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06:35, 26th April 2024 (GMT+0)

OOC Discussion.

Posted by GMFor group 0
Brennan Otthild
player, 72 posts
Heed this simple truth:
You've never been awake
Tue 6 Jan 2015
at 17:57
  • msg #150

Re: OOC Discussion

In reply to GM (msg # 149):

That's not a very satisfying way of settling issues where I (the player) am less skilled at something than my character is supposed to be at it :(

In terms of supplies, that's up to Uldaf, so we'll have to wait and see!
This message was last edited by the player at 17:58, Tue 06 Jan 2015.
GM
GM, 153 posts
Tue 6 Jan 2015
at 18:08
  • msg #151

Re: OOC Discussion

In reply to Brennan Otthild (msg # 150):

Fair enough, but it's also not terribly satisfying for the GM to say "you are convinced to do something"

Again, that's exactly what Hypercommand is for... not that you or anyone else have that... right now.

It is a weird sticking point in RPGs for me as well, and I've yet to see a method that makes everyone happy, but I'm always open to ideas.
This message was last edited by the GM at 18:14, Tue 06 Jan 2015.
GM
GM, 154 posts
Tue 6 Jan 2015
at 18:17
  • msg #152

Re: OOC Discussion

In reply to GM (msg # 151):

In musing some more... it could be argued that Brennan and Uldaf are not yet at the point of "negotiation" since in Uldaf's mind there's nothing Brennan has that he wants.

If it were suggested that Brennan would help Uldaf in the future to find more 'patients' and make profit that way, it would be more like a true negotiation.

Again, there should be some halfway between pure RP and a pure die roll... but...
Uldaf Asbjorn
player, 50 posts
Brazen Brawler
Herb Dispenser
Tue 6 Jan 2015
at 18:24
  • msg #153

Re: OOC Discussion

In reply to GM (msg # 152):

Post updated to reflect medicine roll and failure
Titus Blackwell
player, 49 posts
I'm so amazing
I can haiku in two lines
Tue 6 Jan 2015
at 18:25
  • msg #154

Re: OOC Discussion

In reply to GM (msg # 152):

You just ran into my issue, my character is far more inventive and literate than I am which is... difficult.  Hasn't yet gotten to the point of James where he is so obnoxious he is actively pissing me off.

Maybe if you are dealing PC to PC since none of us are rules hagglers and are all mature enough to truly RP something we could weight your argument against what the character would think and add in for the roll *shrug*.  Allow the rolls to temper your disposition, if he fails then you are hard set against it and he has an uphill battle, if he rolls well then maybe it would work...

Just a thought.
Uldaf Asbjorn
player, 51 posts
Brazen Brawler
Herb Dispenser
Tue 6 Jan 2015
at 18:35
  • msg #155

Re: OOC Discussion

In reply to Titus Blackwell (msg # 154):

Ended up moot anyway. Failed the medicine roll.

Uldaf's a salty, battle hardened hermit. You're unlikely to convince him that he owes you anything; he's not a great sharer
Uldaf Asbjorn
player, 52 posts
Brazen Brawler
Herb Dispenser
Tue 6 Jan 2015
at 18:55
  • msg #156

Re: OOC Discussion

In reply to Titus Blackwell (msg # 154):

I'm struggling with Uldaf as well. As a loner, he's sort of a jack of all trades, master of none. He's pretty good at a lot of things you'd suspect from a gruff survivalist/brawler, but he's not great at anything.

I think the system itself contributes to some of the challenge (and enjoyment) as well.

Uldaf's got a 5 for medicine/brains.

So 1/10 * 1/10 * 2/10 * 3/10 * 4/10

The first 2 numbers only have a 1 in 100 chance of matching. The 3rd number in theory is as high as 2/10 as you've generated 2 rolls, and so on up the line. Just not great odds..
Titus Blackwell
player, 50 posts
I'm so amazing
I can haiku in two lines
Tue 6 Jan 2015
at 19:07
  • msg #157

Re: OOC Discussion

In reply to Uldaf Asbjorn (msg # 156):

I think your math is off...

