Game Creation (OOC)   Posted by Narrator.Group: 0
Narrator
 GM, 2 posts
 GM
Mon 20 Jan 2014
at 04:16
Game Creation (OOC)
This is the first OOC - It is used to talk over the game creation. This is not a place to discuss your character in details. This is more to help me and the players work out what sort of game they would have fun playing as well as what kind of game I would like to run.
Narrator
 GM, 3 posts
 GM
Mon 20 Jan 2014
at 04:57
Re: Game Creation (OOC)
okay so I will get us started (Now keep in mind that I have not read all of the game book so this may changes once I do) however...I was thinking about having the players (if they agreed to this) all be part of a sort of mercenary ship for hire.

The reason for this is that it allows for moral questions when hired to be addressed? as well as conflict within the team to be a game hook. Also this keeps the players at least slightly on the same cause.

Now I am open to other ideas so please be open with your thoughts.

Also it has been brought up about extending HP or possible XP at the beginning of the game to help with character creation...I can't address that yet because I have not read all of the character creation section however I am not against this if people feel it will help build more round, more sound and most of all more heroic characters from the start of the game.

The game will be a mixture of sea and land game hooks will different lands and cultures coming into play giving characters from all walks of the game a chance to have their own background story and hooks within the game. Meaning everyone character will not only have the "game" story going on but also their own side story that builds as the game goes on.

Well that should give us some things to talk about so please feel free to jump in.
Enrique Javier Gallegos
 player, 1 post
Mon 20 Jan 2014
at 05:09
Re: Game Creation (OOC)
One question that is likely to come up will be... PC or NPC Captain?

Along those lines will be the question of whether you want the PCs to fill in the other major roles aboard the ship like: First Mate, Quartermaster, Gunnery Master, Sailing Master, Surgeon, Boatswain (Bosun), Master-at-Arms... etc. (some of these positions can be combined of course depending on how many players there are).

I would suggest having PCs take the officer positions rather than all being "common sailors" as that gives us more of feel of control over the ship (especially during a battle).

As for the Captain role... that's a tough one.  There are pros and cons to having a Captain be a PC vs. an NPC.  As an NPC, it allows the GM a degree of control over the story (though PCs may feel restricted by the lack of control).  On the other hand, naming a Player/PC as Captain can be a delicate thing since the Player has to be able to handle the responsibility... both IC (not lording it over the other Players/PCs too much, No Captain Queegs please) but also OOC in the form of being a regular poster (since a crew can feel stuck IC if there are no new orders being issued by an absent PC Captain).


Another question that may come into play is how much do you see the current war between Castille & Montaigne factoring into the game?  It is possible if you wanted to set this game before the War started (or just state that while tensions are high, the War has not actually begun).  Obviously mixing Montaigne characters with Castillian characters can be very tricky if the War is in full swing.  Then again... mixing Vesten characters with Vendel characters can be similarly tricky (or mixing Vodacce characters with Vendel characters).

I'm not saying mixed crews won't work, but depending on the "geo-political" situation IC, Players will have to be mindful that if we're going to mix warring nationalities then some sort of "glue that binds up" needs to be developed (a little IC friction between PCs can be fun and entertaining but if it escalates into all out PvP, the fun fades quickly... at least from my perspective).
Narrator
 GM, 5 posts
 GM
Mon 20 Jan 2014
at 05:16
Re: Game Creation (OOC)
I like the idea of the wars in full rage - the reason I like this is because it could play out much like the Spartacus show on TV. While the tribes did not agree with each other (often they hated each other) they had a common enemy and that was Rome. So they learned not only to put up with each other but to trust and depend on one another.

It would be nice for characters that may not like each other because of a war, grow to realize that this war is unjust and does not set well if both sides are given a chance to get to know one another.

