Alignment: | Lawful |
Class: | Dwarf |
Level: | 1st |
Experience: | 0 (next level 2200) +10% bonus |
Armour Class: | 3 |
Hit Points: | 10 |
Hit Dice: | 1d8 (+2/HD) |
ABILITIES: | SAVING THROWS: | ||||
---|---|---|---|---|---|
16 | STRENGTH | +2 to hit, dam, open doors | 10 | POISON or DEATH RAY | |
9 | INTELLIGENCE | - | 11 | MAGIC WAND | |
11 | WISDOM | - | 12 | TURN TO STONE or PARALYSIS | |
14 | DEXTERITY | +1 to hit, -1AC, +1 init | 13 | DRAGON BREATH | |
16 | CONSTITUTION | +2 hp per HD | 14 | SPELLS or MAGIC STAFF | |
10 | CHARISMA | - |
AC: | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|---|---|
"TO HIT": | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
Alignment: | Lawful |
Class: | Halfling |
Level: | 1st |
Experience: | 0 (next level 2000) +10% bonus |
Armour Class: | 4/3 |
Hit Points: | 6 |
Hit Dice: | 1d6 |
ABILITIES: | SAVING THROWS: | ||||
---|---|---|---|---|---|
13 | STRENGTH | +1 to hit, dam, open doors | 10 | POISON or DEATH RAY | |
10 | INTELLIGENCE | - | 12 | MAGIC WAND | |
7 | WISDOM | -1 on magic saving throws | 12 | TURN TO STONE or PARALYSIS | |
15 | DEXTERITY | +1 to hit, -1AC, +1 init | 13 | DRAGON BREATH | |
11 | CONSTITUTION | - | 15 | SPELLS or MAGIC STAFF | |
15 | CHARISMA | +1, Max # of retainers 5, Morale of Retainers 8 |
AC: | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|---|---|
"TO HIT": | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
Alignment: | Lawful |
Class: | Elf |
Level: | 1st |
Experience: | 0 (next level 4000) +5% bonus |
Armour Class: | 1 |
Hit Points: | 6 |
Hit Dice: | 1d6 |
ABILITIES: | SAVING THROWS: | ||||
---|---|---|---|---|---|
15 | STRENGTH | +1 to hit, dam, open doors | 12 | POISON or DEATH RAY | |
15 | INTELLIGENCE | +1 language | 13 | MAGIC WAND | |
12 | WISDOM | - | 13 | TURN TO STONE or PARALYSIS | |
15 | DEXTERITY | +1 to hit, -1AC, +1 init | 15 | DRAGON BREATH | |
12 | CONSTITUTION | - | 15 | SPELLS or MAGIC STAFF | |
10 | CHARISMA | - |
AC: | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|---|---|
"TO HIT": | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
Alignment: | Neutral |
Class: | Elf |
Level: | 1st |
Experience: | 0 (next level 4000) +10% bonus |
Armour Class: | 1 |
Hit Points: | 7 |
Hit Dice: | 1d6 (+1/HD) |
ABILITIES: | SAVING THROWS: | ||||
---|---|---|---|---|---|
17 | STRENGTH | +2 to hit, dam, open doors | 12 | POISON or DEATH RAY | |
17 | INTELLIGENCE | +2 languages | 13 | MAGIC WAND | |
14 | WISDOM | +1 on magic saving throws | 13 | TURN TO STONE or PARALYSIS | |
14 | DEXTERITY | +1 to hit, -1AC, +1 init | 15 | DRAGON BREATH | |
14 | CONSTITUTION | +1 hp per HD | 15 | SPELLS or MAGIC STAFF | |
14 | CHARISMA | +1 reaction bonus |
AC: | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|---|---|
"TO HIT": | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
Strength: | 15 |
---|---|
Intelligence: | 13 |
Wisdom: | 11 |
Dexterity: | 18 |
Constitution: | 16 |
Charisma: | 16 |
Prime: | +10% XP |
---|---|
Strength: | +1 to hit, damage, opening doors |
Intelligence: | +1 added languages |
Wisdom: | normal magic-based saving throws |
Dexterity: | +3 to hit with missile fire, -3 to ac, +2 initiative |
Constitution: | +2 points per hit die |
Charisma: | +1 adjustment to reactions, 6 max henchmen, 9 morale of retainers |
Level | Open Locks | Find or Remove Traps | Pick Pockets | Move Silently | Climb Sheer Surfaces | Hide in Shadows | Hear Noise |
---|---|---|---|---|---|---|---|
1 | 15% | 10% | 20% | 20% | 87% | 10% | 1-2 |
Dwarf | Albricht |
Elf | Elboc |
Fighter | Greyband |
Elf | Lanliss |
Halfling | Roak |
Cleric | Sherborne |
Elf | Silverglade |
Thief | Vsaati |