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21:36, 1st May 2024 (GMT+0)

Strange Magic In Flight.

Posted by MysterionFor group 0
Anya Canson
player, 35 posts
Human Fighter
AC: 0; 20/27 HP
Wed 7 Nov 2018
at 03:50
  • msg #829

Strange Magic In Flight: Day 3 of 14

Anya is yawning and scratching her behind as she joins the rest of the crew.  "What's all the fuss?  I was having a wonderful dream about a unicorn and...nevermind.  What's a wagon doing floating around out here like that?  Is it magic like our boat?"
Kareth Melphis
player, 64 posts
Thief from Athenos
Bard
Thu 8 Nov 2018
at 16:43
  • msg #830

Strange Magic In Flight: Day 3 of 14

"Since the wagon isn't flying... or floating... too radically," Kareth says, "I think I've got enough control of the ship that I can bring the ship under it."

"If we want to keep the wagon on deck while we... examine it, I think Mort's idea of throwing a stone with a rope over top of it is a good idea."


11:41, Today: Kareth Melphis rolled 3 using 1d20 ((3)). Flying the ship up under the wagon.

I didn't include any modifiers 'cause I don't know what they might be. He doesn't have any skill (unless he's gained one), so, would it be an Intelligence check? Roll low (yeah!) or roll high (uh-oh...)?
Mysterion
GM, 374 posts
Storyteller
Thu 8 Nov 2018
at 17:34
  • msg #831

Strange Magic In Flight: Day 3 of 14

Using his Medallion, Rodrigo doesn't see any hidden or invisible things on the wagon. However, he does see that the wagon is glowing but only in the light of the Medallion and only he can see it.


Due to the time and effort he's spent flying the ship while everyone else was partying, Kareth now has Piloting (flying vessels) skill at 12. This does take up one of his skill slots.

His roll of 3 means he easily maneuvers the ship to come up under the wagon. Once the wagon is on the ship, you realize that it tends to float away because it's not fastened to the ship.

Mort doesn't have to throw a rock over it now, but it does need tied down.
Mort
player, 166 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Thu 8 Nov 2018
at 23:03
  • msg #832

Strange Magic In Flight: Day 3 of 14

Mort will tie the wagon down with a few slip knots just in case there is a need to get rid of the wagon in a quick manner.  "Wonder how this thing stays a float.  Maybe we could figure out how to make is a sort of small boat to transport us"
Fando
NPC, 42 posts
Wizard 4th
Sage 5th
Thu 8 Nov 2018
at 23:26
  • msg #833

Strange Magic In Flight: Day 3 of 14

Word of the floating wagon this high up in the atmosphere was bound to grab Fando's interest... enough to draw him out of his cabin to take a look.

"Now, that's something you don't see every day," he commented a tad sarcastically.

After walking around it twice, he said something to the others.

"The first thing I noticed was that there's no hitch on the front... no way to put a horse or ox or whatever to the wagon. Of course, that would strike a normal person as a stupid design. I, however, am not normal."

"The front wheels can turn on a pivot, you see. And then there's the tiller... that bar that connected the front axle to the driver's seat. Normally, a tiller is at the rear of a vessel, but you can see that the seat is position so that the driver faces forward."

"That indicates to me that this might be some sort of magically propelled wagon. It does not seem to be a flying or floating wagon normally, though. Otherwise, it wouldn't need wheels."

"If it was, and it had occupants that were flying it up here in the air, I'd guess that they might have been attacked by some aerial creature. Yet, I don't see any signs of damage or blood."

"That leads me to guess that the wagon got up here some other way. Also, I don't know what kind of weather there is up this high, but the wagon does not appear to have been out in the sun and wind and rain for very long. The only way I can think of to get a wagon to float is with a Reverse Gravity spell."

"That means that it will wear off at some point."

"Well, there you go. That's my evaluation of the wagon... for what it's worth. I could always be wrong, though."

