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21:04, 1st May 2024 (GMT+0)

OOC MK VI.

Posted by GM the ThirdFor group 0
GM the Third
GM, 1504 posts
Sat 18 Feb 2017
at 04:19
  • msg #94

Re: OOC MK VI

Yes, absolutely. See page 20 of the DMG.
Kalador
player, 754 posts
Ugly inside
Ugly outside
Thu 23 Feb 2017
at 12:52
  • msg #95

Re: OOC MK VI

Oh give me a home
Where the buffalo roam
And the deer and the antelope play
...and the rabbits
Wonnilon
player, 178 posts
Thu 23 Feb 2017
at 13:15
  • msg #96

Re: OOC MK VI

Of course, that's what we need here ... the Holy Hand Grenade of Antioch!  ;o)
Kalador
player, 755 posts
Ugly inside
Ugly outside
Thu 23 Feb 2017
at 14:19
  • msg #97

Re: OOC MK VI

In reply to Wonnilon (msg # 96):

You got that right
GM the Third
GM, 1508 posts
Tue 28 Mar 2017
at 22:33
  • msg #98

Re: OOC MK VI

I believe we're waiting on a few players to post something...
Tavindale
player, 24 posts
Knight Bachelor
Wed 29 Mar 2017
at 05:12
  • msg #99

Re: OOC MK VI

for myself I'm not sure what else to post, Tavindale is going to go along to leave as soon as the group is readybut the securing of the wagon was going to be an npc interaction.
Kalador
player, 757 posts
Ugly inside
Ugly outside
Wed 29 Mar 2017
at 22:55
  • msg #100

Re: OOC MK VI

Meep meep
Wonnilon
player, 185 posts
Mon 3 Apr 2017
at 14:33
  • msg #101

Re: OOC MK VI

quote:
Bypassing several side passages the trail led directly to the pit Kalador had previously fallen into.
Does anyone know where this is in the dungeon? Are we somewhere on this map now, or somewhere down in the ghoul tunnels that there is no map for?
link to a message in this game
GM the Third
GM, 1510 posts
Mon 3 Apr 2017
at 14:48
  • msg #102

Re: OOC MK VI

Yes.

:p
Wonnilon
player, 186 posts
Tue 4 Apr 2017
at 12:31
  • msg #103

Re: OOC MK VI

Oh, good. Whoever knows where we are, please take the lead!
Kalador
player, 758 posts
Ugly inside
Ugly outside
Wed 5 Apr 2017
at 22:54
  • msg #104

Re: OOC MK VI

*stumbles along wherever the others lead*
GM the Third
GM, 1511 posts
Sat 8 Apr 2017
at 01:15
  • msg #105

Re: OOC MK VI

This could get fun.
Dungeoneers Survival Guide page 20:
The Tight Squeeze
Tunnel ceilings that are lower than the height of the characters walking through them can penalize a party’s movement and combat capabilities. However, since the heights of individuals within a party may vary widely, the effects of the following conditions will also vary from one party member to the next.
If the ceiling is lower than a character’s height, but at least 2/3 of his height, he can walk upright at 2/3 of his normal movement rate. The character suffers no adverse combat effects.
Characters must travel on hands and knees through any tunnel that is less than 2/3 their height. Of course, this means that occasionally humans will be grunting painfully along on all fours while their halfling, and perhaps dwarven, companions trot along with no more precautions than an occasional ducking of their heads. In a tunnel whose diameter is 1/4 or less of the character’s height, the character must actually slither along in a prone position. See the limits below for the minimum heights and widths of tunnel that can accommodate characters of different races.
A character travelling on hands and knees moves at 1/2 his normal movement rate. If he should be so unfortunate as to engage in combat while in this awkward position, he suffers a -5 penalty to all of his attack rolls. He also loses all Dexterity and shield bonuses to AC. Additionally, weapons such as longbows, broadswords, and battleaxes cannot be employed in these close quarters. Note the “Space Required” listing on the Weapons Tables for AD&D rules; this gives a clear indication of what weapons can and cannot be employed in a narrow tunnel.
A character who is prone because of a low ceiling suffers even more serious penalties to his chance in combat. Of course, the space required limits his choice of weapons even further. In addition, the character suffers a -8 modifier to all of his attack rolls, and can gain no Armour Class benefits from a shield or a Dexterity bonus. When moving, the character is limited to 1/4 of his normal rate of movement.

Kalador
player, 759 posts
Ugly inside
Ugly outside
Sat 8 Apr 2017
at 07:21
  • msg #106

Re: OOC MK VI

My province (Batangas, Philippines) has been suffering a spate of earthquakes and related aftershocks since the middle of the week. We are all on high alert so I am sorry for the lack of updates.
Wonnilon
player, 189 posts
Sun 9 Apr 2017
at 10:20
  • msg #107

Re: OOC MK VI

First time I read Kalador's post I thought it was somehow related to our situation in game and we were facing earthquakes in a narrow tunnel!

Fortunately not!

Stay safe, Kalador.
GM the Third
GM, 1513 posts
Sun 9 Apr 2017
at 10:54
  • msg #108

Re: OOC MK VI

Wonnilon:
...facing earthquakes in a narrow tunnel!

Now there's an idea! :p
GM the Third
GM, 1515 posts
Wed 3 May 2017
at 04:53
  • msg #109

Re: OOC MK VI

Been a bit bedridden lately. On the mend now though and should be posting in the next few hours.
Tavindale
player, 29 posts
Knight Bachelor
Wed 3 May 2017
at 06:56
  • msg #110

Re: OOC MK VI

I hope you are ok
GM the Third
GM, 1516 posts
Wed 3 May 2017
at 07:44
  • msg #111

Re: OOC MK VI

Living on painkillers and it's felt like two freight trains have been colliding head on inside my brain for the past week. Getting better now though - the trains have almost come to a halt.
Wonnilon
player, 191 posts
Wed 3 May 2017
at 12:11
  • msg #112

Re: OOC MK VI

You have my sympathy - that must be hell. I hope you are fully well again very soon.
Cair Talbot
player, 16 posts
Wed 3 May 2017
at 23:31
  • msg #113

Re: OOC MK VI

Its not a fun life with that...hope you get better
GM the Third
GM, 1517 posts
Fri 19 May 2017
at 06:54
  • msg #114

Re: OOC MK VI

The pain train really decided to stick around. Now the heads better it's on to tennis elbow. Only takes up to two years to heal!!! :o
GM the Third
GM, 1520 posts
Fri 16 Jun 2017
at 02:16
  • msg #115

Re: OOC MK VI

ARGH!
Bit snowed under here at the moment. Just over two weeks to do 150 hours of work.
Will post when possible.
Tavindale
player, 34 posts
Knight Bachelor
Sat 17 Jun 2017
at 04:17
  • msg #116

Re: OOC MK VI

I hope things settle down for you soon it can be tough I know
Corvus
player, 77 posts
grey elf
F/MU
Sat 17 Jun 2017
at 18:38
  • msg #117

Re: OOC MK VI

Greetings all. I'm the new Corvus. I'll get up to speed and start posting.
GM the Third
GM, 1521 posts
Sun 18 Jun 2017
at 03:32
  • msg #118

Re: OOC MK VI

Need some posts from Ronalt and hopefully Kalador....
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