Re: Chapter 2
In reply to Enrei Omal'i (msg # 519):
Combat Rounds
Disposition:
You are in the main "teepee" style hut. The interior has a frame with four heavy upright timbers supporting a roughly square set of horizontal timbers. From there, smaller timbers radiate outward and upward to give the building it's shape. The horizontal timbers are roughly head height. In the center of the room is a hip-high circular stone fire pit.
The square part where you can walk easily is roughly ten feet to a side. The walls are some five feet past that.
The old man stands farthest the door.
Enrei is holding the chalice, and is able to make it to the door before combat starts.
Melg and her brothers are in melee range of Titus, Brennan, Deev and Bryce in the central portion of the building. Your party has their backs to the door, and so can freely run away if you choose (though they will likely chase you).
One brother is armed with a stick that is the equivalent of a club.
None of you are armed.
The hairy siblings are clearly preparing to chase Enrei and beat the tar out of him/everyone else.
Titus, due to your reflexes you may choose one "prep" action before combat begins. This is limited to something that does not require a roll (such as pulling a weapon, dropping to prone, starting to run after Enrei, etc.)
Drawing a weapon is not a roll, but is an action. You can draw a small weapon (dagger) that is near your hand (i.e. not in your boot, backpack, etc) as a multi-action, but anything bigger than that will take your whole action.
This message was last edited by the GM at 14:43, Mon 07 Dec 2015.