Rodrigo
Player, 243 posts
Elf of Belcadiz
black leathers, sword
Thu 8 Nov 2018
at 23:45
  • msg #834

Strange Magic In Flight: Day 3 of 14

Rodrigo looks at Fando nodding "Well I cannot say what makes it float nor much about it's odd design. I was able to discern nothing invisible nor hidden about this strange contraption. We should lash it to our ship and study it as we make our way towards the moon. Magic is a strange and fickle thing, even us elves after all these years still yearn to understand it more fully."
Tom Wolf
Player, 256 posts
Human Fighter
AC 2, HP 29
Fri 9 Nov 2018
at 01:01
  • msg #835

Strange Magic In Flight: Day 3 of 14

It's a better explanation than anything I can think of.

Tom says as he continues to look out for more trouble.
Mort
player, 167 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Fri 9 Nov 2018
at 18:17
  • msg #836

Strange Magic In Flight: Day 3 of 14

"Doesn't a mage need to have of considerable strength to cast such a spell?"

Mort started grabbing the crates in the wagon and offloading them onto the deck of the ship, to have a look.  Once unloaded Mort will start opening them, the heaviest first
Gierdon Warbeard
player, 101 posts
Dwarf
Kickass
Fri 9 Nov 2018
at 19:58
  • msg #837

Strange Magic In Flight: Day 3 of 14

Gierdon is as eager as Mort to get into the crates.  Using a handspike,he begins to pry apart the lids of the crates.
Anya Canson
player, 36 posts
Human Fighter
AC: 0; 20/27 HP
Sat 10 Nov 2018
at 05:03
  • msg #838

Strange Magic In Flight: Day 3 of 14

Anya shrugs.  "It's a wagon floating up in the sky.  Magic is all the explanation I need."
Mort
player, 168 posts
Mort the Minotaur 37hp
Rambling Ranger L3
Mon 12 Nov 2018
at 20:18
  • msg #839

Strange Magic In Flight: Day 3 of 14

"Wouldn't want to be in it when the magic ran out"
Gierdon Warbeard
player, 102 posts
Dwarf
Kickass
Mon 12 Nov 2018
at 22:10
  • msg #840

Strange Magic In Flight: Day 3 of 14

In reply to Mort (msg # 839):

”Bite yer tongue... ye think this boat’ll plummet any softer?”
This message was last edited by the player at 22:11, Mon 12 Nov 2018.
Mysterion
GM, 375 posts
Storyteller
Tue 13 Nov 2018
at 00:08
  • msg #841

Strange Magic In Flight: Day 3 of 14

The first crate that Mort opens was fairly heavy and he now sees why--it is full of weapons. There are 6 long swords set in a wooden rack facing in one direction, 6 maces in another rack facing the other direction, and four battle axes underneath the other two racks.

The next box appears to be full of straw, but straw wouldn't have weighed that much. Rooting through the straw, you find a set of silver plateware--plates, bowls, goblets, and silverware.

Box #3 is packed with a number of jars and crocks. The 12 clear jars have honey in them. Six cylindrical peach-colored crocks are labeled Moomba's Peaches. Six rectangular tan crocks are labeled Koomba's Biscuits.

The fourth box, the lightest of them, has 4 well-worn backpacks in it.
This message was last edited by the GM at 22:16, Tue 13 Nov 2018.
Rodrigo
Player, 244 posts
Elf of Belcadiz
black leathers, sword
Tue 13 Nov 2018
at 19:25
  • msg #842

Strange Magic In Flight: Day 3 of 14

"Interesting, we should keep this stacked together. Someone may reward us for returning it to them if we find this Mooba or Koomba. What of the pack's anything of interest in them?" Rodrigo states as he circles the wagon looking it over and examining it for any additional details of it's origins.
Gierdon Warbeard
player, 103 posts
Dwarf
Kickass
Tue 13 Nov 2018
at 21:35
  • msg #843

Strange Magic In Flight: Day 3 of 14

”Weapons and fruit...strange combination.”.  Gierdon opens one of each jar/crock to see what they really contain.
Mysterion
GM, 376 posts
Storyteller
Tue 13 Nov 2018
at 22:33
  • msg #844

Strange Magic In Flight: Day 3 of 14

It does seem odd that there are no markings on the wagon, especially if it is, indeed, some sort of magical conveyance. There are Floating Wheels that enable a carriage or wagon to float on water, so it's not quite as farfetched as it might seem for a self-propelled wagon.

