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The Dead Isle: Part 1 - Find Streleka.

Posted by DM RyanFor group 0
DM Ryan
GM, 599 posts
Sun 9 Jul 2017
at 13:27
  • msg #1

The Dead Isle: Part 1

The Dead Isle: Part 1 - Find Streleka



My name is Dnaeon Aegypethileus. You don't have to try pronouncing the last name. I've never heard a human say it right once.

In the city of Deon's Rise, in a high-class inn called the Cerulean Heron, there sat three adventurers at a table across from an elf whom they had never met before. The elf wore a silk, green doublet and had black hair that flowed over his shoulders. His refinement effused the scent of great wealth, but in spite of this, his face spoke of experience, confidence, and pragmatism.

Johannes glanced between his two companions: his friend Hadric, a strong and skillful warrior with whom he had traveled for the past three months; and Andriel, a young priestess, only nineteen years of age, who had somehow managed to convince him to take her on as an apprentice by swinging a mace at his head – he was still figuring out that one. They, too, studied the elf with a blend of intrigue and apprehension.

They sat and listened to what Mr. Aegype-something had to say.


He took a sip of his wine and set the glass on the table, devoting his attention to the business at hand. “I have a heavy request to make of you, but I'll start from the beginning so that you might better understand the factors at work here. You see, I am an Estraen, one born on the isle of Estraeus some 200 years ago, the isle which you humans and other races now call the Dead Isle, and not without good reason. In the past, Estraeus was often at war with the neighboring isle of Galia, our elven rivals, but exactly 150 years ago – to make a long story short – they won; and every Estraen elf on the isle was killed without mercy. The Galian Empire is still strong to this day, while our Estraen Kingdom has become naught but bones and ruins. My parents however, to their great credit, had the foresight to leave the isle before the war reached its peak, as did others at that time. As a result, the Estraen blood lives on in small communities around Mercia; here on Perdane, on Kabariya, and most of all on Terrignis Mare, for that isle lies directly east of Estraeus.

Johannes felt a brief impulse to say something, but the words eluded him. Sorry your people got genocided? May the Galians burn in hell? None of those sounded appropriate. And one of his best friends – Mikael Vaeltaja – had been a Galian, an honorable man. Words of consolation didn't come quickly, but Dnaeon wasn't looking for them and continued after a sip from his glass.

So the Estraen community is small, and we try to keep in contact with our kin – family, as you might understand, has become very important to us. Unfortunately, this bond of ours has led to a dangerous consequence. There is a rumor spreading among Estraens that there are survivors on Estraeus, trapped in the heart of the isle. Now, to be frank with you, it is possible that this is true, but it's unlikely. The isle has become cursed, there's no consumable food or water, and if there were survivors, you would expect that they'd have tried to escape in the last 150 years.

There's the undead,” grunted Hadric, recalling his recent experience.

This is true,” replied Dnaeon. “I don't deny this... They say that when the Galians slaughtered us – men, women, and children alike – with so much hatred in their hearts and committing such heinous atrocities, that the land itself was tainted, causing all who perish there to rise again imbued with that same hatred... but for the living... However, there's more to this rumor of survivors which gives me reason to doubt it. Namely, no one knows who first said it, where it came from, or what evidence there is that it's true. To give you my own opinion, I suspect that this rumor was fabricated by the Galians, a malicious lie to lure Estraens back to the isle, and to die there. A lure for fools.

The attention of the adventurers was fixated now, for this tale of war, mystery, and undeath was getting interesting and epic.

And now,” continued Dnaeon, “I come to the heart of my request. My younger sister, Streleka, is such a fool. A few days past, she fled our home here in Deon's Rise and bartered passage on a ship to Estraeus, to search for these rumored survivors. I had told her my opinion of this rumor when she first heard it, but she did not heed my wisdom and made arrangements to leave discretely; she was wise in this regard, for I would have prevented her if I had known. My sister is passionate, foolhardy, and prone to such passing fits of action. And though this may sound harsh, I speak the truth when I say that she is also weak, for she could never compete with me in the sword, bow, or even magic.

Dnaeon put his elbows on the table, his expression grim. “Streleka, my sister, has no idea how dangerous our homeland has become. I had the chance to visit it once a hundred years ago in my travels. I have seen the skeletons, the zombies... the horrors... If permitted to stay, Streleka will surely die there... This is a fact. Thus, I want you, along with whomever you see fit, to go to the Dead Isle and bring her back, even if she doesn't want to return. I want you... to save my sister from herself...

A silence was left hanging over the table. It was only broken when a barmaid came and set a few mugs of ale in the center, one of which Hadric tenuously took. The barmaid, who realized she had interrupted a tense silence, awkwardly scooted away.


Johannes took a deep breath. “Your story, my friend, is... compelling... My companion Hadric and I were on the Dead Isle merely a month ago escorting an archaeological expedition, but, this effort did not get very far before being forced to flee from the danger. And so I might ask, Why do you bring this Quest to us, and not another?

For the reason you have just mentioned. For you see, it was the leader of that same archaeological expedition, Sorben, who recommended you to me!” replied Dnaeon, the connection much to their surprise. “Sorben and I have long been friends, and he told me of you. And so, the fact that you two have been on the cursed isle before, are veterans of it to an extent, gives you an advantage that is hard to find elsewhere. And also, he told me that you even took part in the slaying of a Dread Knight, an undead being which I haven't seen myself, but have heard rumors of the terror they inspire. With certainty, you are the most qualified group in Deon's Rise to carry out this request. So, will you do this for me?

Johannes hardened his mind for what he was about to say next, for even to himself it sounded harsh. “I'm sorry, but we must decline this Quest.

Dnaeon did not become upset. “May I ask why?

For a few reasons. To begin, the Dead Isle, as you recognize, is extremely dangerous. If I led a group to rescue your sister and one of my members perished, then it would be simply exchanging a life for a life. Second, we already have plans actually to-

I'll pay you 100,000 gold pieces.

Hadric choked on his ale, and Andriel fell out of her seat, taking an ale with her that spilled over the floor. Johannes prevented himself from falling.

100,000??” replied Johannes.

That's... generous,” added Hadric after he recovered.

I've lived in Perdane for a century and a half,” said Dnaeon, “And I've become a prosperous businessman in that time. Gold is something I have plenty of. But family I do not. Please, reconsider.

Johannes thought for a moment. “And... would if your sister has already fallen before we find her, if you forgive my asking?

If this happens, then I would ask you bring me her ring. She wears a ring made of darkwood with a red diamond embedded in it; it's a family heirloom of ours which she would never part with while living. If you bring this to me, then I will know you gave this request of mine your fullest effort, and will pay you the 100,000 pieces all the same. Though I would hope this is not the case...

Johannes took another deep breath. “Last question... How will we get supplies while on the isle? A ship can only bring so much, and we may end up needing things we don't expect.

Dnaeon smiled. “In that case, you are in luck. My friend Sorben and others have returned to Estraeus to set up a semi-permanent Encampment earlier this month. Apparently, there is a great deal of interest among other nations in Estraeus, a desire to loot my homeland of its magical treasures which have been preserved among the undead all these years. In all truthfulness, I do not care about this; better for such items to be in the hands of the living than the dead. I have heard that the Encampment has been set up in an Estraen fortress on the coast which my people called Syrilythius. I have also heard that other daring adventurers have gone there, to support this small foothold and see if they can't acquire some treasures for themselves. I expect you will be able to find refuge and supplies there. And so, I return once again to my query: Will you go to the Dead Isle and bring back my sister? Or should she fall, her ring at the very least?

Johannes glanced between the eyes of his companions, and the answers there were clear. The 100,000 gold pieces really did the trick. He turned back to Dnaeon.

We accept your Quest.

Two weeks later, Johannes was standing on the deck of his ship with the ocean on all sides. Two days of preparation, twelves days of sailing, and they were now nearly upon the Dead Isle. He kept his eye on the horizon waiting for the dark shores to appear – any hour now... He felt nervous.

Since the need to catch up with Streleka had pressured their time to prepare, he had only a couple days to gather a new team together, taking the first applicants to his notice on the public board in Deon's Rise. He looked around at the faces of people he barely knew, and yet who he would be risking his life with: There was Alacor, an older scholarly-looking fellow; Cabrakan, a young priest; Crispin, a sharp rogue; Ziv, a girl he knew little of; Dinamik, a musician and man of many talents; Lerdeth, a barbarian horseman; and of course Hadric and Andriel. In addition, he had hired two common sailors, Ted and Ned, to help him with the sailing, and who would likely never leave the ship for their own safety. Hadric had opposed the addition of so many new members to the group, for each new face was another cut from the 100,000 gold (excluding the sailors, who were payed a simple wage), but Johannes knew that the expense was necessary – if they wished to succeed at all.

Everyone come round,” said Johannes, and the new members of his group all gathered on deck, the spray of the ocean against the ship's bow sending salty mists their way. “We're still all very unfamiliar with each other. Please introduce yourselves and become better acquainted... After all, on this very day, we will be together upon the Dead Isle...


This message was last edited by the GM at 19:32, Sun 09 July 2017.
Cabrakan
Player, 1 post
Fri 14 Jul 2017
at 02:37
  • msg #2

The Dead Isle: Part 1

At Johannes' summon, Cabrakan attention was shifted. He sat, motionless for a moment, sitting on the edge of the boat, legs dangling off the side and attempting to feed the gulls some of his bread. With a sudden shake of the head, moving his hair out of the way, all the gulls he had attempted to make friends with flew away.

"Curses..." He grumbled to himself, "To think they were just getting to like me..." He swung his legs around and dropped himself on the the deck with a mighty thud. The heavy leather boots were worn well with time and hard work. A sign of his not all impressive wealth. The clothes he wore were not spectacular, a common white and brown tunic, also well worn - 'With love' he claimed. Reaching his hand behind his head, he tied his hair up, to keep the salty slicing winds of the sea assault on it, as well as to keep from being blinded by it.

Cabraken strode over with a walk of confidence, as well as humility as he asked if anyone needed help along the way. On average standing a foot above everyone else, the nearly seven foot man often confused others with his kind nature - a contrast to the intimidating aura he seemed to give off.

"I love he sea" he bellowed as he walked beside Johannes, "Bit salty though... Ill stick to land thank you." With a large, calloused hand, he barked a sudden explosive laugh and slapped his back. Quickly thereafter followed by an onslaught of apologies and asking if his new friend was alright.

After reassuring that he was 'Just fine', Johannes focused on his work, leaving Cabrakan to feel embarrassed. He often forgot his own strength...

As he looked around for something to distract himself until he noticed the water again. The deep blue, shimmering with the sunlight reminded him of something. The reason why he sought after such a dangerous job to begin with. That share of the money would help... It would change everything in fact

"I got you covered Lilly" He said to no one in particular, lost in thought. "This should do it..."
Alacor
Player, 1 post
Fri 14 Jul 2017
at 13:15
  • msg #3

The Dead Isle: Part 1

Pouring over his spellbook, he was wearing fairly plain brown colored robes that had stains of a darker brown and reddish color. Clearly stains of blood, but the random pattern looked almost intentional. The wizard almost didn't notice the commotion going on. He looked up when he heard heavy footsteps walk by followed by a loud slap of armor as he watched the towering man hit the knight on the back. Normally he was usually the tallest in the room coming in at just over 6 feet, but this other man made him feel short and made a mental note to stay away from those slaps on the back.

He closed his spellbook and brushed his long and unnaturally white hair out of his face and made his way towards the others with the tattered edges of his cloak brushing the floor. Although he was light on his feet, the bright white wooden staff made a solid thud with every other footstep as it hit the floor. "I am Alacor." He introduced with a brief bow to the others. "I'm a scholar of the arcane arts and I have been specializing in conjuration." Alacor then gestured forward with the top of his staff where there was a small bat hanging off of a section that jutted out to the side. "And this is Jasper, my loyal traveling companion." He put the staff back to his side. "And who might you all be? I can't say that I've had the pleasure of crossing paths before." Pausing for a moment, "Does anyone have a map as well? It made be helpful to have some idea what this isle is like."
This message was last edited by the player at 16:42, Fri 14 July 2017.
Ziv
player, 7 posts
Sat 15 Jul 2017
at 05:08
  • msg #4

The Dead Isle: Part 1

A young woman met the eyes of everyone with an unshaken gaze, and she stood firmly in place. With her elbows propped her up on the side of the port side of the ship, she tenderly twisted a knife about a little wooden slab she'd been carving at for the past few hours. The form wasn't yet taking place, but it seemed to have four legs, whatever it was... and her eyes returned to the finite work she had been putting into it. Generally, she faced the inside of the ship's deck with her back facing out to the sea. Blonde hair spilled over her shoulders and swayed softly as the wind swirled about their course. She was already quiet from observing everyone and going over the offer given to her for the return of said sister-- or her ring if she were to fall. She shuddered at the idea of someone dying. She had seen a lot in her lifetime, but nothing could shake the fear and emptiness of people passing.

Johannes shook her attention and had addressed everyone with a greeting and introduction, and yet it seemed as though others had disregarded him-- probably those who knew him-- and a white-haired, older-looking fellow across from her who answered. Carefully taking in each of their words, she waited for an opening. "I'm Ziv. Pleased to meet you," she promptly replied, still fidgeting and scraping away a little wood shaving from the small wooden carving she was creating. "I'll be sure to fight for and protect everyone as best as I can."
This message was last edited by the GM at 14:34, Sun 16 July 2017.
Hadric
Player, 19 posts
Sat 15 Jul 2017
at 21:06
  • msg #5

The Dead Isle: Part 1

In reply to Cabrakan (msg # 2):

Hadric eyed the group a little wearily. He was by no means a greedy man. He would miss the big cut for sure. Nonetheless, any numbers they could get would come in handy, for he knew the dead always outnumber the living.
"I am Hadric. An old knight. Friend of Johannes and the scruffy little squire. I'll watch your backs if you watch mine."
Crispin
Player, 1 post
HP: 56/56
AC: 19
Sat 15 Jul 2017
at 23:35
  • msg #6

The Dead Isle: Part 1

A young man with dark skin and a brilliant head of no hair gave a slight nod to everyone who had introduced themselves so far.
"Well met Hadric. Ziv. Alacor. Jasper. Large Man. My name is Crispin."
Dressed in all black from his hooded cloak to his boots, his affinity for staying hidden could not have been more obvious.
"Uhh I don't have a map, but I'm a well enough scout...Though, yeah, it'd be nice if we knew we were heading in the right direction at least."
This message was last edited by the GM at 14:33, Sun 16 July 2017.
Lerdeth Kiensc
Player, 1 post
Sun 16 Jul 2017
at 05:29
  • msg #7

The Dead Isle: Part 1

Lerdeth leaned against the railing of the ship,watching the horizon, and occasionally  glancing at the bow crashing through the waves. He thought to himself about their adventure; about battle tactics and strategies if and when they had to fight. He had heard about what they might find on the dead isle-just the name of the isle gave a hint at what it would be. With all the fighting he had done, he never actually battled the living dead; what would it be like he thought... The sound of voices began to appear over the crashing waves and his thoughts. He looked back towards the sound of the others beginning to talk to each other. He began to watch them while they interacted. After a few moments, he slowly made his way to the others. He never was much for small talk, at least not with people he didn't know, and this often led to people thinking he didn't like them. He waited for the others to speak to him, and then finally responded:"Greetings, I am Lerdeth, a warrior and former soldier. I have spent most of my life fighting and living as a nomad. Hopefully that will aid us in our mission. From the looks of it I would say we are going in the right direction, even though I have no map.".
This message was last edited by the GM at 14:32, Sun 16 July 2017.
Herr Johannes
player, 295 posts
HP: 85/85/85(SQ:--) AC:19
Cloak,Tunic,Armor
Sun 16 Jul 2017
at 06:31
  • msg #8

The Dead Isle: Part 1

Back in Deon's Rise, I spoke further to our sponsor: ...
"Mr. Dnaeon, (to pronounce the part a human can pronounce I used your first name), is there any further information you can provide to us, in the form of a map, or a memory of locations of importance on the dead Isle, or any further information on your sister?  Like her ability with magic, or the bow, or the sword?
... {I pause for his response}
Is there any way we can calm her down if we meet her, such as a letter or seal from you?
... {I pause for his response}
Finally, I would ask, can any portion of the payment be forwarded to us for the purchasing of supplies for this undertaking?  In order to best equip ourselves before this journey.
"

"You all may be assured that we have a map for the navigation of the seas of which sailors Ted and Ned can read, but a map of the Dead Isle would be most fortunate.  Hadric and I have at the minimum a map in our mind, for this is not our first journey here.  I am sure also we could make an effort to purchase a map of some sort from the traders in the port fortress that the living have made on the isle."  {To Ryan, do Hadric and I have a map from our previous adventure on the dead Isle or from our sponsor for this rescue mission?  I mean surely we would have asked him prior to our leaving for such information}  "I have learned, as I expect you may have, throughout my travels that information is one of your most valuable commodities in this field, which is why I would ask each one of you to divulge what information, if any, you have on the Dead Isle or rumors or histories relating to it?  Perhaps, you, master bard?  Any rumors heard of?  Or you, good wizard, surely something must come to mind?  {i.e. make Knowledge checks about the Island}

I will tell you all that we faced many a creature of death, or rather undeath.  Hadric and I cut down many undead elves, ones more fresh, perhaps not always elves, with their flesh on them, known as zombies.  These are best dealt with by a blade or axe {Slashing}.  Others just bone now, better crushed with a mace or flail {blunt}.  Though, those are only the sort of base forms.  Others were like priests, brought back, but now with a new deity, death.  They were able to cast magic spells, like the divine abilities of a priest, yet twisted for evil.  Another was one of the most powerful enemies I had faced, a Dread Knight.  These exude a very force of death, hurting especially those devoted to good.  They were able to cast spells and attack with a blade atop their skeletal horse all without being hindered, as only the best spell casters can.

Not only do the inhabitants of the Isle seek to slay the living, but the environment itself seems to also reject life.  To my knowledge, all the plants and animals are inedible and the water poison.  Even the very rain is like acid.

Now, why do I tell you these things?  To frighten you?  No, but to prepare you for the horrors ahead.  Do not underestimate our enemies, and do not think you can handle this Isle alone.  We are here as a team and it is essential we remain that way.  Do not try to fight any enemy alone.  I also caution you, the other adventurers we meet here may not be trustworthy.  They come to remote places like this in search of something, but here it is far from law and order.  Far from the tamed world.  I want to make it clear, go nowhere alone here, always have another companion with you and let myself know if you plan to go into town.  Some of you may dislike this discipline, but I can tell you from my days in the army, this discipline could save your life.  We are all coming home from this, stay alert, stay disciplined.

Now please, if each one of you could tell us all your name, your combat experience or fighting style, and perhaps a small fact like where you hail from that would help us all get better acquainted and better prepared to work together.  Some of you have and I applaud you for it, so let us continue or mention any points missed in a 2nd round.  We have plenty of journey ahead of us after all.

Next, we should compile a list of joint supplies we will need, as I said, I know the rain is something we must avoid on this Island.

I suppose I shall go first then:
My name is Herr Johannes, I am a Knight, devoted to the path of Christ and Righteousness, and I am an experienced soldier and horseman, I even fought alongside some of your people Lerdeth.  I have trained especially in the use of the sword and lance from horseback, and charging from atop my holy warhorse, Fury, inspiring dread into the hearts of God's enemies.
"


**Also see my posts in market place and vault (to Ryan)
This message was last edited by the player at 07:06, Sun 16 July 2017.
Andriel
Cohort, 2 posts
HP 60/60
AC 19
Sun 16 Jul 2017
at 06:53
  • msg #9

The Dead Isle: Part 1: post set 1

Upon Herr Johannes suggestion, I decided to go next, introducing myself to the group.   especially others skilled in magical arts, especially divine.

"I too am a pursuer of the divine, working especially in the direct application of this (i.e. spells).  I am excited to put my skills to work again after a long search for another teacher in the divine arts after my first resigned from teaching any more disciples.  I have long searched for an opportunity to pursue their discipline in the application of their forces.  The best way to test and understand these abilities is in actual use, am I right?"  She nods at the other worthy casters around her, looking for their response.  "Also, I know I may be young, but believe me, this is not my first time fighting the undead.  My former master spoke of a mine in his home country infested with the undead.  Later the city was attacked by waves of hundreds of undead.  The undead are not a new enemy in the far north of Catheria.  Ask me later and I can tell you more about it.

Does anyone else here cast or work in the divine arts?  Healing?  Destruction?
"

I paused a moment to hear a response from the terse crowd until I realized I never told them my name!

"Oh yeah! and I almost forgot to mention, My name is Andriel, cohort to Herr Johannes the Holy Knight and I am pleased to meet you all!"
This message was last edited by the player at 07:02, Sun 16 July 2017.
Dinamik
Player, 1 post
Sun 16 Jul 2017
at 07:14
  • msg #10

The Dead Isle: Part 1: post set 1

The small figured who was perched just left of stage center on a wooden plank protruding from the edge of the ship now stirs. Now seeing that his eager ears had heard the last of the introductions, he begins to play an air lute before it materializes before everyone. The gnome lifted his interesting hat and fluffed his forest-colored tailcoat, then takes a breath;

Of great height was he who sailed the sea,
In search of gold and comradory.
A Summoner here to seek all things unclear,
Evening the odds quite favorably.
By her rite she'll carry your fight
Eyeing the scales prudently.
Where a knight takes his stand, no foe leaves nought brand
And if aid he provides, show some loyality.
Your man in the shade will warn you of blade
That seek to destroy you and your company.
This is our tale, we being and set sail!
And Dinamik will help fate play out their destiny.

This message was last edited by the GM at 14:32, Sun 16 July 2017.
DM Ryan
GM, 600 posts
Sun 16 Jul 2017
at 14:21
  • msg #11

The Dead Isle: Part 1

The gnome played his song, regaling of the adventurers of themselves, and intoning hints of grandeur of their adventure to come. His strings harmonized with the rocking of the ship and soothed their very souls, as if the long weeks of sailing, at least for the moment, had been naught but a dream. Ziv, Cabrakan, and Hadric listened with devoted intent, and continued to do so even after the last string had been plucked.

"That was beautiful," said Johannes as Dinamik concluded his verse, the tones left resonating. The gnome bowed and donned a suspiciously wide grin, tinged with mischief. Johannes turned to Hadric. "What'd you think, my friend?" continued Johannes, ". . Hadric?"

Hadric stared at the gnome, and did nothing else; a bit of drool appeared at the base of his helm.

Alacor chuckled, "He's enchanted. Now that's funny."

"It looks like he wasn't the only one," added Andriel, pointing at Ziv and Cabrakan, who also both stared dumbly at the small creature.

quote:
Hadric, Ziv, and Cabrakan have failed their Will Saves.


The gnome bowed again, "Dinamik! At your service!" He then snapped his fingers, and all three awoke from their thrall. Hadric touched the drool on his armor and glanced at the sky, wondering if it had rained. Dinamik approached the group. "Being a bard and traveler of lands, it so happens that I, in fact, have a map!" This impressed the adventurers even more than the song. "Behold!" he exclaimed proudly as he unrolled a piece of parchment.


"There's, like, nothing on here..." commented Crispin.

"Well do you have a better one?" replied Dinamik testily. "Hm? It's not like anyone's ever explored this place! This map is pure gold I tell you, best you'll ever find."

"We'll make due," murmured Johannes while he examined the map closely.

quote:
Knowledge ~ Johannes knew Dinamik's reply had merit. Like the Elves of Galia, the Estraens also had looked down on what they considered the 'lesser races' and never permitted outsiders on the isle (though the policies of Galia had loosened in recent years, allowing outsiders in certain ports). Because of this, in addition to the serious lack of living Estraens, very little was known about the geography, history, and religion of the Estraen Kingdom, just one more reason why there was such great interest in the Dead Isle today.


"There wasn't much more Mr. Dnaeon could tell us either," he continued. "We'll just have to figure things out on our own, and perhaps with whatever allies we make at this encampment..."

"Look," said Lerdeth, pointing toward the bow of the ship. Everybody hushed, for on the horizon had broken a long, dark strip of land cut with mountains. It exuded a powerful sense of apprehension.

They had arrived.

A couple hours passed as they carefully guided the ship along the coast, searching for the fortress which Dnaeon had spoke of. Finally a cheerful cry from Ted caused them to turn, and a pleasant sight filled them with relief: A bay with several anchored ships with white sails, and beside it, built on the water below a cliff, an ancient fortress. After nearly two weeks at sea, a sight such as this (even if it was on the Dead Isle) could be a comfort. Ted steered them into the bay.


Ziv, the blonde-haired girl, rested her elbows on the railing and gazed at this dark land. It didn't look as bad as she expected it would, she thought. The rocky shores had brown vegetation on the ridges, plants that might have been dead or perhaps merely dead-looking, and they offered their own kind of charm to the terrain. Seagulls fluttered in the air of above them, never quite landing on the shore but seeming to linger on the rocks that scattered about the coast, and the clouds were heavy with melancholy. The whole scene impressed Ziv with a sort of beauty that was quiet, subtle, and subversive. Perhaps this land was not so dead as they thought. The only thing that bothered her now was the smell, for amidst the sweet saltiness of the ocean, a decayed smell had suddenly climbed into her nostr-

A zombie rose over the railing into her face. Ziv screamed as she held her arm against its neck, the zombie munching the air in front of her; she frantically pulled out a dagger and starting stabbing it in the head. Five, ten, twenty times. Blood spurted from its skull over her clothes and the deck of the ship, until the living corpse finally stopped moving and fell back off the railing, dropping twenty feet into the water.

"Ziv!" shouted Crispin as he to her aid. "Are you al-? a-.. uh... Oh shit."

Over the railing were more zombies – a lot more.

"CAPTAIN!" shouted Ned from the crow's nest. "THEY'RE ALL OVER SHIP! THERE'S FUCKING ZOMBIES CLIMBING ALL OVER SHIP!"

"TO ARMS!" bellowed Johannes, drawing his weapon, the others following suit.

Around the deck, zombies poured over the railings like water into a submerged bowl... Welcome to the Dead Isle.

Combat Rounds Initiated


DM ~ If you need a larger version of the map to see, ask me and I'll send you one on facebook. Keep in mind this option won't be available last minute!



quote:
Chatroom

Johannes: "Protect us, oh Lord, upon this quest we embark, and let the outcome be favorable, in thy name and for Christ's Glory... For it seems battle is upon us already.  'Be ready in season and out of season...'

Ted! Look out!  The enemy is nearly upon thee!  Pull back and draw thy weapon!


Ted: "Help! I can't fight!"

Alacor: Don't worry Ted I have you covered! I hope you're not afraid of bears though. Just don't freak out!

Johannes: We are on our way to you Ted, if you have to let go of the wheel for a moment until we can get to you, do it, but stay close enough to be able to take it again after that moment! Remember everyone, swords and slashing weapons are best against these zombies, cleave them in twain! Let us banish these foul creatures to the abyss from whence they came!

This message was last edited by the GM at 11:48, Thu 27 July 2017.
Ziv
player, 8 posts
Sun 16 Jul 2017
at 19:45
  • msg #12

The Dead Isle: Part 1

"Hadric! Ted!" Ziv bellowed, keeping in mind what Johannes said about standing alone. "Run to us on the main deck! Do not fight by yourselves!" She barely had time to say that when a zombie took to its feet before her. Everything stopped and started all at once. Instinct quickly took over and everything fell into slow motion for her while her dagger was out and ready.

[Full round attack.]

With a smooth stroke, Ziv jabbed her dagger held in a saber grip forward towards the gruesome monster, steering clear of its mouth and snapping jaws. A slash attack. No need to be clean with these things, she thought idly to herself. But being bit by one could cost the mission for any one of us if we're not careful. With a swift twist, the slender blade shimmered and seemed to ring while it was slashing out the side. Blood from either the first time she stabbed the starting zombie, or this one, flung out in thickened dark ropes which decorated the sides of the ship in what seemed like muddy, burnt umber colored blotches. With a mere blink, she thrust forward another swift stab, and flicked a slashing motion towards the side so that the dagger was ready for another attack if needed. A second slash attack. Ziv focused solely on the Zombie, and kept an eye on its mouth to make sure it didn't dare snap at her.

When she had finished, she stepped back 5 feet so that the monster could not immediately attack her. [To 7E please!]
This message was last edited by the player at 04:24, Fri 21 July 2017.
Dinamik
Player, 2 posts
Mon 17 Jul 2017
at 00:16
  • msg #13

The Dead Isle: Part 1

Dinamik rolled up his map hastily and put it in it's compartment. He was caught off guard at first, looking around a little frantic about having a scuffle before his boots even touched the cursed isle, which immediately turned to excitement for the tale it would make. Dinamik happily found himself surrounded by his company rather than nasty zombos: he smirked and turned on his heel to face the shambling loners behind him where the hedge of protection had disappeared. At this time, Dinamik saw Ted at the ship's wheel, as well as on both of the zombies radar! He bolted up the stairs and positioned himself on the top step to give Ted some cover fire;  Dinamik aimed his loaded crossbow of excellent make at one of the undead and fired. "Get out of the way Ted, unless you like being on the menu." He said a little too dry.

{Attack: 22, damage: 6}
This message was last edited by the player at 07:04, Sat 22 July 2017.
Alacor
Player, 2 posts
Mon 17 Jul 2017
at 02:24
  • msg #14

The Dead Isle: Part 1

Alacor looked all around while he watched the zombies climb over the railings of the boat from all sides. A smirk formed and he said "I was looking to getting a close look at the undead for my studies." He looked towards the others and shouted, "Try to keep at least one of them in like two or three pieces for me!"

The shouting at Ted made him look over to the man steering the boat. He eyed the two zombies that seemed intent on getting to Ted's brains. Alacor wasn't about to lose such a new companion so quickly on this expedition, "and who would steer the boat." he thought to himself. He had no sailing experience and there was no way he was getting stuck here with these zombies.

The white haired wizard took his spell component pouch in hand and pulled out a candle and a smaller bag. He was about to start and incantation, but he paused and looked to Ted. "Ted!" he shouted with a warning, "Don't be alarmed, but there's going to be a bear to your left to hold off those creatures. He won't hurt you, just don't freak out!" The wizard gazed down and shook his head with a chuckle, "They always freak out, at least a little."

He began again. The staff held out in his right hand and in his left was the candle and bag. He set the candle and tiny bag down on the ground in front of him and traced a circle around them with the end of the staff. In a hushed voice the wizard began to speak while focusing on the objects on the ground. In the old Draconic he said, "Bring forth a beast of the heavens, a bear of light and without fear to destroy our enemies." A bright white vertical line roughly 5 feet tall appeared in the air next to Ted. The line widened into an oval shaped portal of pure white with a golden border. It was perfectly flat and suddenly a claw from a bear reached through. Followed by a second claw. The claws were attached to a standing black bear. The creature didn't quite look like those they've seen in the past. It was pure gold in color and its fur looked as though each hair had been placed into a perfect coat.

The portal blinked shut and the bear was left standing between the zombies and Ted. It let out a fierce growl at the zombies. "Rip 'em to pieces!" The white haired wizard shouted to the bear. "But not Ted!" he amended after a pause. He then swiftly picked up the candle and tiny bag and returned them to his spell component pouch.

{Alacor casts Summon Monster 3 at C3 and commands the black bear to attack zombie 7 with a full attack.}

22:18, Today: Alacor rolled 18 using 1d20+6.  Claw attack 1.
22:18, Today: Alacor rolled 14 using 1d20+6.  Claw attack 2.
22:21, Today: Alacor rolled 4 using 1d20+1.  Bite attack.

22:23, Today: Alacor rolled 8 using 1d4+4.  Claw 1 damage.
22:23, Today: Alacor rolled 5 using 1d4+4.  Claw 2 damage.

This message was last edited by the player at 01:46, Wed 19 July 2017.
Hadric
Player, 20 posts
Mon 17 Jul 2017
at 16:28
  • msg #15

The Dead Isle: Part 1

In reply to Alacor (msg # 14):

Hadric heard the calls from the party for him to return. He nodded in agreement. Still he wanted to make his retreat safer.The armored man turned to the rotting corpse befoer him, swinging his flail into its blistered knee caps sending it crashing to the deck. In the same motion, he brought thr wicked weapon down upon the creatures head before retreating.(1 attack and 1 move spee to d10 by the paladin. Squeeze through ca space.)

12:19, Today: Hadric rolled 17 using 1d10+9.  Damage.
12:17, Today: Hadric rolled 31 using 1d20+14.  Smacking zombie prone.
11:59, Today: Hadric rolled 29 using 1d20+10.  Str check.
11:57, Today: Hadric rolled 19 using 1d20+14.  Trip
Crispin
Player, 2 posts
HP: 56/56
AC: 19
Wed 19 Jul 2017
at 22:28
  • msg #16

The Dead Isle: Part 1

"Are you al-? a-.. uh... Oh shit."

Crispin's body immediately reacted to the undead ambush before he could really process what was happening. The crossbow in his hands was swiftly loaded ("Huh, my bolt case feels...really light?") while his eyes scanned around for an open target. He spotted a zombie on the opposite side of the hatch whose feet had just touched deck; that instance of vulnerability before it could run amok.
It was at this moment that Crispin knew...it had fucked up.
He took aim at the mindless mound of rotting flesh, then fired and reloaded his crossbow twice in rapid succession.


{Free Action}
Crispin loads Light Crossbow +1 x3 (Rapid Reload)
{Full Round Action}
Crispin fires @Zombie3 x2 (Point Blank Shot, Rapid Shot)

Crispin rolled 26 using 1d20+9.        Crossbow Sneak Attack (PBS, RS 1/2), Attack    @Zombie3
Crispin rolled 14 using 1d8+2+2d6.  Crossbow Sneak Attack (PBS, RS 1/2), Damage @Zombie3
Crispin rolled 15 using 1d20+9.        Crossbow Sneak Attack (PBS, RS 2/2), Attack    @Zombie3
Crispin rolled 14 using 1d8+2+2d6.  Crossbow Sneak Attack (PBS, RS 2/2), Damage @Zombie3
This message was last edited by the player at 03:37, Thu 20 July 2017.
Cabrakan
Player, 2 posts
Sat 22 Jul 2017
at 14:58
  • msg #17

The Dead Isle: Part 1

Cabrakan was jolted out of his trace to the sound of Ziv shouting. He quickly spun around to see the blonde woman frantically stabbing an undead that made its way up the side of the ship. For a moment he was stunned, unable to move. This was the first time he had seen a creature such as this. His mind swam with feelings of fear, excitement, and sorrow. Sorrow for the poor soul unable to find rest, trapped in its decaying body and damned to wander the lands of this isle

For a second time, he was snapped into reality by the sounds of Johannas, shouting for everyone to take up arms as suddenly more creatures stumbled their way onto the deck of the ship

Quickly scanning the area for all of the crew, he saw everyone had weapons and someone nearby to fight along side. Ned was up in the crows nest, safe from harm... the captian however was trapped - hands on the wheel and unskilled in the arts of war.

With a mighty thud, the towering shield crashed on the deck, a hulking mass of a strange dark material as tall as the seven foot man. With a furious shout, he cried, "Hear me! Too long have you been trapped in a rotting, hollow form. Your suffering will end today, you poor damned souls!" Swinging out is morningstar, he began to cross the deck, making his way down to the captian. "Protect the non combatants and the small! No harm will come to any of us today!"

It was around this time that Dinamik fired his weapon at a creature with shocking precision, and it was also around this time that the large man felt rather silly for assuming the gnome was defenceless, but he kept that thought to himself.

crossing the deck thought the shambling corpses and the defending shipmates, Cabrakan began speaking, a prayer for the damned and words of praise:

"Gracious Lord, We come to you in a moment of peril and this dark hour. Yours is the domain of life, death and all things good. Too long have these souls been trapped, personifying the defiance of your laws. Be they abominations of their own fruition, or unwilling prisoners, I beg you, help them pass. Free them from their immortal coil."

as he walked closer to the center of the ship, his voice rang louder and stronger, assuring all could hear his words:

"In the name of the True King, the one who holds the keys of the underworld, and of paradice. The one who though all things are made complete and whole, Be free from your suffering, allow us protection from this blight! I rebuke thee!"

