RolePlay onLine RPoL Logo

, welcome to Big Trouble in Foreven Sector

10:17, 28th March 2024 (GMT+0)

Frumious Bandersnatch Other Areas.

Posted by StarMasterFor group 0
StarMaster
GM, 85 posts
Referee
Sat 17 May 2014
at 17:00
  • msg #1

Dust Runner Other Areas

Use this thread for posts elsewhere on the ship...
Gahler Grohlson
Player, 33 posts
Merchant
797997
Sun 18 May 2014
at 21:19
  • msg #2

Re: Dust Runner Other Areas

Gahler parks the air raft in the cargo bay after collecting the remaining gear from temporary camp.
Steve Cable
Player, 76 posts
ex-Scout
Salvage Hunter
Sun 25 May 2014
at 21:57
  • msg #3

Re: Dust Runner Other Areas

Steve closes down any open hatches in a room by room search.
Shamus O'Donnell
player, 61 posts
Thu 10 Jul 2014
at 19:07
  • msg #4

cargo bay

Shamus dons a vacc suit, ties/locks everything down and readies the area to retrieve the pod.
Shamus O'Donnell
player, 86 posts
Mon 28 Jul 2014
at 17:06
  • msg #5

Guests

Once everyone is done talking, Shamus will lead Roland/Randy to the area where the hijackers stored their gear (ie clothing, miscellaneous, etc).."There should be something there that fits, grab what you need..." after that, He'll lead them to one of the crew staterooms, "We haven't assigned rooms yet, but, this should do for now. Whenever you're ready, just contact me...I'll likely be in the engine room."

Before heading back to the engine room, Shamus heads to his stateroom (whichever is closest to the engine room), take a nice hot shower, a fresh set of clothes...galley for a sandwich....

Then to the engine room>>>>
Roland Steen
player, 29 posts
Fri 1 Aug 2014
at 20:00
  • msg #6

Re: Guests

With the jump nearing it's end Roland reported to the engine room to help with the getting the maneuver drives ready for use. trying to get used to the ships systems and familiarize himself with the various pieces of equipment in the engineering areas.
Steve Cable
Player, 133 posts
ex-Scout
Salvage Hunter
Mon 4 Aug 2014
at 00:54
  • msg #7

Re: Guests

Comm

"Need sensors operator on the bridge."
Gahler Grohlson
Player, 89 posts
Merchant
797997
Fri 22 Aug 2014
at 20:51
  • msg #8

Re: Guests

shipwide com, "Attention all. Atmospheric turbulence will be rough for planetary entry. Please strap in for the ride."
Steve Cable
Player, 144 posts
ex-Scout
Salvage Hunter
Sat 23 Aug 2014
at 18:15
  • msg #9

Re: Guests

Comm

"All hands and passengers. We are approaching an unknown station that transmitted a distress call then went black. Gear up for combat. Steen looks like your back on the government payroll. I'll leave it to you to get people ready."
Steve Cable
Player, 149 posts
ex-Scout
Salvage Hunter
Tue 26 Aug 2014
at 20:33
  • msg #10

Re: Guests

Comm

"Steen let's go, who's good with electronics."

Roland Steen
player, 35 posts
Wed 27 Aug 2014
at 01:33
  • msg #11

Re: Guests

In reply to Steve Cable (msg # 9):

"Confirmed, Gearing up and heading to the airlock.... "
Roland Steen
player, 36 posts
Wed 27 Aug 2014
at 02:04
  • msg #12

Re: Guests

Back in his room Rutger stripped out of his coveralls and pulled on the body suit he wore under his combat armor. Pulling it on piece by piece he checked it's fit, and buckles.  He moved with deliberate focus as he grabbed his weapons out of the ships locker and charged a round into the receiver. After his gear was on and his weapons were charged he Lit his cigar.

  "Steen Geared up, ready for action" He reported over the intercom."Better let me know how serious this is."
Steve Cable
Player, 150 posts
ex-Scout
Salvage Hunter
Wed 27 Aug 2014
at 09:54
  • msg #13

Re: Guests

Comm

"Bad, Ghost Ship."
Gahler Grohlson
Player, 95 posts
Merchant
797997
Wed 27 Aug 2014
at 12:45
  • msg #14

Re: Guests

Arriving at the airlock, Gahler was ready to have a look around while the ship was being refueled.
Shamus O'Donnell
player, 97 posts
Wed 27 Aug 2014
at 14:53
  • msg #15

Re: Guests

Shamus will grab gear and get to the airlock, ready to assist with the refueling ops.
Roland Steen
player, 38 posts
Wed 27 Aug 2014
at 16:18
  • msg #16

Re: Guests

In reply to Steve Cable (msg # 13):
COMM
"I'd suggest everyone grab a gun, and some armor. and someone stands on this airlock while were outside..... Sounds to me like an ambush waiting to happen"

As the other arrived he nodded and made room for them to gear up.
Ignatius Maor
player, 57 posts
Retired Imperial Scout
Wed 27 Aug 2014
at 23:13
  • msg #17

Re: Guests

IM arrives at the airlock with his trusty ACC, Gauss Pistol and wearing body armor scavenged from a pirate. "Ok. How do you want to play this?"
Steve Cable
Player, 152 posts
ex-Scout
Salvage Hunter
Thu 28 Aug 2014
at 00:02
  • msg #18

Re: Guests

Steve arrives. Loaded with gear.

Motion detector   Cr. 1,000   A/R
 1st Aid kit       Cr    125
 Survival Kit*     Cr.    50   A/R
 Inertial Locator  Cr. 1,200   A/R
 Pressure Tent     Cr. 2,000   Ship
 Imp Flak Jack     Cr.   300  Armor 6
 Body Pistol       Cr.   500  3 clips
 Flechette pistol  Cr.   250  5 clips
 Gauss rifle       Cr. 1,500  2 clips   A/R

"Check atmo, Then open up, we'll try to pump fuel, then search heading for bridge."
This message was lightly edited by the player at 09:06, Thu 28 Aug 2014.
Gahler Grohlson
Player, 96 posts
Merchant
797997
Thu 28 Aug 2014
at 07:03
  • msg #19

Re: Guests

"We will need to access the nearby control station to get the fuel loaded. Maybe I should bring a couple of door opening tools like a big wrench." Gahler grinned. "Good to see you brought the motion detector.

Gear: Combat boots, flak jacket, Combination mask, Flechette Submachine (+4 clips), Assault Shotgun (2 clips), dozen zip-ties, Large empty duffle.
Steve Cable
Player, 153 posts
ex-Scout
Salvage Hunter
Thu 28 Aug 2014
at 09:06
  • msg #20

Re: Guests

"Always handy to detect Purple Splorches."
Roland Steen
player, 39 posts
Thu 28 Aug 2014
at 16:20
  • msg #21

Re: Guests

" Not the purple ones ya got to worry about it's those cute little pink splorches..their viscous." Roland hefted his ACR and patted it affectionately." But they make a real pretty smear on the wall."

"looks like i have the thickest skin...I'll take point, unless someone else wants to be the first one to get shot at."


Gear:
Combat armor
Advanced combat rifle, Six magazines
10mm Auto pistol, six magazines
filter mask
Light rod
light intensifying goggles
Geiger counter
motion Tracker


From Ships locker if allowed.
tool kit engineering
laser welder
crowbar
sledgehamer

Sign In