RolePlay onLine RPoL Logo

, welcome to Strange Magic

02:52, 20th April 2024 (GMT+0)

Strange Magic In Flight.

Posted by MysterionFor group 0
Tom Wolf
Player, 222 posts
Human Fighter
AC 4, HP 20
Sun 7 Jan 2018
at 20:45
  • msg #554

Re: Strange Magic In Flight

Tom smiles.

More questions to answer then.
Fando
NPC, 35 posts
Wizard 4th
Sage 5th
Mon 8 Jan 2018
at 19:11
  • msg #555

Re: Strange Magic In Flight

"Are you saying the moon really is hollow?" Fando asks with astonishment.

"Naturally, I've heard tales, but I never imagined any of them were true! The ramifications are mind-boggling! The possibilities are... well, mind-boggling, too!"

He turned to his new-found friends.

"You simply must take me with you!"

Of course, it never occurred to him that they wouldn't go! It would be the adventure of a lifetime! Ten lifetimes!
Mort
player, 114 posts
Mort the Minotaur
A Rambling Ranger
Mon 8 Jan 2018
at 22:36
  • msg #556

Re: Strange Magic In Flight

"So we are going to the Moon that is way up there and it's hollow"  Mort stood there mulling over this information for a bit.  He slammed his fist into his opposite open hand. "This I got to see."
Anneth Mage-Singer
Player, 199 posts
Human Dabbler Level 2
HP 10/10; AC 05
Tue 9 Jan 2018
at 00:01
  • msg #557

Re: Strange Magic In Flight

Anneth can only gape.
Elwood
Player, 159 posts
Paladin 2
On a mission from God
Tue 9 Jan 2018
at 02:54
  • msg #558

Re: Strange Magic In Flight

Elwood just nods at the mention of the hollow moon, not at all surprised or amazed. "So we're going there? Can the Strange Magic fly us there? Should be an interesting trip."
Anneth Mage-Singer
Player, 200 posts
Human Dabbler Level 2
HP 10/10; AC 05
Mon 15 Jan 2018
at 08:42
  • msg #559

Re: Strange Magic In Flight

"That was the understatement of the century!" Anneth breaks her silence.
Fando
NPC, 36 posts
Wizard 4th
Sage 5th
Mon 15 Jan 2018
at 20:52
  • msg #560

Re: Strange Magic In Flight

"I don't know for certain if the Strange Magic can really fly to the moon, Fando states. "I'm not sure if any of the rest of the crew can even answer that. The ship is so new... so... aaah! I don't even have words for its strangeness."

"I suppose we'll just have to try."

Tom Wolf
Player, 223 posts
Human Fighter
AC 4, HP 20
Wed 17 Jan 2018
at 02:17
  • msg #561

Re: Strange Magic In Flight

Are we really talking about the moon or some obscure location that may resemble a moon?

Tom not being the smartest or wisest among the group speaks in a totally disbelieving tone.
Mort
player, 115 posts
Mort the Minotaur
A Rambling Ranger
Sat 20 Jan 2018
at 04:28
  • msg #562

Re: Strange Magic In Flight

Mort seemed to have little doubt, "The ship will get us there"
Tom Wolf
Player, 224 posts
Human Fighter
AC 4, HP 20
Sat 27 Jan 2018
at 18:13
  • msg #563

Re: Strange Magic In Flight

I hope you are right Mort.  If that is where we actually need to go.
Mort
player, 116 posts
Mort the Minotaur
A Rambling Ranger
Sun 28 Jan 2018
at 03:34
  • msg #564

Re: Strange Magic In Flight

Mort looked over to Tom giving him a wink, "Never knew ships could fly, either.  But I can feel it in my bones"
Anneth Mage-Singer
Player, 202 posts
Human Dabbler Level 2
HP 10/10; AC 05
Sun 4 Feb 2018
at 03:39
  • msg #565

Re: Strange Magic In Flight

"I've seen some things, I've heard of flying ships in stories, I knew they were possible, but to be on one...?"
Mysterion
GM, 329 posts
Storyteller
Sun 4 Feb 2018
at 17:20
  • msg #566

Re: Strange Magic In Flight

You are permitted to spend the night in the monastery before returning to the ship.

The next day dawns overcast and a bit gloomy as you are lowered back down to the floor of the valley and set off for the ship.

Not surprisingly, the ship is still there waiting for you.
Mort
player, 117 posts
Mort the Minotaur
A Rambling Ranger
Thu 8 Feb 2018
at 15:49
  • msg #567

Re: Strange Magic In Flight

On his way back to the ship, Mort will collect five to six throwable boulders, "Might come in handy should we find ourselfs having to fight while we are in the air"

Getting back to the ship Mort will take it upon himself to check through the rigging and see if he can figure out a way that would allow for him to have better control over the sails.  He pulls on several of the ropes making sure he understood which controlled what.
This message was last edited by the player at 15:50, Thu 08 Feb 2018.
Mort
player, 118 posts
Mort the Minotaur
A Rambling Ranger
Tue 13 Feb 2018
at 21:40
  • msg #568

Re: Strange Magic In Flight

Before the ship is to set sail, Mort decided to do one more thing.  He remembered the magical slate that helped provide additional information about things magical.  He went to the underside of the ship and held the table up to the underside curious to see what might be reviled by the tablet.