Cabrakan moves to E7 and Rebukes Undead
Lerdeth Kiensc
Player, 2 posts
Sun 23 Jul 2017
at 03:46
  • msg #18

The Dead Isle: Part 1

Lerdeth suddenly heard the shouts of his party members and looked toward the noise. As soon as he saw they were under attack he reached for his backup weapon, knowing it would be close quarters. When he turned around he saw a zombie was almost upon him. Even though he had been I many battles in his life, he was surprisingly uneasy about this battle. He had heard stories about terrible diseases carried by the unread, and that just a scratch could mean the end... he was glad to be encased in his full plate. He raised his sword over his head and brought it down on his foe with some extra effort; these zombies dint look too evasive so he figured he could trade some precision for power.
  23:44, Today: Lerdeth Kiensc rolled 9 using 1d20+7. Attack roll on zombie.
23:45, Today: Lerdeth Kiensc rolled 17 using 2d6+10. damage number one.
23:44, Today: Lerdeth Kiensc rolled 6 using 1d20+2. Attack number 2.
23:45, Today: Lerdeth Kiensc rolled 18 using 2d6+10. damage number 2.

He decides to hold his ground to prevent the zombies from advancing on Alacor and the others
This message was last edited by the player at 03:49, Sun 23 July 2017.
Herr Johannes
player, 296 posts
HP: 85/85/85(SQ:--) AC:19
Cloak,Tunic,Armor
Sun 23 Jul 2017
at 05:51
  • msg #19

The Dead Isle: Part 1, post set 2

Chat:

Johannes: "Protect us, oh Lord, upon this quest we embark, and let the outcome be favorable, in thy name and for Christ's Glory...

For it seems battle is upon us already.  'Be ready in season and out of season...'

Ted! Look out!  The enemy is nearly upon thee!  Pull back and draw thy weapon!
"

Ted: "Help! I can't fight!"

Alacor: "Don't worry Ted I have you covered! I hope you're not afraid of bears though. Just don't freak out!"

Johannes "We are on our way to you Ted, if you have to let go of the wheel for a moment until we can get to you, do it, but stay close enough to be able to take it again after that moment!

Remember everyone, swords and slashing weapons are best against these zombies, cleave them in twain!

Let us banish these foul creatures to the abyss from whence they came!
"

Post:
Upon the sight of the filthy creatures, I immediately know it is time again for battle.  My mind begins again to race operating at maximum efficiency.  It is stressful, of course, at times, but each time I leave battle knowing I did my best and victory is achieved I feel empowered for the next challenge.  The adrenaline rushes through my veins and I instinctively take command, like it is in my blood.  The usual sense of slight apathy leaves my mind completely, the sort of minor numbness to the world after such events of struggle in my life is completely wiped away, even if only for a moment.  Like wiping a mirror clear of condensation, there is clarity, even if only for a moment.

I begin to immediately direct, "Quickly, we must move to protect Ted!"  I knew instinctively {ooc and from Ryan lol} that he could only release his directive grasp for a few {or rather 6} seconds, before something terrible could happen to the ship.  The sharp rocks on the cliff near us, jutting out like the island was grasping for the living, or we were sailing into a great maw, made me resist to think what running aground one would cause.  This to our ship, our way home, and our base camp with all literally all our earthly possessions aboard it.

Pleased, I see my new team begin to spring into action immediately, seeking to repel this threat. Standing next to Cabrakan I speak to him, "I told you we would need your skills as a priest quite keenly, here is your first chance, send these wretched creatures back where they came!  Show them Whose light you carry!  Go to Ted's aide, quickly!  I will hold them off here.  IN HIS NAME!"  I speak to Ziv then, "We will take this one together!"  I then call to Lerdeth, "Protect the wizard!"

...and Everyone, don't let them touch you!  Do not underestimate the Dead Isle!"

The smell of rotting flesh brought my attention back to the twisted wretch that now stood before me, disgust filled my nostrils.  I felt anger raised in my mouth, "GET OFF MY SHIP!" {Even now the odor of an animal that decided to die in my wall makes this all too realistic lol}.  Seeking to make them pay for their rank smelling ways, I had drawn my newly acquired Guisarme.  After taking a step back to give myself better space to cut this zombie in half.

I strike with great aggression.
{I 5ft step to E11 and full attack 4
01:40, Today: Herr Johannes rolled 25 using 1d20+6.  AR with Guisarme, 5 PWR ATK, TDI.
01:42, Today: Herr Johannes rolled 20 using 2d4+15.  DMG with Guisarme, 5 PWR ATK, TDI.
2nd attack is a trip attempt:
touch attack:
01:44, Today: Herr Johannes rolled 9 using 1d20+1.  Touch AR for trip attempt on 4, TDI.
01:49, Today: Herr Johannes rolled 18 using 1d20+3.  Strength Check, for trip, TDI. (not sure if the +2 adds to this check? it would be +5 then)
}
This message was last edited by the player at 04:14, Sun 30 July 2017.
Andriel
Cohort, 3 posts
HP 60/60
AC 19
Sun 23 Jul 2017
at 06:22
  • msg #20

The Dead Isle: Part 1, post set 2

Ug, filthy zombies, never really was looking forward to that smell again.  I thought to myself as the smell sneaks in uninvited to my nostrils.  Had enough of that for sure, well, not like I did not know this would be coming, but then again, is it really so bad.  Look at the excellent opportunity this provides me for practicing again, haha, finally!  With my weapons drawn I begin to prepare to cast a spell to deal with them, hehe.  They will be no match for this...

Hmm, just then I hear again the voice of my new teacher in my head, "take a moment to study your opponent before rushing in, knowledge is power..."  Ug, delay again for study?  But I know he must be right, he does seem to be a skilled combatant and in mastering the divine.  I could be more effective if I study them first I suppose.  At least this saying makes sense, some of the other things seem to still be more obtuse and I am not so sure of them...  {like "knowledge is only possessed by the learned" lol}  Thus, still slightly frustrated, I decide to use the opportunity to recall anything from my limited studies on them:

Just then I realize with the moment's pause what my leader just said... "Ted!"
TED! I forgot about him!  He is no combatant!  I think a moment and realize just what to do, knowing he could easily be in danger, which would put us all in danger, not to mention he seemed like a pretty nice guy, would not want to have him get bit by a zombie.

I know just what to do, I speak to myself.  "TED!  Get to me over by the stairs!  Touch my hand and I can make the undead unable to see you!  Trust me!"  As he reaches to touch my hand I can see the fear in his eyes, he was a brave man to come on a trip as perilous as this...

I grasp my holy symbol in my left hand and reach my right hand out, "May the Giver of Life hide thee from all those who walk in death, may their eyes be blinded to thee!  Thou hast covered me with thy feathers and under thy wings I do trust...  Darkness is thy cloak!

Don't let them touch you Ted, but otherwise, the undead should not be able to see you for the next hour!"

quote:
I move to F5 (or F4 if I don't have to squeeze) so that Ted can reach my hand
I cast hide from undead on Ted

This message was last edited by the player at 06:24, Sun 23 July 2017.
DM Ryan
GM, 602 posts
Sun 23 Jul 2017
at 13:53
  • msg #21

The Dead Isle

Day 1, Afternoon


Waves broke against the side of the ship, a lone seagull cried amidst the sails, and a horde of zombies moaned on the deck, hungry for flesh. A normal day. Some of the zombies, by the look of them, had been on the bottom of the sea for a long time, with seaweed, fungi, and even coral growing on their bodies. One had a starfish over his eye. Their skin was discolored to unseemly shades of gray, blue, and green, and some bore signs of old tattooes: Sailors who came too close to the Dead Isle and never came home.

Crispin loaded his crossbow and shot two bolts into the head of a zombie who had just landed on the deck {Crispin deals 9 & 9 damage to Z#3}, replacing its eyesockets with something more chic. It instantly toppled dead (i.e. deader) back over the railing. Ziv, in a flurry of slashes with her daggers, gave a zombie backalley, open-heart surgery {Ziv deals 7 & 6 damage to Z#4} (she would certainly have been sued for malpractice). And Dinamik scurried to the top of the stairs and shot a bolt around the corner into a zombie's chest {Dinamik deals 1 damage to Z#6}.

Alacor summoned a golden bear. "Again Ted, please don't fr-!"

"AHHH! A BEAR!!!"

"-freak out. . ." finished Alacor quietly. "Why do they always freak out? It's just a magical glowing bear. . ." The bear ripped the zombie into multiple pieces, sending sprays of blood all over the place; the remains of the zombie twitched for a bit then stopped {Cel. Black Bear deals 8 & 5 damage to Z#7}. "Oh. . . I get it now."

On the other side of the ship, Hadric swung his heavy flail at a zombie's legs and not only tripped the zombie, but took out its legs completely, sending the limbs spinning into the sea. The upper-half of the legless zombie dropped to the ground, where it still tried to crawl toward Hadric and munch on his feet. Hadric channeled the momentum from his trip into a downward swing and brought the heavy flail on the zombie's head, crushing the skull into a thousand fragments {Hadric trips and deals 17 damage to Z#2}. At that, he turned and climbed down the foredeck to his comrades.

Lerdeth swung his greatsword with incredible might, as through trying to fell a tree in a single swing. His might, however, was too much, and he missed the zombie twice – though he missed with such power, that the air from his sword made ripples on the water below {Lerdeth misses and misses Z#5}. Johannes, facing the zombie Ziv had wounded, then finished it off with a hack from his guisarme, severing half of its body down the middle; it, too, collapsed to the ground, making a terrible mess {Johannes deals 20 damage to Z#4}.

Andriel raced up the rear stairs, past Dinamik, and onto the steering deck. "Ted! Over here!"

"THERE'S A FREAKING BEAR!!!" he screamed.

"Enough about the stupid bear! Just get over here!"

Ted took a step over from the wheel, close enough so Andriel could work her magic, preserving him from the sight of the undead.

quote:
Knowledge Religion ~ Andriel recollected her past studies: Zombies are creatures born of vile magic, where a vessel once capable of life (but is no longer) is unnaturally connected with a soul that would have, under natural laws, departed. The magic cast through necromantic arts is fairly well-understood by mage-scholars, but there are other forms of magic that raise undead which are not well-understood, such as undead that rise from past hatred, sorrow, and other extreme negative emotions. This kind of magic is considered ancient and difficult to study. Zombies specifically are known for their slowness, resistance to all weapons but slashing, their ability to see at night, and especially their complete lack of mental presence, having been reduced to an animalistic desire for one thing - living flesh.


Finally, the hulking Cabrakan stepped to a central spot on the ship. There, he held up his holy symbol, a cross, and prayed. The cross began to glow, and then suddenly, instensely brightened, like the sun breaking at the dawn. The three remaining zombies screeched a gasping, high-pitched screech. And after a few moments, their bodies spontaneously combusted, turning to ashes that rained over the deck in black flakes.

They were left in silence, victorious.

"VICTORY!" bellowed Johannes joyously, and they all cheered, pleased at their first accomplishment on the Dead Isle.

"Captain!" interrupted Ned from the crow's nest. "There's something incoming on our port side!"

Everyone instantly shut up, clutched their weapons, and faced the left side of the ship with wavering eyes, waiting intensely for the next opponent and whatever horror it might be. But in spite of this, they were still caught off-guard for the unspeakable sound that came next.

"Ahoy!" called out a cheerful voice from the sea.

The adventurers all glanced at a each other. Then, with supreme caution, Johannes approached the railing and looked over at the water. There was a dinghy - a small boat - down in the sea beside their ship with four men in it, one of whom was standing and waving at him. The man who was standing was middle-aged with rough brown hair, a beard, and an energetic look about him.

"Nice weather, dont ya think?" he said. "Cloudy skies with a chance of zombies!"

Only after hearing the voice did Johannes recognize the man, for he had grown a beard since the last time they met.

"Sorben!"

"Hello, my friend! How was the welcome party?"

Chatroom Opened


quote:
You have gained Combat Experience!
Johannes gained 22 XP
Hadric gained 22 XP
Alacor gained 22 XP
Cabrakan gained 22 XP
Crispin gained 22 XP
Dinamik gained 22 XP
Ziv gained 22 XP
Lerdeth gained 22 XP
Andriel gained 22 XP



This message was last edited by the GM at 16:23, Sun 23 July 2017.
DM Ryan
GM, 603 posts
Thu 27 Jul 2017
at 11:34
  • msg #22

The Dead Isle

Chatroom

quote:
Sorben: *cough

Cabrakan: Sorben, a pleasure - though how did you make it past the aquatic undead in that small dingy?

Sorben: Throw us some ropes and I'll tell you all about it --(the party tosses down ropes and Sorben's party comes aboard; Sorben stands still but the other 3 immediately start walking around the ship and muttering, confusing the hell out of you)-- Don't mind them. They're just getting started on their jobs, which'll take 10 min or so. All ships in the bay must be consecrated twice daily to keep the zombies off, our little dinghy down there too.

Alacor: Do you have any leads on where to search for the girl?

Ziv: Well met, Sorben. Thank you for your help.

Sorben: I'm not sure what you're talking about white-haired fellow, and you're welcome Miss. But don't thank me just yet!

Alacor: Ah apologies, I get ahead of myself at times. My name is Alacor.

Sorben: Anchoring here at our fort costs 100 gold pieces a day. In return, your ship gets zombie-proofed twice a day, on time, as well as security from our watchmen. Now, I know 100 pieces might sound like a lot, but after labors costs for the priests and guards, and material costs for the consecrations, I actually make less profit on this fee than you think! But even still, since Johannes and Hadric are friends of mine, I'll knock it down to 90. I should note though that the Dead Isle turned out to be just as profitable as we hoped it would, and most adventurers here make more than enough to cover themselves (.. atleast the ones that don't die *cough). . . So, will you pay the fee (auto-deducted from your Vault per day) or do you wanna trust your ship to chance?

Hadric: I don't see a point in risking the ship. I think we should dock.

Alacor: Agreed, the last thing we need is to find our ship covered in zombies. Again.

Ziv: No kidding. *Shudders*

Alacor: Even 90 seems a bit high, especially for friends.

Cabrakan: Expensive yes, will the legions attack the ship with no soup aboard though?

Ziv: Think you could start a little lower for us? [22:07, Today: Ziv rolled 14 using 1d20.  Diplomacy.]

Cabrakan: Soul... not soup

Alacor: Hah! My mind has been on food as well!

Sorben: I could go for some soup myself. . . But sorry Miss, I couldn't go any lower.

Anyway, now that business is out of the way. . . Johannes! Hadric! I invited you guys to come with me, and I recall you saying you'd never come here again if you could help it! Changed your minds, eh? Come to make some money with us after all? And greetings to the rest of you strangers.

Lerdeth: I think keeping the ship docked will be worth the gold. We don't want another horde attacking us. You say you know these two? What were you guys doing here before?  {To
Johaness and Hadric}


Crispin: Hm? Oh, well met Sorben, name's Crispin. Watching a consecration is...actually kinda interesting, never seen one before...Uhh yeah agreed, docking here is better than finding out what else might be in these waters.

Hadric: We were here once.... But I thought it was a nightmare

Sorben: Well met Crispin. It did seem like a nightmare didn't it Hadric? That expedition 2 months ago was a disaster, and rightfully so with how poor our planning was. Since we took over this fort last month, we've learned a considerable amount about living here on the Dead Isle.

Hadric: I'm,curious... How did me and the paladin depart? I remeber winning a battle, and a group,of traitors, but nothing after...

Sorben: Hm? We all left together of course. Got to our ship and sailed straight back to Herrod with our tails between our legs. Things are a bit different now though. We knew a bit better what to expect this time!

Alacor: Any advice for us then? Perhaps you have a better map than us of the surroundings we could take a look at

Lerdeth: Yes a more in depth map would be very helpful.

Sorben: I do, but that'll cost you something.

Crispin: ...you're not talking gold pieces are you?

Sorben: Not unless you have that much silver on you! That kind of information costs something around here.

Crispin: *(ihaveliterallyzeromoneyman)* Err right, how much then?

Sorben: Hmm... 1000 gold pieces.

Hadric: For a map? Is this parchment imbued with magic?

Alacor: Or is it drawn onto 1000 gold pieces?

Sorben: *chuckles* You just don't understand how things are here yet. You see, all the adventurers that have come here are, sort of, on the same side, but there's also competition too, competition to be the first somewhere and loot it for everything its got! -cause if a somebody get's there before you, you get nothing. So adventurers are pretty secretive about their maps. And I know for a fact I've got one of the better ones, with several unexplored places! Supply and demand, my friends.

Ziv: Can we see this map before we buy it? If the picture's worth a thousand gold, it must be pretty detailed.

Cabrakan: This is true. I would like to know what I'm stepping into before I buy blindly.
No offense to you good sir, I'm sure it's legitimate, we mean no disrespect


Johannes: Ah Sorben!  So good to see you again!  I did not say hello at first for I was confirming the zombies were truly dead and there were no more trying to climb up the ship.

Yes, you could say we were persuaded to come here again.  As much as our first trip did not go the best, I would not call it a total failure.  We discovered some useful information and we lived to tell about it.  Have to look at the bright side in a place like this. *laughs

I appreciate the offer to dock at a reduced rate, as much as I would like to stay out here and get practice fighting the undead out here, I suppose there are bigger fish to fry on land.

How have things changed since we were last here? {I do detect evil (while I was delayed before I spoke) in all directions searching for more undead, but also checking the alignment of him and his men}


Sorben: To the lovely Miss and large priest, no - to put it simply! Like all valuable documents, I keep it under lock and key in my office back at the fort. However, if you end up taking jobs from me in the future, you may get glimpses here and there!

Now then, Johannes! Don't you worry about a thing; I know full well your attitude for *ahem* thoroughness. But to answer you're question, I'd say the isle hasn't changed at all - only us. We're being a lot more careful this time. Though you say you were persuaded to come here, eh? Who could have been so charming to pull that off?


Ziv: Hmm...{Ziv rolled 19 using 1d20+8.  Sense Motive.}

Cabrakan: As steep as it may be, knowledge is priceless. Especially for a place such as this. I for one will put some funds to the map. Besides, you have worked together before, right johannes?

Ziv: {Rolled 21 for Spot; either taking my roll of 15 for listen or if I take a 10, it'll be 18 for listen} Sorben, would you brave coming with us?

Sorben: I'm not sure what you're talking about Miss. I'm here to take you with me! -back to the fort of course. Unless you'd rather swim? *chuckles*

Cabrakan: Swimming does seem rather foolish miss ziv

Ziv: *eyebrow raise*

Cabrakan: (Listen check, hear what the priests are saying -Nat 20-)

Alacor: {12:24, Today: Alacor rolled 36 .  Identify the spell being cast on the boat (spellcraft).}

Chatroom Closed

This message was last edited by the GM at 11:49, Thu 27 July 2017.
Crispin
Player, 3 posts
HP: 56/56
AC: 19
Sat 29 Jul 2017
at 06:33
  • msg #23

The Dead Isle

"Seems like a well enough guy, but c'mon 1000 gold pieces though? I don't know about that..." {Sense Motive}
Crispin's thoughts had never really been preoccupied by money during the two week voyage. Not until after he asked Sorben how much his map would cost.
"Pretty sure I spent all my coin before signing up for this escapade...Wait I DID get those bolts for a steal, so that would leave me with. . ."
He didn't want to think about it anymore.
He did however want to take one last mental stock of the deck's current status, just to be absolutely sure that everything that happened had indeed happened.
"Okay whatever, we'll deal with that later. So one more time: Ashes. Lotta ashes. That one's split in half. Exploded head one over there. More ashes. And that one got ripped to bits by the magical glowing bear...
we're not even on the island yet...
hey thinking of which...
"


"Sooo guess it's time to get going then?", he said when the conversation with Sorben reached it's conclusion.
Crispin then looked toward the isle, then back at the deck, then finally turned to Sorben.
"Hey uhh just curious. That consecration fee wouldn't happen to include a cleaning service would it?..."

Crispin rolled 4. Sense Motive on Sorben.
This message was last edited by the player at 17:18, Sun 30 July 2017.
Alacor
Player, 3 posts
Sun 30 Jul 2017
at 02:49
  • msg #24

The Dead Isle

Even faster than the bear appeared out of the portal, there was a flash of light and the gold colored bear vanished. "I told you Ted. There was nothing to worry about. You didn't need to freak out so much." The white haired wizard and shrugged, realizing there was probably no getting through to him. He observed the men boarding the ship and blessing the area. It seemed they were using the consecration spell. "If only we had a way to protect the ship more permanently. I'll have to study that."

Alacor put his component pouch back onto his belt while they started conversing with Sorben. He tried to discern Sorben's intentions. Maybe he tries to pull this scheme on everyone that comes to dock here. {Sense Motive on the sincerity of the value of the map 22:49, Today: Alacor rolled 12 using 1d20.  Sense motive; Sorben's intention about the map price.}. "Are there any other camps or settlements around the area?"
Ziv
player, 9 posts
Sun 30 Jul 2017
at 04:16
  • msg #25

The Dead Isle

Ziv cleared of her weapons of the rustic blood from the zombies and simply sheathed them quickly to check her surrounding new company. She was on a mission: what is she doing feeling like she was about to take on another mission with this guy? (She had arched her eyebrow at this point.) Listening carefully, she brushed her fingers through her hair, trying to make sense of the gents standing before her.

At least she hoped they were gentlemen.
Cabrakan
Player, 3 posts
Sun 30 Jul 2017
at 04:20
  • msg #26

The Dead Isle

Cabrakan listened to the man's words intently, as well as the interactions with Johannes. It seemed as if they had worked before on the past, and seeing as how they haven't lunged at eachother, things must have gone well.

"It's nice to be in plesant company in such a dark and dreary place." He began with a smile, words of a map after seeing the less detailed on gifted to them by the gnome. "I'm not sure about the lot of you," he began, eyes glaring with optimism, "but knowledge is priceless, especially for such a dangerous location. I for one think it would be a wise investment." He concluded his decision with a solid nod, as if solidifing his 'executive' decision

"I would like your word however," eyes drifting toward sorben, "that we would not be filled with buyers remorse. Would it be possible to see the map so my mind can be at ease?" Voice tinged with an optimistic jingle of excitement.
Herr Johannes
player, 297 posts
HP: 85/85/85(SQ:--) AC:19
Cloak,Tunic,Armor
Sun 30 Jul 2017
at 04:50
  • msg #27

The Dead Isle: Part 1, post set 3

Post:

to Sorben, continuing conversation:
"...If things go well, perhaps we would be interested in working for you again.  We would be more interested in working for you again if you would be willing to share your information with us."  I say with a playful jest, "But in all seriousness, is this quite a bit more detailed than the map we made from our first journey?  Is there a better deal you can do for us for the map, being we worked together?  I know I jest about sharing the information for free, but if our current mission goes well, we may very well be persuaded to working with you again, depending on what you have in mind, and the pay *{smiles cunningly, somewhat in jest}.  {Seriously again}  I am not interested in blind risk, but a warrior does earn his pay from fighting.  I do not know the opinion of all here, but I think I cannot close the door on it.  Anyways, if that is a problem for you on the price, we can just keep it even- we pay what you ask, you pay us full price for any work we do for you.  I feel that can sometimes be more fair among friends."

{00:35, Today: Herr Johannes rolled 2 using 1d20.  Sense Motive, on Sorben's price of map, is it fair?} {lol, being I do not have any ranks in sense motive, I do not put a lot of stock in my results lol- go by my real instincts more}
{00:38, Today: Herr Johannes rolled 19 using 1d20+5.  Diplomacy, on Sorben, asking for a better price on map; tDI.}
{Also, for sales, my Charisma is 16}

"Next, you said 90 gold for the dock for us per day?  That seems fair when you said they bless our boat twice a day and you keep watch over it with guards?  Is that what it includes?  Or am I mistaken?"


"I want to hear more about how things are going here!  Have you had similar attacks as before?  Has the establishment become rather permanent?  Also, do you have a smith and source to buy supplies from?  We will need to keep ourselves supplied, and may need to purchase some additional weapons.  Anything more we ought to know about undead activity lately?"

"On a separate note, I was curious if you knew a certain Estrean man, Dnaeon, he said you worked for him or something?"
This message was last edited by the player at 04:58, Sun 30 July 2017.
Andriel
Cohort, 4 posts
HP 60/60
AC 19
Sun 30 Jul 2017
at 05:32
  • msg #28

The Dead Isle: Part 1, post set 3

Somewhat suspicious of Sorben's price, I consider to myself if it is fair?
 It does seem rather convenient that he shows up just at the conclusion of the battle?  How did he know we were coming?  Mr. Dnaeon or whatever his name was, the rich elf, said he heard of Herr Johannes and Sir Hadric through this Mr. Sorben.  Perhaps he will have more answers for us about Streleka?  I wonder if he saw her, does he know her?  Hmm...
I consider to myself.
{01:00, Today: Secret Roll: Andriel rolled 17 using 1d20+3.  Sense Motive, on Sorben's price of map, is it fair?}

I also observe the priests doing some sort of 'blessing' on our ship, I decide to watch them for a bit, perhaps they are doing a spell I know.  Maybe we could save ourselves some gold to do it ourselves?
{01:17, Today: Secret Roll: Andriel rolled 19 using 1d20+8.  Spellcraft on the spell being cast by the priests, tDI.}

As much as I have my suspicions about Sorben, what an opportunity to study the undead!  I can contain my curiosity no longer and burst out a flurry of questions.
"What sorts of undead have you seen around the port here Mr. Sorben?  Have you begun to classify them yet?  Found any sort of particularly more effective weapons against them, or sort of tactics they employ?  Have you seen what they do when no one is around?
We heard tell that weather here is particularly violent, does the rain actually hurt the living here?
What do you do for water around here, if the water is poison?  Have any waves of undead reached this fortress?  If so, how did you ward them off?  Have you seen anything else than the 5 types I have heard of: human/average skeleton warrior, human zombie, ravager, skeletal priest, and dread knight?
"

"Speaking of dread knight, I suppose after the tales of your last adventure you might have a lot to thank Sir Hadric and Herr Johannes for, maybe you would want to give them a deal on the map?"

"Also, we heard there are quite the magic items here from the previous culture, have you found many?  Are you being supported by the research institute to stay here or some other government?  Is this technically under the government of Herrod?"

I stop to hear Sorben's answers between but still ask them with intense inquisitiveness.
This message was last edited by the player at 05:33, Sun 30 July 2017.
DM Ryan
GM, 604 posts
Sun 30 Jul 2017
at 16:44
  • msg #29

The Dead Isle: Part 1, post set 3

Crispin walked across the deck of the ship and stopped at the corpse of a zombie, its body split down the middle. He nudged it with his foot. "Gross," he muttered. Its fingers suddenly twitched, and Crispin was so startled that he leapt in the air. "Fuck, fuck, fuck," he shouted as he started furiously stomping on the zombie's face.

One of Sorben's priests came up and put a hand on his shoulder, gesturing him to calm down. "Don't worry, it's just a reaction to the consecration. The divine energy makes them. . . uncomfortable."

Crispin collected his cool and, casually, wiped the blood off the bottom of his boot on the zombie's leg. "Oh, uh, I knew that."

"Right. . . Now help me with this body, will you?"

With extreme reluctance, Crispin helped the priest pick up the zombie remains by its legs and heave it off the deck.

quote:
Spellcraft (19) ~ Andriel watched the other priests working on their spell. It was indeed a Consecration spell, with one priest doing the main cast while two others assisted in the ritual functions, such as spreading the 25gp-worth of Silver Dust required for the ritual.


"We don't offer cleaning services," chuckled Sorben as the priest guided Crispin to the next body, "Just consider this a helping hand. . ."

As the other priests completed the consecration, the adventurers talked at length with Sorben about purchasing a copy of his map of the area. He gave them the price of 1000gp.

quote:
Sense Motive ~ The reactions to this price were mixed. Crispin & Alacor got the impression that Sorben was taking advantage of their newness to the isle with an unfair price. Andriel, however, got the impression that Sorben was being prudent and not necessarily exploiting them. Johannes got the exact opposite impression, thinking that Sorben was ripping himself off, and that their party should pay at least 2000gp for the map!


"I'm afraid I can't offer a better price than that at this time," continued Sorben {Diplomacy Check ~ Failed}. "As the sort-of leader of the Encampment, I get some of the best information around. Thus, it's only to be expected to have a hefty price. It's not exactly 'detailed', in that sense of the word, but it will allow you to find places nearby that you could never otherwise find on your own. If you ever decide to purchase it, just stop by my office whenever you're at the fort {To be purchased in the Marketplace}; I'm afraid I can't give you any previews. As for your question, Alacor, the fort you see here is the only stronghold of the living for miles! There is word that the Galians have setup an encampment on the north side of the isle; I'm not really sure what they're doing there though. Technically, Galia is at peace with all the human nations right now, but I'd still keep clear of them if I were you. Now, since the ritual is all wrapped up, why don't we get going, eh?"

The adventurers carried out their now-consecrated dinghies from the cargo hold and lowered them into the water next to Sorben's, including one with Lerdeth's horse. "To clear things up," began Sorben, "There aren't any sort of docks or docking available. The rocks surrounding the fort and shoreline here make that impossible. All ships are anchored here in the bay, and then traveled to and from by dinghy. If you tried to dock, your ship would be smashed to pieces against the rocks; if you left your ship floating on the sea, it would be smashed to pieces against some other rocks." He shrugged. "Either way, something is smashed to pieces, so this is the only way to do things, at least in the area around the fort."

Everyone climbed into the dinghies, except for Ted and Ned, who stayed behind to keep watch over the ship. They waved from the railing as the party rowed away; Alacor could have sworn he heard Ted muttering something about, "Damn magical bears" and "Good riddance." They rowed closer to the dark, foreboding shoreline, and Johannes and Andriel bombarded Sorben with questions to the point he looked visibly overwhelmed and uncomfortable, as though he was suffering from vertigo. The mention of Dnaeon though caught his attention.

"Hm? Oh, that's right! I did mention your names, Johannes and Hadric, to my old friend Dnaeon not long after our first expedition; told him all about our adventures, including how you two helped defeat a Dread Knight. I last talked to him a little over 7 weeks ago; 2 weeks after that, I set sail here to start this Encampment. Dnaeon is just one of the many investors who have supported our latest project here." Sorben leaned in and gazed shrewdly at Johannes. "If you know Dnaeon, then that means he must've come and talked to you. Perhaps he's the reason you're here? Hmm. . . interesting."

Ten minutes later, the dinghies landed on the shore near the fort - not on the islet the fort stood on, which was surrounded by dangerous cliffs, but on the mainland nearby. The ancient stronghold loomed over them, a stone construction which radiated a sense of deep history, long preceding those who occupied it now. There, they took their first step on the Dead Isle. Cabrakan gazed down at the large footprint he made in the sand, feeling the weight it seemed to have on his fate, and the fates of others. This moment was full of meaning.

They followed Sorben to a bridge with a large stone gate, the one and only entrance into the fort. "Welcome, my friends, to Fort Zombiehead!" Sorben announced grandly.


"Uh. . . Zombiehead?" inquired Ziv, giving him a look that said, You can't be serious.

Sorben look a bit embarrassed. "Yea, sorry about the name. The elves know the real name, Syrily-something, but nobody else can remember it. Then, one day some of the guys played a soccer game with a zombie-head, somebody came up with a nickname, and things just sort-of happened."

Crispin nodded in approval. "I like it."

Sorben waved to some men on top of the gate, and the gate lifted. They then passed over a stone bridge with water on either side, through a second gate, and finally into the courtyard of the fort. The courtyard was lively.

Tents were propped up all along the walls as well as a makeshift stable on the far side. Some of the tents appeared to belong to merchants with goods on display; others seemed to be residences. Nearby, a blacksmith hammered on a sword-in-progress, his anvil setup in the open air.

There were easily at least 60 other adventurers in the Encampment, plus 15 different merchants. Several people waved to Sorben as they strolled inside.

"Fort Zombiehead," began Sorben, "Is a private project made possible by many, many people, and doesn't belong to any one nation. We have investors from Perdane, Olseen, Vaterland, Styrie, and Salutem - from the Herrodian Traders Guild (where I'm from) to the King of Vaterland himself. It seems like everybody everywhere has some interest in getting their hands on elven-made items (since Galia refuses to sell anything humans actually want, such as magical items, weapons, etc.!); some are hungry for Estraen magical weapons while others are here for the art and artifacts to sell to collectors. The merchants here are all representatives of those interests and readily buy up what adventurers bring back from the wilds. All in all, there's money to be made.

That said, there's a few rules to go over and to remember while you're here:

Rule 1: No attacking anyone inside the fort, unless it's a consensual duel. This includes any malignant spells, curses, etc. If you break this rule, at the very least you will be expelled from the fort, permanently, and lose all benefits from us, such as access to merchants, ship protection, shelter, etc.. Adventurers can sometimes get feisty, but please restrain yourselves, or the consequences will be steep. This is a hard-and-fast rule.

Rule 2: The Gates close at night and will not open until dawn of each morning. The Undead get very, very active at night. Since we're on the outer rim of the isle, we don't get it so bad – mostly Zombies and Ravagers – but nonetheless, those gates will not open until the sun rises, even if you find yourselves caught on the other side. So if you go out deep into the isle, make sure to get back by dusk or be prepared to take care of yourselves. If you have the ability to fly, however, you can get into the fort that way.

Rule 3: No stealing another person's property, or you will be fined. If you evade the fine, you may be expelled from the fort.

Rule 4: . . . Actually, this isn't really a rule, but it's something to remember. This isle is not governed by anyone. Outside Fort Zombiehead there are no laws or rules. If an adventurer were to step outside the gates and murder someone, Fort Zombiehead would do nothing and allow that murderer right back in, as long as he behaved himself within the fort and followed our rules. We have neither the will nor the manpower to police anything. Even our guards here aren't really guards; they're adventurers, like yourselves, taking on part-time work while they either rest from their last trip into the wilds or wait for a ship to go home. If someone was killed inside the fort, the result would be either rounding up a posse to arrest the killer or placing a bounty on their head. That's the only way we can enforce things here.

Rooms are available in the fort for sleeping at 2 gold pieces a night, per person, or you can setup a tent here in the courtyard for free. There's a tavern inside the fort as well. My office is on the top floor.

Phew - I think that's about everything. Now then, I must go and attend to my duties. I would wish to stay and talk more, but I simply don't have the time. I wish you guys luck on your adventures!
"

At that, Sorben departed into the fort.

"Alright," said Lerdeth after he had gone. "What's our next step?" There were a few options:

quote:
Options:
Go to the Tavern
Exit the Gate and travel West
Exit the Gate and travel North
Exit the Gate and travel South


"Hmm," began Johannes, "Maybe first we should-"

"Well, well," said an approaching voice. "Look who came back."

The voice was not a welcome one. Johannes turned and saw a face that he wished was not there. The face was that of a man with a bird-like nose and scar over his eye, adorned with shoulder-length black hair; his mouth curled up in a sneer. Most of the party did not recognize him, but Johannes certainly did.

It was Ramsey.


A special Chatroom will be held at 9:00-10:00pm EST on Wednesday, August 2nd. Ramsey will depart at the end of this chatroom, being no longer available for speaking with in both the chatroom and the post.

This message was last edited by the GM at 01:21, Mon 31 July 2017.
Ziv
player, 10 posts
Tue 1 Aug 2017
at 02:17
  • msg #30

The Dead Isle: Part 1, post set 3

Someone has a severe case of resting bitch face, Ziv remarked to herself, casting a glance between the tension built between this foreign fellow and Johannes. Studying him carefully, Ziv narrowed her eyes.  "State your business with us, sir," she spoke slowly, sternly, but not quite with the intimidation she intended. Something wasn't right between he and Johannes. Instinctively, she stepped slightly between the two of them. "You will not have duels here, sirs." Her eyes flicked a hot glare between Johannes and Ramsey. "Not only do we not have the time for it," she fixed a glare at Ramsey, "we haven't the patience.  So don't try mine."
This message was last edited by the player at 02:32, Tue 01 Aug 2017.
DM Ryan
GM, 606 posts
Thu 3 Aug 2017
at 12:22
  • msg #31

The Dead Isle: Part 1, post set 3

--Start of Chatroom--

Ramsey: *Cough

We meet again, Johannes. I see you found a new group of fools. . . {He glances at Hadric}. . . and one old one.

Hadric: I guess me knocking that hammer out of your tiny little hands didnt humble you enough. Perhaps drowning you will do the trick. I think that pretty face o yours might look better below these black waters.

Lerdeth: You better watch your mouth. I don't take kindly to insults..

Alacor: Excuse me, who are you exactly?

Ramsey: Awfully sensitive for such big men. You sure know how to pick em, Johannes. . . Though I must say, I'm a bit surprised to see you again so soon, after all your 'fond' memories of this place.

'I' am Ramsey, Herr Ramsey Algedard II, to you.


Hadric: Pretty cocky for a man who couldnt beat folks so "beneath him" specially after you tried to finish us off after that fight with the dread knight? Why the hell do you even want to speak with us? Cos if you're just hear to play games and run your mouth I got no interest in you.

