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02:36, 29th March 2024 (GMT+0)

Strange Magic In Flight.

Posted by MysterionFor group 0
Aaron Gray
Player, 60 posts
Human
Fighter
Sun 1 Nov 2015
at 22:51
  • msg #32

Strange Magic In Flight

"Hmmf."

Aaron sheaths his sword and turns to help Elwood with the rigging but keeps a wary eye on the Minotaur.
Talis Aramorn
Player, 147 posts
Elf
AC: 0; HP: 7/5
Sun 1 Nov 2015
at 23:30
  • msg #33

Strange Magic In Flight

"FANDO!" Talis suddenly shouts out the sage's name.

"Does that magic septagram piece allow us to control the height the ship can fly at?"

He was looking aft. The mountains at the end of the valley were slowly getting closer. Even though the ship was pointed forward, it was being blown backwards!
Mort
player, 5 posts
Mort the Minotaur
A Rambling Ranger
Mon 2 Nov 2015
at 03:01
  • msg #34

Strange Magic In Flight

Mort gave a smile and nod of his head to Anneth for taking the time to be friendly. "Strange Magic does seem like a good name for a flying ship, Never seen the like."

As for the others he knew it would be best to ask first before moving, he could sense the tension.  His kind had never been openly accepted by others.  Perhaps it was a fault of his people for that.

Mort offered, "I've spent time on a few ships, I can help with the sails".
This message was last edited by the player at 03:02, Mon 02 Nov 2015.
Fando
NPC, 13 posts
Wizard
Mon 2 Nov 2015
at 06:10
  • msg #35

Strange Magic In Flight

The sage had been busy below deck studying the operation of the Seventh Magic apparatus when he heard Talis's shout.

He hurried up onto the deck just in time to hear his question. He was hardly an expert on this ship, nor even the Seventh Magic, so Talis's question kind of annoyed him. Ask him about history, ask him about geography, even ask him about regular magic, and he'd have been able to talk for hours.

He looked at Talis and Rodrigo. He looked up at the sails. He looked down the valley at the looming mountains. And finally put 2 and 2 together.

"I'm not an expert on sailing, mind you, but I think the wind has to do with the time of day. The mountains are generating a wind that is blowing us down this box canyon. I shouldn't worry about colliding with the mountains--the wind when it gets there sweeps upward, so we'll be carried aloft ere we crash."

"Interesting problem with a flying ship. Without the drag of the water on the hull, it's nearly impossible to tack against the wind."

"If the apparatus below can defy the wind force or change the buoyancy of the ship, I've yet to figure out how to do that.

"I must admit, it would be quite ironic if we wind up crashing the ship after just repairing it!"

Rodrigo
Player, 202 posts
Elf of Belcadiz
black leathers, sword
Mon 2 Nov 2015
at 07:17
  • msg #36

Strange Magic In Flight

In reply to Mort (msg # 34):

"Welcome on-board Mort!" laughs Rodrigo. "Just in time to help us avoid crashing. Put some more sails up and we will catch that updraft and shoot out of the end of this canyon like a cork riding the rapids of a river!"
Mort
player, 6 posts
Mort the Minotaur
A Rambling Ranger
Mon 2 Nov 2015
at 18:05
  • msg #37

Strange Magic In Flight

Looking toward Rodrigo, "Beats having to fend off a hoard of hungry goblins, besides never been on a flying ship before."

Mort slowly rose to his feet, feeling the familiar sway of the deck below his hooves.  He took a few moments to get accustomed to movement.  "If you need more sail, opening up the forward jib should help".   Mort made his way to the front of the ship, looking at the available sails and watching to see what the others were in the process of doing before acting.  He grab hold of different ropes giving them a slight tug to help determine what sails it had effect on.  He located to ropes associated to the forward jib.  He bellowed out, "Captain, forward jib sail ready to be raised, awaiting orders."
Rodrigo
Player, 204 posts
Elf of Belcadiz
black leathers, sword
Mon 2 Nov 2015
at 20:44
  • msg #38