OOC: Thought, might as well give it a try,  never know
Mysterion
GM, 330 posts
Storyteller
Sat 17 Feb 2018
at 02:22
  • msg #569

Re: Strange Magic In Flight

The magic slate identifies the ship as a Flying Ship. There are additional details provided, but they are in mage-speak... that is, they are words that have no meaning to Mort, nor anyone else, not even Talis.

There is simply no knowledge on which to interpret the information. At this point, it is unclear if the data presented is accurate or not.
Talis Aramorn
Player, 150 posts
Elf
AC: 0; HP: 7/5
Sat 17 Feb 2018
at 02:32
  • msg #570

Re: Strange Magic In Flight

"Well, that's not very helpful," Talis comments on Mort's findings.

"How far away is the moon? How long will it take us to fly there?"

"Are there any problems we're likely to encounter along the way?"

"We will definitely need to lay in supplies, but just how much will we need?"

"I suspect we may have to visit an oracle, unless Anneth can do wonders with her cards. If her divinations are accurate, we should figure out what questions we need to ask her. Most of them should probably be simple yes-no questions."

Tom Wolf
Player, 225 posts
Human Fighter
AC 4, HP 20
Sat 17 Feb 2018
at 03:51
  • msg #571

Re: Strange Magic In Flight

Fando, do you have any idea of their meaning?
Anneth Mage-Singer
Player, 203 posts
Human Dabbler Level 2
HP 10/10; AC 05
Mon 19 Feb 2018
at 10:35
  • msg #572

Re: Strange Magic In Flight

Anneth starts at the mention of her cards, and stops herself from going into long-winded explanations of things like "cold reading".  Especially to elves.
Fando
NPC, 37 posts
Wizard 4th
Sage 5th
Mon 19 Feb 2018
at 18:59
  • msg #573

Re: Strange Magic In Flight

Fando continued to stare at the cryptic writing on the slate of a moment before replying to Tom.

"No," he said. "Not exactly, at any rate. There's some indications of speed and how much it can carry... can't tell if that's supposed to be cargo or the total weight of the ship, though. Might require a ship's captain to translate that."

"There something about gravity and air, but I don't quite understand what it's saying."

"It's powered by magic, though, so I don't think it can run out of power, like wind and water or even fire."

Talis Aramorn
Player, 151 posts
Elf
AC: 0; HP: 7/5
Mon 19 Feb 2018
at 19:06
  • msg #574

Re: Strange Magic In Flight

Almost as if he was reading her thoughts, but was probably just interpreting her expression, Talis speaks to Anneth.

"There is no need for a... how do you say it Cold read? ...for me or the ship. In fact, you'd do a reading for the whole crew, including the ship."

"For example, one of the questions we might ask is: will the ship survive the trip?"

"Oh, I know the Fates are never so forthright to give you a straight answer. At the very least, it'll be something like 'yes, but...', meaning it gets back, but with severe damage or even so much damage it will never fly again."

"I was merely suggesting that this fortune-telling might be something you could do. Is it? If so, how much time would you need to prepare? And is there a limit on how many questions we can ask?"

"A fortune-teller in Sdaro claimed that three questions per reading was her limit, that more than that would get ever more unreliable answers."

Elwood
Player, 160 posts
Paladin 2
On a mission from God
Tue 20 Feb 2018
at 02:12
  • msg #575

Re: Strange Magic In Flight

"Murlynd works in mysterious ways. Magic mixes well with machines, actually. I get the feeling this ship will get us where we need to go. And if not, well, it will be one hell of an adventure, partners." The paladin dusts off his wide-brimmed hat, shines up his tin-star holy symbol, and seems excited about the prospect of flying to the moon armed with a set of magical gear.

OOC: We never properly divided up the magic loot. Should we take care of that in the OOC thread?
Tom Wolf
Player, 226 posts
Human Fighter
AC 4, HP 20
Tue 20 Feb 2018
at 02:49
  • msg #576

Re: Strange Magic In Flight

It will be one big adventure ending in fortune or flames.

Tom pauses a moment before continuing.

I suppose we should think about provisions and such for a trip to the moon.
Anneth Mage-Singer
Player, 204 posts
Human Dabbler Level 2
HP 10/10; AC 05
Mon 26 Feb 2018
at 08:04
  • msg #577

Re: Strange Magic In Flight

"Three is more than reasonable," Anneth assures Talis.
Mort
player, 119 posts
Mort the Minotaur
A Rambling Ranger
Mon 26 Feb 2018
at 15:58
  • msg #578

Re: Strange Magic In Flight

"Yeah, some food sounds like a good idea, now that we have some funds" Says Mort as he rubed his belly.  He loaded up some throwable boulders on the ship (roughly 15 to 16 pounds)

OCC: let me know how may Mort is able to scrounge up
This message was last edited by the player at 15:59, Mon 26 Feb 2018.
Sign In