Ramsey: {He smiles} Isn't it obvious? I'm curious. . . For what reason, pray tell, brings my old 'friends' back to the Dead Isle? And with such a large party at that?

Cabrakan: Hello ser algedard II! We are here on rescue mission. How do you know these men?

Hadric: We had so much fun knocking pukes like you down a peg we thought wed come back for more.

Lerdeth: {looks to johanness and hadric} We are here on business.

Hadric: That and gold

Cabrakan: (Confused look) did.. why do I feel hostility

Hadric: Dont bother with him. He tried to murder us after a big fight with the undead. (Spits) he's a bloody coward.

Alacor: Ah noted. I should write this down.

Lerdeth: What may i ask, are you doing on the dead isle?

Ramsey: We were 'co-workers', for a time. So. . . your business. . . is a rescue mission? Typical.

Cabrakan: Ah a friend then! Any friend of my new friends is my friend.. friend.. Are you here for the same?

Ramsey: It so happens that 'I' am, too, here on business. I'm a representative of the Vaterland Trading Company, and we have investments in this enterprise.

Hadric: What kind of investment

Ramsey: The same as most I expect. Elven Weapons, obviously.

Hadric: I wanna know. Why did you try to scoop us out?

Ramsey: {His eyes light up at Hadric's question} An excellent question. An excellent question indeed.

Johannes: Cabrakan, Ramsey double crossed the archaeological expedition we were part of, tried to assassinate me and the rest of the party with me using poison, we were guarding the expedition and then tried later to murder us in a combat "accident"

Cabrakan: ...attempted murder? Ser, I ask you before I belive foul talk, are these claims true?..

Ramsey: . . . That's true enough. . . Tell me, Johannes. Have you even told these people who you are yet?

Hadric: I think it's time you go, lad.

Johannes: So Ramsey, you seemed to have gained yourself a knighthood under Rysan the Tyrant, member of the court for you failed mission?  I am surprised, maybe you actually just lied to them?  You seem to have a knack for that. I am amazed that Sorben even let you back here, or perhaps he does not know you are here? You left him and his friends to die also.

Ramsey: {He snorts} Sorben isn't as much in charge as you think, not when shareholders are involved. He knows I'm here, of course.

Cabrakan: Remember gentlemen, fighting on fort grounds is prohibited. I suggest foul man, that you leave. I have no tolerance for one such as yourself. Or perhaps I should walk away instead. I don't trust my tongue

Ramsey: So, Johannes' party. . . Would if I told your so-called leader had a bounty on his head?

Cabrakan: (Attention shifts)

Johannes: You mean like the bounty on yours?

Ramsey: Ah, he failed to mention that I take it?

Cabrakan: Johannes.. are you also a man of ill stock?..

Johannes: Everyone knows that standing up for what is right does not always make friends, like the proverb, if all men love you, what do you represent?

Lerdeth: he didnt, but i dont see why it is our concern. just because a man has enemies doesn't mean anything. I have made plenty of enemies in my day.

Ziv: Tut.... Men.. Ramsey, is it? Watch your tongue. And your back.

Ramsey: {He smiles} Whether you believe it or not, I'm actually helping you right now. I wanted to tell you that bounty went from closed to open this past month.

Cabrakan: For.. for what?

Hadric: why would you bother to help? What do you get?

Ziv: He's not here to help.

Johannes: So why did you decide to not collect it after the dread knight?  You still did not explain the source of your "knighthood"

Ziv: He's here to scavenge.

Ramsey: {He looked at Cabrakan} Treason.

Ziv: *folds arms*

Hadric: Why do you bother with telling us this

Cabrakan: (Sense Motive)

Johannes: You mean treason against a murderous tyrant?  Is that what you speak of?

Ramsey: I was already a knight, actually. . . You can thank your father for that.

Ziv: (21:40, Today: Secret Roll: Ziv rolled 19 using 1d20+8.  Sense Motive. What does he want with us?)

Johannes: (16 sense motive for me)

Lerdeth: Treason against who?

Ziv: *glances at Johannes...*

Johannes: So now you represent the Vaterland Trade Guild?

Cabrakan: (20 sense motive)

Ziv: Johannes may have his secrets, but you cannot turn me against my comrades.

Johannes: Treason against Rysan the Tyrant, when you are a Tyrant you make the rules so even the greatest act of good can be declared wicked in the eyes of the state.

Ramsey: Against his country. I'm not sure what he tells you, but that 'murderous tyrant' he speaks of. . . was practically elected by the people.

Ziv: He could be royal, knight, soldier, or peasant.

Ramsey: And it's the 'Vaterland Trading Company', actually.

Johannes: You mean the way he convinced them to turn on their own king?  Manipulating his way into political heights?  Though evil, he does not appear to be a fool.

Hmm, does Rysan control that too now?


Hadric: I don't even know what you're talking about, but this is not the time or place for political debate. Ramsey, you needle necked bastard, if you have anything important to say, do so and go. If you want to just play, keep walking.

Ramsey: Anyway, I'm actually just here to help you, and your little teammates. I would hate for them to be 'unaware' that the very man who likely brought them here is wanted for such dire crimes. And. . .

Ziv: Agreed with Hadric.

Hadric: Your as subtle as my flail.

Cabrakan: I.. thank you for this unusual information

Hadric: These people aren't The Paladin's "Folowers" there mercs just the same. Looking to get paid.

Ramsey: It's likely I'm the only one on the Dead Isle, aside from yourselves, who is aware of the bounty. . . It sure would be 'unfortunate' if I let that information slip, wouldn't it?

Ziv: Pfffft. We're in neutral territory. Everyone here is likely wanted for something. *Narrows eyes* So, with that regard, we're all equals.

Cabrakan: She's right Ramsey. I wouldn't think it wise to threaten a group such as this on an ungoverned landmass

Ziv: And I am not falling prey to the bounties of ANYone. I'm on a mission, WITHOUT you.

Johannes: Where is your party Ramsey? Are they absent?

Cabrakan: I will have no part in breaking the laws of the fort, and will not condone any sort of bloodlust. But I can't speak for the rest of johannes party

Lerdeth: We were all employed by a third party. we are here for a job, not for him

Cabrakan: I wash my hands of the entirety of this conversation. I will act as if it never happened

Ramsey: There are a lot of desperate looking people here. Sure would be unfortunate if people knew. . . Sure, you're safe in the fort; but in the Wilds? . . Now, for myself personally, I wouldn't dream of trying to hurt you anymore. It's just me and J'bin here. What could us 2 possibly do against a party so large as yours?

Cabrakan: Listen here as I say this once you cur. Should you interact with us in hostility, I will personally put you down. Do not threaten me.

Ziv: If anyone dares to threaten the mission by betrayal (said to the party), or by putting any one person of my party in danger (said to Ramsey with a dark glare), I don't care who you are.  You will not be around for much longer. (21:50, Today: Secret Roll: Ziv rolled 19 using 1d20+5.  Intimidate.) So stick to the mission, boys.

Ramsey: Like I said, I mean you no harm at all. {He smiles widely}. Perhaps a 1000 gold pieces might help me remember to keep my tongue in the tavern, or a magical item? I'm sure your lives would be easier for it.

Hadric: How bout I pay you in steel?

Cabrakan: I for one, would like to put this all behind us.. may I interest any of you (gazing at Ramsey as well) in an ale? My treat?

Johannes: Well Ramsey, you want to tell people, that is up to you.  But if you want to stir up trouble with it, let's go outside now and settle this.

Cabrakan: No no stop, we just got here. It would be unwise johannes. And would speak poorly of us all if you do this

Ziv: *rolls eyes, sputtering angrily to herself*

Johannes: You walk around all puffed up Ramsey, we helped save your life, while you walked out on the carivan, and tried to repay us for saving your life with death

Cabrakan: Please, let's all go to the tavern, I'll treat us? Maybe pay someone to sing as wellm

Ramsey: Like I said, what could I do to harm you? And remember, fighting - even disarming - is forbidden here. . . So how bout a gift? To patch thing up between us.

Johannes: You have no right to be called a knight.

Ziv: He's probably worse as a drunk with his tongue so eager to speak. I could cut it off...

Hadric: I don't care if I get kicked out. I'll rip your little tongue out and keep it.

Johannes: Ramsey, let's step outside and you can put your big words to the test.

Ziv: Hadric, you and I may have to fight over that tongue.

Cabrakan: (Extends an arm over ziv) please Ramsey, please leave

Ramsey: Honestly, I have no interest in the actual value. I would just get such an excellent kick from seeing Herr Johannes - a DISGRACED 'knight' - giving a humble nobleman such as myself a little something.

As for the duel. . . {He smiles} I decline. Maybe next time.


Lerdeth: Enough already! We have a job to do.

Johannes: Well Ramsey, you may think you have nothing to worry about, but I am used to people trying to kill me. Are you?  Do sleep well knowing that you have no diety to turn to, no hope for your afterlife? How would we know even if we paid you, Ramsey, that you would not speak?

Cabrakan: You can't. He has no honor, his promises are as empty as his soul

Ziv: Ramsey, hear me out. You speak a word about Johannes, Hadric and I get to fight over that tongue of yours in your skull. You'd best believe we don't fight cleanly. Forget the gold and walk it off. Now.

Ramsey: {Nat 1 vs Ziv's Intimidate -- He takes a step back from her} Don't. . . Don't forget where you are. Fighting is forbidden in the fort.

Ziv: *Smirk* I know. But when you itch to leave, you'd best watch your back, sirrah.

Ramsey: And if I don't leave? It's quite comfortable here you know.

Lerdeth: {22:06, Today: Lerdeth Kiensc rolled 14 using 1d20+5.  Knowlege adv. on Ramsey.}

Cabrakan: Miss ziv that is enough

Ziv: Well if you don't leave, you've got something coming for you: no gold to buy food with. You've essentially starved yourself.

Lerdeth: Just know if anyone tries to compromise the mission the will regret it

Cabrakan: I can't defend you from all your enemies Ramsey. I am only responsible for these few, and even then my abilities are limited. Leave before things get out of control

Ramsey: Hmph. {Glances at Johannes} You'd better restrain this one {gesturing to Ziv}; I'm sure you'd hate to have your party of fools mar that so-called paladin code of yours. I'll keep this bounty to myself, for now - but, we'll just see how long that lasts.

Farewell. . . Goodluck on surviving the week here. . many don't.


Johannes: {Knowledge Nobility and Royalty, Knowledge Lore on Ramsey}

--{Ramsey departs from the party. Your party is now standing in the courtyard}--

Ziv: *Folds arms, taps foot* Well that went swimmingly. Cabrakan, you said you'd treat us to drink?

Lerdeth: Im surprised he hasnt been killed..

Johannes: Remember who saved your life Ramsey!  We did! {Shouts as he leaves}

Cabrakan: Yes! Drinks! Shall we? You need to relax

Lerdeth: That sounds like a good idea. I could use some sleep

Johannes: We need to gather information on the mission next.  Also, NO ONE, I means NO ONE, NEVER goes anywhere alone.

Cabrakan: As far as you're concerned johannes, this land is without government, and your head is safe. As far as where you committed the atrocities, I don't think I will be there

Johannes: Always by 2s, and always tell each other when you are not staying with the party, anyone could easily try to assassinate you here, if if only for your equipment.

Ziv: Well, you and your cohort are a pair. Hadric, would you like to pair up with me?

Johannes: I can tell you all the tale more in detail later, I am not ashamed of doing what is right.  I have no guilt on my conscience, and I know God watches over me, because of Christ.

I mean in the bathroom and changing as well.  You might want to pair with my Andriel.  {Laughs} but you don't have to.

Ziv: Tut! Good idea, I suppose... Maybe travel in 3s?

Cabrakan: Are you afraid miss ziv?..

Johannes: We also need to tell Sorben, as soon as possible.  He was literally left to die by Ramsey.

Lerdeth: I agree, always travel with someone. As for the bounty, having someone who wants you dead doesn't mean you are a bad person. With all the evil in this world, plenty off good people are wanted dead by someone.

Johannes: I could see 3s, 2 is the absolute minimum. Next, do not discuss the mission with anyone, except asking about Miss Streleka.

Ziv: Cabrakan... I don't fear much of anything. I only fear untamed wolves.

Cabrakan: I doubt, but will trust you

Nobody else to know of the mission... right

Ziv: Correct.

Johannes: These are lessons I learned in the Army, they could save your life or the life of your friends.

Alacor: Good call Johannes. I can also create a lodge for us to stay in that will be very secure and enchanted with alarms.

Johannes: We need to ask about any information about Miss Streleka, and maybe, maybe could use some Gold to help if needed, since I am sure our financier would be willing to help. I think that could be a good cheap way to go.  Probably need to stay in the fort, but honestly, it might be best to stay on the ship at night

Cabrakan: Remember the undead who crept so quietly? I would rather stay in the fort personally...

Johannes: If we get caught outside the fort, we will go to the ship, if the ships are gone (Ramsey might try that), we make the lodge with Alarms.

You have stone shape Cabrakan?


Alacor: I agree, and we would have to take dinghies to and from the ship every time

Johannes: We need to double check with Sorben that our dinghies are properly guarded
Also, is the lodge made of stone?  Would it hurt our ship? I am really surprised there is not even a port.


Ziv: Johannes, a port needs depth in order to dock.

Alacor: It's made up the surrounding materials, but it's as strong as stone.

Ziv: The ship would sustain a lot of damage if it were to dock into rocks.

Johannes: I think Ted and Ned deserve us to come back there to sleep lol, but I suppose what little law there is here, does not protect us on our ship?  But maybe it would if Sorben knew, he should not have a lot of resistance against helping us against a man who tried to kill him. However, he really may be highly constrained by pay.

Andriel: This does seem like a serious fortress. They probably liked the fact it was hard to dock at.

Johannes: I mean we row out in the dinghies every night to the ship.

Lerdeth: He could certainly be less accommodating to him without outright punishing him

Johannes: Not that we dock our ship.  I really want to know how well Sorben plans to guard our ship as well.

Exactly Lerdeth

Alacor: He made it sound as though it is heavily guarded. Speaking of Sorben, thoughts on purchasing his map?

Ziv: I think we need to pay him at least for keeping our ship clean...er.....ttthhhan being attacked by more zombies.

Hadric: I mean couldn't the crew just stay in the fort? I mean the zombies arent hard to kill

Lerdeth: I would like the map however I am broke

Ziv: Yes, but then our ships... It's easy to fight the few we had. But to fight a horde of them?

Hadric: yes. I mean they are like paper

Johannes: I think the map is expensive, but likely worth it.  I mean, it is only gold, and that information could keep us safe while we find many valuable artifacts.  Also, we can trade the information to other adventurers who we want to befriend before Ramsey does.

Hadric: and we have our own priests to banish them

Johannes: Who says we can't convince a few good lads to stand with us if Ramsey decides to talk.

Ziv: Heck, I'LL pay him, then. *rolls eyes* It's a good courtesy.

Johannes: Mainly the Zombies would be dangerous to Ned and Ted and our stuff

Pay who?

Excellent job back there Ziv, I am not sure what you did, but he seemed genuinely scared {laughs heartily}

Ziv: *Bashful, half-grin* Heh...

Pay Sorben for helping with our ship, that is...



--End of Chatroom--

Ziv
player, 11 posts
Fri 4 Aug 2017
at 20:41
  • msg #32

The Dead Isle: Part 1, post set 3

Ziv knitted her fingers before her and stretched forward her forearms to hear small snaps of her knuckles under pressure. "Mmm, yep. Time to hear some stories while we're at the tavern." And with that, she grabbed Andriel by the elbow and strutted off, giggling with her the way girls do together.
Cabrakan
Player, 4 posts
Sat 5 Aug 2017
at 19:49
  • msg #33

The Dead Isle: Part 1, post set 3

Thoughts swirled inside Cabrakans mind... Perhaps he didnt know his party of comrades as well as he would have liked. In a place as dangerous as this, the feeling that he may be in the company of men (or women) wanted for worse things... bandits? Cutthroats? Murders?...

His miasma of worry expelled when he heard Ziv and Andriel scurry away in a flurry of girly giggles. The large man stood frozen in time for a moment, stance reflecting the uncertanty he felt. With a sudden burst of motion and not-so-well-monitored volume, he bellowed; as if assuming everyone knew his thoughts and continued a conversation, "I think the problem is that we just dont know eachother well enough." His eyes lighting up with his stroke of brilliance and his own morbid curiosity, "The first rule of any strong bond as teammates is general understanding and acceptance, followed shortly thereafter by the willingness to defend one another with their own life." He continued his train of thought, not taking into account how strange his outburst may have seemed. "Lets share something about ourselves, perhaps we have more in common than we think? I will begin: My name is Crabrakan Terrason, but growing up my mother would refer to me as Crabby. I own a farm that once belonged to my parents - who in their old age retired to the city."

The large man looked down at his hands, with each point he made, keeping track by extending a finger for each individual fact, "I have a young daughter, Lyric - but I have sense taken to calling her Lilly who is incredibly smart... worryingly so. The money from my share of the reward from this venture is to send her to the college of Saarl, to attune her ways as a sorcerer from the elves... This is the only way I could afford to send her, really" His voice trailed ever so slightly toward the end but quickly resumed its usual bravado. "How about any of you? What can I learn about you?"
Crispin
Player, 4 posts
HP: 56/56
AC: 19
Sat 5 Aug 2017
at 21:14
  • msg #34

The Dead Isle: Part 1, post set 3

"Well I agree that getting to know each other couldn't hurt, but I also think that the ladies have the right idea. We've just touched land after two weeks of sea and I have like...six gold pieces left to my name...I'm about to get schwifty. We can trade stories inside."
Without waiting for a reply, Crispin turned and headed towards the tavern.
Alacor
Player, 4 posts
Sun 6 Aug 2017
at 02:19
  • msg #35

The Dead Isle: Part 1, post set 3

As Crispin turned away, the white haired wizard replied "I'll join you shorty to get schwifty! I'll see about that map and we can take a look at it." Alacor then turned to Johannes, "How about we go see Sorben. We can talk to him about this Ramsey that you seem to have quite the history with and we can purchase that map." The wizard took his staff in hand and prepared to leave. "We can meet up with the others in the tavern afterwards." He then made his way with Johannes.
Dinamik
Player, 3 posts
Sun 6 Aug 2017
at 03:11
  • msg #36

The Dead Isle: Part 1, post set 3

Dinamik was scribbling away feverishly in his notebook of the details of their arrival, the "greetings" of Ramsey, and the somewhat dubious tale of Johannes' bounty which is still to be told in full.
Finally, Dinamik took a deep breath and cracked his fingers loudly; Excellent! What beginnings, what intrigue! Haha looks like Ramsey actually enjoys being hated and despised. I for one would LOVE a drink and a meal that isn't going to be stale before I finish it. said Dinamik as he skipped next to the lady priest and giving her one of his winning smiles.
Lerdeth Kiensc
Player, 3 posts
Sun 6 Aug 2017
at 04:27
  • msg #37

The Dead Isle: Part 1, post set 3

Only have just met the man, Lerdeth alreadyd didnt like Ramsey. He seemed to be only motivated out of self interest. Whether or not Johaness had actually done something wrong, he had a bad feeling about Ramsey. "I would have to agree, let's all go unwind from our journey at the tavern. I definitely wouldn't hurt to get to know another a bit better too. perhaps we could talk about battle strategies, we are bound to see combat while on this isle. Although it may not just be against the undead..."Also we should start to make a plan about how to complete our mission." even going to the tavern to relax Lerdeth was still thinking about work. He always tried to make every minute count, always trying to work towards a goal. This wasn't the best for making friends but he was never much of a people person.
Andriel
Cohort, 5 posts
HP 60/60
AC 19
Sun 6 Aug 2017
at 04:54
  • msg #38

The Dead Isle: Part 1, post set 3

Andriel began to walk with Ziv, laughing of the effect Ziv had on Ramsey.
"Sure gave that man pause, I have to hand it to you Ziv, that was impressive.  I do not often say this, but I am quite pleased to be traveling with you all.  It has been some time since I was with others similar in ability to myself.  Ever since my former master became a pacifist I have been searching for someone to mentor me.  It has been even better to find a whole group to travel with and fight along side.  I really was at a loss after my former teacher so abruptly sent me away, but I knew I could not give up searching!  I searched for a long time.  Herr Johannes mentioned Rysan the tyrant, I really was taken aback at first.  The name reminded me of my master, not the sound of his actions at all, but solely the name- Rysan.  My former master was named Ryin, he had such knowledge of spell casting- I wish he still was teaching, but I am thankful he taught me enough to go out on my own before he had an epiphany that changed his beliefs so drastically..."
Andriel's face became minorly red when she realized she had been talking so long and just said so much about herself.  Ziv seemed to be a trustworthy person though

"...but anyway, nice of those priests to help clean our ship off for us.  Enough about me, tell me about your life Ziv- er I mean, yourself."

...

"Ah, Mr. Dinamik!  Do you want to walk with us?  Lerdeth? are you coming with us as well?
You were rather quiet back there Mr. Dinamik, writing everything down I suppose?  Notice anything about Ramsey worth mentioning?  {any knowledge checks worth adding? lol}  Interesting song you sang on the ship, though I had a 1 problem with it, I was not in it.
"  She says slyly to Dinamik.

"I would agree Lerdeth, it can be dangerous to be idle too long, but I think the tavern will be the best place to ask around.  I know Ryin, my former master told me of a tale when there were solving a dastardly plot by evil adventures in the city of Glosoli {spelling?}.  It is in the Kingdom of Cathyria, in the wilderness of the far north.  He explained how important it was in a scenario like that, where it is so difficult to know where to start, that you ask many people questions.  I remember he said they had a difficult time of it, but things worked out in the end, when they were able to ambush the enemies who executed the plot.  I learned from him, that hard work is essential and that, before he gave up killing, that many conflicts inevitably are decided by battle.  That was why I began to focus on much more combat oriented magiks.  Many casters out there perform miracles for daily needs, but in the end, combat is the real fire that tests us and grows us.  The impetus to push us toward a greater self.
Oh! I almost forgot, another reason to watch out for Ramsey, Herr Johannes mentioned another man from your country he betrayed, I can't remember his name, but he was a horse warrior like yourself.
"

she continued speaking as they walked to the pub...
This message was last edited by the GM at 10:10, Sun 06 Aug 2017.
Herr Johannes
player, 300 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Sun 6 Aug 2017
at 05:21
  • msg #39

The Dead Isle: Part 1, post set 3



my rolls from chat officially:
{22:09, Wed 02 Aug: Herr Johannes rolled 3 using 1d20+1.  Knowledge (Nobility and Royalty), on Ramsey, tDI.
21:51, Wed 02 Aug: Herr Johannes rolled 6 using 1d20+5.  Knowledge (Adventure); on Ramsey, tDI.
21:41, Wed 02 Aug: Herr Johannes rolled 16 using 1d20.  Sense Motive, on the intent of Ramsey in talking to us, tDI.
}
also added:
{00:22, Today: Herr Johannes rolled 12 using 1d20+1.  Lore check on Ramsey.}

"Ah good point Andriel, I did not see myself in that first song yet either," I say to Dinamik with a chuckle.
"Anyways, I will need to tell you all more later further on this matter with Ramsey, but for now, Alacore is exactly right.  We need to see Sorben right away about this conversation with Ramsey, as well as the map and boat docking rent.

Before I go though, I want to reiterate what I said:
1. DO NOT GO ANYWHERE ALONE, GO BY 2s or more, and if you want to scout somewhere let me know- like if you need to scout alone Crispin, you need to tell me that.
2. DO NOT TALK ABOUT THE MISSION WITH ANYONE, except what details are necessary to help explain about finding Streleka- like do we even know what she looked like?!  Alacor and I need to ask Sorben about her as well, but I want to be sure we can trust him before I tell even him too much. (To quickly explain, he was the overseer of the last expedition talked to the Dead Isle.  It was the first expedition and it went poorly, but Sorben was a reasonable man who worked for Dnaeon directly or indirectly (I am not sure which))"
At this, I stride off with Alacor to go to Sorben's office.
3. We need to establish where we are staying tonight and how safe it will be there, will a room be a better choice? or the courtyard, discuss amongst each other your skills that you can use for a watch at night etc.
4. We need to establish a set of signals for if we are in trouble or need help, like the word 'acid' used in a sentence or something- something to work on if you wish Lerdeth.  That is more things I learned in the Army, have to explain more later about code words and pace plans- like in case we get trapped outside the ship.

A quick word on Ramsey and what happened between us:  When Sir Hadric and I signed up to accompany the archeological group and defend them from whatever horrors they may find, Ramsey also signed up to defend the group.  There were 3 parties of adventurers, ours, Ramsey's, and 1 other.  Our group proceeded south and were attacked by undead.  they seemed to be drawn to our life, seeking to extinguish it.  The archeologists were outmatched and decided to take residence in an old outpost, quite broken down, but it was all we had.  Things looked dire, and our group was sent to scout back where we came looking for an exit I believe?  It is still somewhat foggy because that was when Ramsey poisoned myself, and my entire party.  He was seeking to kill us, but instead, it gave us a bad headache and made us black out mid scouting mission.  We woke up to a man fleeing from a terrible undead dread knight.  We made it back to camp- but realize what he just did.  He later even admitted it to my face when he tried to murder me again, making it look like an accident while we were scouting for an escape route.  He choose to do this while many people depended on us, the escort, to make it out alive.  Not only did he try to murder me, but he left the caravan to die, and fled away after a huge battle with the undead.  Realize that, he left all those innocents to die, while he only thought of himself.  There is one person in his life of importance, and that is himself.  Watch out I tell you.  He has no honor- supposedly he said he would no longer make good on his effort to assassinate me after we help save his life in the battle.  I think it was more because he was afraid I would just kill him otherwise then, but we were tired and we had a job to do, so we got those people to safety while he went unpunished for his evil.  I know you may be concerned Cabrakan of his words, but think of what I just said.  Sir Hadric can assert this is true.  This is why it should not be hard to convince Sorben to be less favorable to Ramsey. Anyways, time to go.

Alright, we will meet you at the Tavern soon, see you there in 30 min.  If we are not there, in 45 get ready to come looking, with your weapons. - that is an example of planning from the army, if this happens when we split up, do this.  Or if you are attacked, we will come to you with the guards as soon as possible.
"

At this, I stride off with Alacor.  "So Alacor, you have magic we could use to communicate if separated?  The spell is called message, right?  Possible to craft something for this?
Perhaps the spell prestidigitation?  Can it send up a flare as well?  Or any other sort of light source.

...
Ah, your bat!  And my Parrot!  Yes, definitely could carry a message, is not that right Perry?
-RAACK- PERRY THE PARROT! WALK THE PLANK! -RAACK-
hmm, seems he learned that from his last master the pirate I think?
-RAACK- YA VOLE! YA VOLE! -RAACK-
that is more like it Perry
...
our conversation trails off as we depart...


{Question to Ryan, but applicable to all:  I would begin to post about what I say to Sorben and explain more about Ramsey to him, but assume that is posting too far ahead- like that I need to go post by post and not work too much in the future or the past, can you say anymore on this Ryan?  Am I correct in my thinking here?}
This message was last edited by the player at 05:39, Sun 06 Aug 2017.
DM Ryan
GM, 607 posts
Sun 6 Aug 2017
at 14:30
  • msg #40

The Dead Isle: Part 1

Day 1, Afternoon

The unpleasant encounter with Ramsey had left a rather stale taste on their tongues, one which they instinctively knew could be conquered with ale. And so, together and in pairs, the party headed toward the Keep of Fort Zombiehead.

They crossed the courtyard and walked up a stone staircase built along the side of the Keep (which would have made a difficult obstacle for anyone trying to storm this place) and passed under an open portcullis into the Keep proper. Finally, through a set of wooden doors, they entered what they safely assumed was the tavern Sorben had spoke of.

But to be fair, it wasn't exactly a tavern; rather, it was an old mead hall that had been since converted into one, probably for the sake of feeling more like home. About seven or eight long tables were placed around the large chamber, all circling around a fire in the center, like planets around the sun, where a pig roasted on a spit. Torches and candles brightly lit the room, so that one could easily forget the time of day as there were no windows to be found. And in the nearby left corner was a makeshift bar, with a wooden counter, tankards of ale stacked on top of each other, and a few bottles of liquor, which were noticeably in short supply. Behind the counter was an Orc with gray-green skin, bald but with a short gray beard; he snarled, welcomingly(?), at the party as they entered.


What caught the party's attention most of all, however, were the adventurers, for seeing even this many adventurers in the same place didn't happen every day. About twenty adventurers sat at the tables, some in parties, others alone. But unlike the lively taverns back on Perdane, the patrons here seemed much more subdued, keeping to themselves and speaking in quiet tones. There were no bar maids, no musicians, nor any festivities of any kind – but, thankfully, the somewhat eerily solemn atmosphere was heartily countered by the warmth of the fire, which gave them a powerful sense of comfort after having spent two weeks at sea.

Alright,” said Johannes. “Why don't you guys find a place to sit while Alacor and I go up and see Sorben?

Crispin rubbed his palms together and went straight for the bar counter, murmuring, “Time to get schwifty.

And shake those posteriors,” finished Andriel, following close after him.

While the rest of the party set themselves to the quest at hand, Johannes and Alacor headed toward a staircase just left of the bar and began their ascent, recalling that Sorben had said his office was on the top floor.

The floor above the tavern-hall was rooms, a hall of closed, newly-fashioned doors; they figured these were the rooms available for staying the night and continued further up the staircase. However, they did not have to travel too far, for the floor merely above that was the very top, and the staircase came to an end. At the top of the steps, they entered a room that was square, stone, and full of boxes and barrels crowded against the walls, as well as a couple doors; at the opposite side was an empty desk.

Hello?” called out Alacor, not seeing anyone around.

Just a sec!” replied a feminine but squeaky voice, one that was so surprisingly close, their startled hands twitched for their weapons.

The mysterious owner of the voice was soon revealed when, out from behind a nearby pile of crates, appeared a girl – a halfling girl – carrying a box that was slightly larger than her. The halfling girl couldn't have been taller than three and a half feet (on the short side for halflings), and had a head of curly brown hair and a freckled face – yet another person whom Johannes recognized instantly.


The girl saw them, suddenly dropped the box (something shattered inside, but she paid it no mind), and sprinted straight at Johannes. “Johannes!” she cried, wrapping her arms around his knees in a hug.

Hello Veena,” he replied, a little overwhelmed by the reaction.

She released him. “Sorben said you were back, but the last time you guys were here you were like, 'We're not coming back, blah blah, blah blah blah,' and now you're back! which is great! Ugh, there's so much to do, and, hey, can you get that box over there? Kay, thanks!

Uh, sure,” hesitantly answered Johannes.

So who is this?” asked Alacor.

This is Veena,” said Johannes. “Sorben's assistant. . . By the way Veena, we came her to purchase a copy of Sorben's map, and well as discuss some things about-. .

Oh yup, the map,” she replied, pulling a key from her pocket and spinning it around her finger. “Sorben told me you might come and get it, so I got the key right here. But you can't see him right now; he's super-duper busy.

Johannes lifted and set down the box where Veena told him to, and they gathered around the desk, of which Veena sat on top with her legs dangling off the side. “It's kind of important,” continued Johannes. “Did you know that Ramsey is here, the same man who tried to assassinate me and several others!? The same man who betrayed and abandoned our expedition a couple months back!?

Veena wrinkled her nose as though she caught a bad smell. “Yea, we know he's here.

We were hoping we could get rid of him,” said Alacor mischievously. “Or at least make his life harder.

I would love to,” replied Veena. “But we can't. . . When we first got here Sorben said the same thing and made a complaint to the Vaterland Trading Company, but could you believe what they said? Apparently everything he did last time to us was legal! -according to Vaterland Bounty Hunting laws.” She glanced at Johannes and blushed. “Apparently, anyone associated with or who prevents the capture of a bounty is fair game, and so when he poisoned half our guards, they said it was okay! And when his stupid little scheme didn't work and he left us behind, he didn't collect any of his pay; and so he met the exit-clause on his contract! Even though he was a twat, every twat thing he did met every line of Vaterland law and the legality of his contract! (which Sorben is putting in a new 'no-murdering each other' clause; we never had to do that before!).

Certainly we could make his stay here more difficult though?” asked Johannes.

Veena shook her head. “Actually, that would just make our own lives tougher. You see, the last time Ramsey was with us, he was a private-hire, but now he's here with the Vaterland Trading Company, which owns a big chunk of our stock. He administrates a bunch of the supply and export ships, so if we tried to screw him over, it'd just screw us over, too; and Sorben can't just kick him out without getting a serious kick back from the company. So unless Ramsey gives us a real, totally solid reason to kick him out – like breaking any of the fort rules – there's nothing we can do. But I doubt he's going to break any of those, cause he's been a model citizen since he got here. . . though when I see him and his stupid beak-nose and he makes those short jokes when I can obviously hear him and he asks me for things as if I was his assistant, and I- GAAGH! I JUST WANNA PUNCH HIM IN THE FACE!

Veena breathed angrily and heavily for a few seconds as she winded back down; a level of calm was restored. “Alright then, let me get you that map.

Johannes and Alacor purchased the map, said their goodbyes to Veena, and then departed back down the steps.


(8 New Options have been added to your Options Menu)

Looks like we just need to keep an eye out for him,” said Alacor, as their feet echoed off the stone steps.

Johannes nodded silently in reply, contemplating.

In silence they continued the rest of the way, until they once again stepped into the tavern, where the crackling fire and a modest amount of chatter reset a pleasant mood; distinctly, they noticed the hall was a bit louder than when they had left it. They searched around for their party, which wasn't hard, for all they had to do was search for the noise. Their party was sitting at one of the longest tables, accompanied by four adventurers they had never met before. Cabrakan and Andriel were having a drinking competition and each downed an ale in three seconds flat.

This, this little lady. . . This lady little is something,” said Cabrakan, already getting fuzzy while Andriel smirked with supreme confidence.

Most impressive,” said an unknown adventurer at the table.

Johannes and Alacor approached and were welcomed by warm spirits.

Welcomed back!” cried Dinamik, who then bit into a turkey leg the size of his head.

More of your friends?” asked one of the unknown adventurers, who had a black ponytail.

Yes,” said Lerdeth. “This is Herr Johannes and Alacor.

The four new adventurers were an interesting looking group. Two looked fairly similar in face and physique, except that one had a black ponytail and goatee while the other had short black hair and a beard along the chin; the latter was smoking a pipe. The third of their number was a halfling with short dark-brown hair and stubble, whose face had a pleasant quirkiness about it. And finally, the fourth member was distinctly older, his black hair turning gray in several places. All four clearly hailed from Shan-tai, evidenced by their slanted eyes and light accents.

The adventurer with the ponytail rose and spoke, “Greetings, my name is Ming Plus. This is my brother, Ming Lo. The halfling there is Mink. And the eldest there of our group is-. .

Let me guess,” interrupted Crispin. “Ming Fa? Mingy? Minko?

. . Takki,” the elder adventurer replied.


Yes,” Ming Plus continued. “Please, join our table. It's so rare to have a pleasant chat this far away from home.


--Chatroom Opened--

This message was last edited by the GM at 12:30, Mon 07 Aug 2017.
DM Ryan
GM, 608 posts
Thu 10 Aug 2017
at 01:18
  • msg #41

The Dead Isle: Part 1

--Start of Chatroom--


Andriel: *Cough

Ziv: I'm impressed, Andriel.

Takki, Ming Plus, Ming Lo, Mink. Nice to meet you all. Can you tell us a bit about the culture of this place? And a bit about what you know within the island?

Mink: Hey hun {He bats his eye lashes}.

Ming Plus: So you're fresh off the boat then? I'll be the second to give you a proper welcome then (seeing as the first was probably that Sorben chap reading through the rules as fast as he can). We've only been here a few days ourselves, so I'm not sure I can say there's a culture or anything.

Ziv: Hmm... Well what kind of culture do you come from, then?

Ming Plus: Most of us our from around Bpa'Dong, and I think Takki - {He speaks in a language you don't understand} {Takki nods} - Yes. Takka's from Meung, in Shan-tai. Have you been?

Ziv: I... can't say I have... But they sound like places I would love to travel in!

Ming Lo: Mountains. Jungle. Rice fields {Inhales from pipe}. If you like that. . . Fishing's good though.

Mink: So what's a lovely blonde damsel such as yourself doing in a dreary place like this? {He speaks with no accent}

Ziv: I'm up for any place, at least once. And, I could ask you the same, Mink.
{Playful grin.} We have an interest in various things in our group. Though we each have one objective we share, and we wish to retrieve something.

Dinamik: Ooo, a mission to get back what was once lost. Do go on!

Mink: You're a gnome, right? Where does a gnome come from? I haven't seen one of you in ages.