The first two have a 1 in 10

1 * 1/10

the 1:100 is the odds of rolling a SPECIFIC double not any double.

Jon there is too much math my brain hurts. :P
Brennan Otthild
player, 73 posts
Heed this simple truth:
You've never been awake
Tue 6 Jan 2015
at 19:09
  • msg #158

Re: OOC Discussion

In reply to Titus Blackwell (msg # 157):

Reposting this math I did. Here's the math behind figuring your odds of getting a SPECIFIC pair of a certain minimum height:

Chance of Rolling 1 Pair of Any Given Minimum Height

 1D2D3D4D5D6D7D8D9D10D
H1010%28%50%70%85%94%98%99.6%99.9%
H209%25%45%64%79%90%95%98%99.4%
H308%22%40%58%73%84%91%96%98%
H407%20%35%52%66%78%86%92%95%
H506%17%30%45%59%70%79%86%91%
H605%14%26%38%50%62%71%79%85%
H704%11%21%31%42%52%61%69%76%
H803%8%16%24%32%41%49%57%64%
H902%6%10%16%22%29%35%41%47%
H1001%3%5%8%11%15%19%23%26%


I've colored in red the point at which the chance of getting at least a certain height exceeds 50%. The top line (minimum height of 1) can also be seen as the chance of getting any match at all, which makes it perhaps the most useful at a cursory glance.

Example on reading the chart: If you're rolling 4D, you have a 50% chance of getting any pair at all (that's the top row across the board, really), a 26% chance of rolling a pair with a height between 1-6, and a 5% chance of that pair being exactly 10.

So with Brains/Medicine of 5D, you have about a 70% chance of a basic success. That's not great, but it's not bad either!
This message was last edited by the player at 19:13, Tue 06 Jan 2015.
GM
GM, 155 posts
Tue 6 Jan 2015
at 19:25
  • msg #159

Re: OOC Discussion

In reply to Brennan Otthild (msg # 158):

The strange success rate curve is another reason why skill level is tied to what kind of thing you can automatically succeed at.

For example, Titus does not need to roll perform whenever he's performing, we just know he's good based on his die pool.  If he wants to COMPETE with another performer, he would have to roll.  Similarly if you have Body 5, I may not make you roll to run a mile.  You can.  With body 3, I might make you roll to see if you're exhausted.  Finally, if you're really good at haggling, I can just adjust prices for you and you can roleplay the interaction as you see fit.

For PC v. PC interactions, I'm happy to trust you guys to roleplay well and incorporate skills when appropriate.  For example, you could note your skill level in your dialogue and the other player can choose to go along with it.

For things like flowery speeches, convincing arguments, etc.  don't feel that you have to write every word.  I understand that it's nigh impossible to write poetry at 5d when, as a player, you possess poetry at 1d.

It's perfectly fine from my end to post:

"Titus showers the lass with complements, throwing in elements of poetry both classic and erotic" instead of actually writing what you literally say.

The same goes with debate:

"Brennan carefully lays out the pros and cons of helping him find the sunken treasure, being sure to place dramatic emphasis on the 'pros' and cast doubt on most of the 'cons'"
This message was last edited by the GM at 19:26, Tue 06 Jan 2015.
GM
GM, 156 posts
Tue 6 Jan 2015
at 19:30
  • msg #160

Re: OOC Discussion

In reply to GM (msg # 159):

On a more specific note:  For your Medecine, based on your total skill pool, I'll accept that you do well enough to clean the wound and sew him up, but cannot improve his condition in the sense of removing damage.  It's still far better than doing nothing.
Uldaf Asbjorn
player, 53 posts
Brazen Brawler
Herb Dispenser
Tue 6 Jan 2015
at 20:13
  • msg #161

Re: OOC Discussion

In reply to GM (msg # 160):

Ye gods no. Those are for Uldaf.

