do anything, (no sailing or flying skills), then I will go into one of the cabins. Otherwise I will tie myself securely to ship.
Elwood
Player, 103 posts
Paladin 2
On a mission from God
Tue 19 Apr 2016
at 01:30
  • msg #194

Re: Strange Magic In Flight

Elwood makes sure everything on deck is secured, hatches battened down, and all that as the ship rises. Then he ties a rope around his waist and secures the other end amid ship and prepares for the full force of the storm.
Anneth Mage-Singer
Player, 149 posts
Human Dabbler Level 1
HP 02/10; AC 05
Tue 19 Apr 2016
at 09:03
  • msg #195

Re: Strange Magic In Flight

Anneth wastes no time in hurrying onto the ship, making sure to take her new gain with her!
Mort
player, 34 posts
Mort the Minotaur
A Rambling Ranger
Tue 19 Apr 2016
at 16:52
  • msg #196

Re: Strange Magic In Flight

Mort tied himself off first and then went about helping secure the ship.
Mysterion
GM, 235 posts
Storyteller
Thu 21 Apr 2016
at 05:51
  • msg #197

Re: Strange Magic In Flight

The ship slowly climbs upward, even more slowly veering away from the cliff as Talis fight's the winds, and finally the ship edges over the top. No sooner has it cleared the lip of the canyon wall than a violent gust of wind catches the Strange Magic amidships and flings it over nearly unto its side.

For a moment, the ship is flying on its side, but then Talis somehow manages to right the ship again. Mostly. The strong wind is still driving the ship from behind, and it's hard to keep it completely level.

The dark cloud behind them is gaining on them; it flashes with lightning, and the thunderclaps shake the ship.
Talis Aramorn
Player, 148 posts
Elf
AC: 0; HP: 7/5
Thu 21 Apr 2016
at 05:59
  • msg #198

Re: Strange Magic In Flight

As Talis glances back at the steadily gaining thundercloud, he realizes that the ship is too broad and bulky for the howling wind to push it fast enough.

"WE NEED MORE SAIL!" Talis yells above the wind.

Maybe they could outrun it... or maybe they could rise above it! He really had no idea how high the cloud extended, and he certainly didn't know how high the ship could climb. They hadn't been flying the ship long enough to have figure that out yet.

He guessed there had to be some sort of upper limit.
Aaron Gray
Player, 73 posts
Human
Fighter
Mon 25 Apr 2016
at 12:06
  • msg #199

Re: Strange Magic In Flight

Aaron checks his line is secure before yelling back too Talis, "Are you sure we need MORE sail? I would have thought we would need less!"

He then scampers over to release more of the sail.
Kareth Melphis
player, 59 posts
Thief from Athenos
Bard
Mon 25 Apr 2016
at 18:58
  • msg #200

Re: Strange Magic In Flight

Kareth hurried over to assist Aaron.

"We need to outrun the storm, or try to rise above it," Kareth explained as they worked. "We need more sail for the winds to push against."

"We DO NOT want to get caught in that storm!"
he added at the last, glancing back at the menacing dark clouds.
Mort
player, 35 posts
Mort the Minotaur
A Rambling Ranger
Tue 26 Apr 2016
at 01:26
  • msg #201

Re: Strange Magic In Flight

"You've got enough sail any more and the shear wind will tear this ship apart.  Down is no good.  Up there is less chance of slamming into something."

Mort double checked all the ropes of those still topside.  "Dis is going to be bumpy"

"Dragon do you want to be tied down?"
Mysterion
GM, 236 posts
Storyteller
Wed 27 Apr 2016
at 21:52
  • msg #202

Re: Strange Magic In Flight

As Mort approaches the dragon, he sees that the dragon has its head extended forward into the wind, its tongue hanging out the side of its mouth. It seems to be enjoying itself.

"So this is what it feels like to fly!" it responds to Mort.

"No, I do not wish to be tied down... or caged... ever again. I have four legs and claws, and a tail for balance. I will not be thrown from this ship!"
Mysterion
GM, 237 posts
Storyteller
Fri 29 Apr 2016
at 04:34
  • msg #203

Re: Strange Magic In Flight

As the front edge of the storm gets closer, lightning bolts begin to flash around the ship. The magic of the ship does not force the ship to tilt at an upward angle in order to gain altitude, so it's hard to tell if the ship is actually rising or not.

One lightning bolt strikes the bowsprit. A bluish glow flashes along the deck and hull of the ship, not unlike St. Elmo's fire. The ship seems to speed up.

Another bolt strikes the top of the mainmast. It has the same effect.

That last strike seems to have imparted enough speed to the ship that it's now running ahead of the storm. Lightning still flashes behind you, but none of it strikes the ship any more.

The flight continues for about 15 minutes, though it seems a lot longer, and then suddenly the ship is above the storm. The dark clouds are below you now, and they still flash with lightning.

It's a novel view now, out in the light of the sun, looking down at the storm cloud below you.

"That was fun!" the dragon says. "Can we do that again?"
Anneth Mage-Singer
Player, 150 posts
Human Dabbler Level 1
HP 02/10; AC 05
Mon 2 May 2016
at 08:55
  • msg #204

Re: Strange Magic In Flight

Dazed from her fight with the gargoyles, and in otherwise bad shape, Anneth does not know what to make of the Dragon.  But, the little creature has not proven problematic yet, and her companions did say that he was trustworthy.

After offering what help she can, the Dabbler-in-Arts begins to approach the curious creature...then lightning strikes the ship, and she jumps, letting out an inhuman cry.  She is even more shocked when she sees that the ship has not been reduced to kindling!  The second strike, while still shocking and still eliciting a surprised cry, is better-accepted.

After coming to the conclusion that the ship is quite possibly one of the most magical things she'd seen in her quarter of a century of life, she approaches the little Dragon, observing its behaviour.
Mysterion
GM, 238 posts
Storyteller
Mon 2 May 2016
at 21:00
  • msg #205

Re: Strange Magic In Flight

Anneth only has a minor knowledge about dragon behavior, assuming she discounts most of the wild tales she's heard, but she has seen how young animals behave. The dragon seems to be displaying some of those.

Based also on what the others told her of how they found the dragon, Anneth has the distinct impression that the dragon never 'imprinted' on a parent. Its wings were clipped so that it couldn't fly, so it's had a limited existence. Considering that it wasn't getting fed as often as it probably should have been, she has no idea how old it might be. It's probably stunted growth.
Mort
player, 36 posts
Mort the Minotaur
A Rambling Ranger
Tue 3 May 2016
at 00:01
  • msg #206

Re: Strange Magic In Flight

"Fun??"  "You mean the storm or the whole flying thing?  "I'm that that fond of lighting."

Mort covers his eyes from the bright sunlight allowing time for his eyes to adjust.

"Open up your wings and see what kind of wind they catch"

Mort bothered to walk over to the edge of the ship and look down over the rail.  He marveled at the thought of a magical flying ship.
Elwood
Player, 104 posts
Paladin 2
On a mission from God
Tue 3 May 2016
at 01:09
  • msg #207

Re: Strange Magic In Flight

Elwood marvels at the sight of looking down on storm clouds from a calm, cold, sunny sky. He rearranges his belt, removing it and then fastening it on again over his cloak to hold the cloak snug, then joins Mort and the dragon at the front of the ship.

"I think I mentioned it down below when we found you, but my name's Elwood. Do you have a name? What should we call you?" he asks the young dragon.
Mysterion
GM, 239 posts
Storyteller
Mon 9 May 2016
at 01:38
  • msg #208

Re: Strange Magic In Flight

"If I have a name, I do not know it," the dragon replies to Elwood. "My keepers never talked to me."

"Where do we go?"

Mort
player, 37 posts
Mort the Minotaur
A Rambling Ranger
Tue 10 May 2016
at 04:39
  • msg #209

Re: Strange Magic In Flight

"Is there a name that you like? We could always give you a nickname till you figure it out" Mort offered as he stared out in the direction that the ship was heading.  He looked for landmarks that he might recognize.
Elwood
Player, 105 posts
Paladin 2
On a mission from God
Tue 10 May 2016
at 06:16
  • msg #210

Re: Strange Magic In Flight

"I signed on to help find Master Fando and this ship. He, Master Fando, that is, is lookin' for some Seventh Magic. I just pray it's not the magical disaster my patron warned me of. Where do we go to look for this Seventh Magic? Beats me, pal."

Elwood nods at Mort's suggestion of a temporary nickname, at least until the young dragon finds a name it prefers.
Mysterion
GM, 240 posts
Storyteller
Tue 10 May 2016
at 20:07
  • msg #211

Re: Strange Magic In Flight

"Yes! Give me a name! That would be wonderful!" the dragon replies. "I wouldn't know what a name is, certainly not a good name. I always liked the sound of 'Pumpkin'... until I found out it was an orange gourd. I do not believe I look like a gourd, and I am certainly not orange."


Looking down on the terrain below doesn't quite look the same as it does when looking at a map. Oddly, the map representations try to emulate the terrain in three dimensions, but at this height, it all looks flat.

Oddly, it only the two Dwarves that recognize the mountains now far to the south, even though they've never seen them from this elevation. They are so large compared to everything else that they stand out.
This message was last edited by the GM at 20:11, Tue 10 May 2016.
Fando
NPC, 18 posts
Wizard
Tue 10 May 2016
at 20:24
  • msg #212

Re: Strange Magic In Flight

Fando staggers up onto the deck now that the motion of the ship has calmed down. He's looking a bit green around the gills, as the saying goes. Apparently, he gets airsick.

"Ohhhh... ugh... aaa... Are you sure the ship is level? My stomach is still doing flipflops... Ohhhh," he manages to say.

"We were heading to Lhamsa to get the next piece from the Saffron Order. I think we still should. There is a magical compass in the mechanisms that uses the first piece of the Septagram to point to where the next piece is. I was fiddling with it when the storm hit. I couldn't get it to point to any other of the pieces, though... just to Lhamsa."

"I don't see any reason for retrieving it from the monks should be a problem... unless they are completely unreasonable."

"Gierdon and Durek seem to know where we're at, so we shouldn't have any problem finding Lhamsa. I think the question we should ask ourselves is: how do we approach them? Do we swoop down in our flying ship and impress the hell out of them, maybe intimidate them to give us the piece."

"Or should we land somewhere out of sight and approach on foot. Play the 'humble' card."

"By myself, I would go humble. But with a ship, a minotaur and a dragon, not to mention our motley crew, perhaps intimidate is the way to go."

Tom Wolf
Player, 131 posts
Human Fighter
AC 4, HP 20
Wed 11 May 2016
at 02:26
  • msg #213

Re: Strange Magic In Flight

In reply to Fando (msg # 212):

While we could try intimidation, I think that being humble will show better results.  If it doesn't work then we can resort to intimidation or more as required.
Mort
player, 38 posts
Mort the Minotaur
A Rambling Ranger
Thu 12 May 2016
at 00:25
  • msg #214

Re: Strange Magic In Flight

"I can do my best to look fierce but I'm not inclined like my brethren to just go bashing folk around.  Not really my thing. Though bashing them gargoyle was actually kind of fun.  Which reminds me that I need to find me some sort of magical weapon or gauntlet cause I'm all out of gargoyles"  Mort grinned at the last part.


Back to dragon naming.  "Heard of a dragon called toothless, but you got teeth so that won't work.  What kind of breath do you got, most tales of dragons speak to a breath weapon."
Elwood
Player, 106 posts
Paladin 2
On a mission from God
Thu 12 May 2016
at 03:30
  • msg #215

Re: Strange Magic In Flight

"What do we know of this monastery? I think I need more information before deciding whether intimidating them might be necessary. If no one here knows much about them, I'd suggest landing somewhere not far, and trying to find out more of them first before we go."
Tom Wolf
Player, 132 posts
Human Fighter
AC 4, HP 20
Sat 14 May 2016
at 00:29
  • msg #216

Re: Strange Magic In Flight

In reply to Elwood (msg # 215):

I agree with finding a landing place nearby, but out of sight of people.  It would be a shame to lose such a prize as this ship.  As to intimidation, there are many forms of intimidation that could be used should the need arise.
Tom Wolf
Player, 132 posts
Human Fighter
AC 4, HP 20
Sat 14 May 2016
at 00:29
  • msg #216

Re: Strange Magic In Flight

In reply to Elwood (msg # 215):

I agree with finding a landing place nearby, but out of sight of people.  It would be a shame to lose such a prize as this ship.  As to intimidation, there are many forms of intimidation that could be used should the need arise.
Aaron Gray
Player, 74 posts
Human
Fighter
Sun 15 May 2016
at 12:01
  • msg #217

Re: Strange Magic In Flight

"I'm not about to go around strong arming people, so lets play it softly like decent people," said Aaron.

After considering Mort for a moment he wandered over to him and murmured, "Looks like you have decency in you. You may be a good companion after all!"
Fando
NPC, 19 posts
Wizard
Sun 15 May 2016
at 17:46
  • msg #218

Re: Strange Magic In Flight

"Not much is known about the monastery at all," Fando answers Elwood. "They are very reclusive. A little over a hundred monks live there--the Saffron Order."

"There are said to be deadly fighters... without armor, without weapons."

"Twice a year, Lhamsa is the staging area for all the clans in the surrounding mountains to bring their goats to market."

"I did some research on them before I left, in case I might need to stop there."

"If they have a piece of the Septagram, I doubt if we could take it by force anyway. We'd need an army just to breech their defenses."

"I'm glad none of you are that...  um, violent."

Anneth Mage-Singer
Player, 151 posts
Human Dabbler Level 1
HP 02/10; AC 05
Mon 16 May 2016
at 05:30
  • msg #219

Re: Strange Magic In Flight

"We could be firm but gentle," Anneth suggests.
Tom Wolf
Player, 135 posts
Human Fighter
AC 4, HP 20
Thu 19 May 2016
at 22:13
  • msg #220

Re: Strange Magic In Flight

Fando:
"I'm glad none of you are that...  um, violent."


I tend to use violence as a means to an end.  That said, when it can be avoided it should provided the end result is beneficial to both sides.
Talis Aramorn
Player, 149 posts
Elf
AC: 0; HP: 7/5
Thu 19 May 2016
at 23:28
  • msg #221

Re: Strange Magic In Flight

He still wasn't an expert at steering a flying ship, but he was getting the hang of it.

"Okay, then," he calls to the others, "we continue heading to Lhamsa and we land somewhere out of sight."

"As Fando pointed out, though, there are a dozen or more clans in the hills. It'll be hard to keep them from spotting the ship. We're not exactly invisible, you know!"

Anneth Mage-Singer
Player, 152 posts
Human Dabbler Level 1
HP 02/10; AC 05
Sun 22 May 2016
at 07:38
  • msg #222

Re: Strange Magic In Flight

"Can't really help you with that," Anneth mumbles, for once seeming embarassed.  "I mean, I know how invisibility magics work, but..."
Aaron Gray
Player, 75 posts
Human
Fighter
Sun 22 May 2016
at 11:56
  • msg #223

Re: Strange Magic In Flight

"Good. It's settled." said Aaron. "I'll keep a lookout for any settlements on the way, so we can skirt around them." Then he settled himself in the bow to keep watch.
Mort
player, 39 posts
Mort the Minotaur
A Rambling Ranger
Mon 23 May 2016
at 16:58
  • msg #224

Re: Strange Magic In Flight

Aaron Gray:
"I'm not about to go around strong arming people, so lets play it softly like decent people," said Aaron.

After considering Mort for a moment he wandered over to him and murmured, "Looks like you have decency in you. You may be a good companion after all!"


Mort gave a snort of, "good to know that some people think so."

"Do the monks place any value on Magic, was just thinking that I was surely impressed and thankful that a flying vessel arrived in time to rescue me.  If a flying ship arrived at their outside the monastery it would be hard to deny that someone with a flying ship is not of some importance.  I should think that they would be agreeable to speak with us."
Rodrigo
Player, 209 posts
Elf of Belcadiz
black leathers, sword
Thu 26 May 2016
at 16:54
  • msg #225

Re: Strange Magic In Flight

"Lhamsa is still in Glantri--the Land of Magic," the Elf replies. "So they aren't going to be impressed by magic alone, not even a flying ship."

"Although I haven't heard of them wielding any great magic, I also haven't heard them having anything against magic... but I wouldn't put it past them if they have a way to neutralize magic... or ways to work around it."

"Anyway, keep in mind that pirates also have ships. I doubt if there are many ships here in the mountains, so as far as they are concerned, any ship is as likely to be a pirate ship as not."

Mysterion
GM, 241 posts
Storyteller
Mon 6 Jun 2016
at 04:05
  • msg #226

Re: Strange Magic In Flight

The ship soared majestically over the mountains. It was a whole different perspective up here than from the ground, but it didn't take long to get used to it. After that, finding your way was easy if you were at all familiar with the mountains. Rodrigo and the Dwarves were.

It does get tricky approaching Lhamsa without being seen, but somehow Rodrigo manages. He finds a spot to set the ship down behind a rocky prominence that will make it hard to be spotted.

Tying it up to some large boulders is the best you can do as there are no trees in the immediate area.

So half of you can make the short trek to Lhamsa while the others stay behind to guard the ship.

Those going are Aaron, Anneth, Elwood, Fando, Gierdon, Mort and Tom.

Those staying to watch the ship are Anya, Durek, Kareth, Rodrigo, Rukao and Talis.
Tom Wolf
Player, 136 posts
Human Fighter
AC 4, HP 20
Mon 6 Jun 2016
at 10:49
  • msg #227

Re: Strange Magic In Flight

In reply to Mysterion (msg # 226):

Making sure to have all the gear I think I will need even for what I hope to be a short journey.
Elwood
Player, 107 posts
Paladin 2
On a mission from God
Mon 6 Jun 2016
at 14:36
  • msg #228

Re: Strange Magic In Flight

Elwood also gears up and gets ready to set out.

OOC: Did we see any towns or villages near our landing zone? If so, I'd like to visit there first to get some intel on the monastery and its monks.
Mort
player, 40 posts
Mort the Minotaur
A Rambling Ranger
Mon 6 Jun 2016
at 21:09
  • msg #229

Re: Strange Magic In Flight

Mort quickly got his gear ready as he was use to traveling light.

"I'll hang to the rear of the party, most city folk tend to get a bit apprehensive with me marching through their town.  If you be needing me in the front you need only say the word" Mort tried to give a knowing wink to the others having seen a few others do it before.  He wasn't sure that he was able to pull it off or not.
Tom Wolf
Player, 137 posts
Human Fighter
AC 4, HP 20
Tue 7 Jun 2016
at 00:05
  • msg #230

Re: Strange Magic In Flight

Come on Aaron lets lead the way.  Elwood, just make sure you keep us moving in the right direction.
Aaron Gray
Player, 76 posts
Human
Fighter
Thu 9 Jun 2016
at 10:51
  • msg #231

Re: Strange Magic In Flight

In reply to Tom Wolf (msg # 230):

"Sounds good to me,"
says Aaron as he slaps Tom on the back and grins. He quickly checks his kit. "Has everyone got everything thing they need?"
Mysterion
GM, 242 posts
Storyteller
Sun 12 Jun 2016
at 00:36
  • msg #232

Re: Strange Magic In Flight

Elwood had spotted several villages around the area, so the ship could have landed reasonably close to one... about an hours walk away. Lhamsa is about 2 hours, mostly because the route isn't straight or level. It winds around the mountains and goes up and down. It'll involve a little bit of climbing, but not really steep stuff; more like just clambering over boulders and rockslides.

Rodrigo can explain to you that the 'villages' up here are more like hamlets at best, and otherwise just ranches... usually an extended family of 20-30 people. They don't tend to be hostile to strangers or outsiders as its more about survival.

However, he doesn't know the name of that particular village or family. They change frequently, even move every few years.
Anneth Mage-Singer
Player, 153 posts
Human Dabbler Level 1
HP 02/10; AC 05
Mon 13 Jun 2016
at 11:01
  • msg #233

Re: Strange Magic In Flight

"All set," Anneth confirms, at least for herself.  She also makes sure to have at least one arrow readied.  Gods-forsaken hobgoblins!
This message was last edited by the player at 11:33, Mon 13 June 2016.
Elwood
Player, 108 posts
Paladin 2
On a mission from God
Mon 13 Jun 2016
at 11:16
  • msg #234

Re: Strange Magic In Flight

"I'd say saddle up, but we're short on horses. Let's head out then, I suppose."

Elwood guides the party to the nearest hamlet or homestead, intent on learning more about the monastery before approaching. He keeps an eye out for dangers from wild animals or monsters as they travel.
Mysterion
GM, 243 posts
Storyteller
Thu 16 Jun 2016
at 01:26
  • msg #235

Re: Strange Magic In Flight

An hour's walk brings you to the nearest village. It consists of around a dozen buildings and some fenced-in corrals. You spot a few people outside, tending to chores apparently--feeding animals and mending one of the fence.

They have no problem spotting you as you approach. They don't seem concerned by your appearance, though one of the women says something to one of the children who then runs into what is probably a barn.

A moment later, two men step out of the barn, and head in your direction.
Elwood
Player, 109 posts
Paladin 2
On a mission from God
Thu 16 Jun 2016
at 02:33
  • msg #236

Re: Strange Magic In Flight

Elwood raises his hand in greeting to the two approaching men. "Good day, sirs. We are traveling to the Lhamsa Monastery, which we've heard is near here. Begging your pardon, but could you point us in the right direction? If it's also no trouble, could we refill our waterskins in your village?"
Mort
player, 41 posts
Mort the Minotaur
A Rambling Ranger
Thu 16 Jun 2016
at 04:07
  • msg #237

Re: Strange Magic In Flight

Mort hung to the back of the group, took a deep breath and slowly crossed his arms.  His eyes casually scanned the area.
Mysterion
GM, 244 posts
Storyteller
Thu 23 Jun 2016
at 03:23
  • msg #238

Re: Strange Magic In Flight

"Greetings!" the man calls out as you approach.

"You are welcome to fill your waterskins. And, yes, Lhamsa is just up the valley... and up the mountain," he adds with a smile as he points off in one direction.

He eyes Mort speculatively, but doesn't seem to be overly concerned that there's a minotaur on his property. It's probably because Mort is in the company of 'real' people... and he seems well-behaved.

Mort doesn't spot anything suspicious in the area. A few of the people are looking at him with a bit of trepidation, though the children seem curious rather than afraid.
Elwood
Player, 110 posts
Paladin 2
On a mission from God
Thu 23 Jun 2016
at 05:14
  • msg #239

Re: Strange Magic In Flight

"Much obliged. Say, what can you tell me of these monks? I'd never heard of the place until the boss said that we should go there. And even he seems not to know much about them. Is there anything we should be wary of? Strange customs, you know?"
Mort
player, 42 posts
Mort the Minotaur
A Rambling Ranger
Thu 23 Jun 2016
at 14:45
  • msg #240

Re: Strange Magic In Flight

With his arms still folded, Mort offered the children a friendly little hand wave.  He remained where he was not wanting to have anything escalate because of him.
Mysterion
GM, 245 posts
Storyteller
Fri 24 Jun 2016
at 00:29
  • msg #241

Re: Strange Magic In Flight

"I am Kron, patriarch of this clan, Clan Vardallo," the man says. "You were wise to stop and ask about the Saffron Order, for it may save you a wasted trip."

"The mystics of the Great Order of Saffron are very reclusive. They seldom see outsiders. Twice a year, though, they come down out of their mountain stronghold to oversee the collection of goats and yaks for shipment down river to market. When the collecting is done, they throw a great celebration. The rest of us dance and drink, but the mystics only observe. They seem to enjoy watching others celebrate. If they do it themselves, it is in a way that we don't understand... perhaps not even perceive."

"This collection is a great service to the clans as it keeps us from fighting over the animals. The mystics are always fair and take little for themselves."

"I've never seen it myself, but it is said that if you wait outside, you will wait in vain. Even when the winter snows come, they will not let outsiders in; they will let you freeze to death in the cold if you are foolish enough to continue waiting."

"Alas, the spring collection was two months ago. The autumn collection is, thus, 4 months from now."

"If you continue on your journey, know then that there is a jar hung from a rope. You place a message in the jar and ring the adjacent bell only once. They will haul up the jar at their leisure. More often than not, they will not reply, nor will they accede to your request, whatever the message."

"If by some miracle they do grant you an audience, an elevator will be lowered in the morning. It will wait at the bottom for only ten minutes, whereupon it will be hauled up and not lowered again."

"Now that you know the way the mystics work, I would advise you to return whence you came and save yourself the walk."

Tom Wolf
Player, 138 posts
Human Fighter
AC 4, HP 20
Fri 1 Jul 2016
at 01:37
  • msg #242

Re: Strange Magic In Flight

In reply to Mysterion (msg # 241):

I look at the others.  I think we will continue on in any case.  We belief that they will grant us an audience.
Elwood
Player, 111 posts
Paladin 2
On a mission from God
Fri 1 Jul 2016
at 02:06
  • msg #243

Re: Strange Magic In Flight

"Thanks for the water, and the information. Sounds like we may be in for a wasted walk, but turning back without trying isn't an option. Good day to you, sir, and may your herds multiply."

Unless anyone else has anything they want to add, Elwood will lead the party on the path towards the monastery.
Fando
NPC, 20 posts
Wizard
Fri 1 Jul 2016
at 07:03
  • msg #244

Re: Strange Magic In Flight

Dealing with people wasn't one of his strengths; in fact, it would probably be considered a weakness. He had little patience for fools.

So far, none of crew had given him a reason to think any of them were.

Still, he let the others do the talking.

He'd been considering Mort's presence. He'd be the first to admit that he'd never met a minotaur before. For that matter, he'd never heard of anyone who had. He hadn't heard of anyone actually fighting one, either... only ancient tales.

So far, the people here didn't seem too concerned about him. Naturally they were a bit leery of him just because of his size. He was actually starting to like the minotaur. He was People.

As Elwood led the group down the trail to Lhamsa, Fando waited until they were out of earshot of the village before speaking up.

"So. If the mystics actually grant us an audience, do we all take this ride up to the top? Do you think they'll actually accept Mort? What if they only agree to see some of us?"

"For that matter, what are we going to say to them that would make them want to talk to us?"

Mort
player, 43 posts
Mort the Minotaur
A Rambling Ranger
Fri 1 Jul 2016
at 17:17
  • msg #245

Re: Strange Magic In Flight

Mort didn't seem to take any offense by the thought of not getting to go.  "Good questions, I'm good either way, I will wait or go as desired.  I find that I'm more readily accepted by the knowledgeable and the curious."
Mysterion
GM, 246 posts
Storyteller
Fri 8 Jul 2016
at 17:44
  • msg #246

Re: Strange Magic In Flight

The rest of the journey to Lhamsa was uneventful. There was a narrow path that wended its way across, over and around the rocks and the hills, slowly making its way upward.

The steepness of the hills, and angular landscape, kept Lhamsa out of sight until passing around a tall rock. The path then led downward to a small dell. Roughly in the center of the dell, a pinnacle of rock shot skyward nearly a hundred feet.

From the vantage point of the rise at the rock on the trail, you have a good view of the pinnacle. Atop it sits a... small fortress. There appears to be a stone wall around a two-story stone structure. The wall blocks most of the view of the center building, but there are balconies visible with white railings. The peaked roof is covered in blue tile.

There is a smaller stone structure near the edge of the pinnacle's top.
Elwood
Player, 112 posts
Paladin 2
On a mission from God
Sat 9 Jul 2016
at 12:23
  • msg #247

Re: Strange Magic In Flight

Elwood whistles between his teeth. "Ain't that a sight?"

After admiring the view for a minute, he continues on his way down to the monastery.
Mort
player, 44 posts
Mort the Minotaur
A Rambling Ranger
Wed 13 Jul 2016
at 00:58
  • msg #248

Re: Strange Magic In Flight

"The flying ship, could easily get us up there.  Down here they could easily drop something on us."  Mort was none to pleased with the current situation.
Tom Wolf
Player, 140 posts
Human Fighter
AC 4, HP 20
Wed 13 Jul 2016
at 14:05
  • msg #249

Re: Strange Magic In Flight

In reply to Mort (msg # 248):

It could take us up there easily enough.  But, why ask for trouble when knocking on the front door will likely give us better results.  If they don't want to talk to us then we could consider other measures.
Fando
NPC, 21 posts
Wizard
Thu 14 Jul 2016
at 05:22
  • msg #250

Re: Strange Magic In Flight

"These mystics might have one of the septagram pieces," Fando suggests. "I mean, that's why we came here, right?"

"I can't see any use for the piece on its own, and than an esoteric relic, so I think we should just ask them nicely. 'Do you have a piece that looks like this?' and 'Can we trade for it?' I don't think that's unreasonable."

"Assuming they agree to see us, do we all go up? Or, in other words, if they invite us, do we all accept?"

"I think we should."

Elwood
Player, 113 posts
Paladin 2
On a mission from God
Thu 14 Jul 2016
at 07:45
  • msg #251

Re: Strange Magic In Flight

"I agree, it doesn't hurt to ask first. And if they refuse to let us in, then we can consider forcing our way in with the Strange Magic. I think we've left enough of the party guarding the ship. We should probably all go in, if they let us."
Tom Wolf
Player, 141 posts
Human Fighter
AC 4, HP 20
Thu 14 Jul 2016
at 13:12
  • msg #252

Re: Strange Magic In Flight

Regardless of what everyone else decides, I will be going in if they let us go in.
Mort
player, 45 posts
Mort the Minotaur
A Rambling Ranger
Thu 14 Jul 2016
at 17:26
  • msg #253

Re: Strange Magic In Flight

"No sense delaying, let's go ask and get this over with."
Mysterion
GM, 247 posts
Storyteller
Sat 16 Jul 2016
at 23:09
  • msg #254

Re: Strange Magic In Flight

So the group all walks down to the base of the cliff... a rocky tower peculiarly carved out of the surrounding stone by wind and water in ages past.


Fando goes up and pulls the cord that sounds the bell up above.

Now it's just a question of waiting. Without knowing what kind of schedule they run on, it's hard to say how soon they may respond. It would be absurd and pointless for someone to sit by the bell all the time.

You only have to wait about 30 minutes before a noise from above shows a small hatch opening in the wooden floor of the small building above. A moment later, a basket is lowered down on a rope

Fando puts a piece of paper in the basket on which he's written: "7th Magic. Repair the Radiance."

He rings the bell again, and the basket is pulled up.

"Now we wait," Fando says and sits down with his back to the cliff and proceeds to take a nap.


Surprisingly, you only have to wait about 10 minutes before a large hatch opens and a larger basket is lowered. Clearly, however, the basket is not large enough to hold all of you, probably not even Mort by himself. However, the mystics seem to have anticipated this as one of them is riding down in the basket.

"Greetings, pilgrims," he says as the basket touches down. "I am Ka'ra'maz. Your message is interesting, but it is the presence of the Minotaur that intrigues us."

"The Green Lama Nuru has invited you to break bread with us."

"You will have to go up in three trips. The Minotaur can join me in the last trip. I assure that the basket will hold your considerable size."

Tom Wolf
Player, 142 posts
Human Fighter
AC 4, HP 20
Sun 17 Jul 2016
at 11:35
  • msg #255

Re: Strange Magic In Flight

Well, someone has to be the first to go up.  Anyone want to go with me?

I get into the basket.
Elwood
Player, 114 posts
Paladin 2
On a mission from God
Sun 17 Jul 2016
at 12:20
  • msg #256

Re: Strange Magic In Flight

Elwood also climbs in. "Right with you, partner. Master Fando, I think it might be wise if you come up in the second basket. Anyone else here in the first?"
Mort
player, 46 posts
Mort the Minotaur
A Rambling Ranger
Sun 17 Jul 2016
at 15:36
  • msg #257

Re: Strange Magic In Flight

Mort raised an eyebrow of interest, the monks thought him an intrigue.

"Ka'ra'maz, I'm Mort."  He gave a chuckle, "Considerable size you say, would it surprise you if I told you that I'm small for my kind"

He started to reached out a hand to shake but then pulled it back not sure if that would be proper and ended up nodding his head instead.

"Breaking Bread with Green Lama Nuru intrigues me as well"
This message was last edited by the player at 16:33, Sun 17 July 2016.
Aaron Gray
Player, 77 posts
Human
Fighter
Sat 23 Jul 2016
at 11:25
  • msg #258

Re: Strange Magic In Flight

"I'll keep Fando company in the second basket," said Aaron. "And keep him out of trouble!"
Mysterion
GM, 248 posts
Storyteller
Sun 24 Jul 2016
at 03:37
  • msg #259

Re: Strange Magic In Flight

The basket is hauled up three times, bringing everyone up to the top. When you get to the top, you see that there is a winch that three of the mystics are operating to raise the basket. The winch and rope is beneath the floor, and they walk in a circle on the floor.

Up close, the monastery doesn't look so much like a fortress, but it does look even more formidable. You walk from the 'gate house' to the wall of the monastery, and the great bronze doors are opened only as you approach.

The doors aren't opened wide--just enough to let you through. Inside the wall, there is a series of switchback stairs and ramps that take you up to the first floor of the monastery proper, which is about 50 feet above the ground level. The stairs and ramps are lined with assorted statues of magical beasts, such as griffins, manticores, sphinxes, hippogriffs, pegasi, and other creatures that you don't recognize.

Although there are doors at the top, they are open. The exterior of the building was grayish-green, some of it carved in base relief. It looks like a 'work in progress'.

Inside, there are walls made of exotic wood with a lot of jade decorations.

You are led to a large room where you are told you can rest and refresh until the gong sounds for supper. The room has a dozen four-post beds with canopies and silk curtains, brocade wall curtains, tapestries, plush chairs, fur throw rugs, and furs on the beds. At first glance, it all looks rather opulent, but then he realize that it isn't the fanciest that it could be but has a practical side to it.
Tom Wolf
Player, 143 posts
Human Fighter
AC 4, HP 20
Sun 24 Jul 2016
at 13:22
  • msg #260

Re: Strange Magic In Flight

In reply to Mysterion (msg # 259):

They are certainly better accommodations than being camped out at the base of the wall.

Trying out one of the plush chairs
Anneth Mage-Singer
Player, 154 posts
Human Dabbler Level 1
HP 02/10; AC 05
Tue 26 Jul 2016
at 10:58
  • msg #261

Re: Strange Magic In Flight

Setting herself down, Anneth agrees, testing the fabrics.  "Good thing we brought you along," she says to Mort.
Mort
player, 47 posts
Mort the Minotaur
A Rambling Ranger
Wed 27 Jul 2016
at 04:01
  • msg #262

Re: Strange Magic In Flight

Replying to Anneth, "Yeah, I guess.  They sure seem to have a lot of statues of creatures."

Mort noted the exotic creatures that were on display, did they have one of a minotaur? He looked around for an open window so that he could look out.  With the rest of his time Mort walked around and checked out the beds and rugs.
Elwood
Player, 115 posts
Paladin 2
On a mission from God
Wed 27 Jul 2016
at 04:55
  • msg #263

Re: Strange Magic In Flight

The room seems plenty opulent to Elwood, who never moved in elite circles. He settles into one of the cushioned seats, but tries to keep his guard up. He hopes this audience with the abbott goes well for Fando, but he feels the need to prepare for the worst. The secrecy of the monks and their monastery has raised his suspicions.
Tom Wolf
Player, 144 posts
Human Fighter
AC 4, HP 20
Sat 30 Jul 2016
at 00:38
  • msg #264

Re: Strange Magic In Flight

We might as well be comfortable until they come for us.  I sit back in the comfortable chair and try to relax as much as I can.
This message was last edited by the player at 00:38, Sat 30 July 2016.
Mysterion
GM, 249 posts
Storyteller
Sat 30 Jul 2016
at 05:19
  • msg #265

Re: Strange Magic In Flight

There aren't any viewing windows, but there are high narrow windows for letting in light. Mort can just barely see out the bottom of them. They also have some stained glass at the top, so there is colorful play of light about the room.

One of the mystics brings a tray in with bottles of wine and glasses.

As he leaves, you notice the sound of running water. At the back of the room there is a copper-clad section of wall that has water trickling down it.


It's about a half hour later when you hear a gong sound. The mystic that brought the wine enters the room a moment later.

"It is time for supper," he announces simply. "If you follow me, I will take you to the dining area."

He leads you out of the room and through the passages to a large room where a long table has been set up. At the center of one side of the table is a mystic dressed in green. Other mystics are seated to either side of him dressed in the simpler pale brown robes.

Directly across from the Green Lama is a much larger chair clearly intended for Mort.

There are enough chairs to either side of Mort's chair for the rest of you.

When everyone is seated, the Green Lama picks up a small loaf of bread, breaks it in half, and passes half of over to Mort.

"Welcome to Lhamsa," he says with a smile.
Elwood
Player, 116 posts
Paladin 2
On a mission from God
Sat 30 Jul 2016
at 05:39
  • msg #266

Re: Strange Magic In Flight

Seeing the reception intended for Mort rather than Fando causes Elwood to grin. He manages to suppress a chuckle. He wouldn't want to offend the monks.

Taking his seat without comment but with a polite nod of his head, the paladin waits for service and to see what sort of conversation passes between Mort and the Green Lama.
Mort
player, 48 posts
Mort the Minotaur
A Rambling Ranger
Sun 31 Jul 2016
at 03:37
  • msg #267

Re: Strange Magic In Flight

Mort defiantly not use to all of this attention was able to figure out that he was one of the guest of honor.  he made his way over and took the intended seat.   He waited of all the others to take their seats.

When welcomed Mort replied, "Thank you for allowing us to break bread with the monks of Lhamsa.  We consider it an honor and privilege." Mort broke the bread given him in half and passed one of the halves to the next one seated to the other side.

"I noticed that you have statues of mystical creature, is there a history behind them?"
This message was last edited by the player at 22:55, Sun 31 July 2016.
Mysterion
GM, 250 posts
Storyteller
Tue 2 Aug 2016
at 17:38
  • msg #268

Re: Strange Magic In Flight

Mort did not see any statues of minotaurs as he climbed the stairs to the monastery. In fact, as he thinks about it now, he realizes that none of the creatures so depicted are normally thought of as 'intelligent'.

"I would not call it a history behind the statues," the Green Lama replies to Mort. "Carving is a way to improve our dexterity and our perceptions. You may have heard of the woodcarver's adage, that when he carves something out of wood, he simply visualizes what he wants to make, and then carves away everything else."

"It is so with us as well, but stone is less forgiving than wood, so if we were carving a hippogriff and made a mistake, more than likely we would have a pile of rubble."

"So, Mort, do you come here to Lhamsa in the same pursuit as your companions? Are you, too, seeking the secret of the Seventh Magic?"

Tom Wolf
Player, 145 posts
Human Fighter
AC 4, HP 20
Sat 13 Aug 2016
at 17:39
  • msg #269

Re: Strange Magic In Flight

I look at Mort in curiosity and hopes what ever answer he gives will help us in our quest.  Breaking off a piece of bread and passing to the person beside me.
Mort
player, 49 posts
Mort the Minotaur
A Rambling Ranger
Tue 16 Aug 2016
at 03:36
  • msg #270

Re: Strange Magic In Flight

"The seventh magic is of some interest, though I'm uncertain of its exact usefulness.  If your willing to shed addition information that would be appreciated"
This message was last edited by the player at 15:00, Tue 16 Aug 2016.
Mysterion
GM, 251 posts
Storyteller
Tue 16 Aug 2016
at 04:57
  • msg #271

Re: Strange Magic In Flight

"We have heard of this Seventh Magic, as much as we have heard of these mythical creatures represented in our statues," the Green Lama replies to Mort. "Would it surprise you to know that the statues represent creatures that are no more mythological than are minotaurs?"

"We are not wielders of magic, but, of course, we were quite aware when the magic went away. We learned from others that there was a difference in Radiance when magic did return."

"I do not believe that any of us ever heard that this Seventh Magic could possibly fix the Radiance... assuming, of course, that there was anything that needed fixed. So we were surprised... intrigued... and curious about Master Fando's premise."

"We shall talk with him at some length about the matter, but, for now, I am more interested in you, Mort. Tell me, if you don't feel I am prying, why are traveling with these companions of yours?"

Mort
player, 51 posts
Mort the Minotaur
A Rambling Ranger
Tue 16 Aug 2016
at 15:29
  • msg #272

Re: Strange Magic In Flight

"How does one see this radiance?"

Mort found himself liking this green Lama and didn't seem the harm in the telling of some of his tale.  "Something of happen stance if the truth be told.  I was hunting in the woods, when I came upon a nest of hungry crazed goblins.  Not the type to be reasoned with.  Individually they are not much to be concerned about, but when a hoard of them are all set upon the same thought they can be fierce indeed.  Long story short, I was hustling to get out of the way, but ended up getting corned by them.  Only had one option left, I ended up climbing a tree. At least from there I could fend them off and hope that they would go look for food else where."

He scratch his head trying to figure out how to explain the next part.  "As luck would have it, this group happen to come along and rescue me from the hungry hoard of goblins.  There was a bit of feeling out of each other, but we were able to work through our initial concerns and have been traveling companions since."
Mysterion
GM, 252 posts
Storyteller
Thu 25 Aug 2016
at 03:08
  • msg #273

Re: Strange Magic In Flight

"That is quite an interesting story," the Green Lama says. "It says much about your companions that they accepted you as a comrade. It might even say more about you."

"You've come a long way to see us. Is there anything else that we may do for you?"
he says to everyone.
Mort
player, 52 posts
Mort the Minotaur
A Rambling Ranger
Sat 27 Aug 2016
at 04:53
  • msg #274

Re: Strange Magic In Flight

"That encounter with most of my kind would have gone in a different direction, most of my kind are striving to prove themselves in one manner or another, which would normally result in combat of some kind.  I  personally find that there is value in learning from others and that combat is not the only option."
This message was last edited by the player at 23:13, Sat 27 Aug 2016.
Elwood
Player, 117 posts
Paladin 2
On a mission from God
Sat 27 Aug 2016
at 06:25
  • msg #275

Re: Strange Magic In Flight

Elwood shakes his head as he says, "I can't speak for the others, but I feel I've imposed on your hospitality enough already. Thank you for the excellent meal, sir."
Fando
NPC, 22 posts
Wizard
Sat 27 Aug 2016
at 22:16
  • msg #276

Re: Strange Magic In Flight

Realizing that meals of this quality might be few and far between aboard the flying ship, and that the mystics were going to talk with him anyhow, Fando had nothing to say at the moment, and just enjoyed the food.

But he listened to what everyone said.

The fact that they were helping him find this Seventh Magic was a small miracle itself.

"How about you, Anneth? What is it that you are seeking?"
Mort
player, 53 posts
Mort the Minotaur
A Rambling Ranger
Mon 29 Aug 2016
at 19:48
  • msg #277

Re: Strange Magic In Flight

Mort looked on with interest to hear what Anneth had to say.
Anneth Mage-Singer
Player, 155 posts
Human Dabbler Level 1
HP 02/10; AC 05
Mon 29 Aug 2016
at 21:26
  • msg #278

Re: Strange Magic In Flight

Never liking to be on the spot, but feeling some sort of obligation to be truthful since she was given food by strangers that could make or break the quest, and who were likely just as curious as Mort. Anneth thinks as she eats.  What was she after?  She'd been wandering for gods-only-knew how long, telling fortunes that were only half-true at the best of times...

"Fortune and glory, mostly," she says at long last.  "And my own studies.  If I help somebody along the way to my helping myself, then I guess the better." She gestures around herself, to her companions.  "Point in case."
Mysterion
GM, 253 posts
Storyteller
Sun 4 Sep 2016
at 03:41
  • msg #279

Re: Strange Magic In Flight

After the meal, the Green Lama bids Fando to remain behind while everyone else is escorted to quarters where they can rest. It beats camping at the bottom of the pinnacle.


The day passes uneventfully, another meal is brought to your quarters at some point, but it is 8 hours before a mystic stops by and tells you that the Green Lama wishes to see everyone again.

When you go back to the same room as before, there is no food presented but there is water and goblets.

Fando is there. He looks very haggard.


"After much discussion with Mr. Fando here," the Green Lama speaks, "I feel I cannot grant your request at this time. While I am fairly perceptive, I really do not know any of you that well. What I see is fine, and the fact that you have befriended a minotaur says much about your character."

"The problem for me is that I do not know if what you are planning on doing is a good thing or not. I do not know why the magic went away before, but I do not wish to see it happen again."

"While I research this subject in our archives, I would task you with a mission. If you agree to it and succeed, then I shall give you what you seek."

Tom Wolf
Player, 146 posts
Human Fighter
AC 4, HP 20
Sun 4 Sep 2016
at 19:30
  • msg #280

Re: Strange Magic In Flight

In reply to Mysterion (msg # 279):

Are you going to tell us what the mission is before we agree to it blindly?
Elwood
Player, 118 posts
Paladin 2
On a mission from God
Mon 5 Sep 2016
at 07:15
  • msg #281

Re: Strange Magic In Flight

"As long as the mission is to do good in the world, yes, I'm in. I'll reserve the right to not go on the mission if I feel it will do harm." Elwood winks at Tom, then leans over and whispers in his ear.
Mysterion
GM, 254 posts
Storyteller
Mon 5 Sep 2016
at 07:49
  • msg #282

Re: Strange Magic In Flight

"It was never my intent to send you on a mission blindly, and I will tell you more about it," the Green Lama replies.

"I was merely inquiring if this was something you would consider doing. If it wasn't, then there would be no need to tell you any further details."

He places something on the table. When he removes his hand, you can see that it is a shiny, sparkly ruby-red shoe.

"There is an ancient crypt not far from here. If it ever had a name, it has been lost in the mists of time. Apparently, the locals know of it, but they avoid it. They claim it is haunted."

"About a year ago, a wanderer... perhaps just a traveler or an explorer even... came upon the crypt and chose to investigate it. Two days later, he had made his way here to our monastery. He was quite ill... dying as it turned out. We were unable to save him. We believe he was poisoned."

"In the short time he had left, he managed to tell us a little about the crypt. He found this shoe there. And he said 'beware the spiders'. It is possible that it was spider venom that killed  him."

"Presumably, there is a second shoe there. I would appreciate it if you could locate the shoe and return it here. As you can see, though, the mission is neither good nor evil."

Anneth Mage-Singer
Player, 156 posts
Human Dabbler Level 1
HP 02/10; AC 05
Mon 5 Sep 2016
at 09:20
  • msg #283

Re: Strange Magic In Flight

Feeling that perhaps her answer to things changed the Mystic's decision to help, Anneth decides to at least try to salvage things.  "While retrieving footwear is indeed neither good nor evil, I do not see the harm in it.  Maybe the dead will have answers for any questions we might have?" If Anneth could put a foot in her mouth, she would be doing that right about now.
Mort
player, 54 posts
Mort the Minotaur
A Rambling Ranger
Mon 5 Sep 2016
at 17:51
  • msg #284

Re: Strange Magic In Flight

"I'm in"
Gierdon Warbeard
player, 55 posts
Dwarf
Kickass
Fri 9 Sep 2016
at 04:13
  • msg #285

Re: Strange Magic In Flight

"I don't think you words had anything to do with their decision," Gierdon speaks up. "I think it is the ultimate goal that Fando wishes to accomplish."

"As it is, none of us are really sure about it, either. Only our mages seem to believe that the Radiance has changed and even they aren't sure that's a bad thing."

"Whether this mission is really important or not isn't why we were asked to do. It is... busy work. It gives us something to do while the Green Lama researches the issue."

"Plus, I think he's using it as some sort of test, even if it is only a snipe hunt."

Tom Wolf
Player, 147 posts
Human Fighter
AC 4, HP 20
Sat 10 Sep 2016
at 20:26
  • msg #286

Re: Strange Magic In Flight

Is there any maps or other written information available on the crypt available for us to study?  I see no harm in undertaking this mission.  However, I have no wish to undertake a possibly dangerous task blindly if it can be avoided.
Mysterion
GM, 257 posts
Storyteller
Mon 12 Sep 2016
at 01:02
  • msg #287

Re: Strange Magic In Flight

"There is no map of the area that shows this crypt, but I can point to where it is on that map, and I can always draw a crude map to take with you," the Green Lama replies.

One of the other mystics quickly fetches a large rolled up scroll, along with a piece of parchment and ink and quill.

The Green Lama rolls out the scroll, which shows a pretty detailed map of the area. It looks a lot like the one you have on the ship, only this is one is fancier and has more detail.

He points to a spot.

"This is where we are right now. And this is where the crypt is supposed to be. It'll be in the area somewhere there, if not in that exact spot."

He then draws a rough map of the route to the crypt, with a few nearby landmarks. It looks to be a bit circuitous.

"This path is more rugged than the one I've indicated for you, so it will take you longer to reach the crypt even though it is a shorter distance. And you should avoid this area over here. That's the domain of Mardris... the nastiest clan leader in the region. He doesn't appreciate visitors... unless he invites them, which he seldom does."