Takki: Are you being rude? {He says to Mink}

Mink: Not at all! It's not everyday I get to see someone shorter than me!

Ziv: [Stifles a laugh.]

Dinamik: From a far off place, with a teeming forest, and the most beautiful groves you'll ever lay eyes on! (Animates language with hand gestures)

Mink: Wait, you mean Jan'Jap? I think I've got a cousin down there. . .

Takki: He's not Shan-tai. . . {Looks at Dinamik} What's it called?

Ziv: That's... Interesting, Mink!

Mink: I suppose so. He's an opius grower. . loads of drugs down there. . Scenic though

Ziv: Grower? Of what?

Takki: Opius is a drug that is smoked. It's not legal in some places.

Mink: And it's certainly not for lovely ladies such as yourself.

Cabrakan: Miss ziv, it may be the alcohol speaking but I belive this man is infatuated

Ziv: [Laughs.] I think not, Cabrakan. Takki, can't opius be used as a tea as well? Or am I confusing my herbs?

Cabrakan: Ah alcohol it is, the foul temptress.

Takki: Sometimes. It has strong addiction, so best avoid either way.

Andriel: Cabrakan, I heard you say you had a daughter? How old is she?

Cabrakan: Ah yes, my little flower. She will be 9 this summer... already smarter than anyone I know. She will be trouble in her older years hah! Any of you have little ones, or big ones for that matter?

Andriel: I'm much too young for that myself. . . Who's taking care of her now? Do you have a wife?

Cabrakan: As of now, she is with my parents in Perdane - likely scaring the sin out of them practicing her sorceries... gets that from her mother, certainly not from me *sip* no, we are no longer together. Everyone was young and foolish once yes? She has elaborate tastes and I suppose I couldn't provide the material things she wanted. Last I hear she's living with a duke somewhere. Ah well, I hope she finds what she's looking for

Alacor: {Wiping away the ale collecting his white beard} Ah now that's a shame. Glad I never put down any roots like that. Besides, studying the arcane hasn't left any time for commitments.

Andriel: I see. . .

Mink: What a bitch.  Ooph!- {Takki elbows him in the gut}.  Er, I mean - uh, what a not-bitch?

Ming Lo: {Exhales smoke from his nostril} Alacor, you a wizard right? Where you study?

Ziv: [Shifting glances between different speakers.]

Alacor: It's been a lot of traveling actually. Trying to find different teachers to learn from. Most recently I was in Deon's Rise  where I met Johannes. I was learning how to create magically enchanted items.

Andriel: If I heard right, Cabrakan want's to send his daughter to Saari, on Galia. Have you been there Alacor?

Alacor: I have, but only briefly. It was quite the city; almost like it has been frozen in time with how well the old architecture is maintained. I tried to find a teacher there a few years back, but apparently I wasn't "disciplined" for them. Pft

Ziv: [Eyebrows raise.]

Cabrakan: Oh.. so I can't use you as a reference then huh. Oh! Maybe you can teach her some things after this is over? I'll slaughter one of the hogs and have a pig roast for the ages!

Ziv: Johannes, would you mind telling me a bit about your country, some time? I'm curious about something.

Alacor: Heh, I would be surprised if any of them actually remembered me or know my name. Yes I could teach a thing or two! Especially over a good pig and ale.

Ming Plus: I would be impressed if they accepted you. I haven't been in Mercia too long, but I heard the elves there were very strict and unwelcoming to outsiders, though that was changing recently. . . So what has brought a wizard to the Dead Isle? Is it to study the magic of the dead elves?

Alacor: Very unwelcoming. But yes, the magic of the dead elves is quite intriguing as is the powers that support the undead. As well as the search for artifacts.

Ming Plus: That'll be a tough thing. Most of the old elf towns are deeper in the isle, and the undead get worse the deeper you go.

Alacor: Ah I should have known it wouldn't be easy.

Cabrakan: Is there any theory as to why this land is so accursed? Is there something about this island that keeps these poor souls from rest?

Ming Plus: {shrugs} Don't know. We didn't know this isle existed until a few weeks back, so we don't know much about the history. They say Galia invaded here 151 years ago, and after that it became the Dead Isle, full of dead elves that didn't stay so dead. Maybe they didn't like getting killed?

Cabrakan: Hah. Can't say many folks do.. I just wonder if there Is some vile source - a dark sorcerer who may be behind this all... maybe all the elves didn't die but some want it to look as if they did?

Johannes: Ah, the line at the bar took longer than I thought, and the bathroom was incredibly hard to find it seems {laughs}, but I am back now.  How did you get your ale so fast? Please to make your acquaintance Ming Plus, Ming Lo, Mink, Takki.  {I bow to each one and extend my hand to shake their hand only if it is offered}.  You all seem to look familiar?  Have we met?

I have read some about this Island, and know it was invaded by Galia as you say.  What a sight it would be to one of the elves who lived here once.  Especially since it could have happened in their life time.  Living that long seems like a foreign concept, fitting I suppose- foreign.  Though in some ancient tales there is humans who were said to live that long.

Certainly, Ziv. Was there anything in particular you were interested to know?

Ziv: Haha, you just answered some of the questions I had with just that! I heard my country was also getting invaded, even though I thought we were neutral...

Johannes: Hmm?  What do you mean?  {laughs a bit}  I don't recall saying anything about my country?

Ziv: The ale must be getting to m'head. Sorry! For some reason I thought you said yours was under invasion. Mine's under invasion by Vaterland, currently. It's...been a while since I've been to my home country, but I was curious if you knew much about the politics between Vaterland and Styrie?

Johannes: Yes, I know there has been some recent conflict.  I think it is, no doubt, related to the recent coup, it was almost overnight and was terrible.  It is basically why I left home.  Our king was dethroned and his family exiled or under "house arrest" or something.  The propaganda said otherwise and the people we deceived.  Now a Tyrant rules in his stead and claims he has divine right to it.  I suppose most were deceived because he won the people's approval in tournaments and much of the army's in our conflicts.  But it was all a deception, now our people of Vaterland follow him with whatever he asks it sounds.  Propaganda is a powerful thing it seems.  I don't know much about the reason for the conflict or even if their reasons are legitimate, but what I can tell you though is this, Rysan the Tyrant is a wicked man  and a Usurper.  He is not only tarnishing the reputation of my homeland but his putrid evil is spreading- look at Ramsey, he now has a position in the government or large guilds  there?!  This is what wicked men do, leaders replicate themselves and wicked leaders replicate their wickedness.

I know it can be bad form to lead with something like this, but let me tell you men, if you all (to Ming Plus, Ming Lo, Mink, and Takki) have not met Ramsey yet, he is a wicked man.  He may seem a decent man, but his tongue is oiled as a snake's and would betray you or even murder you (if he got the chance) without a second thought if it gave him advantage.


Ziv: Not with me standing behind you. *Gleeful smirk*

Johannes: He betrayed the first expedition I was on to the dead isle and poisoned half the guards.  He poisoned many of the people he took bond that he was to defend.  He left the caravan when they were highly vulnerable to undead attack and many died because of his wickedness.

Ziv: They will be avenged, one day.

Johannes: I thought I should let you know, because he is here and Sorben seems to not be able to touch him because of his position and his protection by his guild and new corrupt laws by Rysan the Tyrant, though I think I have more I could say about it... Anyways, what brings you all to this Isle? {to the Shan' tai adventuring party}

Dinamik: *sketches the Shan' tai party, along with Johannes and Ziv making contact*

Johannes: If you did not hear me earlier Dinamik, I meant to tell you that was a great song, even if you still needed to add me to it. {winks and laughs in a jovial, not sarcastic, manner}

Mink: Is Ramsey that human with the long-ish black hair we've seen around? We've never talked to him personally, but we've heard his name hear and there. We'll take your word for it and make a mental note of that: 'Ramsey is a weasel.' Check.

Ming Plus: Unlike many of the adventurers here, we're not here for the artifacts - not that we don't do that when the opportunity arises. We're here on a quest of our own, tracking down a couple of killers.

Ming Lo: Sure have been a pain to follow, too.

Alacor: A couple killers you say? Who are they? This is quiet the long way to follow them.

Ming Plus: True, but we're being paid well to do it; we also have a personal stake. We've been chasing them for three months now, and they've been a tricky pair, but we didn't expect any less when we started. You've probably never heard of them . . We're after a half-orc named Adwonus Swillman and an elf named Pyrra.

Alacor: Hm interesting, money sure is strong motivator. Haven't heard of either of them, but a pair like that would be hard to miss around here. Not everyday you see an elf and a half orc getting along.

Mink: We talked to people already and found out they were last here 4 days ago before they went out into the Wilds. We thought we'd stay and wait for them, lay a trap for when they came back, but they never did! They could be dead already. . .

Ming Lo: Doubt it. Our luck is never that good.

Dinamik: (whispers) I sing about what strikes me, Johannes, I never amend my work. I'm thankful that you enjoyed it though *casts a beaming smile at him and shows the sketch of Johannes talking to the adventuring party in his gleaming armour*

Ziv: Adwonus and Pyrra, you say? Never heard of them. What killings are they wanted for? That is, who did they murder to stir on their bounty?

Johannes: We are similarly looking for someone, but for us it is a rescue mission.  An adventurer in her youth is here seeking others of her kin, but she is still young and does not realize the danger of the dead isle. Her name is Streleka and she is Estraen. Have you by chance seen her?

(Quietly, to Dinamik) hmm, I like it!  You caught the shining armour well.  Regal. {Nods in aproval}

Ah yes, you did say they were a pair of killers?


Ziv: I believe he said so. Why? Do you have an interest in them also, Johannes?

Johannes: I mean I was reiterating that they said they were killers, and that was why they were after them, thus implying they killed someone.  They did not say who.. How much have you had to drink? {Laughs and eyes her lightly suspicuously}

Ziv: Not much, no, but I like making sure everyone's mind is set for the main mission that we have, currently. One mission is enough to handle on its own with the size of our party. It'd do well to not focus on any more.

Johannes: Hmm, you were the one who asked?  Remember?

Ziv: I did. I was checking. *smiles cheerfully*

Ming Plus: They're wanted for killing an important merchant in the city of Herrod, named Celus Larlben. We were working under him when it happened, but his widow is employing us now.

Mink: Streleka, Streleka. Hmm, I think I know who you're looking for. . I spot all the lovely ladies that come through here you see {He winks at Ziv}. . Elven lass. If I remember right, she was with a small party that went out into the Wilds a few days ago; Eberan, Gwenith, and what-his-name. Yea, that's right.

Alacor: He must have left her with quite a bit of money to be able to hire 4 of you to track the pair down.

Any idea where their party was headed?

Johannes: Do you recall what they looked like or how they were equipped?  Could you tell what sort of adventurers they might be?  Like if they looked pretty green or were well experienced?  I hope they have been able to handle themselves here... {expressed with genuine, but moderate concern}

Mink: Eberan has a short brown beard and was a pleasant chap; wore some sort of mail armor. And Gwenith was a blonde woman with a sword, though I didn't get a chance to share with her my devilish charms. Aside from that, I don't recall much else, about Streleka nor the other guy - they didn't come drink with us.

Johannes: {12:39, Today: Herr Johannes rolled 7 using 1d20+1.  Sense Motive, on Shan-tai group, is Adwonus and Pyrra what they are really after; tDI. 12:38, Today: Herr Johannes rolled 18 using 1d20+8.  Diplomacy, on the Shan-tai group, asking them about Streleka; tDI.}

Hmm, sounds like she is with decent folks at least.  Were all her companions Elves?


Ming Plus: Like many adventurers around here, they were trying to find a way to get further west, deeper into the isle where the best treasure probably is. I haven't seen any of them for several days, so they're probably still at it

Mink: Eberan and Gwenith were humans for certain.

Johannes: They are here based upon the rumor, perhaps legitimate, but perhaps just a ploy by the Galians- the elves who originally killed this Islands inhabitants- to get others of the lingering Estraen race to come her to die, on the false supposition of survivors from the conflict 151 years ago.

At least, that is my best guess.

Ming Plus: Oh, you mean the rumor that there are still-living elves in the center of the isle? We've heard a couple elves pass through here saying that. Sounded like a sort of 'hope' to me, rather than something real. . . Makes no difference to us though, since we've got our own business to focus on. Speaking of which, you'd tell us if you knew anything about them, right? Pyrra and Adwonus Swillman, that is?

Johannes: That is really quite a mystery, I hope they do not all go to their deaths.  Wrong or right, I don't think the whole race of Estraens ought to die, with all their culture, knowledge, and whatever else they have discovered-  though, perhaps that was part of what happened, some sort of terrible discovery or last reaching effort in contacting the demonic planes which resulted in obviously terrible results.  Or perhaps that was a super-weapon of sorts used by the Galeans {not sure if it is spelled Galean, or Galian?} (but that would be used upon other races I would think) or some plague developed to only kill Estreans.  Hopefully not still present today...{I give a slight look of concern while thinking on the Estraens}

I can see then we will need a ranger or tracker, does any of you happen to be one?  Or know anyone here who is one?  Or anyone else readily available?

{laughs} I was literally just going to mention that I had heard those names recently, and heard that they had come to this Island.  I do not remember where I heard that recently though.  I also remember when Mr. Larlben was attacked, I was in Herrod at the time, with many more of my companions then... {takes a moment to regain my composure, still greatly saddened by their MIA status}.


Mink: Takki's the tracker for our group, so, he's taken! Can't say anything about other folks.

Ming Plus: Hmm... {14:07, Today: Secret Roll: DM Ryan rolled XX using 1d20+X.  Ming Plus: Sense Motive Check on xxxxxx xxxx xxxxx}

Ming Lo: You were in Herrod during the faction wars, too? Rough time.

Johannes: Yes, I am guessing you were as well? They were quite bloody, and Mr. Larlben's loss was a detriment to the city- he was doing a lot to fight the pirates from what I understand on the business front. {13:18, Today: Herr Johannes rolled 18 using 1d20+5.  Knowledge (Adventure); on Shan-Tai group, tDI.}

Hadric: Why did these two kill your boss?

Johannes: Was it mainly money that you would keep working to find them at this point (after 3 months?), or out of honor?

Ziv: *notes to self* A group of four are with Streleka... Herself, and the three others. My guess is they're either really strong and may not greet us well, OR...we need to look for them asap. Our group could survive well out there. *finishes muttering to self*

Ming Plus: Last year, the city of Herrod was in the midst of a power struggle, and there was a lot of killing going on. We didn't expect our boss to get assassinated (in fact, we thought we were winning for a while), but we weren't all that surprised either when he was.

Mink: We all came down from Shan-tai to make our fortunes, then go back home, buy some land, get a girl - you know, live the good life. So we're mostly here for the money. But we wouldn't think of dishonoring ourselves either by quitting something we agreed to.

Ziv: What's the furthest out you've traveled on the Isle, here?

Takki: Four hours west to an abandoned elf village, then came back here before dusk. Any further than that, and you need to be prepared to survive the night. . .

Johannes: Hmm, did you say Streleka went that direction?

Ziv: Hmm... Any early birds in the party here?

Johannes: Early birds?

Mink: And boy was that place- Oh? Oh mama! {A Shan-tai woman walks into the tavern}

Johannes: What was it like in the village?

Ziv: *smirks*

Mink: I, uh, I gotta go. {Mink got up and left}

Johannes: {Observes new woman's armor and equipment}

Ziv: Johannes, early birds meaning, one who gets up early to venture out on quests. More ground to cover during daylight.

Takki: {Shakes his head as Mink departs, the returns to the conversation} The village was full of ravagers.

Ziv: Ravagers?

Ming Plus: Ravagers are horrible little things - undead, of course. They look a small, shriveled children with razor sharp teeth and claws. . . In fact, they might've been children. . .

Ming Lo: And they're fast too; not at all like zombies. Could be 20 of them on you in a second.

Ziv: *winces*

DM Ryan: {Their jovial conversation is suddenly interrupted when a man bursts through the doors of the tavern, half covered in blood}

Bloodied Adventurer: HELP!!! {Two adventurers run up and catch him as he falls} My teammates! They're trapped!

Unknown Adventurer: Come down bud. Where are they? How far?

Bloodied Adventurer: In an old fort, 6 hours from here. I- I managed to get away. . I told them I'd get help!

{The unknown adventurers exchange sheepish glances, and several others in the room shift uncomfortably}

Unknown Adventurer: We. . . we'll look for them in the morning. For now let's get you to the priests. {They carry the Bloodied Adventurer out the door and leave the tavern. The other adventurers in the tavern continued their chatter as if nothing had happened}

Johannes: Did that man look familiar to you? To any of you?

Andriel: . . . Doesn't seem like anyone's jumping up to help him. Why is that?

Ming Plus: It's understandable. 6 hours is too far. By the time anyone got there, it'd be nightfall - and few people here are strong enough to be out on the isle at night. That party will probably be dead by morning.

Johannes: I have been on the Isle outside the fort after dark.  {I examine the man who was wounded, what his equipment is, what his wounds look like they are from, knowledge adventure}

Ming Plus: I've seen him. Don't know him though. . . Anyway, I think we're going to retire to our rooms. We've got a mission of our own to work on. It was good meeting you all. I wish you luck in your quest to find this Streleka.

Cabrakan: We can't really leave them out there can we?

DM Ryan:{The Shan-tai party gives your party slight bows, a proper farewell, and then departs. Takki drags a reluctant Mink away from the Shan-tai woman on their way out. The Shan-tai party has left the chat}

***

Ziv: I think they were reluctant to help because he could be infected... Or simply, they were afraid.

Cabrakan: Who is more afraid here, those here reluctant to help, or those left in the dark to die

Andriel: I don't believe undeadness - at least from the normal kinds - is infectious. I think the only way to become an undead here is to die.

Alacor: It would be night by the time we got there. What would be our plan for the night? We would have to take care of ourselves as well as potential wounded.

Cabrakan: Well I for one wouldn't be able to stand myself knowing I could have helped but instead slept in the safety of the fortress. I am willing to go.

Johannes: {Andriel got a natural 20 on her knowledge religion about the zombies btw}  Upon closer inspection, talking with Andriel, and considering her words, I believe she is correct that it is not a disease.

Ziv: As am I. You shouldn't be by yourself, Cabrakan.

Cabrakan: (Smiles with a nod) Thank you miss. I will keep you safe as well

Alacor: That's a good start then. We don't have to worry about catching something.
I am of the same mind, I'm all for going to there rescue. That fort the man mentioned would probably have some defenses. He did say they were trapped after all

Ziv: It's on the way to Streleka anyway.

Cabrakan: Your bravery matches my stupidity friends

Ziv: And if we make it habitable, it could be a night's rest afterwards.

Alacor: I do have a spell to conjure a cottage as strong as stone

Cabrakan: Or a future foothold to regain the island for other brave souls

Alacor: I don't think we would be able to do it just the few of us. What say the rest of you?

Ziv: I'll go of any one of our party goes. You're not going alone.

Cabrakan: I'll go if none of you go to be frank. I won't be at peace unless something is done

Ziv: Looks like at least we're going, haha.

Johannes: I will be honest with you, we could go, but if we find ourselves completely outmatched, it would do Streleka and the world no good if we were overwhelmed. I am willing to consider it, but unity is essential to the safety of this party, and going alone could be suicide. We need to know how long we have until dark, right now, and we need to talk to the wounded man, right now.

{Note: I responded with a proper wai and Farwell to the Shan-Tai party when they left.} I have been outside the fort through the night and many souls were lost that night. We cannot underestimate the danger of the island.

Alacor: It looks like we have about 6 hours until nightfall.

Johannes: I also want to check if that man and his party were up to no good or if they were good people.  I would think they would be glad for help, assuming this is not a setup for an ambush.

Alacor: That's a good point, we should talk to him first

Johannes: Hmm, so we could arrive as the dark falls... Are we sure this in the direction of Streleka's party? Perhaps this location is marked on our map as well?

Alacor: That's at least what our new friends said. They went west into the island and the fort is also west. Perhaps that guy that came in could point it on for us

Johannes: I believe they were being truthful to the best of their knowledge. {Anyone else do a sense motive?!} I also wonder if he would be good to bring or not, he looked rather inexperienced though. {Knowledge adventure: effortless} He might be able to ensure we find the fort, but he would possibly be a liability.

Alacor: He is already wounded, we might not make it before dark if we bring him.

Johannes: I was also surprised at the lack of experience in the Shan-Tai party, not rookies, but not experts- I say this in reference to the dangers they witnessed, and gauging if we can handle this. We would heal him before we left or see that the priests do.

Let's go talk to him now then... We will need to hear what the rest of the party thinks on this one as well.


--End of Chatroom--

This message was last edited by the GM at 11:36, Thu 10 Aug 2017.
DM Ryan
GM, 609 posts
Thu 10 Aug 2017
at 01:21
  • msg #42

The Dead Isle: Part 1

Options Menu:
quote:
(You can freely travel 8 hours worth of distance per day. Travel beyond this time results in a 'Forced March.' See DMG for details)

Map Options: (Sleep first or leave immediately. There are currently 6 hours until nightfall.)

Temporary ~ Accept Quest to rescue Trapped Adventurers (Travel Time: 6 hours, West)
New ~ Cave System by the Coast -- [Unexplored] (Travel Time: 2 hours, North)
New ~ Abandoned Town of the Elves -- [Unexplored] (Travel Time: 12 hours, North-West)
New ~ Mountain Ruins -- [Unexplored] (Travel Time: 6 hours, North)
New ~ Abandoned Village of the Elves -- [Explored] (Travel Time: 4 hours, West)
New ~ Collapsing Cottage -- [Explored] (Travel Time: 2 hours, North-West)
New ~ Ruined Fortress by the Coast -- [Explored] (Travel Time: 6 hours, South)
New ~ Old Cabin by a Pond -- [Explored] (Travel Time: 7 hours, North-West)
New ~ Mysterious Tree Grove -- [Explored] (Travel Time: 5 hours, West)
New ~ Abandoned Town of the Elves -- [Explored] (Travel Time: 1 Day of Sailing + 2 hours, North)
Exit Gate and head North
Exit Gate and head West
Exit Gate and head South


Note: The tag 'unexplored' means that no other adventurer has been there before. The tag 'explored' means that at least 1 other adventurer has been there before - but this does not mean that there is nothing to do there, nor that it was explored fully. The chance of running into other adventurers is higher in explored areas.


This message was last edited by the GM at 01:34, Thu 10 Aug 2017.
Crispin
Player, 5 posts
HP: 56/56
AC: 19
Fri 11 Aug 2017
at 23:47
  • msg #43

The Dead Isle: Part 1

Crispin finally detached his face from the mug of ale he had become fused with and slurred his approval for the party's new mission.
"Whew okay...yeah I- I like that big-ol' heartayours Cab!...Savin' some folks ain't soundin' outlandish, hell soundin' pretty familiar!...So yeah lets go talk to the...to the guy if we can. Whatever we do's gotta be quick, daylightsawastin!"

He then returned his attention to the ale in his hand and remembered how much of a lightweight he was.
Damn...gotta- gotta sober up...nighttime onna fuggin undead infested island ain't gonna be a easy time. . .
juuust a- just a couple more sips then...

Alacor
Player, 6 posts
Sat 12 Aug 2017
at 03:24
  • msg #44

The Dead Isle: Part 1

The wizard looked at his companion and noticed some of his starting to dribble down his face. "Oh gee Crispin, are you sure you're going to me all right? It'll be a long trek and you had quite a bit there."

He looked to the others around him and saw that the rest were at least in a better state. "We should get started quickly. We need to make sure we make to that fort before nightfall. I don't care to see what these undead are like after the sun goes down." With that the white haired man finished his mug and took his staff in hand to start to leave with his companions.
Herr Johannes
player, 301 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Sat 12 Aug 2017
at 05:01
  • msg #45

The Dead Isle: Part 1

Unedited Chat Addition:

{I am posting here this question so people see it sooner and put it in their posts or answer here, so I can post better.  I will post a copy of this at the top of my post.I want everyone to weigh in on this decision since each person is putting their lives on the line here.

I want to go talk to this wounded man and find out what he saw and exactly where his friends are out there.  Might even want him to go with us to direct us, but don't want him to put us at risk.  As you all likely know, an untrained member of a team often can be riskier than a smaller team of experts.

I realize now that this is in the direction of where Streleka went.  Perhaps even this guy or a member of his party is a tracker which we could really use.  It is a risk, but we need to go this way anyway, and other than waiting for one of our priests to be able to cast stone shape and maybe some more info gathering, seems less risky to camp 6 hours from the fort rather than 12 or 18 hours from the fort.

I want to be wise about this, but I don't see a reason to wait as I consider this more.  We are experienced and have a plan, we could scout out a shorter distance (which is less risky) and save these people at the same time.  With Ramsey around it would not be a bad idea to have more people on our side if push came to shove as well.


That is my thoughts anyway.
{Wanted to get this posted in the most visible way possible, so people's posts could be better planned, not trying to mess up our chat...}
Would any of you spell casters have the ability to teleport us if the extreme need arises?

Post:
After the wounded man is taken from the hall, I stand and shout to all present in the makeshift mead hall.
"Is anyone here a ranger or tracker? I am looking to hire a tracker!
 If so, speak to me now!
"

"I am going to speak to him now, let's hear it, what do the rest of you think?

As I examine our map, I also see we have a decent number of options.  As profitable as those may be, I think we need to prioritize our mission, especially since it is time sensitive- her life may depend on it, as well as our employer would be much more interested in hiring us again if we deliver well on his request.

Let us get you sobered up then Crispin.  Come Alacor, we shall speak to him.
"

Officially I vote we go west, talk to the wounded man, and help his friends on our way.
This message was last edited by the player at 01:42, Sun 13 Aug 2017.
Ziv
player, 12 posts
Sat 12 Aug 2017
at 05:10
  • msg #46

The Dead Isle: Part 1

Ziv gently gripped Hadric's elbow to tug him along with the party. "Action tonight! I'm looking forward to it." The sooner and closer to the mission, the more satisfying it felt.
Hadric
Player, 21 posts
Sun 13 Aug 2017
at 01:13
  • msg #47

The Dead Isle: Part 1

In reply to Ziv (msg # 46):

Hadric groaned a bit. "I say we push west if thats where our quarry was headed. If this olace is as bad as I remeber, then time is not our friend here."
Cabrakan
Player, 5 posts
Sun 13 Aug 2017
at 02:38
  • msg #48

The Dead Isle: Part 1

Cabraken was the last to stand and walk with the rest of his new comrades. Thought he had it set in his mind to go and save the poor man, he did not expect to have anyone go with him. It was unusual, seeing others place the needs of others before themselves. A smile crept along his face.

He then noticed the feel of the room. Drunken fools, story telling, the squabble in the corner of the room over who threw their knife the furthest into the far door. One thing was in common with all of these interactions: Companionship. Though some of them might not get along, there was someone there none the less. The man due west did not have that. Likely wounded, alone and afraid, Cabraken wondered if anyone would come for him were the tables turned. "Thats why Im going." He said to the backs of the heads of his group, "No greater love than this; a man who lay down his life for his friends." He stood, arching his back to let out a hefty snap. "Dont know the man, but he'll be my friend after I bring him back and get a grog of ale in his stomach." Begining to trot after the party, the man thought how lucky he was to have others with him just as foolish as he was.
Dinamik
Player, 4 posts
Sun 13 Aug 2017
at 02:49
  • msg #49

The Dead Isle: Part 1

Safety is nice, but great stories are made of risky endevors! Let's set out now, the boat was boring enough. Said Dinamik, tapping his foot rapidly. He immediately began to strap up his boots and gear up for a tussle. Hey Hadric, do ya mind?, Dinamik says holding out some extra gear that would slow him down.
Andriel
Cohort, 6 posts
HP 60/60
AC 19
Sun 13 Aug 2017
at 04:15
  • msg #50

The Dead Isle: Part 1

"Hmmmm, that man did look prettty vounded... but you said he did not look fery tough, right?  I vet ve could handle it though.  I feeel great right now.  But Cabrakan, no.. Dinamik, now that is still not it, Crispin! and I need to sober up.  Yeah, we need to do that.  Yeah...

Like I said though, the undeadnessss is not a disease here, but some sort of undeadness tied to dying in a state of such hatred.  Most undeadnesss occurs from a necromancer casting a spell, but this type is ancient, like artifacts in zat the art of creating them or how they came to be was lost.  It is sort of a mystery to us, even now, how the undead were created here.  Ve know vhy but it is not clear how ve could replicate it today- not that I would want to of course- but for the sake of empirical study, is it possible.  It is rather dark though- let's see, I wrote down some about this somewhere, let me check...
"

She rummaged in her pack a moment and pulled out a small booklet of sorts with pieces of parchment loosely bound with leather ties at the spine, temporary enough to add additional pages.  "This is my book of notes, I write the things relevant to Dead Isle in here.  Hmm, let's see."  She leafed through the pages until she found the entry she was looking for:

quote:
The Necromantic Arts:

Zombies are creatures born of vile magic, where a vessel once capable of life (but is no longer alive) is unnaturally connected with a soul that would have, under natural laws, departed. The magic cast through common necromantic arts is fairly well-understood by mage-scholars, but there are still other forms of magic which raise the undead that are not understood, such as undead that rise from past hatred, sorrow, and other extreme negative emotions, which seem to have a lingering effect.

This kind of magic is considered ancient and difficult to study. Zombies specifically are known for their slowness, resistance to all weapons but slashing, their ability to see at night, and especially their complete lack of mental presence, having been reduced to an animalistic desire for one thing – the consumption of living flesh. ~ Ryin


"I also vote we help this wounded man's friends, maybe one of them is a Ranger!  Also, they are on our way and it would be safer to make camp 6 hours out instead of 12, good point Johannes."
This message was last edited by the GM at 11:38, Sun 13 Aug 2017.
DM Ryan
GM, 610 posts
Sun 13 Aug 2017
at 14:37
  • msg #51

The Dead Isle: Part 1

Day 1, Late Afternoon


Johannes stood abruptly in the tavern hall. “My companions and I are going to go save that man's team,” he loudly declared. “Is anyone willing to come with us?” He received no answer. He made a call for a tracker, but still received no answer. Several adventurers shifted uncomfortably in their seats.

Seeing that they were alone in this endeavor, they took a final swig from their mugs, packed up their things, and silently marched out the doors of the hall.

They walked down the stone steps to the courtyard and, without much difficulty, found the healing tent, which was constructed against one of the walls. Inside they found several cots with white linens, a couple boxes, and a plain stone altar. One of the cots was occupied by the bloodied adventurer they had seen earlier; two priests in brown robes stood over him.

How's he doing?” asked Cabrakan as they approached. “I am a *hic* priest, so I could do some healing.

One of the priests, a young man, gazed up at this somewhat-drunk goliath and simply awed, but the other, a middle-aged man with a black beard, replied, “His wounds are already healed. He's going to be fine.

Indeed the adventurer's wounds seemed to have been mended, but in his blood-soaked clothes, he still seemed in a wretched state. He laid in the cot, conscious but weak. “Yes, thank you,” he murmured. “But my friends. . .


Sir,” addressed Alacor, “We intend to go out and rescue your team. Could you tell us what happened out there?

Thank you-,” he replied weakly. “Thank you so much. . . We were out exploring a ruined fort we had discovered by chance. We fought the zombies lingering around there only a few at a time, so we didn't have much trouble clearing it out. . . but luck wasn't on our side. We were caught by surprise when a pack of ravagers came from the woods.

How many?” asked Johannes.

At least a dozen,” he answered. “They're were being led by a skeleton priest, like some sort of vile shepherd and his flock. We had no choice but to flee. I was able to escape into the woods, but my three companions were cut off and forced back into the fort – where they were trapped. I couldn't get to them, so I promised to come back with help. . . and I ran. . . Two of the ravagers found me and chased me through the trees, tearing my arms and back. I managed to kill them, but I had to walk the rest of the way here on the verge of death. . . I'm so tired.

Is there anyway you could come with us and show us where this fort is?” asked Alacor.

Impossible,” replied the priest on his behalf. “This man is fatigued, exhausted, and in a fragile mental state. He's under my care until the morrow.

I-. . I can mark it on your map,” said the adventurer. “My name is Welherst, by the way. Please. . . please save them.

The adventurers left the tent, and, knowing there was little time to waste, soon found themselves at the gates of the fort. Johannes gestured to the men stationed above, and portcullis lifted open. The party took their first step, on their own, into the Wilds of the Dead Isle.

The party followed a rocky path along the cliffs which loomed over Fort Zombiehead and continued along a crude road heading west through a ravine. The east coast of the Dead Isle was a wall of low mountains, composed of gray stone, and featured much of the dead, beige grass which seemed ubiquitous on the isle. Johannes summoned his white horse, Fury, and trotted beside Lerdeth atop his steed while the others walked. Being their first adventure together here, spirits were high.

Dinamik mumbled and sang spontaneous verses, trying to compose something epic for the occasion:

Off to save three fellows trapped,
In fort of elven lore.
Before they are all torn to bits,
And cease forever more.
With an army of nine, we'll storm the keep,
And slay our undead foe.
So let us all make haste my friends,
And- Yowch! Dangit. . . stubbed my toe. . .


The eastern mountains were not so bad. There was no sign of life anywhere, but a light breeze from the sea kept the air fresh, imbued with a hint of saltiness. Everything was silent, but the silence was composed – tranquil even: The quiet beauty of the isle.

After a couple hours, the road broke free of the mountains and left them on the edge of a woods, a forest of leafless trees with dark, black bark. The road ceased here. Consulting their map, they stepped into the woods and initiated the roadless part of their journey.


Inside the forest, it swiftly felt like everything changed. Even though the mountains bore no sign of life, the lifelessness of the woods was more oppressive, incapable of being ignored. The trees were dead; the grass was dead; the wildlife was dead – color had been drained from the world, leaving a palette of black, white, and brown. It felt unnatural, as though every instinct in their body told them there should be color, that there should be sound, but the only familiar comforts came from each other. And the tranquility they had experienced in the mountains became something haunting, and inescapable.

For four hours, they trudged through the barren woods, encountering nothing.

I expected something more,” said Lerdeth. “Like a foe to fight. . .

Trust me, my friend,” replied Johannes, casting frequent glances at the sun which hung barely above the horizon. “I'm certain you'll get your wish soon. . .

Look!” said Ziv in a hushed voice.


The party broke into a clearing where, up ahead, was the small fort they were looking for. Surrounded by a thin moat of dark water and with 20 foot high walls, the fort looked as though it had sustained considerable damage in the past, for it was collapsed in several areas – but most notably was that of the door, which had been broken open, hanging on loose hinges. There were no ravagers nor adventurers in sight. . .

“We're here,” announced Johannes. “Get ready and prepare anything you need: Spells, buffs, etc., . . We're about to go in.

For Scouts only, a Scoutroom will be held on Monday at 7:30pm EST.

This message was last edited by the GM at 16:46, Sun 13 Aug 2017.
Ziv
player, 13 posts
Wed 16 Aug 2017
at 00:51
  • msg #52

The Dead Isle: Part 1

Ziv leans closely to the door to listen  after Dinamik.
Alacor
Player, 7 posts
Sat 19 Aug 2017
at 16:06
  • msg #53

The Dead Isle: Part 1

The white haired wizard flipped through his spell book to decide which spells would best. After conversing with the others the wizard stood to the side with Hadric and starting casting enchantments. He looked to Hadric, "We'll start with the enlarging and from there give you some extra strength and dexterity."

Alacor reached into the small pouch at his waste and pulled out a small amount of iron dust. He squeezed the dust in his hand and a dull orange glow illuminated between his fingers. Gripping the staff now with both hands he pointed the end of it at Hadric. While he began tracing the outline of a stick figure in the air the wizard began speaking in draconic, "Share the blood of the giants with this man and give him size as if he were one of them." Every part of Hardic began increasing size, including his clothing and the weapons he carried.

"This will only last a few minutes so we must be quick." The wizard said without waiting for a reply. Again he reached a hand into the same pouch, but this time with a small bit of cloth in hand. Carefully bringing his hand out of the pouch the wizard held a very small amount of dung from a bull. He came closer to Hadric with it and rubbed the dung on his forearm. Though the wizard knew that hair would suffice, he always enjoyed the looks he got when using the dung. Just as quickly as Hadric make a face the dung began to heat up and completely evaporate from where the wizard had smeared it with a small bit of smoke. He took his staff and pressed it against the large man and made another enchantment. "Give this man the strength of bull, but not the smell or recklessness of one." At the end of the words every vain on Hadric's body could be seen as a wave passed through him.