Strange Magic In Flight

"Oh, right! I've been barking at them to get that jib out for ages," says Rodrigo without any sign of shame. "Good to have someone else on board who actually know their way around a ship!" Then he focuses on not crashing them into the far wall of the box canyon.
Elwood
Player, 77 posts
Paladin 1
On a mission from God
Tue 3 Nov 2015
at 12:40
  • msg #39

Strange Magic In Flight

Elwood cracks a smile, both at how adroitly Mort handles the rigging, and at Rodrigo's captaining. "You handle the sails better than me, that's for sure. Sorry for the frosty reception. I'm Elwood." He holds out his hand to shake with Mort, once they've got the rigging tied off.

OOC: The irony of my cowboy paladin shaking hands with a 'cow' is not lost on me.
Mysterion
GM, 199 posts
Storyteller
Tue 3 Nov 2015
at 23:36
  • msg #40

Strange Magic In Flight

As the mountains at the end of the box canyon draw closer, an unusual object can be seen perched about halfway up the mountain side: a dock! It protrudes from the surrounding rocks about 10 feet, and there is a stone block square arch set into the mountain.
Mort
player, 7 posts
Mort the Minotaur
A Rambling Ranger
Wed 4 Nov 2015
at 16:55
  • msg #41

Re: Strange Magic In Flight

Elwood:
Elwood cracks a smile, both at how adroitly Mort handles the rigging, and at Rodrigo's captaining. "You handle the sails better than me, that's for sure. Sorry for the frosty reception. I'm Elwood." He holds out his hand to shake with Mort, once they've got the rigging tied off.

OOC: The irony of my cowboy paladin shaking hands with a 'cow' is not lost on me.


"Tis an honor to meet you Elwood"  Mort accepted the offered hand and shook it. "A flying ship, now this is a story for the ages."  Mort took a big sniff of the open air.  "You mind me asking how does the rudder works up here?"
This message was last edited by the player at 00:22, Sat 07 Nov 2015.
Rodrigo
Player, 205 posts
Elf of Belcadiz
black leathers, sword
Wed 4 Nov 2015
at 20:23
  • msg #42

Re: Strange Magic In Flight

OOC: do we have enough control of the ship to allow safe docking at the air dock?
Mysterion
GM, 200 posts
Storyteller
Sat 7 Nov 2015
at 01:55
  • msg #43

Re: Strange Magic In Flight

You probably do now with Mort in the rigging. The yoke gives you control, but dropping the sails at the right time is the more important aspect of docking. You've got enough people to throw ropes around the pylons to keep the ship from drifting away.
Elwood
Player, 78 posts
Paladin 2
On a mission from God
Sat 7 Nov 2015
at 07:28
  • msg #44

Re: Strange Magic In Flight

"It's all in the sails with this craft, unless we refit a much larger rudder. I've only had experience with small fishing boats before we launched this ship. Quite the experience, isn't it? "
Tom Wolf
Player, 98 posts
Human Fighter
AC 4, HP 20
Sun 8 Nov 2015
at 10:34
  • msg #45

Re: Strange Magic In Flight

In reply to Elwood (msg # 44):

While not a sailor and having no knowledge about sailing I'm probably ok with a rope to help tie the ship down if we want to dock it and explore.

Looks around for ropes that don't look like they go anywhere.
Rodrigo
Player, 206 posts
Elf of Belcadiz
black leathers, sword
Sun 8 Nov 2015
at 20:49
  • msg #46

Re: Strange Magic In Flight

"Listen up! We're going to try and dock up at that... sky dock up there. Trim the yardarm and take down some sails! Throw some ropes over when we get close!"