(Just an idea)

As for the captain idea I have to be honest and just toss out that I was considering that players take on all officer roles. Including the Captain. The reason for this is because as a PC captain the game is more open to "what if's" It allows the characters to go in many direction and the game can go with them as well. I'm a pretty open GM and I like character freedom. Sure it would be easy for me as the GM to captain the ship and lead everyone right down the path they needed but I like rolling the dice and taking the chance and seeing where players might take themselves.

Also I found this and wanted to post and see if anyone else thought this would be useful.




Théan Culture

Calendar
The Théan calendar is similar to Europe’s: twelve months, seven days in a week, twenty-four hour days and sixty second hours. That’s where the similarities end.

The days of the week are Soldi, Veldi, Amordi, Terdi, Guerdi, Redi, and Voltadi.

A Théan month is exactly thirty days. The fifteenth and thirtieth day are feasting days, celebrating the Creator’s work, wisdom and mercy.

The original Théan calendar included ten months of 36 days apiece, but this was shortened to 30 days when two more months were added. These two new months were named after important figures in the history of the Old Republic, Imperator Corantine and Julius Caius, and inserted before the seventh month.

The twelve months are Primus, Secundus, Tertius, Quartus, Quintus, Sextus, Julius, Corantine, Septimus, Octavus, Nonus, and Decimus.

The Théan Year
The Théan year is broken down into four seasons (Spring, Summer, Autumn and Winter), each three months long. At the end of the year, the Prophets’ Mass — a five- to six-day long celebration — fills out the remaining days.

The Seven Seas
There are seven seas that surround Théah. The first, the Trade Sea, is found around Vendel. It is known for its shallow waters and the unnerving tendency of the tides to make reefs appear to move. Experienced captains in these waters have run aground on reefs that they swear were not there the day before. Aside from this phenomenon, the Trade Sea is relatively safe.

The second sea is found near Avalon and Montaigne, and is called the Frothing Sea. A healthy population of sharks and sirens make the Frothing Sea more treacherous than the Trade Sea, not to mention the sudden fog banks and inexplicable appearances of a phenomenon known as ‘sea mirages’. Often, ships are sighted, only to disappear as the viewer draws nearer, like a mirage in a desert.

The third sea is just off the coast of Castille, and is often referred to as La Boca de Cielo, or “the Mouth of God.” Its deep, cold waters make an ideal breeding ground for the whales that swim there, protected by the fearsome subspecies known as leviathans. These beasts are up to three times as large as a normal whale, and possess a much more aggressive disposition. This sea is also thick with pirates, notably the Brotherhood of the Coast. Sailors who frequent La Boca de Cielo circulate rumors of Estallio, an enormous serpent that feeds on the leviathans. For a creature of such reputed size, it seems odd that no confirmed sightings exist.

The fourth sea is called the Forbidden Sea. It lies to the southeast of Vodacce, near the Empire of the Crescent Moon. Church-maintained garrisons on the Vodacce keys prevent access to this sea, since the Hierophant declared the Empire off limits. Old stories survive, however, of a pillar of water several miles in diameter roaring up into the sky. None of these stories have ever been confirmed.

The fifth sea is a large gulf to the south of Ussura. Its calm, clear waters have earned it the name “The Mirror.” The Ussurans believe that an entity called Vodanken lives in the center of the gulf. Another oddity of the Mirror are reports of islands that appear mysteriously, and only hours later, sink back below the water. Some ship’s crews have almost been drowned by these sudden submergences.

The sixth sea is known as the Corridor of Flame, and for good reason. As ships grow near Cathay, they encounter an enormous labyrinth of fiery walls nearly twenty feet high. These walls do not radiate heat, but instantly consume anything that comes into contact with them. As there is only enough space to sail down these corridors, turning back once inside the labyrinth is a fearsome prospect. From the stories of a lookout who survived the experience, there is also an enormous whirlpool that many of the corridors empty into. A vast column of flame roars up out of its center.