"Just one more and I promise no more poop." One last time Alacor reached into the pouch and withdrew a small amount of cat fur. He threw it on the ground at Hadric's feet and started to trace out a cat's paw in the dirt with his staff. The wizard then put a hand on Hadric's shoulder and the fur burst into flames and strangely stayed burning. "This man needs the swiftness and grace of cat, let him move as though he were feline by birth."

The wizard took a step back and breathed a sigh. "That was a lot all at once." He grabbed his staff with both hands and was ready to go forward and face these vile creatures. "Let's get in there and take these monsters down. Put them in the ground for good!" He then took his place at the rear of the group.

{Cast enlarge person, Bull's strength, and Cat's grace on Hadric}
This message was last edited by the player at 06:58, Sun 20 Aug 2017.
Cabrakan
Player, 6 posts
Sun 20 Aug 2017
at 02:03
  • msg #54

The Dead Isle: Part 1

Cabrakan, being not fully versed in battle listened to the suggesions recieved. As fiercely as he wanted to fly in ahead of everyone else, he reserved his aggression for future battles. Keeping a close eye on crispen, making sure he was safe... if anything were to happen to anyone ahead of him, he shuddered at the thought

He Stood behind hadric and the scout, touching their shoulders and giving them a brief glance and nod, an unspoken sign of his willingness to get them out of whatever unsightly event that may unfold. He stood near the ladies, ziv and andriel, but ever so slightly ahead, massive shield crossing over their path just barely. He made a note to himself to keep them toward the middle of the group.

Casting hide from undead - myself, johannes, alacor
Casting magic Vestment on hadric
This message was last edited by the player at 04:41, Sun 20 Aug 2017.
Lerdeth Kiensc
Player, 4 posts
Sun 20 Aug 2017
at 03:49
  • msg #55

The Dead Isle: Part 1

Lerdeth readies his weapon and waits for the scouts and spell caters to prepare for battle.
Ziv
player, 14 posts
Sun 20 Aug 2017
at 04:06
  • msg #56

The Dead Isle: Part 1

Ziv, doing as they had planned, stood behind Hadric and Crispin, and next to Andriel. She calmly waited for the spell to be cast, daggers ready and in hand, never quite getting her mind off of the flower-- just in case. Whenever the word would be given to follow the two men before her in, ehe would be ready.
Andriel
Cohort, 7 posts
HP 60/60
AC 19
Sun 20 Aug 2017
at 04:17
  • msg #57

The Dead Isle: Part 1

Andriel prepares herself for battle, drawing her mace and readying her shield.  She then prepaired to cast her battery of enchantments, drawing her diving focus and recalling her spells.

"Everyone gather round, I have many spells I must cast before we move forward."  She says in a hushed voice, before continuing in a hushed voice.  She motions for all of us to come closer to hear and be touched, consecrating us before the fight.  She draws out a small bottle and holy symbol, preparing to bless us before we venture forth into battle.

"Lord of Johannes,
Keep these, Your warriors, hidden in the secret place- out of view from those the dead, yet not dead who shamble.  Invisible to the eyes and ears of death seeking whom he may devour.
"
She lifts her hands over us as she prays this, touching 6 of us in turn, while Cabrakan touches the other 3.

"Teach their hands to war," she continues, "bending the bow, and breaking the spear, burning the shield.  Bless them in the midst of their enemies..."

"Give Crispin the fortitude of a bear and Ziv the strength of the bull.
  'being strengthened with all power according to his glorious might so that you may have great endurance and patience'
"

"May you keep Hadric in the palm of your hand, warding him from the enemies who try to corrupt in mind and body."

Actions:
Casts-
 1. Bless on entire party
 2. Hide from undead on Hadric, Crispin,
 Ziv, Lerdeth and his horse, and herself.
 3. Bears Endurance on Crispin
 4. Bulls Strength on Ziv
 5. Resistance on Hadric

Moves up with the group to the fort after casting these spells.  Her position in the formation is near the front, the second rank, with Ziv, behind Hadric.
This message was last edited by the player at 02:48, Mon 21 Aug 2017.
Crispin
Player, 6 posts
HP: 56/56
AC: 19
Sun 20 Aug 2017
at 04:35
  • msg #58

The Dead Isle: Part 1

Crispin positioned himself next to Hadric towards the front of the formation. While he waited for the spells to be cast, he loaded his crossbow and made sure he was prepared for the imminent infiltration and ambush.
Andriel
Cohort, 8 posts
HP 60/60
AC 19
Sun 20 Aug 2017
at 05:06
  • msg #59

The Dead Isle: Part 1

Character Chat after scout room: Unedited

Andriel: cough* So who's going to look ahead? {Reply to enter the scoutroom}.

Dinamik: I wouldn't miss it for the world! I have some tricks up my sleeve I've been itching to use hehe
*rubs hands together mischievously

Alacor: I'll send Jasper in.

Ziv: Please shout for help, should you run across trouble, please.

Cabrakan: I want to go in so badly... I'm afraid I would give you away

Alacor: I can feel from Jasper. I think there must be something inside.
*feel fear

Dinamik: Looks at @Ziv and sings quietly;
"Near, far
Whereeevvver you are,
I will send word to you" (casts message)

Dinamik: What's in there @Alacor?!

Alacor: Jasper made his way in. It looks like there's two open rooms and the third is behind a locked door.

Dinamik: Are they empty?

Alacor: In the first room there's 7 undead creatures and a sekelton
In the second room is another 5 undead

Dinamik: Wowza

Alacor: Then after that is the closed door

Dinamik: do you think you could make it to and open that door?

Dinamik: Ok, I'm going to check on the door

Alacor: If those other guys are behind there we will need their help

Dinamik: Into the fray? Yes I say! Winks and frolics forward

Ziv: listens

The smell here has changed slightly... wrinkles nose

Dinamik: @Ziv; this skeleton can hear me! Crap.

Ziv: attempts to sneak in

DM Ryan: {Dinamik, with Jasper flying overhead, returns to the party, looking a little unusually white in the face.}

Dinamik: Okokok

Ziv: [Scratch that!]
Dinamik, what's up? speaking in a whisper

Dinamik: *Bumps into @Ziv * lots of baddies, and a skeleton with a brain

Ziv: How many baddies...?
Are they the zombie-children-thingies those guys spoke about? The ravagers?

Dinamik: 7 in the first room, 5 in the next

Ziv: Hmm... We should lure them out in the light and divide and conquer, possibly. That way we have an advantage, methinks.

Dinamik: Could be, grey and creepy
Well the grey ones can't see or hear me

Ziv: Well that's good. The skeleton seems to be a great first pick to lure out here.

Alacor: If we can get that door open those others might be able to help
Ziv: Was the skeleton armed?
Were the others?

Dinamik: Oh yeah, there's a door that I couldn't get to because of Mr. Funnybone after the second room

Ziv: Hmm...
Could he see you?

Dinamik: No but he could hear me

Ziv: Did he say anything?

Alacor: Jasper saw him holding a flail.

Ziv: ...good thing I have a shield...

Cabrakan: And good for all of you my shield is larger

Ziv: What did he do that indicated that he heard you?

Dinamik: I didn't exactly stick around for it Ziv, he moved and listened for me when I stepped

Cabrakan: I will lead

Ziv: Well no wonder you're white in the face... 😨

Cabrakan
Was there any clue as to where the men may be?...

Alacor
Jasper barely made it out himself!

Ziv
Probably in the room beyond the skeleton...
Poor little guy.. reaches out to Jasper tenderly

Cabrakan
Then that skeleton is our target. Just think, that is the last devil in the room standing between us and the injured men

Dinamik
If we hurry, you guys can deal with the Lovely Bones while I get the door

Cabrakan
We are so close to their freedom...

Ziv
What about the other things?

Cabrakan
Parts of a whole. Crush any you see

Dinamik
They won't see me coming

Cabrakan
Vile creatures..

Ziv
If the ravegers get to us, they bite and hurt! grimace

Cabrakan
All the more reason for me to go first!
Allow them to chew on me and strike a lethal blow

Ziv
@Cabrakan , you sure you wanna go first? @Dinamik has the advantage of not being seen easily.

Cabrakan
I worry for the small man's safety.. I wouldn't feel right
Not that I doubt you mink

DM Ryan
Andriel: Ravaners*, I believe. I might've misspoken earlier.

Ziv
You did have quite a bit of ale... wink

DM Ryan
Andriel: Though Ravager also rings off the tongue...

Dinamik
What do you doubt then, @Cabrakan? Eyes him

Cabrakan
I doubt your ability to be swamped by creatures none of us understand my friend
I would hurt for you if I am able

Alacor
{Looking around at the surrounding area} Hey did you guys notice these flowers here?

Ziv
Don't touch the flowers!

Cabrakan
Are flowers really important right now. Men are in danger

Alacor
Oh?!

Ziv
They could be dangerous.

Alacor
Alacor rolled 14; Knowledge nature; Flowers.

Dinamik
straightens his jacket roughly, tips his hat Well, I've heard quite enough. Skeleton first, I'll go fetch him.

Ziv
[Natural 20 on flowers.]
😮

Cabrakan
Uh wait small friend

Dinamik
Do you need more time to prepare, shield bearer?

Ziv
Hold on, friend.

Cabrakan
I want us all to be in agreement. Hastiness is a killer

Alacor
Hmm just some red flowers, I think they're Rubaelum or something. What do you think Ziv?

Ziv
So says the hasty man, himself. @Johannes , do you think divide and conquer is correct? Or dive in?

Dinamik
gurds his loins

Alacor
I know I'm ready, I don't know how long those guys can wait

Ziv
@Johannes ?
I respect his input, guys. I like making sure we're all in together on a plan.

Dinamik
streaches

Ziv
As for the flowers... Well, everything has been dead thus far on this island.

Alacor
Agreed, he is the soldier after all and one of the 2 that have dealt with these creatures

Ziv
I can't imagine those flowers be anything good.

Alacor
everything's been dead, but they seem to be alive

Ziv
What's your assessment of them, @Alacor ?
Hmm...

Alacor
I don't have anything else, just vaguely remember the name Rubaelum.
I can't recall the properties though.

Ziv
kneels down by one I could pick one.
takes out hidden knife from sleeve Should I?

Alacor
your guess is as good as mine, but if they're poisoness I don't know we could do

Ziv
Poison is ingestion.

Dinamik
smirks at Ziv Taunting fate is unwise imitating Cabrakan

Ziv
Venomous is either inhaling or being bitten, from what I remember from-- well, from someone who taught me.

Cabrakan
(Taunt flying over his head) he is correct. Best leave nature be miss

Alacor
Ah of course.
I'm always mixing up terms like that, probably why the elves didn't like me shrugs

Ziv
holds breath Here. carves into ground with knife, making sure not to hurt the flower

Cabrakan
Venomous means if it bites you you die. Poisonous means if you bit it, you die
... there are a lot of snakes near the farm

Ziv
holds away from face You think this may be a key to getting past those Ravaners?
Can anyone else think of what Rubaelum might be?

Cabrakan
Besides almost sounding like something you'd make a pie out of, no

Dinamik
10+7+2+2=21

Cabrakan
Gollu

Ziv
looks confused, slightly

Cabrakan
(Wrong wimdow, scratch from the record)

Johannes
Among other matters, that is quite strange to find a flower on this isle?  Typically all plants here are dead or poisonous, but I don't recall ever seeing any here that are alive... ever.  Hmm, worth saving a sample, just don't touch it.
It could be caustic.


Ziv
Hence why I'm only touching the dirt it's in...
Where can this be stored? Do we have any jars?

Johannes
I noted that, well done.  I believe I have a glass flask?  Would that work?

Ziv
I'm guessing so... @Dinamik , what do you know about flowers?

Johannes
Now, the undead skeleton is likely an undead priest, a definite threat, and typically I would say we strike hard and close range, however with the ravaners we need to have a different plan.  I would say a large area, like artillery, or perhaps turn undead could kill them off quickly.  But we have to close the distance with the priest as fast as possible.  Maybe you could silence him @Dinamik ?

Johannes
And, we need to clear our this fortress before nightfall.  We don't want to be caught out in the open here.  I also doubt those men could last the night.

So you said there was 5 in the first room and 7 in the second?  The priest was in the second yes?  If we have another hide from undead spell, could we cast it on @Crispin? Being a rogue after all perhaps he could slit its proverbial throat?  And with Dinamik, could keep hitting it right?  Maybe you 2 sneak in, then we attack from the front causing a diversion.  The undead focus on us, while you focus on the priest?


How are you in combat @Dinamik?  Like what kind of armor are you wearing?  Does this spell let you attack the undead or does it stop working then?
Johannes
When you say first room, do you mean the first room in?  Or deepest you got to?

Also, can you describe the size and location of the room?  Was there any furniture?
Johannes
I would say we could block the door, perhaps with an entangling Web spell?  Our wizard used that before and caught the raveners well.  But the priest must be dealt with.  It was actually similarly dangerous to the dread knight we fought.

Do the undead need to see you for your turn undead @Cabrakan?

DM Ryan
{From the patch of red flowers Alacor showed her, Ziv scoops a flower and some dirt into a jar. Ziv obtains 1x Rubaelum Flower.}

Johannes
Also, these Skeletons were more resistant to sword and spears than I thought, does everyone have a blunt weapon back up?
Raveners also moved very quickly, and their claws were more dangerous than a typical skeleton so watch out.  Andriel, do you have more knowledge of these?
{or anyone else with knowledge religion}

Alacor
We'll have 7 raveners and the skeleton to fight in the first room.
Jasper said that those raveners looked pretty weak, but that skeleton looks as strong as us
Johannes
Was the first room separated from the 2nd?  Or will the raveners just pour into it?  We should block them with a web or something if we can

Johannes: {knowledge religion check on raveners}

Andriel: {knowledge religion check in raveners}

Alacor
{whispers with Jasper} Only some stairs are separating the rooms

Johannes
Hmm, because the raveners might be weak alone, but a horde could be dangerous.

Alacor
Yeah especially when we're looking at a dozen in total

Johannes
Do we know what the building is made of? I ask this because I do not want to set it on fire on accident, is it all stone or is it partially wood?

DM Ryan
Andriel: Looks stone from here.

Johannes
Hmm the roof as well you think?

{Results of rolls:
20:26, Today: Andriel rolled 18 using 1d20+1.  Knowledge (Religion); raveners, tDI.
20:25, Today: Herr Johannes rolled 24 using 1d20+5.  Knowledge (Religion); raveners, tDI.
}

DM Ryan
Knowledge Religion (24 Johannes; 18 Andriel) on Raveners ~ Herr Johannes recollected his past studies: Raveners are a breed of Undead unique to the Dead Isle. Rumored to have once been the elven children of Estraeus, they share the same mindless nature as zombies but possess a hunger for the living that is far more ravenous. Due to their small, frail bodies, Raveners are known to be easy to kill, possessing no resistance any weapon-type. However, they are also extremely fast, often seen to be hyperactive and unable to stand still, and their sharp claws and teeth allow them to rend even experienced adventurers to pieces.

PICTURE OF RAVENERS

Ziv
blinks
I'm glad to know about these Ravaners... @Dinamik , what did you say about the flowers earlier? I was a little occupied.

Dinamik
No lore that I've heard, which is not a small collection, mentions this flower.

Andriel: I have an idea... Who else can cast Hide from undead still?  I can cast it once still and if we can have a second person cast the spell, we could all be hidden and move into position for this attack.  Beforehand, we should cast our enchantments and blessing of course to help us.  We need to do this quickly though before the sun falls behind the horizon...  can anyone else cast hide from undead still?

Ziv
shrugs
This message was last edited by the player at 23:46, Sat 09 Sept 2017.
Herr Johannes
player, 302 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Sun 20 Aug 2017
at 06:01
  • msg #60

The Dead Isle: Part 1

"Alright everyone, prepare your shields and draw your weapons, speak your prayers and voice your enchantments, mount your horses and gird thy loins, for we are about to go into combat.

The plan is straightforward,
 first, we prepare here, draw our weapons, and speak our blessings and cast our enchantments.
 second, we move up to the door in formation, Hadric, and Crispin at the front, then Ziv and Andriel, next Lerdeth and I, and in the rear Alacor, Dinamik and Cabrakan.  When we go to attack this order will change, bringing Cabrakan to the front.
 third, we will move into position depending upon enemy positions.  The hide from undead should keep us hidden to all but perhaps the priest.

For now, cast your spells, then we move forward...
"

"Command Thy angels concerning Hadric, O'Lord, lest he dash his foot against a stone.  Keep those that seek him harm far from him, bless him and keep him, for thou art his source, thou art his strong tower.  You deliver him from harm and keep his mind and heart in thy perfect peace.

Protect and guide us all Lord.  Keep us safe and watch over us...
in Jesus name, Amen.
"

Actions:
I cast protection from evil on Hadric

I draw my lance, mount Fury, and move into position after Hide from Undead is cast.

note, need to get that tent and heavy shield from storage...
This message was last edited by the player at 02:50, Mon 21 Aug 2017.
DM Ryan
GM, 611 posts
Sun 20 Aug 2017
at 13:34
  • msg #61

The Dead Isle: Part 1

Day 1, Evening


The blackened trees of the forest loomed overhead, their gnarled branches forming a web-like canopy above. Ahead of them, in a quiet clearing of dead grass, stood the ruined fort, solemn and decayed like the world around them. A certain tenseness swelled in the adventurers as they prepared for battle, mentally readying themselves for the fight to come, for their scouts had revealed to them what awaited within. In preparation, they cast a multitude of spells.

Alacor cast a series of spells on Hadric, who grew to a startling eleven feet tall. Once the wizard had finished his work, Hadric, now a giant, bent over and sniffed a particular spot on his arm.

He wrinkled his nose and muttered, “It still stinks.

Nonsense,” replied Alacor, delighting in Hadric's anguish. “It's all evaporated, see?

Are you trying to make me smell like undead, too? Is this supposed to be some sort of camouflage?

Don't be silly. You smell like freshly-plucked roses to me.

Ugh, what stinks?” asked Ziv.

Hadric shot Alacor a deadly glance, but the wizard, chuckling devilishly, went off to assume his position at the rear of the party. {Alacor sucessfully cast Enlarge Person, Bull's Strength, & Cat's Grace}

Cabrakan began casting his own spells, but he seemed to struggle with his prayers. A soft light, beginning to glow about his hands, diminished as quickly as it came, the magic unraveling before him. “Sorry,” he said, appearing disgruntled. “It's been awhile since I've been in battle like this. I'm still a bit rusty.{Cabrakan failed to cast Hide from Undead & Magic Vestment ~ Spell Failure: Roleplaying Component missing}

Andriel's spellcasting was more mixed in her results, with most of her spells succeeding though with a couple failures among them. {Andriel successfully cast Hide from Undead, Bless, Bear's Endurance, & Bull's Strength; Andriel failed to cast Resistance ~ Spell Failure: Roleplaying Component not met}

Johannes ardently made his own prayers. {Johannes successfully cast Protection from Evil}

Having done what they could magically, they assumed their positions and gazed forward at the old ruin, the keep which they were about to storm. The sun, having begun to sink into the horizon, cast an orange, crimson band across the sky, that bathed the walls of the fort in a blaze. Its crumbling walls were outlined with heavy shadows, the blackness tracing into the contours of the stone. In many ways, the ruin became a metaphor for the isle itself; beautiful yet solemn, illuminated yet dark, waiting for them to breach inside and face the undead terrors within.

Lerdeth and Johannes mounted their horses; the horses nervously grinded their hooves against the earth.

Alright. . .” began Johannes, his voice barely above a whisper, and who exchanged meaningful glances with his companions before resolving his gaze on the gates of the fort. He snapped the reigns of his horse. “Forward!

With the giant-sized Hadric at the fore, the party rushed toward the gates, breaking from the treeline of the dead forest, crossing the crisp and brown grass of the clearing, and moving atop the crude wooden bridge that spanned over the moat of black water. And Hadric, using his enlarged armored shoulders, shoved opened the doors of the gate, bravely and boldly at the lead.

The eyes of party took in the sight, of which there was much to take in. Before them was a stone courtyard, roofless with the dusk-lit sky clearly visible above, and enclosed by stone walls; the stone walls that were part of the outside of the fort were without ramparts or walkways, being merely topped with sloped stone so as to make climbing over them difficult. To their immediate left was a door to a corner-tower and in a far right corner of the courtyard were a few raised steps, leading to the inner chambers of the small fort. And at the base of these steps stood exactly what their scouts had foretold: A Skeleton, surrounded by a horde of Raveners.


The daunting Skeleton wielded a shield in one hand and a flail in the other, whose spiked ball, frightening in its appearance, dragged on the stone ground next to it; it was also wore a rusted-looking chainmail and helm. And about the courtyard, huddled in packs, stood hunched some of the most disturbing creatures the party had ever seen, the Raveners, who were small and child-like in their features, deformed, with mouths full of razor-sharp teeth and possessing long claws made for rending flesh; they breathed quickly and heavily as they lingered, like restless and panting dogs.

The party stepped into all this, bearing the sight of all these horrific creatures and their skeletal master, and they felt a chill ripple through them.

And from the very moment they opened the doors of the fort, the Skeleton saw them, instantly, its empty black sockets narrowing upon their living pupils. It was not clear whom he saw and whom he didn't, but, without a doubt, he saw many whom the Raveners did not.

The Skeleton lifted his flail and released a high-pitched shriek – not one of terror, but one that inspired terror, and that could haunt the dreams of children for the rest of their days. Every Ravener in the courtyard suddenly perked up their heads, turned toward the gates of the fort, and lurched, on the verge of a rapid sprint to engulf the area of the gate, whether they saw any creatures there or not.

Bearing witness to the horde about to swallow them, the party tightly grasped their weapons.

Combat Rounds have begun.


Note: The doors seen on the map may now be ignored.

quote:
Skeleton (Challenging) ~ Uninjured
Ravener 1 (Effortless) ~ Uninjured
Ravener 2 (Effortless) ~ Uninjured
Ravener 3 (Effortless) ~ Uninjured
Ravener 4 (Effortless) ~ Uninjured
Ravener 5 (Effortless) ~ Uninjured
Ravener 6 (Effortless) ~ Uninjured
Ravener 7 (Effortless) ~ Uninjured

This message was last edited by the GM at 00:39, Mon 21 Aug 2017.
Andriel
Cohort, 9 posts
HP 60/60
AC 19
Mon 21 Aug 2017
at 16:21
  • msg #62

The Dead Isle: Part 1

In Character Chat:

Johannes: THE ENEMY KNOWS WE ARE HERE!  ATTACK!
Priests!  Light our way forth through the darkness, bright enough for the dead to see!!


Andriel:  "FORWARD!
Burn foul creatures!  Thou shall be but as ash!  WAIHHHHH!
"

(Turns undead)
(8HD for height, 11HD for damage)

Johannes: Look! The skeletal priest appears to flee even!

Quickly @Alacor!  Trap him in a web and we will make him perish!  Then we shall cleanse the next room and seek to find the others in this tower, seeking other undead to destroy!

We must not delay, that we have time to barricade this tower before the darkness falls!


Post:
Andriel marches into the tower, into the tower's gate, as a great maw.  Its doors open wide as if to swallow them, looming far above.  She steels her heart and marches forward with her companions close at hand.

Upon sight of the priest, she can feel fear begin to try to take her, but in defiance she takers her holy symbol in her hand and lifts it high above her head!  She shouts, "I BANISH THEE FOUL CREATURES!  GO BACK TO THE SHADOW!"  A shrieking howl like a banshee begins to resonate from her as if amplified by her holy symbol, her eyes filled with fire, "WAEEIIII!!" Light pours forth from her holy symbol and the undead quickly give attention to her as a moth drawn to fire...

Actions:
Andriel moves to L4
casts/uses turn undead (rolls below)


{8HD for height, 11HD for width:
17:28, Today: Andriel rolled 11 using 2d6+5.  Turn Undead, damage check; tDI.
17:25, Today: Andriel rolled 18 using 1d20-1.  Turn Undead, turning check; tDI.
}

quote:
Spell effects: (read it and apply your bonuses people!)
Bless (ALL)
-description: fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
+1 AR and +1 saves vs fear

Bears Endurance: (Crispin)
-description: The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.

Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject’s Constitution drops back to normal. They are not lost first as temporary hit points are.
+4 con - meaning +2 hp per level and +2 fort save

Bulls Strength: (Ziv)
-description: The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
+4 str - meaning +2 to AR and DMG

Hide from Undead ends upon the first attack by anyone in the group it was cast on.
Will negates- so if the priest succeeded on his 1* will save, not 1 for each of us, he can see us as normal.

This message was last edited by the player at 03:30, Sun 27 Aug 2017.
Herr Johannes
player, 303 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Mon 21 Aug 2017
at 16:40
  • msg #63

The Dead Isle: Part 1

Post:
As we ride toward the fort, I recall the first undead priest we fought...
sound track: https://youtu.be/xoYeqEMLupE?t=59m55s
We were in a similar fort on watch, the night was dark.  As I was tending to a wounded companion in the fort I heard the call from the watchmen, "TO ARMS!  WE ARE UNDER ATTACK!"  before we knew it the undead had surrounded us like they had planned it!  Not like the mere mindless or animal like undead, we had encountered previously, but one with some sort of intelligence.  Thorns sprung up from the ground and I felt them pierce into my feet, my mount was rearing feeling the spines pierce my feet.  I mounted my horse as quickly as I could, trudging through the scourging weeds, my whole party gathered to fight this undead priest.  It looked grim as friends around me were wounded or tied to the ground, I saw blood dripping down my legs and the legs of Fury as I pushed him through the spikes.  I knew we had to get to the priest.  Already weakened by the poison of Ramses and the earlier attack, we were struggling.  In a last ditch effort, I mounted the rampart where I could see the priest below.  In a final last ditch attempt, I rode Fury from the rampart, leaping below to attack our necrotic foe...  It was only a moment later before I nearly collapsed from my horse, we had won, but only barely.  It was the closest I ever came to death, I believe (though I could mention many others, such as the building burning down around me, but each time my Lord delivered me.  Even then I charged in without fear, but a part of me asks now, how I did with seeing only a thin veil between the plane of life and death?  I know it is because the veil is not as thin as it looks, it must not be for God has kept me safe... I have no other explanation.

Being brought back to the present, I firmly see why such preparations were made against such a foe, it is time we begin again.  As we near the fort gate, I grip tightly around my lance, praying the spell will keep us hidden.  Below me, I see a gate, worn with age, and my new friends surrounding me.  My friends ahead of me begin entering the fort, and I hear one of them speak in a hurried hiss, "They see us!"

The time to go quietly has ended and I speak from the silence,  "GROUP, FORWARD!  LIGHT OUR WAY PRIESTS, WITH THE LIGHT OF GOD, LIGHT OUR WAY!  We are His chosen, and we shall know NO FEAR!  ALACOR! LAY DOWN A TRAP LEST THEY ESCAPE.  HADRIC, REND HIS WEAPON FROM HIS WRETCHED CLAWS.  AFTER THE PRIESTS, WE ATTACK! knowing we have come to do His will! HAZZAAAHHH!"

Upon this shout, I ride forward with the rest.  Steeled in our choice to save those trapped here.  confident God will not forget us in our mission.

Seeing the field filled with opponents and without a clear path to charge the priest, I set up on the edge, relying on my comrades to turn him and defend us this round while we set up the kill.

After arriving, I cast a spell to light my way, praying to myself.

quote:
Lord I speak in your name, may Thy word be a light unto my path and a lamp unto my feet.  May I not stumble, knowing thou dost guide me and knowing thou dost watch over me.  May thy light show us the correct path to those we seek to rescue and may we find them well.  Show us a place of safety in this Isle of despair.  I pray reaching my lance forward and above my head, as it illuminates the shadows of this room, shining now with a glimmer of the light from the heavens.


Actions:
I move to LM-23
I cast the spell light (cantrip) on my Lance


quote:
Protection from Evil: (Hadric)
-description: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.
1. +2 to AC (deflection so touch, FF and normal) and Saves
2. Immune to mind control during spell
3. Neutral and Evil summons cannot touch you

This message was last edited by the player at 03:33, Sun 27 Aug 2017.
Cabrakan
Player, 7 posts
Sat 26 Aug 2017
at 15:10
  • msg #64

The Dead Isle: Part 1

The Reports from the scouts were... Disturbing to say the least to the Cleric. In all his years studying the scriptures with his family and himself, later to become the leader of a small church off the countryside of Perdane - He never imagined he would face the undead. The stories he heard, the scrolls he read were nothing compared to the real thing. As the group opened the doorway and the skeleton screached, the small undead ravagers jumped to attention. All eyes on them. As if they lusted over their life force, or simply despised them for having their souls intact. Either way: His heart was filled with pity.

Is the fact that they took attention to them cause of his failure to bless his group? Was it the fact that he had panicked and not thought through his actions cause for their discovery? Cabrakan festered in these thoughts, likely for the years to come. "Never again." He said to himself- again assuming the others could hear his thoughts, "This is not a story or study, nor is it some old wives tale; this is real and I will not allow harm to befall any of you."

He began walking calmly to the center of the room, "Hear me, living beings of the fortress! we are here for you! No harm will come to any of you!" As he walked and raised his voice, a strange air of peace blew around him like a soft breeze. The large man lowered his head, a testimant of his faith and to a lesser degree - an insult to the shambling corpses. A show of no fear, even as the small creatures sprang from their locations to strike them down, Cabrakan simply uttered a prayer:...

quote:
Abba Father, the name above all names. Great is your plan and greater is your kingdom. These souls desire pain and misery to the living. Namely the men trapped behind them. I beg you in your awesome power: Free these men, free these undead wretches from their husks and usher us to safety and to the aid of those in need of our protection. Hear me beings of doom! You are unwelcome on this plane and now stand before the messenger of the most high! Your pressence is a festering wound in this land. It is in his name I command you, and in HIS name you are routed! Flee from this place! Flee from your vile forms and find peace! Lest I myself drag you to hell myself... In his name you are commanded!


Cast: Turn Undead [19 Turn undead, 11 Turning damage]
Move to: O-6
This message was last edited by the player at 01:30, Sun 27 Aug 2017.
Alacor
Player, 8 posts
Sat 26 Aug 2017
at 15:35
  • msg #65

The Dead Isle: Part 1

The wizard watched as the two clerics took their turns making ash from the raveners that filled the room. "Hah! Who thought a skeleton would be one to turn and run!" The white haired one said with a smirk. "But he's not going anywhere." He said in a low determined tone. He then walked into the room to gain sight of the skeleton at the far side. {Move to L5}

Alacor quickly stuck his hand in the pouch at his side and pulled out a bundle of some thin silk like material that was wrapped around a short rod. The wizard began unraveling it winding it around his staff. The small strands suddenly began spread over the length of the staff into a glistening web. A spider's web. His hand now free of the web he swiftly made a sign contorting his fingers in seemingly painful configurations. The wizard now grabbed the staff in both hands and as he did the web on the staff grew to encase his hands. THUD The sound filled the room as Alacor slammed the bottom of the staff into the ground in front of him. His gazed pierced the skeleton as he started to mutter the words for the spell, "Rise from the darkness and do not let this creature flee. Leave him trapped until he is struck down from this world." As the last word left his mouth spiders began crawling out of the gaps in the stone floor and the walls around the skeleton. At first there were dozens, then hundreds, and then thousands were crawling along the floor, walls, and on the skeleton laying web down as they went. Just as quickly as the spiders appeared they were gone, crawling back through the same cracks they came from. What was left was a thick wall of web in the entry way to the next room with the skeleton centered in the middle. {Cast web centered at the skeleton and connecting to the walls closest to him at R2 and T4 arranged vertically.}

"Heh, looks like he's gotten himself into a sticky situation." The wizard said with a slight grin looking to the others for approval.
This message was last edited by the player at 02:57, Sun 27 Aug 2017.
Hadric
Player, 22 posts
Sun 27 Aug 2017
at 01:54
  • msg #66

The Dead Isle: Part 1

In reply to Alacor (msg # 65):

After the spells were cast on Hadric, he pushed forward to R5. Using his immense reach, he engaged the skeletal priest. Upon reaching the beast, he attempted to take away it's vicious weaon.

21:52, Today: Hadric rolled 29 using 1d20+26.(Disarm)
This message was last edited by the player at 02:41, Sun 27 Aug 2017.
Lerdeth Kiensc
Player, 5 posts
Sun 27 Aug 2017
at 03:24
  • msg #67

The Dead Isle: Part 1

Lerdeth moves toward the enemy, preparing to attack.(move to ST56) he thrusts his lance as hard as he can with both hands on the skeleton.(attack with 4 power attack on skeleton.
 23:32, Today: Lerdeth Kiensc rolled 17 using 1d8+13.  damage with 4 power attack.
23:31, Today: Lerdeth Kiensc rolled 17 using 1d20+7.  Attack on skeleton 4 power attack.

This message was last edited by the player at 03:33, Sun 27 Aug 2017.
Crispin
Player, 7 posts
HP: 56/56
AC: 19
Sun 27 Aug 2017
at 04:57
  • msg #68

The Dead Isle: Part 1

Amidst the flurry of activity that sprang out of the gate, Crispin planted his feet firmly and steadied his aim upon the lone, unsuspecting skeleton. After the clerics had finished filling the courtyard with holy light, he then fired upon the skeleton twice with great care as to avoid hitting his allies in the crossfire.

{Free Action}
Crispin loads Light Crossbow +1 x2 (Rapid Reload)
{Full Round Action}
Crispin fires @Skeleton x2 (Precise Shot, Rapid Shot)

Crispin rolled 12 using 1d20+8.        Crossbow Sneak Attack (Precise Shot, Rapid Shot 1/2), Attack @ Skeleton.
Crispin rolled 21 using 1d8+1+2d6.  Crossbow Sneak Attack (Precise Shot, Rapid Shot 1/2), Damage @ Skeleton.
Crispin rolled 21 using 1d20+8.        Crossbow Sneak Attack (Precise Shot, Rapid Shot 2/2), Attack @ Skeleton.
Crispin rolled 8 using 1d8+1+2d6.    Crossbow Sneak Attack (Precise Shot, Rapid Shot 2/2), Damage @ Skeleton.

Ziv
player, 15 posts
Sun 27 Aug 2017
at 05:36
  • msg #69

The Dead Isle: Part 1

Underneath her clothes, she could feel the strength of a wild bear course through her veins from the spell used on her. She smirked and grabbed the rope given to her to throw. Stepping out from the group, she used all her might to throw the rope towards the evil skeleton. "Now! Charm the rope now to tie him!" She cried.

[Now standing at N7.]
This message was last edited by the player at 12:54, Sun 27 Aug 2017.
Dinamik
Player, 5 posts
Sun 27 Aug 2017
at 05:51
  • msg #70

The Dead Isle: Part 1

Dinamik runs up to Ziv, going as fast as his little feet could carry him. "Lady Ziv! Take this; when you get close, toss it on ol' tall-white-and-scrawny. I'll take care of the rest." Dinamik said with a wink as he handed her his silk rope. He then popped out his favorite reeded pipe and played a foreign melody (see "there's a place in France"), putting the rope under his spell.
"Aaaaand restrain"

{Spell: Animate Rope, Ranged touch attack}
This message was last edited by the player at 05:59, Sun 27 Aug 2017.
DM Ryan
GM, 612 posts
Sun 27 Aug 2017
at 14:44
  • msg #71

The Dead Isle: Part 1

Day 1, Night


The horde of undead descended upon the party, the claws of the raveners scraping against the stone, running like dogs on all fours, their teeth snapping hungerously for the taste of living flesh. In response, Andriel and Cabrakan burst forth from the group, charging boldly closer to the horde, and they exchanged the briefest of glances with each other as their intentions aligned and held forth their holy symbols.

Andriel's symbol, an obscure circle on a silver chain, glowed suddenly, and the raveners grinded to halt and screeched terrible cries like wounded beasts. Their skin began to darken – slowly at first, but then rapidly – and soon their bodies were usurped by blackness, and their screeches utterly ceased. Their bodies then disintegrated into ashes, raining upon the ground as though they had been only made of sand, and leaving a faint and dusty cloud to hover where they remained. {Andriel successfully cast Turn Undead, destroying the 7 Raveners}

Cabrakan's symbol, a cross, glowed after, and unleashed a bright golden ray upon the skeleton, who shrieked in response. But unlike the terrifying shriek it had uttered before, this time it was a shriek of its own terror, seeming to be afflicted with the very fear that it had once hoped to impose on others. Even though its face was merely that of a skull, there seemed to be a distinct change in its countenance, and it turned to flee. {Cabrakan successfully cast Turn Undead, turning the Skeleton}

Alacor ran through the gates to the fore of the group and cast his magic, summoning a web across the threshold of the fort interior; the skeleton, afraid and lethargic, was then ensnared upon the strands like a fly on some unfortunate morning, its bony arms struggling helplessly against the trap. {Alacor successfully cast Web}

We've got it where we want it,” cried Johannes triumphantly. “Begin the attack!