We try and dock. Preferably without crashing. Any rolls needed?
Mort
player, 9 posts
Mort the Minotaur
A Rambling Ranger
Mon 9 Nov 2015
at 16:51
  • msg #47

Re: Strange Magic In Flight

Mort got to work dropping sails as the vessel grew closer to the dock.  "Sails coming down"


This message was last edited by the player at 18:32, Wed 11 Nov 2015.
Mort
player, 10 posts
Mort the Minotaur
A Rambling Ranger
Thu 12 Nov 2015
at 15:13
  • msg #48

Re: Strange Magic In Flight

Mort scanned the horizon for any other flying ships, a dock would mean that they were most likely not the only flying ship.
Anneth Mage-Singer
Player, 136 posts
Human Dabbler Level 1
HP 02/10; AC 05
Sun 15 Nov 2015
at 14:25
  • msg #49

Re: Strange Magic In Flight

Anneth, too, scans the sky.
Elwood
Player, 79 posts
Paladin 2
On a mission from God
Sun 15 Nov 2015
at 15:21
  • msg #50

Re: Strange Magic In Flight

Elwood works the sails, trying to time the slowing of the ship just right as it approaches the dock.
Mysterion
GM, 201 posts
Storyteller
Tue 17 Nov 2015
at 09:06
  • msg #51

Re: Strange Magic In Flight

Although none of the current crew have any experience in docking a flying ship, the controls are very responsive, far more so than they would be on a sailing ship.

There are enough hands on deck such that tossing ropes over, jumping over, and tying them around the stone bollards isn't a problem. Even before the ship touches the dock, Durek and Gierdon jump the remaining distance to land on the stone dock. They feel much better now than they did on the ship!

Although neither of them have any experience on ships, they are familiar with tying off on bollards as it is something Dwarven miners and engineers often do. Using the friction of the stone bollards and the ropes themselves, the two Dwarves manage to keep the ship from floating away... and pulling them with it! Gradually, they haul in the ropes until the ship docks with just a slight bump.

The stone dock might have started as a ledge, but it has been worked to be fairly smooth on the top. It's about 50 feet wide and 20 feet deep. In the center of the back wall is a large stone arched opening about 20 feet high.

The Dwarves decided it was a natural opening that had been worked to make it larger and then the stone archway was constructed to finish it off.

The arch has a wrought iron gate barring entrance.
Tom Wolf
Player, 99 posts
Human Fighter
AC 4, HP 20
Fri 20 Nov 2015
at 00:58
  • msg #52

Re: Strange Magic In Flight

In reply to Mysterion (msg # 51):

I help the dwarves tie down the ship to the dock.

I hope no one is around to steal the ship.
Aaron Gray
Player, 61 posts
Human
Fighter
Fri 20 Nov 2015
at 10:34
  • msg #53

Re: Strange Magic In Flight

When Aaron has finished helping securing the ship he looks over stone dock and entrance.

"Whoever built this ship has sure been busy. If we are going to be flying around in this contraption, I would like to know more about the person who is responsible for it. We should go in and see what we can find out."
Rodrigo
Player, 207 posts
Elf of Belcadiz
black leathers, sword
Fri 20 Nov 2015
at 14:00
  • msg #54

Re: Strange Magic In Flight

Rodrigo jumps onto the dock, the little elf preening in front of the rest of the party. "Did you see how I nailed that 'landing'!" he says, taking credit for what was mostly Mort's good work at judging the sails right. "I am a natural at this."

"Sure. Let's investigate by all means."
Kareth Melphis
player, 55 posts
Thief from Athenos
Bard
Sun 22 Nov 2015
at 08:22
  • msg #55

Re: Strange Magic In Flight

"Has it occurred to any of you that this might be where the ship came from?" the Bard of Darokin commented as he leaped nimbly to the dock.

"For your first time, Rodrigo, that was a great job docking the ship. Water docks are built sturdy for just that reason."

"If this is the ship's home port, it might actually belong to someone who lives here. What if they want it back?"

"Also, should we leave someone behind on the ship to guard it?"

Mort
player, 11 posts
Mort the Minotaur
A Rambling Ranger
Mon 23 Nov 2015
at 05:35
  • msg #56

Re: Strange Magic In Flight

Mort worked on making sure that the ship ties were snug and secure.  He gave a cofident nod and a snort once he was sure it was complete.

With the talk of whos ship it was, it left Mort to scratch his head
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