Lastly, many sailors speak of a place where the sun and moon shine in the same sky, where the stars go backward and the waters turn to silver. This “seventh sea” is the source of much discussion within Théah’s scholarly community. Sailors tell stories of sailing the silvery waters for days with no sign of land in sight until finally, the sky and waters suddenly snap back and the ship is thousands of miles off course.

A recent archæological discovery may hold the key to the Seventh Sea. The Explorer’s Guild is calling it an “alchemical compass”, and they believe that the Syrneth used it to sail the mysterious sea. If their claims are true, it could open the door to a new world.
Narrator
 GM, 6 posts
 GM
Mon 20 Jan 2014
at 05:17
Re: Game Creation (OOC)
Also please look at the map (as I found it online) and tell me if it looks like it would work for the game. I like it ... but they may be better ones out there.
Enrique Javier Gallegos
 player, 2 posts
Mon 20 Jan 2014
at 05:23
Re: Game Creation (OOC)
Narrator:
Also please look at the map (as I found it online) and tell me if it looks like it would work for the game. I like it ... but they may be better ones out there.

I have actually not see this version of the Theah Map before... but it looks pretty good.

It is a bit "stylized" and I think certain positions might be a little off (at least compared to some other maps... I think Inismore is actually north of Avalon rather than west but it isn't really a big deal).

I think that map could work just fine.


As for the Wars... that's fine with me to have them in full swing, I just wanted to point out the potential difficulties/frictions that might arise.  But if the Players are mature about the situation then the friction can lead to drama rather than "melodrama" (and OOC problems).


As for a PC Captain, again that can certainly work.  As you say, there are advantages like the Players having more "creative control" over their destinies and the direction the ship will take.  I just wanted to point out that certain issues can arise with having a PC Captain (but with a good player "at the helm", those issues can be avoided).
Narrator
 GM, 7 posts
 GM
Mon 20 Jan 2014
at 05:26
Re: Game Creation (OOC)
Enrique Javier Gallegos:
As for a PC Captain, again that can certainly work.  As you say, there are advantages like the Players having more "creative control" over their destinies and the direction the ship will take.  I just wanted to point out that certain issues can arise with having a PC Captain (but with a good player "at the helm", those issues can be avoided).


I agree 100%
Narrator
 GM, 8 posts
 GM
Mon 20 Jan 2014
at 22:35
Re: Game Creation (OOC)
well we have five players now so we can talk about what direction to take the game. Speak openly
Mariam Machabeli
 player, 1 post
Mon 20 Jan 2014
at 22:38
Re: Game Creation (OOC)
Well, I've tossed my name in for Master of the Tops position potentially... :)
Lorien
 player, 1 post
Mon 20 Jan 2014
at 22:50
Re: Game Creation (OOC)
I really have no idea which way to go with my character because there are so many options that I would enjoy playing, so count me for a filler role.

Anyway I'm glad to be here.

As far as a mercenary ship/group that could work well, it is certainly doable.
Mariam Machabeli
 player, 2 posts
 Catch the bird before
 you build a cage
Mon 20 Jan 2014
at 22:58
Re: Game Creation (OOC)
Figure we should probably settle on a common language before character creation, so we all can communicate with each other (in theory).  Using pidgins can be awkward at times.
Enrique Javier Gallegos
 player, 3 posts
Tue 21 Jan 2014
at 01:06
Re: Game Creation (OOC)
Well as for a common language... that may depend on the nationality of the various PCs.  We should try to pick a language that won't be too expensive for non-native speakers to pick up (or perhaps the GM can just "gift" us the common language for free?).

Right now it looks like 1 Castillian (Enrique, though that could change)... 1 Vodacce maybe (Mariam?), maybe 1 Eisen (Karl?)... not sure about Lorien (possibly Avalon or Montaigne?).