Crispin let sail two bolts from his crossbow, and though the first shot missed, the second struck true. {Crispin missed the skeleton; Crispin hit the skeleton, dealing 3 damage}

Hadric rushed across the courtyard, taking great strides with his magically-enlarged legs, and swung his heavy flail. His weapon wrapped around the chain of the skeleton's own and pulled the weapon from the skeleton's clutches, delivering it to the ground. {Hadric successfully disarmed the Skeleton}

Lerdeth came galloping through on his horse and thrust a mighty blow at the skeleton with his lance, piercing through its chainmail to its hollow body where the sound of shattered ribs clearly echoed. {Lerdeth dealt 12 damage to the Skeleton}

Johannes followed into the chamber upon Fury and took position next to his cohort Andriel, where he enchanted his lance to be luminous and bright, glowing fearlessly. {Johannes successfully cast Light}

Dinamik ran up the bridge and held out a rope for Ziv, who took it, ran forth, and threw the coil near the feet of the skeleton. “Now! Charm the rope!” she cried, and though she waited eagerly for the rope to rise up and act, it did not, instead remaining a coil lumped on the ground in a rather silly fashion. “Uh, any minute now,” she said, casting a piercing glance back at Dinamik, who held out his pipeflute and muttered nervously to himself.

Just give me a second,” he called back; then he resumed his muttering. “Hum, let's see. How did that go again. Mary had a little lamb? . . no, that's not right. . . TNT, I'm dynamite? . . nope, not that.{Error: Dinamik has no actions remaining to cast a spell}

Nonetheless, they succeeded in disabling the skeleton and took control of the open courtyard. But then a sound came from the interior of the fort, from behind the webbing across the stepped entrance - out from the darkness came sprinting yet another pack of raveners, five in number, their horrible visage rising from the shadows like a nightmare. But, at the sight of this, Johannes smirked.

As expected,” he murmured.

The raveners, unthinking in their ferocious desire, ran forth from the entrance straight in the spider's web cast by Alacor, their thin gray arms and legs being caught in the strands. They struggled viciously against their imprisonment, not as an insect would out of fear, but rather they continued to try and run and bite and claw at the adventurers with such unrelenting and unforgiving hunger, that the sight aroused in them a blend of both horror and pity.

quote:
Due to the inability of your opponents to continue fighting, the remaining rounds were carried out automatically on the players' behalf.


Cabrakan, again, stepped forth and held up his cross, murmuring to himself a quiet prayer, and from the symbol came a light that incinerated the remaining raveners, destroying them in the same manner as those before. {Cabrakan successfully cast Turn Undead, destroying the 5 Raveners}

The skeleton alone remained, struggling in fear within its bonds. The party, eager to release it from its cursed state, gathered round and struck it repeatedly with their weapons, until the skeleton uttered a final, waning shriek into nothingness, and the bones felt apart of their own accord, scattering atop the ground in a pile of rags, armor, sinew, and dust, topped lastly with its skull, now silent and unmoving. Its empty eye sockets, now, seemed truly empty.

The battle was decisively won.

--Combat Rounds have Ended--


quote:
Your party has gained Combat Experience!
Johannes gains 69 XP
Hadric gains 69 XP
Alacor gains 69 XP
Cabrakan gains 69 XP
Crispin gains 69 XP
Dinamik gains 69 XP
Ziv gains 69 XP
Lerdeth gains 69 XP
Andriel gains 69 XP


The party allowed a cheer for their victory, and then Johannes reminded them of the objective at hand.

Let us not lose focus yet,” he declared, casting a nervous glance at the sun whose glowing visage had now completely sunk below the horizon; stars came into existence across the eastern half of the heavens. “We must find those adventurers. Let's move.

Alacor dismissed his magical webbing, and the party continued into the fort, ascending three short steps and entering an enclosed chamber. At the right and left hand corners of this room were what appeared to be entrances to other halls and chambers, but the ceiling and walls in these areas had since collapsed and destroyed the regions completely. However, at the far side of the room was a door, intact and shut closed. Johannes dismounted, approached the door, and tried to open it, but the door would not budge in the slightest degree. In fact, the door seemed so immovably held fast, that even breaking it down did not seem possible. Alacor's eyes lighted up.

This door has been locked by magic!” he discerned.

Johannes then knocked against the wood, as though he had come to a neighbor's house. “Hello?” he bellowed. “Is anyone there?

At first, the party heard nothing and began to grow uneasy, but then a voice came from the other side. “Who goes there?

In unison, the party's spirits lifted.

We have come to rescue the friends of the adventurer Welherst!” Johannes replied anxiously.

Some shuffling was heard within, and soon the door lost its magical quality; a bolt was then audibly unlocked from inside, and the door swung open, unveiling the face of a man with a short yet bushy brown beard and the faces of two others behind him. The room they were in was a small stone chamber with no exits. On seeing them, the countenance of the bearded man turned from one of uncertainty to that of a bright and glistening smile, as though all his hopes and dreams, briefly lost sight of, had returned to him.

Thank the Lord,” he murmured aloud, becoming overwhelmed with joy. “We're saved!

Night fell, and the party gathered in the center of the open courtyard, where they assembled a pile of dry wood from the forest and started a fire; its flickering flames alone seemed to fight against the blackness that threatened to overwhelm them.

quote:
Your party has gathered up the loot!
(Recovered from the Skeleton's Remains:)
Rusted Chainmail
Heavy Shield, Steel
Flail + 1
Silver Ring
800 gold pieces (Random)



We'll need to decide watches and our security measures,” said Johannes, casting an uneasy glance through the broken doors of the fort at the woods beyond. He knew only too well what terrible things could happen. “But presently, we're all awake and safe for the moment. Let us share a dinner with our new friends and celebrate our victory. I'm sure there is much to talk about.

The adventurers gathered around the fire and accessed their rations, their dried bread and salted meats, their various herbs and pickled fruits; and shared their bounty with the other adventurers, whom they had just rescued from a terrible plight. All three of the other adventurers were injured, but not direly so. They examined each of them in turn.

The bearded man appeared to have only recently left the prime of his youth, being the age of thirty-five or forty, and gave his name as Eberan Wolfe. Donned in bandedmail and carrying a halberd, he had all the bearing of a former soldier, but the intelligent expression which formed over his brow seemed to suggest a higher education. His dull brown eyes, though non-offensive, spoke of fatigue, and had a radiant but melancholy tone to them, like the warmth of a fire on a cold winter night.


The next member of the party was a dark-skinned woman with raven-black hair that was bound and braided down her back, who gave only the name Ksalla, appearing twenty-four or twenty-six years of age. She carried a sword and shield whose hilt and shape were somewhat unusual, suggesting that she might have made them herself. Her face, by objective standards, was beautiful, but her eyebrows were arched in such a way that gave her an almost menacing look; which in combination with her stony gray eyes and impressive physique made her nothing short of intimidating. Her breastplate did not alleviate this impression, for it was covered with numerous scratches from previous battles, showing she had seen violence on many occasions.

The remaining member of their party was goblin by the name of Argkt, who was surprisingly old, a rare quality among the short-lived goblins. The small figure possessed light-green skin whose pallor seemed unnaturally drained, along with red eyes that drooped in an expression of permanent melancholy. As for his head, it was perfectly bald, and he was otherwise hairless save for a tuft of white hair on his chin. His clothing was that of a crimson-red robe, held together by a bronze brooch.

It was with these three strangers that the party had their evening meal, while the night of the Dead Isle came upon them in haunting silence.

The Chatroom has Opened. In addition to being an open chatroom, a live session will be held on Wednesday, August 30th at 9:00pm EST.

quote:
Health Status:
Eberan ~ Injured
Ksalla ~ Injured
Argkt ~ Injured



This message was last edited by the GM at 18:17, Sun 27 Aug 2017.
DM Ryan
GM, 613 posts
Thu 31 Aug 2017
at 13:17
  • msg #72

The Dead Isle: Part 1

--Start of Chatroom--

Ksalla: *cough

Ziv: Are you guys injured anywhere?

Ksalla: Only a scratch {She shows a gaping wound made by ravener claws, which few others would ever call a scratch!}

Eberan: All of us are. We ran out of potions some hours ago.

Ziv: {grimaces} Yikes... I didn't carry potions on me. Guys? Did anyone else here bring accommodations?

Cabrakan: Potions no, The God of all? Yes. Come here, I shall heal to the best of my abilities

Eberan: We would be grateful for it. I'm sure you all just saved our lives.

Ziv: Our pleasure to help.

Alacor: How did you guys get that door shut like that? It seemed like there as some magic to it.

Eberan: That we owe to Argkt, the esteemed magician of our group.

Argkt: Arcane Lock, to keep the demons at bay. We hoped that they would have left if they couldn't get to us;- but nay. It seems once they get the scent of life, they feel little impulse to leave it.

Ziv:{to @Cabrakan} How do their wounds look? Better?

Cabrakan: I haven't had the chance to look them over miss ziv, new friends, do I have permission to examine your injuries and make an assessment to begin healing?

Ziv: [24 listen check; 26 sense motive; 18 spot check.] I think a sweep of that watch tower is in order. I want to make sure the premises is safe. Can I have someone come with me?

Eberan: Of course, honorable priest. And I could come with you miss.

Ziv: Aren't you injured?

Eberan: Let him tend to my companions first; I'll be alright.

Ziv: {@Alacor} Care to join?

Alacor: Certainly! My eyes and ears aren't perfect, but Jasper here can get a good look.

Ziv: Send Jasper as a wee scout first. And then we'll take a look.

Alacor: Ah good idea!

DM Ryan: {The little group walks a few feet from the fire, opens the tower door, and peers inside. The room is empty save for a ladder, leading thirty feet up to the platform. They return to the fire.}

Ziv: I want to look up there. There's gotta be a good view of the surrounding land.

Johannes: Is there any more than just the 3 of you?  Are you all not critically wounded?

Ksalla: Just us.

Andriel: I can help tend to your wounds as well. Is anyone else wounded in our group?  Check yourselves over. Also I want a report on how everyone is doing for water. It is important to imbibe enough water after a fight like this. The intensity can really make you sweat.

Johannes: Does anyone need more in their waterskins?

Andriel: I can help with the water as well. Better now than after we rest.

Ziv: {attempting to be silly} I have a splinter. Rather, I have an itch to scope out the place. {@Alacor} Can you send Jasper to check the floor above?

Johannes: {chuckles, but the returns to the serious subject} We do need to check this place over well before night, and not delay.

Argkt: {Address Alacor} You are a colleague, yes? Where did you study?

Alacor:{To Ziv} Yes I'll have him take a fly up there.{To Argkt} Yes, mostly in Deon's Rise. What about you yourself? That arcane lock looked very useful, maybe I could take a look at the spell when we have some time? I'll share something I have in return.

Argkt: Excellent, excellent idea. You come back with us to Zombiehead, yes? There we pool our knowledge and learn something new. I teach you Arcane Lock, and you can hold doors and boxes against even the biggest orcs; and you teach me something new, too, yes? You look more studied than me; you could teach me much. Though I am old, I have been wasteful in my time. Much of what I hoped do to when young - never done; never will, me thinks.

Johannes: Excuse me a moment, I have been checking the grounds briefly after we gathered wood for the fire.  {An in game explanation for why I was not able to respond to chat until now} while I patrolled I cast detect evil seaching for undead nearby (outside door and crevasse in wall to north, and checking inside the room we are in and the tops of the walls for signs of undead, this also is to check all present) {I am listening to the red forrest music while I do this hehe}. I suppose we have a moment to chat, but remember after dinner we need to straight away prepare fortifications, like bar the door or at least get a timber to do so, fill in that hole partially, consecrate the area, and likely create our shelter.  It is too dangerous to sleep outside with the rain.  Will need to close up that door way by the steps if the collapse areas provide holes in that part of the fortress.  I want everyone going home alive.

Eberan Wolfe was it?  Do you by chance hail from Vaterland?  I thought perhaps with your ser name?" {I suddenly notice the cross around his neck, assuming picture is accurate}  "Is that a crucifix?!"  I suddenly interject on my own earlier questions. {I look over our new companions in interest} "Glad to see you are all alive!"{18 on Knowledge adventure}


DM Ryan: {Knowledge Adventure Results: Eberan Wolfe is a pure Marshal class of Easy Difficulty; Ksalla is pure Fighter class of Easy Difficulty; Argkt is a pure Wizard class of Easy Difficulty}

Cabrakan: Bunch of basics. How did they make it this far.

Alacor: {chuckles} Well remember this isn't terribly far. Going out this way they should have been able to make it back before dark.

Ksalla: Who are you calling basics? {She glares intensely at Cabrakan}

Eberan: {He brightens at Johannes' questions and touches the crucifix around his neck} It is, so that I might never forget the Lord, even when things look their darkest. You also hail from the Kabariyan Isle then! I thought as much when I first heard your voice. I don't hail from Vaterland but Lapland, on the southwestern border of Styrie. But despite this, I will happily see you as a brother in this land of strangers, when we've come so far in the world.

Ziv: {Casts @Cabrakan a dark look} He's often saying things that get him into trouble. Kind of like our acquaintance back at the base? Ramsey? Pffft. {looks at @Johannes} What's this man talking

Ksalla: Hmph {She settles back into her seat, though casting contemptuous glances at Cabrakan from time to time}.

Ziv: Do you guys know that Ramsey guy? Just as a side question...

Johannes: I agree Eberan, we might not be from the same nation, but we are from the same Isle and share the same faith I think! The Lord is faithful to rescue his children. {I reach my hand out to shake his hand, but shake his forearm as a soldier would} We are brothers in Christ. {I say with gladness}

Eberan: You mean that man with the black hair and the hooked nose back at Fort Zombiehead? I've heard he's a great warrior; but his expression unnerves me a bit.

Ziv: And sister... {jabs a gleeful thumb into the middle of her sternum} ...s? {considering Ksalla} Oh? Is that all you know about him?

Johannes: {in response to what I overheard from @Cabrakan} There is nothing basic about where these people have come.  They are accomplished warriors to have made it this far and this long. I am sure he misspoke, Ksalla.

You too Ziv?  You had been so quiet I was unsure what faith you ascribed to and what Isle you hailed from.


Eberan: {He responds to the handshake with equal enthusiasm} I could not begin to tell you what a relief it is to meet you brother. I've traveled among the faithless for some time and have longed to be in the company of those who hold the Lord God highest.

Ziv: I'm... Shy about it.. I've had enough people in my travels tell me to be quiet. So I left them and had accepted working with you, and faith being one of the reasons. But I've told you where I'm from.

Johannes: Well, while we are on the subject, though I don't want to distract from our conversation too much, Ramsey is dangerous and not to be trusted.  He betrayed the party he was guarding and left them to die, he has no honor.  His skill in battle has taught him no strength of character. Are you a soldier as well Eberan? {indicated by the received forearm shake}

You did Ziv?


Ziv: ...Back at the Tavern.. {smile wanes}

Johannes: Hmm, I apologize I did not remember, are you sure it was not when Alacor and I were gone?

Eberan: I will note your advice, for from the very manner you hold yourself, I can see you are not one to lie maliciously. And I am - er, was - a soldier of Lapland, an officer of modest rank, and have fought in many campaigns against the Duruth Princes.

Ziv: You were answering my questions and I also answered them... {trails off, rolling her eyes}. Anyway.

Eberan: Where do you hail from sister? And what is your name? Your features, too, strike me as Kabariyan, and you look not too different from the ladies of my countries;- though your accent slightly differs!

Andriel: Are you skilled in the divine arts at all Eberan?

Cabrakan: Yes. That is precisely what was meant! I am simply amazed by your resourcefulness.. arcane lock on the door? Inspired.

Ziv: I'm Ziv. I'm from Styrie, where the mountains are.

Andriel: Un yes! That was quite impressive!  You must be quite the warriors! trying to help cover

Eberan: {To Andriel} No, young miss, though I admire those who are. {To Ziv} Ah, Styrie! I should have known. My country is on neutral terms with yours.

Ziv: Last I heard it was under invasion by Vaterland.

Johannes: You will have to forgive me Eberan, who are the Duruth Princes? Where do they hail from?

Ziv: {sudden placid gaze}

Johannes: Much to my country's shame... I cannot control what they do now.  I left the country when the tyrant took over...  looks down wistfully

Eberan: {To Ziv} I've heard the same, though this is nothing new. Vaterland and Styrie have been warring since even I was a child, and I must be nearing twice your age! Though I hear this is the farthest the invasion has come in a century; perhaps this time will be different. . .

Ziv: Yes, well... I'm... trails off..

Johannes: It is a mistake that Vaterland is doing this, in this case. But I do not which to talk more of that now... {My face begins to look upset, before I change it back to something more peaceful}. So have you all been traveling together for a while?

Ziv: {ties hair back into a low ponytail}

Eberan: Ah, I understand. I've heard many things about the fall of the royal family in Vaterland and their new king; I can comprehend if this arouses much emotion in its citizens.

We've known each other only a couple days actually. We formed our group at the Fort, having come from different walks of life for a singular purpose


Johannes: Yes, it has been tragic.

Andriel: What do you do Ksalla?

Ksalla: {Glances at Andriel} I kill things.

Ziv: {smirks} What sort of things, Ksalla?

Cabrakan: If it's undead, is it still considered to be killing?

Andriel: Fascinating, what is your purpose? I mean all of you, in your mission?

Johannes: Don't we all... {laughs uneasily still distracted by memories}

Andriel: And Argkt? Do you practice the divine at all?

Ksalla: Nosy girls mostly.

Andriel: {Widens eyes and looks away slightly perturbed}

Eberan: {Chuckles awkwardly on behalf of Ksalla} She jests I'm sure. . . But to answer your question, miss, our purpose right now is not so complex, I must admit; we seek to collect what we can in this inhospitable land and profit by it, and I, personally, find no qualms in the slaying the abominable dead.

Argkt: Not me. The arcane and machines are my field, my life.

Ziv: [Rolled 20 intimidate.] {To Ksalla} No one gets to threaten my team, you hear? We're all trying to help and get to know you. Show some respect. You've already come this far.

Andriel: Machines?

Johannes: Hmm, I see to make ones way in the world, this is a good place to ply ones craft as a soldier, that is for sure.  Just make sure to not pay for it with your life, the Dead Isle is not to be underestimated, I know first hand.

Alacor: Yes what do you mean machines?

Ksalla: {21:52, Today: Secret Roll: DM Ryan rolled 11 using 1d20+X.  Ksalla vs Intimidate - She returns Zivs look and smiles} I like you.

Johannes: Getting along now ladies? That is better. {says sternly}{Sense motive on nature of the rescued parties mission}

Ziv: {Smirks.} Likewise, Ksalla. You struck me as the type to take no one's grief. ...including {@Cabrakan arches an eyebrow.} Though, he really did speak out of turn. I believe he meant the few enemies we fought to get to the door, perhaps.

Argkt: Yes, machines. On Cliffshore we have many machines; big ones, small ones. I study them, try to make them better;- and someday I wish to build a certain one. . . but I'll prolly die before then. . .

Andriel: {more intensely now} what machine?

Alacor: How fascinating!

Johannes: {Diplomacy check}

Ksalla: {She shrugs} It don't matter anymore. He seems like that type of man - big on the outside but soft on the inside. You though. . . I can tell you've got a fire in you. That'll make you strong.

Argkt: {Shakes his head} Shouldn't have mentioned it. I get me hopes up for things that don't happen {Diplomacy check required}.

Ziv: Heh. I'm told I get that from my mom.

Johannes: {Diplomacy Check on Argkt} I am sure it would be worth telling us, even if only to keep that memory alive and one day create it.  Do not give up hope, my God has made a way for me when everything looked impossible! We better prepare the barricades, Argkt, can you lock these doors or make a stone wall with your magic?  Any other useful spells for fortifying our position tonight?

Alacor: And it sounds quite interesting. I would love to know more of it.

Ziv: It's true, friend.

Johannes: {Herr Johannes rolled 16 using 1d20+8.  Diplomacy, on Argkt (to tell us his idea); tDI.}

Ziv: {Ziv rolled 22.  Sense Motive. What is our guest party thinking?}

Argkt: {Diplomacy ~ Success} I prolly not have too long to live - I'm no Nerkyl - and no money, and no tools. But I had always wanted to build a flying machine. Cliffshore is a land of rocks; you can barely walk on the surface;- so Goblins builds their homes and cities underneath. But with a flying machine you could go over! - without needing to take the windy rivers through the caves.

Johannes: That sounds like an amazing idea. Nerkyl?

Argkt: Thanks, thanks, but only an idea. Nerkyl is the oldest goblin in all the world. Goblins don't live long next to humans, most not longer than 25 years; so the oldest goblins be the most respected, wherever they go. And all goblins know Nerkyl, for he be around for a long long time.

Ziv: It's a good idea! Is that why you're out here? Gaining treasure for investing into this idea?

Cabrakan: Lofty goals

Argkt: Yes, er, some, sorta - mostly. . . {He trails off}

Andriel: I think it is worth pursuing Argkt. Perhaps you will find machines here that could help!

Argkt: Estraens I don't think make much machines. In all Mercia, Cliffshore is best now. But the Makeen were better, though they gone now.

Ziv: [Ziv rolled 17 for Diplomacy.] You mind telling us what your goal is, now? Your goal, mission. Please don't get smart with me.

Argkt: Smart with you? What you mean?

Ziv: What is your mission here?

Andriel: Makeen? Who were they? {quite interested}

Johannes: {Confused at Zivs statement}

Argkt: They say it's easy to make gold here. Though I be old, I come, too, to try my luck. Perhaps fate will be good to me. -- Ah! The Makeen! They were the best, the best, best, best; - of all the builders. We call them the Makeen, but you may call them something else. Humans on Perdane call them the Old Kingdom. They say Cliffshore got their knowledge from the Makeen, but we never got as good.

Ziv: Ah, okay. Did someone employ you to be here to complete a mission?

Argkt: No, no. Came on me own on a ship.

Ziv: And you two? {Gestures at the others}

Andriel: Fascinating indeed! Johannes told me of many machines they have in their ancient kingdoms! Like large men made of brass and lightning from doors and spikes! {excited}

Ksalla: {Silently shakes her head}

Eberan: The merchant Ledvin told me about Fort Zombiehead when they were setting it up. I owe it to him that I'm here now, trying to make a little fortune.

Argkt: Yes, truly! I would love to get me hands on something made by the Makeen myself. But, ho! - have you heard what be happening on Cliffshore? They say a metal man came from the sky there!

Ziv: Metal man...?

Andriel: What?! Never heard about it! Tell us what is going on! keenly interested

Ziv: Ksalla, could you tell me about your friend who ran back to Zombiehead?

Johannes: I knew a girl who took a spider the Makeen made once laughs to self

Argkt: A god mayhaps. Or a Makeen! I was gone meself, but all goblins know about it now. They say a metal man fell from the sky in the middle of Groong, but he has no life; they look inside him but too complicated. So he stays still and silent like a statue. Some goblins go to him to pray and thinks him a granter of wishes. I hope to see him when I get back.

Johannes: Did you hear about this Isle back in your homeland Eberan?

Ksalla: {To Ziv} Welherst? Barely know the guy.

Andriel: When did this happen!?

Argkt: A few months ago, I thinks.

Johannes: Wish granter? {puzzled}

Andriel: How big was this metal man? Can he fly?

Argkt: No, I don't thinks so. Just a man-shaped metal man, who appeared - no one know from where.

Eberan: {Misses Johannes' question and yawns} I think it time for some sleep. Let's rest up team.

DM Ryan: {The NPCs stand up from the fire and begin a look for a place to lay their sleeping bags.The NPCs leaves the Chat}

--{End of Chatroom}--

Note: Some content omitted.

DM Ryan
GM, 614 posts
Thu 31 Aug 2017
at 13:40
  • msg #73

The Dead Isle: Part 1

Options Menu
quote:
Upon waking in the morning, you intend to--

Special Options:
-Escort Eberan, Ksalla, and Argkt back to Fort Zombiehead -- (Travel Time: 6 hours, East)


Travel Options:
-North
-North-East
-East
-South-East
-South
-South-West
-West
-North-West
-Abandoned Village of the Elves -- [Explored] (Travel Time: 1 hour, South)
-Mysterious Tree Grove -- [Explored] (Travel Time: 1 hour, East)
-Collapsing Cottage -- [Explored] (Travel Time: 4 hours, North)
-Fort Zombiehead -- (Travel Time: 6 hours, East)
-Ruined Fortress by the Coast -- [Explored] (Travel Time: 6 hours, South-East)
-Old Cabin by a Pond -- [Explored] (Travel Time: 6 hours, North)
-Abandoned Town of the Elves -- [Unexplored] (Travel Time: 7 hours, North-West)
-Cave System by the Coast -- [Unexplored] (Travel Time: 8 hours, East)
-Abandoned Town of the Elves -- [Explored] (Travel Time: 2 Days, North-East)



This message was last edited by the GM at 13:50, Thu 31 Aug 2017.
Alacor
Player, 9 posts
Thu 31 Aug 2017
at 15:23
  • msg #74

The Dead Isle: Part 1

After taking a quick look around with Ziv, Alacor speaks to his companion Jasper and has him quickly fly above and around the fort they are in. Looking for anything creatures or other undead outside.
This message was last edited by the player at 15:39, Thu 31 Aug 2017.
Herr Johannes
player, 304 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Thu 31 Aug 2017
at 21:00
  • msg #75

The Dead Isle: Part 1

Post:
{see below for the plan}

"Alright, we have no time to waste people.  We need to fortify this place to sleep.  Alacor, I think the cottage should go right in the doorway, the one where the skeletal priest stood, we could just move it over to allow a 5ft wide entry if Eberan and his group plan to stay in the room again.  {PQRS-2345 or QRST-2345}

Next, I need the priests (Cabrakan and Andriel) to help heal up Eberan and his group, we all want to be tip top if there is combat, Cabrakan, you could cast magic vestment on someone for the night also, I know that lasts.  Alacor, if you can, perhaps Argkt would appreciate that greater magic armor?  Also, Cabrakan you talked to me about consecrating this area, can you do that, in this courtyard?  Is that too big?  Can you see that a cross is fashioned for the enchantment to ward off the undead further?

That crack in the wall {10S and 10T} needs to either be filled or have caltrops and spikes put in it. We can easily fashion the wooden spikes from nearby wood in the forest.  Nobody goes out there alone to get it of course though, teams of 2 at a minimum and make sure I know who is going - Hadric and Ziv could you handle that?  Lerdeth, could you assist them as well - We need timbers for the door and cross as well if you can find 3 large ones. {I believe you could fashion the spikes with a craft (weapon) check, their value is less than a copper so it should be easy}

Crispin and Dinamik, can you scout the rest of this fort and tell me about any other openings in the walls and the moat?  I will join you in a moment, searching for secret doors, recently was trained in how to find them better.

I would really like to include your group Eberan, our mage can summon a cottage, but it is made for 8 people, and we are fitting 9 plus 2 horses.  I was planning that each group keeps watch separately, and we thus have at least 2 pairs of eyes watching for both our parties.

Andriel will tell you more about the watch order.  I need to be able to concentrate on this enchantment.
"

I then turn away from the group and begin casting detect secret doors.  I hold my hands together with the heels touching, forming a sort of cone, with my fingers outstretched.  I begin speaking to myself in a my native tongue. 
quote:
"Herr Gib mir Ohren zu hören und die Augen zu sehen, zeig mir, was verborgen ist, denn Nichts ist dir verborgen, die Wurzeln Berge sind bloß vor dir gelegt, das Fundament der Erde ist nicht vor dir verborgen. Du bist meine Lampe und das Licht auf meine Füße ..."
{Translation: "Lord give me ears to hear and eyes to see, show me what is hidden, for nothing to you is hidden, the roots mountains are laid bare before you, the foundation of the earth is not hidden from you.  You are my lamp and the light unto my feet..."}
  I continue muttering to myself as I walk about the interior perimeter of the fortress ruins and outside the door of the fort we came in, always sweeping in many directions up and down, side to side before me rhythmically.

Actions:
I cast detect secret doors and sweep the entire fort (within the moat, as much as possible in the spell length) for secret doors.

After that, I return to help set up 2 torches on cottage wall for those on watch/stoke the fire in the courtyard and take my watch with Crispin.

https://youtu.be/xoYeqEMLupE?t=1h21m47s
This message was last edited by the player at 05:15, Sun 03 Sept 2017.
Ziv
player, 16 posts
Sun 3 Sep 2017
at 01:05
  • msg #76

The Dead Isle: Part 1

Clearing her throat, Ziv spoke up after listening to Johannes speak of their nightly plans. "Well, Hadric? Want to go get some wood and fashion those spikes with me?" Her wrists flicked and two shiny daggers swiftly pointed out from her fists. "Better ready ourselves if we're to venture out, just the two of us." She smirked and shrugged a shoulder as if to say better safe than sorry.

Ziv looked inquisitively at Johannes for a moment. "Also... Upon taking shifts, who all is going to scout together throughout the night? Who's in which group?" Finding it rather funny to make a habit of grabbing Hadric gently by the elbow, she softly tugged him along to join her in finding some wood. Making eye contact and a gesturing nod to Lerdeth, she beckoned he come with, too. Back to Johannes she said, "Let us know when we get back, yeah?"

[Party of 3: Ziv, Lerdeth, and Hadric.]
This message was last edited by the player at 01:43, Sun 03 Sept 2017.
Cabrakan
Player, 8 posts
Sun 3 Sep 2017
at 02:14
  • msg #77

The Dead Isle: Part 1

The days excitement drawing to a close and with it the effects showing on Cabrakans mind (with the unfortunate verbal upheaval toward Ksalla) the priest then decided it was time to likely hunker down for the night.

"Let me see you," He said. Feeling the visual daggers tossed upon him by the woman he insulted, "I will aid to your pain. We need everyone at the best to return to the fort."

The priest walked over slowly hands outstreached, "Before I begin, Do I have your permission to touch you?" The curious question likely causing some strange thoughts, "You would be surprised how often people become uncomfortable or question my intent if I fail to ask permission to bless. It seems there are more people who doubt my good wishes..."

Thought trailing off toward the end, the priest regained his composure quickly with a sudden physical snap to attention. "I truly wish the best for you - ALL of you, and offer my deepest apologies for my outburst earlier. This is my first time 'in the field' one might say. I offer my services as condolences."


With a slightly prolonged bow of the head, Cabrakan slowly looked up, eyes leading to see if there were any refusals or more malicious objects flying his way...

(assuming none of which happened) He then stood up with a smile, motioning to all three of them to walk into his embrace with elaborate arm motions. Seeing as he was roughly four feet taller than the goblin, he quickly took this into account and knelt down on his knees, arms still outstreached inviting them all to him. "I am a hugger" He began his payer by saying, "I apologize in advance but you may have to get used to it." A sharp loud laugh followed by hefty pats on to the backs of his targeted audience - followed shortly there after by deep meaningful apologies if he stuck any of them too hard...

quote:
"Abba father. Glory be to you and your name be shown above all others. I come to you on my knees, begging to be a vessel - neigh a basin, seeking to be filled and in turn overflown upon these your children. Damage has been tone to these fine people by the souls of the damned, those who seek only harm to those under your hand. And so, I bring them to you - though me your servant to show them what love is. We are unworthy of even your presance that you grace us with in every moment, but here you are. Within the stout and frail hearts alike, those who do not know you and those who want nothing more than your breath in our lungs. Oh lord I ask that you fill me. Fill me with your love and power so that I may show them only a mortal fraction of your power. We are unable to feel the true depths of your love, but in this small request i beg that you show it within their hearts. Heal their wounds. Rid them of pains they feel, from both mind and body. Aid to what ails them and grant them comfort for this night in this dangerous land. They showed bravery, and made it though their ordeal simply for me and my companions to happen upon them in their dire hour. I believe that it is you who put me here to show them all what it truly means to be in the presance of peace and serenity. To you be the power, and honor and glory, though no power of my own, but of your blessings in and through me.

Though I come asking also for forgiveness. I ask much of you, and will continue to do so until the end of my days. There is no other whom I would place my trust and bring only my most urgent of matters. The only one who I would trust with the lowest and most meaningless of matters as well... Lord, I beg also that you bless not only our bodies, but even the ground that we are soon to rest upon. Should evil knock upon our gates, I ask that you stay with us in spirit, keep us strong, keep those who wish only harm weak. For it is only in your presance that evil shrinks in might and body. Hate is not the opposite of love, It is simply the absence. And in your presanse abba, hate will find no place. For it is in your breath that hate is vanquished and love will shine though. For whomever watches the dark of night I ask of your protection. Cast your veil of power upon them and let only the purest of intent recieve your blessing.

It is in all things I ask of your name, amen. Lord i think you, for I know that it is in your name that all these things have been acomplished. Keep us strong, keep use brave. But most of all lord, keep us in your sight."



I Cast:

quote:
Consecrate
Magic Vestment -on whoever takes first watch-
 28 Cure Critical wounds, Erben.
 22 Cure Serious wounds, Ksalla
 14 Cure Serious wounds, Argkt.

Alacor
Player, 10 posts
Sun 3 Sep 2017
at 03:29
  • msg #78

The Dead Isle: Part 1

After discussing the coming night with Johannes, the wizard began to make preparations to conjure some lodging for him and his companions for the evening.

He started by walking around the inside of the fort and picking up seemingly ordinary objects. The first was a small piece of stone he picked out of a crack in the floor. A few more paces and the white haired man bent over and gathered a few splinters of wood that were by the door. Lastly he picked up a handful of sand. The items from the ground were placed in one hand while Alacor used the other to reach into his pouch and pull out a lime. The wizard then walked into the center of where the small cottage was to be and he carefully placed the chipped stones, sand, and splinters of wood at his feet. With a soft squish, he crushed the lime in his hand and let it drop to the floor and lay among the other items. Finally, he took his water skin, opened it, and spilled some water over the materials on the ground. The wizard took his staff and walked around in a square where the walls of the cottage would be. He dragged the staff along the floor as he did, but he was holding it down with so much force it seemed as though the wizard was trying to bury it into the stone. The opposite appeared to happen. Looking closely it seemed as though the place where the staff was dragged the stone began to extend upwards. As he walked around he was speaking towards the ground. "Bring forth shelter in this place of death and danger. Keep out any who would seek to harm us." He continued this with slight variation as he made his way around. At the end of the second pass Alacor withdrew his staff. With it in one hand he pointed it at the ground in front of him and he held open his other hand. He commanded the very stone itself, "Rise!" he said in the arcane speech once again. As he began to raise his hand and staff the stone in the floor extended upwards into walls and forming a door and windows as it did. As it completed with the roof the wizard wiped the sweat from his forehead onto his sleeve and put the staff down to his side. He sighed with satisfaction as he gazed at the structure. {Casts Secure Shelter at the corners P2, P5, S2, S5 (If this is not legal due to the stairs then shift the structure left) the door is on the North side with Windows on the east and west}

Alacor followed this up with pulled a tiny bell and a tangle of silver wire. He pulled the wire out from the tangle and shaped it into a circular like symbol and hung the bell on it. He proceeded in a circle inside the cottage while ringing the bell at every other step. It created a faint hum in the air between rings that seemed to die out suddenly as the wizard quieted the bell and placed it back into his pouch. {The Alarm spell feature is to be included in the shelter.}

The wizard came back out from the new shelter and looked to his companions. "Alright we should be pretty safe in here. If any one, or any thing rather, tried to enter there will be a ringing bell that will sound as an alarm. If any of you get cold feel free to start a fire in the fireplace" He then proceeded to lay down on one of the bunks in wait to take the final watch.
This message was last edited by the player at 03:59, Sun 03 Sept 2017.
Andriel
Cohort, 10 posts
HP 60/60
AC 19
Sun 3 Sep 2017
at 04:40
  • msg #79

The Dead Isle: Part 1

After helping Alacor create the cottage by pushing the fire over in the courtyard with some unburned sticks to provide space for the cottage, Andriel moved some of the wood inside for a fire to be lit in the fireplace.  She decided to try her hand at starting a fire in the fireplace by taking a few embers from the fire outside.

"Well, Alacor, I am cold already so I will try right now!"  She said emphatically as she carried a smoking stick inside.

{00:31, Today: Andriel rolled 13 using 1d20+3.  Survival, to start a fire in the fireplace; tDI.}

Andriel then went to help Cabrakan heal the wounds of the other party, but by the time she arrived she found their wounds were all recovered fully from what she could tell.

