DM:
1. Has the game enough roll-playing opportunities for you even with the loooooong fight?
Well, having not started yet, I really can't comment much here; I've done a little bit of back-reading before I submitted a character, though, and there was enough to interest me, at least...and like Tindy said, a fight is no time to stop role-playing!
quote:
2. Does anyone have any ideas how to speed up the combat?
Overall, I agree with Yesil's comment from when you asked this before - people who want fast combat should probably not be playing AD&D. Posting rates can be tricky, though, and since you've asked twice, I gather it's been a problem for
somebody.
The only thing that comes to mind
might be to get a kind of "standard procedure" from players who are likely to be gone, or who (as I gather is the case with Yesil) have established RL patterns that keep them to a slower rate. Combat is on the one hand a very touchy time where people can get badly hurt, but it's also
usually kind of straight forward - only so many things you can do. If people offer some basic parameters - like, do they go for the biggest bad-guy first, or try to cut down support types? How many HP do they lose before they back off the front lines? How badly does another PC have to be hurt before they take a round to Cure Wounds on them? Etc., as applicable.
But it's definitely an imperfect suggestion. I was in one game where the GM asked for that kind of setup, but it never came up that he had to use it, so I haven't ever seen how well it actually
works. In the kind of broad sense it was asked for in that game, it had sounded problematic to me, but shorter term might be feasible. (So Yesil, say, could post her thoughts on the next couple of rounds, when she has the time to post - given a few "if-then"s, and perhaps queing up a quick series of attack/damage rolls, she could probably give you a good enough idea what she'd do that she doesn't have to stand around doing nothing, as seems very out of character for Yesil, but the whole combat doesn't have to wait, and it's not just you NPCing her.) Likewise anybody else who anticipates being gone for a while during a battle, whether they're just really busy or going on a trip or whatever. 'Course, it won't apply if a fight breaks out after they leave, but it might
help things.
(Or, there's the Wand of Fireballs suggestion. Excellent time-saving devices, those. Much more effective than a Personal Organizer.)
quote:
3. Did you enjoy playing against other players? Did you realise that before I gave you the link? Has anyone other than Tindo actually looked at the other game?
Um, no, I sure didn't figure it out, but I had a
fantas...tic...time...? Er. Well, OK, so speaking entirely as somebody who wasn't there, but who DID just spend a pleasant hour looking over some of it...
Generally speaking, I don't like it. I think a key difference between a GM running the badguys, and PCs running badguys, is that...well, it's understood that a GM could just squash the players at any moment, so it's too easy to just overwhelm and kill them. So a GM intrinsically has a different goal: To create a
challenge. Players tend to assume more equal footing, and go into it with intent to kill - even when they're given "GM Resources" as NPCs. Having looked over much of the other game setup, I'm surprised it worked as well as it did, but it looks like it did. (But here again, that's an impression based on a whole lot of not having been part of it, so take it as it's worth.)
Much of that seems, to me, to go to Diaminthe, especially, who made a point of keeping in mind that he was playing an NPC, and running him as such. I think that helped, and one of his comments suggested that you'd thought about this and told them from the beginning that they were there to provide challenge, and not to just squish the players. All three of them played very well, in terms of...well, of playing bad guys, with their own in-fighting, and not just focusing on the most efficient way to kill the PCs, and I
love the Fog-Of-War application between them. Since Lugan said he was really doing his best to kill them, I think the FoW, and that they were all good enough players to keep up the pre-arranged in-fighting, made the rest of the difference...I saw the comments from both Diaminthe and Robin saying that if they'd been doing it, it would have been very one-sided, and I tend to agree. If almost any
one person had been coordinating all of the Moathouse's forces with the specific intention of killing the PCs, I think they were badly outmatched. Which, on the one hand, is a definite compliment to you on the setup, and to them on their playing; on the other hand, it was also a big risk. I think if they had all played like Lugan (very well indeed, but still really trying to kill the PCs), it would have gone a lot worse - you can see some things Diaminthe did to slow it down, like not letting Lugan place his bodyguard-ogre for best effect. So I think it was well done, but also very lucky. Plus, it looks like the PCs were smart, and that always helps.
grin
I think if I knew 3.5 better, I'd have a fun time trying to figure out the back-and-forth conversions you did, but...I don't, so I'll take your word for those. It was definitely an interesting trick to keep things feeling a little bit strange, and to have the bad guys end up with unexpected abilities...
The only thing that struck me wrong, which isn't much to do, actually, with the PC-vs-PC aspect, was the Entice Gift spell's effect. As I read the spell posted when it was cast, I don't see that he'd have walked blindly past a rampaging Ogre, any more than, as in the spell description, he'd have walked into an open pit. It seemed to me that the evident dangers between him and the one he had the sudden urge to give his sword to would have counted under its rule of being unable to fulfil the brief geas, and the spell should have been wasted. From the fact that he posted the description, I'm assuming that's from one of the non-Core books, which I think you had said you weren't familiar with, so I do see that you had to decide pretty quickly without much information; It wasn't an unreasonable ruling, just the only place that really felt to me like I'd have done it differently, you know, if I was DMing, which, of course, I'm not.
grin
So, anyway, that's probably more than enough rambling from me about a situation I wasn't even in...I just had time today, and wound up having Thoughts, and that's
never a good combination.
grin
This message was last edited by the player at 14:46, Thu 04 Oct 2007.