After he finishes with the smaller map, he hands the parchment to Tom, since he asked for it.

"Now I must begin my research, and you must begin your mission," he says as he starts to leave, and the other mystic gathers up the big map.
Mort
player, 55 posts
Mort the Minotaur
A Rambling Ranger
Mon 12 Sep 2016
at 03:16
  • msg #288

Re: Strange Magic In Flight

"Doesn't a crypt mean there are likely dead things in it?"
Elwood
Player, 119 posts
Paladin 2
On a mission from God
Mon 12 Sep 2016
at 03:42
  • msg #289

Re: Strange Magic In Flight

"Hopefully, the dead things are still dead," Elwood replies to Mort.

As the Green Lama gets up to go, Elwood asks him one more question. "If you don't mind me asking, what is the significance of these ruby shoes? You say finding the lost one and returning it to you is neither good nor evil, but I find few things in this world are so cut and dry."
Mysterion
GM, 258 posts
Storyteller
Mon 12 Sep 2016
at 05:07
  • msg #290

Re: Strange Magic In Flight

"I have no idea what the significance of the shoes are," the Green Lama replies to Elwood. "There is a faint trace of magic to the one I have, but as with most magical shoes and boots and gloves and bracers, it requires both of them to work."

"I'm guessing that it requires both of them together to be able to determine their magic. Magic itself is not evil, but it can be used for evil purposes."

"It would be a waste for a useful magic item to just fade away."

Elwood
Player, 120 posts
Paladin 2
On a mission from God
Mon 12 Sep 2016
at 06:34
  • msg #291

Re: Strange Magic In Flight

Elwood is satisfied with the Lama's answer and thanks him.
Mysterion
GM, 259 posts
Storyteller
Sat 17 Sep 2016
at 22:37
  • msg #292

Re: Strange Magic In Flight

With the details settled, the group heads for the elevator. As you move along the way, the other mystics bring each of you a small basket of fruit and nuts and waybread, and give you a full waterskin.

"This basket is for the person who waits below," one of the mystics says to Elwood. "We do not know if he is with your group or not, or if he seeks you or us, but if you give him this basket, perhaps he will accompany you and thus achieve his desire goal one way or the other."


Reaching the elevator, the process is done in reverse, of course, except that no mystic needs to accompany you down.

It takes three trips, and, yes, there is someone waiting at the bottom.
Tom Wolf
Player, 148 posts
Human Fighter
AC 4, HP 20
Sat 17 Sep 2016
at 23:29
  • msg #293

Re: Strange Magic In Flight

Being one of the ones to go down in the first basket.

Who are you and what are you doing wait out here?
Nether
player, 2 posts
Warlock
Sun 18 Sep 2016
at 02:04
  • msg #294

Re: Strange Magic In Flight

Leaning against what looks like a sort of dark statue - who would spend their life carving statues Nether thinks to himself - Nether adjusts the collar on his well fitting shirt, and brushes off a sleeve (that didn't need to be brushed off, Nether's clothing is immaculate). He walks up to the stranger addressing him, and puts on his most charming smile, and offers a slight bow.

"My good man, you can call me Nether. And you are?"
This message had punctuation tweaked by the player at 02:05, Sun 18 Sept 2016.
Tom Wolf
Player, 149 posts
Human Fighter
AC 4, HP 20
Sun 18 Sep 2016
at 23:27
  • msg #295

Re: Strange Magic In Flight

I'm Tom.

I don't get to close to Nether and give him a distrustful glance because of his obvious attempt to be charming.
Tom Wolf
Player, 150 posts
Sun 18 Sep 2016
at 23:27
  • [deleted]
  • msg #296

Re: Strange Magic In Flight

This message was deleted by the player at 00:09, Sat 08 Oct 2016.
Mort
player, 57 posts
Mort the Minotaur
A Rambling Ranger
Mon 19 Sep 2016
at 02:55
  • msg #297

Re: Strange Magic In Flight

Mort thanked the green lama, "Thanks for the food and enjoyed the talk, with a bit of luck we will return with the other shoe".

Mort waited his turn to go down the lift. (Since he came up last, guessing he will be the last to be let down.
Elwood
Player, 121 posts
Paladin 2
On a mission from God
Mon 19 Sep 2016
at 03:31
  • msg #298

Re: Strange Magic In Flight

Elwood notices Tom's scowl when he gets to the bottom of the lift, but approaches the stranger anyway, holding out the basket of foodstuffs. "Howdy. The monks asked me to give this to you. I assume that means they don't intend to let you up."
Nether
player, 3 posts
Warlock
Mon 19 Sep 2016
at 04:37
  • msg #299

Re: Strange Magic In Flight

"Tom, a man few words it seems. Very good to make your...acquaintance. And it seems as though you are not alone - how fortunate. These crypts look downright dreadful."
Nether accepts the basket with another slight nod.
"Why thank you. Yes the monks and I have made our introductions some time ago, I am surprise that they knew that I had returned. As far as letting me up there...heh. Well, that's a story for another time. I'm not sure if you heard the rousing conversation between the eloquently spoken Tom and myself, but I am Nether. Very good to meet you and your friends."
Nether offers another very charming smile to the rest of the group coming down the elevator, again making minor adjustments to clothing that does not need adjusting.
"Say, I don't suppose you would care for the company of one such as myself? I don't have much in the way of valuables but, I'm sure I could make myself useful to you all somehow."
This message had punctuation tweaked by the player at 12:43, Mon 19 Sept 2016.
Anneth Mage-Singer
Player, 158 posts
Human Dabbler Level 2
HP 10/10; AC 05
Wed 21 Sep 2016
at 13:05
  • msg #300

Re: Strange Magic In Flight

Anneth agrees with the Green Lama, that magical items need to be in pairs to work, and agrees to find the other shoe.  She is just as curious as her companions, and ponders what she knows of magical properties of rubies.  She is one of the last people loaded into the basket, and one of many to give Nether a skeptical look.
Mort
player, 58 posts
Mort the Minotaur
A Rambling Ranger
Wed 21 Sep 2016
at 18:38
  • msg #301

Re: Strange Magic In Flight

Mort came down in the basket, "Who's the new guy?.  He eyed him up and down trying to size him up, "You defiantly not a fighter. Must have something to hide since you hidden under a hood.  I'm Mort."  He extended his large hand to shake, "If your here to help then you'll have no quarrel from me"
Nether
player, 4 posts
Warlock
Wed 21 Sep 2016
at 20:52
  • msg #302

Re: Strange Magic In Flight

Ahh the hood. Always the damn hood.
Nether pulls his hood down, and runs a gloved hand through his long, silver-white hair.
"But where are my manners, you'd think I was some sort of common thug, what with this hood covering my face. My mother would be ashamed of me." Nether flashes another smile, and bows a slight bow to Mort.
"Very good to meet you, Mort. You are right, I am not much of a fighter - at least, I would not like to be on your bad side in a tavern brawl, my very large friend. I am Nether, and I would offer my assistance, if you all would have it."
Fando
NPC, 23 posts
Wizard
Wed 21 Sep 2016
at 21:17
  • msg #303

Re: Strange Magic In Flight

"Fighters are invaluable when it comes to fighting," Fando quips as he reaches the bottom with Anneth. "Not being a fighter myself, I tend to enjoy the company of sages a bit more."

"Since we don't really know what we are getting into with this crypt... or ruins, or cave... or whatever it is, another pair of hands and eyes will probably be helpful. So, for my part, you are welcome to accompany us."

Elwood
Player, 122 posts
Paladin 2
On a mission from God
Sun 25 Sep 2016
at 05:12
  • msg #304

Re: Strange Magic In Flight

Elwood feels like it's not his place to bar anyone from joining, being a relatively new member of the group himself. He adjusts his wide brimmed hat, secures his backpack, and looks to the others. "It's a long hike back down the mountain. Are we all ready to head out?"
Mort
player, 59 posts
Mort the Minotaur
A Rambling Ranger
Tue 27 Sep 2016
at 04:40
  • msg #305

Re: Strange Magic In Flight

"I'm ready, no sense wasting time"
Nether
player, 5 posts
Warlock
Tue 27 Sep 2016
at 14:23
  • msg #306

Re: Strange Magic In Flight

"Well. If all of the pleasantries have been exchanged, I am also ready to be off."
Mysterion
GM, 260 posts
Storyteller
Wed 28 Sep 2016
at 05:22
  • msg #307

Re: Strange Magic In Flight

You don't have to actually go back down the mountains... you are actually in a range of mountains. For the most part, you've been moving through the valleys between the mountains. The same sort of path will take you to where the old crypt is.

For unknown reasons, the crypt was not built where it would be inaccessible, other than it is off the beaten path, so to speak. Not many folks travel that route, so it was a quite a surprise when someone did stumble on it.


Following the route on the map will get you to the crypt in about 3 hours. Once in the general location, it takes you about another hour to actually find the crypt. It is partially hidden by a rock fall. It clearly couldn't have been built with all the stones in the way, so the rock fall must have occurred some time after that.

It appears to have been built in a cave, or possibly it was carved into the mountain side. The opening has stone uprights and stone lintel across the top.

When you get close enough, you can see that there is an iron-bound stout oak door recessed about 10 feet into the opening. There are carvings on the stone columns and lintel... look to be runes.

There isn't really a path leading up to it, but the strewn rocks have created a run-off for the melting winter snows. It won't require any real climbing to reach the opening, but you'll have to clamber over some of the rocks.
Anneth Mage-Singer
Player, 159 posts
Human Dabbler Level 2
HP 10/10; AC 05
Wed 28 Sep 2016
at 11:46
  • msg #308

Re: Strange Magic In Flight

Not wasting any time, Anneth makes her way over the rocks, keeping her eyes out for anything too fishy in the area.  Tombs aside, that is!
Mort
player, 60 posts
Mort the Minotaur
A Rambling Ranger
Wed 28 Sep 2016
at 17:14
  • msg #309

Re: Strange Magic In Flight

Mort will move some of the big rocks out of the way to make room for him to be able to get to the oak door, He sniffs the air that any tell tale signs.  He will take the time to look over the ruins, did they have any sort of pattern?
Nether
player, 7 posts
Warlock
Thu 29 Sep 2016
at 12:43
  • msg #310

Re: Strange Magic In Flight

Nether pulls back his hood, and runs his hand through his long white hair, pushing it out of his face. Stepping over some of the smaller rubble, he goes to investigate the runes as well, inspecting them carefully.
Tom Wolf
Player, 151 posts
Sat 1 Oct 2016
at 12:50
  • [deleted]
  • msg #311

Re: Strange Magic In Flight

This message was deleted by the player at 00:09, Sat 08 Oct 2016.
Tom Wolf
Player, 151 posts
Human Fighter
AC 4, HP 20
Sat 1 Oct 2016
at 12:50
  • msg #312

Re: Strange Magic In Flight

Cautiously making my way up to look around as well. Asking Anneth in a whisper, What do you think of Nether.
This message was undeleted by the player at 00:09, Sat 08 Oct 2016.
Anneth Mage-Singer
Player, 161 posts
Human Dabbler Level 2
HP 10/10; AC 05
Wed 5 Oct 2016
at 12:42
  • msg #313

Re: Strange Magic In Flight

In reply to Tom Wolf (msg # 311):

"I think he's a man," Anneth replies to Tom.  "A magic man, who I hope to be able to benefit from if he is willing to share what he knows of magic that is of more immediate use to me than the one we're looking for, but at the end of the day...a man.  Why do you ask?  Do you find anything 'off' about him?"
Tom Wolf
Player, 153 posts
Human Fighter
AC 4, HP 20
Sat 8 Oct 2016
at 00:08
  • msg #314

Re: Strange Magic In Flight

Whispering to Anneth, I find it strange that the Monks knew someone else was waiting at the entrance to their place, and that he seems to want to help us.  I don't really like such coincidences.
Elwood
Player, 123 posts
Paladin 2
On a mission from God
Sat 8 Oct 2016
at 04:59
  • msg #315

Re: Strange Magic In Flight

Elwood stays back from the ruins at first, keeping an eye out for any potential trouble.

Satisfied that the area is safe from wandering bands of humanoids or other creatures, he lends a hand clearing rubble to allow access to the tomb.
Fando
NPC, 24 posts
Wizard
Sat 8 Oct 2016
at 18:38
  • msg #316

Re: Strange Magic In Flight

"I don't find it strange at all," Fando replies to Tom. "They have a spectacular view from up on top of that pillar, so they could have seen Nether approach from a long way away."

"Also, he was by himself. If he'd had nefarious intentions, he would have come with a large group of men. More than likely, if he was seeking the mystics, he was in search of knowledge."

"He might not have known about the peculiar system the mystics use... the bell and basket and note."

Mysterion
GM, 262 posts
Storyteller
Sat 8 Oct 2016
at 18:44
  • msg #317

Re: Strange Magic In Flight

The framing columns and lintel, other than for safety, were probably installed in order to accommodate the door. No hinges are visible, but they are probably hidden behind the thick columns, indicating that the door swings away from you.

Fastened to the center iron strap is a large iron ring. It would be used to pull the door closed when you left, rather than to pull the door open.

Examining the door more closely, you can see that it is leaning slightly forward, and that the columns were carved to match that lean.

Gierdon does not think the construction is Dwarven, but the mechanism might be.
Gierdon Warbeard
player, 56 posts
Dwarf
Kickass
Sat 8 Oct 2016
at 19:15
  • msg #318

Re: Strange Magic In Flight

"There is probably a mechanism on the inside of the door that locks the door in place," Gierdon comments.

"I'd have put a bar on each of the straps, plus one at the top and bottom. You turn the ring to unlock it."

"Then you just push the door open. The weight of the door keeps in closed."

Mort
player, 62 posts
Mort the Minotaur
A Rambling Ranger
Sat 8 Oct 2016
at 21:47
  • msg #319

Re: Strange Magic In Flight

Mort scratched his head trying to understand what the dwarf was explaining.

"So can we open it?"
Gierdon Warbeard
player, 57 posts
Dwarf
Kickass
Sat 8 Oct 2016
at 22:08
  • msg #320

Re: Strange Magic In Flight

"We should be able to. I mean, that other guy that was here had gotten in somehow, hadn't he?" he replied to Mort.

"And he probably wasn't anywhere near as big as you!"

"I'll look to see if I can find any traps, but I'm thinking there probably won't be. That other guy would have set them off, and there's no one here to reset them."


He steps up to the door, pulls out a small hammer, and starts tapping on the rock around the door with it, then moves to the iron bands, and finally to the wood. With each tap, he listens to the sound it produces. He also inspects it all for any tripwires or pressure plates.

"Harumph. Nothing I can detect. Anyone else want to give it a shot?"
Tom Wolf
Player, 154 posts
Human Fighter
AC 4, HP 20
Sun 9 Oct 2016
at 21:13
  • msg #321

Re: Strange Magic In Flight

Just tell me where to push or pull and I'll give it a shot at opening the doors.

Tom flexes his arms to loosen them up some before trying to force the doors open.
Nether
player, 8 posts
Warlock
Mon 10 Oct 2016
at 13:26
  • msg #322

Re: Strange Magic In Flight

"Fando, do you see anything odd about these runes? Anything that looks like it could open a door magically?"
Fando
NPC, 25 posts
Wizard
Mon 10 Oct 2016
at 19:39
  • msg #323

Re: Strange Magic In Flight

Fando had been looking at the runes... mostly to see if they had any correlation with his self-appointed quest.

"No, can't say that I do," he replies to Nether. "These are Dethek runes... Dwarven... They identify this as the tomb of one Drom Stragos... the date of his death... about a thousand years ago... along with the usual dire warnings about disturbing his eternal rest. Hmmm. Oddly, there are no details about Stragos. Nothing about his age, when he was born, family, deeds. Most peculiar."

"But, no, nothing about saying the magic word to open the door. Gierdon would seem to have the right of it... spin the wheel to unlock door."

Mort
player, 63 posts
Mort the Minotaur
A Rambling Ranger
Mon 10 Oct 2016
at 20:37
  • msg #324

Re: Strange Magic In Flight

"Spin and push." Mort had himself a chuckle.  He walked up to the wheel and slowly turned it, when he felt a click he stopped and put his shoulder to the door to give it a push.  "next stop Doom and Gloom"
Mysterion
GM, 263 posts
Storyteller
Fri 14 Oct 2016
at 02:46
  • msg #325

Re: Strange Magic In Flight

As Gierdon explained it, spinning the wheel turns a gear on the inside that is connected to a mechanism that probably withdraws the locking bars. The gearing is such that it takes many turns of the wheel but eventually it won't turn any further. Tom and Mort push on the door and push it open, quickly discovering that it has to be pushed past the halfway point before it will stay open of its own accord.

As you step over the threshold, you can see that there is a mechanism just inside the edge of the door that, when the door is closed, it resets the locking bars by using the weight of the door.

The door is set into the wall of the cliff, though it's not such a huge cliff that there could be much of a chamber behind the door, which is why you find stone stairs going downward. While the stairs appear to have been worked, though not by Dwarven hands, the walls and ceiling still appear to be natural. It does look like one or two stalactites or stalagmites may have been removed to make passage easier.

There is a wall sconce to just each side of the entrance, but no torches are in them.

From the light that is coming through the now open door, you can see that the stairs lead downward around 60 feet and end in some sort of antechamber that has another door on the far wall.
Tom Wolf
Player, 155 posts
Human Fighter
AC 4, HP 20
Fri 14 Oct 2016
at 10:50
  • msg #326

Re: Strange Magic In Flight

It looks like we need some light.  Lighting a torch once we have the door open and then taking a good look around.
This message was last edited by the player at 10:51, Fri 14 Oct 2016.
Elwood
Player, 124 posts
Paladin 2
On a mission from God
Fri 14 Oct 2016
at 13:11
  • msg #327

Re: Strange Magic In Flight

"Down seems to be our only direction. How strongly should we be worried about the curse from those inscriptions?" Elwood keeps a straight face while saying this, but his actions show his jest. He takes the lead to head down the stairs...unless someone wants to examine the stairs for traps first.
Nether
player, 9 posts
Warlock
Fri 14 Oct 2016
at 14:39
  • msg #328

Re: Strange Magic In Flight

"Ah my good man Tom, thanks for the light." Nether flashes a confident smile at Tom, and then peers down the stairwell. "I agree with Elwood here - this seems like a great place to set a trap for the unaware. Perhaps, before blundering down into the abyss, we attempt to detect any sort of tripwire?"
Mort
player, 64 posts
Mort the Minotaur
A Rambling Ranger
Fri 14 Oct 2016
at 17:52
  • msg #329

Re: Strange Magic In Flight

"Do we need to prop the door open to keep it from closing?  Don't want to get locked in here without a way out"  Mort suspected that the door couldn't be opened from the inside.

"A staff or pole might do the trick to help us test the path before us."
Anneth Mage-Singer
Player, 162 posts
Human Dabbler Level 2
HP 10/10; AC 05
Sun 16 Oct 2016
at 18:42
  • msg #330

Re: Strange Magic In Flight

"Haven't got either of those..." Anneth mumbles.  "But this is sort of fishy."
Tom Wolf
Player, 156 posts
Human Fighter
AC 4, HP 20
Tue 18 Oct 2016
at 01:06
  • msg #331

Re: Strange Magic In Flight

Well unless someone has a better idea, one of us is just going to have to be first.  Since I have the lit torch it might as well be me.

I start down the stairs slowly.  Looking for tripwires as I go.
Mort
player, 65 posts
Mort the Minotaur
A Rambling Ranger
Fri 21 Oct 2016
at 19:00
  • msg #332

Re: Strange Magic In Flight

Mort will follow in as well, allowing those more stealthy than he to take the lead
Mysterion
GM, 264 posts
Storyteller
Sat 22 Oct 2016
at 06:59
  • msg #333

Re: Strange Magic In Flight

Tom doesn't find any tripwires as he goes, which kind of makes sense. Tripwires are one of those traps that don't reset very well, so if someone else had been down these stairs before, he would most likely have tripped it.

The most likely place for a trap is the bottom of the stairs. Once you step off the stairs, there's no place to dodge. The antechamber is only 5 feet deep by 8 feet wide.

Sure enough, as Tom steps on the floor, he feels it give slightly--a pressure plate! But nothing happens. Even after pausing for a minute or so, nothing else happens. The previous adventurer may have set it off already.

So now you've come to the second door. Once down here with a bit of light, however, you can see that the door appears to be partly open already. There's no obvious handle to pull it open, but you can grip the edge barely enough to pull.

It's awkward, as it swings out for the full 5 feet of the antechamber so it barely gives you enough room to stand. The door is ponderous, almost 2 feet thick. This now explains the width of the antechamber.

Once the stone door clear the jamb, a gust of cold dank air rushes out.

When the door is all the way open, you can see the room behind. It is 10 feet wide and 30 feet deep, irregular like a cave, even with a few stalactites handing down from the ceiling. There is evidence that they may have been stalagmites on the floor, but were carved away. The side walls have been plastered over, and a fresco painted on it. The crude (though not necessarily primitive) art seems to depict the life of the crypt's inhabitant.

Lined up along both walls are a dozen large ceramic jars.

At the other end of this room, there is another door. It is an iron-bound stone door with some large symbol painted on it.
Anneth Mage-Singer
Player, 163 posts
Human Dabbler Level 2
HP 10/10; AC 05
Sun 23 Oct 2016
at 08:10
  • msg #334

Re: Strange Magic In Flight

Once the room has been opened, Anneth examines the symbol on the door.  The jars, too, if they are open.
Nether
player, 10 posts
Warlock
Sun 23 Oct 2016
at 16:11
  • msg #335

Re: Strange Magic In Flight

Nether steps to the wall paintings and begins to study them, looking for clues as to the tombs' occupant.
Mysterion
GM, 265 posts
Storyteller
Sun 23 Oct 2016
at 20:06
  • msg #336

Re: Strange Magic In Flight

As is typical of such pictures, it depicts the activities of the occupant, although Nether has no way of knowing if the actual occupant is the same as shown in the pictures. He does not seem to be a king or other sort of nobility, but was probably some sort of clan leader. In pictures alone, of course, there is no name given.

There are four distinct battles depicted, against other clans and one against what looks like hobgoblins.

He also is shown with a dozen wives or concubines.

Perhaps the only unique feature is that the 'final' picture shows him getting killed in battle against another clan, and then being honored/mourned by his slayers and his wives.


The jars are all closed and sealed.

The symbol on the door is a rune, probably a magical one, such as a glyph or sigil, though both 'rune' and 'symbol' can also be arcane.

Such runes fall into a couple of broad categories: locking, blade, protection, warding, elemental, and mind. They also have levels: minor, major and power.

Since Anneth hasn't actually studied this aspect of magic, she can only guess that it is a major locking rune. That indicates that the door is being held closed by magic. However, she has no idea what effect the rune might have if triggered.

Normally, you can either dispel the magic (though the symbol would still remain), break the magic (thus releasing the effect, if any), or else bypassing the magic. Thieves and spell-casters can do that by working their way through the maze-like magical force in the symbol.
Anneth Mage-Singer
Player, 164 posts
Human Dabbler Level 2
HP 10/10; AC 05
Mon 24 Oct 2016
at 07:33
  • msg #337

Re: Strange Magic In Flight

Resting a hand on the lid of one of the jars, Anneth says to Nether, "Say, Nether, do you have any clue as to what that rune does?  I've...only picked up bits and pieces of the meanings of runes in my studies, and you seem knowledgeable about such."

With one hand on her sword, just in case, she looks down at the jar, and begins to remove the lid...
This message was last edited by the player at 07:34, Mon 24 Oct 2016.
Mort
player, 66 posts
Mort the Minotaur
A Rambling Ranger
Mon 24 Oct 2016
at 13:32
  • msg #338

Re: Strange Magic In Flight

"Should we look around some more? There maybe a book that could explain the symbols meaning."
Elwood
Player, 125 posts
Paladin 2
On a mission from God
Mon 24 Oct 2016
at 14:15
  • msg #339

Re: Strange Magic In Flight

Elwood also takes a look at the wall murals, and then as Anneth begins opening one of the jars, he readies his flail and steps closer to her, ready to help if anything comes jumping out.


OOC: I'm gonna be pretty busy at work for the next month or so, so my posting may be light.
Nether
player, 11 posts
Warlock
Mon 24 Oct 2016
at 15:26
  • msg #340

Re: Strange Magic In Flight

In reply to Anneth Mage-Singer (msg # 337):

Nether smiles, and inclines his head to Anneth. "Ah Anneth, you flatter me. I am knowledgable in many things, some dead languages included, but alas, I do not recognize this rune. Apologies for my ignorance."

He turns back to the mural.

"Speaking of mysteries, these murals are...strange. It appears that somebody painted the biography of a great being, one with many victorious battles and just as many women. That being said, this room is awfully clean of human remains, dead or alive."
Mysterion
GM, 266 posts
Storyteller
Sat 29 Oct 2016
at 06:35
  • msg #341

Re: Strange Magic In Flight

Anneth quickly discovers that she probably didn't want to know what was in the jars--human organs preserved in some foul-smelling liquid.

About half of them are like that; the other half are full of preserved foods.


She hadn't been interested in rune magic at the time, so Anneth had skipped over that training, focusing more on her spells. Still, some runes are used in spells. She tried to remember what little she did learn.

Some rune magic is temporary--you can trace a rune in the air and then activate it. That's a one-time effect. Runes carved into wood or stone or metal tends to be permanent, though it usually requires a bit of time for the magic to recharge once it's triggered.

This one doesn't look like a power rune, at least not that she can recall. The lines are a bit sparse and simplistic. That's a good thing, as it means that it probably won't kill anyone if they trip it... well, not intentionally. But it could still do sufficient damage to kill you.

She's never thought of it as anything useful she could do, but she can 'detect magic'... not in the sense of full-blown spell, but just sensing the magic in an item. It tends to work better when she actually knows the item is magical rather than just trying to sense magic in everything she touches.

It's that sensing that she can use--in theory--to disable the magic of the rune.
Fando
NPC, 26 posts
Wizard
Sat 29 Oct 2016
at 06:48
  • msg #342

Re: Strange Magic In Flight

"I was never big on rune magic when I was studying magic," Fando comments as he watches Anneth study the rune.

"But then, I never expected to be going on an adventure like this."

"What do you think it does? It might trigger a memory. Do we risk setting it off? That other adventure must have been able to disable it... how else would he have been able to get inside."

"WAIT! It is active, isn't it? I mean, he might have deactivated it."


He walks up closer to it, reaches out his hands and closes his eyes as he tries to sense the magic.

"Yes, it's active. I can sense the magic."

"Perhaps if the 3 of us work together maybe we can disarm it. How about it, Nether? You up for it?"

Nether
player, 12 posts
Warlock
Sat 29 Oct 2016
at 19:12
  • msg #343

Re: Strange Magic In Flight

Nether turns to look at Fando and nods with a slight smile.
"Aye my friend, I am in."
Anneth Mage-Singer
Player, 165 posts
Human Dabbler Level 2
HP 10/10; AC 05
Mon 31 Oct 2016
at 06:38
  • msg #344

Re: Strange Magic In Flight

"Eugh..." Anneth quickly puts a lid back on the jars she has opened.  "Somebody's pickled somebody."

Once Fando has suggested working together to disable the runes, Anneth consents to lend a hand.
Mysterion
GM, 267 posts
Storyteller
Wed 2 Nov 2016
at 05:10
  • msg #345

Re: Strange Magic In Flight

To de-activate the rune, each of you--Fando, Nether and Anneth--needs to make an Intelligence check--roll 1d20 and roll under you Intelligence score. How much you roll under determines how successful you are. One good roll can offset one bad roll.
Fando
NPC, 27 posts
Wizard
Wed 2 Nov 2016
at 05:18
  • msg #346

Re: Strange Magic In Flight

Fando cautiously steps closer to the rune, closes his eyes and tries to feel the magic energy that is trapped within the rune. It's not unlike casting a spell... gathering the magical energies and then releasing them. In this case, the magic has already been gathered, but he doesn't want to release the magic. He either wants to drain it away, or detect the trigger and 'disarm' it.


05:11, Today: Fando rolled 12 using 1d20 ((12)).

Not too bad. Presumably are combined numbers have to total less than some number the GM has assigned to the rune. If we exceed the number, it goes off.

While he's doing this, can he sense what the effect will be? Probably something like Feeblemind to make intruders forget why they are there!
Mort
player, 67 posts
Mort the Minotaur
A Rambling Ranger
Wed 2 Nov 2016
at 15:06
  • msg #347

Re: Strange Magic In Flight

While he waited, "You sure I can't just smash some of the ruins"
Nether
player, 14 posts
Warlock
Wed 2 Nov 2016
at 21:00
  • msg #348

Re: Strange Magic In Flight

Nether steps up to the runes and places his hand flat against the wall, feeling the energy ebbing and flowing around him. He closes his eyes and concentrates on the flow, trying to feel where he can input his own energy into the rune to block the flow and disrupt the circuit.

Nether rolled 7 using 1d20.
Tom Wolf
Player, 158 posts
Human Fighter
AC 4, HP 20
Thu 3 Nov 2016
at 02:19
  • msg #349

Re: Strange Magic In Flight

Mort:
While he waited, "You sure I can't just smash some of the ruins"


Sometimes finesse is better than brute force.
Mysterion
GM, 269 posts
Storyteller
Sun 6 Nov 2016
at 02:15
  • msg #350

Re: Strange Magic In Flight

Fando had a margin of only 6, but Anneth had a margin of 13... that's a combined margin of 19... only 1 short of the 20 you needed!

Fortunately, Nether had a margin of 9!

The three of you can feel the magical energy sort of part, flowing aside from the rune. It's still there, but you've deactivated the trigger. It'll come back in about 8 hours--the difference between what you needed and what you rolled.

You still don't know what the magic would have done, but the it was a Major rune, so it could have been nasty.

The door is now safe to open.

Mort and Tom can push the door open now.

Beyond is a flight of stone stairs going down into darkness.
Elwood
Player, 126 posts
Paladin 2
On a mission from God
Sun 6 Nov 2016
at 06:44
  • msg #351

Re: Strange Magic In Flight

Elwood grins. "I'm not sure what you three did, but good work!"

The paladin takes the lead going down the stairs.
Tom Wolf
Player, 159 posts
Human Fighter
AC 4, HP 20
Sun 6 Nov 2016
at 13:46
  • msg #352

Re: Strange Magic In Flight

After pushing the door open I follow Elwood down the stair so he can see where he's going as I have the lit torch.
Anneth Mage-Singer
Player, 166 posts
Human Dabbler Level 2
HP 10/10; AC 05
Sun 6 Nov 2016
at 18:05
  • msg #353

Re: Strange Magic In Flight

01:18, Today: Anneth Mage-Singer rolled 5 using 1d20 ((5)).

hhhhhh forgot to post my door thing

Mysterion
GM, 270 posts
Storyteller
Fri 11 Nov 2016
at 01:04
  • msg #354

Re: Strange Magic In Flight

OOC: Yes, I noticed that, Anneth, but saw the roll on the dice roller.

Brain has been in a fog all week. Have no idea why.



Heading down the stairs, you find yourself at the bottom at the entrance to a reasonably large cave. However, it's clear that the cave has been worked to a certain extent. Along the walls, stone benches have been carved into the various niches, and the floor, while not smooth or tiles, had had the stalagmites cut away. You guess that only because there are none, yet there are stalactites on the ceiling.

The cave is lit from a glowing moss on the walls, and glittering stones in the ceiling.

Around 100 feet across, the other end of the cave has a raised stone dais with a stone bier setting atop it.

There are a number of ceramic containers on the benches, as well as on the floor along the walls, plus a number of other odd items.
Tom Wolf
Player, 160 posts
Human Fighter
AC 4, HP 20
Sat 12 Nov 2016
at 13:13
  • msg #355

Re: Strange Magic In Flight

I cautiously make my way over to the stone bier.  Looking around for traps as I do.
Nether
player, 15 posts
Lvl 1 Warlock
Sat 12 Nov 2016
at 22:39
  • msg #356

Re: Strange Magic In Flight

Nether follows Tom the stairs. When seeing the "odd items," Nether walks over to investigate further.
Elwood
Player, 127 posts
Paladin 2
On a mission from God
Sun 13 Nov 2016
at 02:53
  • msg #357

Re: Strange Magic In Flight

Elwood walks the perimeter of the chamber, looking for exits, including passages that may be elevated above floor level.
Mysterion
GM, 271 posts
Storyteller
Fri 18 Nov 2016
at 04:46
  • msg #358

Re: Strange Magic In Flight

Nether walks over to the bench/shelves and looks at the items sitting on them. It's an assortment of typical possessions that someone might own, most likely buried with the body so that in his 'eternal rest', he'd have things that were familiar to him, especially things that he liked.

There are statuettes, bowls, plates, goblets, furs, small paintings, flagons, jewelry, bottles, lamps, lanterns, pouches, quills, rocks, a skull, boots, pipes, musical instruments, gauntlets, weapons, mirrors, boxes, scroll tubes, keys, vases, a balance, coffers, an hourglass, candelabra with candles, cask, spyglass, magnifying glass, and a book. Near the back, hanging on the wall, there is even a cloak.

Nether notices that many of them are covered in spider webs.


Tom walks over to the bier, looking for traps as he goes. He doesn't find any, nor does he accidentally trip any unnoticed trap.

Sitting atop the bier is an ornately carved wooden coffin, inlaid with gems and embellished with gold. The coffin is closed, and appears to be sealed.


Elwood begins searching the cave for another exit. He does not spot any openings in the walls, but when he passes behind the bier, he sees that one of the stones that form the dais on which the bier sits has been moved aside, revealing an opening underneath the dais. It is small... would require crawling through it.

He also notices that there is an opening in the ceiling above the bier.
Mort
player, 68 posts
Mort the Minotaur
A Rambling Ranger
Fri 18 Nov 2016
at 05:20
  • msg #359

Re: Strange Magic In Flight

Mort seemed a bit disinterested in this dungeon crawl.  He allowed the others to check out things.  He clutched his weapon as if reassuring himself that its use would be needed soon.
Tom Wolf
Player, 162 posts
Human Fighter
AC 4, HP 20
Sat 26 Nov 2016
at 16:48
  • msg #360

Re: Strange Magic In Flight

I leave the coffin sealed.  No sense in disturbing the dead for no good reason.

Anyone see a shoe by itself?
Mort
player, 69 posts
Mort the Minotaur
A Rambling Ranger
Sun 27 Nov 2016
at 04:27
  • msg #361

Re: Strange Magic In Flight

OOC: does the coffin have any words or warnings on it?
Elwood
Player, 129 posts
Paladin 2
On a mission from God
Sun 27 Nov 2016
at 10:31
  • msg #362

Re: Strange Magic In Flight

Elwood relays his findings to the party.
Anneth Mage-Singer
Player, 168 posts
Human Dabbler Level 2
HP 10/10; AC 05
Mon 28 Nov 2016
at 08:24
  • msg #363

Re: Strange Magic In Flight

Intrigued by Elwood's findings, Anneth examines the opening he has mentioned.  Especially for traps.  Trip-wires, anything along that dastardly line!  To do this, she sticks her whip, handle-first, underneath the opening, and moves it around.

Anneth's 5'4", and fairly compact.  Would she be able to fit into it, provided it isn't a murderous halfling-sized crawlspace?  Also, she's trying to poke around for any weird traps.
Nether
player, 16 posts
Lvl 1 Warlock
Mon 28 Nov 2016
at 20:00
  • msg #364

Re: Strange Magic In Flight

Brushing off the dust and cobwebs, Nether begins looking through the trinkets he has found. "Looks like nobody has been here in quite some time..."
Mysterion
GM, 273 posts
Storyteller
Sun 4 Dec 2016
at 22:29
  • msg #365

Re: Strange Magic In Flight

Neither the coffin nor the bier have any words inscribed on them, though the coffin has ornamental carvings on it.


Nether, in his perambulation of the benches, did not spot any shoes or boots, particularly not a lone one.


Anneth examined the hole under the bier, searching for traps, but she doesn't find any mechanical ones. That doesn't preclude a magical trap, or a trap that might be farther inward.

Most of you can probably slip through the hole, though not with backpacks on. Clearly, though, Mort will not fit through the hole.

There seems to be no point to the hole existing, until you shine a light in it and realize that it goes in 5 feet and then slopes downward.
Tom Wolf
Player, 163 posts
Human Fighter
AC 4, HP 20
Sun 11 Dec 2016
at 16:02
  • msg #366

Re: Strange Magic In Flight

How steep does it slope down?
Mysterion
GM, 274 posts
Storyteller
Sun 11 Dec 2016
at 19:57
  • msg #367

Re: Strange Magic In Flight

The slope appears to be 45-degrees or so, at least as far as you can see it.
Gierdon Warbeard
player, 59 posts
Dwarf
Kickass
Sun 11 Dec 2016
at 20:12
  • msg #368

Re: Strange Magic In Flight

The Dwarf has been quiet since they entered the tomb, letting the echoes register on his senses. The two things sound can usually tell him is the size of the room or cavern, and openings. It can also give him a sense of composition... hard rock sends the echo back faster than loose rock.

He wasn't picking up anything out of the ordinary. The stone bier was interfering with it a bit.

"It's definitely not Dwarven construction, but it is good quality," he finally comments. "It's just not... right. I get the distinct impression that everything in here has a purpose. So what purpose does that hole have?"

"They only thing that comes to mind is drainage for flooding, but I don't see any indication that water has ever gotten in here."

"The terrain outside also doesn't support that. It's elevated. No chance of flash-flooding from downpours or even winter snow run-off."

"So what's it for?"

"It seems really peculiar if it's supposed to lead to some other room down below. They'd have had to have carved that out before putting the bier on top of the opening... on... top... of the opening!"

"That's it! That's what's wrong! I'm guessing that the bier and sarcophagus are fake!"

"Look around for some sort of lever or release mechanism. There may not be one. The weight of the bier should be enough."

"Mort... can you grab hold of the top of the opening and try to lift that end up? It'd take two or three of us to do it otherwise."

Tom Wolf
Player, 164 posts
Human Fighter
AC 4, HP 20
Sun 11 Dec 2016
at 20:31
  • msg #369

Re: Strange Magic In Flight

I go to help Mort and Gierdon where my strength can actually be used for something other than destruction.

I'll help Gierdon.
Elwood
Player, 130 posts
Paladin 2
On a mission from God
Sun 11 Dec 2016
at 21:43
  • msg #370

Re: Strange Magic In Flight

Elwood also lends a hand.
Mort
player, 70 posts
Mort the Minotaur
A Rambling Ranger
Mon 12 Dec 2016
at 21:21
  • msg #371

Re: Strange Magic In Flight

"So, you're only keeping me around for my muscles," Mort chides as he walks over to the bier.

"How did that other guy lift this up? Maybe he had a magic belt or a potion of strength or something."

He squats down until he can get his hands under the opening, and gives a mighty heave.

"Keep your toes clear in case it comes crashing back down!" he cautions the others.
This message was last edited by the player at 22:09, Mon 12 Dec 2016.
Anneth Mage-Singer
Player, 170 posts
Human Dabbler Level 2
HP 10/10; AC 05
Wed 14 Dec 2016
at 10:04
  • msg #372

Re: Strange Magic In Flight

Initially wanting to look for levers or releases, Anneth waits until she gets a go-ahead from Mort and the others.
Mysterion
GM, 275 posts
Storyteller
Wed 14 Dec 2016
at 18:28
  • msg #373

Re: Strange Magic In Flight



Mort, assisted by the others--Elwood and Tom, as there is only enough room for one person on each side of Mort, gives a mighty heave... and nearly goes stumbling backwards as the bier lifts almost effortlessly! It's almost as if it didn't weigh anything.

It swings up on some sort of hinge or pivot at the other end, stopping at about a 45-degree angle, and as it rises, Gierdon is able to see the counterweights that make it so a single person could lift it... with some effort.

He also sees that the sloped floor changes into stairs going down. The 'flat' floor was made of a series of plates that now swing up at the front edge to form the stairs.
Tom Wolf
Player, 165 posts
Human Fighter
AC 4, HP 20
Sat 17 Dec 2016
at 18:02
  • msg #374

Re: Strange Magic In Flight

Someone has to be first.  I guess I might as well be first again.

Grabbing one of the lit torches I start down the stairs.
This message was last edited by the player at 18:03, Sat 17 Dec 2016.
Mort
player, 71 posts
Mort the Minotaur
A Rambling Ranger
Mon 19 Dec 2016
at 17:41
  • msg #375

Re: Strange Magic In Flight

Mort looked around for a way of propping the entrance open. "Really don't want this closing behind us"
This message was last edited by the player at 17:02, Thu 22 Dec 2016.
Mysterion
GM, 276 posts
Storyteller
Tue 27 Dec 2016
at 01:21
  • msg #376

Re: Strange Magic In Flight

OOC: Okay, the holiday craziness is over, so let's get back to gaming!


As Tom heads down the stairs, Mort looks around for something to prop the bier open. He doesn't spot anything that would be large enough or strong enough to do that, but as Gierdon pointed out, it's counter-balanced. It won't close on its own. Nor does Mort spot anyway it could be locked.


At the bottom, Tom sees that there is a small landing with a passage to either side that go back to either side of the stairs. Kind of makes sense, as that direction would be more under the mountain.

There's no light down here, but it doesn't sound as if those side passages go very far.
Tom Wolf
Player, 166 posts
Human Fighter
AC 4, HP 20
Fri 6 Jan 2017
at 01:08
  • msg #377

Re: Strange Magic In Flight

I have one of the lit torches.  So I start to look around.  Calling back to the others of what I see.
Elwood
Player, 131 posts
Paladin 2
On a mission from God
Fri 6 Jan 2017
at 03:23
  • msg #378

Re: Strange Magic In Flight

Elwood comes down behind Tom as his friend calls up what he's found. The paladin's flail and shield are at the ready, and he strains his eyes and ears to detect anything dangerous in these dark passages.
Mysterion
GM, 279 posts
Storyteller
Fri 6 Jan 2017
at 05:26
  • msg #379

Re: Strange Magic In Flight

Both passages seem to lead down to another chamber... based on the light reflection, probably the same chamber.

Both walls of both passage are lined with more images of the hero battling monsters. These are done in a mosaic that carries across the ceiling and even across the floor.

No one finds any traps, either by searching or accidentally setting one off.

At the end of the passages, you can see that the both do end at a large chamber. What sets this one off from the others is that it is a large round domed cavern and the dome ceiling has been covered in a mosaic of black tiles that represent the night sky, with some minor colors depicting the stars.

The floor is a mosaic of blues and greens depicting an ocean or sea with the waves crashing onto the black sands of beach at the center of the room where there is another bier with a sarcophagus resting atop it. The sarcophagus is also covered in mosaics of white and silver on the top with flames of red and orange and yellow along the bottom.

It is quite an impressive sight.
Nether
player, 17 posts
Lvl 1 Warlock
Fri 6 Jan 2017
at 13:42
  • msg #380

Re: Strange Magic In Flight

Nether slowly turns around, taking in the sights of the beautifully decorated chamber, and softly whistles to himself.

"It appears that, whoever has been laid to rest here, was well loved. Or well feared."
Tom Wolf
Player, 167 posts
Human Fighter
AC 4, HP 20
Tue 17 Jan 2017
at 01:14
  • msg #381

Re: Strange Magic In Flight

I start to look around to see if I find a shoe matching the one we were given by the monks to bring to this place.
Mort
player, 73 posts
Mort the Minotaur
A Rambling Ranger
Tue 17 Jan 2017
at 02:39
  • msg #382

Re: Strange Magic In Flight

Mort will start looking around as well, trying to be of some help.  He will stop and study the images along the way
Elwood
Player, 132 posts
Paladin 2
On a mission from God
Tue 17 Jan 2017
at 03:14
  • msg #383

Re: Strange Magic In Flight

Elwood looks up at the ceiling, trying to see if he detects any patterns, such as known constellations. It might give some clues to the tomb.

OOC: We've established Elwood has some nautical training, so familiarity with constellations should be part of that since early mariners used stars to navigate.
Mysterion
GM, 280 posts
Storyteller
Sat 28 Jan 2017
at 22:48
  • msg #384

Re: Strange Magic In Flight

Tom does not find another matching shoe. Somewhat oddly, there is nothing laying about in this chamber.


Mort also looked around. Other than being impressed with the extent and detail of the mosaics, he notices (from his taller height) that the sarcophagus is slightly skewed out of line. Its alignment is only off by about an inch at one end, but it just seems out of place considering the rest of the chamber.


Elwood does, indeed, recognize nearly all of the constellations, but it takes him a few minutes before it sinks in that they don't normally all appear in the night sky at the same time. He recognizes the Bear, the Swan, the Big Dog, the Little Dog, the Bull, the Twins, the Horse, the Turtle, the Phoenix, the Lizard, the Pegasus, the Whale, the Unicorn, the Cat, the Crow and Varion the Hunter.

He winds up getting a kink his neck trying to identify all of them. They are arranged in rings of 9 around the outer part and 7 on the inner part. It's only after he identifies all of the ones in the two rings that he realizes that he can't identify the one in the very center that's right over the sarcophagus.
Mort
player, 74 posts
Mort the Minotaur
A Rambling Ranger
Sun 29 Jan 2017
at 05:24
  • msg #385

Re: Strange Magic In Flight

Mort will point out to the others, "The sarcophagus is slightly skewed"

He walked over to it and started examining it.  He reached out and tried moving the sarcophagus, perhaps it was covering something
Elwood
Player, 133 posts
Paladin 2
On a mission from God
Sun 29 Jan 2017
at 13:30
  • msg #386

Re: Strange Magic In Flight

Elwood points out the constellations and asks the more mystically inclined if any of them recognize the central figure. It may be a clue.
Tom Wolf
Player, 169 posts
Human Fighter
AC 4, HP 20
Sun 29 Jan 2017
at 18:08
  • msg #387

Re: Strange Magic In Flight

Is it me, or is it odd that there is nothing lying around at all?

Seeing Mort try to move the sarcophagus, I walk over to him.

Why are you trying to move it and do you want some help?
Fando
NPC, 28 posts
Wizard 4th
Sage 5th
Sun 29 Jan 2017
at 18:55
  • msg #388

Re: Strange Magic In Flight

"Actually, I found it odd that there was stuff lying about in the outer chamber," Fando said. "Most cultures don't bury useful or valuable items with their dead, as they believe that the dead don't need them any more."

"I have to admit that this is the most elaborate burial chamber I've ever seen. I've seen elaborate paintings on burial chamber walls, but mosaics... well, those are usually reserved for the living. This is too far out of the way for people to visit it frequently."

"Baffles me, it does."

"Ah, the constellations. I only recognized a few. It's never been an area of study with me. I left that to the astrologers. However, if I'm not mistaken... this is from the Jarldoms of Soderfjord. Although they have a common culture, more or less, they individual jarldoms never agree on anything."

"I believe this is a Castellan representation of The Warrior. If you look closely, you can see that it's actually made up of pieces of other constellations. I've seen it used on some of the heraldry of Castellan; that's how I recognize it."

"So that means whoever is buried here was a mighty warrior. The tilework, though, is more reminiscent of Darokin."

Tom Wolf
Player, 170 posts
Human Fighter
AC 4, HP 20
Sun 5 Feb 2017
at 18:17
  • msg #389

Re: Strange Magic In Flight

But according to the directions we were given this should be the right place for the person who owned the shoe we are to return.  Unless, it is a test to see if we can locate the correct tomb and those constellations and the mural are some sort of clue as to where we really need to be looking.

Tom says after a couple of minutes of deep thought.  Knowing that Fando and some of the others are both smarter and wiser than he is.  So his speculation does make him look a little sheepish and embarrassed at saying so.
Mysterion
GM, 284 posts
Storyteller
Fri 17 Feb 2017
at 17:59
  • msg #390

Re: Strange Magic In Flight

OOC: Pfui! Mort put up a post the day I went into the hospital! Just getting back around to it now. Pain's mostly gone, but so is my energy. 15 minutes of minor effort requires an hour of recovery! So everything is going very slow right now... including mental energies...


A more fastidious person might have tried to straighten out the coffin, but considering the circumstances, Mort chose to try and see if it moved any farther in that direction. Not surprisingly given his size and strength, the sarcophagus does, in fact, move. Surprisingly, it moves much easier than he expected.

The mosaic pattern made it hard to determine the exact alignment, though, so it is quite a surprise that the entire sarcophagus swivels in the center. It stops, however, when it swivels half way.

Thus revealed is a stairs/ladder going down into darkness. They aren't as vertical as a ladder but are a bit steep for stairs, not unlike the stairwells on a ship.

Everyone can now see, too, that there are latches on the two sides, near the corners, that presumably lock the sarcophagus in place. Had Mort straightened up the sarcophagus, those latches would have engaged, and you would have to figure out how to disengage them. It now seems likely that the previous explorer had intentionally not pushed the sarcophagus back in place for that reason.