After speaking with Herr Johannes a moment in the courtyard she spoke up to the group after he walked off, "Herr Johannes went to check the area for secret doors, lest something surprise us unexpectedly and left me to set up the watch schedule.  Since we want someone with good eyes and ears at all 4 watches as well as someone skilled with magic, divine or arcane, in addition to someone who can turn undead the order will be as follows:

Watch 1: Herr Johannes (and Fury), Crispin, and myself
Watch 2: Dinamik, Lerdeth, and myself
Watch 3: Ziv, Cabrakan (Fury sleeps in celestial plane to make room for Lerdeth's horse at this watch)
Watch 4: Hadric, Alacor, and myself

Watches will be 3 hours per group, thus allowing each person to get a solid 8 hours and 1 hour to pray/meditate/study for your magic and miracles for that day... or stretch or whatever you need to do to prepare.  You can be thankful now this is not the Army, in which case you would get only 5 hours to sleep, or so says Herr Johannes- he told me to say that.  We can discuss the order if things need to be changed in the future.  In the mean time, let's get that holy symbol, bar for the door, and spears finished so we can rest.

Oh yeah, I forgot to mention I am on almost all watches because I only need 2 hours of sleep a night hehe.  That is all.
"  She mentions quickly, without explanation, seeming to hope someone will ask about her new magic ring.

Andriel next begins to help Cabrakan with crafting a holy symbol for the area and setting it up.  When that is finished she helps turn sticks gathered into spears for the crack in the wall.

{00:38, Today: Secret Roll: Andriel rolled 8 using 1d20-1.  Craft wooden spears (for fortifications).
00:32, Today: Secret Roll: Andriel rolled 13 using 1d20-1.  Craft holy symbol (for consecrate).
}

Andriel then walks to the side of the cottage (west wall) and tells the group, "Alright, bring your canteens!  Time to create some water to drink."  When she has everyone's canteens and waterskins she puts then below an edge in the stone wall to make ready for the fount she is about to create.  She begins to wave her right hand as she holds her left over the crack in the wall.  She begins to draw her hand down the wall as if painting a spout of water.  While she speaks "Let it rain" in a celestial tongue, she makes the same motion again and as she pulls her hand from the wall, water begins to come forth, as if she was pulling a rope of water from the wall.
This message was last edited by the player at 04:51, Sun 03 Sept 2017.
Crispin
Player, 8 posts
HP: 56/56
AC: 19
Sun 3 Sep 2017
at 05:14
  • msg #80

The Dead Isle: Part 1

Upon hearing the plan, Crispin simply nodded then began to stroll around for the first watch.
With his head low and eyes in a soft focus, he mainly relied on his ears to catch any signals of impending danger.
DM Ryan
GM, 615 posts
Sun 3 Sep 2017
at 17:58
  • msg #81

The Dead Isle: Part 1

Day 1, Night

Alacor watched with pride as walls of stone rose from the courtyard ground and formed a flat roof overhead, creating a box-like cabin. Lastly a door, wooden in appearance, carved itself from the front stone, adding the final touches to the humble cottage. Alacor opened the door and stepped inside for an inspection, and he felt pleased with the cozy abode he had created. Four bunk-beds, nightstools, and a fireplace at the end – far better than some of the inns he'd stayed at.

I call top bunk!” he said, and he threw his luggage on the closest one.


Jasper, his bat, returned through one of the windows and settled on a nearby rafter, hanging upside down; he began squeaking and chittering, to which Alacor nodded every few seconds, seeming to understand everything the small creature said.

I see,” he murmured in reply. “Nothing dangerous around the fort then. . . No, you can't go to the bathroom inside. . . Why? Because we're going to sleep in here, that's why!

Outside, Ziv, Lerdeth, and Hadric returned from the woods with arms full of sticks, and much of the group gathered around the bonfire to start sharpening the ends into crude points, using whatever tools they had on them – swords, daggers, axes – the usual.

Do you really think we'll see another horde tonight?” Ziv asked of Hadric as they walked over to the gape in the fort wall and planted some finished spikes in the ground, pointy-side up.

Possible,” replied Hadric in his grumbling voice which, as always, sounded like rocks in an avalanche, “But it's not the hordes we have to worry about.

Ziv raised an eyebrow at this remark, but Hadric didn't elaborate and they finished their work in silence. They then returned to the bonfire to find Andriel, Eberan, and Cabrakan putting up a cross made of two thick branches. Eberan, as well as Ksalla and Argkt, looked in much better shape than before, having been healed by Cabrakan's prayers {Cabrakan successfully casts Cure Serious Wounds, Cure Serious Wounds, and Cure Critical Wounds}.

quote:
Health Status
Eberan ~ Uninjured
Ksalla  ~ Uninjured
Argkt ~ Uninjured


Are you able to cast Magic Vestment still?” Lerdeth said to Cabrakan, to which the priest scratched his head with a dash of embarrassment.

Nope,” he replied. “I lost it when I messed it up before. But I can still consecrate this place, at least for the night.{Cabrakan failed to cast Magic Vestment (Error: Magic Vestment not available); Cabrakan succesfully cast Consecrate (-25 gold for material component costs)}.

When Cabrakan concluded his work, he returned to the fire and sat down on the rock he had been using for a chair. A few seconds later he felt a hand on his shoulder, and, startled, he jumped a bit and glanced over his shoulder, where he found Ksalla – startled again, he jumped a second time. However, her expression was not so menacing as it was before.

Those were some pretty words,” she said, seeming to refer to the prayers he'd used. She then said nothing for a few seconds, leaving it at an awkward silence, and then finally grunted and wandered off. Cabrakan blinked in confusion at the interaction.

Argkt, who'd been watching, chuckled. “Me thinks she's trying to say thank you for the healing.

Are you sure?” asked Cabrakan. “It was kinda hard to tell.

Positively. Women are same no matter what race they be. They say one thing, but they always mean another!

Meanwhile Johannes, Crispin, and Dinamik walked into the interior of the fort, where Eberan was laying out bed-mats for his party.

Sorry. We would have invited you to join us in the cottage,” said Dinamik. “But I genuinely don't think we have the space.

Eberan smiled, and the corners of his mouth were lost in the fluff of his beard. “Don't worry about it. I'm a military man. I've slept in much worse conditions. As long as there's not a snowy blizzard going on and I can feel my toes, I'll be happy sleeping anywhere.

Johannes wandered over by the walls and cast his recently-acquired detection spell – his eyes widened. “Guys, I think I've got something.

A secret door?” asked Crispin.

Yes, but. . .” Johannes' gaze turned downward. “It's far, and low – very low.

They looked at the old halls whose passages were filled to the brim with rubble; the debris well-surpassed what they could remove by hand, at least without a sincere investment of time and effort, but they couldn't help imagine that, perhaps, there might be a staircase somewhere beneath that mountain of stone, leading to someplace dark and unknown. Noting this in the back of their minds, they concluded their scouting and rejoined the others in the courtyard.

Night deepened, and the moon, which was three-quarters full, hid behind a ceiling of cloud as though it didn't wish to bear witness to what transpired in the cursed world below. Most of the party retreated into the cottage and settled in a bunk, where, one-by-one, they fell asleep – their first night on the Dead Isle.


Johannes, Crispin, and Andriel stayed up for first watch, keeping the bonfire lit between them in the courtyard. Crispin stoked some of the embers, which crackled and brightened in response; he then perked his head and listened.

Eerie, isn't it?” he asked.

What?” inquired Johannes. “Do you hear something?

No, that's just it,” replied Crispin. “I hear nothing. No bugs, no birds, no animals – just the fire. . . and Lerdeth's snoring. . . but aside from that, nothing. It's eerie.

The paladin nodded and returned his attention to the fire, as though it were a safe haven for his eyes. Over the course of an hour everything grew still, so still that the motion of the stars seemed fast – all the other adventurers had fallen fast asleep.

Silence.

Andriel shivered and leaned in closer to the blaze; she folded her arms. “I just got a chill,” she said.

Are you cold?” asked Johannes.

I wasn't before.

Johannes stood up. “Wait here. I'll get you a spare blanke-” Suddenly, Johannes blacked out and fell face forward; half of his upper body, armored, crashed into the fire, knocking wood and embers across the stone ground. He was unconscious.

JOHANNES!” shouted Crispin, shooting up.

Andriel leapt off her seat, into the cottage, and hollered; and the rest of the party escaped their dreams and began rushing out of their beds. Crispin dragged Johannes by his arm out of the fire and patted out the embers caught in his armor. The paladin began to murmur, slowly re-nearing consciousness.

Johannes? Are you okay?” said the rogue as he crouched down next to him and slapped his cheeks.

Johannes gradually pried open his eyes, as though he were waking from a deep sleep, and then they abruptly widened. “SOMETHING'S COMING!” he cried.

The adventurers – including Eberan, Ksalla, and Argkt – ran out into the courtyard, and while they did so, Crispin sprinted to the watchtower, flung open the door, and climbed up the ladder as fast as he could. He reached the top of the platform and gazed over the parapet toward the woods. It was difficult to see in the night. But then a tree – not a branch or twig; but a tree – fell in the forest and came crashing down. Crispin narrowed his gaze on the sound, and something emerged from the treeline.

What. . . in the nine hells. . . is that?” murmured Crispin; he felt the blood drain from his face, as well as the very depths of his being.

A minute later Crispin descended the watchtower, where the adventurers waited anxiously with weapons at the ready.

Crispin, what did you see?” asked Johannes hurriedly. “I was getting chills, but they've stopped now.

. . . Don't worry,” replied Crispin, his voice sounding hollow. “It's gone now. The thing looked our way for a bit, but then it left. . . I saw it walk back into the woods.

Are you sure it's gone?” pressed Ziv nervously.

I don't feel it anymore either,” said Andriel. “I think we're safe, for the moment.

Crispin nodded in corroboration. “Yea. I didn't see much in the dark, but, what I did see. . . I'll tell you in the morning. I need to process this.

The party let him through to the cottage, where he collapsed into one of the bunks. Outside the party lingered for a bit, just in case.

What do you think it was?” asked Alacor.

Johannes gazed in the direction of the woods. “I don't know,” he replied. “But it was sure no skeleton priest. . .

The rest of the night went by peacefully: The adventurers resumed their dreams, shifts for the watch changed smoothly, and no more creatures assailed them. There was a conspicuous feeling of relief when the sun rose the next morning, for the night had been so still and long, that sometimes it felt as though it would be eternal, as though the prospect of tomorrow disappeared completely. A band of orange and pink swelled in the eastern horizon, and the adventurers – at least those who weren't on watch – rose from the cottage and started their morning routines.

Lerdeth rekindled the dying bonfire and brought out some salted bacon. Eberen and Ksalla re-appeared from the fort interior and contributed strips of mutton to the frying pan; and as though the smell of meat cooking had some sort of magic power that not even the strongest wizard's spell could compare with, all the adventurers swiftly re-gathered in the courtyard, ready to begin the next day.

Now then,” began Johannes. “Our second day on the isle. . . What shall be our next course of action?

--Open Chatroom--


Options Menu
quote:
Special Options:
-Escort Eberan, Ksalla, and Argkt back to Fort Zombiehead -- (Travel Time: 6 hours, East)


Travel Options:
-North
-North-East
-East
-South-East
-South
-South-West
-West
-North-West
-Abandoned Village of the Elves -- [Explored] (Travel Time: 1 hour, South)
-Mysterious Tree Grove -- [Explored] (Travel Time: 1 hour, East)
-Collapsing Cottage -- [Explored] (Travel Time: 4 hours, North)
-Fort Zombiehead -- (Travel Time: 6 hours, East)
-Ruined Fortress by the Coast -- [Explored] (Travel Time: 6 hours, South-East)
-Old Cabin by a Pond -- [Explored] (Travel Time: 6 hours, North)
-Abandoned Town of the Elves -- [Unexplored] (Travel Time: 7 hours, North-West)
-Cave System by the Coast -- [Unexplored] (Travel Time: 8 hours, East)
-Abandoned Town of the Elves -- [Explored] (Travel Time: 2 Days, North-East)


Note: If you wish to change out any spells, do so this week. You won't be able to do so next week.
This message was last edited by the GM at 23:13, Sun 03 Sept 2017.
Ziv
player, 17 posts
Sun 3 Sep 2017
at 18:22
  • msg #82

The Dead Isle: Part 1

"Okay, no, we're not ready for a course of action until we have a description of what was seen last night." Ziv, adamant and defiant with her position, pressed her lips firmly together and tenderly played with one of her daggers in her hand. Her eyes didn't flicker every which way but remained fixed on Crispin. Only once did she cast a glance at Hadric and mutter, "..is that what you were warning about..?" But she shook her head and nearly pressed all her energy into Crispin giving her an answer.

As far as she knew, she wanted groups no smaller than 4 traveling anywhere while there was a monstrous creature about them.
DM Ryan
GM, 616 posts
Thu 7 Sep 2017
at 14:43
  • msg #83

The Dead Isle: Part 1

--Start of Chatroom--

Crispin: {Muttering in sleep} I- I kno...Why... {Jerks awake in a cold sweat} I KNOW YOU DO DAMMIT!!! WH-...oh. . .g'mornin'

Ziv: Crispin, tell us what you saw.

Crispin: {Deeep Breath} Okay, I- I couldn't make out too much of it, but it's got this- this head of like... a deer skull or something with these huge horns. Uhh It's body looked vaguely humanish I guess, I dunno it was really dark but we locked 'eyes'. THAT much I'm fucking certain of! I didn't even want to move...it's got this...this fuckin EVIL aura that I've never felt before...overwhelming is an understatement... Then I heard it in my head.

"I see you"

That was it! Then it just fuckin turned around and walked away! Oh shit yeah and a patch of these- these BLOOD red flowers would grow wherever it stepped!... Dammit I kept hearing that thing in my dreams...Why did it just leave? The hell does it want?...

And I KNOW there's some bacon around here! 'Scuse me while I go remember what it was like to be happy...


Ziv: Are you describing your dream, or what you saw last night?

Crispin: {Gulps down a mouthful of delicious distraction} What I saw. The dreams...I'll keep those to myself...

Ziv: {blinks} Okay... So this thing spoke to you? {ravenously takes a bite of bacon}

Cabrakan: Good lord man

Crispin: Yeah I know I said I 'heard' it, but I think 'experienced' it would be more fitting. It was a good distance away but I could still feel it's empty sockets drilling right into my eyes... Then those three words reverberated in my head and like spread throughout my entire body! Everything went cold...but all that stopped when it turned to leave. It was toying with us, that much is lookin clearer to me now. The whole encounter was fuckin haunting I tell ya. . .damn this is some goooood bacon

Cabrakan: How did it pass by us so quickly?.. and without attacking

Crispin: I'm thinkin it does whatever the hell it damn well pleases... I mean that thing is almost certainly what straight up knocked Johannes out...somehow

Ziv: It didn't have a complete form..? Can you try describing it again?

Cabrakan: It made it inside and nobody else saw?

Ziv: It's a spell... Probably related to this. {pulls out flower} I heard Crispin muttering about red flowers in its wake. Perhaps we should put it back?

Crispin: Well again it was hard to make out too much of it. It's fuckin animal skull head with bigass horns will not be leaving my memory anytime soon. I really couldn't see it's body but the upper portion looked human enough...but like legitimately black and kinda twisted...or that could've been the night playing tricks on me I dunno. Yeah and a whole patch of deep red flowers would grow around his feet with every step!

Ziv: {furrowed, thoughtful look}

Cabrakan: Maybe these flowers are something we should not have miss ziv

Ziv: Yeah, we'll need to put this back. Or at least re-plant it elsewhere.

Cabrakan: Or destroy it. Evil creates evil after all. Are you sure you're alright crispin?

Ziv: I'm afraid destroying it may stir it to find us. Not that I know, but I fear it

Crispin: Either keep, replant or destroy flowers in the hope of not inciting the wrath of some evil goat monster... Yeah Cab, I'm feelin a whole lot better now, thanks for askin man. But I don't think I'll feel whole again until we figure out just what the hell that thing is and whether or not we can kill it... The Dead Freakin Isle... Hey ya think Argkt might know a thing or two about mysterious death flowers? Or Eberan and Ksalla? Not meanin to be classist.

Cabrakan: You will be safe my friend. Yes, ask the wizards they may know. Perhaps the paladins as well. I wonder though....

Crispin: Hm?

Cabrakan: You say this beast spoke to you as well as claimed to see you. On that basis alone, I wouldn't feel right returning to the fort. It singled you out for one reason and another and knows of your existence. I can't speak for the rest of us, but your presence in the fort could be catastrophic for those residing.

Crispin: Hey I'm not the one who got magically slept! Nor the only one to feel it's presence! But I will agree that this thing KNOWS about us. Like we're in it's territory and could come and go as it wants... This IS our problem now. Acting without more information on our situation could be very bad like you say.

Cabrakan: Well. It creates flowers. We could trail them.

Crispin: . . . Oh damn. Yeah we- {sigh} we could follow it. What else do we have anyway? Still we should ask the others about any info they have on magical flower-growing horror goats...

Cabrakan: Hah! Agreed! Lest we forget why were here anyway. Finding this girl is only more important with these creatures roaming about

Ziv: If we trail it, it could lead us to her... Think: this dead isle is having a vengeance rave. I can only assume it's going after her, or something.

Cabrakan: Or in the opposite direction.

Ziv: I doubt it. "Family" sticks together, like a pack.

Cabrakan: On what grounds could you say they're connected.

Ziv: If that thing is related to her in any way, it's lineages. Alive or, heh, undead.

Cabrakan: Then by your logic all we would find are more of those things

Ziv: Possibly. Either way. Prioritize her, yes? If we don't go after it now, it may come after us, and could endanger her if we let it go. Even if there are more, one less is one less to deal with later. But... This has me a little concerned. How far out were we before we raided this place where we found these flowers?

Cabrakan: I am curious as well miss. But need I remind you we are looking for a girl. A very frightened girl at that. We can save the witch hunts for after we find her safe
Should the two paths cross, so be it. But she is my priority


Ziv: She came here of her own volition. I doubt she was fearful when she knew what was ahead of her.

Cabrakan: I can assure you if she is lost or captured she is afraid however

Ziv: If she's here with companions, similar to the troupe we just saved, I think that fear wasn't high up on her list. Determination gets you really far, when willing enough. So I wouldn't go as far as spinning "fear" onto a girl we have yet to meet.

Crispin: So what about Eberan, Ksalla and Argkt? Streleka might be the reason we're here, but those three are the reason we're HERE.

Cabrakan: I am in the presence of knights and men who can craft buildings with mere words and I am terrified. If you are not at least slightly threatened in this land, you should be.

Ziv: We are all threatened. But dwelling on fear gets you nowhere. If she's strong willed enough to defy her brother to come here, she recognizes that. Fear aside... I think we need to travel West. Or to the village on the map. I understand that westward may not have a whole lot, but it's yet to be traveled. She could be anywhere. And if she's trying to find where kin may be, it could be westward, the part of the map that doesn't have markings yet... OR, she's likely where other elves could possibly be. Undead or not.

Cabrakan: A fair point on your end. I should not have assumed her emotional state and I apologize. But you are sidestepping my point dear miss. Claiming this creature has something to do with our missing elf is a bold sweeping statement that is dangerous and foolish. If we went out of our way to hunt this thing, she may die and that dangerous choice could get everyone killed

Crispin: Huh, hey wait do we have any leads on Streleka's location?

Cabrakan: Well no... we left the fort immediately upon hearing about these three and their situation (Arm wave behind him towards them)

Crispin: But we DO have a lead on this dangerous creature that you yourself said makes returning to populated areas extremely dangerous. I don't even want to follow this damn thing right now, but it's such a mysterious enemy and what we don't know WILL kill us, Dead Isle or not.

Cabrakan: ..it is a terrible idea

Eberan: {Eberan joins your group} That was some night. . .

Cabrakan: Indeed.. perhaps you should weigh in on a dispute

Eberan: I'd be happy to. {Adds some dried roots to the frying pan}

Cabrakan: Well we can start here. Crispin, could you give eberan what you saw?

Crispin: Alllrighty. Mr. Eberan would you happen to be familiar with a dark humanoid creature with a goat's skull for a head that eminates tremendous evil power, communicates telepathically to a terrifying effect, and leaves a trail of blood red flowers in its wake with every step?

Ziv: {Stabs dagger into a wooden slab no wider than her palm.}

Eberan: I- I can't say that am. I was there last night and also felt a chill. If there are indeed horrors such as that out in the forest, then I fear we, that is, my companions and I, may have stayed too far from the fort. In fact, I've also come on behalf of my party to ask if you're willing to escort us back to Fort Zombiehead this morning. I know that I personally would feel more comfortable if you were with us. - We could offer a small, extra reward as well.

Ziv: Guys, it may cost us a day, but I would feel better protecting these guys and gathering more information about Streleka.

Cabrakan: We are trying to find someone my friends... perhaps you would be willing to be patient or come with us?

Eberan: I'm afraid we can't come with you. Argkt insists on returning, and we need to see our wounded friend, Welherst, who still knows nothing of our fate. We'll be returning in any case, but I thought I'd request this of you anyway. I would perfectly understand if you decline, as you've already done a great deal for us already, such as saving our lives.

Ziv: ...This friend of yours silly enough to venture on his own to find you guys?

Eberan: I don't know, but hopefully that won't come to pass.

Ziv: Would you be willing to take a look at the nearest site with us before we help you back? Aside from here, that is.

Eberan: I'm sorry miss, but that would be irresponsible of me as a party leader. The day is a lot safer than the night on the Dead Isle, and I'd rather not risk an encounter that could cut our time short.

Hadric: I'll go with you.

Ziv: ...I'm conflicted. Hadric shouldn't go alone, yet the party needs to remain on mission. We'll need at least another volunteer to go with him.

Crispin: But what still irks me is just how little information we have on our main mission...

Cabrakan: We didn't get much information at the fort because we didn't have time to ask

Ziv: Johannes, do you think we should regroup at the fort?

Eberan: What is your main mission, if I may ask?

Ziv: We're trying to rescue and retrieve an elven girl. Her name is Streleka.

Eberan: Streleka? Oh yes, I know her.

Ziv: Could you tell us what you know about her? Where she went, who she went with, and anything you might know about her?

Crispin: . . .yes, please, do tell. . .

Eberan: We were in a party together a few days ago; she seemed like a nice enough girl. But she and another elf wanted to go deeper into the isle, a little bit to far for my own comfort - so we went our separate ways, which is common enough when people have different goals.

Cabrakan: Which direction did she go? Could you point it out on our map?

Eberan: I couldn't tell you exactly where. Streleka was talking about going to an old Estraen town called Kirilyth, which I think she mentioned was north-west of here. But Adros wanted go to the village to the south - I'm not sure why. We parted ways before they had a certain destination. This was almost 3 days ago though.

Ziv: {Deep in thought.} Something tells me she's at the village you mentioned.... Could you tell us about Adros?

Eberan: I don't know too much about him - blonde hair, much older than me. He said he was from Terrignis Mare and good with a sword.

Ziv: If there's something we don't know, I deem it a dangerous situation.

Crispin: What could you tell about their relationship? Was one clearly leading the other or were they more cooperative?

Eberan: I couldn't say. I didn't see anything like that.

Ziv: What did you see?

Eberan: I'm not sure what you mean, Ziv.

Ziv: What DID you see between them? What chemistry?

Eberan: I didn't see anything like that. They seemed no different than any other adventurers working together. {Finishes his bacon} I'm going to check on Argkt a moment. He's looking through his spellbook right now. {Eberan leaves the group}.

Johannes: {Suddenly speaks after a long time of silence pondering to myself} I think I know what that creature was...

Ziv: ...? {Looks up.}

Eberan: {Eberan returns} I recommended Argkt prepare a mending spell for today. My torn clothes certainly need it.

Johannes: I heard you know about Streleka? Traveled with her even?

Eberan: Yes, you heard true.

Johannes: Her brother sent us to find her, he fears for her life. I mean, can you blame him... all the rest of his family is likely dead on this Isle

Eberan: Ah, so this is what has brought you to this accursed place?

Johannes: Is there any more details you could provide us?  Like what she looked like, how tall she was, if she was heavy-set or light-set, hair color, skin color. Yes, she came here on the rumor that the Estraens still have a group surviving in the center, but her brother fears it is merely a rumor spread to draw the rest of the Estraens to their final death, or perhaps undeath.

Eberan: Since you saved the lives of my companions and I, aiding you in your quest is the least I could do. Streleka was tall, like most elves tend to be; 6' 3" I would imagine. Her skin was fair, her hair raven-black; a charming woman.

Johannes: I was curious if you remembered her equipment, or what she was skilled in as well (divine or arcane arts, swordsmanship, the bow etc.) That makes sense, all like her brother. He unfortunately had not a picture of her...

Eberan: She was the archer of our group, though I did not get to see the full extent of her skills against mere zombies I'm sure. She wore a kind of leather if I recall.

Johannes: Hmm, that definitely helps. Anything else you remember, like the color of her cloak and tunic?

Eberan: Her brother must be an excellent man to send you all this way for his sister.

Johannes: I think so, he said, he has much gold but little family. I feel for him. {Looks understandably sad}

Eberan: I see, that is quite a melancholy situation. As for the color of her clothing, that I'm not sure. I suppose we didn't travel long enough together for me to remember.

Johannes: Also, any idea on the village to the south you mentioned they talked of? I would believe this is the village to the north-west she mentioned. {Shows him the place on the map with red star, abandoned elven village}

Eberan: {Peers over the map} The village to the south I'm aware of. Other adventurers from Fort Zombiehead have been there before, and is known for being a good place to start out. This is certainly that red marker there; I imagine the red markers must all be towns of some sort. The one to the north-west, however, I didn't know of; I doubt few have been that far into the isle.

Johannes: I know we all must prepare to leave soon, and use the daylight as we have it. I am sure you will be safe with the day and Sir Hadric, but most of all safe with the protection of our Lord and Savior. If you ever wish to travel with us, or work with myself in the future I would be glad for it. {Especially as I will be having openings in my leadership positions- followers and allies}. I am always glad to have another ally and brother in my company.

So would you surmise that star on our map marks it? (The northern village I mean?) If you could answer that last question before we must keep packing I mean.

Ziv: {Pats Hadric on the back as a farewell.} Don't beat me too quickly to Ramsey's tongue...

Eberan: That would be my guess, that the marker would mean so. And you're right, brother. Thank you. I will remember what you have done for us today and will let others know of your heroism. And I'm sure Sir Hadric will be an excellent protector on our journey back to the fort. Please feel free to look for me there should you return soon. I am getting the signal now from Ksalla that I must pack my things. I'll take my leave of breakfast. {Eberan leaves the chat}.

Hadric: No promises. . . Better grab my stuff, too. {Hadric leaves the chat}.

Johannes: Good of you to escort them back Hadric, but you will be missed.

We appreciate you putting in a good word for us, remember to watch out for Ramsey, but of course trust in God before all others. God be with you. {Shakes his forearm as a soldier does}


{Johannes practices his goodbyes cause farewells are hard on him. There's a tear in his eye.}

--End of Chatroom--

This message was last edited by the GM at 16:19, Thu 07 Sept 2017.
Andriel
Cohort, 11 posts
HP 60/60
AC 19
Sat 9 Sep 2017
at 23:25
  • msg #84

The Dead Isle: Part 1

Character Chat *continued:
{I will post this following portion in my post}

Johannes: Though, as I was saying, I think I know what that beast could be.
I heard tell of a beast with a head like a burning skull, horns like a bull, and a body like a man.  It stands around 12 feet tall and body is wreathed in flames.

Did it look at all like this @Crispin ?


Crispin: ...no not entirely. You got the horns right I suppose, and the skull as well if it isn't a human skull. From what I can remember, the body was similar to a man's but, again, I couldn't really tell because it was pretty dark...which would have made seeing flames of any kind that much easier to spot. No flames, only red flowers...

Ziv: ...Not all flames burn brightly.

Johannes: I pray it was not what I think it was...

I don't know whether the flames burn with light or not, but I would not be surprised if they were only dark.  It is a beast foul, who makes his home in the depths of hell.  I heard tell that this isle was cursed from the infernal plane to become what it is now.  If those walk this land, I only know of rare hero's who have ever faced them and lived.  They are Princes of demons.  Known as the balor...


{I suddenly snap from a sort of trance and speak more boldly...}
Even if they are, I know God will protect us.

Anyways...


Andriel: So which town do we think we should go to next?  I expect the one to the north to be "deeper" into the isle, than the one to the south, being he said beginners often go to the southern one.  Thus it is more explored and more adventurers will be there fighting/keeping it safer.

Alacor: It sounds like Strelleka went deeper, so I think we would be better off going to the one to the North.

Ziv: I agree, for the North.

We can always get to the south, later.


Andriel: The northern city is unexplored, and she might have been more likely to go there because of that.

Or maybe she went to the southern city because there would be more people to talk to there with information. Especially since the people who would stay there would be somewhat more experienced than the people who reside at the fort.

We would need to be careful though of other parties, out in the Wilds like this, if they don't like you they might just attack.


Ziv: Even she could attack us...

But I'm not worried.


Andriel: The main reason I would say to go south instead of North would be for the people to talk to there, and because it would likely be less dangerous. For some reason, it seems more step by step to me.

Ziv: I'm going to have to disagree.
I would prefer to start North.

This message was last edited by the player at 23:36, Sat 09 Sept 2017.
Herr Johannes
player, 305 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Sun 10 Sep 2017
at 00:04
  • msg #85

The Dead Isle: Part 1

Post:
Since it appeared Hadric was unable to hear my earlier farewell, I make sure to take him aside and discuss his journey back escorting our new companions, reiterating much of what I had said before.

Johannes: "Good of you to escort them back Hadric, you will be missed.
I thought it would be best to send our new loot back home with you, except for a few pieces which I will use for now.
"
{I take the following items and put them in my mounts saddlebags:
     Heavy Shield, Steel
     Flail + 1

I also take the silver ring and put examine it, using detect evil on it as well as offering for Andriel or anyone who can to cast detect magic on it.  If it appears uncursed, I then put it on, and ask people to keep an eye on me when I do.  (I want to use it for shield other).

the rest of the loot I had to Hadric to take back with him:
     Rusted Chainmail
     800 gold pieces (Random)
}

"Also, I was going to ask if when you return you could bring back some new supplies (rations etc.) as well as the new tent I purchased, I want to have a backup shelter in case things get really bad and we have more people to rescue."

I laugh lightly to myself, but soon with a slight frown, pat Sir Hadric on the shoulder and turn to find Eberan.

"Eberan!, I wanted to tell you that we appreciate you putting in a good word for us at the Fort and to remember to watch out for Ramsey.  Watch out on your way back and in your continued travels, trust in God before all others.  Hopefully, we will meet again soon, God speed in your continued quest for good and God be with you." {Shakes his forearm as a soldier does}

I then go back to my effects and open my spell book to read through it and choose my spells for the day, changing only 1.

I also recommend to Andriel a few spells that I think would be useful.

After speaking with her, I go a few feet from the others working, to pray about for the coming day before us.  {And pray for spells}  I pull my small Bible from my pack and open it before me while I kneel.
"Protect us O'Lord, as we go forth once more into the Isle of the Dead.  Give us direction Lord, which way should we go to find Streleka.  I know that you guide our steps and watch over us, keeping us from all evil.  Thank you for preparing us and using us to rescue other believers.  Keep them and Sir Hadric safe as they venture back to the fortress.  I thank you that you vindicate us from those who seek to hurt us (like Ramses).  Grant me once again, to ride the blessed mount of which you gave to me Lord..."

At this, I stand from kneeling and raise one hand as I recite a verse from the Bible I used to pray.
quote:
"1My heart is inditing a good matter: I speak of the things which I have made touching the king: my tongue is the pen of a ready writer.

2Thou art fairer than the children of men: grace is poured into thy lips: therefore God hath blessed thee for ever.

3Gird thy sword upon thy thigh, O most mighty, with thy glory and thy majesty.

4And in thy majesty ride prosperously because of truth and meekness and righteousness; and thy right hand shall teach thee terrible things.

5Thine arrows are sharp in the heart of the king's enemies; whereby the people fall under thee.

6Thy throne, O God, is for ever and ever: the sceptre of thy kingdom is a right sceptre

Psalm 54:1-6
"

{I call my mount from its celestial plane with my spell-like ability}

After praying, an idea comes to mind!
"Cabrakan, Andriel!  Perhaps you know the prayer for Augury?  That could help us know which way to go!

If not, though dangerous, I suppose the northern city is more likely where Streleka will go, even if not at first.  We might be able to better determine that by going to the southern village and talking to other adventurers there, and it would be likely much safer.
 What does the group think?  For we need to decide very soon.
"
This message was last edited by the player at 01:01, Sun 10 Sept 2017.
Andriel
Cohort, 12 posts
HP 60/60
AC 19
Sun 10 Sep 2017
at 01:19
  • msg #86

The Dead Isle: Part 1

Post:
Andriel also speaks with Hadric before he departs with the others, "Safe travels friend, keep an eye out for beasts.  Do you think you could bring back any bandages as well?  I think we could use some more."

She talks to the new friends we have made after this, "So glad you were all still alive when we got here.  Er, I mean it was great to meet you all, nice to find friendly folk out this way."

She then talks to Johannes a moment, "this silver ring should work for shield other, though I apologize, I do not have detect magic to cast on the ring for you, and further, I do not have the spell augury prepared, I apologize, though I am sure your God will direct you none the less."

She then shouts to the rest of the group, "CAN ANYONE ELSE CAST DETECT MAGIC ON THIS RING FOR HERR JOHANNES?  MAYBE BEFORE YOU SWITCH ANY SPELLS FOR THE DAY?"

"Anyways," she continues, "let us take a look at those spells you were suggesting..."  At this, she sits down and opens her spell book to consider.

changes suggested:
level 0: no changes
level 1: instead of 1 hide from undead,
 command or sanctuary
level 2: instead of bulls strength, or bears* endurance,
 augury, and/or shield other
level 3: no change


"As for where to go, I am not sure either and am somewhat partial to go south to find more adventurers to speak to, but I think if anyone can cast Augury, we should do that and ask specifically if it will result well in finding Streleka.  I would be lying though if the fact that the northern city being unexplored both draws me and makes me nervous of what we will find there.  Thus, I think I am inclined to go north more, but I still would like to cast Augury if we can."
This message was last edited by the player at 01:38, Sun 10 Sept 2017.
Lerdeth Kiensc
Player, 6 posts
Sun 10 Sep 2017
at 03:38
  • msg #87

The Dead Isle: Part 1

"Even though we adventured together only a short time, I'm sure we will miss your fighting abilities. Farewell Hadric " while the others switch out their spells and meditate, Lerdeth goes and does a short workout-stretching, push ups, pull ups, and some squats with his gear. Just as they must focus and train their minds, he must train his body for battle. He also feeds his horse and prepares to travel.
Crispin
Player, 9 posts
HP: 56/56
AC: 19
Sun 10 Sep 2017
at 04:14
  • msg #88

The Dead Isle: Part 1

"The sooner we get the hell outta here, the better. And the sooner we get closer to Streleka, the betterer. I think heading north to Kirilyth does both of these things so that's where I vote to go. But really ANY direction is fine with me as long as it takes us away from this damn place! I don't know if that monster plans on following us but it's gonna have to catch me on the move!" After stating his stance on the question of direction, Crispin then went and prepared for travel.
DM Ryan
GM, 617 posts
Sun 10 Sep 2017
at 13:58
  • msg #89

The Dead Isle: Part 1

Day 2, Morning

The bacon was finished off, the supplies were packed, and the adventurers gathered in the courtyard to say their farewells.

It was an honor to have met you all,” said Eberan, returning Johannes' clasp of the forearms. “It is good to see such people in this forsaken place. If it weren't for the intervention of your party, all of us would have surely perished. You have my eternal gratitude for that. But I, as well as the rest of us, feel that you all deserve a little more than just our gratitude. Please, take this as well.” Eberan handed Johannes a small object wrapped in a piece of linen. “It is a portion of the treasure we found when we cleared this place out. May it serve as a small reward to your party for your self-sacrifice.

quote:
Johannes received a Silver Comb embedded with Moonstones.


Meanwhile, Ksalla put a friendly hand on Ziv's shoulder. “Until next time, Sister. May you bathe well in the blood of your enemies. And do not forget to eat their hearts to gain their strength.” Ziv's eyebrows raised at the remark.

She is only kidding, I'm sure,” Eberan added with an uneasy laugh.

They took one glance together at Ksalla. She wasn't kidding.