He's the kind of Paladin who might ask "Are you really hurt? I might need my lay on hands later"
Enrei Omal'i
player, 28 posts
Island Giant
Not the brightest coconut
Fri 9 Jan 2015
at 15:21
  • msg #162

Re: OOC Discussion

Everyone keeps trying to save Enrei from these soldiers and I can't help thinking of the time we let Nick fight the French Foreign Legion by himself because no one in the party wanted to help.
Brennan Otthild
player, 76 posts
Heed this simple truth:
You've never been awake
Fri 9 Jan 2015
at 15:23
  • msg #163

Re: OOC Discussion

In reply to Enrei Omal'i (msg # 162):

It's not quite so selfless as all that. We really don't want to get into a brawl with Kingsmen. Even if we win, we lose :P

Self preservation disguised as caring!
Enrei Omal'i
player, 29 posts
Island Giant
Not the brightest coconut
Fri 9 Jan 2015
at 15:31
  • msg #164

Re: OOC Discussion

In reply to Brennan Otthild (msg # 163):

Aww, and here I thought we were just a kinder, gentler party.
Brennan Otthild
player, 77 posts
Heed this simple truth:
You've never been awake
Fri 9 Jan 2015
at 15:34
  • msg #165

Re: OOC Discussion

In reply to Enrei Omal'i (msg # 164):

Now now... it could easily be both.
GM
GM, 162 posts
Fri 9 Jan 2015
at 15:59
  • msg #166

Re: OOC Discussion

In reply to Brennan Otthild (msg # 165):

All this is predicated on the concern that they'd hold a grudge... hmmmmm
Enrei Omal'i
player, 32 posts
Island Giant
Not the brightest coconut
Fri 9 Jan 2015
at 17:08
  • msg #167

Re: OOC Discussion

In reply to GM (msg # 166):

Who would hold a grudge over a nice friendly drunken brawl?
Brennan Otthild
player, 81 posts
Heed this simple truth:
You've never been awake
Fri 9 Jan 2015
at 17:53
  • msg #168

Re: OOC Discussion

In reply to Enrei Omal'i (msg # 167):

Please please please please please don't kill him :P
Enrei Omal'i
player, 34 posts
Island Giant
Not the brightest coconut
Fri 9 Jan 2015
at 18:03
  • msg #169

Re: OOC Discussion

In reply to Brennan Otthild (msg # 168):

Okay.  I make no promises about their careers.
GM
GM, 166 posts
Fri 9 Jan 2015
at 18:04
  • msg #170

Re: OOC Discussion

In reply to Brennan Otthild (msg # 168):

Did not expect that at all.  Laughed for a solid minute.. damn near broke the guys leg right off the bat!
GM
GM, 167 posts
Fri 9 Jan 2015
at 18:14
  • msg #171

Re: OOC Discussion

In reply to GM (msg # 170):

Combat note:

There is no "hold action" option in ORE per se, either you've planned to do something or not.

However, you can certainly plan to "defend yourself" by leaping behind cover, etc.  "Block" requires a target, so if you know WHO is might attack you, you can roll that just in case.  If you have a shield, you can roll Block (or Martial Arts) and it will apply against all enemies you're aware of.
Brennan Otthild
player, 83 posts
Heed this simple truth:
You've never been awake
Fri 9 Jan 2015
at 18:23
  • msg #172

Re: OOC Discussion

In reply to GM (msg # 171):

If someone sucker punches me, they will sorely regret it :P

Do you need a target to prepare to Dodge, or can you just say something like "Be ready to move out of the way?"
This message was last edited by the player at 18:23, Fri 09 Jan 2015.
GM
GM, 168 posts
Fri 9 Jan 2015
at 18:38
  • msg #173

Re: OOC Discussion

In reply to Brennan Otthild (msg # 172):

To dodge a punch, yes you need a target as you're 'guessing' which way to duck and weave and if you guess wrong you're more likely to get hit.

If there's cover nearby, however, you can use a doge roll to take cover and hide.
Brennan Otthild
player, 84 posts
Heed this simple truth:
You've never been awake
Fri 9 Jan 2015
at 19:13
  • msg #174

Re: OOC Discussion

In reply to GM (msg # 173):

What if you're running through, say, an archery range? Do you have to choose an archer to dodge, or can you just attempt to move as erratically as possible?
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