Strange Magic In Flight.   Posted by Mysterion.Group: 0
Mysterion
 GM, 190 posts
 Storyteller
Sat 3 Oct 2015
at 00:34
Strange Magic In Flight
Rodrigo is up on the quarterdeck, but whatever he was expecting, he wasn't expecting as little as he found. All that's there is a typical ship's wheel, one that's meant to control the ship's rudder.

However, when he puts his hands on the wheel, he realizes that the pedestal is mounted on some sort of gimbal mechanism that allows the whole wheel structure to move both left and right as well as forward and backward.


He can feel the magic flowing through the ship and up through the wheel when Fando re-inserts the piece of the Septagram into the forward device below decks. In fact, that's how he knows that's what Fando did.

There was no anchoring mechanism keeping the ship on the ground, so it lurches and begins to rise, leveling off as it does. It stops about 10 feet off the ground.
Elwood
 Player, 72 posts
 Paladin 1
 On a mission from God
Mon 5 Oct 2015
at 07:01
Strange Magic In Flight
When the ship lurched into the air, Elwood checked the bandages over the stab wound in his side. No new bleeding, that was good. As the ship stabilizes, he makes his way to the aft deck. "Well, Rodrigo, that went well. Where to now?"
Rodrigo
 Player, 196 posts
 Elf of Belcadiz
 black leathers, sword
Mon 5 Oct 2015
at 07:30
Strange Magic In Flight
Rodrigo experiments carefully - very carefully - with the steering system and the new controls. He slowly works out how to control the ship in all three dimensions.

The fair haired elf looks up. "Where to? North to the town of Lhamsa. It isn't too far from here since we are flying. Then we will kick some sense into the Saffron Order and get them to hand over the next piece of the Septagram."
Fando
 NPC, 12 posts
 Wizard
Sun 11 Oct 2015
at 20:29
Strange Magic In Flight
Once the ship is in the air and moving forward, Fando climbs up to the bridge.

"Yes, we go to Lhamsa! I'd rather spring this ship on them as a surprise," Fando replies. "If we stop in the village to get the other piece, word is bound to get out."

"Well, now, that's not something I anticipated!"
he comments, as he glances up at the masts. "I see the wheel controls the direction of the ship, on three axes, but what it doesn't do it control the speed. That's a function of wind and how much sail we have."

"Do any of you know how to rig the sails?"

Mysterion
 GM, 192 posts
 Storyteller
Sun 11 Oct 2015
at 20:35
Strange Magic In Flight
If any of  you think you might have a bit of sailing experience in your background, then you can say you can rig the sails.

Otherwise, you can make an Intelligence check--roll under your Intelligence on a d20 for some knowledge of sails.

Anneth Mage-Singer
 Player, 130 posts
 Human Dabbler Level 1
 HP 02/05; AC 05
Tue 13 Oct 2015
at 04:03
Strange Magic In Flight
As she excitedly scribbles down things that only she will be able to make heads or tails of, Anneth walks up to the sails and looks at them.  Gods, she knew there was something about them that was familar...something just on the tip of her memory... She looks at her notes.  A character on her note turned into a sail.  At that, she sets her hands down, and commits herself to thinking on the sail in front of her.

21:01, Today: Anneth Mage-Singer rolled 6 using 1d20 ((6)).
Elwood
 Player, 73 posts
 Paladin 1
 On a mission from God
Tue 13 Oct 2015
at 05:10
Strange Magic In Flight
Elwood comes up behind Anneth and says quietly, "Here, let me show you how it's done." He then demonstrates a few basic knots and lashings for rigging, and how to raise and lower the sails.

OOC: As a native Thyatian, I figure it's not a stretch to say that Elwood has spent some time on ships in the past.

Kareth Melphis
 player, 54 posts
 Thief from Athenos
 Bard
Tue 13 Oct 2015
at 05:34
Strange Magic In Flight
"I've sung on a few ships in my day," Kareth offers. "I'm not saying I'm any good at it, mind you, but I can help. Just don't rely on me in an emergency!"

The bard pitches in and raises the sails.

He lets Elwood direct his actions.

"Maybe we shouldn't raise all the sails right now," he calls out from up on the mast. "Without any water to cut our speed, we may have a hard time stopping where we want to be."

"Just a thought."

