Three paths into darkness laid before the adventurers. If it was not for the keen tracking skills of Adwonus, they could have easily been led astray. After congratulating Adwonus on his prudent work, Herr Johannes crouched on the ground and retrieved a piece of chalk from his inventory; he drew a large arrow in the once-lost direction. Confident of their heading, they embarked down the rightmost path, hoping time was still on their side.
Herr Johannes lit a torch to help those of human eyes to see. The adventurers had traveled about thirty paces into the black depths of the tunnel when Adwonus, who was leading the way, halted their march. He gestured with his hand toward something on the ground. Herr Johannes held the torch over it and illuminated a broken lantern upon the stone. Looking a little higher, the adventurers could see the hook from which it once hung; it had come loose from the wall, pried out beneath the weight of the lantern. And more importantly, ahead of them farther down the tunnel, they could see the next lantern glowing safe and sound in the distance. The adventurers felt a great wave of relief. Not only did they now know they were heading in the right direction, but that, most likely, the lantern had fallen from pure accident, a mistake during installation. They felt their energy renewed. Herr Johannes placed his torch beside the broken lantern, to guide any who might need to come back or follow. Imbued with new trust in their skills and teammates, the adventurers then hastened their pace and continued their trek trough the
Old Kingdom.
Spot {Imbellem} ~ It was very dark. The lanterns which guided the way provided the only illumination, accompanied by the light's soft teal reflection from the walls.
Listen {Imbellem} ~ To the relief of the nerves, they were no long able to hear the sound of
tick-ing as they traveled farther away from it.
They passed by several more lanterns and intersecting passages. Only their footsteps made any sound in the underground realm for the next couple minutes. Then, they heard a new sound, a humming which reverberated off the walls. As they drew closer to the source, the humming became more distinct, and what's more, they knew exactly what it was – it was the sound of
water.
The passage they were traveling through opened up into a large
underground chamber; the room was square and nearly fifty feet across in size. In the center of this chamber was a great pit,
an abyss, which plummeted deep into the world, and surrounding this abyss was a magnificent walkway of stone, or at least half of one. The opposite walkways had long crumbled away and were almost completely gone. On the opposite side of the chamber, a waterfall poured from where the wall met the ceiling, falling and disappearing into the abyss; the adventurers could not hear a sound from the bottom. No doubt this waterfall came from a broken Aqueduct and had, over many years, eroded and destroyed much of the room. This was the only part of the Old Kingdom so far in which the adventurers found rubble and debris across the ground.
Ahead of the adventurers, they could see the passage continue on the other side and turn into
stairs, leading upward; at the entrance of this hung the comfortable sight of a
lantern. However, to the side, at the end of the other surviving walkway, the adventurers could see a
door. They entered and gazed in awe at the ancient chamber. It was a marvel to think things like this existed beneath the courtyard of Castle Herrod, beneath the feet of oblivious citizens above. Imbellem leaned by the edge of the abyss and tried to peer into the bottom. There was no railing of any kind, and Adwonus lost no time in grabbing him by the cuff and pulling him back; he scolded him with a glance.
Jacqueline meandered near the door at the side of the room and stared at it. It was a large metal double door unlike anything she had seen before. There was no handle of any kind, but instead, only a
lever in the center surrounded by
four openings on each side. One of these openings had a
gear inside, perfectly fitted for it. The other three openings also appeared to accommodate such gears, but they were all
empty...
Dwalin admired the room. Even though it had been eroded and damaged by water, the stonework still fascinated him. There was fair bit of rubble by the strange door, fallen from the ceiling – a damn shame. The opposite walkways had been almost completely obliterated; all that remained were a couple lingering platforms on the far side. He felt a moment of spite toward the humans above who unknowingly ruined such a masterpiece.
The adventurers could not help but reflect on an interesting fact: wonderful places are always found when they're least expected.
This message was last edited by the GM at 17:02, Tue 15 Sept 2015.