The totems
Dog
- Medium size
- +4 Wis, +2 Con, -2 Int
- +2 Perception, +2 Sense Motive
- +2 any one skill from: Swim, Handle Animal, Survival, Intimidate, Diplomacy, Acrobatics, Perform, Knowledge (any but Arcane or Planes)
- Land speed 30"
- Any one bonus feat
- Scent
- Natural attack : Bite 1d4
Gorilla
- Medium size, Powerful Build
- +4 Str, +2 Dex, -2 Wis
- Land speed 30", Climb 20"
- +2 Intimidate, +2 Acrobatics
- Improved grapple
- Natural attack : Slam 1d4
Arctic Wolf
- Medium size
- +4 Str, +2 Con, -2 Dex
- +2 Intimidate, +2 Perception
- Land speed 40"
- Low-Light Vision
- Bonus feat: Endurance
- Trip (with bite attack only)
- Double flanking bonus
- Natural attack : bite 1d4
- +2 to saves against cold and cold effects
Bat
- Small size
- +4 Dex, +2 Wis +2, -2 Con
- Land speed 20", Glide 40"
- Blindsense (Echolocation)
- Low Light Vision
- +2 Perception, +2 to Acrobatics
- Vulnerability to Sonic attacks
Wolverine
- Medium size
- +4 Con, +2 Str, -2 Wis
- +2 Intimidate, +4 Survival
- Land speed 30", No movement penalties through ice or snow
- +2 Save vs. Cold and Cold Effects
- Natural attacks : Claw 1d4
- Scent
- Bonus feat: Toughness
- Rage class feature
Raven
- Medium size
- +4 Dex, +2 Int, -2 Con
- +2 Appraise, +2 Bluff, +2 Sense motive
- Land speed 30"
- 3 extra languages known
- Avian heritage : when using spells or abilities that grant flying speed, double its duration and improve maneuverability by one step and speed by 10"
Owl
- Medium size
- +4 Int, +2 Wis, -2 Con
- +2 Stealth
- Land speed 30"
- Darkvision
- Bonus feat: Alertness
- Avian heritage : when using spells or abilities that grant flying speed, double its duration and improve maneuverability by one step and speed by 10"
Leopard
- Medium size
- +4 Dex, +2 Str, -2 Cha
- +2 Stealth, +2 Acrobatics
- land speed 30", climb 20"
- Scent
- Pounce
- Natural Weapon: Bite 1d4
Mongoose
- Medium size
- +4 Dex, +2 Con, -2 Wis
- +2 Perception
- Land speed 30"
- +2 save vs poison
- Bonus feat: Dodge & Mobility
Jaguar
- Medium size
- +4 Dex, +2 Wis, -2 Cha
- +2 Stealth, +2 Climb
- Land speed 30"
- Low-light vision
- Pounce
- Scent
- Natural Weapon : Bite 1d4
Arctic fox
- Medium size
- +4 Int, +2 Dex, -2 Str
- +2 Survival
- Land speed 30"
- Scent
- +2 initiative
- +2 to saves against cold and cold effects
- may use Int instead of Cha for Bluff and Sense Motive checks
Tree frog
- Small size
- +4 Dex, +2 Wis, -2 Cha
- +2 Stealth, +2 Acrobatics
- land speed 20", climb 20"
- Poisonous Skin (contact poison)
- Tree Leaper: may use Dex instead of Str for climb and jump checks, no penalty on Jump checks from slow land speed and treat all jumps as if have running start.
- Tongue: can use tongue to pick up light unsecured objects within 15ft
Hare
- Medium size
- +4 Dex, +2 Str, -2 Wis
- +2 Initiative
- Land speed 40"
- Bonus feat: Run
- Deals unarmed damage as a creature 1 size category larger
Tiger
- Medium size, Powerful Build
- +4 Str, +2 Dex, -2 Wis
- +2 Stealth
- Land speed 30"
- Pounce
- Scent
- Low-light vision
- Natural attacks: bite 1d6
Macaque
- Small size
- Dex +4, Int +2, Str -2
- +2 Swim, +2 Acrobatics
- Land speed 30", Climb 20"
- Bonus feat: Dodge
- May use Dex instead of Str for climb checks
Lizard
- Small size
- Dex +4, Int +2, Str -2
- +2 Acrobatics, +4 Escape Artist
- Land speed 30", Climb 20"
- +1 Natural Armor
- May use Dex instead of Str for climb checks
Timber wolf
- Medium Size
- +4 Str, +2 Con, -2 Int
- +2 Intimidate, +2 Perception
- Land Speed 30”
- Bonus feat: Endurance
- Improved Trip (With Bite Attack only)
- Double Flanking Bonus
- Natural attack : bite 1d4
Chameleon
- Medium size
- Con +4, Dex +2, Cha -2
- +4 Stealth, +2 Climb, +2 Perception, +2 Disguise
- Land speed 20", Climb 20"
- Hide in plain sight
- May use Wisdom for Stealth & Disguise checks
- Tongue: can use tongue to pick up light unsecured objects within 15ft