Rodrigo
 Player, 197 posts
 Elf of Belcadiz
 black leathers, sword
Wed 14 Oct 2015
at 18:23
Strange Magic In Flight
Rodrigo has no experience of sailing - in fact he's never even seen the sea - and doesn't want to risk exposing his ignorance by trying to figure out the sails. So he stays at the helm and barks out a lot of orders in nautical sounding gibberish.

"Hoist the mainsail Anneth."

"Elwood, get that forecastle shealthed!"

"Put your back into it Kareth. We need all the sails we can get. Hoist that... one, yes the triangle one."

Tom Wolf
 Player, 93 posts
 Human Fighter
 AC 4, HP 10
Fri 16 Oct 2015
at 10:57
Strange Magic In Flight
In reply to Rodrigo (msg # 9):

Tom just watches the others as he has no knowledge of sailing at all.

06:55, Today: Tom Wolf rolled 12 using 1d20.  sailing knowledge.
Mysterion
 GM, 193 posts
 Storyteller
Sat 17 Oct 2015
at 00:24
Strange Magic In Flight
It takes Rodrigo a good hour before he fully has the hang of maneuvering the ship. He is able to learn how to spin the ship on its axis, with a bit of help from the sails.

He learns that whatever magic is being employed, it doesn't alter gravity. Even though the ship is flying... floating is actually the more correct term as it has no motive power. But, you drop something on the deck, it falls to the deck. If you drop something over the side, it falls to the ground.

If he keeps the yoke perpendicular and then moves it just left or right, the ship starts to roll over. He's convinced he could turn it upside down, but people and objects would fall off if he did. He also thinks he could do it front to back, but that's even scarier!

The ship doesn't move all that fast, barely faster than a man can jog, but, of course, it isn't bothered by the roughness of the terrain below.

The estimate is that it will take about 20 hours to reach Lhamsa. That's a straight line.

He hasn't figure out how to make the ship increase in altitude, though, other than pointing the ship upward and letting the wind push it up, so for the moment, he can't actually see his destination.

This message was last edited by the GM at 18:20, Mon 26 Oct 2015.

Talis Aramorn
 Player, 146 posts
Sat 17 Oct 2015
at 19:55
Strange Magic In Flight
Talis laughed in delight as the ship took flight.  Having no experience with sailing he helped out those that had real or imagined knowledge as best he could by rigging sails or pulling on ropes as directed.


"Marvelous!  With such a machine we could investigate many things that have frustrated Sages for generations!"


Talis began to tick off a list on his hand "We could fly to the Sun and discover if it really is a doorway to a fiery plane!  We could circumvent the world to see what is on the other side.  We could fly up to the Moon and discover if it really is made of Green Cheese!"

The big Elf watched the seemingly chaotic mess of ropes and sails.  He noticed that there was a rhythm and organization to the process, but he couldn't figure it out.

15:54, Today: Talis Aramorn rolled 18 using 1d20.  Trying to understand the workings of the ship.

Mysterion
 GM, 194 posts
 Storyteller
Mon 26 Oct 2015
at 18:40
Strange Magic In Flight
A bad week posting-wise, but I've also been waiting for others to post...


As Talis is having the time of his life, learning to control the ship in the variant winds that blow through the mountains, a particular powerful gust from the south catches the ship at just the right moment to push it northward into the adjacent valley. He's not sure if there's a way out of the valley, and considers whether he can turn the ship around or raise it up over the mountains at the end.

Then, while scanning the valley to see if he's got the room and time to turn the ship, he spots a rather strange sight: there's a minotaur up a tree!

A moment later it registers why: the tree, and therefore the minotaur, too, are surrounded by two dozen hobgoblins. They are screaming and shouting at him, waving weapons in the air, and a few are shooting arrows at him.
Tom Wolf
 Player, 94 posts
 Human Fighter
 AC 4, HP 10
Mon 26 Oct 2015
at 22:23
Strange Magic In Flight
In reply to Mysterion (msg # 13):

Ok.  Now we have some targets.

If they are in range of my short bow I will fire a couple of arrows at the hobgoblins.

Looks like I'm still better with a sword than a bow and arrow.

18:21, Today: Tom Wolf rolled 10 using 1d20+1.  Attack with Bow and Arrows.
18:21, Today: Tom Wolf rolled 4 using 1d20+1.  Attack with Bow and Arrows.
Rodrigo
 Player, 198 posts
 Elf of Belcadiz
 black leathers, sword
Tue 27 Oct 2015
at 07:38
Strange Magic In Flight
OOC: Can Rodrigo fire his bow? Or does he need to focus on sailing the airship?
Elwood
 Player, 74 posts
 Paladin 1
 On a mission from God
Tue 27 Oct 2015
at 08:02
Strange Magic In Flight
Elwood frowns at the immediate initiation of hostilities by Tom. Maybe the hobgoblins have a good reason to have cornered the minotaur in a tree. Since both parties are monsters, Elwood isn't going to assume one side or the other are the "good guys" in the conflict.

