Re: Chapter 1
In reply to Enrei Omal'i (msg # 848):
In apparent answer to Titus' question, the rest of the group creates a chorus of sound snores.
(OOC: Titus, stay awake or sleep as you will, nothing in particular will happen tonight, though if you choose not to sleep you'll be exhausted the next morning.)
Dawn breaks over the eastern mountains. Before its rays can splash against your eyes and rouse you from the straw heap, the sounds of early-morning work are already in full force. Clothes are rinsed beside the well, scrubbed and hung to dry on long lines. The fires are filled and lit for cooking and the miller's men open the doors and begin lining up empty sacks and hitching the mules for hauling.
The miller, however, does not make an appearance in the morning, keeping the door to his house tightly shut. Of all his daughters, only Lilly is allowed to sneak out to fetch water from the well and to empty the chamber pots.
You all awaken where you fell asleep, with nothing bad having happened in the night.
Enri, somehow, wakes up soaked to the bone in salty water. Anyone who looks at him, including him, will note that he now has a bluish aura around him.
If you check, the demonspeaker is still asleep. You can try to wake him or leave him as is.
Godrick and Arule soon appear, with Lump toting equipment behind.
At some point they apparently bartered for some small loaves of fresh bread, butter and a few hunks of dry goat meat.
Lump lays these out on a stump between the mill and the road with as much care as he can muster. From somewhere, or someone, Titus has acquired a bottle of wine brought all the way from Hyrium. Thus you have a simple yet satisfying break to your fast.
Lump, as always, sits quietly to one side chewing. Godrick too sits by himself but Arule plops himself down in the middle and regales everyone between bites of the glory of the Dream of Heaven and all it has in store for those who follow God's path.
CROSSROADS: As before, you have some choices to make. Continue to the rondesvous with Flynn for your pay, or stick close to the mountains and continue north. Or something else if you'd like, it's up to you!
You'll also need to decide what to do with the two horses and the Demonspeaker.