Shining a light down the stairs, they drop about 20 feet, and you can see the dark opening to either side that line up with the swiveled sarcophagus. There are also a lot of cobwebs on the stairs and ceiling.
Tom Wolf
Player, 171 posts
Human Fighter
AC 4, HP 20
Sat 18 Feb 2017
at 20:52
  • msg #391

Re: Strange Magic In Flight

Great, more stairs.  Well seeing as someone has been here before.  I'll go first.

I start down the stairs slowly and cautiously.
Mort
player, 75 posts
Mort the Minotaur
A Rambling Ranger
Sat 18 Feb 2017
at 22:11
  • msg #392

Re: Strange Magic In Flight

Mort just gave a snort, "More stairs" He looked at the stairs and how tight the squeeze would be for him.  "Let me know if there is room for me down there"
Mysterion
GM, 285 posts
Storyteller
Tue 28 Feb 2017
at 20:53
  • msg #393

Re: Strange Magic In Flight

The stairs stop at a rough-hewn stone chamber, barely wide enough to accommodate the carved stone stairs with a small walkway around them. However, to either side is a passage.

Both side passages are fairly wide (10') and high (10'); the only tight spot for Mort would be the stairs themselves--tight but manageable.

However, five feet down these side passages there is an open pit in the floor. They, too, are 10' wide and 10' across. Tossing a stone or coin down the pit indicates they are well over 50' deep.

On the other side of the pits there is another 5' of passage and then it opens into another chamber--an actual room rather than just a cave. How big it is can't be determined from here, but there is the glint of gold from the floor.
Tom Wolf
Player, 172 posts
Human Fighter
AC 4, HP 20
Tue 28 Feb 2017
at 23:56
  • msg #394

Re: Strange Magic In Flight

Mort it is a tight fit but it appears someone did activate a trap.  Their are 2 passageways.  but each one has a 50' deep pit keeping us on this side unless some has a good idea on how to get across.Anyone know how to find and remove traps?

I look around for the obvious trigger but don't touch it if I do find it.
Elwood
Player, 134 posts
Paladin 2
On a mission from God
Wed 1 Mar 2017
at 01:38
  • msg #395

Re: Strange Magic In Flight

Elwood checks the walls on the far side of each pit. Are there torch sconces, support beams, or anything else he might be able to catch his lasso on?
Anneth Mage-Singer
Player, 172 posts
Human Dabbler Level 2
HP 10/10; AC 05
Wed 1 Mar 2017
at 05:37
  • msg #396

Re: Strange Magic In Flight

Anneth aids Elwood in his search.  If at all necessary, she will contribute her whip to his endeavour.
Mysterion
GM, 286 posts
Storyteller
Wed 1 Mar 2017
at 06:14
  • msg #397

Re: Strange Magic In Flight

The most logical trap would be a pressure plate on the floor... or just a false covering over the pits that someone would fall through if they stepped on it. Tom's search for such things does not turn up anything. Even peering into the pit doesn't not show any signs of a collapsed floor, nor is anything visible at the bottom except stone floor.

The pits do not appear to be a trap; merely an obstacle.

Elwood and Anneth do not find any kind of protuberance that a lasso or whip can catch--no sconces, no beams, no hooks, not even any pieces of rock jutting out. The walls are not smooth, yet they are not so rough-hewn that climbing across one would be easy.

Jumping across the 10-foot gap would probably be just as difficult as climbing across the wall.
Gierdon Warbeard
player, 60 posts
Dwarf
Kickass
Wed 8 Mar 2017
at 18:15
  • msg #398

Re: Strange Magic In Flight

"Well, I sure as heck ain't jumpin' over no 10-foot wide pit," Gierdon says as he eyes the pit.

"Maybe if someone else could jump over, and then tie off a rope, I could climb across the rope."

"I suppose another possibility is maybe Mort could toss me over there. How about it, big guy? Think you could do that?"

"But ain't that just like one big step for you?"

Tom Wolf
Player, 173 posts
Human Fighter
AC 4, HP 20
Mon 13 Mar 2017
at 02:20
  • msg #399

Re: Strange Magic In Flight

I can try to throw you across if you want.  But I wouldn't recommend it, as I'm not 100% sure I can throw you completely across.
Mort
player, 76 posts
Mort the Minotaur
A Rambling Ranger
Tue 14 Mar 2017
at 18:30
  • msg #400

Re: Strange Magic In Flight

"Oh yeah, I could give you a toss.  Can't really guarantee how your going to land."
Tom Wolf
Player, 174 posts
Human Fighter
AC 4, HP 20
Sun 19 Mar 2017
at 21:54
  • msg #401

Re: Strange Magic In Flight

Mort, do you think he'd have a better chance of making across if we work together to toss him across?
Mort
player, 77 posts
Mort the Minotaur
A Rambling Ranger
Tue 21 Mar 2017
at 12:17
  • msg #402

Re: Strange Magic In Flight

Mort just gave a big shrug conceding to Tom's point, "Well he asked if I could do it, pretty sure that I can"

OOC: How high is the ceiling ?
This message was last edited by the player at 12:25, Tue 21 Mar 2017.
Mysterion
GM, 287 posts
Storyteller
Sat 25 Mar 2017
at 02:23
  • msg #403

Re: Strange Magic In Flight

The ceiling is only 8 feet high, so not much of an arc will be possible. With two of you doing the throwing, though, a high arc should be needed. The landing will be mostly about Gierdon's agility.

If you tie a rope around Gierdon before you throw him, at least he won't fall in.
Mort
player, 78 posts
Mort the Minotaur
A Rambling Ranger
Sat 25 Mar 2017
at 05:16
  • msg #404

Re: Strange Magic In Flight

OOC: that should work with a rope
Gierdon Warbeard
player, 61 posts
Dwarf
Kickass
Sat 25 Mar 2017
at 06:42
  • msg #405

Re: Strange Magic In Flight

"Sure, tie the rope around my waist," Gierdon says. "NOT around my NECK!"

"Ready when you are."

Elwood
Player, 135 posts
Paladin 2
On a mission from God
Sat 25 Mar 2017
at 07:18
  • msg #406

Re: Strange Magic In Flight

Elwood loops his lariat around Gierdon, cinching it under his arms. He plays out about 20' and then ties the other end around his own waist. "If those not involved in the toss could grab on and anchor me, I'd be much obliged."
Tom Wolf
Player, 175 posts
Human Fighter
AC 4, HP 20
Sat 25 Mar 2017
at 11:25
  • msg #407

Re: Strange Magic In Flight

I move about a foot away from the edge of the pit.

When ever you are ready Mort.
Mysterion
GM, 288 posts
Storyteller
Sun 26 Mar 2017
at 09:57
  • msg #408

Re: Strange Magic In Flight

Aaron, Nether and Anneth can anchor Elwood. Fando probably isn't much of a help.


OOC: Mort and Tom both need to make a Strength check (roll under STR). As long as you don't both roll with more than 5 difference, your timing is fine.
Tom Wolf
Player, 176 posts
Human Fighter
AC 4, HP 20
Sun 26 Mar 2017
at 12:19
  • msg #409

Re: Strange Magic In Flight

OOC: 08:18, Today: Tom Wolf rolled 12 using 1d20.  Str roll for toss across pit.

Mort
player, 79 posts
Mort the Minotaur
A Rambling Ranger
Mon 27 Mar 2017
at 20:25
  • msg #410

Re: Strange Magic In Flight

OOC: Mort don't know his own strength.  LOL
15:24, Today: Mort rolled 2 using 1d20.  pit toss.

This message was last edited by the player at 20:25, Mon 27 Mar 2017.
Mysterion
GM, 289 posts
Storyteller
Sat 1 Apr 2017
at 20:09
  • msg #411

Re: Strange Magic In Flight

It wasn't so much Mort's strength as it was his timing. It was one of those '1-2-3 go on three' or '1-2-3 and then go'. Mort went on 3; Tom went after 3.

However, both of you are strong enough to have accomplished it, it's just that poor Gierdon winds up in an airplane spin! Arms and legs go flying in all directions as he tries to guess which way he's going to land!

He lands feet first, but not standing up. He's still spinning, though, and skids around until he's facing the other direction.

Other than being a little embarrassed, he only winds up with a few minor bruises and scratches.
Anneth Mage-Singer
Player, 173 posts
Human Dabbler Level 2
HP 10/10; AC 05
Sun 2 Apr 2017
at 02:20
  • msg #412

Re: Strange Magic In Flight

Anneth watches events unfold with interest, sucking air through her teeth when Gierdon lands.
Gierdon Warbeard
player, 62 posts
Dwarf
Kickass
Sun 2 Apr 2017
at 04:03
  • msg #413

Re: Strange Magic In Flight

"Ow, ow, ow!" Gierdon manages to grumble as he gets to his feet. "You guys need to practice that a bit more! Only try practicing with a dummy!"

He unslings his war axe as he steps forward to investigate the room... just in case something jumps out at him.

The glitter of gold that he saw turns out to be yet another sarcophagus. It's not completely made of gold, but has gold parts on it.

He looks around both corners to see if there is something he can tie the rope to. He's surprised to find some kind of U-shaped metal bar driven into the wall... one on each side.

After tapping on it with his axe, he's satisfied that it will hold. He then ties the rope to it.

"Okay, got the rope tied off. Anyone else coming over?"
This message was lightly edited by the player at 04:04, Sun 02 Apr 2017.
Elwood
Player, 136 posts
Paladin 2
On a mission from God
Sun 2 Apr 2017
at 06:00
  • msg #414

Re: Strange Magic In Flight

Elwood looks at his companions. "Anyone have any iron spikes we could drive into the floor to anchor this end of my rope?"
Mysterion
GM, 290 posts
Storyteller
Mon 3 Apr 2017
at 17:36
  • msg #415

Re: Strange Magic In Flight


                                                  |
__________________________________________________|
                               |          |
                               |          |
      __________________       |          |
      |  |  |  |  |  |  |      |  10' wide|
      |<----|  |  |  |  |      |    pit   |               THE ROOM BEYOND
      |__|__|__|__|__|__|      |          |
                               |          |
                               |          |
_______________________________|__________|______
                                                 |
                                                 |


The layout looks like this. The actual base of the stairs only take up the bottom three stairs, so you could tie the rope around the stairs. You could just barely do it with 50' of rope.
Tom Wolf
Player, 177 posts
Human Fighter
AC 4, HP 20
Wed 19 Apr 2017
at 12:30
  • msg #416

Re: Strange Magic In Flight

Elwood:
Elwood looks at his companions. "Anyone have any iron spikes we could drive into the floor to anchor this end of my rope?"


No, but I do have a grappling hook.
Tom Wolf
Player, 178 posts
Human Fighter
AC 4, HP 20
Wed 19 Apr 2017
at 12:30
  • msg #417

Re: Strange Magic In Flight

Elwood:
Elwood looks at his companions. "Anyone have any iron spikes we could drive into the floor to anchor this end of my rope?"


No, but I do have a grappling hook.
Mort
player, 80 posts
Mort the Minotaur
A Rambling Ranger
Wed 19 Apr 2017
at 13:33
  • msg #418

Re: Strange Magic In Flight

"Nope no Iron spikes, but the grapple should work."  Mort assist with getting the rope tied off.  "Others should go before me, in case the rope breaks under my weight."
Elwood
Player, 137 posts
Paladin 2
On a mission from God
Wed 19 Apr 2017
at 13:40
  • msg #419

Re: Strange Magic In Flight

"Thanks, fellas. It's my rope, I may as well go first. Gierdon, I'm on my way."

Elwood sits on the edge of the pit, wraps his legs around the rope, leans forward and grabs hold with his hands, and twists around to hang upside down while he shimmies across.

[Any rolls needed, DM Mysterion?]

At the far side (assuming I make it) Elwood reverses the process, swinging himself up onto the far ledge.
Anneth Mage-Singer
Player, 174 posts
Human Dabbler Level 2
HP 10/10; AC 05
Fri 21 Apr 2017
at 16:00
  • msg #420

Re: Strange Magic In Flight

"Haven't got any spikes, I'm afraid..."

Anneth follows Elwood once he has crossed.

Just in case...

09:00, Today: Anneth Mage-Singer rolled 6 using 1d20 ((6)).

Mort
player, 81 posts
Mort the Minotaur
A Rambling Ranger
Sat 22 Apr 2017
at 05:02
  • msg #421

Re: Strange Magic In Flight

Mort looks to see who else has yet to go.  Before making ready to cross himself.
Mort
player, 81 posts
Mort the Minotaur
A Rambling Ranger
Sat 22 Apr 2017
at 05:02
  • msg #421

Re: Strange Magic In Flight

Mort looks to see who else has yet to go.  Before making ready to cross himself.
Tom Wolf
Player, 179 posts
Human Fighter
AC 4, HP 20
Sat 22 Apr 2017
at 11:26
  • msg #422

Re: Strange Magic In Flight

I work my my across in the same fashion as Elwood.
Mort
player, 83 posts
Mort the Minotaur
A Rambling Ranger
Sat 22 Apr 2017
at 22:40
  • msg #423

Re: Strange Magic In Flight

Mort will follow last, he will get as close to the pit as possible before reaching out as far as possibly and swing himself across.
Mysterion
GM, 291 posts
Storyteller
Tue 25 Apr 2017
at 16:15
  • msg #424

Re: Strange Magic In Flight

Fando and Nether also cross the rope ahead of Mort. Ability checks aren't really needed, as there is no really difficulty in crossing the rope, just a bit of inconvenience. Everyone has sufficient strength to support their own weight, which would have required an ability check.

Elwood struggles a bit due to low dexterity, but it's a short enough distance that he can be assisted across.


What looked to be a large room on the other side, and presumably the same in the other direction, is merely a wide hallway that goes right. To the left, the hallway ends in an alcove after 10 feet. Standing in the corners of this alcove are two suits of splintmaille armor.

The gold that you saw was a gold (probably brass) brazier sitting against the opposite wall of the hallway. It has coal in it.


The hallway goes 50' to the right before it does open into a room... a huge room! It is 50' across (left to right) and probably 100' deep.

In the center of the room, set crosswise, is another bier with a sarcophagus on it. This one is rather plain. There is no gold, no jewels, no embellishments. It is stone, and there are runes carved into the side and top.

On the side, the runes read: 'Here lies Drom Stragos, born 1212, died 1317.'

The top is a warning/curse: 'Let he who disturbs the eternal slumber of Drom Stragos feel the wrath of Manabozho.'
This message was last edited by the GM at 01:18, Tue 16 May 2017.
Mort
player, 84 posts
Mort the Minotaur
A Rambling Ranger
Thu 4 May 2017
at 14:33
  • msg #425

Re: Strange Magic In Flight

"Who's Manabozho?"
This message was last edited by the GM at 01:18, Tue 16 May 2017.
Fando
NPC, 29 posts
Wizard 4th
Sage 5th
Sun 7 May 2017
at 04:07
  • msg #426

Re: Strange Magic In Flight

"I've never heard of him... or it," Fando responds to Mort's question.

"The name doesn't even sound familiar."
Anneth Mage-Singer
Player, 175 posts
Human Dabbler Level 2
HP 10/10; AC 05
Sun 7 May 2017
at 04:36
  • msg #427

Re: Strange Magic In Flight

21:30, Today: Anneth Mage-Singer rolled 6 using 1d20 ((6)).

Attempting to recall things about Manabozho, or at least where such a name would originate from.


"Manabozho?  Judging by the armour, they might have been important.  Guards for the afterlife, perhaps?"
This message was last edited by the GM at 01:19, Tue 16 May 2017.
Gierdon Warbeard
player, 63 posts
Dwarf
Kickass
Sun 7 May 2017
at 05:35
  • msg #428

Re: Strange Magic In Flight

"The name is not familiar to me, either," Gierdon stated. "It hardly sounds Dwarven, but Anneth may have the right idea. Rather than it referring to a person, it may mean some guardian spirit or even a curse."

"It may be real, but it may also be an old wives' tale! Even Dwarves have those!"

Elwood
Player, 138 posts
Paladin 2
On a mission from God
Sun 7 May 2017
at 08:03
  • msg #429

Re: Strange Magic In Flight

"Manabozho? Never heard of her." While the party examines the room, Elwood returns back down the hall to the brazier. He inspects it. It has coal in it, but does it look like it has been lit lately? Fresh soot residue, or the like? Is the metal blackened or whitish around the lip where the flames would be most likely to touch it?
This message was last edited by the GM at 01:19, Tue 16 May 2017.
Tom Wolf
Player, 180 posts
Human Fighter
AC 4, HP 20
Sun 7 May 2017
at 21:36
  • msg #430

Re: Strange Magic In Flight

Tom looks around the area carefully.

OOC: 7:35, Today: Tom Wolf rolled 9 using 1d20.  Anything known about Manabozho.

I don't think I remember hearing anything Manabozho, who ever that was.
This message was last edited by the GM at 01:20, Tue 16 May 2017.
Fando
NPC, 30 posts
Wizard 4th
Sage 5th
Tue 16 May 2017
at 01:27
  • msg #431

Re: Strange Magic In Flight

"I suppose it could be some sort of wizard," Fando suggested. "But for it to have any ability to effect some sort of vengeance, it's probably a spirt... or a demon... or a deity."

"A lot of cultures have a different name for their deities. That's probably what Manabozho is... an alternate name for Almighty Bruce or some such."

Mort
player, 86 posts
Mort the Minotaur
A Rambling Ranger
Wed 17 May 2017
at 13:16
  • msg #432

Re: Strange Magic In Flight

"Do you want we should crack it open of keep on moving?"  Mort was good with doing either.

"Could always chunk the brazier at it from a distance."


OOC: we still chasing after those other guys right?
Mysterion
GM, 294 posts
Storyteller
Thu 25 May 2017
at 04:23
  • msg #433

Re: Strange Magic In Flight

OOC: Nope. Down in the dungeon of the ancient crypt. Exploring at the moment, but still looking for that missing red shoe.


Elwood examines the brazier, and it can also be seen that there is a second one on the opposite side. The coal is 'fresh'; that is, it hasn't been ignited ever, but the brazier shows signs of having been used. There is soot around the interior perimeter, but not quite going up as high as the edges.

Perhaps because he went back to examine the brazier, Elwood realizes that there is something amiss with the walls of the main chamber. They are black! The torchlight should illuminate the stone, yet it doesn't. Even if the stone was black, there'd be some reflection. Instead, it looks as if the walls are covered (concealed?) by darkness.


Back at the sarcophagus, it appears that the 'curse' has been laid upon the sarcophagus, though there's no way of knowing if it pertains to the whole complex.

Anneth is now holding the torch, after it was handed around. The sarcophagus lies about 2/3 of the way down the length of the room. The flickering light from the torch just barely catches the mural at the end of the room.

Moving closer and holding up the light, you can see that the mural appears to be that of some demon ruling over a bunch of underlings. White tiles spell out the name at the bottom: Drom Stragos 1212-1317.
Tom Wolf
Player, 182 posts
Human Fighter
AC 4, HP 20
Sun 4 Jun 2017
at 19:48
  • msg #434

Re: Strange Magic In Flight

I wonder if this is the right place or is the person we are looking for somewhere else in this place?
Tom Wolf
Player, 182 posts
Human Fighter
AC 4, HP 20
Sun 4 Jun 2017
at 19:48
  • msg #434

Re: Strange Magic In Flight

I wonder if this is the right place or is the person we are looking for somewhere else in this place?
Mort
player, 87 posts
Mort the Minotaur
A Rambling Ranger
Tue 6 Jun 2017
at 01:45
  • msg #435

Re: Strange Magic In Flight

Mort looks at the name, "never heard of him, is he someone we should know"
Gierdon Warbeard
player, 64 posts
Dwarf
Kickass
Tue 6 Jun 2017
at 21:17
  • msg #436

Re: Strange Magic In Flight

"Harrumph. Well, this is the third sarcophagus we've found... the other two were false ones. How many false ones did they think they needed?" Gierdon replies to Tom.

"No, I ain't never heard of him, but then I'm from Rockhome, while this guy would seem to be from this area. Though... maybe this is just where he died in battle. So who knows where he might be from."

"Well, we still need to find that damned red shoe. We should search this room first, and then search the sarcophagus and the bier it's sitting on."

"Hey! Has anyone got a way to contact the ship? Wonder if it's okay. Hell, for that matter, I wonder if it's still there!"

Anneth Mage-Singer
Player, 177 posts
Human Dabbler Level 2
HP 10/10; AC 05
Wed 7 Jun 2017
at 01:38
  • msg #437

Re: Strange Magic In Flight

"I sincerely hope that the ship is still there..." Anneth shakes her head and examines the perimeter of the sarcophagus.  She is looking for any locking mechanisms.
Elwood
Player, 140 posts
Paladin 2
On a mission from God
Wed 7 Jun 2017
at 02:19
  • msg #438

Re: Strange Magic In Flight

Elwood takes one of the braziers into the main chamber, and reports what he noticed about the walls to the others.

"I could be wrong, but I get the feeling we're in or near the right place. There's something odd about this room, different from the other false chambers."

He sets the brazier down in the middle of the room, then goes to examine the walls. He looks around for something to poke at them wall, not wanting to touch a potential trap with his hands or his weapons.
Mysterion
GM, 296 posts
Storyteller
Fri 9 Jun 2017
at 03:11
  • msg #439

Re: Strange Magic In Flight

Anneth doesn't find any release switches for either the bier or the bottom of the sarcophagus's base, but there is a heavy switch for the lid of the sarcophagus.


Even as close as Elwood gets to the walls, there's no change--they remain black, without any trace of reflection.

Prodding the wall with one of Gierdon's tools, it seems as solid as he'd expect. Only upon closer examination can he discern that the very tip of the tool, perhaps an inch, vanishes from sight as he touches the black. It definitely seems like some sort of magical darkness.

Prodding a few more places on the wall, he comes to a spot that's not so solid. In fact, there seems to be no wall at all behind the darkness.
Anneth Mage-Singer
Player, 180 posts
Human Dabbler Level 2
HP 10/10; AC 05
Fri 9 Jun 2017
at 05:48
  • msg #440

Re: Strange Magic In Flight

"There's something down here..." Anneth points at the switch.
Mort
player, 88 posts
Mort the Minotaur
A Rambling Ranger
Mon 12 Jun 2017
at 21:08
  • msg #441

Re: Strange Magic In Flight

With a snort, Mort heads over to the indicated area.  "How big is the area?"  The big guy seemed ready to go face what lay beyond.
Elwood
Player, 141 posts
Paladin 2
On a mission from God
Mon 12 Jun 2017
at 21:14
  • msg #442

Re: Strange Magic In Flight

Elwood prods a bit more to get the size of the gap, then lets Mort know. "Anyone packing a 10' pole?"
Mysterion
GM, 297 posts
Storyteller
Sat 17 Jun 2017
at 00:41
  • msg #443

Re: Strange Magic In Flight

As it turns out, the darkness seems to be just covering some kind of alcove, about 5 feet wide, semi-circular along the back, which has a maximum depth of just over 2 feet in the center.
Gierdon Warbeard
player, 65 posts
Dwarf
Kickass
Mon 26 Jun 2017
at 04:19
  • msg #444

Re: Strange Magic In Flight

Gierdon had been keeping an eye on Elwood as he went searching around the perimeter. After prodding the dark for a moment, Elwood just stood there.

"So, whadja find, Elwood?" Gierdon called out.
Elwood
Player, 142 posts
Paladin 2
On a mission from God
Mon 26 Jun 2017
at 05:17
  • msg #445

Re: Strange Magic In Flight

OOC: Sorry, end of the semester business kept me away.

Elwood calls back to Gierdon, "It's not a passage, just an alcove of some sort. I'm going to check it out and see what's in it."

Elwood prods the floor and ceiling before stepping into the alcove. Assuming there's a solid floor he will step inside and see if the magical darkness is a thin barrier, or if it makes the entire alcove dark.
Mysterion
GM, 298 posts
Storyteller
Mon 26 Jun 2017
at 22:53
  • msg #446

Re: Strange Magic In Flight

As Elwood probes the floor of the alcove, he not only detects a floor, but there appear to be items on the floor... feels like storage items... perhaps a small coffer and a keg.

He thinks he can probably fit into the alcove, even if it's only about 2-feet deep. However, if he only sticks his head in, he realizes that the darkness is a magical 'sheet' or 'curtain' that covers the alcove, but it's still dark behind it. He isn't really sure how he can tell the difference.


Mort goes over to the sarcophagus and looks at what Anneth is pointing at. It's merely a lever-type switch that keeps the lid of the sarcophagus closed. While it might have been intended to keep something in, it's more likely just to keep the lid properly aligned and sealed.
Elwood
Player, 143 posts
Paladin 2
On a mission from God
Tue 27 Jun 2017
at 00:10
  • msg #447

Re: Strange Magic In Flight

Elwood calls for a torch or lantern (he isn't carrying either). He wants to take a look inside the alcove before attempting to remove the contents.
Tom Wolf
Player, 185 posts
Human Fighter
AC 4, HP 20
Tue 27 Jun 2017
at 01:52
  • msg #448

Re: Strange Magic In Flight

I walk over to Elwood and hand him my torch.

Here you go.
Tom Wolf
Player, 186 posts
Human Fighter
AC 4, HP 20
Tue 27 Jun 2017
at 01:52
  • msg #449

Re: Strange Magic In Flight

I walk over to Elwood and hand him my torch.

Here you go.
Elwood
Player, 144 posts
Paladin 2
On a mission from God
Tue 27 Jun 2017
at 02:13
  • msg #450

Re: Strange Magic In Flight

"Thanks, partner." Elwood sticks his head and the torch through the magical darkness barrier to see what's inside the alcove.
Mort
player, 89 posts
Mort the Minotaur
A Rambling Ranger
Mon 3 Jul 2017
at 21:54
  • msg #451

Re: Strange Magic In Flight

Mort looks to the others for actions that might be needed of him
Mysterion
GM, 299 posts
Storyteller
Sat 8 Jul 2017
at 02:30
  • msg #452

Re: Strange Magic In Flight

Unless Mort wants to open the sarcophagus, there doesn't appear to be anything for him to do at the moment.


Elwood uses the torch to peer inside the alcove. The first he sees is that the alcove is, indeed, only a shallow curved niche. The back of the alcove, however, is covered in writing. On the floor are two coffers and a small keg. The top of the keg is open, and Elwood can see that there are gold coins and jewelry in it.
Elwood
Player, 145 posts
Paladin 2
On a mission from God
Sat 8 Jul 2017
at 05:21
  • msg #453

Re: Strange Magic In Flight

Can Elwood read the writing? If so, he will read before doing anything else.  If not, he will drag the barrel and coffers out into the light.
Anneth Mage-Singer
Player, 181 posts
Human Dabbler Level 2
HP 10/10; AC 05
Wed 12 Jul 2017
at 13:53
  • msg #454

Re: Strange Magic In Flight

Anneth rummages about in her packs for her tools, keeping them ready in case Elwood finds anything in need of opening.
Mort
player, 91 posts
Mort the Minotaur
A Rambling Ranger
Thu 13 Jul 2017
at 17:33
  • msg #455

Re: Strange Magic In Flight

Mort comment to no one particular, "Sometimes I like it better when we just have to bash things"
Tom Wolf
Player, 188 posts
Human Fighter
AC 4, HP 20
Wed 19 Jul 2017
at 14:54
  • msg #456

Re: Strange Magic In Flight

Mort, I have to agree with you.  It is a lot less stressful when you can bash something to a pulp.
Mysterion
GM, 300 posts
Storyteller
Thu 20 Jul 2017
at 02:26
  • msg #457

Re: Strange Magic In Flight

Oddly, this writing Elwood can read, though with a bit of difficulty. It's in Old Glantrian, which is liberally infused with 'wizard-speak'.

It's apparently a tribute to a fallen hero, of the Konigher Highlands. Elwood has no idea where that is; he's never heard of it.

It reads a bit like an obituary... tells of his life, his battles, his death and his family.
Elwood
Player, 146 posts
Paladin 2
On a mission from God
Thu 20 Jul 2017
at 03:22
  • msg #458

Re: Strange Magic In Flight

Since it doesn't appear to warn of dire curses for disturbing these goods, Elwood brings the casks and boxes in the alcove out to the light of the room, and allows the party to inspect them. "Has anyone ever heard of the Konigher Highlands? Regardless, I'm hoping our ruby slipper is in one of these here vessels."
Mort
player, 92 posts
Mort the Minotaur
A Rambling Ranger
Thu 20 Jul 2017
at 16:35
  • msg #459

Re: Strange Magic In Flight

"Kog Niter Highland,  Nope never heard of 'em"
Tom Wolf
Player, 189 posts
Human Fighter
AC 4, HP 20
Mon 24 Jul 2017
at 11:58
  • msg #460

Re: Strange Magic In Flight

I help Elwood search through the casks and boxes.
Mysterion
GM, 301 posts
Storyteller
Mon 24 Jul 2017
at 16:34
  • msg #461

Re: Strange Magic In Flight

Searching through the two coffers and the keg doesn't produce any red slipper, but it quickly becomes evident that this is more like a cache of loot than any treasures buried with the hero. The coins are from all over... a mix of copper, silver, electrum and gold, even a few platinum scattered in the mix.

In the keg, the only jewelry was strictly gold and silver, with no gems of any kind. All the jewel-encrusted items are in the coffers, but it also includes an assortment of gold and silver miscellaneous items, like plates, goblets, candlesticks, bowls, etc.

There does not seem to be any consistent design among all the items, though. It goes beyond just different styles. Some items look like Karameikos designs, others look like they are from Ethangar. At least one goblet looks to be of Shire make. Some of the necklaces look to be of Ierendi design.
Anneth Mage-Singer
Player, 182 posts
Human Dabbler Level 2
HP 10/10; AC 05
Tue 25 Jul 2017
at 14:18
  • msg #462

Re: Strange Magic In Flight

Anneth, having come from Ierendi (or so she claims), inspects the necklaces.  Perhaps she can identify a time period or at least function?

Intelligence Check, just in case.

07:17, Today: Anneth Mage-Singer rolled 9 using 1d20 ((9)).

Mysterion
GM, 303 posts
Storyteller
Tue 29 Aug 2017
at 16:03
  • msg #463

Re: Strange Magic In Flight

Anneth recognizes the necklace as similar to one that her grandmother wore, which was a family heirloom, so these are probably from 100-150 years ago.


Once the loot is gone through, it does seem to be just that--loot! It doesn't have the earmarks of personal possessions that would have been buried with the deceased. He certainly wouldn't have needed more than one necklace that were identical.

However, no ruby slipper is found among this loot.
Tom Wolf
Player, 192 posts
Human Fighter
AC 4, HP 20
Thu 31 Aug 2017
at 11:52
  • msg #464

Re: Strange Magic In Flight

Does it appear that someone or something has looted this place and then decided to use it as their hideout?
Mysterion
GM, 304 posts
Storyteller
Thu 31 Aug 2017
at 18:40
  • msg #465

Re: Strange Magic In Flight

That's at least partly accurate.

Based on Elwood's reading of the script on the wall, the person that is entombed here is not the same person that the writing was talking about.

So it does seem that the tomb was originally intended for someone else, and then was taken over for this new character.
Tom Wolf
Player, 193 posts
Human Fighter
AC 4, HP 20
Sat 2 Sep 2017
at 16:00
  • msg #466

Re: Strange Magic In Flight

Tom continues to look around in light of the new discovery that this tomb has "changed hands".

I wonder if there is another secret door or passage somewhere that we haven't found yet.

I start to look closer at things to see if I can find one.
Mysterion
GM, 306 posts
Storyteller
Sat 2 Sep 2017
at 19:20
  • msg #467

Re: Strange Magic In Flight

Checking the walls again, like Elwood had been doing, Tom does, indeed, find several more secret compartments, and, possibly, one secret doorway. There are three on each side wall, and five along the back wall.

The compartments are all the same kind of semicircular alcoves obscured by a veil of darkness. As with the one that Elwood found, there are two or three coffers, chests or kegs of loot. Each alcove is only 2-feet deep. One, however, doesn't seem to have any back at all to it--that one's the secret doorway.

It's situated in the middle of the back wall.
Elwood
Player, 148 posts
Paladin 2
On a mission from God
Tue 5 Sep 2017
at 04:08
  • msg #468

Re: Strange Magic In Flight

"Whoever designed this place sure didn't want anyone getting down to the bottom of the tomb, did they? After we gather up this loot, shall we try this next passage? I'm sure we'll eventually find the shoe we're after."
Tom Wolf
Player, 194 posts
Human Fighter
AC 4, HP 20
Wed 6 Sep 2017
at 01:40
  • msg #469

Re: Strange Magic In Flight

They have certainly made it very hard to do so.  Hopefully we will find what we are looking for down there.   Ummm, who is good with traps and stuff like that?
Gierdon Warbeard
player, 66 posts
Dwarf
Kickass
Sat 9 Sep 2017
at 20:41
  • msg #470

Re: Strange Magic In Flight

"I half want to cry and half want to laugh!" Gierdon lets out a chuckle. "Really... we're looking for one red shoe. That is just... absurd when you think about it."

"We sure aren't going to carry all this loot out of here in one trip. In fact, I don't think we can haul it back to the ship even!"

"Okay, so there's an opening in the wall. Probably goes to another room, maybe the real burial chamber. Of course, we've already thought that... what? Three times already? I've even lost track."

"Well, as they say, in for a copper, in for a pound."


He starts heading over to the hidden opening that Tom found.

"I can find a trap as well as the next bumbling idiot," he says confidently as the reaches out a hand to find the hole, and then steps into the darkness.
Tom Wolf
Player, 195 posts
Human Fighter
AC 4, HP 20
Sun 10 Sep 2017
at 15:17
  • msg #471

Re: Strange Magic In Flight

I follow Gierdon with the torch I have.

It is absurd and really sad. However, if it was easy we would be home and comfortable and safe.
This message was last edited by the player at 01:54, Wed 13 Sept 2017.
Anneth Mage-Singer
Player, 185 posts
Human Dabbler Level 2
HP 10/10; AC 05
Mon 11 Sep 2017
at 17:50
  • msg #472

Re: Strange Magic In Flight

"Traps?  No.  Locks?  I can pick.  I guess we have to rely on our untrained eyes..."
Mysterion
GM, 309 posts
Storyteller
Sun 24 Sep 2017
at 17:18
  • msg #473

Re: Strange Magic In Flight

Gierdon steps through the darkness screen, feeling ahead of him with his hands as well as feeling the floor for any gaps, pits or whatnot.

As soon as his head passes through the curtain of darkness, he can see once again because there is a type of brazier set in the center of a fairly large room, rectangular in shape, that holds half a dozen 'ever-burning' torches.

Around the perimeter are eight statues or perhaps suits of armor. Between each 'statue' there is a niche in the wall behind them.

Strangely, Gierdon spots a red shoe laying on the floor just in front of the brazier.
This message was last edited by the GM at 20:19, Thu 09 Nov 2017.
Elwood
Player, 149 posts
Paladin 2
On a mission from God
Mon 25 Sep 2017
at 02:46
  • msg #474

Re: Strange Magic In Flight

Coming up behind Gierdon, Elwood stops. "Looks like we found what we came for. And this looks like the perfect place to leave a trap. Let's be careful."
Mort
player, 96 posts
Mort the Minotaur
A Rambling Ranger
Sun 8 Oct 2017
at 13:48
  • msg #475

Re: Strange Magic In Flight

Mort follows, not a whole lot to bash and smash at the moment
Tom Wolf
Player, 199 posts
Human Fighter
AC 4, HP 20
Sun 8 Oct 2017
at 15:12
  • msg #476

Re: Strange Magic In Flight

Well that's more like it.  I guess we did come to the right place after all.

Looking around to see what else I can spot from the stairs.
Fando
NPC, 31 posts
Wizard 4th
Sage 5th
Sun 8 Oct 2017
at 19:52
  • msg #477

Re: Strange Magic In Flight

"This does look like the original tomb," Fando remarks. "Out in the other room, the treasure... loot, really... was just all collected in coffers and kegs... piled indiscriminately in the niches."

"Here, all the treasures are neatly displayed on shelves in the niches."


He'd moved over to the first niche that was between two of the statues (the first was a suit of armor, the second really was a statue) and was visually examining the items on the shelves.

"How intriguing! The shelves are made of glass! Gierdon... you know anything about glass shelves or how they might be trapped?"
Anneth Mage-Singer
Player, 187 posts
Human Dabbler Level 2
HP 10/10; AC 05
Wed 11 Oct 2017
at 19:04
  • msg #478

Re: Strange Magic In Flight

Anneth, too, examines the things that Fando is.
Elwood
Player, 150 posts
Paladin 2
On a mission from God
Thu 12 Oct 2017
at 01:14
  • msg #479

Re: Strange Magic In Flight

"Try not to touch anything that doesn't need touching," Elwood drawls. He strides forward and inspects the area around the ruby shoe. He's no expert at trap detection, but it doesn't hurt to look. And with all the secret doors and misdirections the party needed to go through to get here, he's expecting this place to be boobytrapped.
Gierdon Warbeard
player, 67 posts
Dwarf
Kickass
Thu 12 Oct 2017
at 16:07
  • msg #480

Re: Strange Magic In Flight

"No way to trap glass that I'm aware of," Gierdon replied. "At least, not unless it's magical. I suppose a fine wire could be embedded in it, but if you are looking for it, it should be relatively easy to spot."

"Magically, it'll most likely just be exploding glass. Possibly fire, if the glass has been fireproofed."


He starts examining the shelves for the aforementioned wire.

"Anneth, you'd be better at finding any magical traps--you're more sensitive to magic than the rest of us."
Tom Wolf
Player, 200 posts
Human Fighter
AC 4, HP 20
Sat 14 Oct 2017
at 01:37
  • msg #481

Re: Strange Magic In Flight

I wonder what will happen if we place the shoe we have next to the one already here?

Tom walks over to look at it but doesn't touch it.
Mort
player, 97 posts
Mort the Minotaur
A Rambling Ranger
Thu 19 Oct 2017
at 03:10
  • msg #482

Re: Strange Magic In Flight

Mort remains standing back a bit to allow for the others to investigate but remains close enough to look on with mixed interest. "Humm...  so this stuff you checking out are things that are useful to mages?"
Anneth Mage-Singer
Player, 188 posts
Human Dabbler Level 2
HP 10/10; AC 05
Thu 19 Oct 2017
at 21:27
  • msg #483

Re: Strange Magic In Flight

Anneth tries her best to find traps, but without specialised training is using her naked eye alone.
Mysterion
GM, 310 posts
Storyteller
Sat 21 Oct 2017
at 01:06
  • msg #484

Re: Strange Magic In Flight

While Anneth doesn't have any skill in locating normal traps... the tripwire-deadfall-pit trap kind... she does have a sensitivity to magic. It's those kinds of traps that Gierdon was concerned about on the glass shelves.

As she goes over to the shelves, looks them over, and tries to sense any magic, Tom examines the other red shoe. It was laying on its side, not angled straight either, so it looks like it may have been dropped. Of course, that would make it more likely to be a trap, but he can't see any way that the other shoe could be aligned with it that would make any sense.

Mort can see that the items that are on the glass shelves aren't necessarily things that could be used only by a mage. The statues look to be decorative, but the suits of armor were clearly meant for warriors.

There are lots of bric-a-brac on the shelves: bottles, books, candles, bowls, jewelry, boots, gauntlets, hats, belts, cloth, boxes, statuettes, and there's even a brass horn on one shelf.

Anneth, with concentration, has no problem detecting magic, but it's a bit overwhelming and confusing at first. She was expecting simple, but that's not what she got. She had to sort through a LOT of magic!

As far as she can tell, nearly everything on the glass shelves is magical! But, that's not a trap... and finally realizes that the glass shelves themselves are magical in nature.
This message was last edited by the GM at 20:24, Thu 09 Nov 2017.
Tom Wolf
Player, 201 posts
Human Fighter
AC 4, HP 20
Mon 23 Oct 2017
at 22:39
  • msg #485

Re: Strange Magic In Flight

I look around for an empty glass shelf.  I don't touch the shoe on the floor.

I suspect that someone triggered a trap when they grabbed the shoes.  Dropping one they left it behind because of whatever the trap was it frightened them enough to make them run for it.
Fando
NPC, 32 posts
Wizard 4th
Sage 5th
Mon 23 Oct 2017
at 23:04
  • msg #486

Re: Strange Magic In Flight

"Maybe," Fando conceded, "but remember, the one who'd brought the other shoe to the monastery had died shortly after getting there... from poison."

"He might have already been suffering from the poison and just dropped the shoe without realizing it. It would certainly be to his credit that he still managed to get out of here with that poison affecting him."

Mysterion
GM, 312 posts
Storyteller
Mon 23 Oct 2017
at 23:07
  • msg #487

Re: Strange Magic In Flight

In all the alcoves, Tom finds only one glass shelf that doesn't have anything on it.

It might have been the shelf where the shoes were displayed.
Tom Wolf
Player, 202 posts
Human Fighter
AC 4, HP 20
Mon 23 Oct 2017
at 23:28
  • msg #488

Re: Strange Magic In Flight

Well then I hope one of us has a rag or something else we can use to pick up this shoe to put it back where it goes.  Ofcourse we could just leave the pair together on the floor as well.  However, I think the monks want us to put it back where it actually belongs on display.
Tom Wolf
Player, 203 posts
Mon 23 Oct 2017
at 23:28
  • [deleted]
  • msg #489

Re: Strange Magic In Flight

This message was deleted by the player at 23:29, Mon 23 Oct 2017.
Anneth Mage-Singer
Player, 189 posts
Human Dabbler Level 2
HP 10/10; AC 05
Tue 24 Oct 2017
at 02:59
  • msg #490

Re: Strange Magic In Flight

"There aren't any traps..." Anneth is dizzied by the magic she can feel in the room.  "Just magic.  Everything on these shelves radiates magical energy." One can hear longing in her voice.
Tom Wolf
Player, 204 posts
Human Fighter
AC 4, HP 20
Tue 24 Oct 2017
at 10:03
  • msg #491

Re: Strange Magic In Flight

No Anneth.  We need to leave this tomb intact.

Anneth can hear the wistfulness in Tom's Voice as he glances at a suit of armor that appears to be the right size to fit him.
Anneth Mage-Singer
Player, 190 posts
Human Dabbler Level 2
HP 10/10; AC 05
Tue 24 Oct 2017
at 21:18
  • msg #492

Re: Strange Magic In Flight

"If you say so..." The Dabbler-in-Arts looks with longing at, well, everything.  Fate was cruel, keeping her from what wasn't bolted down.
Tom Wolf
Player, 205 posts
Human Fighter
AC 4, HP 20
Thu 26 Oct 2017
at 10:44
  • msg #493

Re: Strange Magic In Flight

Using the large sack I have, I wrap the shoe on the floor in it and move to put it on the empty shelf.

I think the shoes go on this shelf.
Gierdon Warbeard
player, 68 posts
Dwarf
Kickass
Thu 26 Oct 2017
at 21:09
  • msg #494

Re: Strange Magic In Flight

"This appears to be a hijacked tomb," Gierdon says as he wanders around the room looking at all the shelves.

"This stuff is probably from the original person who was buried here. The stuff in the coffers and such is the intruder. I mean, notice how neat all this is."

"It would appear that this culture believed that the deceased could benefit from all his possessions on his journey to the afterlife. It's either taking a really long, long time to complete his journey, or else he's not capable of benefiting from it."

"I'm kind of leaning toward the latter. So, as far as I'm concerned, we can help ourselves to it! Who's going to stop us? And why should they? Unless you believe in ghosts."

Mysterion
GM, 313 posts
Storyteller
Thu 26 Oct 2017
at 21:16
  • msg #495

Re: Strange Magic In Flight

Tom puts the shoe on the shelf. Nothing else happens. The glass shelf doesn't break, the shoe doesn't start dancing, and no nasty magical trap erupts. Then again, that would probably have happened when the shoes were removed.

There is not other activity from the other shelves.
Tom Wolf
Player, 206 posts
Human Fighter
AC 4, HP 20
Fri 27 Oct 2017
at 01:49
  • msg #496

Re: Strange Magic In Flight

Who has the other shoe so I can put it with this one?
Elwood
Player, 151 posts
Paladin 2
On a mission from God
Fri 27 Oct 2017
at 04:28
  • msg #497

Re: Strange Magic In Flight

OOC: it's been a while since we got our mission. We're supposed to bring this shoe to the Green Lama, not replace the one the thief brought out.

Mysterion:
"It was never my intent to send you on a mission blindly, and I will tell you more about it," the Green Lama replies.

"I was merely inquiring if this was something you would consider doing. If it wasn't, then there would be no need to tell you any further details."

He places something on the table. When he removes his hand, you can see that it is a shiny, sparkly ruby-red shoe.

"There is an ancient crypt not far from here. If it ever had a name, it has been lost in the mists of time. Apparently, the locals know of it, but they avoid it. They claim it is haunted."

"About a year ago, a wanderer... perhaps just a traveler or an explorer even... came upon the crypt and chose to investigate it. Two days later, he had made his way here to our monastery. He was quite ill... dying as it turned out. We were unable to save him. We believe he was poisoned."

"In the short time he had left, he managed to tell us a little about the crypt. He found this shoe there. And he said 'beware the spiders'. It is possible that it was spider venom that killed  him."

"Presumably, there is a second shoe there. I would appreciate it if you could locate the shoe and return it here. As you can see, though, the mission is neither good nor evil."

Mort
player, 98 posts
Mort the Minotaur
A Rambling Ranger
Fri 27 Oct 2017
at 18:34
  • msg #498

Re: Strange Magic In Flight

Mort watched as the shoe was moved to the shelf.  He then look down at his hoof and gave a shrug, "Never understood the needed for shoes and why some people fuss over them so much"
Anneth Mage-Singer
Player, 191 posts
Human Dabbler Level 2
HP 10/10; AC 05
Fri 27 Oct 2017
at 19:44
  • msg #499

Re: Strange Magic In Flight

Anneth seems torn between honouring the journey of the dead, and honouring her own mortal needs.
Tom Wolf
Player, 207 posts
Human Fighter
AC 4, HP 20
Fri 27 Oct 2017
at 23:01
  • msg #500

Re: Strange Magic In Flight

OOC:  Elwood, I misread that when I went back to look for that passage you quoted.

Tom looks at the others.

While we can take the other shoe, I think it would be wrong to take anything else, at least from this part of the tomb.
Mort
player, 99 posts
Mort the Minotaur
A Rambling Ranger
Sat 28 Oct 2017
at 04:10
  • msg #501

Re: Strange Magic In Flight

"Dead people no longer have need of them."
Tom Wolf
Player, 208 posts
Human Fighter
AC 4, HP 20
Sat 4 Nov 2017
at 12:35
  • msg #502

Re: Strange Magic In Flight

Anyone have any idea what time of day it is now?
Elwood
Player, 152 posts
Paladin 2
On a mission from God
Sat 4 Nov 2017
at 13:23
  • msg #503

Re: Strange Magic In Flight

Elwood considers for a moment. "While stealing is wrong, the owner of these items is dead how long? If they once had a need for material possessions in the afterlife, surely that time has passed. And if we can use these items to do good, it would be a shame to leave them behind."
Gierdon Warbeard
player, 69 posts
Dwarf
Kickass
Sat 4 Nov 2017
at 16:47
  • msg #504

Re: Strange Magic In Flight

"My sentiments exactly!" the Dwarf agrees with Elwood.

"Dwarves don't usually bury their dead. We've had too many cases of them coming back to life and attacking us. Don't know why. We send 'em off in a funeral pyre. Now, we may let the deceased keep his axe if it was special too him, but magical axes don't burn up anyway. It's a sign of respect for the fallen."

"After the fire burns out, and there's a suitable amount of waiting time... just in case, or so I'm told, then either the next of kin or an elder retrieves the axe and gives it to someone deserving of it. Most times it's a relative."

"We sure as heck don't throw good money away! He don't need no gold or gems! And we figure if Dumathoin wants gold, well, he knows where it is anyway and can help himself. We've never thought of him as taking away the results of a decent Dwarf's hard work."

"Look at it this way. If a balrog entered the Dwarven citadel, it'd be damn foolish for the Dwarves to let the balrog kill them all when there was a perfectly good magic axe just layin' there in some tomb, wouldn't it?"

"I'm not saying we have to take it all, but gems and gold is a good start."

"Fando, o' course, is also right. We're looking for this 'seventh magic', so if we find anything along those lines, it's our responsibility to... um, use it. Liberate it."


