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07:40, 25th April 2024 (GMT+0)

03: House Rules.

Posted by StarMasterFor group 0
StarMaster
GM, 2 posts
Referee
Mon 10 Feb 2014
at 03:27
  • msg #1

House Rules

This thread will be used to put up a few (and it is only a few) house rule tweaks.


The first is that missiles do 2d6 damage, not the pathetic 1d6 in the MRB, and nukes (which i hope never get used in this game) do 4d6.

Laser damage is as in the MRB, not High Guard, which seems to have nerfed some weapons for no good reason.

Also I have changed what AP rounds are available for some weapons to prevent armor from becoming useless (after the poorly thought out changes in the CSC), though this is not an issue for this game yet (in summary, most guns can have AP rounds, but only a few get super AP rounds).
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