It might be interesting if we picked Thean (not seriously suggesting this).  ;)


As for ship positions... I was thinking maybe Pilot or Navigator for Enrique but I'm certainly flexible about that.
Mariam Machabeli
 player, 3 posts
 Catch the bird before
 you build a cage
Tue 21 Jan 2014
at 01:07
Re: Game Creation (OOC)
Ussuran, actually.  The name is actually of Georgian origin. :)
Davitt Listrat
 player, 1 post
Tue 21 Jan 2014
at 01:20
Re: Game Creation (OOC)
I've not settled on the nationality, but I'm looking forward to playing!

I work from home, I can check in daily and post fairly frequently.  With that in mind, I'd definitely be up for either CO or XO.  I'll double as the cook too, more than likely.
Narrator
 GM, 9 posts
 GM
Tue 21 Jan 2014
at 01:37
Re: Game Creation (OOC)
So I have a hook in mind to start the game and it plays well with the "Merc" ship. I'm doing some reading in the books and I plan on putting up some NPCs hopefully soon.

I have to say that while I've never GMed (or played) 7th Sea I am liking everything I am reading so far in the books and I look forward to some fun adventures to come.

I hope to have a Character Creation thread up sometime tonight as well as some other information I wanted to post for the game.

I wanted to thank everyone for showing interest in the game and giving me the chance to run this. So, thank you to everyone that has signed up to play I can't wait to see things begin.
Karl
 player, 1 post
Tue 21 Jan 2014
at 01:45
Re: Game Creation (OOC)
It is a great game, I agree.

And I am not sure yet on either Eisen or Vesten. =)
Candidate 01
 player, 1 post
Tue 21 Jan 2014
at 02:02
Re: Game Creation (OOC)

 I have a few character ideas, ones that would fit into a number of roles but my thoughts, for what they're worth are as follows:

 The mercenary ship belonging to us might not be a good idea. As a plot device it's a good way to travel between conflicts but it immediately makes certain assumptions about our degree of internal coordination that rarely pan out in any game. In addition, it anchors (hah) us to a location, albeit a mobile one.

 On the other hand, it serves as a fantastic opening ploy to put us in one place. Everyone and anyone might have a friend, ally, business partner or confidante involved in some venture that might need an armed boat whose main role is just going somewhere and warding off attack. Archeologists, scientists, philosophers, diplomats, spies... The advantage here being that whatever opens the story can throw us together with relatively little difficulty and without the fate of the ship being our concern.

 Once we're underway, avoid Avalon. That's just me though, I bloody hate fairies. ^_^

 The Castille-Montaigne war isn't necessarily a problem and it does make for good background - remember, most Montaigne don't approve of the war, and by definition no adventuring wanderer is going to be involved in it. Whatever stressful event that starts out binding the group is going to leave little room for squabbling over something neither party likes very much. Meanwhile it's a nice, exciting thing happening way off 'over there' that might one day form the backdrop for heroics. Vendel-Vesten might be more of an issue, but only if people want to play them both.

 Thean is a great language, serving as the Latin of the setting, so anyone might have an excuse to speak it (altar boy, scholar, priest, nobleman?). Don't knock it just because it's old. ^_^

 Hmmm, sort of tempted to be an Ussuran actually. ^_^
Lorien
 player, 2 posts
Tue 21 Jan 2014
at 02:55
Re: Game Creation (OOC)
In reply to Enrique Javier Gallegos (msg # 12):

well as I said I have decided on nothing about this character so role and nation of origin are still up in the air.  the name is just one ive used for a swashbuckling character before and decided to use again.

That said my preferred style of character is the sneakier roguish type so unless anyone has any objections....


Also, GM, since this is your first 7th sea game allow me to propose some suggestion on character creation and house rules that are popular:

drama dice: these are great but tend to get hoarded and there are never enough when you need them.  first I suggest doing away with the whole 'drama dice turn to xp' thing.  this encourages players to use them.  when players earn a DD through role playing then award the DD and the XP at the same time.  I also suggest a nominations thread so that there is a forum for saying 'hey Enrique is awesome, I think he deserve mad props for his plan to seduce the bbeg's wife while dueling him, and eating a turkey leg at the sane time'

character creation:
sadly the proposed 100 hero points doesn't make for a very heroic character, especially if they decide to go the route of a full blooded mage. I have seen/used anything from 110-150 hp plus up to 50 bonus exp for starting characters.  it makes it much easier to make well rounded characters that way.

