Re: Strange Magic In Flight
The hall seems to go on forever. As you pass other openings and glance in, you can see that each of these rooms is set up as some sort of living quarters--table, chair, single bed, wardrobe. None show any signs of having been lived in. However, every room has two entrances/exits into the hall.
You've got around 200 yards before you start to hear sound. At first, it's just a faint noise of indeterminate nature. A little farther, it starts to sound like the sounds of battle. A little farther still, it finally resolves itself into the sound of water.
It isn't until you've gone another 100 feet before you can tell it's the sound of a waterfall.
That's when the hallway ends at a spectacular chamber. It's about 500 feet across, mostly circular, goes upward another 60 feet, but goes downward about 150 feet.
Durek can tell this great cavern is partly natural but has had significant extra excavation done. It also isn't Dwarven, yet it doesn't seem like it was Human-made, either.
The noise is coming from a waterfall across the cavern that starts about 20 feet higher than where you are, and drops to the cavern floor below.
There is a fairly wide ledge that runs around the cavern at this level, but also has ramps down to other levels. You can see six additional ledges before the ramps reach the bottom.
There are other openings around the ledges, too. Where the ramp would block the ledge, an archway has been cut into it to give access to the other parts of the ledge.
Only after this has all registered do you realize that the place is lit, which you now realize is coming from above. There appear to be the equivalent of 7 deck prisms set at an angle around the ceiling. It can't be determined if these are emitting light or if there is a shaft to the outside behind each one.
"Help me...
It has to repeat a second time before you realize it isn't just a trick of the waterfall's sound.
A third time lets you locate the approximate source... the floor of the cavern, though no particular source can be spotted from up here.
This message was last updated by the GM at 17:42, Tue 05 Jan 2016.