He starts going from shelf to shelf and examining what's on them. He's not keen on wearing no ruby slippers!
Mort
player, 100 posts
Mort the Minotaur
A Rambling Ranger
Sun 5 Nov 2017
at 15:56
  • msg #505

Re: Strange Magic In Flight

Mort shifts his position, "Just take what is needed and let's be going, this place is for dead people, not the living"
Anneth Mage-Singer
Player, 192 posts
Human Dabbler Level 2
HP 10/10; AC 05
Mon 6 Nov 2017
at 22:31
  • msg #506

Re: Strange Magic In Flight

"Well..." Anneth hesitates.  "We would likely get more use out of these than the dead." She draws the mystery swordv she pilfered from a rack earlier.  "Besides, it's not like I didn't already get my fair share."
Tom Wolf
Player, 209 posts
Human Fighter
AC 4, HP 20
Mon 6 Nov 2017
at 23:54
  • msg #507

Re: Strange Magic In Flight

Anneth, can you tell if this armor is enchanted?

Tom asks as he walks back over to the suit of armor he was admiring earlier.
Mort
player, 101 posts
Mort the Minotaur
A Rambling Ranger
Tue 7 Nov 2017
at 05:29
  • msg #508

Re: Strange Magic In Flight

So we taking the magic and the gold?
Elwood
Player, 154 posts
Paladin 2
On a mission from God
Tue 7 Nov 2017
at 09:14
  • msg #509

Re: Strange Magic In Flight

That's what I'm thinking. Obviously everything in the darkened alcoves is fair game. I think anything magical from this area where the shoe was is also fair game, but I'm fine with leaving non-magical valuables here if the party thinks that's best.
Anneth Mage-Singer
Player, 193 posts
Human Dabbler Level 2
HP 10/10; AC 05
Tue 7 Nov 2017
at 19:25
  • msg #510

Re: Strange Magic In Flight

Anneth tries once to examine the armour, hoping to find strands of magic woven into it.
Mysterion
GM, 315 posts
Storyteller
Thu 9 Nov 2017
at 20:39
  • msg #511

Re: Strange Magic In Flight

Anneth is getting fairly used to sensing the magic of places, people and things. And she can easily detect the magic of this suit of armor. The suit of armor is banded mail.


As everyone looks at the shelves, you see that there are 8 shelves in each of the eight niches. All the shelves are glass, and the bottom one sits 2 feet off the ground... apparently so that light can shine up through the shelf.


Niche #1 (immediately to the left, top to bottom) holds: a helm, a scarab, a wand, a scroll, gauntlets, dagger, large metal spoon,  and a longbow. The bottom shelf is higher than the others.

Niche #2: a headband, a brooch, an amulet, a scroll, cloth, quiver, jug, statuette.

Niche #3: a cap, a brass horn, a goblet, a ring, cloth, a bowl, 3 eggs (blue, green and silver), a long sword in scabbard.

Niche #4: some sort of goggles, another wand, gloves, a crystal ball, a lantern, a coil of rope, another metal spoon, a war hammer.

Niche #5: a medallion, cloth, a gem, a book, cloth, a single silver arrow, a backpack, and a chest.

Niche #6: a mask, cloth, a candle, another ring, a rod, another dagger, a belt, a rolled up carpet or tapestry.

Niche #7: a necklace, a jar, a chime, bracers, a bottle, another statuette, horseshoes, a mandolin.

Niche #8: another book, armbands, red crystal skull, another belt, a stone hand, a slate, two bottles, and a broom.
This message was last edited by the GM at 22:04, Thu 09 Nov 2017.
Mort
player, 102 posts
Mort the Minotaur
A Rambling Ranger
Mon 13 Nov 2017
at 21:51
  • msg #512

Re: Strange Magic In Flight

Mort looked of the items, "Any chance this place is trapped and the moment we start touching stuff, we end up waking the dead?"
Tom Wolf
Player, 210 posts
Human Fighter
AC 4, HP 20
Tue 14 Nov 2017
at 00:43
  • msg #513

Re: Strange Magic In Flight

Mort, that is the question of the day.  I really do like this suit of armor.
Mort
player, 103 posts
Mort the Minotaur
A Rambling Ranger
Tue 14 Nov 2017
at 22:18
  • msg #514

Re: Strange Magic In Flight

"Well let's just make sure that we have a way out." Mort walked over to the entrance door and examined how it closed and figuring out a way to help make sure it stayed open until the group was ready for it to close.

Mort came back and looked over the items, "So are we taking it all or just the things that we feel will be of benefit to us?  Wonder what in the chest"

Niche #1 large metal spoon
Niche #2: statuette.
Niche #3: a brass horn
Niche #4: some sort of goggles, a coil of rope,
Niche #5: a chest.
Niche #6: a rod, a rolled up carpet or tapestry.
Niche #7: horseshoes
Niche #8: a slate

Mysterion
GM, 316 posts
Storyteller
Sun 19 Nov 2017
at 22:07
  • msg #515

Re: Strange Magic In Flight

Mort starts picking up things off the shelves, but nothing seems to happen.

When Mort picks up the chest, he realizes that it is probably empty, as it doesn't seem to weigh anything.

When he picks up the slate (a piece of slate held within a wooden frame), he sees that there is a word burnt into the top of the frame: IDENTIFY.
Gierdon Warbeard
player, 70 posts
Dwarf
Kickass
Sun 19 Nov 2017
at 22:11
  • msg #516

Re: Strange Magic In Flight

Seeing Mort remove items without any explosion or other (apparent) effect, Gierdon starts helping himself, too.

He focuses on things that he could use, particularly those that the others might not be interested in.

He starts with the helmet, but doesn't put it on just yet. Then he grabs the gauntlets and the jug, and then the Warhammer.
Mysterion
GM, 317 posts
Storyteller
Sun 19 Nov 2017
at 22:18
  • msg #517

Re: Strange Magic In Flight

Crossed out items have been removed.

Niche #1: a helm, a scarab, a wand, a scroll, gauntlets, dagger, large metal spoon,  and a longbow.

Niche #2: a headband, a brooch, an amulet, a scroll, cloth, quiver, jug, statuette.

Niche #3: a cap, a brass horn, a goblet, a ring, cloth, a bowl, 3 eggs (blue, green and silver), a long sword in scabbard.

Niche #4: some sort of goggles, another wand, gloves, a crystal ball, a lantern, a coil of rope, another metal spoon, a war hammer.

Niche #5: a medallion, cloth, a gem, a book, cloth, a single silver arrow, a backpack, and a chest.

Niche #6: a mask, cloth, a candle, another ring, a rod, another dagger, a belt, a rolled up carpet or tapestry.

Niche #7: a necklace, a jar, a chime, bracers, a bottle, another statuette, 4 horseshoes, a mandolin.

Niche #8: another book, armbands, red crystal skull, another belt, a stone hand, a slate, two bottles, and a broom.
Tom Wolf
Player, 211 posts
Human Fighter
AC 4, HP 20
Sun 19 Nov 2017
at 22:53
  • msg #518

Re: Strange Magic In Flight

I look at the quiver in Niche #2.  Is there anything inside of the quiver?
Elwood
Player, 155 posts
Paladin 2
On a mission from God
Sun 19 Nov 2017
at 23:55
  • msg #519

Re: Strange Magic In Flight

Elwood is interested in the longsword and either of the two belts. He also takes a look at the ring.
Mort
player, 104 posts
Mort the Minotaur
A Rambling Ranger
Mon 20 Nov 2017
at 05:28
  • msg #520

Re: Strange Magic In Flight

Mort takes the horseshoes and placed them on top of the slate, "Identify"
Mysterion
GM, 318 posts
Storyteller
Mon 20 Nov 2017
at 13:02
  • msg #521

Re: Strange Magic In Flight

Tom examines the quiver and finds it is full of arrows.


Elwood looks at the sword. At first, he thinks it has a wavy blade, but then he realizes that the edges are straight, but that the wavy pattern was somehow forged into the metal itself to give the impression of a wavy blade. He also notices a slight red tinge to the metal.

One belt appears to be an ordinary-looking belt of black leather with a large ornate silver buckle. There are symbols carved into the leather all around the belt. The other is a broader thicker belt, with a plain brass buckle.

There are two rings... one is silver with runes carved into both the inside and outside of the band. It has a single blue gem set into it. The other is a plain gold ring but with a runes etched on the inside of the band.


Mort places the horseshoes on the 12" x 18" slate, and says 'Identify'. Immediately, the slate glows with a blue light, and a moment later, the horseshoes begin to glow with a similar blue light. As Mort watches, he can see words form on the slate... in blue letters.

The first words are: Horseshoes of Speed. It then goes into somewhat technical mage jargon, but Mort gathers the gist of it is that an animal's speed is increased by 40' per round. There seems to be no restriction on the animal they can be used on.
Elwood
Player, 156 posts
Paladin 2
On a mission from God
Mon 20 Nov 2017
at 13:09
  • msg #522

Re: Strange Magic In Flight

Elwood isn't quite tall enough to look over Mort's shoulder, so he looks around the side instead. "That's handy, isn't it? Try this one next," he says, handing over the blade.
Fando
NPC, 33 posts
Wizard 4th
Sage 5th
Mon 20 Nov 2017
at 13:41
  • msg #523

Re: Strange Magic In Flight

Seeing as the others aren't adversely affected by removing items from the shelves, Fando goes around and does a mental inventory of all the items. Clearly the sword and warhammer aren't his cup of tea, nor is the mandolin, the quiver or the longbow. As near as he can tell, though, the rest of the items might be of use to him.

He was a sage, so anything that might contain knowledge was what really interested him. He started with the scrolls, picking up the first one and then unrolling it.

Then he'll check the second one. And then he'll look at the two books.

"This is like opening presents on Mid-Winter's Morn!" he said excitedly.
This message was last edited by the player at 13:42, Mon 20 Nov 2017.
Mort
player, 105 posts
Mort the Minotaur
A Rambling Ranger
Mon 20 Nov 2017
at 14:50
  • msg #524

Re: Strange Magic In Flight

Mort removed the horseshoes and put the sword down "identify"
Mysterion
GM, 319 posts
Storyteller
Mon 20 Nov 2017
at 18:34
  • msg #525

Re: Strange Magic In Flight

Although the slate was rather large, it wasn't big enough to accommodate the sword... unless it was stood up, but that would involve some effort, so Mort just laid it across the slate. If that didn't work, he'd have to make the other effort.

Not surprisingly, the slate glowed blue again, then the whole sword glowed.

'Sword of the Flame' were the first words that appeared on the slate.

The additional data that was then provided indicated it was a +2 flaming sword. Unlike some flaming swords, this one didn't flame-on when drawn but had to be conscious activated by the sword's wielder.


Fando opened the first scroll and easily realized that it was spell scroll, which he couldn't really read but could recognize the style.

The second scroll was a strange one... one he'd never heard of before. He knew there was a Robe of Useful Items that mages often wore for their convenience, but this was a Scroll of Useful Items! There were pictograms of various items, no doubt drawn with magical ink, and if he touched one of the pictograms (according to the accompanying text), it turned real. He wasn't sure just how that worked, though: would it drop to the floor or ground, or did he have to grasp it? One of the pictograms was a campfire.

He also recognized the first book as a spell book. The second book proclaimed itself a Tome of Monster Identification... or so the title said.
Tom Wolf
Player, 212 posts
Human Fighter
AC 4, HP 20
Tue 21 Nov 2017
at 00:20
  • msg #526

Re: Strange Magic In Flight

Mort, would you please try that with this Quiver full of arrows?

Handing Mort the quiver I was looking at.

Trying to think about how to try it with the armor.
Anneth Mage-Singer
Player, 194 posts
Human Dabbler Level 2
HP 10/10; AC 05
Tue 21 Nov 2017
at 01:24
  • msg #527

Re: Strange Magic In Flight

Being as close to a mage as the group is going to get, Anneth picks the two wands up, followed by the potions and crystal ball.  She has also clearly made up her mind with regards to looting the tomb.

"Let's give these a look?"
Mort
player, 106 posts
Mort the Minotaur
A Rambling Ranger
Wed 22 Nov 2017
at 14:43
  • msg #528

Re: Strange Magic In Flight

Mort will use the slab to identify the additional items.  "humm...  Dis slab is rather handy"
Mysterion
GM, 320 posts
Storyteller
Sun 26 Nov 2017
at 20:08
  • msg #529

Re: Strange Magic In Flight

After identifying a few of the smaller items, Mort learns a bit more about the slate. Once it identifies an item, the writing remains visible on the slate for about 5 minutes after the item is removed, or until another magical item is placed on it. In this way, he can set large items on it until they glow, and then remove the item to see what it is.

He has no trouble identifying everything except the crystal skull. It glows blue as if it is magical, but no writing appears on the slate.

3 Eggs (black egg explodes for 5d6 acid damage; red egg explodes for 5d6 fire damage; and olive drab green explodes for 5d6 force damage)

Amulet of Protect from scrying

Armbands of Enlargement (you can grow up to twice as large as normal)

Avanti’s Floating Chest (it floats and follows beyond its owner)

Backpack is a Handy Haversack

Bag of Holding

Belt of Toughness (the wearer gains 20 temporary HP)

Book of Spells

Bottle of Air (transparent blue glass bottle always has air in it)

Bottle of Sovereign Glue

Jar of Universal Solvent

Bowl of Scrying with a bottle of scrying oil

Brass Horn of Glorian (small bugle produces a thick cloud of fog that is an obscuring mist.
The fog covers a 10-foot square next to the horn blower each round that the user continues to blow the horn; it can travel 10 feet each round in a straight line from the emanation point unless blocked by something substantial such as a wall. The device makes a deep, foghorn-like noise, with the note dropping abruptly to a lower register at the end of each blast. The fog dissipates after 3 minutes. A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round. At higher levels, the horn blower can also produce other types of fogs, such as stinking cloud, incendiary cloud and cloudkill.)

Brooch of Shielding (absorbs 101 points of damage from Magic Missile spells before it is used up and crumbles to dust)

Broom of Flying (black ‘Bat Out of Hell’ model; fly at 480’ per turn, but cannot carry anyone else)

Brython Mandolin (while someone is playing this instrument, allies gain a +1 bonus to die rolls)

Burglar’s Bracers (these bracers conceal burglar’s tools that give you a +2 bonus to open locks)

Candle of Warding (when lit, it burns for up to 24 hours, and keeps away any creatures with less than 5 HD)

Carpet of Flying (small carpet only holds 2 people)

Cat Gloves of Dexterity +4

Chime of Opening (casts the equivalent of a Knock spell)

Cloak of Elvinkind

Crystal Ball (lets you scry to different location)

Crystal Skull red

Dagger +1 of Extinguishing

Dagger +2 of Defending

Endless Quiver (never runs out of normal arrows)

Gauntlets of Ogre Power

Gem of True-Seeing

Goblet of Fire-Breathing (taking a drink from this goblet allows you to breathe fire (3d6 fire damage in 20-foot cone) for one round, regardless of the liquid put into the goblet)

Goggles of Night Vision

Hammer +2 of Undead Smashing

Headband of Intuition (this copper and silver headband gives you intuitive insights; once per encounter,  you can assess your opponent to give you a +3 bonus to one ability of yours—AC, attack bonus, saving throw, or a skill check)

Heavyload Belt (wide leather belt lets you carry triple your normal weight)
Helm of Reading (anyone wearing this helmet can read any writing in any language)

Horseshoes (4) of Speed

Jar of Salve of Slipperiness

Kaelyn’s Spicy Spoon (any food stirred with this spoon will take on a spicy flavoring)

Little Brown Jug of Endless Ale

Long Bow +1 of Distance

Long Sword +2 of Flaming

Mage Scroll

Magic Lantern of Detection (four-sided lantern with 4 lenses; when that shutter is raised, the light from that side will illuminate the area; the lenses can detect invisible, alignment, traps, or magic)

Mask of Disguise (when worn, it can change your face to look like any other person’s face, or even some other type of mask)

Medallion of Zagan Zeer (emits a beam of 'light' visible only to the wearer that can reveal invisible things, hidden things, and lies; it is also able to emit a beam of light that anyone can see)

Necklace of Elemental Beads (20 beads; when you pluck a bead, you state what kind of elemental power you wish the bead to be—fire, cold, electrical, sonic, wind, water, force, light or darkness; it will then have that effect when thrown; explodes on impact for 3d6 points of damage of that elemental type)

Raelyn’s Sweet Spoon (makes any food you stir with it taste sweet)

Ring of Protection +2

Ring of Spell Storing (holds two 2nd level spells; currently has Knock and Web in it)

Robe of Blending (blend into your surroundings)
Rod of Healing (rod made of white ash inlaid with silver runes; can heal 1d8+3 hp per person per day)

Rope of Climbing

Scarab of Protection (black jade beetle-like brooch absorbs energy-draining attacks, death effects, and negative energy effects, but can only absorb 12 such attacks before it turns to powder and is destroyed)

Scroll of Useful Items (has 20 items drawn on it; touching an item causes it to turn real; items: sack of gold, 2 potions of healing, ladder, 10-foot pole, campfire, coil of rope, banquet table with chairs and banquet, canoe, dagger, fur coat, lantern, longbow with quiver of arrows, keg of ale, bottle of wine, small pile of gems, a pit, a horse with cart, a pair of dogs, a tent, a lit torch.

Silver arrow +1 of Refilling (when placed in a quiver, it will fill up the quiver with 10 +1 arrows and 10 silver arrows)

Slate of Identification

Statuette: Black Jade Raven

Statuette: Onyx Dog

Stone Hand (petrified Dwarf hand; can cast Pass Wall, Transmute Rock to Mud, Wall of Stone and Transmute Stone to Flesh; each only once)

Thinking Cap (this gem-studded copper cap with silver runes lets you rethink your recent action and attempt it again; reroll dice)

Tome of Monster ID (you can look up a monster by description to find out its abilities and weaknesses)

Tunic of Fashion (can change to any outfit of clothing you want it to)

Vest of Storing (simple worn nondescript dark brown leather vest is studded with 24 secret pockets sewn into it. Pockets are only visible and accessible by the wearer; each pocket can hold twice as much as a normal pocket and yet does not appear to have anything in it)

Wand of Cold (looks like an icicle; holds 100 charges; emits Cone of Cold spell; number of charges used depends on how many dice you load the Cone of Cold with, up to a maximum of 6d6 points of cold damage)

Wand of Trap Detection (two twisted together twigs of witch-hazel and willow, this wand will point at all traps within 20', one at a time, at a cost of one charge per trap found)
Tom Wolf
Player, 214 posts
Human Fighter
AC 4, HP 20
Mon 27 Nov 2017
at 12:39
  • msg #530

Re: Strange Magic In Flight

Now there's an interesting combination.  The Endless Quiver with the Silver Arrow of +1 of refilling.

I wonder if the Longbow +1 of Distance makes every target at short range?


Tom muses and then looks over at Mort.

I guess the Banded Armor is just normal Banded Armor then?
Gierdon Warbeard
player, 71 posts
Dwarf
Kickass
Mon 27 Nov 2017
at 16:58
  • msg #531

Re: Strange Magic In Flight

"I think he was just waiting to identify all the other items before trying the armors," Gierdon suggests. "Right, Mort?"

"Also, I think he was waiting to see if you were going to put the armor on and stand on the slate, or just lay the armor across it."

"There are four suits of armor. Those other statues were just statues. Nothin' magical about them. I hope. I'd be scared if there was!"

"Say, do you think that chest will follow you up the stairs?"

"And I was right about the jug! You can never have too much ale!"

Anneth Mage-Singer
Player, 195 posts
Human Dabbler Level 2
HP 10/10; AC 05
Mon 27 Nov 2017
at 20:36
  • msg #532

Re: Strange Magic In Flight

As everyone examines the items, Anneth takes a deck of cards out of her belongings and whispers a quick inquiry as if to herself, shuffling all of the cards and then slowly drawing one.  "Are you special, or just pretty...?" she asks the weapon.


The result does not seem to please the Dabbler-in-Arts too much, and after doing some serious mental gymnastics, she replaces the card.
This message was last edited by the player at 20:54, Mon 27 Nov 2017.
Mysterion
GM, 322 posts
Storyteller
Mon 27 Nov 2017
at 23:47
  • msg #533

Re: Strange Magic In Flight

A single card doesn't carry much... definition. The Queen of Diamonds generally indicates an encounter with a woman that's prone to gossip (inverted) or partying. In the current situation, it defaults to the core meaning... earth and the wealth that comes from the earth.

Should Anneth wish to sell any of these items, she'll get a better deal from a woman.

The only danger associated with the single card is if the woman you deal with gossips a bit too much.
Tom Wolf
Player, 215 posts
Human Fighter
AC 4, HP 20
Tue 28 Nov 2017
at 02:04
  • msg #534

Re: Strange Magic In Flight

Hmmm, guess I will have to try the armor on to see what it is.

OOC: I'm really thinking that the Arrow and Quiver and Long Bow make a wonderful collection for me too.
Mort
player, 108 posts
Mort the Minotaur
A Rambling Ranger
Mon 4 Dec 2017
at 16:27
  • msg #535

Re: Strange Magic In Flight

In reply to Gierdon Warbeard (msg # 531):

"Seems like we can identify most anything that is placed on it"

"Never thought about it following me upstairs, figured I might have to carry it"


Mort will open the chest and have a look inside.

OOC: How big is it on the inside?  Might could use it to haul some of the stuff we decide not to use back with the group.
Mysterion
GM, 323 posts
Storyteller
Mon 4 Dec 2017
at 18:11
  • msg #536

Re: Strange Magic In Flight

The chest is empty, and the inside looks like it matches the outside. However, if you have to carry it, it always weighs the same as if it was empty.


The four suits of armor were:

scale maille +3 of Cure Wounds (can cast Cure Wounds on others 3 times per day)

chain maille +2 of Electricity (3 time per day, can give off an electrical shock, either when you hit someone or when they hit you)

banded maille +1 of Invisibility (3 times per day, can turn invisible for 5 minutes)

leather armor +3 of Stealth (it gives you a +25% bonus to Hide in Shadows and Move Silently)
Mort
player, 109 posts
Mort the Minotaur
A Rambling Ranger
Tue 5 Dec 2017
at 22:21
  • msg #537

Re: Strange Magic In Flight

any of them minotor size?   LOL
Tom Wolf
Player, 216 posts
Human Fighter
AC 4, HP 20
Sat 9 Dec 2017
at 18:24
  • msg #538

Re: Strange Magic In Flight

What happens when I place the +1 Silver Arrow of Refilling in the Endless Quiver?
Mysterion
GM, 324 posts
Storyteller
Sat 9 Dec 2017
at 21:54
  • msg #539

Re: Strange Magic In Flight

While none of the armors are minotaur-sized, Mort isn't so large that the magical armors won't resize themselves to fit him if he tries to put them on.


When the Arrow of Refilling is placed in the Endless Quiver, nothing obvious happens. The quiver already has the 'refilling' enchantment on it, so placing the magical arrow in it doesn't 'refill it twice'. However, it does make the arrows in the Endless Quiver +1 now, but not silver.
This message was last edited by the GM at 21:57, Sat 09 Dec 2017.
Tom Wolf
Player, 217 posts
Human Fighter
AC 4, HP 20
Sat 9 Dec 2017
at 22:20
  • msg #540

Re: Strange Magic In Flight

Unless anyone has any objections I would like to use the +1 Long Bow of Distance with the Endless Quiver and +1 Silver Arrow of Refilling.

I keep the Banded Mail armor on.
Gierdon Warbeard
player, 72 posts
Dwarf
Kickass
Sat 9 Dec 2017
at 22:24
  • msg #541

Re: Strange Magic In Flight

"That's okay by me, Tom," Gierdon responds to Tom's claims.

"Unless I grow longer arms, I can't use a long bow no how, no way! And that includes the arrows that would fit it."
This message was last edited by the player at 15:57, Mon 11 Dec 2017.
Mort
player, 110 posts
Mort the Minotaur
A Rambling Ranger
Mon 11 Dec 2017
at 05:22
  • msg #542

Re: Strange Magic In Flight

You get no argument from Mort
Elwood
Player, 157 posts
Paladin 2
On a mission from God
Mon 11 Dec 2017
at 05:37
  • msg #543

Re: Strange Magic In Flight

The longsword +1 flames on command would be nice, and maybe the dagger of extinguishing for a matching set! If someone else wants that dagger, though, it's no biggie.

Either the scale or chain armor would be nice, but I think the scale with cure wounds ability would be more in character for a paladin!
Fando
NPC, 34 posts
Wizard 4th
Sage 5th
Mon 11 Dec 2017
at 16:09
  • msg #544

Re: Strange Magic In Flight

"There are clearly things here that would be useful," Fando comments, "but there also some odd items. That scale maille, Elwood, is an odd trade-off. The curing part fits you, naturally, but the armor itself seems a bit on the droll side."

"Anyway, are we planning on taking everything? I mean, the chest will hold most of it, including the remaining two armors. I'm fine, either way. I can't even begin to guess what might be useful for our quest."

"Speaking of which, we should return the shoes to the monastery, and get back to our quest. We could leave anything we don't think we'll use with the monks... like the lute."

"And remember, we have a lot of people waiting back on the ship. They could probably use some of this stuff."

Tom Wolf
Player, 218 posts
Human Fighter
AC 4, HP 20
Fri 15 Dec 2017
at 12:23
  • msg #545

Re: Strange Magic In Flight

That may be Fando, but each person does have there likes and dislikes.  Myself, I know that shields are useful, but I would rather use two handed weapons than a one handed weapon and a shield.

OOC: Who did we leave with the ship?
Mort
player, 111 posts
Mort the Minotaur
A Rambling Ranger
Tue 19 Dec 2017
at 03:50
  • msg #546

Re: Strange Magic In Flight

"I like Fando's idea, use what we can and take the rest to figure it out later, if the chest has room then let's use it"
Elwood
Player, 158 posts
Paladin 2
On a mission from God
Tue 19 Dec 2017
at 04:21
  • msg #547

Re: Strange Magic In Flight

OOC: There are some characters that haven't posted in a year or two because I guess they got left on the ship. I wonder if their players are even interested in this game anymore! We've been exploring this dungeon for over two years real time.

Elwood helps load up all the magic items the chest will hold, plus the handy haversack and any mundane bags and packs the party has if that's not enough room. "Let's get back to the ship. I've had enough of this tomb."

OOC (again): Yeah, the usual image of paladins is knights in shining full plate. Elwood's more of a non-traditional paladin. Plus, the three metal armors all give the same AC so why not take the lightest one with a useful and appropriate additional power?
Tom Wolf
Player, 219 posts
Human Fighter
AC 4, HP 20
Wed 20 Dec 2017
at 15:25
  • msg #548

Re: Strange Magic In Flight

Yes, lets get back to the ship. Tom says as helps Elwood.
Mort
player, 112 posts
Mort the Minotaur
A Rambling Ranger
Fri 22 Dec 2017
at 05:00
  • msg #549

Re: Strange Magic In Flight

Mort will help gather up whatever items remain.  "Time to go"
This message was last edited by the player at 22:36, Mon 08 Jan 2018.
Anneth Mage-Singer
Player, 197 posts
Human Dabbler Level 2
HP 10/10; AC 05
Tue 26 Dec 2017
at 13:52
  • msg #550

Re: Strange Magic In Flight

"Agreed.  We can much better sort out who gets what when we get back to the ship."
This message was last edited by the player at 13:52, Tue 26 Dec 2017.
Mysterion
GM, 326 posts
Storyteller
Wed 27 Dec 2017
at 01:00
  • msg #551

Re: Strange Magic In Flight

As it turns out, the floating chest will float with the lid open; that doesn't seem to be a condition for it to float. So, a number of the large items can stick up out of it, and even be piled on top of it, or tied to it.

Going up all the stairs is a bit tricky, but can be done without too much effort.

It seems like ages, though, before you step back out into the light of day.

Being in the mountains, Gierdon has no problem retracing your steps back to the monastery.

As before, you need to write a note and place it in the small box. Then the large passenger box is lowered and you are once again drawn up to the monastery atop the pinnacle of rock.

You are shown to rooms to freshen up before you are granted an audience with the Green Lama again.
Anneth Mage-Singer
Player, 198 posts
Human Dabbler Level 2
HP 10/10; AC 05
Wed 27 Dec 2017
at 08:53
  • msg #552

Re: Strange Magic In Flight

Anneth assists the others in relating what has been seen to any who will listen, only informing the inhabitants of the monastery of the dragon's hoard she helped to lift if the others do so first.  Always a follower, only a leader if it benefits her.  Such is Anneth's way.
Mysterion
GM, 327 posts
Storyteller
Wed 3 Jan 2018
at 05:26
  • msg #553

Re: Strange Magic In Flight

After a bit of time to freshen up, you are given an audience with the Green Lama again. He's read your notes, and comments on the strangeness of the crypt. He suspects it was a family crypt from a hundred years ago, perhaps more, when there were more clans active in the area.

Being an order of ascetics, they are not concerned with the loot and treasure you found. He recognizes the foibles of a material existence, but does not hold that against you. Not everyone can become an ascetic, he realizes.

"As to this other matter... You've heard the expression 'once in a blue moon'? I believe what you seek is there."

"Matera the Blue Moon is, apparently, a Hollow Moon. I have read tales of this place, but as authentic as they may have sounded, I could not give them the credence that they deserved."

"In pursuing this thread of knowledge for you, I delved into tomes dusty from ages of obscurity and neglect. Know that this knowledge is not something written down in a mere book, or scratched upon a solitary scroll. It is spread across two dozen sources, oblique references, obscure innuendos, riddles wrapped in enigmas..."

"At first, it seemed as if someone had intentionally hidden these secrets in many places, but the further I delved, the less sure of that I became. Instead, it appears to be secrets only partially discerned by several different people. It is like the parable of the six blind men encountering an elephant for the first time."

"Each of these scribes saw only a small piece of the great secret and could not even surmise that they saw only a piece of the whole. In that manner, they could not compare notes because they did not know they were talking about the same thing."

"I was only able to see that there was a whole picture without being able to see what the picture is."

"The Radiance is somehow linked to the Hollow Moon, to something within. What that is was not known to those who wrote the notes. One says it is a fortress, one says it is a mountain, and yet another claims it is a crystal of immense proportions."

"It may well be that it is all of those things and more."

"Every so often, there is a fluctuation in this source, and that causes a resonance with the Radiance. Normally, this does not matter except to cause a slight flicker. When the magic went away, it was because something affect this resonance. It was like a light that was suddenly extinguished."

"Somehow... perhaps by someone or something... the light was reborn. But it wasn't the pure light of the Radiance any more."

"This change was caused by someone mis-wielding the Seventh Magic that you seek. I cannot say this for certain, but that is what the indications are."

"If you truly seek to solve this mystery, you will find the source of the Seventh Magic within the Hollow Moon."

Tom Wolf
Player, 222 posts
Human Fighter
AC 4, HP 20
Sun 7 Jan 2018
at 20:45
  • msg #554

Re: Strange Magic In Flight

Tom smiles.

More questions to answer then.
Fando
NPC, 35 posts
Wizard 4th
Sage 5th
Mon 8 Jan 2018
at 19:11
  • msg #555

Re: Strange Magic In Flight

"Are you saying the moon really is hollow?" Fando asks with astonishment.

"Naturally, I've heard tales, but I never imagined any of them were true! The ramifications are mind-boggling! The possibilities are... well, mind-boggling, too!"

He turned to his new-found friends.

"You simply must take me with you!"

Of course, it never occurred to him that they wouldn't go! It would be the adventure of a lifetime! Ten lifetimes!
Mort
player, 114 posts
Mort the Minotaur
A Rambling Ranger
Mon 8 Jan 2018
at 22:36
  • msg #556

Re: Strange Magic In Flight

"So we are going to the Moon that is way up there and it's hollow"  Mort stood there mulling over this information for a bit.  He slammed his fist into his opposite open hand. "This I got to see."
Anneth Mage-Singer
Player, 199 posts
Human Dabbler Level 2
HP 10/10; AC 05
Tue 9 Jan 2018
at 00:01
  • msg #557

Re: Strange Magic In Flight

Anneth can only gape.
Elwood
Player, 159 posts
Paladin 2
On a mission from God
Tue 9 Jan 2018
at 02:54
  • msg #558

Re: Strange Magic In Flight

Elwood just nods at the mention of the hollow moon, not at all surprised or amazed. "So we're going there? Can the Strange Magic fly us there? Should be an interesting trip."
Anneth Mage-Singer
Player, 200 posts
Human Dabbler Level 2
HP 10/10; AC 05
Mon 15 Jan 2018
at 08:42
  • msg #559

Re: Strange Magic In Flight

"That was the understatement of the century!" Anneth breaks her silence.
Fando
NPC, 36 posts
Wizard 4th
Sage 5th
Mon 15 Jan 2018
at 20:52
  • msg #560

Re: Strange Magic In Flight

"I don't know for certain if the Strange Magic can really fly to the moon, Fando states. "I'm not sure if any of the rest of the crew can even answer that. The ship is so new... so... aaah! I don't even have words for its strangeness."

"I suppose we'll just have to try."

Tom Wolf
Player, 223 posts
Human Fighter
AC 4, HP 20
Wed 17 Jan 2018
at 02:17
  • msg #561

Re: Strange Magic In Flight

Are we really talking about the moon or some obscure location that may resemble a moon?

Tom not being the smartest or wisest among the group speaks in a totally disbelieving tone.
Mort
player, 115 posts
Mort the Minotaur
A Rambling Ranger
Sat 20 Jan 2018
at 04:28
  • msg #562

Re: Strange Magic In Flight

Mort seemed to have little doubt, "The ship will get us there"
Tom Wolf
Player, 224 posts
Human Fighter
AC 4, HP 20
Sat 27 Jan 2018
at 18:13
  • msg #563

Re: Strange Magic In Flight

I hope you are right Mort.  If that is where we actually need to go.
Mort
player, 116 posts
Mort the Minotaur
A Rambling Ranger
Sun 28 Jan 2018
at 03:34
  • msg #564

Re: Strange Magic In Flight

Mort looked over to Tom giving him a wink, "Never knew ships could fly, either.  But I can feel it in my bones"
Anneth Mage-Singer
Player, 202 posts
Human Dabbler Level 2
HP 10/10; AC 05
Sun 4 Feb 2018
at 03:39
  • msg #565

Re: Strange Magic In Flight

"I've seen some things, I've heard of flying ships in stories, I knew they were possible, but to be on one...?"
Mysterion
GM, 329 posts
Storyteller
Sun 4 Feb 2018
at 17:20
  • msg #566

Re: Strange Magic In Flight

You are permitted to spend the night in the monastery before returning to the ship.

The next day dawns overcast and a bit gloomy as you are lowered back down to the floor of the valley and set off for the ship.

Not surprisingly, the ship is still there waiting for you.
Mort
player, 117 posts
Mort the Minotaur
A Rambling Ranger
Thu 8 Feb 2018
at 15:49
  • msg #567

Re: Strange Magic In Flight

On his way back to the ship, Mort will collect five to six throwable boulders, "Might come in handy should we find ourselfs having to fight while we are in the air"

Getting back to the ship Mort will take it upon himself to check through the rigging and see if he can figure out a way that would allow for him to have better control over the sails.  He pulls on several of the ropes making sure he understood which controlled what.
This message was last edited by the player at 15:50, Thu 08 Feb 2018.
Mort
player, 118 posts
Mort the Minotaur
A Rambling Ranger
Tue 13 Feb 2018
at 21:40
  • msg #568

Re: Strange Magic In Flight

Before the ship is to set sail, Mort decided to do one more thing.  He remembered the magical slate that helped provide additional information about things magical.  He went to the underside of the ship and held the table up to the underside curious to see what might be reviled by the tablet.

OOC: Thought, might as well give it a try,  never know
Mysterion
GM, 330 posts
Storyteller
Sat 17 Feb 2018
at 02:22
  • msg #569

Re: Strange Magic In Flight

The magic slate identifies the ship as a Flying Ship. There are additional details provided, but they are in mage-speak... that is, they are words that have no meaning to Mort, nor anyone else, not even Talis.

There is simply no knowledge on which to interpret the information. At this point, it is unclear if the data presented is accurate or not.
Talis Aramorn
Player, 150 posts
Elf
AC: 0; HP: 7/5
Sat 17 Feb 2018
at 02:32
  • msg #570

Re: Strange Magic In Flight

"Well, that's not very helpful," Talis comments on Mort's findings.

"How far away is the moon? How long will it take us to fly there?"

"Are there any problems we're likely to encounter along the way?"

"We will definitely need to lay in supplies, but just how much will we need?"

"I suspect we may have to visit an oracle, unless Anneth can do wonders with her cards. If her divinations are accurate, we should figure out what questions we need to ask her. Most of them should probably be simple yes-no questions."

Tom Wolf
Player, 225 posts
Human Fighter
AC 4, HP 20
Sat 17 Feb 2018
at 03:51
  • msg #571

Re: Strange Magic In Flight

Fando, do you have any idea of their meaning?
Anneth Mage-Singer
Player, 203 posts
Human Dabbler Level 2
HP 10/10; AC 05
Mon 19 Feb 2018
at 10:35
  • msg #572

Re: Strange Magic In Flight

Anneth starts at the mention of her cards, and stops herself from going into long-winded explanations of things like "cold reading".  Especially to elves.
Fando
NPC, 37 posts
Wizard 4th
Sage 5th
Mon 19 Feb 2018
at 18:59
  • msg #573

Re: Strange Magic In Flight

Fando continued to stare at the cryptic writing on the slate of a moment before replying to Tom.

"No," he said. "Not exactly, at any rate. There's some indications of speed and how much it can carry... can't tell if that's supposed to be cargo or the total weight of the ship, though. Might require a ship's captain to translate that."

"There something about gravity and air, but I don't quite understand what it's saying."

"It's powered by magic, though, so I don't think it can run out of power, like wind and water or even fire."

Talis Aramorn
Player, 151 posts
Elf
AC: 0; HP: 7/5
Mon 19 Feb 2018
at 19:06
  • msg #574

Re: Strange Magic In Flight

Almost as if he was reading her thoughts, but was probably just interpreting her expression, Talis speaks to Anneth.

"There is no need for a... how do you say it Cold read? ...for me or the ship. In fact, you'd do a reading for the whole crew, including the ship."

"For example, one of the questions we might ask is: will the ship survive the trip?"

"Oh, I know the Fates are never so forthright to give you a straight answer. At the very least, it'll be something like 'yes, but...', meaning it gets back, but with severe damage or even so much damage it will never fly again."

"I was merely suggesting that this fortune-telling might be something you could do. Is it? If so, how much time would you need to prepare? And is there a limit on how many questions we can ask?"

"A fortune-teller in Sdaro claimed that three questions per reading was her limit, that more than that would get ever more unreliable answers."

Elwood
Player, 160 posts
Paladin 2
On a mission from God
Tue 20 Feb 2018
at 02:12
  • msg #575

Re: Strange Magic In Flight

"Murlynd works in mysterious ways. Magic mixes well with machines, actually. I get the feeling this ship will get us where we need to go. And if not, well, it will be one hell of an adventure, partners." The paladin dusts off his wide-brimmed hat, shines up his tin-star holy symbol, and seems excited about the prospect of flying to the moon armed with a set of magical gear.

OOC: We never properly divided up the magic loot. Should we take care of that in the OOC thread?
Tom Wolf
Player, 226 posts
Human Fighter
AC 4, HP 20
Tue 20 Feb 2018
at 02:49
  • msg #576

Re: Strange Magic In Flight

It will be one big adventure ending in fortune or flames.

Tom pauses a moment before continuing.

I suppose we should think about provisions and such for a trip to the moon.
Anneth Mage-Singer
Player, 204 posts
Human Dabbler Level 2
HP 10/10; AC 05
Mon 26 Feb 2018
at 08:04
  • msg #577

Re: Strange Magic In Flight

"Three is more than reasonable," Anneth assures Talis.
Mort
player, 119 posts
Mort the Minotaur
A Rambling Ranger
Mon 26 Feb 2018
at 15:58
  • msg #578

Re: Strange Magic In Flight

"Yeah, some food sounds like a good idea, now that we have some funds" Says Mort as he rubed his belly.  He loaded up some throwable boulders on the ship (roughly 15 to 16 pounds)

OCC: let me know how may Mort is able to scrounge up
This message was last edited by the player at 15:59, Mon 26 Feb 2018.
Mysterion
GM, 331 posts
Storyteller
Mon 26 Feb 2018
at 19:31
  • msg #579

Re: Strange Magic In Flight

Mort can find as many boulders as he wants. Twenty is probably all that he wants to put on the ship as 'cargo'. Of course, he can always unload some to make room for supplies. Not even the Dwarves can eat boulders, despite rumors to the contrary.

OOC: If you want to distribute the magic items in the OOC so as not to disrupt this thread, that's fine.
Mort
player, 122 posts
Mort the Minotaur
A Rambling Ranger
Thu 1 Mar 2018
at 21:34
  • msg #580

Re: Strange Magic In Flight

Mort seemed pleased with his new throwing boulders.
Talis Aramorn
Player, 152 posts
Elf
AC: 0; HP: 7/5
Sun 11 Mar 2018
at 18:02
  • msg #581

Re: Strange Magic In Flight

"As you may have heard, the rest of us have been discussing things," Talis says when he's gathered everyone together.

"We're all still rather gobsmacked over this flying ship, and even more so that we now are in possession of it. ,Legal ownership notwithstanding, I'd say the first question we need to answer is: where do we go next?"

"As for all this loot you've found, well, we weren't there with you so as far as we are concerned, it's all yours. We don't expect any share of it. However, if there is anything left over after you've divvied it up, then, sure, we'll gladly accept anything you want to give us."

"Mort has expressed his hunger, and while we can rustle up some grub aboard ship, it sounds like he might prefer a more decent fare from an inn. So, that would be my suggestion for our next stop. Some place to get food, as well as supplies."

"Anyone have any suggestions?"

Rodrigo
Player, 210 posts
Elf of Belcadiz
black leathers, sword
Sun 11 Mar 2018
at 20:08
  • msg #582

Re: Strange Magic In Flight

"The two closest places to here are Krondahar and Bramyra," Rodrigo offers.

"Now, Krondahar is ruled by Prince Jherek. Very big fish in a little pond. Aspirations of grandeur. Talis and I aren't going to have much influence, so if Jherek decides he wants this ship, we might have a hard time stopping him."

"That being said, I'd go to Bramyra. Smaller community, pretty much the same customs, and Prince Urmahid will probably want a ride in the ship but will recognize that it isn't his property."

Talis Aramorn
Player, 153 posts
Elf
AC: 0; HP: 7/5
Wed 21 Mar 2018
at 15:00
  • msg #583

Re: Strange Magic In Flight

"If no one has any other suggestions or objections," Talis said then, "I guess it's off to Bramyra."

"Depending on the wind and our own incompetence at flying this ship, it should only takes us about a day to get there. I'm thinking that we should try to arrive around dawn. While that will draw the most attention, night time tends to foment more intrigue. If we know what supplies we need ahead of time, we can probably sail before nightfall."

"Mort, how about you and Gierdon figure out what we'll need for supplies."

"Meanwhile, on our way, the rest of us can think about what questions we need to get answers to... for Anneth's fortune-telling."

Mort
player, 123 posts
Mort the Minotaur
A Rambling Ranger
Thu 22 Mar 2018
at 14:49
  • msg #584

Re: Strange Magic In Flight

Mort was fine with the decision of going to Bramyra

Mort rubbed his scalp and nodded. "Ok will figure out how much we need to carry for food."

Mort made busy with compiling a list of food.

- Bread
- Water
- Ale
- Wine
- Salted Meats
- Fruits
- Dried Fruits
- Vegetables
- Dried Vegetables
- Assorted Nuts
- Flour
- Dried rations
- Cheese
- Crackers
This message was last edited by the player at 14:50, Thu 22 Mar 2018.
Aaron Gray
Player, 79 posts
Human
Fighter
Thu 22 Mar 2018
at 16:08
  • msg #585

Re: Strange Magic In Flight

"I think, my horned friend, you were tasked with this problem because you are probably the only one of us that will know what your own needs will be, both in substance and quantity," Aaron said to Mort.

"But I am willing to assist you, if you need any help."

"We are expecting a journey of a few weeks at most, but what if it takes months? It's not like we can hunt and forage along the way. Can the ship even carry that much provisions?"

"Perhaps we should ask Fando and Durek what the capacity of the ship is, assuming they know. Fando seems to have a bit of a grasp of this Seventh Magic, and Durek has been banging on the machinery longer than any of the rest of us."

Rukao Faestalker
player, 45 posts
Hobgoblin
Hobgoblin Mercenary
Thu 22 Mar 2018
at 16:15
  • msg #586

Re: Strange Magic In Flight

"Perhaps the first thing we should establish," the hobgoblin says at the confab, "is whether everyone actually wants to go to the moon."

"I confess, it nearly terrifies me, and part of me certainly does not wish to go. However, another part of me thinks it will be the greatest adventure of all time! And there's always second-guessing yourself. If I don't go, and the ship never returns, might my presence have made the difference? If it does return, I may hate myself for not going!"

Mort
player, 125 posts
Mort the Minotaur
A Rambling Ranger
Thu 22 Mar 2018
at 19:43
  • msg #587

Re: Strange Magic In Flight

Mort looked at Rukao, "You can bet your Hobgoblin nose I'm going.  Chance of a lifetime."

"Me list is ready, On to Bramyra and then the Moon." He glanced up to the moon, "Wonder if it has a name?"

On the way to Bramyra, Mort tried out his new found gear getting the feel and hang of them.  Growing from his 6'6" height to 13', He chuckled, "Me kind wouldn't call me little no more"  He also tested his ability to lift things, "One Mort moving Crew"

Reaching the area of Bramyra, Mort decided to try out his new horseshoes and chuckled, "Wonder if da floating chest can keep up"  As he made ready to head into town and purchase the needed supplies for the trip.
This message was last edited by the player at 19:44, Thu 22 Mar 2018.
Talis Aramorn
Player, 154 posts
Elf
AC: 0; HP: 7/5
Thu 29 Mar 2018
at 19:38
  • msg #588

Re: Strange Magic In Flight

"Well, we don't have has much cargo space as normal ship this size would, due to all the mystical contraptions down there," Talis said.

"Makes me think of another point: is there anyone on the moon to trade with? I mean, if there isn't, then we have all that cargo space for our own stores."

"We don't yet know, Mort, how long it's going to take us to get there, and then we have to double that for getting back, in case there's no general store on the moon. I'd throw in a bit extra on top of that to account for any problems we might have."

"I'm thinking the first question we need Anneth to answer for us... with her cards... is: will it take less than two months to get there and return?"

"What if it will take us a year or more to get there? Are you all prepared for that long of a journey? Can we even carry that many supplies?"

"Maybe the next question should be: will the journey to the moon be fraught with danger? ...followed by: are there dangerous inhabitants on the moon?"

"Anyone think of anything else?"

Anneth Mage-Singer
Player, 205 posts
Human Dabbler Level 2
HP 10/10; AC 05
Wed 4 Apr 2018
at 19:29
  • msg #589

Re: Strange Magic In Flight

As Anneth readies her cards, she looks up.  "Agreed, Rukao.  ...and those are good questions, Talis.  Very to the point.  These cards like that." The stiff pieces are all slid out of their case, and shuffled about.

Once she has things all sorted out, she focuses on the cards, mentally asking each one of Talis' questions.  That about time is first, that about dangers is second.  She then draws two cards, hoping that the answer is satisfactory.

12:23, Today: Anneth Mage-Singer drew the 3 cards: 8S, AC using a deck of 54 cards.
Number one, Eight of Spades; number two, Ace of Clubs.
Skip the third one I drew from the roller, unless you want that to be the answer to the third question.

Mort
player, 127 posts
Mort the Minotaur
A Rambling Ranger
Wed 4 Apr 2018
at 22:20
  • msg #590

Re: Strange Magic In Flight

"Double the food sounds good to me."

"Let's go meet these moon people"
Tom Wolf
Player, 228 posts
Human Fighter
AC 4, HP 20
Fri 6 Apr 2018
at 16:55
  • msg #591

Re: Strange Magic In Flight

Tom watches Anneth ask her questions, but doesn't crowd her or say anything as he is interested in what the answers might be.
Mysterion
GM, 334 posts
Storyteller
Sat 14 Apr 2018
at 19:03
  • msg #592

Re: Strange Magic In Flight

As Anneth turns the cards over in response to her mental questions, the following cards are revealed:

8 of Spades: This represents temptation, misfortune, danger, and upsets.

Given the nature of the question, however, Anneth treats it as meaning either 8 days, 8 weeks, 8 months, or 8 years. It clearly means 8 weeks, but the danger or misfortune indicates it could take longer, but definitely not as long as 8 months. The 'temptation' aspect probably indicates that the group needs to stay focused on their objective, and not get distracted by side ventures.

Ace of Clubs: This card represents wealth, prosperity, and unexpected money/gain.

