The river of sewer water moved at a gentle current beneath the plank bridge, though fast enough to break the surface and splash droplets on the near stone. But, thankfully, the bridge itself was now covered in sand and made for great traction with the soles of boots.
Balance {Herr Johannes; Dwalin; Marcus; Mikael; Adwonus} ~ As Herr Johannes took his first step onto the wood, he could hear the grit of sand under his firm footsteps. He smirked, for this was going to be even easier than he thought. Whether it was to display his courage or simply to boast, he decided to do the unexpected – a cartwheel; with hands over feet, he wheeled over the bridge with dexterous ease. The sudden display of acrobatics stunned his fellow adventurers, and inspired those yet to cross. Marcus, feeling emboldened, made his turn; and although he did no cartwheel nor flip, he nonetheless walked to the other side without any trouble. Dwalin was more hesitant. He gave the bridge wary glances, with a clear concern as to whether or not it would bear his weight. He inched his way across, one foot at a time, and the plank groaned and complained as he did so; but in the end, he too stepped safely onto the other shore. Mikael and Adwonus were the last to cross and did so without any difficulty nor concern, confident in every way.
At last the final obstacle in their underground trek had been beaten, and all that remained was to ascend the staircase and enter the Castle itself. The adventurers huddled at the base of the steps, and, while there, examined the odd inscription that some unknown person had scrawled onto the wall.
Decipher Script {Lady Jacqueline} ~ Lady Jacqueline could discern that it was indeed written in the modern common tongue! But this fact did not astound the others, for they, also, could read!
Knowledge, History {Herr Johannes, Natural 20!; Lady Jacqueline} ~ The short passage did not remind Lady Jacqueline of anything she had learned of in the past, nor Herr Johannes, at least in regard to anything specific. But, from the circumstances Herr Johannes developed a theory. The dungeons of Castle Herrod, which were no doubt just above them, were once often used by the previous Duke. However, their usage ended with the ascension of Duke Steyus, who took to putting all such prisoners, no matter who they were or their status, into the Underground Prison located outside the city, built into the northern cliffs. Perhaps this inscription was a note left by an escaped prisoner from the dungeons, from back when they were in use; but, this was only a theory!
Nonetheless the true meaning of the inscription still remained hidden to them. They supposed, perhaps, its meaning would become clear in due time, from something seen or heard. There was only one way to find out. Their business in the Aqueducts had come to an end. It was time to sally forth.
Keeping close together, the adventurers hustled up the stairs. The stairs were made entirely of stone and ascended in a narrow upward spiral, following a great pillar around which it curved. These were certainly a part of the Castle's foundations. They must've risen fifty feet or so before the staircase came to a sudden halt, stopping them before a solid wall of stone. Initially, the adventurers were overcome with fear that they had taken a foul turn, but Adwonus was not deceived.
Survival: Track {Adwonus} ~ Adwonus placed his hand upon the ground and examined it with his experienced eyes, a hunter's eyes. He related to the others that a large group a men indeed went this way, and their footsteps disappeared beneath the very wall in front of them.
He pushed upon the stone, and lo! with the sound of some unseen mechanism, like a pressure being released, the wall popped from its place and slid into the wall itself; and in front of the adventurers, as it were, was now a
gaping entrance into the bowels of the Castle. Inside they could see an old dungeon hall. Cells lined both sides, six in number, not unlike the ones the adventurers had escaped from mere hours ago; though these appeared empty and unused. Spiderwebs crowded the rocky corners, insects being the only inhabitants to be found. Ahead at the end of the hall was the glimpse of a chamber, mostly out of view, and lit by a unseen torch; which revealed this place was not wholly forgotten. Aside from this, the only other illumination was a narrow ray of sunlight, shining through what must be a lone, narrow window in the middle right-hand cell. All was quiet save for the faint crackle and popping of the distant torch.
They were now inside
Castle Herrod. The route here proved true. Recognizing the danger afoot, Herr Johannes partly turned to beckon Dwalin to come to the front as their shieldman; but no response came. He turned fully, as did the rest of his companions, and discovered to their utter shock that their dwarven friend was
not with them. Without a sound or witness, something had happened: either Dwalin had suddenly learned art of stealth, or, he had vanished by means not of his own doing. They could not decide which was more unlikely. A dwarf had disappeared; nothing like this had ever happened before.
Yet
forward awaited their goal. And time was a dire factor.
{Dwalin has entered an RQ. Note: Only Dwalin can liberate Dwalin; if the character is successful he'll rejoin the main party of his own accord, wherever they might be!}
This message was last edited by the GM at 17:39, Sun 27 Sept 2015.