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22:28, 24th April 2024 (GMT+0)

Strange Magic In Flight.

Posted by MysterionFor group 0
Durek
player, 69 posts
Dwarf Veteran
AC:1 HP:11
Mon 29 Feb 2016
at 21:56
  • msg #157

Re: Strange Magic In Flight

The Dwarf was itching for a fight, but now looks a bit forlornly at his battle axe and then at the gargoyle.

"I do not see a point in attacking the gargoyle with my axe if all it will do is dull the blade," he laments. "Perhaps, though, I can at least distract them while the rest of you deal with them!"

He waits until one is close enough and swings at it.

21:55, Today: Durek rolled 11,3 using 1d20+3,1d10+2 ((8,1)).

Ah, well... probably missed anyway.
Mort
player, 28 posts
Mort the Minotaur
A Rambling Ranger
Tue 1 Mar 2016
at 14:59
  • msg #158

Re: Strange Magic In Flight

Mort had readied his weapon but upon hearing that something magical was needed to effect these creatures.  "If these creature are magical, maybe they can hurt each other."  Mort will move in and attempt to grapple one of the gargoyles and then getting a good grip on a leg or arm swing it into the other one.

22:24, Yesterday: Mort rolled 8 using 1d20+3.  grapple attempt.    (think he missed)
This message was last edited by the player at 15:00, Tue 01 Mar 2016.
Elwood
Player, 98 posts
Paladin 2
On a mission from God
Wed 2 Mar 2016
at 06:30
  • msg #159

Re: Strange Magic In Flight

As the gargoyles descend, Elwood calmly readies his flail. "Murlynd, Immortal Patron of Magical Devices, aid my arm in the destruction of these creations of magic. May my arms strike true to defend my companions and deliver this dragon from captivity," he calls out in a strong, clear voice.

As soon as one gargoyle gets close enough, he takes a swing at it.

OOC: Not this round, apparently...
15:29, Today: Elwood rolled 7,5 using 1d20+4,1d8+2.  attack roll vs gargoyles.

This message was last edited by the player at 06:30, Wed 02 Mar 2016.
Aaron Gray
Player, 69 posts
Human
Fighter
Wed 2 Mar 2016
at 10:40
  • msg #160

Re: Strange Magic In Flight

Aaron hurries over to the young dragon and urgently yells "Now is the time to find out if you can fly. If you get a chance, fly up to that opening and follow the corridor outside until you get to a flying ship. Go as fast as you can, because these monsters may be following right behind you."

Aaron looks for an opportunity to get around these things since hit a rock with a sword seems particularly pointless.
Tom Wolf
Player, 123 posts
Human Fighter
AC 4, HP 20
Wed 2 Mar 2016
at 11:01
  • msg #161

Re: Strange Magic In Flight

Time for a fighting retreat.  Hopefully we can keep them at bay long enough to get up to the top and leave.


05:59, Today: Tom Wolf rolled 9 using 1d20+3.  Attack Gargoyle.
I probably missed but I'm not really worried as I just want to keep them busy as we try to get away.
Gierdon Warbeard
player, 45 posts
Dwarf
Kickass
Sat 5 Mar 2016
at 03:35
  • msg #162

Re: Strange Magic In Flight

"Ye gods," Gierdon exhales, searching every bit of his being. "I haven't got a lick of magic for these things.

The dwarf curses those powers that have placed him where he hoped for a magic-user to be beside him.

"Magic be damned!"
Mysterion
GM, 228 posts
Storyteller
Mon 7 Mar 2016
at 05:35
  • msg #163

Re: Strange Magic In Flight

Those up on the ledge at the end of the tunnel can retreat backwards to avoid the gargoyle trying to attack them because it seems at least reluctant to enter. Anneth remembers she picked up a sword in one of the rooms that was probably magical.


The dragon can't fly because its wings were clipped.


The gargoyle that Rodrigo cast Sleep upon crashes to the cavern floor.

Although Mort missed grabbing one of the gargoyles while it was in flight, he has no problem grabbing the one that practically fell at his feet... at least with his reach.


Damn, the dice roller sucks!


Everyone takes a swing at the gargoyles but after seeing one of their own go down, they are hesitant about getting too close.
Mort
player, 29 posts
Mort the Minotaur
A Rambling Ranger
Mon 7 Mar 2016
at 14:34
  • msg #164

Re: Strange Magic In Flight

Mort reached down and got a good firm grip on ankle of the one that had fallen at his feet.  "All right, gargoyle bashing" He lifted up the gargoyle and started swinging it around trying to bash it into the other.

08:27, Today: Mort rolled 13 using 1d20+4.  gargoyle bashing.
Anneth Mage-Singer
Player, 147 posts
Human Dabbler Level 1
HP 02/10; AC 05
Mon 7 Mar 2016
at 18:50
  • msg #165

Re: Strange Magic In Flight

Taking advantage of the confusion caused by Rodrigo's spell to very quickly return her bow and then draw her sword, Anneth takes a swing at the gargoyle Mort has taken to attacking with its own companion.

