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06:06, 25th April 2024 (GMT+0)

Sample Skills List.

Posted by MysterionFor group 0
Mysterion
GM, 361 posts
Storyteller
Thu 2 Aug 2018
at 20:13
  • msg #1

Sample Skills List

Each skill is based on one of the character's ability scores (Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma).

Whenever the DM feels a character's selected skill is appropriate to a game situation, he or she will ask the player to roll ld20 against the corresponding ability score. This is called a skill roll or skill check. If the roll on the ld20 is equal to or less than the ability score, the skill use succeeds. A roll of 20 always fails, no matter how high the chance for success.

SAMPLE SKILLS TABLE
 
Strength Skills
Climbing
Intimidation
Muscle Wrestling
Swimming
 
Intelligence Skills
Alchemy
Alternate Magics
Art (choose type)
Artillery
Craft (choose type)
Disguise
Engineering
Fire-Building
Healing
Hunting
Knowledge (choose type)
Labor
Language (choose type)
Lip Reading
Magical Engineering
Mapping / Cartography
Military Tactics
Mimicry
Nature Lore
Navigation
Planar Geography
Profession (choose type)
Science (choose type)
Shipbuilding
Signaling (choose type)
Snares
Survival (choose terrain)
Tracking
Veterinary Healing
 
Wisdom Skills
Animal Training (choose type)
Art (choose type)
Bravery
Caving
Ceremony (choose specific immortal)
Danger Sense
Detect Deception
Gambling
Law and Justice (choose culture)
Mysticism
 
Dexterity Skills
Acrobatics
Alertness
Blind Shooting
Cheating Escape
Mountaineering
Piloting (choose type)
Quick Draw
Riding (choose type)
Stealth (choose terrain)
 
Constitution Skills
Endurance
Food Tasting
 
Charisma Skills
Acting
Bargaining
Deception
Leadership
Music (choose type)
Persuasion
Singing
Storytelling

Mysterion
GM, 393 posts
Storyteller
Sat 19 Jan 2019
at 00:06
  • msg #2

Sample Skills List

I'm probably repeating myself (having posted this somewhere else), but this is the 'rules' I've come up with for Skills.

You start out with a number of Skill Points equal to half your Intelligence score, rounded up. So, if your character's Intelligence is 13, he/she'd have 7 Skill Points to spend on skills. If you want a particular skill (such as Alchemy) to be better, you could put more than one skill point in it.

I'm thinking that when you progress a level, you gain the same number of Skill Points.

Thus, your skill check would be rolling under the Ability Score + the Skill Points in that skill.
This message was last edited by the GM at 03:12, Sun 28 June 2020.
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