That's an odd result for Anneth to interpret. One interpretation is that there will be a 'wealth' of danger along the way, tying into the 8 of spades. On the other hand, that danger will be accompanied by prosperity. It might be wealth, as in gold, but it's probably going to be more intrinsic wealth, such as health, magic, self-betterment, etc.
Mort
player, 128 posts
Mort the Minotaur
A Rambling Ranger
Tue 17 Apr 2018
at 15:04
  • msg #593

Re: Strange Magic In Flight

"8 weeks, humm...  that be one way?

He started counting on his hand, 1.. 2.. 3.. 4.. 5..

If that be true we need would need 5 months of food supplies, 4 to cover the trip and an extra one to cover just in case"
Talis Aramorn
Player, 155 posts
Elf
AC: 0; HP: 7/5
Tue 17 Apr 2018
at 23:16
  • msg #594

Re: Strange Magic In Flight

"No, the 8 weeks was for getting there and returning," Talis says. "At least, that's the way I presented it to Anneth."

"I'm guessing you asked the question mentally, right, Anneth? How did you phrase it in your mind?"

Mort
player, 129 posts
Mort the Minotaur
A Rambling Ranger
Wed 25 Apr 2018
at 14:49
  • msg #595

Re: Strange Magic In Flight

"So we will need enough supplies for 10 weeks then."

"Anyone coming to help?"


Mort headed out to get the needed food and supplies.
Mysterion
GM, 335 posts
Storyteller
Wed 25 Apr 2018
at 19:43
  • msg #596

Re: Strange Magic In Flight

The various discussions continued on the way to Bramyra, and the reaction of the town when the ship appeared was even greater than expected.

Most of these people had probably never even seen the ocean, let alone a sailing ship. As far as they knew, all ships could fly!

The only place to set down was a fallow field on the edge of town. Even as the ship settles into place, at least half the townsfolk run out to get a better view of the ship.

While there is some concern that word can reach other places (via magic) before the ship leaves, there's little chance of anyone showing up to... well, whatever.

As soon as he gets a chance, Mort (he's almost as big an attraction as the ship!) heads off to get supplies, accompanied by Aaron and Gierdon.

It takes some finagling to get all the supplies he wants. He has to make a deal with Prince Urmahid--in exchange for some of his personal supplies, he wants a ride on the ship plus payment.
Mort
player, 130 posts
Mort the Minotaur
A Rambling Ranger
Wed 25 Apr 2018
at 21:22
  • msg #597

Re: Strange Magic In Flight

Mort gives a non-threating finger wave to the locals.

He returned to the ship with the news of the Prince, "Prince Urmahid has requested payment upon delivery of the supplies, Oh and a ride.  They are gathering up the requested supplies for the Journey, that will likely take a few hours, figure we can give him a ride while that is happening."

OOC: how much for the supplies?
This message was last edited by the player at 21:23, Wed 25 Apr 2018.
Elwood
Player, 163 posts
Paladin 2
On a mission from God
Thu 26 Apr 2018
at 02:42
  • msg #598

Re: Strange Magic In Flight

OOC: We divvied up magic items, but did we ever divvy up the gold/jewels we found in the tomb? Also, what about XP, Good Sir DM? I'm still sitting at 0 XP on my sheet.

Elwood takes off his hat and wipes sweat off his brow. "The ship's ready to fly. If the prince wants to take a sail through the air, that shouldn't be a problem. We can load the supplies after we give him his joy ride."
Anneth Mage-Singer
Player, 206 posts
Human Dabbler Level 2
HP 10/10; AC 05
Sun 29 Apr 2018
at 20:06
  • msg #599

Re: Strange Magic In Flight

"For my first question, I asked about distances between events of significance for us, as they relate to mortals.  The cards are very much not mortal, but have some understanding of time.  I'm taking the answer as meaning eight such distances - months, days, weeks, hopefully not years - during which time we need to remain focused."

"The second one, I asked about dangers relating to our journey.  The answer I got suggests that we'll acquire a wealth of some sort.  Given the nature of our journey, I'm suspecting that this will be some sort of intangible gain, like knowledge or experience.  Unless, of course, we are to meet some sort of moon-dragon and wrest its strange coinage from it."

Why not just answer "yes", Anneth...
Tom Wolf
Player, 229 posts
Human Fighter
AC 4, HP 20
Sun 29 Apr 2018
at 20:14
  • msg #600

Re: Strange Magic In Flight

Anneth, my limited experience with anything of a "magical" nature, always seems to end up trying to figure out the doubletalk and magespeak.
Mysterion
GM, 337 posts
Storyteller
Wed 9 May 2018
at 15:55
  • msg #601

Re: Strange Magic In Flight

Prince Urmahid arrives with his two kids and his guards, but he tells the guards to remain behind. There's not really any sort of threat to him as there's nothing to be gained by either kidnapping him or assassinating him.

Besides, the fact that you've spoken to the Green Lama makes him think you are trustworthy.

He and his children board the ship and it takes off for a two hour flight. Talis seems to know just what will impress him. He wanders all over the ship, asking intelligent questions. He insists on seeing below decks and marvels at the intricacies of the... well, whatever it is. It's a machine, it's a device, and it's magic.
Fando
NPC, 38 posts
Wizard 4th
Sage 5th
Wed 9 May 2018
at 16:10
  • msg #602

Re: Strange Magic In Flight

Fando's been thinking about the flight to the moon, and calls everyone together who didn't go on the ship.

"I've given our forthcoming journey a lot of thought, and here's what I've come up with," he says.

Then, using a stick, he draws a diagram on the ground.

"This is us here. That's the moon. If we try to fly straight to the moon, we'll have a problem... because the moon moves. By the time we get to where the moon was, it won't be there any more. On the other hand, if we keep flying straight towards the moon, we'll be traveling a long curve. I don't think that will get us there and back in the 8 weeks."

"The alternative is to fly to where the moon will be in two weeks. More or less. I don't have the mathematical skill to calculate it exactly. We could get there a day or too early, perhaps a day or two late. We'll be heading in one direction while it appears the moon gets farther and farther way in the other direction and actually disappears altogether, only reappearing as we get close to where we want to be."

Mysterion
GM, 338 posts
Storyteller
Wed 9 May 2018
at 16:25
  • msg #603

Re: Strange Magic In Flight

By the time the ship gets back, all the supplies that are needed and wanted have been delivered to the landing site. Mort has been doing most of the lifting.

When the ship lands again and the Prince and his kids disembark, the guards are clearly relieved.

"A most excellent trip!" Prince Urmahid says. "The wonders of magic never cease to amaze me!"

"Anyway, here's a small token of my appreciation!"


He gestures to someone standing in the background, and that person comes forward carrying a crate.

"A case of my finest wine--Royal Mountain Honey!"
Tom Wolf
Player, 230 posts
Human Fighter
AC 4, HP 20
Thu 10 May 2018
at 17:12
  • msg #604

Re: Strange Magic In Flight

Fando, if we get there late are we going to be able to catch up to it?
Fando
NPC, 39 posts
Wizard 4th
Sage 5th
Thu 10 May 2018
at 18:15
  • msg #605

Re: Strange Magic In Flight

"I'm quite certain of it," Fando answers. "It may take an extra day or two, and I can't say with any certainty what the wind will be like the closer we get to the moon, but I don't think that will be  a problem."

"However, keep in mind that I've never been in a flying ship before nor have I ever been to the moon! It's as new for me as it is for you!"

Mort
player, 131 posts
Mort the Minotaur
A Rambling Ranger
Thu 17 May 2018
at 18:01
  • msg #606

Re: Strange Magic In Flight

Mysterion:
"A case of my finest wine--Royal Mountain Honey!"


"Many thanks for your hospitality and gift, Prince Urmahid, may you and your children live for a thousand full moons ."

Mort then puts his newly acquired gear to use, growing in size and makes quick work of loading crates and boxes of supplies onto the main deck of the ship to be put away and stored.

"I'm all for new experiences."


OOC: forgot a few additional supplies
 - rope (500') (to be used for lashing ourselves to the mast in times of storms and such)
 - netting (10' x 10') 2 to 4

 - grapple (2)

This message was last edited by the player at 18:07, Thu 17 May 2018.
Mysterion
GM, 339 posts
Storyteller
Thu 17 May 2018
at 18:54
  • msg #607

Re: Strange Magic In Flight

By late afternoon, all the supplies have been acquired and loaded onto the ship.

The question now is do you set sail in the night, or wait till morning?
Mort
player, 134 posts
Mort the Minotaur
A Rambling Ranger
Thu 17 May 2018
at 22:03
  • msg #608

Re: Strange Magic In Flight

Mort tells the others that he is ready to set sail, night or morning makes no difference to him.  "Might attract less attention if we leave at night anyways"
Gierdon Warbeard
player, 74 posts
Dwarf
Kickass
Fri 18 May 2018
at 21:24
  • msg #609

Re: Strange Magic In Flight

Gierdon is still somewhat awestruck at the prospect of traveling to the actual moon, and better yet, seeing it from its hollow insides.  His eyes glaze over a bit as he imagines what stone might be found there.

Addressing Fando, ”D’ye think we should should leave just b’fore dawn?  Give us a chance to track which way the moon’s traveling in order to set our course?”
Elwood
Player, 165 posts
Paladin 2
On a mission from God
Fri 18 May 2018
at 22:19
  • msg #610

Re: Strange Magic In Flight

"Shouldn't we leave at night while we can see the moon in the sky to head towards it?"

It's obvious that Elwood is great at combating magical foes and monsters and a decent sailor, but his view of the nature of the universe is uninformed.

OOC: and of course it depends on the phase of the moon whether we see it at night or during the day or a bit of both...
Rodrigo
Player, 213 posts
Elf of Belcadiz
black leathers, sword
Sat 19 May 2018
at 06:19
  • msg #611

Re: Strange Magic In Flight

Rodrigo pushes himself off the wall he's been resting on and straightens his clothes, shifts his sword on his hip and smiles.

"I see no reason we cannot leave now if we have all our supplies gathered." he remarks in a soft even tone as he approaches those discussing everything.
Tom Wolf
Player, 232 posts
Human Fighter
AC 4, HP 20
Sat 19 May 2018
at 10:23
  • msg #612

Re: Strange Magic In Flight

Leaving when we can see it will help us.  However, we won't be heading towards it, but in front of it according to Fando.
Rukao Faestalker
player, 46 posts
Hobgoblin
Hobgoblin Mercenary
Sat 19 May 2018
at 14:28
  • msg #613

Re: Strange Magic In Flight

"At first, I thought this would be an extraordinary adventure, but now I'm starting to think it's insanity," the Hobgoblin Mercenary comments.

"Afraid? No. I think I'll just be content to tell people that I knew those who went, but it wasn't for me."

"So, I'll be taking my leave of this crew here in Bramyra."


As he speaks, he disembark's from the ship.
Mort
player, 135 posts
Mort the Minotaur
A Rambling Ranger
Sat 19 May 2018
at 19:53
  • msg #614

Re: Strange Magic In Flight

"Let's go we have a moon to catch"
Kareth Melphis
player, 60 posts
Thief from Athenos
Bard
Sun 20 May 2018
at 02:27
  • msg #615

Re: Strange Magic In Flight

Kareth was currently standing at the helm. It was more a precaution than because he was needed there--if a sudden gust of wind caught the ship's sails, it might break it free of its moorings. Someone would be needed to bring it back!

"All aboard what's goin' aboard!" he shouted forward to the rest of the ship in his best seafarer jargon.

He assumed someone would tell him that everyone was aboard, but they needed to pull up the anchors and mooring lines.
Gierdon Warbeard
player, 75 posts
Dwarf
Kickass
Mon 21 May 2018
at 13:46
  • msg #616

Re: Strange Magic In Flight

Gierdon clambers over the rail and proceeds to stow his gear belowdecks.  Climbing back into daylight, and stations himself by capstan.  He might not be the most nautically inclined, but he can turn the cap and heave on a line with the best of them.
Durek
player, 71 posts
Dwarf Veteran
AC:1 HP:11
Mon 21 May 2018
at 19:24
  • msg #617

Re: Strange Magic In Flight

While the rest were acquiring and loading supplies onto the ship, Durek had spent his time counting up all the coins and other treasure they had found.

He'd then started dividing it up among the group of adventurers that were on the ship... 13 of them!

He quickly decided that he could and probably should use some of it to buy the supplies that they needed. Bramyra wasn't so big that he could sell all the jewelry and plate-ware, though.

When all was said and done, he'd managed to use the following bits of treasure to pay for the supplies:

2,217 copper
3,745 silver
  800 electrum
    4 gold
    8 platinum
6 gp worth of jewelry
6 gp worth of silver plate-ware
9 gp worth of gold plate-ware


He'd managed to purchase a few pouches and sacks, and then divided the rest of the treasure into 13 equal portions. He then went around and handed each person his or her share.

That's when Rukao had said he was getting off. Durek couldn't honestly say he wasn't glad to see the Hobgoblin leave. He doubted they'd have even become friends, but he'd gained a grudging respect for mercenary.

He started with the women, of course.

"Hey, Anneth! Here's your share of the monetary treasure," he told her, and handed her the small sack and the pouch that contained:

133 gp, 8 pp
1,538 gp worth of jewelry
338 gp worth of silver plate-ware
607 gp worth of gold plate-ware.

He repeated the routine with Anya, Aaron, Elwood, Fando, Gierdon, Kareth, Mort, Rodrigo, Talis and Tom.
Anya Canson
player, 6 posts
Human
Fighter
Mon 21 May 2018
at 20:17
  • msg #618

Re: Strange Magic In Flight

Anya weighed the sack in her hand.  The weight caused her to grin widely.  "Who knew being a bodyguard would be so profitable?  I just feel a little guilty about not being able to go with, but I feel fully recovered.  I am so not missing a trip to the moon!"

Anya appears eager to help, running to each anchor and line to help pull them in.
Anneth Mage-Singer
Player, 209 posts
Human Dabbler Level 3
HP 13/13; AC 05
Mon 21 May 2018
at 21:27
  • msg #619

Re: Strange Magic In Flight

"Wonder what the conversion rates are line up there..." Anyone else might think that Anneth was being silly, but anyone who knew the pouch-hefting Dabbler-in-Arts would know that she was being serious.  "Thank you, Durek."

With her coins stowed, Anneth looks at the ship, and then the skies, attempting to figure out  something .


14:25, Today: Anneth Mage-Singer rolled 11 using 1d20 ((11)).
Intelligence check to attempt to aid in finding a course.

This message was last edited by the player at 21:28, Mon 21 May 2018.
Rodrigo
Player, 216 posts
Elf of Belcadiz
black leathers, sword
Tue 22 May 2018
at 16:22
  • msg #620

Re: Strange Magic In Flight

In reply to Durek (msg # 617):

Rodrigo examines the bag Durek hands him, tosses it up, and smiles at Durek

"To bad no time for drinks. This was a good haul. Thank you." as he separates the jewelry and other items to his pack and places the remaining coin in a pouch at his side.

Rodrigo's gaze shifts towards the moon as he wonders what adventure awaits there.
This message was last edited by the player at 19:32, Tue 22 May 2018.
Talis Aramorn
Player, 157 posts
Elf
AC: 0; HP: 15/17
Wed 23 May 2018
at 18:14
  • msg #621

Re: Strange Magic In Flight

Having finished assisting with loading their supplies, the elf adjusts his newly acquired cloak over his plate mail and looks to the sky.  Turning to Anneth, he asks "any chance you've been able to figure out which direction we need to head?"
Talis Aramorn
Player, 158 posts
Wed 23 May 2018
at 18:14
  • [deleted]
  • msg #622

Re: Strange Magic In Flight

This message was deleted by the player at 18:15, Wed 23 May 2018.
Mysterion
GM, 346 posts
Storyteller
Thu 24 May 2018
at 07:25
  • msg #623

Re: Strange Magic In Flight

Anneth had grasped the idea of what Fando had explained with his diagram drawn in the dirt... it was a simple intercept trajectory. She'd seen fighters have to deal with that when shooting an arrow at a moving target, and it made sense upon the sea with wind and wave, but the scale here was... mind-numbing!

After all, no one really knew how far away the moon was. Even a simple measurement spell balked at the staggering distance.

Just as Fando had tried to calculate the direction to go and conceded that he'd not be overly accurate, Anneth had come to nearly the same conclusion. If the trip was to take approximately two weeks to get there, then they should aim for where the moon would be in two weeks! That made so much sense it was dizzying. The problem was determining where the moon would be at that time. She had a vague notion of the celestial movement, but the best she could guess was the same place Fando had indicated.

She could just point to the sky and say 'that way'.


Once the ship was under way, it became a question of everyone getting to learn how to raise and lower the sails. The wind, as they soon found out, was not always going to be at their back. As it was, they could really point the ship 'up'; it simply was not designed to do that. But it could move upward. The strange arrangement of the ship's wheel was such that the helmsman pulled it back towards him to make the ship rise, and pushed it away from him to make the ship descend.

This backwards-forwards movement of the wheel was not great, so the ship could not rise or descend too greatly at once.


The first day passed without incident, although the ship kept rising higher and higher, and the ground kept getting farther and farther away.
Elwood
Player, 167 posts
Paladin 2
On a mission from God
Thu 24 May 2018
at 07:48
  • msg #624

Re: Strange Magic In Flight

Despite the odd movement of the rising of the ship, Elwood had spent plenty of time on fishing vessels in Thyatis as a youth, and a ship was a ship after all. He did what he could to help the others who were still not acquainted with maritime skills to improve, so that the crew could operate the ship with confidence.

Other than that, there wasn't much to do on this voyage. In his spare time, Elwood finds a spare chunk of wood and begins carving a flute.
Gierdon Warbeard
player, 76 posts
Dwarf
Kickass
Fri 25 May 2018
at 00:22
  • msg #625

Re: Strange Magic In Flight

Throughout the gradual ascent, Gierdon would gingerly stand on his tip toes and peer over the side, watching the ground sink fiurther and further away.  When he could no longer discern specific details, and with a mischievous glint in his eye, he spit over the side and imagined some unknowing soul wondering where the rain was coming from on such a clear day.
This message was last edited by the player at 00:23, Fri 25 May 2018.
Rodrigo
Player, 217 posts
Elf of Belcadiz
black leathers, sword
Fri 25 May 2018
at 00:42
  • msg #626

Re: Strange Magic In Flight

Rodrigo walked away from the fore of the ship after the initial rise into the air to wanders about watching others work the ship rigging and steering of the ship, fascinated with how it works before he comes near Talis

In a melodic voice he speaks to Talis in elven "A strange crew we have here is it not? And even stranger to rise up into the sky away from the tree's, rivers and other land's we hold so dear?"
Aaron Gray
Player, 80 posts
Human
Fighter
Fri 25 May 2018
at 20:00
  • msg #627

Re: Strange Magic In Flight

As long as the deck was under his feet, the ever-diminishing ground below didn't bother him. Climbing the rigging to furl or unfurl the upper sails... that was a different story.

For the moment, the sails were full with a good tailwind, so he just stood at the bow, leaning on the railing and watching ahead.

He didn't think there was much chance of running into anything way up here, but, then again, they were here, so why not something else?

It was unknown territory for all of them. He laughed at his own thought: territory! How did one define the endless ever-changing sky? No landmarks to denote borders. How would one claim a portion of the sky?
Tom Wolf
Player, 234 posts
Human Fighter
AC 2, HP 29
Fri 25 May 2018
at 21:18
  • msg #628

Re: Strange Magic In Flight

Tom doesn't have most of the apprehensions of his friends.  Tom enjoys the flight as best he can and tries to learn more about sailing the ship.
Talis Aramorn
Player, 159 posts
Elf
AC: 0; HP: 15/17
Fri 25 May 2018
at 22:46
  • msg #629

Re: Strange Magic In Flight

Talis didn't mind the sea, but this was a different story.  As the ship rose higher in the air then he had ever been before, his knees began to get weak and he broke out into a cold sweat.  The sight of the land dropping beneath them was dizzying.  He braced against the rail to steady himself and slowly moved towards the middle of the ship, trying to take deep breaths in through his nose.

As the vertigo begins to subside, he's approached by his fellow elf.  Talis responds in elven, "quite the adventure, Rodrigo.  I can't say that I'd ever believed I would one day be soaring above the clouds on my way to the moon.  And with an such an eclectic group at that.  What do you think we should expect up there?"
Rodrigo
Player, 218 posts
Elf of Belcadiz
black leathers, sword
Fri 25 May 2018
at 23:23
  • msg #630

Re: Strange Magic In Flight

In reply to Talis Aramorn (msg # 629):

Rodrigo's gaze shifts towards the moon as Talis questions him, deep in thought, after a few minutes he responds in elven, his voice soft and melodic "Something like that can only lead to danger. The creatures that far from the land must be able to fly. I wonder if we will be able to see home from there? Like when we trek high into the mountains and view the valley below."
Anya Canson
player, 8 posts
Human
Fighter
Sat 26 May 2018
at 02:20
  • msg #631

Re: Strange Magic In Flight

Anya had to stop standing near the railing.  The extreme altitude made her dizzy as she looked down.  It was all too much for her.  "Give me a horde of orcs to face down any day over this," she remarked to the elves standing nearby.  "One false stap and..." She points down with her thumb as she whistles, starting high and ending low.  Then she yells, "SPLAT!  No coming back from that one.  At least nobody will have to bury you."
Talis Aramorn
Player, 160 posts
Elf
AC: 0; HP: 15/17
Sat 26 May 2018
at 19:20
  • msg #632

Re: Strange Magic In Flight

In reply to Anya Canson (msg # 631):

Talis smirks at the young female and switchs back to common, "Thanks!  You're sure putting me at ease over here.  I'll feel much better when my feet are back on solid ground, even if it is on the moon."
Anya Canson
player, 9 posts
Human
Fighter
Sat 26 May 2018
at 19:31
  • msg #633

Re: Strange Magic In Flight

"I know, right!  The moon!" she exclaims.  "Can you believe it?  For all we know, that's Odin's one good eye keeping watch at night.  I hope not.  I don't want to piss off a god by landing on his eye."
Mysterion
GM, 347 posts
Storyteller
Sun 27 May 2018
at 16:32
  • msg #634

Re: Strange Magic In Flight

Towards the end of the day, dark clouds appear ahead, but you quickly realize that you are already above them.


Whether you are on deck as a look-out, just getting some air, or perhaps stretching your legs,
several of you--Anneth, Elwood, Mort, Rodrigo, Talis and Tom--all spot the dots as they fly up from the dark clouds. They are too far away to make out details just yet, but you can count seven of them. They appear to be heading for the ship.
Rodrigo
Player, 219 posts
Elf of Belcadiz
black leathers, sword
Mon 28 May 2018
at 03:22
  • msg #635

Re: Strange Magic In Flight

In reply to Mysterion (msg # 634):

Rodrigo begins to chuckle at Talis's response to  Anya and stops.as his gaze shifts off to the distance at the approaching cloud and figures. "Look, something is headed our way"" as he points towards the approaching figures.

Rodrigo strides torwards the nearest mast unslinging his bow from his shoulder, nocking an arrow but not fully pulling back until danger bas been determined.
This message was last edited by the player at 03:24, Mon 28 May 2018.
Anya Canson
player, 10 posts
Human
Fighter
Mon 28 May 2018
at 10:33
  • msg #636

Re: Strange Magic In Flight

"Of course.  Things have been going to smooth."  Anya grabs her heavy crossbow and quickly loads a bolt.  "What do your sexy elven eyes see?"
Mysterion
GM, 348 posts
Storyteller
Tue 29 May 2018
at 17:50
  • msg #637

Re: Strange Magic In Flight

Without a spyglass, which I don't think anyone has, you can't really identify the flying creatures until they get closer. They appear to be winged wolves! Some of you may know them as dracowulfs.

They are primarily wolves with features of a dragon... particularly the wings and the tail. Tails have attributed them with a breath-weapon, though they've all been limited to fire-breathing.

Shooting down at them is going to be hard, even once they get within range. And, of course, any missed shot will be gone for good.
Rodrigo
Player, 220 posts
Elf of Belcadiz
black leathers, sword
Tue 29 May 2018
at 18:12
  • msg #638

Re: Strange Magic In Flight

Rodrigo smiles at Anya's compliment but his gaze never wavers from the encroaching danger "I cannot tell at this distance but be sure to warn everyone quickly."

His beings to shout "Everyone up and ready. Something Approaches us"


As the creatures come into sight he draws back his nocked arrow and takes aim at one of the creatures.
Tom Wolf
Player, 235 posts
Human Fighter
AC 2, HP 29
Tue 29 May 2018
at 21:18
  • msg #639

Re: Strange Magic In Flight

Tom draws his long bow and readies his first arrow.

I hope they decide to leave us alone.

Tom moves more towards the middle of the ship.  Hopefully to avoid being knocked off of it.
This message was last edited by the player at 20:49, Sun 03 June 2018.
Anya Canson
player, 11 posts
Human
Fighter
Tue 29 May 2018
at 23:20
  • msg #640

Re: Strange Magic In Flight

Anya points her crossbow in the direction of the critters and waits for them to get within short range.
Gierdon Warbeard
player, 77 posts
Dwarf
Kickass
Wed 30 May 2018
at 02:21
  • msg #641

Re: Strange Magic In Flight

While he can’t properly see the incoming beasties, Gierdon picks up on the concern of those that do.  He quickly ducks below deck to grab his axe and don his shield and newfound gauntlets.  Hurrying back on deck, he assumes a waiting stance.
Elwood
Player, 168 posts
Paladin 3
On a mission from God
Wed 30 May 2018
at 03:08
  • msg #642

Re: Strange Magic In Flight

Elwood stands ready on deck. He takes his lasso and fixes it around his waist, tying off the other end on one of the capstans. "Everyone be careful. If we get knocked overboard, it's a long way down."

Once the rope is secure, he readies his new magical sword and awaits the onslaught.
Talis Aramorn
Player, 161 posts
Elf
AC: 0; HP: 15/17
Thu 31 May 2018
at 15:11
  • msg #643

Re: Strange Magic In Flight

"And here I was hoping for a nice relaxing flight" Talis mutters quietly.  He pulls the hood up on his new elven cloak and unslings his long bow.  Advancing slowly towards the edge of the ship, he tries to stay focused on the winged creatures and not the ground that is so far beneath them.  He withdraws an arrow and notches it in the bow string, waiting for them the fly within striking distance.
Anneth Mage-Singer
Player, 210 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sun 3 Jun 2018
at 03:03
  • msg #644

Re: Strange Magic In Flight

Anneth readies her bow, aiming it at the general direction of the strange creatures.
Mysterion
GM, 349 posts
Storyteller
Mon 4 Jun 2018
at 13:29
  • msg #645

Re: Strange Magic In Flight

The dragonwulfs are, perhaps, a bit more vicious than normal wolves, but they have an innate sense of superiority to most other creatures, which means they'll attack anything that remotely looks like prey.

Whether they understand that the ship isn't prey or not is hard to say. It's essentially invading their territory, though, so they at least need to drive it off.

The ranges for a long bow are 90/150/220. Everybody has a long bow (unless you state otherwise), since a short bow is only useful for short people or for people firing from horseback.

However, you are firing downward (a +2 bonus to the dragonwulfs' AC) and the dragonwulfs are flying somewhat erratically... not intentionally dodging, but due to the flapping of their wings and the vagaries of the air currents (another +2 to their AC). So you are trying to hit AC 2 at medium range, but you get a +1 bonus at short range.

There's no real reason to be shooting at them before they get within short range. There's no immediate threat of them over-running the ship.

As they get closer, you realize that they are probably akin to 'dire' wolves, so it may take 3-4 shots to take one down, or just drive it away.
This message was last edited by the GM at 21:34, Sun 10 June 2018.
Gierdon Warbeard
player, 78 posts
Dwarf
Kickass
Mon 4 Jun 2018
at 16:01
  • msg #646

Re: Strange Magic In Flight

OOC:  as a dwarf, Gierdon does not use a long bow; I don’t see that he has any ranged weaponry at his disposal

Gierdon, suffering a distinct height disadvantage, takes his cues from the archers taking position at the rails.  He calls out, “What is it?  What do you see?  Are they close?”

He takes up a defensive stance behind those at the front of the ship, ready to swing at whatever might fly into range.
Rodrigo
Player, 221 posts
Elf of Belcadiz
black leathers, sword
Mon 4 Jun 2018
at 16:14
  • msg #647

Re: Strange Magic In Flight

Rodrigo shouts over his shoulder at Gierdon "Look's like some sort of flying wolf. They are big. Very Big." Rodrigo continues to hold waiting until they are closer to ensure better accuracy, his arrow nocked but not pulled all the way back.


OOC: Unless someone else fires first I'll wait til they are with in 90' before firing.

Anya Canson
player, 12 posts
Human
Fighter
Tue 5 Jun 2018
at 03:42
  • msg #648

Re: Strange Magic In Flight

(Heavy crossbow here.)

Anya waits to see if they get any closer.  "If they get any closer, I'll start shooting.  I don't want to waste any more than I have to.  Probably not many weapon shops on the moon."
Mort
player, 137 posts
Mort the Minotaur
A Rambling Ranger
Fri 8 Jun 2018
at 20:27
  • msg #649

Re: Strange Magic In Flight

OOC: OK I know that I've been away for so I have a bit of back posting.

Mort, made himself ready to deal with the threat.  "Everyone get a rope tied round your waste and lash it to something.  You get pulled overboard by one of them and the only thing that's gonna stop you is the ground."


=== Back posting ===
Mort thanked Durek for the funds.

He made sure that there was extra rope on the deck tying several of the ends to the main mast and coiling the remainder nearby

Aaron Gray
Player, 81 posts
Human
Fighter
Sun 10 Jun 2018
at 21:24
  • msg #650

Re: Strange Magic In Flight

Whenever Aaron was on deck, he had already learned to tie himself to the railing, unless he was moving around on the deck. Then he tied  himself to the mast. This was a sensible precaution on a sailing ship especially during a storm.

When the alert was sounded, he quickly moved up on deck, tied himself to the railing and peered overboard. At sight of the dragonwulfs, he jerked back instinctively. But, they weren't close enough yet to attack him. At least, he didn't think they were.

"Anyone know if they breath fire or something?" he called out. If they did, then they needed to keep them from getting too close.

He waited until they were within 90 feet as well, and then fired at the closest one on his side of the ship. He was pretty sure it was going to take more than one arrow to bring one of the beasts down.

17:22, Today: Aaron Gray rolled 13,6 using 1d20+2,1d6 ((11,6)). Atk + Dmg.

Drat. Probably isn't a hit. One arrow wasted.
Tom Wolf
Player, 236 posts
Human Fighter
AC 2, HP 29
Sun 10 Jun 2018
at 21:44
  • msg #651

Re: Strange Magic In Flight

Tom ties himself to mast and then readies his bow again.

"I was hoping we would have an uneventful flight."
Mort
player, 138 posts
Mort the Minotaur
A Rambling Ranger
Tue 12 Jun 2018
at 01:17
  • msg #652

Re: Strange Magic In Flight

"I didn't know that dogs could fly, At least it ain't no dragon"

Taking his own advice, Mort picked up the opposite end of one of the ropes already tied to the mast and gave it a tug making sure it was secure, he tied the other end around his waist.  "If they are a pack and they do come this way, focus your attacks on the alpha, we bring him down there is a good chance the others will falter and leave us be."  He peered over the side trying to determine which one might be the alpha dog.
Mysterion
GM, 350 posts
Storyteller
Wed 20 Jun 2018
at 17:39
  • msg #653

Re: Strange Magic In Flight

((OOC: I've been waiting for others to shoot...))


Mort is pretty sure that the lead skywolf is probably the leader. You don't maintain lead status from the rear.


Indeed, Aaron's arrow misses. The vagaries of wind and wing make the skywolves harder to hit than a normal wolf.
Rodrigo
Player, 222 posts
Elf of Belcadiz
black leathers, sword
Wed 20 Jun 2018
at 17:54
  • msg #654

Re: Strange Magic In Flight

In reply to Aaron Gray (msg # 650):

Rodrigo upon seeing Aaron's arrow fly releases his arrow towards the wolves, the adjustment for the wind at this altitude and their movements caused his arrow to arc wide.


10:53, Today: Rodrigo rolled 11,5 using d20+3,d6 ((8,5))
Tom Wolf
Player, 237 posts
Human Fighter
AC 2, HP 29
Wed 20 Jun 2018
at 18:09
  • msg #655

Re: Strange Magic In Flight

Tom lets fly with his first arrow using the Long Bow of Distance.

14:05, Today: Tom Wolf rolled 13 using 1d20+2.  To hit w/ Long Bow of Distance.
14:06, Today: Tom Wolf rolled 5 using 1d6+2.  Arrow Damage.

I'm going to have to get some more practice in with the bow and arrow.
Anneth Mage-Singer
Player, 211 posts
Human Dabbler Level 3
HP 13/13; AC 05
Fri 22 Jun 2018
at 11:50
  • msg #656

Re: Strange Magic In Flight

Ay!  Consider Anneth to have been dingbatting with her rope.

Anneth really struggles to do whatever it is the others are doing with their ropes, but manages!  Once she is confident she won't go overboard, she readies her bow and an arrow, and fires it at whichever of the the likely worm-ridden pigeon-mongrels should get the brilliant idea to attack (or advance sufficiently threateningly) first!

04:49, Today: Anneth Mage-Singer rolled 17,5 using 1d20+1,1d6 ((16,5)).
Short Bow, arrow, aimed at flying dogs.  Attack adjusted for long range.

Gierdon Warbeard
player, 79 posts
Dwarf
Kickass
Fri 22 Jun 2018
at 16:54
  • msg #657

Re: Strange Magic In Flight

Gierdon bangs his hammer on the deck in anticipation.  Come on, flying doggies.  Come get yet medicine.
Mysterion
GM, 351 posts
Storyteller
Fri 22 Jun 2018
at 17:38
  • msg #658

Re: Strange Magic In Flight

Aaron, Rodrigo, and Tom fire off arrows, but they all miss. The flapping of the wings does not have the smooth rhythm that birds exhibit or even that wolves have running, and the very purpose of the wings--to catch the wind--helps add to the irregular flight.

The first blood goes to Anna, even as Mort pointed out the pack leader, for she had already targeted the closest one.

One arrow, however, is not going to eliminate the problem. Nor is one injury going to stop the pack leader.

Given the nature of the ship--rails, masts, sails, rigging--the skywolves can't attack like you were out in the open in a meadow, so they have to land to attack.

Everyone can get one more shot in before that happens.
Rodrigo
Player, 223 posts
Elf of Belcadiz
black leathers, sword
Fri 22 Jun 2018
at 22:56
  • msg #659

Re: Strange Magic In Flight

Rodrigo mutters under his breath for his first shot, quickly draws another arrow from his quiver, nocking and it and letting it fire at the pack leader.


Roll 1d20+3
15:56, Today: Rodrigo rolled 20 using 1d20+3 ((17)).

Roll 1d6


15:57, Today: Rodrigo rolled 1 using 1d6 ((1)).
This message was last edited by the player at 22:58, Fri 22 June 2018.
Tom Wolf
Player, 238 posts
Human Fighter
AC 2, HP 29
Fri 22 Jun 2018
at 23:15
  • msg #660

Re: Strange Magic In Flight

Tom lets fly with another arrow aimed at the leader.

That's a much better shot.

19:12, Today: Tom Wolf rolled 18 using 1d20+2.  To hit w/ Long Bow of Distance.
19:12, Today: Tom Wolf rolled 5 using 1d6+2.
Mort
player, 139 posts
Mort the Minotaur
A Rambling Ranger
Sat 23 Jun 2018
at 03:52
  • msg #661

Re: Strange Magic In Flight

Mort picked up one of the hand-sized stones checking it for an approximate weight.  "Come a little bit closer alpha dog"  He made ready to let fly his heavy stone.
Anneth Mage-Singer
Player, 212 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sat 23 Jun 2018
at 07:13
  • msg #662

Re: Strange Magic In Flight

00:05, Today: Anneth Mage-Singer rolled 2,6 using 1d20+1,1d6 ((1,6)).
Short bow attack at...hoo boy nevermind.


Emboldened by her striking true, Anneth readies another arrow, and fires it.  If she's lucky, it will hit a bad person many miles below.  But it will not hit anything with a muzzle and wings.

The dabbler-in-arts tears her sword out of its scabbard, readying it for mêlée.
Elwood
Player, 169 posts
Paladin 3
On a mission from God
Sat 23 Jun 2018
at 08:23
  • msg #663

Re: Strange Magic In Flight

Without a bow, Elwood has to wait until the creatures close to melee range, if they aren't discouraged by the missile fire.

Taking a bit of cord, he makes loops in both ends. One end he secures around his wrist, the other to the hilt of his blade. He doesn't want to lose his new magical blade in his first combat with it.
Talis Aramorn
Player, 162 posts
Elf
AC: 0; HP: 15/17
Sat 23 Jun 2018
at 23:33
  • msg #664

Re: Strange Magic In Flight

As the creatures continue to fly closer, the elf pulls back on his bow string and lets his arrow fly at the closest creature.


19:32, Today: Talis Aramorn rolled 23 using 1d20+4.  attack (short range).
19:32, Today: Talis Aramorn rolled 1 using 1d6.  damage.

This message was last edited by the player at 04:08, Mon 25 June 2018.
Mysterion
GM, 352 posts
Storyteller
Mon 25 Jun 2018
at 02:32
  • msg #665

Re: Strange Magic In Flight

Not knowing exactly what it will take to discourage these skywolves, or what it might even take to kill them, those shooting arrows naturally concentrate on the closest one, which is the lead creature.

Three of you hit but it doesn't kill the beast, though it has 4 arrows sticking out of it when it lands on the deck of the ship. For some reason, it lands close to Mort. Either it isn't intimidated by Mort's size, or, being the largest target, he's the one that he sees... alpha vs. alpha.

In short order, the others also land on the deck. While one doesn't land all that close to Elwood, it only takes him a few steps to reach it.

Everyone else was situated near the railing or near a mast, so you'll have to move a bit to attack the skywolves that land out in the middle of the deck.
Tom Wolf
Player, 239 posts
Human Fighter
AC 2, HP 29
Mon 25 Jun 2018
at 09:59
  • msg #666

Re: Strange Magic In Flight

Tom moves quickly towards the nearest creature to him.  Swiftly changing weapons and striking hard.

05:57, Today: Tom Wolf rolled 23 using 1d20+3.  To hit.
05:57, Today: Tom Wolf rolled 7 using 1d8+4.

You things picked the wrong place to be.
Rodrigo
Player, 224 posts
Elf of Belcadiz
black leathers, sword
Mon 25 Jun 2018
at 17:11
  • msg #667

Re: Strange Magic In Flight

In reply to Mysterion (msg # 665):

Rodrigo holds his position near the center mast, drawing another arrow he lets it fly at the closest wolf that he has a clear line of sight to.


10:10, Today: Rodrigo rolled 21,2 using d20+3,d6 ((18,2)).
Mort
player, 140 posts
Mort the Minotaur
A Rambling Ranger
Mon 25 Jun 2018
at 21:02
  • msg #668

Re: Strange Magic In Flight

Mort issues a battle roar, weapon in hand he engages the alpha wolf.

15:36, Today: Mort rolled 9,12 using d20+6,1d10+6.  bad doggie.
This message was last edited by the player at 21:20, Mon 25 June 2018.
Gierdon Warbeard
player, 80 posts
Dwarf
Kickass
Mon 25 Jun 2018
at 23:19
  • msg #669

Re: Strange Magic In Flight

Paws skidding on the wooden deck, one of the aerial wolves snarls as he sees Gierden charge, war hammer in hand.  Finally come to get what fer, eh?  Well, have at ye!

He rushes the beast and elicits a yelp as his hammer thumps into the wolf’s flank.


18:13, Today: Gierdon Warbeard rolled 6 using 1d6+3.  War hammer damage.
18:03, Today: Gierdon Warbeard rolled 21 using 1d20+3.  Attack on nearest flying doggie.

Elwood
Player, 170 posts
Paladin 3
On a mission from God
Tue 26 Jun 2018
at 03:14
  • msg #670

Re: Strange Magic In Flight

Elwood doesn't ignite the flames of his sword, worried that they might start a fire in the rigging. He does move up and slash the flying wolf nearest him, leaving a gash in its flank.

OOC:
12:12, Today: Elwood rolled 21,9 using 1d20+7,1d8+4.

Anya Canson
player, 13 posts
Human
Fighter
Wed 27 Jun 2018
at 03:20
  • msg #671

Re: Strange Magic In Flight

Anya hastily aims and fires as the wolves attack.  As they begin to land, she drops her crossbow and draws her sword.


Spoiler text: (Highlight or hover over the text to view)
21:18, Today: Anya Canson rolled 5,9 using 1d20,1d10 ((5,9)).
(Squeezing in a quick post before bed.  Sorry for the brevity.)



Talis Aramorn
Player, 163 posts
Elf
AC: 0; HP: 15/17
Thu 28 Jun 2018
at 06:06
  • msg #672

Re: Strange Magic In Flight

Talis stands firm as the creatures begin to drop on to the ship's deck.  Drawing back another arrow, he lets loose at the closest beast.


02:05, Today: Talis Aramorn rolled 5 using 1d6.  damage.
02:05, Today: Talis Aramorn rolled 18 using 1d20+3.  attack.

Anneth Mage-Singer
Player, 213 posts
Human Dabbler Level 3
HP 13/13; AC 05
Fri 29 Jun 2018
at 06:38
  • msg #673

Re: Strange Magic In Flight

Anneth replaces her bow and releases her whip from its harness at her hip, rushing and swinging at the nearest of the skywolves in an attempt to entangle it...

Closing distance to between 5 and 10 feet of nearest skywolf; using whip to attempt to entangle.  Entitled to Saving Throw versus Death Ray to not be entangled.
23:35, Today: Anneth Mage-Singer rolled 15 using 1d20 ((15)).

Mysterion
GM, 353 posts
Storyteller
Sun 1 Jul 2018
at 16:46
  • msg #674

Re: Strange Magic In Flight

Whether it was instinctual, intentional or just the fog of war, you've managed to do the one tactic that counters the skywolves natural tactic--pack attack. By everyone moving to strike a different wolf, it keeps them from circling around behind you or even flanking you.

12:20, Today: Mysterion rolled 18,17,10,6 using 1d20+3,1d20+3,1d20+3,1d20+3 ((15,14,7,3)).

12:44, Today: Mysterion rolled 5,5,5 using 2d4,2d4,2d4 ((2,3,1,4,2,3))

Skywulf #1 bites Mort for 5 points.

Skywulf #2 bites Elwood for 5 points.

Skywulf #3 bites Rodrigo for 5 points.

Skywulf #4 misses Gierdon.

Anneth has managed to entangle skywulf #5, keeping it from attacking.
Anneth Mage-Singer
Player, 214 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sun 1 Jul 2018
at 18:59
  • msg #675

Re: Strange Magic In Flight

11:58, Today: Anneth Mage-Singer rolled 6,7 using 1d20,1d8 ((6,7)).
Attacking with sword.


Closing the distance between herself and her foe, Anneth swings her sword at it, and somehow misses!
Gierdon Warbeard
player, 81 posts
Dwarf
Kickass
Sun 1 Jul 2018
at 20:31
  • msg #676

Re: Strange Magic In Flight

OOC:  Now that all are engaged on deck, is it the party’s attack or are we rolling initiative?
Tom Wolf
Player, 240 posts
Human Fighter
AC 2, HP 29
Sun 1 Jul 2018
at 21:21
  • msg #677

Re: Strange Magic In Flight

Tom continues to fight with the Skywulf infront of him.  Trusting his companions to keep the others from getting behind him.

17:19, Today: Tom Wolf rolled 15 using 1d20+3.  To Skywulf.
17:19, Today: Tom Wolf rolled 6 using 1d8+4.  Damage to Skywulf.
Anya Canson
player, 14 posts
Human
Fighter
Mon 2 Jul 2018
at 03:08
  • msg #678

Re: Strange Magic In Flight

Anya moves in to help Rodrigo, swinging her sword clumsily.  "I'll hold him off while you use that bow of yours."

21:03, Today: Anya Canson rolled 7,9 using 1d20+3,1d8+3 ((4,6)).
Elwood
Player, 171 posts
Paladin 3
On a mission from God
Mon 2 Jul 2018
at 03:13
  • msg #679

Re: Strange Magic In Flight

Elwood again tries to wound the skywolf attacking him...

OOC: not sure what their AC is, but this is probably a miss.

12:10, Today: Elwood rolled 11,6 using 1d20+7,1d8+4.  attack skywolf.

Gierdon Warbeard
player, 82 posts
Dwarf
Kickass
Mon 2 Jul 2018
at 14:43
  • msg #680

Re: Strange Magic In Flight

Gierdon is able to jump back, avoiding the snapping jaw of his lupine foe.  Ha ha!  Y’e’ll not be findin it so easy to take a chunk outta me!. Rebounding off his back foot, he thrusts forward with his hammer, smashing the wolf in its maw.


09:36, Today: Gierdon Warbeard rolled 8 using 1d6+3.  Damage, hopefully lots of damage.
09:35, Today: Gierdon Warbeard rolled 18 using 1d20+3.  To Hit.

Mort
player, 141 posts
Mort the Minotaur
Rambling Ranger L3
Mon 2 Jul 2018
at 15:56
  • msg #681

Re: Strange Magic In Flight

Mort kicked himself free from the bite and swung his magical hammer at the wolf once more.

10:27, Today: Mort rolled 11,11 using d20+6,1d10+6.  alpha.
Rodrigo
Player, 225 posts
Elf of Belcadiz
black leathers, sword
Mon 2 Jul 2018
at 16:36
  • msg #682

Re: Strange Magic In Flight

In reply to Anya Canson (msg # 678):

Rodrigo nods at Anya as she charges forward at the wolf "M'Lady I will cover you." as he steps to the side, drawing another arrow and releasing it at the wolf she charged towards. The arrow arcs wide though as he tried to avoid hitting Anya
Mysterion
GM, 354 posts
Storyteller
Fri 6 Jul 2018
at 02:46
  • msg #683

Re: Strange Magic In Flight

((OOC: Yes, the characters have initiative because they were prepared for the skywulfs and the skywulfs had to land before going into attack mode.))


Their AC is 5 now that they've landed. Everyone's THAC0 is still 19, which means you'll hit the skywulfs on a roll of 14. This doesn't include any Strength bonus you might have.

Anneth: attacks skywulf #5 (33/40 HP), and misses.

Gierdon: attacks skywulf #2 (35/41 HP) and hits for 8 points of damage. (27/41 HP now.)

Tom: attacks skywulf #5, too, as it struggles to get free of Anneth's entangling whip. He hits for 6 points of damage (27/40 HP now).

Anya: attacks skywulf #3 (35/42 HP), and misses.

Elwood: attacks skywulf #2 (27/41 HP), and misses.

Mort: attacks skywulf #1 (23/44 HP), and hits for 11 points of damage.  (12/44 HP now.)

Rodrigo: attacks skywulf #3 with his bow, but the arrow misses.

Talis: remains behind the skirmish line across the deck, and fires an arrow at skywulf #4 (37/43 HP). 22:30, Today: Mysterion, on behalf of Talis Aramorn, rolled 23 using 1d20+3 ((20)), and does 12 points of damage. (25/43 HP).

Durek: attacks skywulf #4 (25/43 HP), swinging his battleaxe. 22:37, Today: Durek rolled 16 using 1d20+3 ((13)), and hits for 11 points of damage. (14/43 HP now.)

Kareth: also back behind the skirmish line, he fires his bow at skywulf #3, and misses.
This message was last edited by the GM at 03:04, Fri 06 July 2018.
Mysterion
GM, 355 posts
Storyteller
Fri 6 Jul 2018
at 03:00
  • msg #684

Re: Strange Magic In Flight

The skywulfs continue to attack.

22:48, Today: Mysterion rolled 17,6,11,8 using 1d20+3,1d20+3,1d20+3,1d20+3 ((14,3,8,5)).

Mort is attacked and gets hit for 5 points of damage.

Elwood is attacked and missed.

Anya is attacked and missed.

Durek is attacked and missed.
Anya Canson
player, 15 posts
Human
Fighter
Fri 6 Jul 2018
at 03:23
  • msg #685

Re: Strange Magic In Flight

Anya unleashes a ferocious war cry as she hacks at the wolf with both hands on her sword.

21:21, Today: Anya Canson rolled 23,9 using 1d20+3,1d8+3 ((20,6)).
Elwood
Player, 172 posts
Paladin 3
On a mission from God
Fri 6 Jul 2018
at 04:07
  • msg #686

Re: Strange Magic In Flight

Elwood is patient, watching how the skywolf in front of him moves, attacks and defends. His patience is rewarded as he strikes at the right time and the right place, leaving a telling gash in the creature's torso.