Now, what did she remember of her lessons in swordplay... Sweeping, pommel-bashes...

10:48, Today: Anneth Mage-Singer rolled 7,6 using 1d20,1d8 ((7,6)).
Gierdon Warbeard
player, 47 posts
Dwarf
Kickass
Tue 8 Mar 2016
at 17:42
  • msg #166

Re: Strange Magic In Flight

Gierdon smirks as he sees the gargoyles hesitate. It may be that these things are protected by magic, but there is no sorcery better than good ol’ dwarven intimidation. Lifting his axe in the most offensive way possible he jerks forward, trying to scare off the remaining gargoyles. Given this technique worked far better with humanoids, especially in a tavern, but he felt justified nonetheless.
Mysterion
GM, 230 posts
Storyteller
Tue 8 Mar 2016
at 18:54
  • msg #167

Re: Strange Magic In Flight

Just a reminder... Anneth, Gierdon and Kareth are up in the tunnel mouth where the first ledge leads to the ramp that spirals down to the floor of the huge cavern 200 feet below! Only two of them veered off to the tunnel opening.


The other four are down on the cavern floor. Rodrigo took one out, and now Mort is using that one to bash at another. Whether Mort's rationale was accurate or not, it seems to work. If it takes magic to hit a gargoyle, doesn't that make them 'magical'? Thus, using one to bash another now means that Mort is wielding a 'magical weapon'. Without the gargoyle-in-hand, he probably would have missed, but the stone of one gargoyle doesn't bounce off the other one.

18:51, Today: Mysterion, on behalf of Mort, rolled 9 using 1d10+5 ((4)). It could have gone better, but it could have gone worse, too! Treat the gargoyle as a 1d10 club +2 (magic).
Gierdon Warbeard
player, 48 posts
Dwarf
Kickass
Wed 9 Mar 2016
at 02:16
  • msg #168

Re: Strange Magic In Flight

In reply to Mysterion (msg # 167):

Can we, or Gierdon hear the commotion down below?
Tom Wolf
Player, 124 posts
Human Fighter
AC 4, HP 20
Wed 9 Mar 2016
at 03:30
  • msg #169

Re: Strange Magic In Flight

I start to lead the group at the bottom up towards the top even urging the dragon to come with us.
Elwood
Player, 99 posts
Paladin 2
On a mission from God
Wed 9 Mar 2016
at 06:16
  • msg #170

Re: Strange Magic In Flight

Seeing the gargoyles pause, Elwood also thinks now would be a good time to get the party headed back up. It's a long way, though, and gargoyles can fly, making this a challenge. "Fando, stay near to me, I'll protect you as best I'm able."

If any gargoyles come close enough to take a swing at, I will. (OOC: And entrust the die rolling to the DM.)
Aaron Gray
Player, 70 posts
Human
Fighter
Wed 9 Mar 2016
at 11:04
  • msg #171

Re: Strange Magic In Flight

"Since there doesn't seem to be a way past them, then we must go through them."

Aaron attempts to push past any gargoyles standing in his way with his sword, trying to get up and out.
Mort
player, 30 posts
Mort the Minotaur
A Rambling Ranger
Wed 9 Mar 2016
at 16:36
  • msg #172

Re: Strange Magic In Flight

Mort brings the gargoyle around for another bashing.  "I'll see if I can make a path."

10:30, Today: Mort rolled 18,7 using 1d20+4,1d10+5.
OOC: Tad bit of confusion here on my part, Are the gargoyles blocking our path or have we gotten past them at this point?
Gierdon Warbeard
player, 49 posts
Dwarf
Kickass
Wed 9 Mar 2016
at 17:32
  • msg #173

Re: Strange Magic In Flight

OOC: Can we see and or hear the ruckus going on below?
Mysterion
GM, 231 posts
Storyteller
Wed 16 Mar 2016
at 06:14
  • msg #174

Re: Strange Magic In Flight

The clash of metal weapons on stone gargoyle hide echoed throughout the cavern, so the sound of combat could be heard by Gierdon and Anneth and Kareth. You can also look down to the floor of the cavern and see the battle.

You can quickly see that gargoyles aren't capable of hovering; they have to keep in motion and so swoop down on you. Up on the ledge, that gargoyle finally comes to rest on the ledge to try and get at Gierdon.


The gargoyles aren't blocking your way, at least not any more since Mort started swinging a gargoyle around. The other gargoyles weren't really trying to block your way--they were just swooping down from that direction some of the time.

Mort lands another blow against a second gargoyle. The amusing thing is that he does as much damage to his 'weapon' as he does to his target.


Going back up the somewhat-narrow, twisting ledge walkways will tricky and dangerous, since a gargoyle can swoop down and knock you off the ledge. You can make it up to about 20 feet high before it becomes an issue.

None of the gargoyles attack you to this point.

