Each skill is based on one of the character's ability scores (Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma).
Whenever the DM feels a character's selected skill is appropriate to a game situation, he or she will ask the player to roll ld20 against the corresponding ability score. This is called a skill roll or skill check. If the roll on the ld20 is equal to or less than the ability score, the skill use succeeds. A roll of 20 always fails, no matter how high the chance for success.
SAMPLE SKILLS TABLE |
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Strength Skills |
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Climbing |
Intimidation |
Muscle Wrestling |
Swimming |
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Intelligence Skills |
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Alchemy |
Alternate Magics |
Art (choose type) |
Artillery |
Craft (choose type) |
Disguise |
Engineering |
Fire-Building |
Healing |
Hunting |
Knowledge (choose type) |
Labor |
Language (choose type) |
Lip Reading |
Magical Engineering |
Mapping / Cartography |
Military Tactics |
Mimicry |
Nature Lore |
Navigation |
Planar Geography |
Profession (choose type) |
Science (choose type) |
Shipbuilding |
Signaling (choose type) |
Snares |
Survival (choose terrain) |
Tracking |
Veterinary Healing |
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Wisdom Skills |
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Animal Training (choose type) |
Art (choose type) |
Bravery |
Caving |
Ceremony (choose specific immortal) |
Danger Sense |
Detect Deception |
Gambling |
Law and Justice (choose culture) |
Mysticism |
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Dexterity Skills |
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Acrobatics |
Alertness |
Blind Shooting |
Cheating Escape |
Mountaineering |
Piloting (choose type) |
Quick Draw |
Riding (choose type) |
Stealth (choose terrain) |
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Constitution Skills |
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Endurance |
Food Tasting |
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Charisma Skills |
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Acting |
Bargaining |
Deception |
Leadership |
Music (choose type) |
Persuasion |
Singing |
Storytelling |