Arcana:
These are fun, I like them.  I have seen games where players are allowed to take up to two of them if the so choose.  I don't think that has ever unbalanced the game from my experiences.

Secret societies:
these are fun as well, I have seen these given free to players and even required.  and since we are going 'core only' and not getting the bonuses for the SS that are listed in the secret society books then these are pretty much flavor.
Narrator
 GM, 10 posts
 GM
Tue 21 Jan 2014
at 03:57
Re: Game Creation (OOC)
Okay so a few things...

First because this is my first time GMing 7th Sea it is my hope that the game will last a good while and by that we will venture to all parts of Theah. So sadly I'm sure we will end up at some point in Avalon (how long your are there is up to the players themselves)

As for the Thread I agree and will be adding this after we get our characters done.

Now onto starting HP and XP - Once I read over character creation I will give my final ruling on this however this has sort of already been talked about to me and I'm pretty sure that I'm going to start players out with more than the books says because I believe games are more fun with the players are really heroes and not like the norms in the game.

Also about the Secret Societies I have to read some more to see exactly what role that they play (when used by a Player) but as of now I have no problem with this.



Now I need a bit of explaining about this statement -
"certain assumptions about our degree of internal coordination that rarely pan out in any game"

The way I see this is, a ship full of different nationalities, and types all brought together by one common reason (They no longer live in their native lands) for what ever reason, personal choice, running from the law? Looking for adventure? Set off to reach a personal agenda goal...I mean there are a lot of reasons for this.

Also it gives a mode of transportation as well as provides for game hooks (provided the players can keep it from getting sunk lol)

I guess what I would need if the ship idea isnt big for the majority is another way to pull all the characters together at the start of the game.
Enrique Javier Gallegos
 player, 4 posts
Tue 21 Jan 2014
at 04:14
Re: Game Creation (OOC)
If I might make a suggestion... one way to pull a bunch of diverse characters from different nations together might be to have everyone be part of the same Secret Society.

If we were all part of the Explorer's Society (maybe a "go to trouble shooting" group who gets sent to investigate rumors of archeology "hot spots" or sent to Digs where trouble has arisen or maybe the original Diggers have "disappeared")... then we'd have both the "glue to bind us together" as well as a ready made reason for us being sent all over Theah on various adventures.

There are other Secret Societies we could belong to but they tend to have more special/secret priorities and agendas.

While the Knights of the Rose & Cross might work... they tend to be more "good guys", so that would not leave a lot of room for potential "moral ambiguous" assignments.

But the Explorer's Society is probably the most "public" of the Secret Societies (well technically the Rose & Cross is also public but they seem to have more secret agendas than the Explorer's Society).
Candidate 01
 player, 2 posts
Tue 21 Jan 2014
at 04:22
Re: Game Creation (OOC)
In reply to Narrator (msg # 19):

 That by the way, wasn't having a go at anyone, before I explain.

 Essentially however, I've played in a number of games where a group of player characters are expected to be some degree of military/mercenary. Only a handful ever work because the thing about your average adventurer is that they don't take all that well to the sort of discipline and command chain that actual mercenary sorts have. It's exacerbated when the characters don't know one another except by background, and therefore we don't know who'll like who, who'll follow who and who'll generally put backs up.

 Better then, it seems to me to have us be a group of people with a vague common thread to put us into a situation that then forces us to gel by shooting at us or blowing up. You can't make people work together by telling them to, but I find explosions and people shouting 'get them!' really bring out the teamwork in your average bunch of prima donna strangers. ^_^