13:02, Today: Elwood rolled 20,11 using 1d20+7,1d8+4.  Kill the wabbit
Anneth Mage-Singer
Player, 215 posts
Human Dabbler Level 3
HP 13/13; AC 05
Fri 6 Jul 2018
at 04:45
  • msg #687

Re: Strange Magic In Flight

21:43, Today: Anneth Mage-Singer rolled 10,8 using 1d20+1,1d8 ((9,8)).
Attacking Skywulf again.

DISREGARD +1; MADE IN ERROR!


With a frustrated grunt, Anneth swings at her wolf again...
Gierdon Warbeard
player, 83 posts
Dwarf
Kickass
Fri 6 Jul 2018
at 13:03
  • msg #688

Re: Strange Magic In Flight

Whether it was the recoil from Elwood’s blow, or just his own poor swing, Gierdon lunges at the beast in front of him but comes up empty.


08:00, Today: Gierdon Warbeard rolled 6 using 1d20+3.  To Hit .

This message was last edited by the player at 13:05, Fri 06 July 2018.
Tom Wolf
Player, 241 posts
Human Fighter
AC 2, HP 29
Fri 6 Jul 2018
at 16:24
  • msg #689

Re: Strange Magic In Flight

Tom moves to strike again but the struggling Skywulf moves at just the right time to avoid Tom's hit.


12:23, Today: Tom Wolf rolled 10 using 1d20+3.  To Hit Skywulf.
Talis Aramorn
Player, 165 posts
Elf
AC: 0; HP: 15/17
Sat 7 Jul 2018
at 10:44
  • msg #690

Re: Strange Magic In Flight

Watching his previous arrow bite deep into the flesh of the creature, Talis quickly draws another and fires again.  His elation rapidly diminishes as his new attack misses his quarry and sails off into the distance.


06:42, Today: Talis Aramorn rolled 7 using 1d20+3.  attack.
Rodrigo
Player, 226 posts
Elf of Belcadiz
black leathers, sword
Sat 7 Jul 2018
at 13:36
  • msg #691

Re: Strange Magic In Flight

Rodrigo steps to the side drawing another arrow, nocking it and letting it fly. The arrow buries itself into the deck near Anya.

06:35, Today: Rodrigo rolled 11,6 using d20+3,d6 ((8,6))
Mort
player, 142 posts
Mort the Minotaur
Rambling Ranger L3
Sun 8 Jul 2018
at 22:11
  • msg #692

Re: Strange Magic In Flight

Mort continues his battle with the sky wolf


OOC: 17:10, Today: Mort rolled 9,7 using d20+6,1d10+6.  sky wolf.
Mysterion
GM, 356 posts
Storyteller
Sun 15 Jul 2018
at 01:30
  • msg #693

Re: Strange Magic In Flight

((OOC: Apologies for the delay. Been having internet problems. Thunderstorms cause momentary power outages but then it takes awhile for the router to reset. When it does, internet provider somehow turns as slow as molasses, can't find the site half the time, then when it suddenly straightens out, it goes down completely. I'm sure it works just fine when I'm asleep...))



The skywulfs AC is still 5 now that they've landed. Everyone's THAC0 is still 19 (except Mort), which means you'll hit the skywulfs on a roll of 14. This doesn't include any Strength bonus you might have.

>Anneth: attacks skywulf #5 (27/40 HP), and misses.

>Gierdon: attacks skywulf #2 (35/41 HP) and misses.

>Tom: attacks skywulf #5 again but misses this time, even the skywulf is thrashing around trying to get free of Anneth's whip.

>Anya: attacks skywulf #3 (35/42 HP), and hits for 22 points of damage (13/42 HP); natural roll of 20 does max damage x2.

>Elwood: attacks skywulf #2 (27/41 HP), and hits for 11 points of damage (16/41 HP).

>Mort: attacks skywulf #1 (23/44 HP), but just barely misses.

>Rodrigo: attacks skywulf #3 with his bow, but his arrow again misses.

>Talis: still remains behind the skirmish line across the deck, and fires another arrow at skywulf #4 (14/43 HP), but misses.

>Durek: attacks skywulf #4 (14/43 HP), swinging his battleaxe, but misses this time.

>Kareth: also back behind the skirmish line, fires his bow again at skywulf #3, and misses.

>Aaron: is still at the helm/steering wheel, but he can still take a moment to fire an arrow if he wants...


The skywulfs attack back!

21:23, Today: Mysterion rolled 9,4,21,12 using 1d20+3,1d20+3,1d20+3,1d20+3 ((6,1,18,9)).

Mort, Elwood, Anya and Durek are attacked, but only Anya gets hit. The skywulf manages to bite her for 7 points of damage.
Talis Aramorn
Player, 167 posts
Elf
AC: 0; HP: 15/17
Sun 15 Jul 2018
at 02:52
  • msg #694

Re: Strange Magic In Flight

Withdrawing a fresh arrow from his quiver, Talis pulls back and fires again at the skywulf clashing with Durek.  The attack finds its mark and buries its self in the creature's hide.

22:49, Today: Talis Aramorn rolled 22 using 1d20+3.  attack skywulf #4.
22:50, Today: Talis Aramorn rolled 3 using 1d6.  damage.

Tom Wolf
Player, 242 posts
Human Fighter
AC 2, HP 29
Sun 15 Jul 2018
at 03:29
  • msg #695

Re: Strange Magic In Flight

Tom gets annoyed at missing the entangled Skywulf.  Remembering the lessons when he first decided to become an adventurer he swings again.

Take this you annoying creature.

23:25, Today: Tom Wolf rolled 22 using 1d20+3.  To Hit Skywulf.
23:25, Today: Tom Wolf rolled 8 using 1d8+4.  Damage to Skywulf.
Aaron Gray
Player, 82 posts
Human
Fighter
Sun 15 Jul 2018
at 05:08
  • msg #696

Re: Strange Magic In Flight

Aaron swings his longsword at the nearest Skywulf



Spoiler text: (Highlight or hover over the text to view)
19:07, Today: Aaron Gray rolled 11,5 using 1d20+3,1d8+3.  Attacking Skywulf.

Gierdon Warbeard
player, 84 posts
Dwarf
Kickass
Sun 15 Jul 2018
at 11:35
  • msg #697

Re: Strange Magic In Flight

Gierdon collects himself after missing on his last attack and swings again at he beast (#2) and his hammer sinks home.  When the thing fails to die he wonders just how much more it can take.


06:30, Today: Gierdon Warbeard rolled 8 using 1d6+3.  Damage, lots of lovely damage.
06:30, Today: Gierdon Warbeard rolled 19 using 1d20+3.  To Hit.

Elwood
Player, 173 posts
Paladin 3
On a mission from God
Sun 15 Jul 2018
at 13:55
  • msg #698

Re: Strange Magic In Flight

Elwood continues to fight intelligently. When Gierdon mauls their opponent with his hammer, Elwood finds the perfect opportunity to drive his enchanted sword into the creature's guts.

OOC: Not sure if you do critical hits or not, but NAT 20 baby!
22:53, Today: Elwood rolled 27,6 using 1d20+7,1d8+4.  Attack skywolf 2.

And for the record, I get better THAC0 in melee only. Ranged, I'm pathetic.
Paladin (Human)
• Prime Req: Str AND Wis
• HD: d6
• Combat/Melee: as Monster
• Combat/Missile: as M-U
• Divine: as Cleric of 1/2 levels
• Save: as Cleric
• Exp: 1,750

Anya Canson
player, 16 posts
Human
Fighter
Sun 15 Jul 2018
at 16:57
  • msg #699

Re: Strange Magic In Flight

Anya grits her teeth and pushes aside the pain of her many wounds.  Blood was quickly pooling at her feet.  She had to take down this creature quickly.  Another bite and she was done.  "I need a little help here!"she hollers as she makes a last ditch effort to kill the wolf.


10:22, Today: Anya Canson rolled 12,7 using 1d20+3,1d8+3.  attack, damage.
Tom Wolf
Player, 243 posts
Human Fighter
AC 2, HP 29
Sun 15 Jul 2018
at 23:36
  • msg #700

Re: Strange Magic In Flight

Tom calls out loudly to his friend in trouble.

Anya, I will be there as soon I kill the one in front of me.
Rodrigo
Player, 228 posts
Elf of Belcadiz
black leathers, sword
Mon 16 Jul 2018
at 16:55
  • msg #701

Re: Strange Magic In Flight

Rodrigo seeing Anya struck hard, mutters an elven curse before he begins an incantation, his free hand begins to flow through a series of arcane motions and words of power begin to escape his lips
"Lotesse i' slumber en' i' ancients lanta deno' lle"

As he releases his spell a soothing and relaxing sound can be heard through the air and begins to settle over some of the wolves.



OOC: Casting Sleep trying to effect only wolves, so likely will only hit a couple. First target is the one on Anya

Transalation: May the slumber of the ancients fall upon you.

Mort
player, 143 posts
Mort the Minotaur
Rambling Ranger L3
Tue 17 Jul 2018
at 20:05
  • msg #702

Re: Strange Magic In Flight

15:04, Today: Mort rolled 11,16 using d20+6,1d10+6.  attack.

Mort continues his attack on the skywolf

He hollars out to Anya, "On my way"
This message was last edited by the player at 23:35, Fri 20 July 2018.
Mysterion
GM, 357 posts
Storyteller
Fri 20 Jul 2018
at 17:52
  • msg #703

Re: Strange Magic In Flight

>Talis: still remaining behind the skirmish line across the deck, fires another arrow at skywulf #4 (14/43 HP), and hits this time (10/43 HP).

>Tom: attacks skywulf #5 again (27/40 HP) and hits! (19/40 HP)

>Aaron: after tying off the wheel to keep the ship on a steady course (as much as the winds will allow), Aaron draws his sword and moves to attack the closest skywulf, which is #3 (13/42 HP). Unfortunately, he misses his first attack.

>Gierdon: continues to attack skywulf #2 (13/42 HP) and hits it this time for 8 points of damage (5/42 HP).

>Elwood: whether it's the opportunity that Gierdon causes or just the inspiration of a solid hit, Elwood manages to give a smashing attack on skywulf #2 (5/42 HP), and hits for 24 points of damage (-19/42 HP). Not the best time for a critical... ((OOC: Yes, I do a natural roll of 20 as a critical for max damage x 2))

>Anya: again attacks skywulf #3 (13/42 HP), and misses.

>Rodrigo: at Anya's call, Rodrigo foregoes attacking skywulf #3 with his bow and casts a spell instead. At least with the spell, he can't miss! The maximum HD that Rodrigo's Sleep spell can affect is 4+1, which is exactly what the skywulfs are. Normally, the spell affects the lowest hit dice first, but since they are all the same, Rodrigo's focus on skywulf #3 affects that one first--it goes to sleep! The spell isn't strong enough to affect any other skywulfs.

>Mort: once more attacks skywulf #1 (12/44 HP), and hits for 16 points of damage. That finishes off that skywulf (-4/44 HP).

>Anneth: again attacks skywulf #5 (27/40 HP), and this time hits for 4 points of damage (23/40 HP).

>Durek: attacks skywulf #4 (14/43 HP), swinging his battleaxe, and hits for 11 points of damage (3/43 HP).

>Kareth: also back behind the skirmish line, fires his bow again at skywulf #5, and misses.

At the end of the round, three skywulfs are down--#1, #2 and #3.

The remaining two skywulfs still attack, probably not fully aware that the others are out of action.

13:44, Today: Mysterion rolled 3,20 using 1d20,1d20 ((3,20)).

Skywulf #4 manages to bite Durek for 7 points of damage.
Tom Wolf
Player, 244 posts
Human Fighter
AC 2, HP 29
Fri 20 Jul 2018
at 19:13
  • msg #704

Re: Strange Magic In Flight

Something happens, either from the ship's motion, or the way the skywolf is struggling to get out of Anneth's whip, but Tom misses badly.

Hold still and die you ugly dog.

15:12, Today: Tom Wolf rolled 5 using 1d20+3.  To hit Skywolf #5.
Aaron Gray
Player, 83 posts
Human
Fighter
Sat 21 Jul 2018
at 01:24
  • msg #705

Re: Strange Magic In Flight

Aaron strikes again at the nearest Skywulf, missing heartily.

15:22, Today: Aaron Gray rolled 6,4 using 1d20+3,1d8+3.  Attacking Skywulf.
Mort
player, 145 posts
Mort the Minotaur
Rambling Ranger L3
Sat 21 Jul 2018
at 02:12
  • msg #706

Re: Strange Magic In Flight

With a grace and a speed unnatural to him (horseshoes of speed don't hurt either), Mort is standing before the skywolf facing Anneth in what seemed like a blink of an eye landing a solid blow and hopefully getting its attention, "Bad Doggie, no bite."

21:05, Today: Mort rolled 16,10 using d20+6,1d10+6.  mort smash.
Gierdon Warbeard
player, 85 posts
Dwarf
Kickass
Sat 21 Jul 2018
at 02:22
  • msg #707

Re: Strange Magic In Flight

With only one skywulf left, and a host of heroes crowdingni for the kill, Gierdon does his best to stay iut of everyone’s way, keeping his hammer ready all the while, just in case.
Anneth Mage-Singer
Player, 216 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sat 21 Jul 2018
at 06:32
  • msg #708

Re: Strange Magic In Flight

Confident in the abilities of her companions, Anneth attempts to yank her wolf onto its side...

23:31, Today: Anneth Mage-Singer rolled 2 using 1d20 ((2)).

Ouch.

Anya Canson
player, 18 posts
Human Fighter
AC: 0; 20/27 HP
Sun 22 Jul 2018
at 01:48
  • msg #709

Re: Strange Magic In Flight

She breathes a sigh of relief as someone comes in and helps her take down the critter.  Not willing to put herself in danger again, Anya grabs her crossbow and loads it.  The others seem to have things well in hand.  Her wounds were to grievous to risk getting in range of another one.
Talis Aramorn
Player, 169 posts
Elf
AC: 0; HP: 15/17
Tue 24 Jul 2018
at 15:20
  • msg #710

Re: Strange Magic In Flight

Maintaining his position, Talis withdraws another arrow and lets it fly at the same creature as before (#4).  The razor sharp point buries deep into the wulf's flesh.


11:18, Today: Talis Aramorn rolled 22 using 1d20+3.  attack #4.
11:18, Today: Talis Aramorn rolled 6 using 1d6.  damage.

Mysterion
GM, 358 posts
Storyteller
Sat 28 Jul 2018
at 04:43
  • msg #711

Re: Strange Magic In Flight

>Mort: attacks skywulf #5 (23/40 HP), and hits for 10 points of damage (13/40 HP).

>Talis: attacks skywulf #4 (3/43 HP), and hits for 6 points of damage (-3/43 HP).


Everyone else misses, but Talis has eliminated the 4th skywulf, leaving only 1.

Maybe the 4th one dying triggers something in the last one, for rather than attack, he shuffles backwards and takes to the air.

Mort can get one more swing in if he wants, and those with bows can also shoot at it.
Rodrigo
Player, 230 posts
Elf of Belcadiz
black leathers, sword
Sat 28 Jul 2018
at 21:17
  • msg #712

Re: Strange Magic In Flight

In reply to Mysterion (msg # 711):

Rodrigo nods as the others fall upon them, as quickly as the one takes to the air he nocks his arrow back sending it flying towards the creature.

14:15, Today: Rodrigo rolled 14,3 using d20+3,d6 ((11,3))
Mort
player, 146 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Sun 29 Jul 2018
at 05:05
  • msg #713

Re: Strange Magic In Flight

Mort waste little time swinging the hammer and connecting with another solid blow.


.23:57, Today: Mort rolled 22,9 using d20+6,1d10+6.  Hammer.
lol someone else still has to hit the skywolf

This message was last edited by the player at 05:07, Sun 29 July 2018.
Aaron Gray
Player, 85 posts
Sun 29 Jul 2018
at 06:37
  • [deleted]
  • msg #714

Re: Strange Magic In Flight

This message was deleted by the player at 03:11, Mon 30 July 2018.
Tom Wolf
Player, 245 posts
Human Fighter
AC 2, HP 29
Sun 29 Jul 2018
at 14:18
  • msg #715

Re: Strange Magic In Flight

Tom puts his sword away and picks up his bow but doesn't fire at the fleeing skywolf.

I hope he tells his friends to leave us alone.
Talis Aramorn
Player, 170 posts
Elf
AC: 0; HP: 15/17
Mon 30 Jul 2018
at 13:49
  • msg #716

Re: Strange Magic In Flight

With a sigh of relief from the (hopefully) retreating creature, Talis lowers his bow but keeps another arrow nocked, just in case.  "Agreed" he replies to Tom as he mops the sweat from his brow.  "Anyone injured?" he asks to the group as he quickly surveys the deck.
Gierdon Warbeard
player, 86 posts
Dwarf
Kickass
Mon 30 Jul 2018
at 18:15
  • msg #717

Re: Strange Magic In Flight

Gierdon reports, ”Unscathed over here.”.  He looks at the winged carcasses littering the deck, and wonders about the quality and value of the furs.
Mort
player, 147 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Wed 1 Aug 2018
at 22:11
  • msg #718

Re: Strange Magic In Flight

Mort picked up one of his throwing rocks giving strong consideration on throwing it at the fleeing skywolf.  Finally, he decided that he may want to keep it for later. "I got bit, mostly nothing more than a scratch, check on the others first and get to me when you can."

Beyond that Mort got to work on dealing with the remains of the skywolves.  "Waste not want not.".  He quickly grabbed the remains and dragged them to the aft of the ship.  He broke off the wings before getting out his carving knife.  "If blood sours your stomach you may need to go below for a bit"

Mort started gutting and carving up the skywolves for meat.  "Gonna need some salt to get this meat salted.".  He did take the time to look over the rail making sure they weren't over a city or town, before discarding the waste over the side.
Mysterion
GM, 359 posts
Storyteller
Thu 2 Aug 2018
at 05:20
  • msg #719

Re: Strange Magic In Flight

Mort and Rodrigo both hit the fleeing skywulf, and the one-two hit kills it.

The skywulf hides aren't particularly valuable, but they can be useful.


There probably isn't enough salt on the ship to treat all the meat.

When you throw the carcasses overboard, you don't see any signs of towns or cities below, but you're high enough now that it would all be specks.
Fando
NPC, 40 posts
Wizard 4th
Sage 5th
Thu 2 Aug 2018
at 05:37
  • msg #720

Re: Strange Magic In Flight

Now that the fighting is all over, Fando makes his way back up to the deck.

He surveys the damage, noting that everyone is still alive, and finally notices Mort on the aft deck skinning skywulfs.

"If you don't mind, I'd like to make a few notes about these creatures," he says to Mort. "No, no, no... you don't have to stop working there. I've just never heard of such creatures before."

"Anyway, I may be able to help you with preserving that meat. I think if we put it in just the right spot below deck that the ship's magic will keep it from spoiling. Until you can get enough salt, or else smoke it."

Gierdon Warbeard
player, 87 posts
Dwarf
Kickass
Thu 2 Aug 2018
at 16:38
  • msg #721

Re: Strange Magic In Flight

Gierdon offers to help with the skins/furs.  ”Seems to be a might bit colder up here than it is on the ground.  No idea what the moon will be like.  Would be good to have furs available.  Tell me what you need me to do.”

OOC:  Not sure if there is anything in Gierdon’s background that would give him skills in dressing a carcass, so he’ll look to Mort for guidance, as he seems to know what he’s doing.
Mysterion
GM, 360 posts
Storyteller
Thu 2 Aug 2018
at 19:53
  • msg #722

Re: Strange Magic In Flight

((OOC: The original version of the game didn't have 'Skills', other than what the Thief had, but the consolidated Rules Encyclopedia incorporated skills into the game. Their set up is that you start with 4 blank skill slots, modified by Intelligence. Whenever you decide to use/define a skill, that slot becomes filled.

So, if Gierdon wants to know how to butcher a carcass (not inconsistent with being a fighting Dwarf), you can say you do.))



While everyone (mostly) knows that the temperature gets colder the higher up in the mountains you go, it hasn't gotten particularly colder on the Strange Magic. Of course, no one has actually been off the ship at this altitude, so it's possible that the magic that's making it fly is also keeping the temperature even.
Anya Canson
player, 19 posts
Human Fighter
AC: 0; 20/27 HP
Fri 3 Aug 2018
at 02:08
  • msg #723

Re: Strange Magic In Flight

Anya leans up against the wall and slowly slides down to a seated position.  She looks at the pooling blood around her.  "Is it healthy to have so much on the outside?  I think I need to get some back in.  I'm a little woozy."
Tom Wolf
Player, 246 posts
Human Fighter
AC 2, HP 29
Fri 3 Aug 2018
at 02:37
  • msg #724

Re: Strange Magic In Flight

Tom walks over to Anya.  Taking a good look at her and her wounds.

No, that much blood on the outside isn't good.

Tom starts to bandage her wounds.

OOC: First aid to prevent any further damage to Anya.
Elwood
Player, 174 posts
Paladin 3
On a mission from God
Fri 3 Aug 2018
at 03:48
  • msg #725

Re: Strange Magic In Flight

Elwood helps bind Anya's wounds. "Let me help."

He takes out a thin metal rod and touches Anya with it, while saying, "Heal."

The rod glows with a soft white light briefly. The wounds close a bit, and the worst of the bleeding stops.


6 hit points recovered.

12:46, Today: Elwood rolled 6 using 1d8+3.  rod of healing.

Anya Canson
player, 20 posts
Human Fighter
AC: 0; 20/27 HP
Sun 5 Aug 2018
at 05:18
  • msg #726

Re: Strange Magic In Flight

"Granny, I'm coming...."  Anya gasped as she suddenly felt better.  "Thanks.  I guess she can wait a little longer for me.  I feel like a new woman."
Mort
player, 148 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Mon 6 Aug 2018
at 21:45
  • msg #727

Re: Strange Magic In Flight

Mort, will show Gierdon some of the basics.  "It's not for everyone, can get messy at times.  But these things have some meat that we can use."

OOC: I had written up Mort up as having a woodmen's background, so didn't figure that it was a stretch for Mort to know how to gut an animal 
Durek
player, 72 posts
Dwarf Veteran
AC:1 HP:11
Mon 6 Aug 2018
at 23:14
  • msg #728

Re: Strange Magic In Flight

"At least it wasn't a dragon!" Durek calls out cheerfully. "Might not have been able to handle that. Then again, it would have attacked the ship instead of us."

"So... who wants to know how to fly this ship? There's two parts to that... the above deck stuff and the below deck stuff. As you can probably imagine, I ain't so good on the above deck stuff... the height doesn't bother me, but Dwarves really aren't much for sailing, if you know what I mean."

"Of course, the above deck stuff isn't what makes it fly... it's only what controls its forward speed, keeps it level, and lets us turn it. Now, I aint' sayin' that the mechanisms below deck can't do that, but Fando and I haven't figured that out yet."

Rodrigo
Player, 231 posts
Elf of Belcadiz
black leathers, sword
Mon 6 Aug 2018
at 23:24
  • msg #729

Re: Strange Magic In Flight

In reply to Durek (msg # 728):

Rodrigo looks towards the cloud that the wolves came from.

"I am curious how to fly this ship. It may be something worth knowing in case something unfortunate happens to you and the others skilled in it's working. And as a side thought, what of where the wolves came from that cloud over there"

he points towards the cloud the wolves had rose from

"should we see what they use to make their home?"
Fando
NPC, 41 posts
Wizard 4th
Sage 5th
Tue 7 Aug 2018
at 01:57
  • msg #730

Re: Strange Magic In Flight

"Really? You want to go find trouble instead of waiting for it to come to you?" Fando answers.

"There may not be anything in the cloud. Those creatures may have just come up through it. I am not a bird, so I have no idea what flying through a cloud means to those who can fly."

"We killed all the ones that attacked us. I would think that is the whole pack."

"We'd need to proceed slowly. We might not be able to see very far in front of the ship. I believe it's just like fog, as fog is just a cloud on the ground."

"Remember, the ship cannot stop quickly. We could run into something, if something other than a cloud is there."

This message was last edited by the player at 02:47, Tue 07 Aug 2018.
Anya Canson
player, 22 posts
Human Fighter
AC: 0; 20/27 HP
Tue 7 Aug 2018
at 02:15
  • msg #731

Re: Strange Magic In Flight

Anya looks nervously towards the cloud.  "Yeah, I think I'll pass on that cloud, too.  I've seen quite enough of kiting canines."
Elwood
Player, 175 posts
Paladin 3
On a mission from God
Tue 7 Aug 2018
at 03:31
  • msg #732

Re: Strange Magic In Flight

Elwood nods at Durek. "I have experience with fishing vessels, as I've mentioned before. If anyone needs instruction in working the rigging or other deckside tasks, I'm happy to help instruct. Also, was anyone besides Anya hurt in the attack? Let me know and I will apply the rod of healing."
Durek
player, 73 posts
Dwarf Veteran
AC:1 HP:11
Tue 7 Aug 2018
at 03:52
  • msg #733

Re: Strange Magic In Flight

"Aye, the beasties took a bite out of me," Durek says.

"I believe Mort and Rodrigo were also bitten."

"None of it were all that serious, though. We definitely gave more than we got."

Kareth Melphis
player, 61 posts
Thief from Athenos
Bard
Tue 7 Aug 2018
at 03:52
  • msg #734

Re: Strange Magic In Flight

"I think that is a wise course of action," Kareth says. "It seems unlikely that we won't find other problems along the way. We shouldn't diminish our strength and ability unnecessarily."

He unslings his lute, strums it for a moment, and then starts singing while he plays.


"Fly me to the moon
Let me play among the stars
Let me see what spring is like
On Jupiter and Mars
In other words, I want to sing
Across the stars with everything

Fill my heart with song and light
Let me sing across the night
This is what I long for
What I wish for and adore
In other words, music to my ears
Is the music of the spheres

Fill my heart with song
Let me sing forever more
Just a song, that's all I long for
Just like all the days before
In other words, hear my tune
And fly me...
Fly me to the moon"

Aaron Gray
Player, 86 posts
Human
Fighter
Tue 7 Aug 2018
at 06:16
  • msg #735

Re: Strange Magic In Flight

Aaron appreciates Kareth's tune as he makes his way to Mort skinning the Skywulves, watching along in attempt to learn the craft of skinning a fallen creature.
Tom Wolf
Player, 247 posts
Human Fighter
AC 2, HP 29
Tue 7 Aug 2018
at 09:36
  • msg #736

Re: Strange Magic In Flight

I have to agree with Fando.  Lets not go looking for trouble we do not need.  We will find enough trouble when we get to where we are going.

Tom moves around the deck to bandage anyone else who was hurt if needed.
Mort
player, 149 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Tue 7 Aug 2018
at 19:23
  • msg #737

Re: Strange Magic In Flight

OOC: Mort is down 10 hp at the moment.

Hearing the offer of healing aid, Mort has learned the value of receiving it when you can.  "You could take a look at my arm and leg, the wolf got me good twice before I was able to put it down"

Mort will salt and prep as much as he can to store and save as for the rest.  "Welp that's about as much of the meat that we can store away for later, the rest we either gonna have to eat or throw overboard."

OOC: not sure if we have some sort of cooking stone.

Mort took the two canine teeth of the alpha as proof of his battle and stored them in one of his pouches.

At some point, after the ship is back underway, Mort will take the canine teeth to the identifying slab and place them on it to learn what he can of the flying wolves.

OOC: at this point assuming that we still have a ways to go before reaching the moon
Anya Canson
player, 23 posts
Human Fighter
AC: 0; 20/27 HP
Wed 8 Aug 2018
at 03:10
  • msg #738

Re: Strange Magic In Flight

Anya shrugs.  "Well, I guess if you can clean it, I can cook it.  I'm not too bad in the kitchen.  Hopefully those things aren't poisonous."  She starts walking to the kitchen, unbuckling plates of armor as she goes.
Gierdon Warbeard
player, 88 posts
Dwarf
Kickass
Wed 8 Aug 2018
at 23:23
  • msg #739

Re: Strange Magic In Flight

Gierdon follows Morts leadnand proceeds to skin and then remive slabs of meat from one of the skywulves.  Definitely an earthbound type, he’s more than eager to proceed below and learn what he can if the ship’s machinery.
Rodrigo
Player, 232 posts
Elf of Belcadiz
black leathers, sword
Thu 9 Aug 2018
at 00:23
  • msg #740

Re: Strange Magic In Flight

In reply to Fando (msg # 730):

Rodrigo shrugs his shoulders, his armour moving slightly with the shrug, at Fando

"I was curious. But there is no reason to risk additional safety to appease my curiosity today. I will instead learn how this ship works."

He smiles at Anya as he moves towards Durek

"So who do I talk to about learning how to steer the ship and keep it going in the right direction?"
Mort
player, 150 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Fri 10 Aug 2018
at 14:03
  • msg #741

Re: Strange Magic In Flight

Things are cramped down below deck from MOrt's perspective, he remains top side.  "Gonna stay up here a make sure there's no more trouble coming our way."
Mysterion
GM, 362 posts
Storyteller
Sat 11 Aug 2018
at 00:28
  • msg #742

Re: Strange Magic In Flight

Elwood is the only one on board that has any skill and training in ships, so he's the one to talk to about getting training on how to sail and steer a ship. Of course, in the air, he's had to learn the additional skills to do that.

Only two things would conceivably make the skywulf meat poisonous, and that was if they had poisonous fangs (which they didn't) or if you eat any of the organs for too long a period (such as eating polar bear liver).

There were only five skywulfs so there isn't that much meat. You are able to get it all preserved with what supplies you have on board.

The day passes uneventfully, as does the night. When the sun finally sets, you have a spectacular view of it, and then the stars come out. You've never seen them so bright and intense. The moon finally rises just after midnight.

As morning peeks over the opposite horizon, Mort spots something in the distance. At first, it was just a speck in the air. I could have been dust, or an approaching storm, or maybe a bird. It's moving, but the ship is moving faster... catching up to it.

It isn't for another half hour before it clearly becomes a flying creature... a dragon!
Mort
player, 151 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Sat 11 Aug 2018
at 01:30
  • msg #743

Re: Strange Magic In Flight

Mort will alert the folk on the ship, about the rage flying dragon.

OOC : general question here, are we still headed in the direction of the moon.  Also has the dragon appear to be aware of us?
Aaron Gray
Player, 87 posts
Human
Fighter
Sat 11 Aug 2018
at 02:42
  • msg #744

Re: Strange Magic In Flight

Aaron will jump to attention and rush to arm himself, suspecting the worst from this Dragon...
"Anyone have any experience fighting Dragons?"
Mysterion
GM, 363 posts
Storyteller
Sat 11 Aug 2018
at 03:16
  • msg #745

Re: Strange Magic In Flight

It does appear that the dragon is aware of the ship. The dragon is probably bigger than the ship, but the ship is still rather large, particularly with full sail which will get you the most speed. Elwood, in particular, realizes that the ship is traveling much faster in the air than it ever could on water.

According to Fando, you are still heading to the moon... specifically to where the moon will be when you get there, since it orbits around the world.

At first, all Mort can tell is that it isn't a darkly colored dragon, so not black, not blue, not green. There's a bit of brighter color, though, and he finally determines that it appears to be a gold dragon.
Gierdon Warbeard
player, 89 posts
Dwarf
Kickass
Sat 11 Aug 2018
at 14:47
  • msg #746

Re: Strange Magic In Flight

Gierdon inquires, ”D’ye think he be runnin’ from us, or might he be leadin’ us somewheres?”
Elwood
Player, 176 posts
Paladin 3
On a mission from God
Sat 11 Aug 2018
at 22:11
  • msg #747

Re: Strange Magic In Flight

Sorry for the delay. Healing for Mort 'yesterday'. I can use the rod once per person per day. If anyone needs healing before the dragon attack, it's a new game day so let me know.

07:07, Today: Elwood rolled 8 using 1d8+3.  Healing Mort

Elwood comes to the prow of the Strange Magic. He has heard of gold dragons, and would love the chance to meet one, as long as it isn't hostile.
Rodrigo
Player, 233 posts
Elf of Belcadiz
black leathers, sword
Mon 13 Aug 2018
at 17:15
  • msg #748

Re: Strange Magic In Flight

Rodrigo had set out to speak to Elwood when his attention was drawn towards the dragon on the horizon, he froze in his place before instincts took over and he moved towards the prow of ship nocking an arrow until attention can be clarified.

"I have never seen one, only rumors and tales of them." he will respond in a hush tone to Elwood
Mort
player, 152 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Tue 14 Aug 2018
at 05:19
  • msg #749

Re: Strange Magic In Flight

"Nope never fought a dragon before, first time I've set eyes on one.  Have heard a tale or two of a red dragon that breath fire"

"Don't know if he is leading us somewhere or not, he's not turning to immediately attack us, I'm thinking that is a good thing, maybe we are just headed in the same direction"

Mort walked to the rail closest the dragon to take a long look at the magnificent beast.
Anneth Mage-Singer
Player, 218 posts
Human Dabbler Level 3
HP 13/13; AC 05
Wed 15 Aug 2018
at 13:46
  • msg #750

Re: Strange Magic In Flight

Dragons!  "Maybe we can ask it for directions..."  True to herself, it is hard to tell whether or not she is being serious.
Elwood
Player, 177 posts
Paladin 3
On a mission from God
Wed 15 Aug 2018
at 14:07
  • msg #751

Re: Strange Magic In Flight

"First time for me to see a gold dragon. There was that trapped dragon in the ruins that we rescued, remember? And I hope we don't need to fight this one. I've heard the gold dragons are champions of Law, something I strive for myself."
Tom Wolf
Player, 248 posts
Human Fighter
AC 2, HP 29
Thu 16 Aug 2018
at 02:11
  • msg #752

Re: Strange Magic In Flight

Tom looks in the direction of the dragon.

"I think he will leave us alone, unless he wants to chat for a while."
Mysterion
GM, 364 posts
Storyteller
Thu 16 Aug 2018
at 05:29
  • msg #753

Re: Strange Magic In Flight

At some point, it becomes clear that the dragon has changed direction and is now flying directly at the ship. It keeps looming larger and larger. It seems as if it is intending to attack the ship, perhaps by ramming it.

At seemingly the last minute, it suddenly starts to shrink and change shape until it lands on the deck of the ship in the form of a gold-skinned human with exotic looks.

"Greetings, inhabitants of this impressive flying ship!" the man spoke. "I am Aurumvaigne. I wish to converse with you. Is this acceptable?"
Tom Wolf
Player, 249 posts
Human Fighter
AC 2, HP 29
Thu 16 Aug 2018
at 09:38
  • msg #754

Re: Strange Magic In Flight

Tom smiles at Anneth and replies to her in a neutral tone.

Seems you have your chance to chat now.

Looking back at the new passenger.

Hello Aurumvagine.  I'm Tom Wolf.
Gierdon Warbeard
player, 90 posts
Dwarf
Kickass
Thu 16 Aug 2018
at 20:48
  • msg #755

Re: Strange Magic In Flight

Gierdon pops his head up through a hatch in the deck just in time to see the dragon morph and land.  ”Well, I’ll be damned.”. He clambers up to the deck and approaches for a better look and to listen as introductions are made.
Rodrigo
Player, 234 posts
Elf of Belcadiz
black leathers, sword
Fri 17 Aug 2018
at 03:08
  • msg #756

Re: Strange Magic In Flight

In reply to Mysterion (msg # 753):

Rodrigo takes a step back as the great gold wyrm banks and turns towards the ship. His hands trembling as he tries to pull the bow back but upon the graceful polymorph into a human.

Stammering his words out

"Rooodrrigoo. Yyyess."
Aaron Gray
Player, 89 posts
Human
Fighter
Sat 18 Aug 2018
at 22:59
  • msg #757

Re: Strange Magic In Flight

Aaron is quite startled by this Dragon's display. He slowly sheathes his weapon and watches the being intently. After a moment he says "Aaron Grey. How may we... help you?"
Anneth Mage-Singer
Player, 219 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sun 19 Aug 2018
at 00:21
  • msg #758

Re: Strange Magic In Flight

Anneth sheathes her sword and replaces her whip.  Completely unsure of how human body language might be interpreted in comparison to draconic body language, she assumes neutral body language.  "Anneth." is all that she offers.
Aurumvaigne
NPC, 1 post
Gold Dragon
Sun 19 Aug 2018
at 23:55
  • msg #759

Re: Strange Magic In Flight

"I have never seen a flying ship before, though I have heard of one," Aurumvaigne replies.

"I wish to learn more about it and those who fly it. Which one of you built this ship? Why did you make it fly? How does it fly? Where are you going?"

"*sniff-sniff* So you've encountered the wind wolves already. You should clean up the evidence of that. The Aermen will not like that, and if Aeraldama catches the scent of their blood, he will not hesitate to attack you."

Gierdon Warbeard
player, 91 posts
Dwarf
Kickass
Mon 20 Aug 2018
at 00:31
  • msg #760

Re: Strange Magic In Flight

”Aeraldama?  Who’re they?  Them wind wolves you call ‘em...they attacked us...weren’t nowt but self defense.” interjects the dwarf.
Aurumvaigne
NPC, 2 posts
Gold Dragon
Mon 20 Aug 2018
at 00:46
  • msg #761

Re: Strange Magic In Flight

"It is said that Aeraldama created the wind wolves," Aurumvaigne answers Gierdon.

"I cannot speak to the truth of that. Aeraldama is a djinni. He and I avoid each other as neither of us wish to get into a battle of powers."
Elwood
Player, 179 posts
Paladin 3
On a mission from God
Mon 20 Aug 2018
at 02:55
  • msg #762

Re: Strange Magic In Flight

Elwood stood stunned for a while at the sight of the dragon's approach, its transformation, and now the conversation. When he finally recovers his wits, he approaches, and drops to one knee, sword held vertically in front of him, head bowed. "I am Elwood, a paladin of Murlynd. It is my honor to meet you, Aurumvaigne. We did not build this ship, but recovered it in the Principalities of Glantri. The rightful owner of the vessel bequeathed it to us as it was of no use to him, but as to its construction, we do not know."
Anya Canson
player, 24 posts
Human Fighter
AC: 0; 20/27 HP
Mon 20 Aug 2018
at 03:11
  • msg #763

Re: Strange Magic In Flight

When Anya heard what was going on, she rushes out of the galley.  She emerges wearing an elegant royal gown of azure with gold and silver trim.  A silver tiara with dark sapphires caps off her outfit.  She curtsies to the dragon with natural grace if not technical perfection.  "A gold dragon!  I've hear so many stories."  Her cheeks blush.  "Ah, excuse me for being a blubbering mess.  I am Anya.  A pleasure to meet you."
Mort
player, 153 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Mon 20 Aug 2018
at 04:21
  • msg #764

Re: Strange Magic In Flight

"Dragon, I guess we're even then, you never seen a flying ship before and I never seen a dragon before.  Kind of neat trick that you can turn yourself into a person. So gold dragons are good or bad?" For the moment Mort did not bother to try and shake hands with the dragon, simply folded his arms.  He wasn't quite ready to let his guard down just yet.

"If you wish to learn more of the ship, then spend some time with us."  He looked at the dragon person eyes, where they golden?
Anneth Mage-Singer
Player, 220 posts
Human Dabbler Level 3
HP 13/13; AC 05
Thu 23 Aug 2018
at 03:28
  • msg #765

Re: Strange Magic In Flight

Anneth inches towards Mort, making sure that her face is visible to him.  She mouths "Good!  Good!".  Then, upon seeing Anya's tiara, says audibly, "Whoa."
This message was last edited by the player at 03:28, Thu 23 Aug 2018.
Mort
player, 154 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Thu 23 Aug 2018
at 21:50
  • msg #766

Re: Strange Magic In Flight

Mort mumbled, "There are all kinds of good, what's good for him may not be good for us."
Aurumvaigne
NPC, 3 posts
Gold Dragon
Thu 23 Aug 2018
at 23:01
  • msg #767

Re: Strange Magic In Flight

"Well spoken, Minotaur," Aurumvaigne replies.

"But, yes, gold dragons are considered good. That means we are rather altruistic, respect life and are considerate of the dignity of sentient beings."

"There are a few borderline areas which are mostly communication issues... such as my inviting myself aboard your ship. Those sorts of protocols are a bit hard to work out while flying."

"As for staying aboard your ship for awhile, I was on my way to Verulam. The Grand Vizier has requested my assistance. I can stay for an hour or two, but should leave by then."

"If your course remains the same, I would guess that you are attempting to fly to the moon. That is most ambitious. Even I have never done that."

"However, on your present course, you will probably see the Misty Mountain, and beyond that you may encounter Nyssandaral--the Castle in the Clouds."

Anya Canson
player, 25 posts
Human Fighter
AC: 0; 20/27 HP
Fri 24 Aug 2018
at 03:06
  • msg #768

Re: Strange Magic In Flight

"Well just look at him.  Of course he's good."  Anya bats her eyelashes at the man.  "If you can only stay for a short time, maybe I should give you the tour.  You know you really should come to the moon with us.
 How many gold dragons can say they have been there?  So what's in the Castle in the Clouds that we need to be aware of?"

Rodrigo
Player, 235 posts
Elf of Belcadiz
black leathers, sword
Fri 24 Aug 2018
at 17:55
  • msg #769

Re: Strange Magic In Flight

Rodrigo started to lean back against the railing before he quickly pushed himself away from it realizing that the fall while long would not be endless and would kill.

He circled the ancient polymorphed dragon, more in amazement than concern, as the others spoke to him.
Gierdon Warbeard
player, 92 posts
Dwarf
Kickass
Fri 24 Aug 2018
at 19:14
  • msg #770

Re: Strange Magic In Flight

Gierdon tags along with the familiarization tour...naturally curious, he’s eager to learn about the vessel that carries him.  At a lull in the conversation, he inquires of the dragon, ”This Nyssandaral...worth stopping there?  Would we be welcome?”
Aurumvaigne
NPC, 4 posts
Gold Dragon
Fri 24 Aug 2018
at 20:40
  • msg #771

Re: Strange Magic In Flight

"By all means, I would like a tour of this ship," Aurumvaigne answers Anya as he follows her on the tour. "If none of you build the ship, then it must be fairly easy to fly and control."

He glances over to where Kareth is standing watch at the helm.

"I visit Nyssandaral fairly often, and it is of no threat to me, but perhaps that is because I am a dragon, after all. It is a faery castle, though, oddly, it was built by Dwarves. When I visit, I study their ancient tomes in an effort to learn how they make the castle float in a cloud."


"The floating mountain is home to the 'winged ones'--both the Aermen, the Avariel, and the Al Karak Elam... using the names they give themselves."

"You would think that since they all have wings that they would get along, but they don't. They always seem to be fighting clan wars amongst themselves. And they often conduct raids on the ground-dwellers below."

"If you merely fly by within sight of them, they may attack in an effort to get some advantage over the enemies."

"If you fly directly to the mountain, you may be greeted in a friendly manner by the clan that you are closest to. However, the others may then attack to keep any advantage out of their enemies' hands."

"That's the worse-case situation. It always depends on the mood they are in... what the latest skirmish was about, who won, and how many casualties there were."


As the tour progresses below decks, his eyes widen when he sees all the apparatus adorning the walls.

"If I hadn't seen this ship fly with my own eyes, I would not have believed that the Seventh Magic truly existed. Yes, that is precisely what all of these symbols and machines used. Remarkable."

"In case you are wondering, I seek knowledge, not possession. Not that a small hoard isn't useful now and then."

Anya Canson
player, 26 posts
Human Fighter
AC: 0; 20/27 HP
Sun 26 Aug 2018
at 17:33
  • msg #772

Re: Strange Magic In Flight

While Anya was able to lead him through the ship, she couldn't really describe anything.  Even normal boats that floated on water were mostly unknown to her.  "A castle full of fairies and elves?  That sounds just delightful.  Too bad they can't get along well enough for a visit.  I guess we will have to bypass it for now to complete our mission.  Perhaps one day you can escort me there so that I may visit peacefully."
Tom Wolf
Player, 250 posts
Human Fighter
AC 2, HP 29
Sun 26 Aug 2018
at 18:40
  • msg #773

Re: Strange Magic In Flight

Every being would love to have a small horde of treasure.  Unfortunately there are those who would use it for unsavory purposes even if they mean well.
Mort
player, 155 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Mon 27 Aug 2018
at 00:35
  • msg #774

Re: Strange Magic In Flight

Mort seemed to have no further discord with the dragon, he got to work heeding the words of the dragon, cleaning up what blood messed remained.  "No need to give more of them a reason for more of them to come bother the ship"  He grabbed up few mops in one hand and a buck of soapy water and got to work scrubbing the deck.
Aurumvaigne
NPC, 5 posts
Gold Dragon
Fri 7 Sep 2018
at 21:57
  • msg #775

Re: Strange Magic In Flight

"Possibly if you return this way that might be arranged," Aurmvaigne replies to Anya. "It seems unlikely, however, that you will return this way. You do not seem to have sufficient navigation skills to even know where you currently are."
Rodrigo
Player, 236 posts
Elf of Belcadiz
black leathers, sword
Sat 8 Sep 2018
at 00:53
  • msg #776

Re: Strange Magic In Flight

Rodrigo looked at Mort as he took up the mop and bucket disdain on his face at the thought of possibly doing such labor. His attention turned back to the dragon.

"We know where we are headed. Though without the proper maps and knowledge up here we could only make a direct line towards where we expect the moon to be."
Aurumvaigne
NPC, 6 posts
Gold Dragon
Sat 8 Sep 2018
at 02:15
  • msg #777

Re: Strange Magic In Flight

"Ha-ha-ha! Yes, that is true. Alas, not even the winged elves have figured out how to map the sky and the clouds," Aurumvaigne responds, "especially since the clouds are so fleeting and constantly moving."

"I understand that there is a group of arcanists who call themselves Weather Wizards. Possibly they have mastered those secrets."

Mort
player, 156 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Sat 8 Sep 2018
at 02:39
  • msg #778

Re: Strange Magic In Flight

"Gold dragon, you speak of things that you do not know. Perhaps from your perspective, we are but wondering, but I'll have you know that we may not have the skills yet but we are learning and we will not go down easily. So if you are issuing a challenge to us then so speak it.  Otherwise, tame thy tongue and enjoy our hospitality"  Mort bows up to the human form of the dragon. "My hope is that there is peace between us"
Anya Canson
player, 27 posts
Human Fighter
AC: 0; 20/27 HP
Sat 8 Sep 2018
at 18:09
  • msg #779

Re: Strange Magic In Flight

"Well, perhaps you can help us out.  It's either that or I fly around in circles until you can find me again."  Anya gives the dragon her best smile.
Anneth Mage-Singer
Player, 221 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sat 8 Sep 2018
at 19:29
  • msg #780

Re: Strange Magic In Flight

Anneth helps Mort with his cleaning, looking back and forth between speakers as she does.
Aurumvaigne
NPC, 7 posts
Gold Dragon
Sun 9 Sep 2018
at 06:10
  • msg #781

Re: Strange Magic In Flight

"Intelligent and wise I may be, but I make no claim to know everything," Aurumvaigne responds. "I know nothing about navigation, for instance. It just comes natural to me. I do know, however, that those who do not fly naturally have invented a navigation skill. Quite clever of them, really."

"Perhaps... I may have something that will help you."


A chest suddenly appears in front of him. He bends over and opens it, rummages around inside for a moment, and then pulls out a small flat box. Standing up, he closes the lid and then walks over and hands the box to Anya.

"This is called a Wayfinder. It's a type of magical compass. Open it. You'll see a gem in each of the corners and a knob in the front middle. Use the know to adjust the compass arm so that it points at me. Then press one of the gems."

"Thereafter, it will always point to me when you press that gem. You can use it for other things as well. Just use the other three gems."

"After 24 hours, it will become attuned to you. If you need to reset any of the gems, you use the know to have the arm point to you and then you press the gem."

"It was a gift to me from the Empress Olivia. Now I make it a gift to you."

"Oh. Here is another gift."


He pulls another item out of the trunk. This one he hands to Mort.

"You can give this to whomever you want, Mort. It is a Ring of Prestidigitation. I believe that's what the wizard who created it called it. His motivation was to make an item that could clean up his place."

"I believe you just point your finger with the ring at what you want to clean, and think 'clean'. The item or area is instantly clean. I do not need the ring myself as I can do that naturally. It can do other things... chill a drink, heat your food, make sounds..."

Tom Wolf
Player, 251 posts
Human Fighter
AC 2, HP 29
Sun 9 Sep 2018
at 10:39
  • msg #782

Re: Strange Magic In Flight

Aurumvaigne have you heard any stories or legends of anyone who has been to the moon and back?  You have been around a lot longer than any of us.
Mort
player, 157 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Sun 9 Sep 2018
at 20:30
  • msg #783

Re: Strange Magic In Flight

"Humm..."  Mort was still not in a trusting mood, but accepted the offered give. "Thanks, I'll see if I can have it put to good use."