However, because he is looking, he does find a small oval metal plaque mounted on the front of the wagon, partly obscured by the tiller. The plaque reads: Cartwheel Wainwrights.


Gierdon opens one of the crocks of peaches and discovers that it is filled with peach halves in what appears to be peach nectar. Opening a biscuit crock, he finds that it is full of wafer-like rectagonal biscuits (or crackers; think graham crackers).
Anya Canson
player, 37 posts
Human Fighter
AC: 0; 20/27 HP
Wed 14 Nov 2018
at 04:05
  • msg #845

Strange Magic In Flight: Day 3 of 14

Anya scratches her head.  "Doubt we'll find the owner.  Probably fell over the side when the wagon flew off into the air."
Rodrigo
Player, 245 posts
Elf of Belcadiz
black leathers, sword
Wed 14 Nov 2018
at 19:40
  • msg #846

Strange Magic In Flight: Day 3 of 14

In reply to Anya Canson (msg # 845):

Rodrigo shrugs at Anya smiling "Perhaps, but perhaps not. If the owner had the magic to do this. His odds of being around are great. If the owner was unfortunate enough to draw the ire of some wizard then he probably did make a fine mark upon the earth below."
Gierdon Warbeard
player, 104 posts
Dwarf
Kickass
Thu 15 Nov 2018
at 03:09
  • msg #847

Strange Magic In Flight: Day 3 of 14

In reply to Mysterion (msg # 844):

Gierdon looks up from the crates, a bit of peach syrup and cracker crumbs coating his mustache, ”Mmmm, delicious.  At least we won’t starve.  And if we run into any nobility, we can serve them a right proper tea.”
Mysterion
GM, 377 posts
Storyteller
Fri 16 Nov 2018
at 17:58
  • msg #848

Strange Magic In Flight: Day 3 of 14

As Gierdon sampled the peaches and the biscuits, he gets a very pleasant feeling from them... not unlike that from a good ale but without the buzz.
Kareth Melphis
player, 65 posts
Thief from Athenos
Bard
Fri 16 Nov 2018
at 18:14
  • msg #849

Strange Magic In Flight: Day 3 of 14

"Has anyone checked these items for magic?" Kareth asks everyone.

"As you said, an odd combination. Seems like a shipment to a noble. The mixed nature of it, however, makes it a bit... suspicious. Could be more to it than what appears to the eye."
Anneth Mage-Singer
Player, 229 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sat 17 Nov 2018
at 01:47
  • msg #850

Strange Magic In Flight: Day 3 of 14

Anneth hefts her lantern in the hopes of finding magic radiating from any of the new discoveries.

Lantern of detection on the goods, set to detect magic!
Mysterion
GM, 378 posts
Storyteller
Sun 18 Nov 2018
at 02:26
  • msg #851

Strange Magic In Flight: Day 3 of 14

Quite surprisingly, Anneth sees that all of the weapons have a weak magical aura. The peaches and the biscuits are magical thought the crocks do not appear to be.

She can also detect that there's something magical in all four of the backpacks, but the lantern doesn't let her 'see through' the leather.
Gierdon Warbeard
player, 105 posts
Dwarf
Kickass
Mon 19 Nov 2018
at 17:55
  • msg #852

Strange Magic In Flight: Day 3 of 14

In reply to Mysterion (msg # 848):

”Not sure what to make of that...some kinf of effect; appears to be beneficial but I can’t tell what.”
Anneth Mage-Singer
Player, 230 posts
Human Dabbler Level 3
HP 13/13; AC 05
Sun 25 Nov 2018
at 10:11
  • msg #853

Strange Magic In Flight: Day 3 of 14

"The food is magical in nature!" Anneth exclaims.  She nods at the weapons.  "These, too." She approaches the backpacks and begins to open them.  "I'm also detecting something coming from these...could someone give me a hand?"
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