- +1 Natural Armor
Grizzly bear
- Large Size
- +4 Str, +2 Con, -2 Dex
- +4 Intimidate, +2 Survival
- Land speed 30"
- Scent
- Improved Grab (Claw)
- Natural Attacks: Claw 1d6
Nile crocodile
- Large Size
- +4 Con, +2 Str, -2 Dex
- +2 Intimidate, +2 Swim
- Low-Light Vision
- Land speed 30", Swim 20"
- +2 Natural armor
- Natural attack: Bite 1d8
- Hold Breath
- Improved Grab (Bite)
Parrot
- Medium size
- +4 Cha, +2 Dex, -2 Wis
- +2 perform (song), +2 Disguise, linguistics is a class-skill
- Land speed 30"
- 3 extra languages known
- Avian heritage : when using spells or abilities that grant flying speed, double its duration and improve manoeuvrability by one step and speed by 10"
Vulture
- Medium Size
- +4 Con, +2 Wis, -2 Cha
- +2 Perception
- Land speed 30"
- Immune to Disease
- +2 on save vs poison
- Avian heritage : when using spells or abilities that grant flying speed, double its duration and improve manoeuvrability by one step and speed by 10"
Land turtle
- Medium size
- +4 Con, +2 Wis, -2 Dex
- Land Speed 20" (no penalty from armor or load)
- Endurance
- Natural armor +2
- 'Hide in shell': when making total defense bonus is +6 natural armor and not +4 dodge
- Stability: +4 bonus to resist being bull rushed or tripped
- Run is only x3 instead of x4
- Heavy Armor proficiency
- Shell (counts as masterwork chitinous breastplate, can't take it off)
Lion
- Medium size, Powerful Build
- +4 Cha, +2 Str, -2 Wis
- +2 Diplomacy, +2 Intimidate
- Land speed 30"
- Low-light vision
- Bonus feat: Run
- Pounce
- Scent
- Natural Weapon : Bite 1d6
Cheetah
- Medium size
- +4 Dex, +2 Con, -2 Int
- +2 Stealth, +2 Climb, +2 Acrobatics
- Land speed 40”
- Low-light vision
- Bonus feat: Run
- Sprint
- Scent
- Natural Weapon : Bite 1d4
Elephant
- Large Size
- +4 Str, +2 Int, -2 Dex
- Land speed 30"
- +2 Intimidate, +2 one Knowledge
- +2 bull rush, +2 overrun
- Trunk: may draw one item per round as a free action
- Trunk: counts as a free hand, can hold items and manipulate objects, but cannot wield a weapon or shield, +2 grapple checks
- Natural armour +1
- may take as a trait: Tusks 1d8, powerful charge
Viper
- Medium Size
- +4 Dex, +2 Cha, -2 Str
- +2 Perception, +2 Stealth.
- Land speed 30"
- Blind-sight 20"
- Scent
- Natural attack: Bite 1d4 + Poison
- Poison (Ex) Bite—injury; save Fort DC Con-based; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.
Rat
- Medium size
- +4 Con, +2 Dex, -2 Cha
- +2 Stealth, +2 Sleight of Hand
- +2 any one skill from: Bluff, Swim, Survival, Acrobatics, Know Local
- Land speed 30", Climb 20"
- Scent
- Natural attack : Bite 1d4
Pig
- Medium size
- +4 Con, +2 Wis, -2 Dex
- Bonus feat: Toughness
- Land speed 30"
- +2 save vs Poison/Disease
- Scent
- Natural attack : Bite 1d4
Chimpanzee
- Medium size
- +4 Int, +2 Str, -2 Wis
- One bonus feat
- Land speed 30"
- +2 to any two skills
- Natural attack: Slam 1d4
Hedgehog
- Small size, Powerful Build
- +4 Con, +2 Dex, -2 Cha
- Land speed 20”
- +2 Intimidate
- +2 reflex saves
- Natural Armour +1
- Whenever grappled, deal 1d6 damage to the grappler.
- Natural attack : Bite 1d4
- Total defence: additional +4 AC
Horse
- Medium size, Powerful Build
- +4 Str, +2 Con, -2 Dex
- Bonus feat: Run, Endurance
- Carrying capacity x1.5
- Land speed 40"
- Natural Weapon : Hoof 1d4
Donkey
- Medium size
- +4 Con, +2 Str, -2 Dex
- Bonus feat: Endurance
- Will save +2
- Carrying capacity x2
- Land speed 30"
- Natural Weapon : Hoof 1d3
Bull
- Medium size, Powerful Build
- +4 Str, +2 Con, -2 Dex
- Bonus feat: Endurance
- Carrying capacity x1.5
- Land speed 30"
- Natural Weapon : Gore 1d6
- +2 bull rush, +2 overrun
Warthog/Wild Boar
- Medium size
- +4 Con, +2 Str, -2 Cha
- Bonus feat: Toughness
- Land speed 30"
- Die Hard (Staggered from 0 to -10)
- Natural attack : Bite 1d4
This message was last edited by the GM at 08:44, Wed 20 July 2022.