He looked to his companions trying to figure out who would get the best use from it.
Anya Canson
player, 28 posts
Human Fighter
AC: 0; 20/27 HP
Sun 9 Sep 2018
at 21:46
  • msg #784

Re: Strange Magic In Flight

Anya smiles as she accepts the gift.  "This is incredible!  Thank you!"  She leans in and gives him a kiss on the cheek.  "Now you can be certain that I will find you again.  It'll help to make sure we all make it back from the moon, too."
Rodrigo
Player, 237 posts
Elf of Belcadiz
black leathers, sword
Mon 10 Sep 2018
at 17:28
  • msg #785

Re: Strange Magic In Flight

Rodrigo smiles and nods at the gifts given.

"You honor us with these gifts. I have not much myself to return to you but I have a gem I can give to you."

Rodrigo pulls out a small pouch and pulls out one of the larger gems he has to hand to Aurumvaigne bowing slightly as he does so.


OOC: Just a random gem from part of the gold split we had before, just as I was joining.
Mort
player, 158 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Mon 10 Sep 2018
at 20:29
  • msg #786

Re: Strange Magic In Flight

"Dragon, you might be alright after all" Mort's mood and posture started becoming more agreeable to the dragon.


"Anneth, since you helped me clean up, take dis magic ring of cleaning"  Mort offered the Ring of Prestidigitation to Anneth.  "See if you can make it make a sound"
This message was last edited by the player at 20:35, Mon 10 Sept 2018.
Gierdon Warbeard
player, 93 posts
Dwarf
Kickass
Tue 11 Sep 2018
at 18:47
  • msg #787

Re: Strange Magic In Flight

Gierdon is intrigued by the compass and asks, ”So, this compass...you say it’s attuned to you.  How would we go about setting it so that it directs us to the moon?

Also, earlier you seemed  surprised that the Seventh Magic might exist.  What can you tell us about this, any lore or knowledge of which we should be aware?”

This message was last edited by the player at 18:49, Tue 11 Sept 2018.
Aurumvaigne
NPC, 8 posts
Gold Dragon
Thu 13 Sep 2018
at 23:53
  • msg #788

Re: Strange Magic In Flight

"Thank you, Rodrigo," Aurumvaigne replies to Rodrigo as he accepts the offered gem. "As you may know, dragons are quite fond of shiny baubles. Some dragons even eat gems, absorbing them into its hide."

"I, however, am not one such dragon."


He places the gem in the chest, closes the lid, and then the chest vanishes again.

"Gold dragons, particularly myself, love knowledge. We have been known to go to great lengths to acquire obscure or ancient knowledge."

"The Seventh Magic falls into both those categories."
He begins drawing in the air as he speaks, and glowing shapes appear where he draws.

"When magic was first discovered by sentient species, it was personal magic... that of mind, body and soul. The triangle represents this. That was followed by the discovery of elemental magic--the square."

"By now, it was clear that magic was more complicated than at first thought. As those ancient practitioners of magic began discovering, you could manipulate magic in ways that went beyond the three personal areas or the four elemental areas. That became known as arcane magic. That's the five-pointed star--the pentacle."

"Centuries later... perhaps even longer... divine magic came into existence. Adherents, of course, claim that it was always there; it just took longer to discover and master it. That's the six-pointed star."

"More discoveries and more experimentation came and went, and some unknown, perhaps brilliant, sage came up with the idea of the Seventh Magic."

"Did it really exist? No one knew for sure. It eluded all the sages. And then someone claimed to have discovered it. That became the Philospher's Stone of magic. Others tried to find it, tried to steal it from those who had found it... some even became afraid of it, perceiving the Seventh Magic as potentially superior to all other types."

"Anyone with an ounce of common sense knew better than that. Elemental magic was never better than personal magic--it was just different. Sure, you could do things that personal magic couldn't do, but it worked the other way, too."

"Of course, the Seventh Magic also begs the question, is there something beyond that? Is there, for instance, a Twelfth Magic?"

"If you had asked me yesterday, I would have said that I believed that the Seventh Magic existed, but I had never seen it. Now that I've seen your ship, I can truly say that it does exist."

"Now, as for using the wayfinder, perhaps I should point out that it will always point to where the object is at that moment. If the distances aren't great, then the object moving won't make much difference."

"In the case of the moon, yes, you can point the wayfinder at it and set it. But the moon is constantly moving, so the wayfinder will always point to where it is... even if you can't see it. It may take you far longer to get there than you think."

"When the moon is in the sky, you can see it clearly. You don't need a wayfinder to tell you where it is. No, I think Elban's calculations are the better way to go."

Elwood
Player, 180 posts
Paladin 3
On a mission from God
Fri 14 Sep 2018
at 01:11
  • msg #789

Re: Strange Magic In Flight

Elwood has been taking in the conversation with the gold dragon, still awed at actually meeting such a powerful creature of Law. He listens carefully to the description of just what the Seventh Magic means (although he's still not sure what it is).

He doesn't have much to add to the conversation, but he's enjoying the experience like a young child meeting a great hero.
Anneth Mage-Singer
Player, 222 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sun 16 Sep 2018
at 05:16
  • msg #790

Re: Strange Magic In Flight

"Never thought I'd see a minotaur propose to me..." Anneth laughs, taking the ring and putting it on her right index finger.  Following the dragon's directions, the dabbler-in-arts attempts to coax a sound out of the device...why not wind chimes?
Mysterion
GM, 365 posts
Storyteller
Tue 18 Sep 2018
at 00:56
  • msg #791

Re: Strange Magic In Flight

Anneth has already learned to cast spells, so she knows about sensing the ambient magic around her. She decides that a magic item that contains a spell probably works in a similar fashion, as opposed to just a magic sword.

She's also heard that magic rings kind of work automatically, such as a Ring of Swimming, whereas a magic wand usually has some sort of gesture and/or command word to make it work.

She senses the magic within the ring, and like she does with shaping the magic into a spell, she tries to shape it into sound... and suddenly there is the sound of wind chimes on the ship!
Anneth Mage-Singer
Player, 223 posts
Human Dabbler Level 3
HP 13/13; AC 05
Tue 18 Sep 2018
at 12:01
  • msg #792

Re: Strange Magic In Flight

Impressed, Anneth wastes no time in ringing the ship clean of residual avio-lupine awfulness.
Anya Canson
player, 30 posts
Human Fighter
AC: 0; 20/27 HP
Fri 21 Sep 2018
at 02:59
  • msg #793

Re: Strange Magic In Flight

"Well, I can't wait to come back and tell you all about the moon!  Are you sure you won't change your mind and come with?"  The talk of magic was mostly uninteresting.  She had no talent for it.
Aurumvaigne
NPC, 9 posts
Gold Dragon
Fri 21 Sep 2018
at 19:11
  • msg #794

Re: Strange Magic In Flight

"Dragons live for a very long time, so there's no need for us to be... impulsive," Aurumvaigne replies. "Not that we can't be, but in the current situation, there just isn't enough impulse to go with you."

"It's about other things that are presently on my agenda. The impulse would be to disregard them and accept your invitation."

"My mind is over-riding my impulse, since I have no great desire to visit the moon. In fact, you have given me three great gifts. You've shown me that the Seventh Magic truly exists, and you've told me that the moon is someplace that can be reached, and you've shown me a way to get there."

"Now, I must think about those things. Maybe, when my other tasks are finished, I will then decide that the moon is someplace I should visit. Perhaps by then you will have returned with exciting tales."

Mort
player, 159 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Mon 24 Sep 2018
at 03:04
  • msg #795

Re: Strange Magic In Flight

Mort, grinned at Anneth and her success with the ring.  "I choose well"
Gierdon Warbeard
player, 94 posts
Dwarf
Kickass
Wed 26 Sep 2018
at 00:48
  • msg #796

Re: Strange Magic In Flight

Gierdon scratches at his beard, not sure if he’s disappointed or not that the dragon won’t be traveling with them.  ”Methinks I’m sorry to see ye go, ye seem like a good’un to have on our side up there.  Still, thanks be to ye fer helpin’ with the swabbin’”

Having said what amounts to a farewell, the dwarf waits to be under way again.
Aurumvaigne
NPC, 10 posts
Gold Dragon
Thu 27 Sep 2018
at 19:44
  • msg #797

Re: Strange Magic In Flight

"It has been my privilege to meet the crew of such a fantastic vessel, Aurumvaigne replies. "I wish you well on your journey and hope to see you upon your return."

With that, he turns and steps up onto the railing around the deck. While it appears as if he steps off the railing into thin air, he somehow shape-changes back into dragon form and takes flight without actually falling.
Rodrigo
Player, 238 posts
Elf of Belcadiz
black leathers, sword
Thu 27 Sep 2018
at 20:42
  • msg #798

Re: Strange Magic In Flight

Rodrigo's mouth slightly agape in awe as he watches the dragon take flight and leave. A couple moments later he is able to regain his full composure. And looking to the others

"We should heed his advice and try to avoid this cloud city."
Anneth Mage-Singer
Player, 225 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sat 29 Sep 2018
at 19:00
  • msg #799

Re: Strange Magic In Flight

"Well met, Aurumvaigne, and safe travels!" Anneth waves to the dragon.  "Your ring will save us time, and your insights may well save our lives!  If I return with mine, I'll be coming around to thank you!"
Mysterion
GM, 366 posts
Storyteller
Mon 1 Oct 2018
at 17:15
  • msg #800

Strange Magic In Flight: Day 2 of 14

There were two ways to avoid the obstacles that Aurumvaigne had pointed out: fly around them or fly above them.

After Kareth consulted with Fando, the two agreed to do both.

So, Kareth steered the ship upward and to the west.

The rest of the day passes uneventfully, as does the night.

Standing watch at the wheel isn't hard, but it does tend to be long and boring. A four-hour stint is about all anyone can take. So someone else will need to learn to steer the ship. Tom has already begun learning how to operate the ship... fly it, that is. It's a whole different story on the water.

And Fando has a basic grasp.

Since it's now been learned that there are creatures that 'live' in the high atmosphere, it would also be helpful for someone else to stand watch to scan the sky.


The next day passes uneventfully as well, though an eagle is spotted. For a short while, it flies parallel to the ship, probably trying to decide if there is any prey aboard it, although you do realize it is a giant eagle, so probably intelligent.


((OOC: Unless anyone has something specific they want to do during the day or night, I'll just move things along day by day.))
Rodrigo
Player, 239 posts
Elf of Belcadiz
black leathers, sword
Mon 1 Oct 2018
at 17:39
  • msg #801

Strange Magic In Flight: Day 2 of 14

In reply to Mysterion (msg # 800):

Rodrigo curious about how the ship works will also take turns learning to fly the ship and when he's done with that he will take his broom and climb up to the lookout and take a watch.
Gierdon Warbeard
player, 95 posts
Dwarf
Kickass
Tue 2 Oct 2018
at 16:02
  • msg #802

Strange Magic In Flight: Day 2 of 14

Unless it’s carved from stone or earth, Gierdon doubts he’ll benof much use.  Better to scan the skies for threats.  He fives a cheerful wave to the ragle before it flies off.
Elwood
Player, 181 posts
Paladin 3
On a mission from God
Tue 2 Oct 2018
at 22:13
  • msg #803

Strange Magic In Flight: Day 2 of 14

Since he knows how to handle ship riggings and such, Elwood decides it's best if he stays topside. He enjoys the view from the Strange Magic anyway.

When not assisting with the rigging or keeping watch, he assists with steering so that he can fill in in a pinch.
Anneth Mage-Singer
Player, 226 posts
Human Dabbler Level 3
HP 13/13; AC 05
Wed 10 Oct 2018
at 19:45
  • msg #804

Strange Magic In Flight: Day 2 of 14

Anneth also volunteers to learn the ship's workings whenever she is able.
Mysterion
GM, 367 posts
Storyteller
Sat 13 Oct 2018
at 20:12
  • msg #805

Strange Magic In Flight: Day 2 of 14

It may take a bit of adjusting to get the schedule suitable for everyone but this is how it shakes down.

WatchHelmOn watch
0200-0600KarethDurek
0600-1000AnnethMort
1000-1400ElwoodTom
1400-1800RodrigoAnya
1800-2200TalisGierdon
2200-0200AaronFando

The Dwarves with their darkvision are better suited to standing watch rather than trying to scramble around in the rigging.

Likewise, while Mort can help with the lower rigger, the minotaur is a bit too large to be climbing in the rigging.

Fando is too old to climb in the rigging, so, he can only stand watch.

Anyone else who wants to learn to fly the ship can do so when you're off shift.


The second day passes uneventfully, though as you pass the floating mountain on the port side at some distance, everyone is watching out for a surprise attack. Turns out keeping watch on a flying ship is harder because you have to look below as well.

That was about noon.

Four hours later, you pass the castle in the clouds on the starboard side... at distance and maybe 2,000 feet higher.
Gierdon Warbeard
player, 96 posts
Dwarf
Kickass
Mon 15 Oct 2018
at 11:23
  • msg #806

Strange Magic In Flight: Day 2 of 14

Gierdon nods a greeting to Anya as he comes on watch, ”Anything interesting out there?  The sky castle was much ado over nothing.”
Kareth Melphis
player, 63 posts
Thief from Athenos
Bard
Mon 15 Oct 2018
at 17:37
  • msg #807

Strange Magic In Flight: Day 2 of 14

Although he in no way considered himself the captain of the ship, he did seem to have a propensity for watching out for others, particularly his comrades-in-arms or, in this case, he fellow crew.

He'd managed to catch Gierdon's comment as he was strolling on deck since it never hurt to have more than one pair of eyes on watch.

"Well... we steered clear of it," he says to Gierdon. "If we were on a general exploration mission, we might have chanced encountering it. But, we're not. We have a specific destination that we're heading to. Although no one has actually said so, I think we all feel that overrides most anything else."

"Me, I can't help wondering what we're likely to encounter in the air the higher we get. Thanks to Aurumvaigne, we knew of a few things at the lower altitudes--skywulfs, bird-men, dragons and, presumably, djinni."

"Not sure about dragons, but I'm guessing the djinn could be encountered at any altitude."

"Anyway, I'll keep watch with you for a little bit."

Anya Canson
player, 33 posts
Human Fighter
AC: 0; 20/27 HP
Thu 18 Oct 2018
at 02:43
  • msg #808

Strange Magic In Flight: Day 2 of 14

Any leans on the railing as she watches the castle go by.  Daydreams of fantastic peoples that dwelt in exotic floating castles drifted through her imagination.
Anneth Mage-Singer
Player, 228 posts
Human Dabbler Level 3
HP 13/13; AC 05
Thu 18 Oct 2018
at 11:08
  • msg #809

Strange Magic In Flight: Day 2 of 14

Anneth draws her crystal ball from her belongings, and focuses in the general direction of the sky castle... Even if there was nothing of use in the castle, she might be able to see if there were any threats hiding in it...of course, she'd never been to the castle, so her chances of a successful scrying were sort of low.

Attempting to use crystal ball to examine the castle in the sky.
Rodrigo
Player, 240 posts
Elf of Belcadiz
black leathers, sword
Thu 18 Oct 2018
at 16:56
  • msg #810

Strange Magic In Flight: Day 2 of 14

Rodrigo stood on the prow of the ship watching the sky castle as they flew past it, likely at safe distance, heeding the warning of the gold Wyrm. In his hand rested his bow as he was wary of any incoming attacks.
Tom Wolf
Player, 253 posts
Human Fighter
AC 2, HP 29
Mon 22 Oct 2018
at 22:51
  • msg #811

Strange Magic In Flight: Day 2 of 14

Tom is willing to try and learn how to fly the ship.  But really is only interested in the very basics in case of an emergency.
Mysterion
GM, 369 posts
Storyteller
Wed 24 Oct 2018
at 21:25
  • msg #812

Strange Magic In Flight: Day 3 of 14

The second day passes uneventfully. Anyone that wants to learn about operating/sailing the ship can get the basics down... which is learning the parts of the masts and yards and spars, as well as the names of the sails and the rigging (ropes, hawsers, halyards, lines, shrouds, stays, sheets).

The next step will be learning how to trim the sails.

Even Elwood is still learning how the sails affect flight. A normal ship has the weight and movement and friction of the water to help stabilize the ship. Up here, a sail unfurled at the wrong time could turn the ship upside down.

Fortunately, stability and steering of the ship is mostly done by the mechanisms of the Seventh Magic.

Just past noon, Tom, who is on watch, spots something in the distance. At first, it just appears as a black speck, which is how he spots it against the blue sky.

As Tom continues to watch it, he realizes that it hasn't changed course at all.
Mort
player, 160 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Sun 28 Oct 2018
at 00:59
  • msg #813

Strange Magic In Flight: Day 3 of 14

Mort is always open to learning more, although he has a decent understand already.  He will try to get a general understanding of this seventh magic.

Mort is busy having a meal
Tom Wolf
Player, 254 posts
Human Fighter
AC 2, HP 29
Sun 28 Oct 2018
at 04:15
  • msg #814

Strange Magic In Flight: Day 3 of 14

I call out to everyone what I see as I'm on watch.

OOC:  Sorry I forgot to reply the other day when I first read about seeing something.
Mort
player, 161 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Mon 29 Oct 2018
at 20:01
  • msg #815

Strange Magic In Flight: Day 3 of 14

Hearing the call from Tom, Mort leaves his unfinished meal to come have a look.  "Tom, what you got friend?"

When Tom pointed in the direction of the black speck, Mort squinted his eye trying to make out the thing in the distance.
Rodrigo
Player, 241 posts
Elf of Belcadiz
black leathers, sword
Mon 29 Oct 2018
at 20:47
  • msg #816

Strange Magic In Flight: Day 3 of 14

Rodrigo nodded towards Tom when he shouted out, moving along the ship he made his way to prow of the ship. He squinted his eyes examining the object mentioned as it doesn't change course from them. Wish he had magic to view things even better at a distance he vowed to keep that in mind for a later time when such studies would be available to him. For now though he stood there his bow in hand and an arrow resting loosely but nocked.
Tom Wolf
Player, 255 posts
Human Fighter
AC 2, HP 29
Tue 30 Oct 2018
at 00:11
  • msg #817

Strange Magic In Flight: Day 3 of 14

Not sure.  Either it is stationary and we are heading directly for it, or we are both heading towards each other on the same course.
Mort
player, 162 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Wed 31 Oct 2018
at 15:26
  • msg #818

Strange Magic In Flight: Day 3 of 14

"If it is not moving, could it be some sort of floating platform?"
Mysterion
GM, 370 posts
Storyteller
Fri 2 Nov 2018
at 19:09
  • msg #819

Strange Magic In Flight: Day 3 of 14

The closer you get, the easier it is to determine that the object is not moving. However, it also becomes even stranger as it appears to be a wagon! It's an open wagon, no top, roof, canopy, whatever. It's a four-sided wagon with a seat on what you presume is the front, four wagon-like wheels but no yoke.

You've reached an altitude where there is no wind, which explains why the wagon isn't moving although it doesn't explain why the ship is still moving.

There appear to be several boxes and other items in the back of the wagon.
Mort
player, 163 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Fri 2 Nov 2018
at 19:37
  • msg #820

Strange Magic In Flight: Day 3 of 14

OOC: how close to the wagon are we?

"A floating wagon, we should be on guard, might be some sort of distraction to help draw our attention away from something else. "

Mort decided to call out, "Hello, is there anyone there?" as he scanned around to make sure nothing else was lurking nearby.
Mysterion
GM, 371 posts
Storyteller
Fri 2 Nov 2018
at 19:44
  • msg #821

Strange Magic In Flight: Day 3 of 14

At this point, the wagon is about a mile away. There is no one on the wagon, and Mort does not see anyone else floating or flying in the area.

You'll reach the wagon in about 10 minutes.
Gierdon Warbeard
player, 98 posts
Dwarf
Kickass
Sat 3 Nov 2018
at 00:58
  • msg #822

Strange Magic In Flight: Day 3 of 14

Gierdon looks around for some rope, figuring to lash the wagon to the side of the airship.
Mysterion
GM, 372 posts
Storyteller
Sat 3 Nov 2018
at 02:49
  • msg #823

Strange Magic In Flight: Day 3 of 14

It's a ship! There's lots of rope. There's always extra in case of problems.
Mort
player, 164 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Tue 6 Nov 2018
at 04:58
  • msg #824

Strange Magic In Flight: Day 3 of 14

OOC: not sure of the exact distance.

"Guess since no one is here to claim the wagon, it's fair game"

Mort will use some of his seaman skills to take one of his throwing boulders and tie  rope around, "So I can either lob the stone over the other side of the wagon and then we can pull it and the wagon back to us, or I can throw the stone through the side of the wagon and then pull it back to us." 
Rodrigo
Player, 242 posts
Elf of Belcadiz
black leathers, sword
Tue 6 Nov 2018
at 05:29
  • msg #825

Strange Magic In Flight: Day 3 of 14

"Or I could fly over there and tie a rope to the wagon, but first I will use my gem" Rodrigo remarks as they approach the Wagon, his hands pulling on a small chain that was under his shirt. He holds the gem up and points it towards the wagon, slowly moving it as he examines it.

OOC: Medallion of Zagan Zeer [Emits a beam of "light" visible only to the wearer that can reveal invisible things, hidden thinigs, & lies; it is also able to emit a beam of light that anyone can see]
Gierdon Warbeard
player, 99 posts
Dwarf
Kickass
Tue 6 Nov 2018
at 15:02
  • msg #826

Strange Magic In Flight: Day 3 of 14

In reply to Rodrigo (msg # 825):

”If we can ease up to the side of it, that should work.  Could we come up under it so we don’t have to climb over the side?”. Gierdon casts a nervous eye toward the open air below them.
Mort
player, 165 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Tue 6 Nov 2018
at 19:38
  • msg #827

Strange Magic In Flight: Day 3 of 14

Mort looked at Gierdon, "Your not planning on trying to keep the wagon now are ya?"

He thought about it for a few moments, "Of course I think I could throw it back overboard"


OOC: LOL, got me laughing thinking about a wagon crashing to the ground down below."

Gierdon Warbeard
player, 100 posts
Dwarf
Kickass
Tue 6 Nov 2018
at 21:14
  • msg #828

Strange Magic In Flight: Day 3 of 14

In reply to Mort (msg # 827):

”Not keep the wagon, no.  But I’m sure eager to open up them boxes and crates.”
Anya Canson
player, 35 posts
Human Fighter
AC: 0; 20/27 HP
Wed 7 Nov 2018
at 03:50
  • msg #829

Strange Magic In Flight: Day 3 of 14

Anya is yawning and scratching her behind as she joins the rest of the crew.  "What's all the fuss?  I was having a wonderful dream about a unicorn and...nevermind.  What's a wagon doing floating around out here like that?  Is it magic like our boat?"
Kareth Melphis
player, 64 posts
Thief from Athenos
Bard
Thu 8 Nov 2018
at 16:43
  • msg #830

Strange Magic In Flight: Day 3 of 14

"Since the wagon isn't flying... or floating... too radically," Kareth says, "I think I've got enough control of the ship that I can bring the ship under it."

"If we want to keep the wagon on deck while we... examine it, I think Mort's idea of throwing a stone with a rope over top of it is a good idea."


11:41, Today: Kareth Melphis rolled 3 using 1d20 ((3)). Flying the ship up under the wagon.

I didn't include any modifiers 'cause I don't know what they might be. He doesn't have any skill (unless he's gained one), so, would it be an Intelligence check? Roll low (yeah!) or roll high (uh-oh...)?
Mysterion
GM, 374 posts
Storyteller
Thu 8 Nov 2018
at 17:34
  • msg #831

Strange Magic In Flight: Day 3 of 14

Using his Medallion, Rodrigo doesn't see any hidden or invisible things on the wagon. However, he does see that the wagon is glowing but only in the light of the Medallion and only he can see it.


Due to the time and effort he's spent flying the ship while everyone else was partying, Kareth now has Piloting (flying vessels) skill at 12. This does take up one of his skill slots.

His roll of 3 means he easily maneuvers the ship to come up under the wagon. Once the wagon is on the ship, you realize that it tends to float away because it's not fastened to the ship.

Mort doesn't have to throw a rock over it now, but it does need tied down.
Mort
player, 166 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Thu 8 Nov 2018
at 23:03
  • msg #832

Strange Magic In Flight: Day 3 of 14

Mort will tie the wagon down with a few slip knots just in case there is a need to get rid of the wagon in a quick manner.  "Wonder how this thing stays a float.  Maybe we could figure out how to make is a sort of small boat to transport us"
Fando
NPC, 42 posts
Wizard 4th
Sage 5th
Thu 8 Nov 2018
at 23:26
  • msg #833

Strange Magic In Flight: Day 3 of 14

Word of the floating wagon this high up in the atmosphere was bound to grab Fando's interest... enough to draw him out of his cabin to take a look.

"Now, that's something you don't see every day," he commented a tad sarcastically.

After walking around it twice, he said something to the others.

"The first thing I noticed was that there's no hitch on the front... no way to put a horse or ox or whatever to the wagon. Of course, that would strike a normal person as a stupid design. I, however, am not normal."

"The front wheels can turn on a pivot, you see. And then there's the tiller... that bar that connected the front axle to the driver's seat. Normally, a tiller is at the rear of a vessel, but you can see that the seat is position so that the driver faces forward."

"That indicates to me that this might be some sort of magically propelled wagon. It does not seem to be a flying or floating wagon normally, though. Otherwise, it wouldn't need wheels."

"If it was, and it had occupants that were flying it up here in the air, I'd guess that they might have been attacked by some aerial creature. Yet, I don't see any signs of damage or blood."

"That leads me to guess that the wagon got up here some other way. Also, I don't know what kind of weather there is up this high, but the wagon does not appear to have been out in the sun and wind and rain for very long. The only way I can think of to get a wagon to float is with a Reverse Gravity spell."

"That means that it will wear off at some point."

"Well, there you go. That's my evaluation of the wagon... for what it's worth. I could always be wrong, though."

Rodrigo
Player, 243 posts
Elf of Belcadiz
black leathers, sword
Thu 8 Nov 2018
at 23:45
  • msg #834

Strange Magic In Flight: Day 3 of 14

Rodrigo looks at Fando nodding "Well I cannot say what makes it float nor much about it's odd design. I was able to discern nothing invisible nor hidden about this strange contraption. We should lash it to our ship and study it as we make our way towards the moon. Magic is a strange and fickle thing, even us elves after all these years still yearn to understand it more fully."
Tom Wolf
Player, 256 posts
Human Fighter
AC 2, HP 29
Fri 9 Nov 2018
at 01:01
  • msg #835

Strange Magic In Flight: Day 3 of 14

It's a better explanation than anything I can think of.

Tom says as he continues to look out for more trouble.
Mort
player, 167 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Fri 9 Nov 2018
at 18:17
  • msg #836

Strange Magic In Flight: Day 3 of 14

"Doesn't a mage need to have of considerable strength to cast such a spell?"

Mort started grabbing the crates in the wagon and offloading them onto the deck of the ship, to have a look.  Once unloaded Mort will start opening them, the heaviest first
Gierdon Warbeard
player, 101 posts
Dwarf
Kickass
Fri 9 Nov 2018
at 19:58
  • msg #837

Strange Magic In Flight: Day 3 of 14

Gierdon is as eager as Mort to get into the crates.  Using a handspike,he begins to pry apart the lids of the crates.
Anya Canson
player, 36 posts
Human Fighter
AC: 0; 20/27 HP
Sat 10 Nov 2018
at 05:03
  • msg #838

Strange Magic In Flight: Day 3 of 14

Anya shrugs.  "It's a wagon floating up in the sky.  Magic is all the explanation I need."
Mort
player, 168 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Mon 12 Nov 2018
at 20:18
  • msg #839

Strange Magic In Flight: Day 3 of 14

"Wouldn't want to be in it when the magic ran out"
Gierdon Warbeard
player, 102 posts
Dwarf
Kickass
Mon 12 Nov 2018
at 22:10
  • msg #840

Strange Magic In Flight: Day 3 of 14

In reply to Mort (msg # 839):

”Bite yer tongue... ye think this boat’ll plummet any softer?”
This message was last edited by the player at 22:11, Mon 12 Nov 2018.
Mysterion
GM, 375 posts
Storyteller
Tue 13 Nov 2018
at 00:08
  • msg #841

Strange Magic In Flight: Day 3 of 14

The first crate that Mort opens was fairly heavy and he now sees why--it is full of weapons. There are 6 long swords set in a wooden rack facing in one direction, 6 maces in another rack facing the other direction, and four battle axes underneath the other two racks.

The next box appears to be full of straw, but straw wouldn't have weighed that much. Rooting through the straw, you find a set of silver plateware--plates, bowls, goblets, and silverware.

Box #3 is packed with a number of jars and crocks. The 12 clear jars have honey in them. Six cylindrical peach-colored crocks are labeled Moomba's Peaches. Six rectangular tan crocks are labeled Koomba's Biscuits.

The fourth box, the lightest of them, has 4 well-worn backpacks in it.
This message was last edited by the GM at 22:16, Tue 13 Nov 2018.
Rodrigo
Player, 244 posts
Elf of Belcadiz
black leathers, sword
Tue 13 Nov 2018
at 19:25
  • msg #842

Strange Magic In Flight: Day 3 of 14

"Interesting, we should keep this stacked together. Someone may reward us for returning it to them if we find this Mooba or Koomba. What of the pack's anything of interest in them?" Rodrigo states as he circles the wagon looking it over and examining it for any additional details of it's origins.
Gierdon Warbeard
player, 103 posts
Dwarf
Kickass
Tue 13 Nov 2018
at 21:35
  • msg #843

Strange Magic In Flight: Day 3 of 14

”Weapons and fruit...strange combination.”.  Gierdon opens one of each jar/crock to see what they really contain.
Mysterion
GM, 376 posts
Storyteller
Tue 13 Nov 2018
at 22:33
  • msg #844

Strange Magic In Flight: Day 3 of 14

It does seem odd that there are no markings on the wagon, especially if it is, indeed, some sort of magical conveyance. There are Floating Wheels that enable a carriage or wagon to float on water, so it's not quite as farfetched as it might seem for a self-propelled wagon.

However, because he is looking, he does find a small oval metal plaque mounted on the front of the wagon, partly obscured by the tiller. The plaque reads: Cartwheel Wainwrights.


Gierdon opens one of the crocks of peaches and discovers that it is filled with peach halves in what appears to be peach nectar. Opening a biscuit crock, he finds that it is full of wafer-like rectagonal biscuits (or crackers; think graham crackers).
Anya Canson
player, 37 posts
Human Fighter
AC: 0; 20/27 HP
Wed 14 Nov 2018
at 04:05
  • msg #845

Strange Magic In Flight: Day 3 of 14

Anya scratches her head.  "Doubt we'll find the owner.  Probably fell over the side when the wagon flew off into the air."
Rodrigo
Player, 245 posts
Elf of Belcadiz
black leathers, sword
Wed 14 Nov 2018
at 19:40
  • msg #846

Strange Magic In Flight: Day 3 of 14

In reply to Anya Canson (msg # 845):

Rodrigo shrugs at Anya smiling "Perhaps, but perhaps not. If the owner had the magic to do this. His odds of being around are great. If the owner was unfortunate enough to draw the ire of some wizard then he probably did make a fine mark upon the earth below."
Gierdon Warbeard
player, 104 posts
Dwarf
Kickass
Thu 15 Nov 2018
at 03:09
  • msg #847

Strange Magic In Flight: Day 3 of 14

In reply to Mysterion (msg # 844):

Gierdon looks up from the crates, a bit of peach syrup and cracker crumbs coating his mustache, ”Mmmm, delicious.  At least we won’t starve.  And if we run into any nobility, we can serve them a right proper tea.”
Mysterion
GM, 377 posts
Storyteller
Fri 16 Nov 2018
at 17:58
  • msg #848

Strange Magic In Flight: Day 3 of 14

As Gierdon sampled the peaches and the biscuits, he gets a very pleasant feeling from them... not unlike that from a good ale but without the buzz.
Kareth Melphis
player, 65 posts
Thief from Athenos
Bard
Fri 16 Nov 2018
at 18:14
  • msg #849

Strange Magic In Flight: Day 3 of 14

"Has anyone checked these items for magic?" Kareth asks everyone.

"As you said, an odd combination. Seems like a shipment to a noble. The mixed nature of it, however, makes it a bit... suspicious. Could be more to it than what appears to the eye."
Anneth Mage-Singer
Player, 229 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sat 17 Nov 2018
at 01:47
  • msg #850

Strange Magic In Flight: Day 3 of 14

Anneth hefts her lantern in the hopes of finding magic radiating from any of the new discoveries.

Lantern of detection on the goods, set to detect magic!
Mysterion
GM, 378 posts
Storyteller
Sun 18 Nov 2018
at 02:26
  • msg #851

Strange Magic In Flight: Day 3 of 14

Quite surprisingly, Anneth sees that all of the weapons have a weak magical aura. The peaches and the biscuits are magical thought the crocks do not appear to be.

She can also detect that there's something magical in all four of the backpacks, but the lantern doesn't let her 'see through' the leather.
Gierdon Warbeard
player, 105 posts
Dwarf
Kickass
Mon 19 Nov 2018
at 17:55
  • msg #852

Strange Magic In Flight: Day 3 of 14

In reply to Mysterion (msg # 848):

”Not sure what to make of that...some kinf of effect; appears to be beneficial but I can’t tell what.”
Anneth Mage-Singer
Player, 230 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sun 25 Nov 2018
at 10:11
  • msg #853

Strange Magic In Flight: Day 3 of 14

"The food is magical in nature!" Anneth exclaims.  She nods at the weapons.  "These, too." She approaches the backpacks and begins to open them.  "I'm also detecting something coming from these...could someone give me a hand?"
Tom Wolf
Player, 258 posts
Human Fighter
AC 2, HP 29
Sun 25 Nov 2018
at 12:43
  • msg #854

Strange Magic In Flight: Day 3 of 14

Tom lets the others continue to check out the cart and other items as he continues to keep an eye out for trouble.

Someone is going to come looking for that cart eventually, so I will keep an eye out for trouble.  Just let me know what else you find.
Elwood
Player, 182 posts
Paladin 3
On a mission from God
Sun 25 Nov 2018
at 13:57
  • msg #855

Strange Magic In Flight: Day 3 of 14

Elwood's curiosity gets the better of him. He does follow the patron immortal of magical devices, after all. He says to Anneth, "Let me help you with those, darlin'. Might be cursed, never can tell. Good to be careful."

He opens one of the backpacks carefully, mindful that there could be something hazardous inside just as easily as there could be something helpful.
Mysterion
GM, 380 posts
Storyteller
Sun 25 Nov 2018
at 22:12
  • msg #856

Strange Magic In Flight: Day 3 of 14

Unsure of just how long the wagon was 'flying' around or just what kind of weather there was at this altitude, it's hard to say if someone will come looking for the wagon. The owners might be dead or perhaps have no idea what happened to the wagon. In any case, once the spell wore off of the wagon, it would have crashed to the earth far, far below. Maybe. Some spells wear off gradually, so it's possible the wagon might have just slowly descended to the ground... five or six countries farther away from where it started.

As Anneth and Elwood begin going through the backpacks, it quickly becomes obvious that these are typical adventurer's backpacks. There are things like candles, torches, mess kits, rope, pouches of coins, and rations. Two of them also have a crowbar, one has a lantern and two flasks of oil, and only one has a bedroll.

Backpack #1 has two potions and the rope that detect as magical.

Backpack #2 has a pair of gray suede boots that detect as magical.

Backpack #3 has a pair of black gauntlets that detect as magical.

Backpack #4 has a dark green cloak that detects as magical.

Neither of you find anything dangerous or hazardous,  nor do you appear to have been curse.
Anneth Mage-Singer
Player, 231 posts
Human Dabbler Level 3
HP 13/13; AC 05
Mon 26 Nov 2018
at 19:19
  • msg #857

Strange Magic In Flight: Day 3 of 14

Anneth communicates what is magical, and what is not, to her companions.
Elwood
Player, 183 posts
Paladin 3
On a mission from God
Mon 26 Nov 2018
at 21:12
  • msg #858

Strange Magic In Flight: Day 3 of 14

"Mort, do you have the Slate of Identification? Looks like we could use it."
Tom Wolf
Player, 259 posts
Human Fighter
AC 2, HP 29
Tue 27 Nov 2018
at 11:49
  • msg #859

Strange Magic In Flight: Day 3 of 14

Let me know if you guys find anything you think I could use.

Tom calls out as he continues to keep watch.
Rodrigo
Player, 246 posts
Elf of Belcadiz
black leathers, sword
Tue 27 Nov 2018
at 18:28
  • msg #860

Strange Magic In Flight: Day 3 of 14

Rodrigo looked over the items she noted as magical with interest, allow his hands to run along the items as she placed them to the side.

"Whomever owned this cart before was well off. And may just be looking for these items. An adventure awaiting to happen."
Mort
player, 170 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Tue 27 Nov 2018
at 20:39
  • msg #861

Strange Magic In Flight: Day 3 of 14

"Oh sure, let me go get it."  Mort went and collected the slate of identification and brought it over setting it down on the deck and started letting the slate identify what the properties of magical the items possessed.  "Let's see what we got here"
Backpack #1 Potion 1         :
            Potion 2         :
            Rope             :
Backpack #2 Gray suede boots :
Backpack #3 Black gauntlets  :
Backpack #4 Dark green cloak :
Gierdon Warbeard
player, 106 posts
Dwarf
Kickass
Mon 3 Dec 2018
at 16:29
  • msg #862

Strange Magic In Flight: Day 3 of 14

In reply to Mort (msg # 861):

Gierdon looks on in anticipation.
Mysterion
GM, 381 posts
Storyteller
Sat 15 Dec 2018
at 23:05
  • msg #863

Strange Magic In Flight: Day 3 of 14

One by one, Mort places each magic item onto the slate, and just as before, writing appears on the slate identifying what the item is, even giving explanations on how to use it.

Backpack #1 Potion 1         : Super-Healing
            Potion 2         : Speed (lasts for 12 turns); move twice as fast; attack twice.
            Rope             : Rope of Climbing
Backpack #2 Gray suede boots : Boots of Traveling and Leaping
Backpack #3 Black gauntlets  : Gauntlets of Ogre Power (STR=18)
Backpack #4 Dark green cloak : Elvin Cloak


The rest of the day passes without incident. Nothing is spotted in the sky.

------------------------------------------------------------------------------------

Day 4 of 14 also passes without incident.

------------------------------------------------------------------------------------

Day 5 of 14 also passes without incident.

------------------------------------------------------------------------------------

Day 6 of 14 passes without incident. By now, however, anyone who wanted to learn about 'sailing' the ship can add either Sky Sailor or Pilot to their skill list.

Sky Sailor knows the ropes and rigging of the ship, what they do, why they do it, how they do it, and how to handle the sails.

Pilot knows how to fly the ship, control its direction and elevation and cant, make turns, know what sails should be raised or lowered and when, and has a pretty good grasp of what the Strange Magic is capable of in terms of flying. Combat's a whole 'nother game and you won't learn much until you actually engage in it.

-----------------------------------------------------------------------------------

Day 7 of 14 starts out well but about noon you start experiencing turbulence that slowly increases. The source of the turbulence isn't determinable as there are no storm clouds this high up. It gets so bad at times that you have to tie yourself to the ship to keep from getting blown overboard if you venture out on deck.

Everyone also needs to make a CON check (roll a d20 and under your CON) or get sick from the tossing and turning. Mort and the two Dwarves get a -2 bonus to the roll.


The turbulence lasts for nearly two hours before the ship seems to finally rise above it.

Tom is on main watch again when he spots a pair of objects approaching the ship from below. As the objects finally get close enough, Tom can identify them as a pair of Pegasi. They are not carrying riders.
This message was last edited by the GM at 23:16, Sat 15 Dec 2018.
Anneth Mage-Singer
Player, 232 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sun 16 Dec 2018
at 08:36
  • msg #864

Strange Magic In Flight: Day 3 of 14

"Are you preparing us...or testing us?" Anneth said absently as she examined things with Mort.

00:34, Today: Anneth Mage-Singer rolled 10 using 1d20 ((10)).
Constitution Check!  10/13 -- Anneth Mage-Singer passed the Constitution Check!


Anneth decides to offer whatever sage insights she has to those whose stomachs get the better of them, and those whose stomachs can not quite yet decide what they are going to do.  Or when they are going to do it.
Tom Wolf
Player, 260 posts
Human Fighter
AC 2, HP 29
Sun 16 Dec 2018
at 13:06
  • msg #865

Strange Magic In Flight: Day 3 of 14

The turbulence doesn't bother Tom very much.

He calls out to the others about the Pegasi.

Two Pegasi without riders approaching.  No one do anything threatening and they will either talk to us or leave us alone after a little bit of a flyby, if we are lucky.

08:03, Today: Tom Wolf rolled 9 using 1d20.  Con check
Elwood
Player, 184 posts
Paladin 3
On a mission from God
Sun 16 Dec 2018
at 14:18
  • msg #866

Strange Magic In Flight: Day 3 of 14

Elwood, having spent plenty of time on ships in his youth, is unaffected by the turbulence. It's much the same as a stormy sea to him.

Hearing the warning given by Tom, he rushes to the gunwales. "Pegasi? After a gold dragon? The air seems to be the Realm of Law, much as the underworld is ruled by Chaos." He scans the air eagerly, and hopes that the creatures are friendly. He would hate to have to fend off such noble beasts.
Tom Wolf
Player, 261 posts
Human Fighter
AC 2, HP 29
Sun 16 Dec 2018
at 15:15
  • msg #867

Strange Magic In Flight: Day 3 of 14

Tom points the Pegasi out to Elwood.

There they are.
Kareth Melphis
player, 66 posts
Thief from Athenos
Bard
Sun 16 Dec 2018
at 16:23
  • msg #868

Strange Magic In Flight: Day 3 of 14

11:15, Today: Kareth Melphis rolled 17 using 1d20 ((17)).


Having spent so much time at the helm, you'd think he would be used to the ups-and-downs of the flying ship by now. But, one moment everything's fine, and the next moment, the deck seemingly drops out from under him, and the next has him nearly standing sideways!

He tried to play a soothing tune but it was all he could do to keep the lute from falling overboard. He had learned enough to tie himself to the ship, though. It got slightly better when he dropped to his knees and began puking his guts out... but not by much.

By the time they'd sailed out or above the turbulence, he was looking a bit green.

"Ohhhhhhhhhhhhh," he could be heard moaning for several minutes afterward.
Fando
NPC, 43 posts
Wizard 4th
Sage 5th
Sun 16 Dec 2018
at 16:27
  • msg #869

Strange Magic In Flight: Day 3 of 14

11:23, Today: Fando rolled 2 using 1d20 ((2)).


Curled up in a hammock below decks, the sage slept through the entire event! It wasn't until his subconscious mind picked up the word 'pegasi' that he managed to rouse himself from sleep and go see the winged horses.

The sage in him immediately wondered if they were truly horses, or just looked like horses.
Talis Aramorn
Player, 172 posts
Elf
AC: 0; HP: 15/17
Sun 16 Dec 2018
at 16:58
  • msg #870

Strange Magic In Flight: Day 3 of 14

Talis had never been to sea but he'd spent most of his life among the branches of the great trees, so he was accustomed to the vagaries of direction changes... swinging from one branch to another... experiencing the brief moment of freefall.

This, of course, was different... the very air itself was turbulent rather than just the motion of the person. And the wind was constantly trying to carry you away.

Still, Talis stood on the deck actually enjoying the violent wind. It was exhilarating!

He wasn't foolish enough not to tie himself to a railing but it was a contest of will--him against the wind... adjusting his stance to compensate for the sudden--and violent--ups and downs and side to side motion of the ship.

11:33, Today: Talis Aramorn rolled 8 using 1d20 ((8)). Constitution check.

11:51, Talis Aramorn rolled 9,9,15 using 1d20,1d20,1d20 ((9,9,15)). Dexterity checks--beginning, middle, end... to keep his balance and footing.

Although he'd never experienced winds this strong before, he found them to be refreshing... a pleasing variation from the almost-boring routine of the day-to-day sailing.

At sight of the pegasi, his mind flashed back to Whisper, the horse he'd had to leave behind when this expedition began. He wondered if he'd still be there when they got back; he'd left a goodly amount of money with the innkeeper to tend to the horse, but would that be enough?
Gierdon Warbeard
player, 107 posts
Dwarf
Kickass
Sun 16 Dec 2018
at 18:18
  • msg #871

Strange Magic In Flight: Day 3 of 14

As the buffeting of the ship made for a slight hollowing in the pit of his stomach, Gierdon noted he’d had hangovers far worse.  Gingerly creeping to the rail, holding onto guidelines, he peers at the approaching winged horses.  He is once again amazed by sights he’d never dreamt of seeing on the ground.


12:13, Today: Gierdon Warbeard rolled 8 using 1d20.  Barf check.

This message was last edited by the player at 18:20, Sun 16 Dec 2018.
Rodrigo
Player, 248 posts
Elf of Belcadiz
black leathers, sword
Wed 19 Dec 2018
at 00:23
  • msg #872

Strange Magic In Flight: Day 3 of 14

Rodrigo walked the ship as he had done every other day learning how to operate the ship something he should have maybe done in his younger years but what's time but something an elf gets too much of? The turbulence had started and with practiced grace his movements swayed with the ship and though he still had to remain tethered from the ship he seemed no worse off. He frowned at the contents being expelled from Kareth's stomach and the poor sop that would have to clean that, thankfully it wasn't him. As the winds finally settled and he could relax he heard the call out. Making his way towards the edge of the ship he watched the pegasus with interest as they approached.



17:19, Today: Rodrigo rolled 6 using 1d20 with rolls of 6.  Sea Sickness? What sea sickness
This message was last edited by the player at 00:23, Wed 19 Dec 2018.
Anya Canson
player, 39 posts
Human Fighter
AC: 0; 20/27 HP
Wed 19 Dec 2018
at 11:27
  • msg #873

Strange Magic In Flight: Day 3 of 14

Anya had a strong stomach and wasn't bothered by the turbulence.  She was out watching the clouds race by when she heard about the Pegasus.  Squealing like a little girl, she ran around to the other side to get a better look.  "Where?"
Anneth Mage-Singer
Player, 233 posts
Human Dabbler Level 3
HP 13/13; AC 05
Thu 27 Dec 2018
at 18:20
  • msg #874

Strange Magic In Flight: Day 3 of 14

Anneth, too, searches for the pegasi.  She feels no need to arm herself.
Tom Wolf
Player, 263 posts
Human Fighter
AC 2, HP 29
Fri 28 Dec 2018
at 00:34
  • msg #875

Strange Magic In Flight: Day 3 of 14

I point out the pegasi to the girls.
Mysterion
GM, 384 posts
Storyteller
Fri 28 Dec 2018
at 07:27
  • msg #876

Strange Magic In Flight: Day 3 of 14

The pair of pegasi approached the ship... apparently out of curiosity. Their approach at first was careful... not knowing what the intent of crew might be or whether this strange flying ship might affect their own flight. With their wing span, there wasn't any place for them to land on the deck of the ship, which they didn't seem inclined to do anyway.

Watching them fly was a study in gracefulness. There was--literally--magic in their flight. By all rights, a horse of that size shouldn't be able to fly--no matter how wide their wings were. Someone clearly forgot to tell the pegasus that.

They continued to fly around the ship for about an hour... apparently just to entertain the crew, as they made no effort to communicate... if they even could.


The rest of the day continued uneventfully as the ship continued to climb. It had already left the last of the clouds far below.
Anneth Mage-Singer
Player, 234 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sat 29 Dec 2018
at 13:22
  • msg #877

Strange Magic In Flight: Day 3 of 14

Anneth does indeed attempt to communicate with the majestic beats, using every language that she has studied, and that is socially acceptable to use.  First, Common; then, Elven; then, sheepishly, Orc; finally, Harpy.  Farewells are said in Common.
Mysterion
GM, 385 posts
Storyteller
Sat 29 Dec 2018
at 19:27
  • msg #878

Strange Magic In Flight: Day 10 of 14

Anneth does realize that the pegasi can understand her, at least in Common and Elvish, but since they don't seem to have any telepathic ability or ability to speak, they can't really reply.


For the next three days, the ship continues to climb upward. The world below gets smaller and smaller.

Those who'd climbed mountains knew that the air got thin and cold the higher you climbed. It had stopped doing that two days ago... as if you'd reached some halfway point.

As the earth behind gets smaller, the moon ahead grows larger. You can start to make out details of the terrain... rivers, seas, fields, hills, mountains, craters... It appears smaller, more spread out... with some type of wasteland between them... but there are craters everywhere.

