quote:
Actually I used 1 in 3 of hitting the right target.
Yeah as I say, "going up to 2/3 if the target is really surrounded". Which is what you were doing.
quote:
Those sort of numbers assume that the person is firing wildly. Even with the people in front moving, you'd have to hope that there was some aiming going on, and the person is aiming for the gap rather than their friends.
Don't forget that you aren't shooting at stationary targets. The "gaps" are moving, the targets are moving, there are fast moving things in the way (swords / arms). It's not like shooting targets in a shooting range.
Anyway it's a "flavour of the world thing". You can easily play 'Deadeye dick' who is unnaturally skilled. Kind of like Green Arrow, or Legolas, or other superheroic characters. I like those games: lots of fun. Or you can play something that more represents the real world. We don't want it to be too like the real world of course, or we would have to include sensible rules about posture / flight or fight, and only about 5%..20% of the people could actually try and kill their target.
http://www.military-sf.com/Killing.htm, and we would need to shoot 50,000 arrows for every one that actually kills someone.