The dragon follows you up the ledge path. The gargoyles seem to be avoiding him.
Tom Wolf
Player, 125 posts
Human Fighter
AC 4, HP 20
Wed 16 Mar 2016
at 12:36
  • msg #175

Re: Strange Magic In Flight

Lets just hope we don't get knocked off the path as we get further up to the top.  We do need to get a move on with the incoming weather.

I continue to swing my sword to try and keep them at bay as best I can even though I can't hurt them.
Gierdon Warbeard
player, 50 posts
Dwarf
Kickass
Wed 16 Mar 2016
at 14:32
  • msg #176

Re: Strange Magic In Flight

Gierdon tries hard to defend against a gargoyle attack, magic or not he will hack, push, even bite against his opponent.
Mort
player, 31 posts
Mort the Minotaur
A Rambling Ranger
Wed 16 Mar 2016
at 15:29
  • msg #177

Re: Strange Magic In Flight

"The way is clear, let's keep moving"  Mort slammed the gargoyle into the floor, knowing it won't hurt it but, at least it made him feel better.  "Think I starting to get the hang of dis"  He continued on.

Action: If any come near Mort will try to bash it.  10:25, Today: Mort rolled 16,12 using 1d20+4,1d10+5.  If needed.
Mysterion
GM, 232 posts
Storyteller
Fri 18 Mar 2016
at 17:00
  • msg #178

Re: Strange Magic In Flight

It seems like a much longer path back up to where the others are waiting. That's partly because you are going uphill, and even though you are hurrying, the constantly harassing gargoyles keep your attention, so that puts a strain on you.

16:17, Today: Mysterion rolled 19,21,16,8,4,8 using 1d20+7,1d20+7,1d20+7,1d6+2,1d6+2,1d6+2 ((12,14,9,6,2,6)).

There were six gargoyles at the start. Two flew up to attack those in the tunnel. They probably knew you were there from some sort of tremor sense while they were merged into the stone of the cavern walls.

Four flew down to attack the others.


Up at the ledge, only one gargoyle can attack at a time. They have a tactical advantage while they are in flight, which they lose if they land.

Anneth and Gierdon easily discover that they make a formidable combat duo if they work together. Gierdon is better armored, and tougher, but Anneth has the only weapon that can damage a gargoyle.

The gargoyle swoops in and attacks. Because you are partly in the tunnel, the gargoyle only gets one claw attack. It can't gore you and it can't bite you.

Alas, one nasty claw is enough. It just barely manages to hit Gierdon for 8 points of damage.




Down below, Rodrigo put one of the four gargoyles to sleep, and Mort then picked him up and started bashing the others with him. Of course, the bashing part was enough to wake up the sleeping gargoyle, but Mort's size gives him sufficient leverage to keep the beast off-balance after each swing even if he doesn't hit anything, and his grip keeps the gargoyle from escaping.

With the dragon bringing up the rear, the gargoyles won't attack from behind. They may not be bright, but they aren't completely stupid.

One of them swoops in from the side to attack, and hits Aaron for 4 points of damage.

Mort, still swinging a struggling gargoyle, manages to hit the attacking one. It was hard to tell, but apparently this is one that he'd already bashed. Both gargoyles shatter!


This makes the remaining two a bit more wary. Even though Mort no longer has a 'weapon' that can damage them, neither one of them wants to become the new weapon.

The group, however, is strung out on the ledge, so they can still attack while avoiding the dragon and the minotaur. One swoops in at Elwood, but misses.
Kareth Melphis
player, 58 posts
Thief from Athenos
Bard
Fri 18 Mar 2016
at 17:14
  • msg #179

Re: Strange Magic In Flight

He always hated using his lute to bash someone on the head because it more often than not meant that he had to get a new lute! He'd happily risk losing his lute to bash a gargoyle, though, if he thought it'd do anything.

He wasn't much of a fighter, either. A little bit rogue, a little bit spell-caster, but not very good at either. Both skills were just dabbles. It was music that he wielded. It was unlikely that he could affect these creatures of stone; he even wondered if they could hear.

He could, however, affect his companions... at least a little bit. As long as Anneth was wielding a magic sword, she could, indeed, affect the gargoyles. Perhaps he could give her an assist.

He unslung his lute from his back, gave the strings a quick strum to make sure they were still in tune, and then began to sing while he played.

"Blade will flash and point will sting,
And stony beast can't do anything
but show his rocky arse and flee
'cause the magic's in the music and the music's in me!"

Anneth Mage-Singer
Player, 148 posts
Human Dabbler Level 1
HP 02/10; AC 05
Sun 20 Mar 2016
at 11:10
  • msg #180

Re: Strange Magic In Flight

After taking a practice swing with her new sword, Anneth makes a real swing at the nearest gargoyle...

04:10, Today: Anneth Mage-Singer rolled 8,5 using 1d20,1d8 ((8,5)).

Oh, dear.

Gierdon Warbeard
player, 51 posts
Dwarf
Kickass
Tue 22 Mar 2016
at 02:23
  • msg #181

Re: Strange Magic In Flight

Gierdon roars in pain, but deep inside feels and knows he is alive. He takes a defensive stance and tries to protect himself as much as he can.
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