Another creature is spotted approaching the ship. It wasn't spotted until it was pretty close to the ship. It looks something like a very large dog... large enough for a person to ride it. It's very shaggy, has a single long horn on its forehead. As it gets closer, you can see that the head/face isn't particularly dog-like... more like a horse or dragon... it's smiling, has lots of teeth, it has hoofed feet and there are scales along its back and flanks.

There are no wings. It appears to be running... galloping on air. It weaves a course to the ship, as if to show that it's not hostile because the course would give you too many opportunities to shoot at it.

It lands on the ship's deck. One by one, it looks at each of the crew, even looking down at the deck apparently to those that are below deck..

"Ya-ya... tawt it mighta be this way. Who elsie woulda fly a ship to the moonie!"

"I be Applehunter. No-no-no-no, name is not I, but what I be called."

Rodrigo
Player, 249 posts
Elf of Belcadiz
black leathers, sword
Mon 31 Dec 2018
at 19:19
  • msg #879

Strange Magic In Flight: Day 10 of 14

In reply to Mysterion (msg # 878):

Rodrigo stared at the creature in awed confusion at it's sight and demeanor. His hand resting comfortably on his bow but no arrow nocked at this time
Tom Wolf
Player, 265 posts
Human Fighter
AC 2, HP 29
Tue 1 Jan 2019
at 13:31
  • msg #880

Strange Magic In Flight: Day 10 of 14

A pleasure to meet you Applehunter.

Tom replies after a moment's confusion of trying to understand the creature's pattern of speech.
Gierdon Warbeard
player, 109 posts
Dwarf
Kickass
Wed 2 Jan 2019
at 16:26
  • msg #881

Strange Magic In Flight: Day 10 of 14

”Applehunter?  Where are you finding apples  up here?  And did you cone up from below, or are you here to greet us from the moon there?” Gierdon politely asks.
Mysterion
GM, 387 posts
Storyteller
Wed 2 Jan 2019
at 19:45
  • msg #882

Strange Magic In Flight: Day 10 of 14

"From there and here and everywhere," Applehunter replies, "so apples I can hunt anywhere I go! Ya-ya, ya-ya!"

"High above the world below, the sky is home wherever I roam!"

"I help the good if need it they do. Curious as to how you fly. No stranger than I."

"Golden apples of the moon... favorites of mine are they. Get me some?"

"Beware the Black Sorcerer! His home is the moon, his house the citadel of the golden vale."


It is uncertain what the creature's gender is, though it seems rather masculine. It appears fidgety... until you realize that while it seems to be standing on the deck, its hoofs don't actually touch the deck.
Fando
NPC, 44 posts
Wizard 4th
Sage 5th
Wed 2 Jan 2019
at 20:01
  • msg #883

Strange Magic In Flight: Day 10 of 14

Fando spends little time on the deck. He doesn't seem to be comfortable flying in the air, but he does spend a bit of time studying the moon ahead, particularly at night when he can spot the light of fires.

Perhaps it was his time for doing so, or maybe he just heard the strange voice. He hurries up to the deck and stops dead in his tracks as he spies the creature.

"A ki'rin!" he manages to choke out in a whisper.
Tom Wolf
Player, 267 posts
Human Fighter
AC 2, HP 29
Sat 5 Jan 2019
at 18:18
  • msg #884

Strange Magic In Flight: Day 10 of 14

What can you tell us about this black sorcerer?

Tom asks as politely as he can.
Anya Canson
player, 40 posts
Human Fighter
AC: 0; 20/27 HP
Mon 7 Jan 2019
at 02:02
  • msg #885

Strange Magic In Flight: Day 10 of 14

Anya watched the horse-like creature in fascination.  It seemed that every new day brought a new creature.  It wasn't until it spoke that she remembered that this was no pleasure cruise.  There was unknown dangers to be faced.  She only hoped she would be up to the task.  It was only luck that saved her from her last venture.
Anneth Mage-Singer
Player, 235 posts
Human Dabbler Level 3
HP 13/13; AC 05
Mon 7 Jan 2019
at 12:29
  • msg #886

Strange Magic In Flight: Day 10 of 14

Anneth shares the Fando's wonderment.

"Yes, and who serves this Black Sorcerer?"
Rodrigo
Player, 251 posts
Elf of Belcadiz
black leathers, sword
Tue 8 Jan 2019
at 23:22
  • msg #887

Strange Magic In Flight: Day 10 of 14

Rodrigo was curious and moved a few steps closer before he began to circle to the left of the creature. His eyes tracing along its strange form and his ears discerning it's dialect, he made no offensive moves with his weapons but he was prepared. For now the others asked it questions and it happily answered them. "The golden Vale? Where your golden apples come from?"
Mysterion
GM, 390 posts
Storyteller
Thu 10 Jan 2019
at 19:55
  • msg #888

Strange Magic In Flight: Day 10 of 14

"Black and gold look good together, but don't go together well."

"Ya-ya, golden apples from the golden vale!"

"Evil is as evil does. Sorcerer's heart is as black as his garb."

"Where he goes people die. Or vanish. He hunts secrets."


The ki'rin named Applehunter pauses in his reply. He looks around at everyone, then glances up and around at the sky. He cocks his head to one side for a moment.

"Nightmares he summons... things from beyond. He has a long reach. Any creature dark and evil falls under his sway."

"Dust devils, moon men and lunatics. Moon-beast, moon hag, moon wraith. Tunnels and citadels and the ruins of Talislanta will be your allies."

Anneth Mage-Singer
Player, 236 posts
Human Dabbler Level 3
HP 13/13; AC 05
Fri 11 Jan 2019
at 13:33
  • msg #889

Strange Magic In Flight: Day 10 of 14

Anneth nods slowly at the ki'rin's insights.  She waits for the others to speak, before burdening the poor creature with any more of her (now numerous) inquiries.
Gierdon Warbeard
player, 111 posts
Dwarf
Kickass
Fri 11 Jan 2019
at 16:10
  • msg #890

Strange Magic In Flight: Day 10 of 14

Gierdon’s jaw falls.  Recovering, he seeks clarification, ”Wait, you’rentellin us to befriend hags and wraiths?  Or the tunnels will be our defense against them?”
Mysterion
GM, 391 posts
Storyteller
Fri 11 Jan 2019
at 17:31
  • msg #891

Strange Magic In Flight: Day 10 of 14

"Ya-ya! Hags and wraiths bad. Tunnels good," Applehunter answers.

"Smarties know tunnels. Smarties use tunnels. Monsters not smart. Moon men not smart. Monsters from beyond not smart but cunning. Not the same, but close."

"If you get into trouble, Applehunter come and help against evil. Applehunter knows your names now, has your scent. I will find you."

This message was last edited by the GM at 20:02, Fri 11 Jan 2019.
Tom Wolf
Player, 268 posts
Human Fighter
AC 2, HP 29
Fri 11 Jan 2019
at 17:35
  • msg #892

Strange Magic In Flight: Day 10 of 14

Tom smiles and speaks politely to  ki'rin.

I will be sure to grab some apples from the moon for you if I find any.
Gierdon Warbeard
player, 112 posts
Dwarf
Kickass
Mon 14 Jan 2019
at 12:52
  • msg #893

Strange Magic In Flight: Day 10 of 14

”This raises a good question...when we arrive, do we abandon this vessel for the tunnels, how can we secure it from the surface beasties?”
Fando
NPC, 45 posts
Wizard 4th
Sage 5th
Mon 14 Jan 2019
at 22:45
  • msg #894

Strange Magic In Flight: Day 10 of 14

"Oh, that's not a good thought!" Fando exclaims. "For all the things that the Seventh Magic allows this ship to do, I don't think it'll let it turn invisible!"

"Which brings up another point! As we get closer to the moon, the inhabitants of the moon will be able to spot us."

"Maybe we can approach when it's dark?"

"It may also depend on how high we have to be to scan the area below."

"What were going to do when we get there?"


He turns to the ki'rin and asks:

"Are there Elves or Dwarves or other Humans on the moon?"
Anya Canson
player, 41 posts
Human Fighter
AC: 0; 20/27 HP
Tue 15 Jan 2019
at 02:27
  • msg #895

Strange Magic In Flight: Day 10 of 14

Anya scratched her head.  The beast's odd manner of speech had her eyes crossing with the strain.  "So, tunnels?" she concluded after the conversation had moved past that.  "Er, maybe there's a tunnel big enough to hide this thing."
Kareth Melphis
player, 67 posts
Thief from Athenos
Bard
Wed 16 Jan 2019
at 00:54
  • msg #896

Strange Magic In Flight: Day 10 of 14

"Possible, but more likely a ravine or crevasse," Kareth suggests.

"In any case, we all don't have to leave the ship at once. If we had some way of securing the ship, we could probably do that. Otherwise, we'll have to leave someone behind to guard it."

"Who stays and who goes may depend on just where we are and what we do."

Mysterion
GM, 392 posts
Storyteller
Wed 16 Jan 2019
at 01:04
  • msg #897

Strange Magic In Flight: Day 10 of 14

"Ya-ya! Selenites are old Elves. Moon Elves. Black Sorcerer is Black Elf."

"Lunatics once were Human."

"Moon men are everything else."

"You look for secrets."

Mort
player, 174 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Sat 19 Jan 2019
at 18:17
  • msg #898

Strange Magic In Flight: Day 10 of 14

While the others were taking Mort went to the ship stores and gathered three apples.

Returning,
"We look to answer some questions,  I suppose you could consider them to be secrets"

He took a big bite out of one of them and offered the others to Ki'rin
Anya Canson
player, 42 posts
Human Fighter
AC: 0; 20/27 HP
Sun 20 Jan 2019
at 01:32
  • msg #899

Strange Magic In Flight: Day 10 of 14

"Good like finding a volunteer for that duty.  I don't think anybody will want to stay on the ship after flying all the way to the moon.  I mean really, who else can say that?"
Tom Wolf
Player, 269 posts
Human Fighter
AC 2, HP 29
Sun 20 Jan 2019
at 02:54
  • msg #900

Strange Magic In Flight: Day 10 of 14

Tom smiles at Anya.

I'm not staying on guard duty after coming all this way for a trip to the moon.  I don't think you are either.
Gierdon Warbeard
player, 113 posts
Dwarf
Kickass
Sun 20 Jan 2019
at 18:43
  • msg #901

Strange Magic In Flight: Day 10 of 14

In reply to Tom Wolf (msg # 900):

”I’m with you...my ancestors would haunt me forever if I came this far and didn’t explore the tunnels.
Mysterion
GM, 395 posts
Storyteller
Sun 20 Jan 2019
at 21:42
  • msg #902

Strange Magic In Flight: Day 10 of 14

When Mort offers the apples to Applehunter, his expression seems to brighten up... until Mort realizes the ki'rin's face really does begin to glow.

He accepts the apples with his tongue and somehow manages to chomp down on them.


"Know a secret. You look for it. Elvin priestess prisoner in the ruins of Tsarakis. Rescue you must."

He looks ahead at the moon and though he does not seem to have any way of pointing, somehow, everyone knows where he's looking.

"Blue area there. Little mountains. Six peaks. Ruins at last peak."

"Must go now. More secrets learn. Some to bury, some to find."


With that, the ki'rin gallops off the ship through the air and is soon lost to sight.
Tom Wolf
Player, 270 posts
Human Fighter
AC 2, HP 29
Sun 20 Jan 2019
at 22:14
  • msg #903

Strange Magic In Flight: Day 10 of 14

Rescue an Elvin priestess?

Tom's face changes perceptively at that thought.  Tom continues to look at the moon.

I wonder how close we can get the ship to the last peak to explore the ruins.  The closer the better.
Durek
player, 74 posts
Dwarf Veteran
AC:1 HP:11
Sun 20 Jan 2019
at 22:52
  • msg #904

Strange Magic In Flight: Day 10 of 14

"We can land on the damn peak if we have to!" Durek said.

"I'm wondering why that area is blue, though. Plants... like blue grass? Moss... like witchmoss? Mold? Rocks?"

"If we can see it this far out, does it mean the area is glowing?"

Talis Aramorn
Player, 173 posts
Elf
AC: 0; HP: 15/17
Mon 21 Jan 2019
at 16:49
  • msg #905

Strange Magic In Flight: Day 10 of 14

"You're right, Durek," Talis responds to the Dwarf. "It is glowing. You can tell by looking at the edges... the air diffuses the light more at the edge."

"I haven't quite decided whether that should worry me or not. If it has something to do with the Black Sorcerer, then I guess it isn't too surprising."

Gierdon Warbeard
player, 114 posts
Dwarf
Kickass
Tue 22 Jan 2019
at 02:05
  • msg #906

Strange Magic In Flight: Day 10 of 14

Gierdon’s imagination begins to run wild, ”Sapphires are blue, diamonds can be blue, moon gems?  Blue for sure.”
Mysterion
GM, 398 posts
Storyteller
Tue 22 Jan 2019
at 03:14
  • msg #907

Strange Magic In Flight: Day 10 of 14

The next three days pass uneventfully, bringing the ship within 24 hours of the surface. You can make out far more details now. Just like the world you left behind, there are mountains and valleys, fields and farmlands, and lakes. Although two of the lakes you see are fairly large, there are no visible seas or oceans.

The blue area appears to be broken lands--a dry terrain extensively eroded by wind and water, characterized by steep slopes, minimal vegetation, lack of dust, soil and broken rock. Of possible volcanic origin, there are canyons, ravines, gullies, buttes, mesas, hoodoos and similar formations. It appears as if it will be difficult to navigate by foot. However, this close, the spectacular colors from alternate blue/dark blue strata to red striations are visible despite the bluish glow.

It isn't until you are flying over the area, perhaps an hour or two high, that discernible features are visible. These include movement of creatures, ramshackle structures, and many ruins.
Rodrigo
Player, 252 posts
Elf of Belcadiz
black leathers, sword
Tue 22 Jan 2019
at 22:51
  • msg #908

Strange Magic In Flight: Day 10 of 14

Rodrigo spent the next three days contemplating meeting an Elven Princess, a moon Princess no less. He smiled while he helped along with the ship.

"We should fly over the area once and then look for a better landing area. Scout it from the safety of our ship."
Mysterion
GM, 402 posts
Storyteller
Sun 27 Jan 2019
at 17:47
  • msg #909

Strange Magic In Flight: Day 10 of 14

Being careful not to impose the ship between the sun or Mystara and thus create a shadow below that would alert the creatures down there, Talis steered the ship over and around the ruins.

It was obvious now that most of the broken terrain in this blue area was the remains of some city although it was hard to imagine what could have caused so much devastation.

At one point, you could identify the creatures as goblins and hobgoblins, but every now and then another stranger creature is spotted. They are taller with larger elongated heads, somewhat gangling. It's also obvious that the goblins and hobgoblins move away from them whenever they get near.


Talis finds a spot where he can 'land'. As long as the Seventh Magic equipment is turned on, the ship can float continuously a foot or two above the ground.
Kareth Melphis
player, 68 posts
Thief from Athenos
Bard
Sun 27 Jan 2019
at 18:01
  • msg #910

Strange Magic In Flight: Day 14 of 14

"Good choice, Talis," Kareth compliments the Elf.

"We're far enough away from the activity that those creatures won't spot the ship's mast unless they climb up on top of the ruins... and it didn't look like they were apt to do that."

"If we're to rescue a priestess, she's either imprisoned or trapped by her culture in a role she doesn't want to be in... like being forced to marry the Black Sorcerer or something similar. Or worse."

"Unless someone has a better idea?"

"So, since Applehunter pointed us to this blue area, this must be where she is. Even if she's only a prisoner with nothing else on the agenda, those creatures seem to be the most likely prison-keepers that we've seen."

"It's at least a place to start. Who's with me?"

Fando
NPC, 46 posts
Wizard 4th
Sage 5th
Sun 27 Jan 2019
at 18:07
  • msg #911

Strange Magic In Flight: Day 14 of 14

"Alas, this is a task for younger people than me," Fando is the first to reply.

"I'm not a fighter, I don't sneak very well, and I can't cast spells. On the other hand, I probably know this ship better than any of you now, so I should probably stay behind and see to the ship's defense. If the ship gets attacked, I can always fly away."
This message was last edited by the player at 18:32, Sun 27 Jan 2019.
Tom Wolf
Player, 271 posts
Human Fighter
AC 2, HP 29
Mon 28 Jan 2019
at 00:16
  • msg #912

Strange Magic In Flight: Day 14 of 14

Sorry Fando, but I'm going to walk on the moon.  If nothing happens, I can still say I walked on the moon.  If something happens it will make for a better story later in life.
This message was last edited by the player at 02:21, Tue 29 Jan 2019.
Gierdon Warbeard
player, 115 posts
Dwarf
Kickass
Mon 28 Jan 2019
at 15:50
  • msg #913

Strange Magic In Flight: Day 14 of 14

”Applehunter also said to keep to the tunnels...anyone see any caves or openings?”
Mort
player, 176 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Thu 31 Jan 2019
at 19:06
  • msg #914

Strange Magic In Flight: Day 14 of 14

Mort made busy with getting the ship secured for the landing, "Fando if your staying behind, why not fly the ship back up to keep anyone on the ground from trying to get on the ship"Finally his dropped a rope ladder over the side for group to easily get down to the surface.


If needed Mort will volunteer to stay behind and guard the ship
Tom Wolf
Player, 272 posts
Human Fighter
AC 2, HP 29
Thu 31 Jan 2019
at 22:23
  • msg #915

Strange Magic In Flight: Day 14 of 14

Tom is the first one to go down the rope ladder.

"Someone has to be the first to walk on the moon."
Anya Canson
player, 43 posts
Human Fighter
AC: 0; 20/27 HP
Fri 1 Feb 2019
at 02:54
  • msg #916

Strange Magic In Flight: Day 14 of 14

Anya found it all interesting, but was more than willing to let Tom take the lead.  What if all that blue was somehow bad for you?  Once she realized it was safe, she followed suit.  "Well, it is oddly pretty.  So where do we start?"
Elwood
Player, 186 posts
Paladin 3
On a mission from God
Sat 2 Feb 2019
at 04:05
  • msg #917

Strange Magic In Flight: Day 14 of 14

Elwood follows the others down, then looks around warily, one hand on his sword hilt, another on his lasso, expecting trouble to just pop up out of nowhere once the party is on the lunar surface.
Rodrigo
Player, 253 posts
Elf of Belcadiz
black leathers, sword
Mon 4 Feb 2019
at 04:10
  • msg #918

Strange Magic In Flight: Day 14 of 14

Rodrigo wasn't going to stick around on the ship with an elven princess to save, so as they approached their landing spot he had packed up his items, polished his bow and sword and followed the rest of the crew off the ship. A broom strapped to the side of his pack. He had a smile on his face that he hadn't shown for awhile as he preferred to walk versus this flying boat thing, though it intrigued him.
Fando
NPC, 47 posts
Wizard 4th
Sage 5th
Wed 6 Feb 2019
at 21:52
  • msg #919

Strange Magic In Flight: Day 14 of 14

"Not a bad idea, Mort," Fando replies to the minotaur. "It'd certainly keep any ground forces from attacking."

"On the other hand, it'd make it easier to spot... unless I took it really high. Until we know there aren't flying creatures here, maybe we should keep that maneuver for an emergency."

"Come back quickly. I, too, would like to walk on the moon, just to say that I did!"

Mysterion
GM, 403 posts
Storyteller
Wed 6 Feb 2019
at 22:08
  • msg #920

Strange Magic In Flight: Day 14 of 14

As everyone that's going ashore goes ashore and begins looking around, you quickly realize that there could be lots of entrances to a cave system or tunnel system under the ruins because there are any number of shadows that could be cave entrances. Of course, 'cave' in this setting probably means a room in a building.

While the others check out the various shadows, and, indeed, find that about half of them lead to a room beyond, usually with a partially collapsed roof, Gierdon is the one that finds something significant first. That's because he detects a cold airflow coming out of one of those shadows.

That probably indicates that there's a tunnel underneath the shadowy area.

It takes a few minutes to find a stone/collapsed wall that can be moved to give access to the tunnel below. A quick glance through the opening shows that this was once probably a street between several high buildings that have long since collapsed to form a ceiling over the street.
Rodrigo
Player, 254 posts
Elf of Belcadiz
black leathers, sword
Wed 6 Feb 2019
at 22:46
  • msg #921

Strange Magic In Flight: Day 14 of 14

In reply to Mysterion (msg # 920):

Rodrigo will step to the entrance next to Gierdon and shine his Medallion of Zagan Zeer into the hole to look around to make sure nothing else is hidden near by. "I can use this to make a light for us but we would be spotted from a good distance away down there. Or we can go in with those of us able to use our elven sight to watch the change in patterns of heat to get us moving?"



OOC: Hrmm I did we ever get everything else Identified we got from the "Flying Cart" and did we ever split it up?
Mysterion
GM, 404 posts
Storyteller
Thu 7 Feb 2019
at 20:40
  • msg #922

Strange Magic In Flight: Day 14 of 14

((OOC: The items from the floating cart were never split up among the group. Also, two items that I forgot to mention after they were identified: Koomba's Biscuits and Moomba's Peaches.

Koomba's Biscuits came in a long narrow tan ceramic crock. The biscuits are crackers (like Wheat Thins) with healing properties (1d12 per biscuit). There were 64 biscuits in the crock. Gierdon ate one.

Moomb's Peaches came in a peach-colored jar-type crock. They are 'canned' peach halves with healing properties (20 pts. per half). The liquid (peach juice) also has healing properties (2d10 for 1/3 of the liquid; Heal if you drink all of it).))

Gierdon Warbeard
player, 116 posts
Dwarf
Kickass
Fri 8 Feb 2019
at 04:29
  • msg #923

Strange Magic In Flight: Day 14 of 14

In reply to Mysterion (msg # 920):

Upon descending from the ship, Gierdon’s first instinct is to grab up a handful of soil, looking for the source of the blue hue.  He greedily pockets a hamdful as a souvenir.

Exploring one of the ruined buildings, he motions excitedly to the others, ”Feel that?  That draft means a tunnel, or I’m an elf.”
Mysterion
GM, 406 posts
Storyteller
Mon 11 Feb 2019
at 19:12
  • msg #924

Strange Magic In Flight: Day 14 of 14

Gierdon realizes that the 'blue hue' of the area seems to have diminished now that they are on the ground. If he tries hard enough, he can still see it, but it's very faint. It's not coming from the dirt... well, it might be, but it's even fainter, it's coming from the buildings. Thus, it takes the entirety of the ruins together, however, to cause the blue effect from height.
Kareth Melphis
player, 69 posts
Thief from Athenos
Bard
Mon 11 Feb 2019
at 19:20
  • msg #925

Strange Magic In Flight: Day 14 of 14

"So. Who's going to climb into the hole first?" Kareth asks as he peers into hole.

Then, noticing Gierdon's examination of the dirst (dirt/dust), he offers an observation.

"It looks like the daylight filters down into these tunnels to provide dim light, but I'm wondering if this blue glow appears stronger at night? It'd be a great source of light, if it does."
Aaron Gray
Player, 90 posts
Human
Fighter
Wed 13 Feb 2019
at 20:35
  • msg #926

Strange Magic In Flight: Day 14 of 14

"I'll go first," Aaron offers. "I was thinking maybe Mort should go first to make sure he fits, but then I thought: 'what if he gets stuck?' He'd be an easy target. Someone needs to guard him if that happens."

"So, who better than me?"


He moves over to the opening, tries to estimate if it's wide enough for Mort to squeeze through, and then starts climbing down. He moves a bit, pauses, listens and looks around and then moves a bit more. Once on the floor... or street as it once was... he again pauses, and listens, and glances around.

"All clear," he calls up to the others.

Now he waits for the others to climb down.
Mort
player, 177 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Wed 13 Feb 2019
at 22:46
  • msg #927

Strange Magic In Flight: Day 14 of 14

Mort thought to bring a few of the found supplies 3 biscuits with him.

Mort will give it a try seeing if the opened is large enough to accommodate him.  "Here tie a rope to me, if I get stuck a few of you should be able to pull me back out."
This message was last edited by the player at 19:02, Thu 14 Feb 2019.
Mysterion
GM, 408 posts
Storyteller
Thu 14 Feb 2019
at 18:33
  • msg #928

Strange Magic In Flight: Day 14 of 14

The hole turns out to be somewhat of an optical illusion because it's so irregular in shape, so Mort has no trouble getting through it--it just required a bit of twisting.

Once down on the street level, Aaron and Mort can tell that it was once a cobblestone street, but years of dust and debris have smoothed it over quite a bit.

Off to the left, the street goes about 40 feet before it reaches a 'Y' intersection. The right hand of the 'Y' has been filled in by collapsing walls. The left hand branch goes another 40 feet... which is as far as you can see.

Off to your right, the street goes on for quite a way but it was probably never straight to begin with as it zigs and zags left and right, either to follow the buildings that stick out or else it was just built to meander and then the buildings were constructed to follow it. Several of the buildings have dark opening--doors and windows. There is no glass in any of the windows (if there ever was), and you can see a few rusted metal hinges that perhaps once held shutters.
Mort
player, 178 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Thu 14 Feb 2019
at 19:08
  • msg #929

Strange Magic In Flight: Day 14 of 14

One for stating the obvious, "This place looks to be quite old and empty", Mort glanced about trying to make sure that they weren't being watched.   He looked for any possible tracks that might indicate that there has been some recent activity in the area.
Rodrigo
Player, 256 posts
Elf of Belcadiz
black leathers, sword
Thu 14 Feb 2019
at 20:07
  • msg #930

Strange Magic In Flight: Day 14 of 14

Rodrigo slips in behind the others taking up the rear, he tries to cover what tracks they may have left. Once inside the cavern he spreads out a bit to their left and holds his bow and an arrow partially nocked and ready to draw if need be.
Gierdon Warbeard
player, 117 posts
Dwarf
Kickass
Fri 15 Feb 2019
at 00:39
  • msg #931

Strange Magic In Flight: Day 14 of 14

Gierdon walks slowly up to the nearest building and peers inside, looking for furnitire or other artifacts that might give clues about the prior inhabitants.
Anneth Mage-Singer
Player, 238 posts
Human Dabbler Level 3
HP 13/13; AC 05
Thu 21 Feb 2019
at 11:44
  • msg #932

Strange Magic In Flight: Day 14 of 14

Anneth, magic lantern of detection held aloft, toys with the lenses until the one that she feels the most appropriate is "selected".  She says nothing, but carefully scans the area, seemingly watching where the lantern shines.  She hangs near the back of the group, but is of course on the inside of the ranks!

Magic lantern of detection, set to detect traps!
Gonna retroactively grab three of those magic bread rolls, too...

Mysterion
GM, 409 posts
Storyteller
Mon 25 Feb 2019
at 20:57
  • msg #933

Strange Magic In Flight: Day 14 of 14

Gierdon peers into the nearest building and merely spots rubble and debris. The rubble, of course, came from walls and ceiling that partially collapsed. The debris is mostly decayed leaves and branches as well as some furniture that might have been there.


Anneth uses her lantern to detect traps, but she doesn't find any.


Mort doesn't see any tracks in the dust on the street, not even any mouse or rat tracks. This particular section of the collapsed city does not appear to have been used in a very long time.


Rodrigo is the only one that senses something... in the form of sound. Specifically, footsteps. He heard some for a moment coming from up ahead on the right but then they stopped. To be replaced by fainter yet more footsteps coming from ahead on the left.

Peering ahead, he sees that there is an intersection, maybe 30 feet away. It appears that a passage goes left and right.

Before he can alert the others, six tall gaunt gray-skinned creatures with large heads and big eyes step into view. They come from the left and seemed to be heading to the right, but something seems to draw the attention of one of them in your direction. They all stop in unison and look at your group. Again, in not-quite-exact unison, they raise an arm and point a device at you.
Gierdon Warbeard
player, 118 posts
Dwarf
Kickass
Mon 25 Feb 2019
at 23:48
  • msg #934

Strange Magic In Flight: Day 14 of 14

Gierdon dives into the structure he was exploring, taking cover behind a collapsed wall.  He readies his axe and waits.
This message was last edited by the player at 23:49, Mon 25 Feb 2019.
Rodrigo
Player, 257 posts
Elf of Belcadiz
black leathers, sword
Tue 26 Feb 2019
at 00:28
  • msg #935

Strange Magic In Flight: Day 14 of 14

Rodrigo takes a couple quick steps aside to find some cover as he draws up his bow, awaiting to see what the others do.
Tom Wolf
Player, 273 posts
Human Fighter
AC 2, HP 29
Tue 26 Feb 2019
at 00:51
  • msg #936

Strange Magic In Flight: Day 14 of 14

Tom guards the back of the group and moves to a wall that he hopes conceals him.
Mort
player, 179 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Tue 26 Feb 2019
at 05:51
  • msg #937

Strange Magic In Flight: Day 14 of 14

Ooc: ok slightly confused here, if I'm reading our DM post correctly, our group is surprised by the grey guys. Are we able to react to their arrival and the device they are pointing at us.?  Wanted a clarification before posting Mort action
Mysterion
GM, 411 posts
Storyteller
Tue 26 Feb 2019
at 22:01
  • msg #938

Strange Magic In Flight: Day 14 of 14

((OOC: No, you weren't exactly surprised by the appearance of the gray men, but the distance wasn't so great that you could have done anything before they appeared. However, you do have an opportunity to react.))


Gierdon has no trouble ducking into the building before they spot him (he hopes).

Rodrigo can find cover easily enough; there are any number of blocks of stone that have collapsed into the street from the buildings. It was probably a 10-foot wide street once, wider in places as the buildings weren't all lined up, but the rubble has reduced the street to only about 5 feet in most places. One such slab of rubble has fallen in such a way that it's leaning up against the wall of the building. Rodrigo can easily hide behind it.

Thomas has a similar situation, only he's able to take cover behind one of the corners of a building that sticks out a bit farther than the others.

Mort will have a hard time getting behind any cover because of his size--there just isn't anything quite that large to hide behind.
Mort
player, 180 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Tue 26 Feb 2019
at 22:50
  • msg #939

Strange Magic In Flight: Day 14 of 14

OOC: OK had to go back and check that Mort didn't have his weapon already drawn.  Doesn't look like he did.

With little chance for cover, Mort showed open hands to the grey men to try an let them know that his intent was not hostile.  "Hello men of grey"
Elwood
Player, 188 posts
Paladin 3
On a mission from God
Tue 26 Feb 2019
at 23:04
  • msg #940

Strange Magic In Flight: Day 14 of 14

Elwood stands next to Mort. The party has already been spotted, it's no use hiding, he figures. "Howdy," is all he says. Like Mort, he stands with his arms out and not holding a weapon, hoping these creatures recognize this as a sign of peaceful intentions.
Mysterion
GM, 413 posts
Storyteller
Mon 4 Mar 2019
at 02:11
  • msg #941

Strange Magic In Flight: Day 14 of 14

None of the gray men say anything, but the two closest gray men who are pointing a device at Mort and Elwood apparently activate the device as a burst of bluish light shoots out from the device and flies at Elwood and Mort.

((OOC: Mort and Elwood need to make a Saving Throw against Magic Wand.))
Mort
player, 181 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Tue 5 Mar 2019
at 22:16
  • msg #942

Strange Magic In Flight: Day 14 of 14

Mort attempted to shield his eyes

OOC:  LOL something tells me that Mort didn't make his, unless a 1 is a good roll

16:15, Today: Mort rolled 1 using 1d20.  save vs spell.

Gierdon Warbeard
player, 119 posts
Dwarf
Kickass
Wed 6 Mar 2019
at 14:01
  • msg #943

Strange Magic In Flight: Day 14 of 14

OOC:  Are there any other exits to Gierdon’s ruined building?  Can he sneak around and get behind the grays?
Elwood
Player, 189 posts
Paladin 3
On a mission from God
Wed 6 Mar 2019
at 14:13
  • msg #944

Strange Magic In Flight: Day 14 of 14

Elwood is unprepared for the moon-creatures to attack...

23:12, Today: Elwood rolled 10 using 1d20.  save vs wand.

Sorry for the delay, it's the first week of the semester and I'm teaching at a different university this year. I've had other things on my mind than play-by-post. :D

Mysterion
GM, 414 posts
Storyteller
Fri 8 Mar 2019
at 23:06
  • msg #945

Strange Magic In Flight: Day 14 of 14

Gierdon looks around the chamber where he's hiding, but there doesn't appear to be any other way out of it. There are a few cracks, crevasses and holes that he might be able to squeeze through, but even if he did, there's no guarantee that there would be a way that leads behind the graymen.


((OOC: Yes, rolling high for a Saving Throw is GOOD, rolling low is BAD...))

Elwood feels a tingling sensation only for a moment but as it passes, he sees Mort stiffen up and then topple over.
Mort
player, 182 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Mon 11 Mar 2019
at 13:26
  • msg #946

Strange Magic In Flight: Day 14 of 14

Mort remained rigid on the ground
Elwood
Player, 190 posts
Paladin 3
On a mission from God
Mon 11 Mar 2019
at 14:20
  • msg #947

Strange Magic In Flight: Day 14 of 14



Elwood draws his sword and ignites the flaming blade. "I don't want to fight with you if I don't have to. Put those things away, I'll put my sword away, and let's talk."
Mista Faer
player, 11 posts
Elvin Priestess
Mon 11 Mar 2019
at 19:12
  • msg #948

Strange Magic In Flight: Day 14 of 14

Hearing all kinds of noises at what seems to be a fight, Mista carefully looks over the rock she and Dominic hide behind to see what is happening.
This message was last edited by the player at 19:30, Thu 14 Mar 2019.
Rodrigo
Player, 258 posts
Elf of Belcadiz
black leathers, sword
Mon 11 Mar 2019
at 22:57
  • msg #949

Strange Magic In Flight: Day 14 of 14

Rodrigo's bow rises quickly as he takes aim at one of the creatures with the wand. Upon hearing Eldwood's proclamation though he held his arrow though, waiting for the moment they decide not to drop the wand to fire at them.

OOC: holding to fire to see if they drop their wands.
Tom Wolf
Player, 274 posts
Human Fighter
AC 2, HP 29
Mon 11 Mar 2019
at 23:43
  • msg #950

Strange Magic In Flight: Day 14 of 14

Tom readies an arrow in his bow.  listening to see if battle is joined or talks ensue.
Mysterion
GM, 416 posts
Storyteller
Wed 13 Mar 2019
at 03:51
  • msg #951

Strange Magic In Flight: Day 14 of 14

The gray men may not understand you as they seem oblivious to what you say. They appear to make an adjustment on the device each is carrying and then points it back at Elwood.

Knowing what's coming, Elwood has a better chance to dodge.
Gierdon Warbeard
player, 120 posts
Dwarf
Kickass
Wed 13 Mar 2019
at 13:19
  • msg #952

Strange Magic In Flight: Day 14 of 14

Gierdon grips his axe and will rush out and attack the nearest grey as soon as they fire their weapons again.
Mort
player, 183 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Wed 20 Mar 2019
at 21:20
  • msg #953

Strange Magic In Flight: Day 14 of 14

Mort remained unmoving, not from lack of trying
This message was last edited by the player at 21:21, Wed 20 Mar 2019.
Aaron Gray
Player, 91 posts
Human
Fighter
Thu 21 Mar 2019
at 01:56
  • msg #954

Strange Magic In Flight: Day 14 of 14

Seeing Gierdon rush into battle, Aaron joins him. Poking and slicing his way into the fray!
Rodrigo
Player, 259 posts
Elf of Belcadiz
black leathers, sword
Thu 21 Mar 2019
at 19:00
  • msg #955

Strange Magic In Flight: Day 14 of 14

Rodrigo does not hesitate once the others charge at the grey-skinned men and releases his arrow the shot goes wide though as he tries to over-correct for his companions movements.



11:59, Today: Rodrigo rolled 8,5 using d20+3,d6 with rolls of 5,5.
Tom Wolf
Player, 275 posts
Human Fighter
AC 2, HP 29
Thu 21 Mar 2019
at 22:19
  • msg #956

Strange Magic In Flight: Day 14 of 14

Tom fires 2 arrows once battle is joined.

Arrow 1
18:16, Today: Tom Wolf rolled 23 using 1d20+3.  To Hit w/ Longbow.
18:17, Today: Tom Wolf rolled 3 using 1d6+2.  Damage w/ Longbow.

Arrow 2
18:17, Today: Tom Wolf rolled 16 using 1d20+3.  To Hit w/ Longbow.
18:17, Today: Tom Wolf rolled 5 using 1d6+2.  Damage w/ Longbow.
Mort
player, 185 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Wed 27 Mar 2019
at 14:01
  • msg #957

Strange Magic In Flight: Day 14 of 14

While not able to move, Mort did try to using the enchantment of his armbands to make himself grow larger.  Might help cause a distraction for the others to act he thought to himself.
Mysterion
GM, 417 posts
Storyteller
Wed 27 Mar 2019
at 22:41
  • msg #958

Strange Magic In Flight: Day 14 of 14

The sudden volley of arrows reaches the gray men before the charging Gierdon and Aaron reach them, causing them a bit of consternation. It's enough to allow closing the distance to melee range.

Both of Tom's arrows hit, causing the two gray men that they hit to look down at the arrow sticking out of them in an odd mix of surprise crossed with incomprehension. Although neither of them falls down, they are taking out of action for some reason.

The two behind them raise their weapons, but they won't have a chance to fire before Aaron and Gierdon reach them and attack.


Meanwhile, Mort is able to activate his armband, and suddenly enlarges! Although unsure of the magical mechanism going on, Mort is surprised that he is no longer paralyzed in his enlarged form.
Aaron Gray
Player, 92 posts
Human
Fighter
Thu 28 Mar 2019
at 01:24
  • msg #959

Strange Magic In Flight: Day 14 of 14

Aaron swings his blade wildly at the grey man near him, and misses just as wildly.

18:23, Today: Aaron Gray rolled 9,3 using d20+3,d8+2.  To hit/damage w/ sword.
Gierdon Warbeard
player, 121 posts
Dwarf
Kickass
Mon 1 Apr 2019
at 00:17
  • msg #960

Strange Magic In Flight: Day 14 of 14

Gierdon takes advantage of the grays’ confusion and charges headlong, swinging his axe at the closest, the keen edge slicing deep as he connects.


19:13, Today: Gierdon Warbeard rolled 10 using 1d8+3.  Battle axe damage.
19:10, Today: Gierdon Warbeard rolled 20 using 1d20+3.  To hit.

OOC:  Think the strength mod with the gauntlets is plus 3; please adjust if not; to hit was a nat 17

Tom Wolf
Player, 276 posts
Human Fighter
AC 2, HP 29
Mon 1 Apr 2019
at 00:28
  • msg #961

Strange Magic In Flight: Day 14 of 14

Tom continues to fire arrows at the grays.

OOC:
Arrow 1
20:24, Today: Tom Wolf rolled 11 using 1d20+3.  To Hit w/ Longbow.
20:24, Today: Tom Wolf rolled 8 using 1d6+2.  Damage w/ Longbow.

Arrow 2
20:24, Today: Tom Wolf rolled 17 using 1d20+3.  To Hit w/ Longbow.
20:24, Today: Tom Wolf rolled 3 using 1d6+2.  Damage w/ Longbow.

Mort
player, 186 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Mon 1 Apr 2019
at 16:14
  • msg #962

Strange Magic In Flight: Day 14 of 14

In his enlarged state, Mort quickly regained his footing and charged down the gray men hammer in hand, "Now it's my turn"  He let out a loud challenge of a roar as he rushed forward charging through them before he spun and brought his hammer to bear down upon them.  "RROOAARR...."

OOC: Mort will bull rush them.  He will not plow over any of his companions but if he has a run at several of the gray men he will plow through them.  Think of it as close lining them.
https://media1.tenor.com/image...61b4c68090/tenor.gif


11:09, Today: Mort rolled 7,31 using d20+6,4d10+6.  bull doser.
This message was last edited by the player at 21:53, Mon 01 Apr 2019.
Mista Faer
player, 12 posts
Elvin Priestess
Mon 1 Apr 2019
at 19:55
  • msg #963

Strange Magic In Flight: Day 14 of 14

Mista turned to Dominic and said: "Dominic, I think we can help them by performing a suprise attack on the gray men."
This message was last edited by the player at 11:36, Thu 04 Apr 2019.
Mysterion
GM, 418 posts
Storyteller
Mon 1 Apr 2019
at 22:12
  • msg #964

Strange Magic In Flight: Day 14 of 14

Having moved up to engage the gray men in melee, Aaron swings his sword at them again but misses. The gray man he's attacking looks confused... as if being attacked is completely foreign to him.


Gierdon has also engaged in melee, and he hits with his axe. That gray man looks down at the cut across his chest and falls over, even though the wound doesn't look all that critical.


Tom fires off two arrows and manages to hit with one. That gray man now has two arrows sticking out of him; he just stares down at the arrows... more confused than before.


Then Mort goes crashing into the gray men. He's charging down what was once a street so it's wide enough to accommodate him, and since neither Aaron or Gierdon are trying to block him, he has no problem charging past them.

Unlike a normal man that charges forth in a mostly upright position, Mort has to bend over slightly in order to use his horns effectively. Also, his new size doesn't have enough ceiling clearance for him to stand upright anyway. So, as he charges forward and further lowers his head, his new size throws him slightly off balance by the time he reaches the gray men.

He plows into the group of them, able to hit the first three because of his size. The one that fell down, however, winds up tripping him due to unstable footing and as Mort knocks all the remaining gray men down, he winds up falling down on top of all of them.

The impact drives the arrows through those that had them. On top of the charge damage, it kills both of them. It also kills the one that Gierdon had hit. The other three are knocked unconscious.
Dominic
NPC, 8 posts
Human Cleric
Mon 1 Apr 2019
at 22:31
  • msg #965

Strange Magic In Flight: Day 14 of 14

"I don't think it matters now," Dominic whispers to Mista.

"We didn't realize there so many of them... or that one was so BIG! As the saying goes, 'the enemies of my enemies are my friends'. We'd better introduce ourselves before they decide to attack us!"

He stands up from hiding and steps out into sight.

"Thank you for defeating the gray men," he calls out. "They were coming for us!"

Technically, of course, he didn't think the gray men knew he was there. For that matter, he didn't even know where 'there' was.
Tom Wolf
Player, 277 posts
Human Fighter
AC 2, HP 29
Mon 1 Apr 2019
at 22:34
  • msg #966

Strange Magic In Flight: Day 14 of 14

I move out to tie up the live ones. We don't want them running off and creating more trouble.  I also gag them so they can't talk but they can breathe.

I'm Tom.  You are?

Tom asks as he goes about his task and looks up in Dominic's direction.
Mista Faer
player, 13 posts
Elvin Priestess
Thu 4 Apr 2019
at 11:34
  • msg #967

Strange Magic In Flight: Day 14 of 14

Before Dominic can respond, Mista too steps out of her hiding place.

"Hello there, my name is Mista Faer and this is Dominic. I am an priestess from the lands of Glantri. We both have come here outside of our own knowings. Do you have any clue in what forsaken place we are?"
Dominic
NPC, 9 posts
Human Cleric
Thu 4 Apr 2019
at 18:08
  • msg #968

Strange Magic In Flight: Day 14 of 14

"What she said," Dominic adds.

"She can tell you how she got here. Me, I fell through the floor of some ruins and landed in the room where she was being held prisoner. There was no way back up through the ceiling... it wasn't collapsed here."

"But there were arcane symbols on the floor."

Anya Canson
player, 44 posts
Human Fighter
AC: 0; 20/27 HP
Thu 4 Apr 2019
at 18:32
  • msg #969

Strange Magic In Flight: Day 14 of 14

Anya had still been clambering down through the opening when the brief battle broke out. As she rushed forward, she quickly saw that the battle was all but over... and there were two new people... the verdict was still out on whether the gray men were 'people'. She had no problem with Dwarves and Elves being people, not even a minotaur or a hobgoblin. It'd made her re-examine her beliefs after encountering Mort and Rukao, and she'd realized that her concept of people had never been based on outward appearance but on how they'd acted and behaved.

"I'm sure Anneth will want to see these mysterious symbols," Anya spoke up as she reached the front. "And, for your information, Miss Mista and Dominic... you are on the moon."

She let that sink in for a moment.
Gierdon Warbeard
player, 122 posts
Dwarf
Kickass
Thu 4 Apr 2019
at 19:31
  • msg #970

Strange Magic In Flight: Day 14 of 14

In reply to Dominic (msg # 968):

”Ruins here on the moon, or back in our known world?  The room teleported you?”
Elwood
Player, 193 posts
Paladin 3
On a mission from God
Thu 4 Apr 2019
at 21:20
  • msg #971

Strange Magic In Flight: Day 14 of 14

Elwood lets his breath out in a rush as the gray men fall below Mort's charge and the volley of arrows. "That was close."

He rushes over to Mort's side to help the now even bigger minotaur up to his feet. "Are you hurt, Mort?" And to the newcomers, he calls back over his shoulder, "I'm Elwood. Pleased to meet you."
Tom Wolf
Player, 278 posts
Human Fighter
AC 2, HP 29
Thu 4 Apr 2019
at 21:50
  • msg #972

Strange Magic In Flight: Day 14 of 14

You think the moon is a forsaken place?

Tom asks dumbfounded that someone would think that.
Mort
player, 187 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Fri 5 Apr 2019
at 20:48
  • msg #973

Strange Magic In Flight: Day 14 of 14

He shrunk back down to his normal size. "Thanks, I'm good, mostly froze me in place" Mort said as Elwood help him regain his footing.  He glanced over at the new comers, see that they did not appear to be hostile he turned his attention back to the gray men.  Figured he would let the others see to the introductions.

He looked over the fallen ones, noting if there was anything unusual about them other than their gray skin. (Head, fingers, knees & toes)

He also checked out their freeze stick that they used on him.
Rodrigo
Player, 260 posts
Elf of Belcadiz
black leathers, sword
Fri 5 Apr 2019
at 22:57
  • msg #974

Strange Magic In Flight: Day 14 of 14

Rodridgo slung his bow over his shoulder and moved forward as his eyes watched the grey men currently being tied up. He stops before Mista Faer, offering a low bow speaking in soft elven "Rodrigo de Camora, son of Don Carlo De Camora of Belcadiz at your service" He offers Domonic a brief nod after his greeting.
"You have found yourself in the company of the crew of Strange Magic. We have just arrived on the moon ourselves."



OOC: I can't find the ship Name so went with Strange Magic, if that's not in please correct me. Though I did find out Rodrigo at one point of time was the one flying it all the time. And apparently was in charge or tried to be?
Mysterion
GM, 420 posts
Storyteller
Sun 7 Apr 2019
at 17:40
  • msg #975

Strange Magic In Flight: Day 14 of 14

As Mort examines the gray men, he discovers several unusual observations.

Four of them are dead; only two are still alive but unconscious.

While it looked like they had enlarged heads, it was mostly only in comparison to their thin bodies, which he now sees are rather frail. Their heads are only slightly larger than a normal humans, but they are a bit elongated, further adding to the effect.

They have black pupil-less eyes.

Their bodies are thin and frail, slightly elongated, making them particularly susceptible to impact damage and blunt-force trauma.

Their arms and legs are thin and elongated.

They have 5 fingers and toes but the fingers are elongated.

They were wearing a type of harness over their shoulders and across their chest. It's thin and flat (probably silk) and the same color as their skin, making it hard to see. It has similar type holster on the left side clearly designed to hold their weapon. There are also several loops on it.

All six of them had the hand weapon, which is a somewhat oval-shaped ivory-colored 'stone'. It appears to have been worked, probably shaped to fit into the hand, the discharge end has a small blue stone set into it, and the body of it has a number of arcane runes carved into it.

Two of the gray men have a small gray box hanging from the loops on their harness. It's about 3" wide by 5" long by 1" thick, has a dial on the top of it and a small red crystal set in one end.

OOC: Yes, the ship's name is Strange Magic.
Aaron Gray
Player, 93 posts
Human
Fighter
Sun 7 Apr 2019
at 21:35
  • msg #976

Strange Magic In Flight: Day 14 of 14

Aaron sheathes his blade and looks over the grey men, obviously fascinated by them.

"Interesting beasts. Strange even for the crew of the Strange Magic. Anyone know something about these guys?"
Tom Wolf
Player, 279 posts
Human Fighter
AC 2, HP 29
Sun 7 Apr 2019
at 22:06
  • msg #977

Strange Magic In Flight: Day 14 of 14

Very strange looking indeed.

Tom says as he moves their "weapons" away from them carefully.

OOC:  Aliens from another world as seen in the 1950s scifi movies?!  lol
I'd suggest starting a new thread maybe named: "On the Surface of the Moon"

Mysterion
GM, 422 posts
Storyteller
Mon 8 Apr 2019
at 00:24
  • msg #978

Strange Magic In Flight: Day 14 of 14

OOC: I usually wait until the post count gets closer to 1,000 before starting a new thread, but Tom has a good point about changing the post name... now.

So, continue posting in the new thread as I'm closing this one.

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