"Hold your fire, let's find out what's what before we start attacking."

OOC: Once we know which side (or both) is in the wrong down there, open fire.
Mort
 player, 1 post
 Mort the Minotaur
 A Rambling Ranger
Wed 28 Oct 2015
at 04:03
Strange Magic In Flight
Mort moves around near the top of the tree making sure that the goblins don't get a clean shot on him.  One of his hooves slipped causing him to have to regrip the tree or risk falling while he regained his footing.  A shadow from above caught his attention, he glanced upward to see what it could possibly be.  The minotaur large mouth dropped open, when he looked upon the source of the shadow.

     A flying ship.

It took several long moments before the minotaur was able to regain his composure and started waving for the ship to come closer.
Rodrigo
 Player, 199 posts
 Elf of Belcadiz
 black leathers, sword
Wed 28 Oct 2015
at 08:09
Strange Magic In Flight
Rodrigo steers the ship towards the tree. "If he's being chased by hobgoblins then I want to find out what he has to say," exclaims the short elf. "Lower down a rope and bring him on board - but keep a sword pointed at him of course..."
Tom Wolf
 Player, 95 posts
 Human Fighter
 AC 4, HP 10
Wed 28 Oct 2015
at 09:18
Strange Magic In Flight
In reply to Rodrigo (msg # 18):

Tom ties off a rope and throws it over the side then pulls out his sword to follow Rodrigo's instructions.

I hope you are right about this elf.  Tom says in a voice that suggests this might not be the best idea you have had.
Anneth Mage-Singer
 Player, 132 posts
 Human Dabbler Level 1
 HP 02/05; AC 05
Wed 28 Oct 2015
at 19:42
Strange Magic In Flight
"If he's not, we've got weapons...and could just let go of the rope." Anneth assists in lifting the Minotaur.
Elwood
 Player, 75 posts
 Paladin 1
 On a mission from God
Thu 29 Oct 2015
at 00:18
Strange Magic In Flight
Elwood nods. "I'll keep an eye on the hobgoblins while we pull him up. This should be an interesting story, either way."
Mort
 player, 2 posts
 Mort the Minotaur
 A Rambling Ranger
Thu 29 Oct 2015
at 05:19
Strange Magic In Flight
The Minotaur gives a sigh of thanks as the ship alters course and comes closer, when he sees the rope being dropped down to him, he called down to the goblins down below, "You'll not be feasting on me today, you'll need to find your dinner elsewhere"

Mort reached out and grabbed hold of the rope, and pulled it taunt making sure that it could support his weight.  Making sure that he had a firm grip on the rope he proceeded to climb hand over hand up the rope.  He only fear now was that the rope might be cut.  Mort climbed with haste to make it to the ship before they decided to change their mind.

Reaching the ship, Mort pulled himself up over the rail and onto the deck.  He sat down leaning against the rail his chest rising and falling heavily from the exertion of the climb.  He managed to get out "Thanks" as he  tried to regain breathing to a more normal level.

He looked into the eyes of those on the ship unclear as the the reception that he would receive.  The though of a flying ship, not registering with him at the moment.

This message was last edited by the player at 05:21, Thu 29 Oct 2015.

Anneth Mage-Singer
 Player, 133 posts
 Human Dabbler Level 1
 HP 02/05; AC 05
Thu 29 Oct 2015
at 05:29
Strange Magic In Flight
A hand is lowered to help the Minotaur up when he was ready to rise.  His reception from Anneth could be considered "friendly enough", with a hint of "I'm not going to do anything stupid unless you do anything stupid".  "Hello, and you are?  My name is Anneth."
Mysterion
 GM, 195 posts
 Storyteller
Thu 29 Oct 2015
at 06:01
Strange Magic In Flight
When it became clear that there was a flying ship in the air, the hobgoblins that had bows began firing at the ship. Most of the arrows are probably stuck in the hull now, and only a few cleared the railing to stick in the deck.

Hauling the minotaur up would have been difficult, but fortunately he was able to climb himself.