Lanliss
Alignment: | Neutral |
Class: | Elf |
Level: | 1st |
Experience: | 0 (next level 4000) +10% bonus |
Armour Class: | 1 |
Hit Points: | 7 |
Hit Dice: | 1d6 (+1/HD) |
| ABILITIES: | | | | SAVING THROWS: |
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17 | STRENGTH | +2 to hit, dam, open doors | | 12 | POISON or DEATH RAY |
17 | INTELLIGENCE | +2 languages | | 13 | MAGIC WAND |
14 | WISDOM | +1 on magic saving throws | | 13 | TURN TO STONE or PARALYSIS |
14 | DEXTERITY | +1 to hit, -1AC, +1 init | | 15 | DRAGON BREATH |
14 | CONSTITUTION | +1 hp per HD | | 15 | SPELLS or MAGIC STAFF |
14 | CHARISMA | +1 reaction bonus |
LANGUAGES: Elf, Common, Orc, Hobgoblin, Gnoll, Giant, Dragon
SPECIAL SKILLS:
Infravision 60', Detect secret doors 1-2 on d6, Immunity to ghoul paralysis
SPELLS:
1st - Charm Person, Sleep*
EQUIPMENT:
Platemail
Shield
Backpack
Large Sack
Tinderbox
50' Rope
Grappling hook
Belt pouch (2)
Mirror
Waterskin
TREASURE:
5gp
WEAPONS:
Sword
Longbow
Quiver 20 arrows
Dagger
Hand Axe
AC: | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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"TO HIT": | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
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This message was last edited by the player at 15:01, Wed 29 Apr 2015.