Goodbye,” grunted Hadric, nodding farewell to his companions. The large warrior then turned and departed, accompanied by Eberan, Ksalla, and Argkt. The small party walked out from the ruined fort, which had formerly been their prison, and strode into the woods as liberated adventurers.

quote:
Quest Completed: The Rescue of Welherst's Companions
You have gained experience points!
Johannes gained 125 XP
Hadric gained 125 XP
Alacor gained 125 XP
Cabrakan gained 125 XP
Crispin gained 125 XP
Dinamik gained 125 XP
Ziv gained 125 XP
Lerdeth gained 125 XP
Andriel gained 125 XP


The remaining adventurers concluded their morning routines, saddled their horses, and brushed their teeth. And then they, too, left the fort. Having coming to a general agreement, they set their sights on the northwest horizon and aimed for the ancient town of Kirilyth.


On foot and on horse, they plunged back into the woods, whose barren trees continued as far as the eye could see. The morning sun cast sharp and blinding glares through the gnarled branches, painting thin webs of light across the ground. Nothing stirred among the desolate labyrinth.

For several hours the party traveled, and they stopped to rest beside a creek. The waters of the creek ran black across a bed of stones, and although they had no interest in the water, they appreciated the location for the sound. The babbling water seemed like an oasis amidst the otherwise empty world, a world of haunting silence. And so they welcomed the respite of noise. After restoring some peace to both their legs and minds, they resumed their travels.

The party traveled for another four hours, until the sun had passed the zenith and hailed the afternoon. Mountains became visible in the north, their rocky peaks tearing up the sky.

We must be close to the town,” said Dinamik as he poured over the map. He quickly checked between the mountains and paper for landmarks.

We have come pretty far,” added Alacor, feeling a bit weary.

Crispin cast a nervous glance back over his shoulder. He didn't say anything, but his thoughts were ominously clear: “Hopefully, far enough. . .

The party heard a dull sound – faint at first, but one that grew steadily as they walked forward – and after another fifty paces, the sound became loud enough for them to realize what it was.

The sound of combat.

There's a battle!” cried Johannes, reering his mount. “Someone may need our help. Hurry!

Drawing their weapons, the adventurers hastened through the trees toward the noise. The sound of steel on steel and the clanking of armor became recognizable as they drew closer, and finally they broke from the forest into a clearing full of buildings.


The first thing they realized was that they had found the town of Kirilyth. Most of the ancient town had crumbled away to oblivion, but a handful of the buildings and structures remained standing. A derelict bridge spanned across the far side, beside which was a bell tower containing a dark bronze bell at the top. To the left of the adventurers was the bend of a river in a sunken patch of land.

The second thing they realized was the source of the sound, which came from a sight like none they had ever seen before. In the center of town was transpiring a fierce battle between two armies, armies of skeletons.

Their armor was worn and rusted, and they fought with chipped longswords and broken battleaxes, striking against bone and steel. On both sides behind the frontlines – which seemed to extend down the middle of town – stood two pairs skeletons in chainmail and tattered beige robes (for a total of four) casting spells of dark light. The two forces, who were utterly indistinguishable from each other except by who was attacking who, fought relentlessly.

Three of the warring skeletons took notice of the party – who stood in the clearing gaping at this bizarre event – and turned their way.

Uh oh,” said Dinamik.

The skeletons began to advance upon the party.

--Combat Rounds have begun--


quote:
Note: A full-sized version of the map will be posted in the facebook group.

Examine ~ The Skeletons in chainmail and tattered robes – 7, 10, d, and g – carry flails and heavy shields, and are of a Challenging Difficulty. The remaining Skeletons are donned in rusty-looking halfplate and carry either a longsword or battleaxe, and are of an Easy Difficulty



This message was last edited by the GM at 00:36, Wed 13 Sept 2017.
DM Ryan
GM, 618 posts
Wed 13 Sep 2017
at 00:29
  • msg #90

The Dead Isle: Part 1

The party clutched their weapons tightly, caught between the choice of whether to flee or to fight, to gather their strength and return, or take their leave of this terrible place. But at that moment a figure emerged from the building to their right - a woman donned in fullplate. Her skin was tan, her hair bound in thick braid, and she carried a worn mace. She glanced at the party with dark, judging eyes, which landed upon the paladin with a look of recognition.


"Johannes, fight with us!" she shouted hoarsely. She pointed her mace westward. "Destroy the opposing dead!"

A name came back to Johannes.

"Dakira!"
This message had punctuation tweaked by the GM at 00:31, Wed 13 Sept 2017.
Ziv
player, 18 posts
Sat 16 Sep 2017
at 01:28
  • msg #91

The Dead Isle: Part 1

Ziv rummaged through one of the saddle bags ofJohannes's quickly to retrieve a flail, a smile curling her lip. She stepped forward, knocking the handle of it to her shield to taunt her enemies. "C'mon, bag-o-bones!"
This message was last edited by the player at 12:51, Sun 17 Sept 2017.
Alacor
Player, 11 posts
Sat 16 Sep 2017
at 17:32
  • msg #92

The Dead Isle: Part 1

The wizard looks over the battlefield. Briefly turning his attention to the women who burst out from the door. Perhaps luck would be on their side and they've found an ally through this vile land. He did find it a bit odd. The undead fighting each other. Perhaps the fierce looking women find a way to control half of the unread and called them to herself. Or perhaps the undead just get bored of this place and started fighting each other. Either way the wizard knew these creatures had to be put down. As he contemplated the best creature to summon he took a step to his left. {5ft step left} a small effort to put distance between him and the advancing undead.

The wizard brushed his white hair out of face and then reached in his pouch and pulled out the same small candle he had on the boat during their first encounter with the strange creatures from this land. The candle in hand, the wizard swung it at his staff, striking it as if it were flint against steel. It even sparked the very same and lit the end of the candle. Alacor concentrated on the and started  tracing a circle in the air in front of him. As the outline started to glow the wizard started to speak in a deep voice, "lend us a lion from the heavens to return these undead to the Earth!" A similarly shaped disk appeared in the midst of the skeletons parallel to the ground and five feet in the air. With a roar a celestial lion drops groom the portal immediately attacks the closest skeleton. {Summon monster 4 celestial lion at squares Y20-Z19}

Swiping with it's claws and biting at it the lion tries to grab the enemy in it's teeth. The lion brings down its teeth with even more and quick flash. It seemed as though the attack was trying to fend off the very mature of evil. The wizard watches his creature while he puts the candle back into his pouch and observes the other around him act. {Lion full attack on 10. Smite evil with with bite attack. Attempts to grapple with the bite}
This message was last edited by the player at 04:59, Sun 01 Oct 2017.
Andriel
Cohort, 13 posts
HP 60/60
AC 19
Sun 17 Sep 2017
at 03:17
  • msg #93

The Dead Isle: Part 1; The City of Kirilyth

In Character Chat:

Alacor
Johannes you know her? Can we just her?

Johannes
My gosh, Dakira! {Surprised to see her}, yes, we fought together on the first expedition.  She helped fight against the dread Knight. She was a part of Ramses group, but I don't think she knew what he was doing, nor did she ever attack us unprovoked like him.
Johannes
Even though it looked like it was just Undead fighting, it seems I was correct, someone is in trouble, just it looks like they have taken control of their would-be attackers.


{Shouts to Dakira} Dakira!  Do you control the undead to the east?!  Are they your allies?!  Or shall we destroy them all?!

Alacor
It's about time we have a good surprise.

DM Ryan
{She appears too occupied to converse}

Johannes
I think she has to focus to control the undead.  We can trust her, like Ksalla she can be aggressive but she respects strength.  Let's give her a hand!  Turn the other undead!
Andriel
Cohort, 14 posts
HP 60/60
AC 19
Sun 17 Sep 2017
at 03:50
  • msg #94

The Dead Isle: Part 1; The City of Kirilyth

Post:
Andriel sees the horde of undead before her battling, and knows, as much as she did not focus on actual turning of undead, it has clearly become a needed function.  "Not too surprising I suppose," she thinks to herself, "this is the Dead Isle after all, that sure is a lot of undead though.  I guess another great opportunity for practice... like Herr Johannes says"  She can hear her heart pounding, even with as easy as the previous battle was, it was not enough to take away the adrenaline surge.  "Let's do this!
 Cabrakan, Come with me!  We shall turn the Undead to the west!  You focus on the Priest and I the front line!
"

As the 3 undead before her and her companions turn appearing to be about to charge them, she rushes toward them instead.

She takes her holy symbol from her neck in hand and lifts it as high as she can, while she displays her shield boldly emblazed also by her symbol.  She does this as she steps out from behind Herr Johannes.  "All you creatures of undeath uncontrolled by our ally, hear me!  Hear me and wilt in terror!  For you shall all be turned to dust before the Almighty!  You are an abomination to AO.  Woe to you!  A twisted mockery of life!  May the light free your soul from the wretched prison of thy captivity!  TURN FOUL CREATURES!"

She speaks to herself smugly, "You don't scare me!  I will scare you! haha!"

Just then, it hits her, how is this Cleric controlling so many undead?  Last she read, evil cleric's could control undead, but not that many, not normally at least, not with a rebuke undead (the turn undead for evil clerics).  Maybe she came to this Isle because she had been working on how to control more.  As far as she could tell, Dakira could normally only control a single priest, with how powerful they are.  She speaks to her companions quietly: "Be ready for the undead west undead to attack too everyone, I don't understand how a single cleric could control so many..."  {Andriel does an Examine check on Dakira and a knowledge check if one she has applies (or if spellcraft does)}

Actions:
Andriel moves to Z5 and uses turn undead.
12 for turn undead, meaning same as Cleric Level (6)
14 for total HD of undead turned.
If possible, Andriel focuses her turn undead on the Undead to the West, from what we can tell, uncontrolled by Dakira.  She aims for 3,4,5,6 to be turned (since those are all the closest to her.)

Rolls:
13:31, Today: Andriel rolled 14 using 2d6+5.  Turn Undead, damage check; tDI.
13:29, Today: Andriel rolled 12 using 1d20-1.  Turn Undead, turning check; tDI.

This message was last edited by the player at 04:30, Sun 17 Sept 2017.
Cabrakan
Player, 9 posts
Sun 17 Sep 2017
at 04:16
  • msg #95

The Dead Isle: Part 1; The City of Kirilyth

"There truly is no rest in this vile place is there?.." Cabrakan stated, voice disheartened and filled with grief. The poor souls who now roamed the lands unable to find rest... He felt for them. The energy he used to fuel his crusades was not one of anger or wrath, but of sorrow.

Amongst the chaos of shambling corpses and the clang of steel chiming across the muddied ground, the cleric felt peace. His somber expression remained steadfast as he walked toward the battle. As he approached, he took his greatshield and prepared it tightly on his arm so that he could be a barrier for those behind him. As he apprached, his voice rang out, Clear and powerful, but at the same time soft and submissive. The appropriate demenor one should have before asking such a request to a power such as his Lord.

"Abba... Father.."

He began,

"Long has this place been filled with such strong emotion. Feelings of sadness, hate, and rage. I beg of you father, show your face in this dying accursed land. Show these souls the meaning of peace and rest. Give them the presence from you that they so need. Remove the negitive energy from their husks of bodies and fill it with your spirit. Wither it be strong emotion or dark powers keeping them trapped here, I ask you father. Please free them from their bonds. grant them peace. If strong dark powers keep them trapped, help me to find them and rid the world of their dark influence. If it means aiding the sick, wounded, trapped or afraid - I will go where you send me. I thank you as I know my request has been brought to you in your golden halls and it is in your holy and powerful name, it is only in your name I know these things can be accomplished. Amen"

Move to W6
Turn Undead Nat 20
Turn Undead damage 17
Herr Johannes
player, 306 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Sun 17 Sep 2017
at 05:50
  • msg #96

The Dead Isle: Part 1; The City of Kirilyth

Post:
I turn and speak to my group from on horseback, explaining the plan.  "Alright everyone!  I would say to turn and take a tactical retreat while these creatures fight it out, but it seems I was correct!  There is an ally here in need of our help!  So let us stay true to what we stand for, and let us stand by our ally.  She fought with me on the Dead Isle before, and could be a powerful ally to have still. Also, remember, if we help her, she would be much more likely to tell us anything helpful if needed about Streleka.  Thus, let us focus on the West undead force first, but be ready in case more come from in the buildings,
 or in case Dakira loses control of the undead.
"

I then call out to Dakira, seeking a better explanation than the cryptic one we received.
"DAKIRA!  ARE THE UNDEAD TO THE WEST UNDER YOUR CONTROL?  YOU MUST TELL US NOW LEST WE DESTROY THOSE YOU CONTROL!"

I notice Ziv has no blunt weapon, "Ziv, take the flail from my saddle bag, it is magic, used by the priest ironically.  It will fair better against the skeletons' fleshless bones.  I have another weapon for them.  Keep watch on our blessed casters."

"Priests, Andriel and Cabrakan, you know what to do, we will cover you! GO!"
"Lerdeth, you and I shall charge the front line, after the clerics turn them to ash we charge the priest, else we engage their front line and protect our blessed casters!
Cripsin, cover our advance with your dead eye!  Choose your target, perhaps the priest {7}?
Alacor, Dinamik, I am sure your guys have something clever up your sleeves.  Alacor, you have shown us your summons in the past, do you have one now to keep that priest occupied?!  Dinamik, do you have anything to cover us while we advance?
"

I then shout to the group the order
"For the Glory of the Highest, ATTACK!"

As I turn to charge, I feel a fire stir within me, and a verse comes to mind:
quote:
But if I say, "I will not remember Him Or speak anymore in His name," Then in my heart it becomes like a burning fire Shut up in my bones; And I am weary of holding it in, And I cannot endure it. Jeremiah 20:9


I then raise my lance in protest of our enemies, pointing to heaven.  I speak to myself another verse:
quote:
Exodus 3:2-3
The angel of the LORD appeared to him in a blazing fire from the midst of a bush; and he looked, and behold, the bush was burning with fire, yet the bush was not consumed.

Psalm 39:3
My heart was hot within me, While I was musing the fire burned; Then I spoke with my tongue:

Isaiah 66:19
For the LORD will execute judgment by fire And by His sword on all flesh, And those slain by the LORD will be many.

My lance suddenly bursts into flames, but not only my lance, but it appears I do as well.  Fury rears and we charge forth, seeking to crush those who intend harm upon my companions.
I aim my lance at the skeleton before us...

Actions:
First, I use my fire devotion ability: IMMOLATION (swift action)
Next,
3 options:
1- if the skeletons before us (in the way of charging 7) are destroyed, I move to 12,13-VW charging 7
2- if the skeletons before us (in the way of charging 7) are NOT destroyed, I move to XY-8,9 (or near that out of the way of the Clerics) charging 3
3- if skeletons 3,4,5 and 7 are destroyed, I cast Protection from Evil on myself
and
I do a knowledge adventure check on Dakira

Rolls:
{01:08, Today: Herr Johannes rolled 21 using 1d20+5.  Knowledge (Adventure); on Dakira, tDI.
01:44, Today: Herr Johannes rolled 54 using 3d8+42.  DMG with Lance, 5 PWR ATK, TDI. (+1
01:42, Today: Herr Johannes rolled 21 using 1d20+9.  AR with Lance, 5 PWR ATK, TDI.
}

*note: the damage 54 is magic and piercing plus 9 additional fire damage, also the skeleton must succeed on a DC 17 Reflex save or be caught on fire, dealing 1d4 addition fire damage per round.
http://dnd.arkalseif.info/feat...ion--1130/index.html
This message was last edited by the player at 05:52, Sun 17 Sept 2017.
Crispin
Player, 10 posts
HP: 56/56
AC: 19
Sun 17 Sep 2017
at 06:19
  • msg #97

The Dead Isle: Part 1; The City of Kirilyth

The young scout had stared true terror in the face and heard its words, something that had taken him a while to realize. The island's silence provided him with guidance upon the path to Kirilyth. There was a riot among undead upon arrival where a battle scarred woman rallied for alliance. Trust was gifted, Crispin lifted his crossbow and shot twice towards an armored skeleton.

{Free Action}
Crispin loads Light Crossbow +1 x2 (Rapid Reload)
{Full Round Action}
Crispin fires @Skelly7 x2 (Rapid Shot)


Crispin rolled 25 using 1d20+8.  Crossbow Sneak Attack (Rapid Shot 1/2), Attack @ Skelly7
Crispin rolled 13 using 1d8+1+2d6.  Crossbow Sneak Attack (Rapid Shot 1/2), Damage @ Skelly7
Crispin rolled 21 using 1d20+8.  Crossbow Sneak Attack (Rapid Shot 2/2), Attack @ Skelly7
Crispin rolled 9 using 1d8+1+2d6.  Crossbow Sneak Attack (Rapid Shot 2/2), Damage @ Skelly7

DM Ryan
GM, 619 posts
Sun 17 Sep 2017
at 14:38
  • msg #98

The Dead Isle: Part 1; The Town of Kirilyth

Day 2, Afternoon


A battle of the undead. The adventurers had never seen anything like it in their lives. The abandoned town, which had likely known nothing other than silence for the past century, was now filled with the sound of clanging steel and breaking bones, roused by warriors at war for whom even death had not brought peace. Upon the sight of Dakira, the adventurers entered the fray.

Crispin opened the assault with a pair of arrows, hitting the skeleton donned in chainmail and tattered robes {Crispin dealt 8 & 4 damage to #7}, while Ziv, eager to dive into the battle, tossed her dagger aside, grabbed the flail from Johannes' saddle, and moved closer the frontlines.

Herr Johannes viewed the many unholy enemies before him and was filled with an inferno of passion. He proclaimed a prayer to the blazing glory of God, and, as if in answer to his devotion, his weapon and body were anointed with fire. Atop his steed he charged like a fireball toward the nearest skeletal knight, struck it with his lance, and obliterated his foe, shattering it into a heap of smoldering bones {Herr Johannes dealt 54 damage to #3; #3 has been destroyed}.

The priests, Cabrakan and Andriel, followed him into battle and held up their holy symbols, Cabrakan's a cross, Andriel's an empty circle; and they uttered a proclamation of doom upon the damned. Light emanated from them across the battlefield, and many of the undead monstrosities turned away in terror {Andriel successfully turned #4, #5, & #6} {Cabrakan successfully turned #1, #2, #a, & #b}.

Fools!” barked Dakira. “Do not turn my minions! Harm only the western dead.

quote:
Knowledge Adventure & Examine ~ Dakira is a pure Cleric of Overpowering Difficulty. She is donned in Halfplate, carrying a Light Mace and Heavy Steel Shield, all of which appear heavily enchanted.


Meanwhile, Alacor called upon his magic, and he wielded it to call upon something appropriate for the occasion. A lion descended from a portal of light into the battlefield, whose white fur and mane shone with an astounding brightness that was almost offensive to the dim gray world of their enemies. Without hesitation, the beast unleashed a flurry of claws upon one of the robed skeletons {Celestial Lion missed his bite and hit with both claws; Celestial Lion dealt 2 & 4 damage to #10}.

Lerdeth and Dinamik, however, were still shocked by the incredible sight of this war in the wilderness, and they stood still, awed by its magnitude.

The skeletons closest to the adventurers turned and fled, influenced by the power of Cabrakan and Andriel, but the skeletal being in tattered robes, whom Crispin had struck, knew no such fear. The robed skeleton faced them and cast a spell, whispering in a language not meant for mortal ears. Cabrakan, Andriel, Johannes, and even the paladin's steed, heard that whispering in their own ears, as if the skeleton was speaking mere inches from them. Their minds felt hot and burning. The whisper told them things they were never meant to hear, things forgotten as quickly as they heard them, but the pain remained – and blood started to drip from their ears. And then, almost being a sweet relief, they couldn't hear anything at all {#7 dealt 24 damage to Cabrakan & Fury; #7 dealt 12 damage to Johannes & Andriel; Cabrakan, Andriel, Johannes, & Fury have been deafened}.

quote:
07:03, Today: DM Ryan rolled 16 using 1d20+4.  Fury. Will Save vs ? - DC 17.
06:56, Today: DM Ryan, on behalf of Herr Johannes, rolled 17 using 1d20+7.  Will Save vs ? - DC 17.
06:56, Today: DM Ryan, on behalf of Andriel, rolled 17 using 1d20+8.  Will Save vs ? - DC 17.
06:55, Today: DM Ryan, on behalf of Cabrakan, rolled 9 using 1d20+7.  Will Save vs ? - DC 17.


The other robed skeleton, beset by the lion, defensively summoned some magic of its own and shot a charcoal gray bolt at the creature, but the spell missed {#10 missed Celestial Lion}, all while chipped swords and battleaxes clanged throughout the rest of the battlefield, some breaking bones, others not.


Spoiler text: (Highlight or hover over the text to view)
{AoO: #g dealt X damage to #5}
{AoO: #e missed #4}
{AoO: #f missed #4}
{#8 dealt X damage to #c}
{#9 dealt X damage to #e}
{#11 dealt X damage to #h}
{#12 missed #j}
{#13 missed #j}
{#14 dealt X damage to #l}
{#c dealt X damage to #8}
{#e dealt X damage to #9}
{#f dealt X damage to #9}
{#h missed #11}
{#i missed #11}
{#j missed #12}
{#k dealt X damage to #12}
{#l dealt X damage to #14}



Dakira then cast her gaze upon the bridge, which overlooked the battlefield, and examined the skirmish which transpired there. She raised her mace and began to chant in a guttural tongue. The clouds in the sky started to darken, unnaturally concentrating over the bridge. Suddenly there was a flash of light, and a pillar of flame shot down from the sky like a smite from the Gods themselves; the opposing skeletons were engulfed by the blaze. The pitiful creatures shrieked a high-pitched and inhuman wail, one that sent shivers down the spines of the living, and they fell to their knees, completely aflame. Dakira's skeletal servants finished them off, until they were nothing more than a heap of bones and ash {Dakira dealt X damage to #12, #13, & #14; #12, #13, & #14 have been destroyed}.

Upon Dakira's decimation of her foes, the adventurers anticipated that round of battle was over, but then came yet another surprise. From between two of the crumbling buildings, an alleyway to their right, emerged a figure in full armor, with a decorative but scarred helm and a mantle of fur. The stranger, whose entire body was enclosed in armor, carried a single warhammer.


At the battle's edge, the warrior crouched like a frog on the verge of a leap, and for a moment that's what adventurers expected would happen – but it didn't. Instead, from the warrior's back grew two wings made of fire, and only fire; and as the adventurer rose, they flapped, and he soared over the battlefield like some terrifying phoenix. He landed on his feet beside Alacor's lion, upon the robed skeleton, and struck the undead creature with his warhammer, which glowed violently as he did so. The blow appeared to do significant damage {Warrior dealt X damage to #10}, and as broken bones of the skeleton were flung to the ground, the warrior's wings dissipated in a wisp of smoke.

The battle raged on.


quote:
Note: Thick black rings indicate a fallen creature.

This message was last edited by the GM at 19:10, Sun 17 Sept 2017.
Andriel
Cohort, 15 posts
HP 60/60
AC 19
Thu 21 Sep 2017
at 22:23
  • msg #99

The Dead Isle: Part 1; The Town of Kirilyth, Battle 1, rd 2

Additional (Post Wed), In Character Chat:
Ziv
Johannes! Andriel! Cabrakan! You guys okay? That looked like it hurt...

DM Ryan
{Ziv finds that they do not seem to hear her!}

Cabrakan
-grunt- Is everyone okay?! What happened!!

Alacor
{18:33, Today: Alacor rolled 34 using 1d20+19.  Spellcraft check to identify #10's spell.
18:33, Today: Alacor rolled 39 using 1d20+19.  Spellcraft check to identify #7's spell.}
{11:05, Today: Alacor rolled 22 using 1d20+19.  Spellcraft check to identify Dakira's spell.}

Alacor
Those were some serious spells guys. It looks like Dakira hit them with flame strike. But those skeletons cast spells I've only ever read about. The bolt attack from that one {points to #7} was bolt of serious inflict wounds. The other one cast Word of death. Their hearing should be back in less than 30 seconds though.

Johannes
{I bring my gauntlet to my helmet and look around, ears ringing}  Ahh!  My ears, what happened!  {I see the priest and remember outloud}  the priests on the dead isle in the past were able to do this, but it was less powerful.  Wait, no, it was the dread knight.

{I consider quickly what I can tell about these spells cast... see knowledge checks}

Ziv
{Talking to self} What is this dread knight he keeps mentioning?

Alacor
{17:23, Today: Alacor rolled 32 using 1d20+19.  Spellcraft check to identify the Warrior's spell.}
This message was last edited by the player at 03:44, Sun 24 Sept 2017.
Herr Johannes
player, 307 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Thu 21 Sep 2017
at 22:30
  • msg #100

The Dead Isle: Part 1; The Town of Kirilyth, Battle 1, rd 2

Post:

***-ting!***

Whispers of death stab into my ears, like a skeletal hand reaching into my head.  My eyes screw shut beneath my helm as if the ringing sound was piercing my mind, and my left hand comes to my head.  "AHHHH!  The whispers...  I can hear them again... GRAAAA!"  My voice begins to feel distant, until the world is silent, like the blackness of space, there is no sound.

Then I hear it, a verse comes into my mind, like a scrolling message on a flag...
quote:
"And I will put enmity between thee and the woman, and between thy seed and her seed; it shall bruise thy head, and thou shalt bruise his heel."

The ultimate prophecy of God's son and the enemy...  I shake off the ringing and the pain, knowing this temporary affliction is but for a moment.  This pain may be as a bruise to my heel, but the retaliation of my God shall lay waste to the wicked crushing their skulls to dust.  The wicked have been defeated already- my Messiah completed the task long ago and now, I as His Will made manifest in this world, shall execute his righteous judgment.  The skeletal priest's attack serves now only to ignite my heart with a burning passion.  My face now fills with righteous passion as my eyes open and a battle cry springs forth from my mouth "NO RETREAT, NO SURRENDER!"

I almost begin to laugh, in the face of these wicked.  Seeing the skeletons burn on the bridge rallies me, reminding me of the heroes of old, like Elijah, who wrought holy justice, incinerating those who worshiped the demon "gods."
"Praise the most merciful God from whom no darkness can hide, LET US CRUSH THE SKULLS OF THOSE WHO OPPOSE HIS LIGHT, DESTROY THE SKELETAL PRIESTS!"

"LERDETH!  AWAKE!  I NEED YOU AT MY SIDE, CHARGE THE PRIEST AND BRING HIM TO RUIN, NOW!"

I shout a few more instructions, hoping I am heard regardless of the deafness.
"CABRAKAN! DISPELL ANY SPELL THAT PRIEST CASTS, PROTECT US!"
"ALACOR, send us another beast to flank the skeletal priest, we shall surround him and crush him!"
"CRISPIN, charge the priest with us!"
"ZIV, charge him if you can, else charge with us!"
"DINAMIK! DONT JUST STAND THERE! YOU MUST HAVE SOMETHING TO COMBAT THESE SPELLS!"
"Andriel, you know what to do!"
After this, I charge forth as a streaking meteor, seeking to bring the priest to ruin.

Actions:
I do a series of knowledge checks
I charge to VW/13,14
leap over 3 on the way (DC15, I got a 30)
Attack 7, I did not add the bonus from flanking or bless, with it, it totals to AR of 19
If it hit, I deal 51 + 9 fire damage, also the skeleton must succeed on a reflex save DC 17 to not catch on fire and take 1d4 more fire damage.

Rolls:
{18:25, Tue 19 Sept: Herr Johannes rolled 12 using 1d20+1.  Spellcraft on Dakira's spell, tDI.
22:08, Today: Herr Johannes rolled 19 using 1d20+5.  Knowledge (Religion); priests, tDI.
22:07, Today: Herr Johannes rolled 25 using 1d20+5.  Knowledge (Religion); skeletal Knights, tDI.
22:06, Today: Herr Johannes rolled 24 using 1d20+5.  Knowledge (Adventure); on unnamed Warrior(W), tDI.
22:11, Today: Herr Johannes rolled 30 using 1d20+14.  Ride; mounted leap over undead carcass (3), tDI.
18:15, Today: Herr Johannes rolled 16 using 1d20+10.  AR with Lance, 4 PWR ATK, TDI. (not including flank, or bless)
22:24, Today: Herr Johannes rolled 51 using 3d8+36.  DMG with Lance, 4 PWR ATK, tDI (not including fire damage). +9 fire damage
}

{revised plan below:
@ALACORE Attack 10 with the lion, and use his smite evil with whatever attack hits best (likely a claw) since it only adds damage.  Grapple with the lion if bite hits.  I checked with Ryan and the smite was not used last round.  Next, summon another creature, bison to flank with us 17,16/VW
@ANDRIEL move to
@ZIV, charge 8, via b15
@LERDETH (via 13,12/YZ) and I (via 13,12/VW) charge 7, leap over 3 (DC 15 Ride)
Perhaps also @CRISPIN charge 7, after Lerdeth, via X14 and use flank for sneak attack
@DINAMIK got any bard song buffs please (especially attack roll bonus, want to make sure our attacks hit)?
@CABRAKAN can you ready a dispel on any spell cast by 7 next round or 10 if 7 is destroyed? Turn undead risks turning other friendlies

Let me know your questions
}
This message was last edited by the player at 03:07, Sun 24 Sept 2017.
Andriel
Cohort, 16 posts
HP 60/60
AC 19
Fri 22 Sep 2017
at 20:24
  • msg #101

The Dead Isle: Part 1; The Town of Kirilyth, Battle 1, rd 2

{in progress}
Post:
Andriel brings her shield hand up as the resonating speech from the undead priest intensifies, instinctually seeking to block the spell's progression with her shield, like covering oneself from acid rain, but to no avail.  Her forearm comes to near to her forehead, being her hand is occupied, and she grimaces in pain "Ahhh!"  Gritting her teeth, she knows that she must weather the storm for the undead will not listen to any cry for mercy.  But, would she even offer it if it would?  "NO!", she considers resolutely to herself.  Her face begins to relax as she brings her right forearm to her ear, tapping it, expecting a different result then she finds.  Bringing her arm down she finds blood, blood from her ear on her arm.  Her eyes widen, but redirects the concern into communication -action is more helpful than fear.  She speaks, or at least she thinks she speaks?  She cant tell, at least not by sound... "Uh, guys, I cant hear!  Guys?"  She looks around slightly disorientated, "Guys, that spell, it took out our hearing!"  She looks around to see others near her grabbing their head also, Johannes still aflame, Fury shaking his horse head, and Cabrakan... but the rest seem to be nodding or saying something, so they must have understood?

"What to do, what to do... first" she thinks quickly to herself.

{She makes a series of Knowledge checks}

She looks around again and sees the others rallying, probably about to attack.  Her best guess is to cast a spell that will help them, maybe even the lion up ahead too.  "I am not sure how well I can do this without my hearing, but I have to try!" she thinks to herself.  "But I have to try..."

She brings her bloodied hand down to her holy symbol once more and takes it in hand.  She lifts it in defiance with her shield, boldly displaying her insignia.  She steels herself and marches forward speaking (she thinks?)  She looks around though, making sure she does not step in the way of anyone about to go forth into the fray {charging}. "Let these servants of good be blessed, filled with courage. May my companions strike bold and true...  Know, my friends, you go forward into the fray, from which others flee.  You do today good, good that will not be stopped.  Take pride knowing you chose that which was right and good and just.  Your actions are blessed to succeed!"  At the end of her words, light burst forth a moment, giving each member within 50 ft hope.

Actions:
Knowledge checks
Walks to Z9 (or Z10, or shorter even (like Z11) if she would be in the way of Lerdeth or anyone else charging)
Casts Bless
(spell failure roll below)

Rolls:
{18:24, Tue 19 Sept: Andriel rolled 20 using 1d20+8.  Spellcraft on charcoal bolt spell, tDI.
18:24, Tue 19 Sept: Andriel rolled 9 using 1d20+8.  Spellcraft on Dakira's spell, tDI.
18:23, Tue 19 Sept: Andriel rolled 27 using 1d20+8.  Spellcraft on deafening spell, tDI.
22:13, Today: Andriel rolled 20 using 1d20+8.  Spellcraft, on the Warriors wings spell; tDI.
22:10, Today: Andriel rolled 5 using 1d20+1.  Knowledge (Religion); skeletal knights, tDI.
22:09, Today: Andriel rolled 18 using 1d20+1.  Knowledge (Religion); skeletal priests, tDI.
23:46, Today: Andriel rolled 12 using 1d100.  Spell failure (20% and below is failure), for being deafened, casting bless; tDI.
}

PS we need to get the feat at a party to avoid charging conflict...
This message was last edited by the player at 03:47, Sun 24 Sept 2017.
Ziv
player, 19 posts
Sat 23 Sep 2017
at 08:26
  • msg #102

The Dead Isle: Part 1; The Town of Kirilyth, Battle 1, rd 2

Peripherally, everything sharpened. Ziv could feel adrenaline fill her veins. The rush of it burst forth, just like her feet towards the skeleton right in front of her (#8). "AAAAAHH!" she roared swinging the flail harshly down upon it.
Alacor
Player, 12 posts
Sun 24 Sep 2017
at 01:38
  • msg #103

The Dead Isle: Part 1; The Town of Kirilyth, Battle 1, rd 2

Alacor sighing as he sees the lion miss with it's takes another left to his left. The wizard then commands the lion to attack the priest once again. The wizard turns his gaze to the other priest after seeing his companions in agony and left deaf for the time being.

He takes out the small candle from his pouch once again with a fierce look in his. The wizard is determined to stop these foul priests in there tracks. Alacor throws the candle into the ground at his feet. It had so much force that the bottom of the candle deformed as it hit the ground and stayed standing straight up. Next he took out a tiny bag, opened it, and filled it with a small amount of hair from a bison. The wizard then made a gesture with his staff pointing it at the candle and making a sign with his hand holding the bag of hair. "Stop these fiends in there tracks and return them to the dust where they should have stayed!" He shouted in a tongue that most of the others could not understand as he threw it at candle and it seemed to disappear and cloud of gold colored dust. At the same instant a similar, although much larger, cloud of dust appeared next to one of the priests. Accompanied by sounds of hooves and the snort of a bison.

Before the dust had time to settle the bison was already attacking the priest. It's attack gave off a strange aura that threatened evil itself.

{Alacor 5ft steps to the left}
{Lion Full attack #10 and attempts to grapple}
{Summon Monster 3, Bison  at V16, V17, W16, W17}
{Bison attacks #7 with smite evil}



16/17 V W
Lerdeth Kiensc
Player, 7 posts
Sun 24 Sep 2017
at 02:14
  • msg #104

The Dead Isle: Part 1; The Town of Kirilyth, Battle 1, rd 2

Lerdeth kicks at his horse to get him to run. He gallops toward the skeleton priest, leaping over the fallen skeleton. Lerdeth thrusts his lance into the foul creature as hard as he can. He shouts and is suddenly filled with anger towards their foes.(Rage initiated) "Die you foul creature! Go back to the dust where you belong!"


{ 22:05, Today: Lerdeth Kiensc rolled 61 using 3d8+48.  Damage on skeleton 7.

22:04, Today: Lerdeth Kiensc rolled 19 using 1d20+12.  Attack on skeleton priest  (7)ending movement @(Y-Z,12-13). 4 power attack added.

~Note I forgot to add the flanking bonus it it applies
 }

22:02, Today: Lerdeth Kiensc rolled 21 using 1d20+12.  Ride check to jump skeleton carcass.

This message was last edited by the player at 02:47, Sun 24 Sept 2017.
Cabrakan
Player, 10 posts
Sun 24 Sep 2017
at 04:28
  • msg #105

The Dead Isle: Part 1; The Town of Kirilyth, Battle 1, rd 2

Cabrakan clenched is jaw and firmly slammed his eyes shut. The things he heard in his head... Although not even in a language he understood filled him with horror. Images, sounds and even sensations flodded his body until, seemingly hours later it all ceased. He opened his weary eyes and attempted to regain focus, as sweat tears and blood dripped from him. He didnt notice at first, but the low gentle humming replaced all sound on the field. He looked up and saw Johannes shaking his head. Saw arrows fly from Dinamiks crossbow, but not one sound graced his presence.

It wasnt until he tapped on his ears to see if they were still there did he notice the blood dripping down. When he saw the blood, he began to wretch, feeling all of the sensations images and hearing the sounds screaming in his head. It hurt his head... It made him want to vomit and collapse. His eyes couldnt focus onto anything in front of him.

As he stumbled slightly, his eyes looked up and focused all too quickly on the dark priest. The dim glow in its eyes and muscle-less face gave far to much expression than it needed. Smug. The look a cat would give to a moth as it pulled off its wings and watched it roll about on the ground.

He was angry, but not just for his own sake, he saw the others that where hurt by the same spell and was filled with holy wrath. he began lumbering toward the creature, attempting to close the gap so that he could smash its skull under his mighty shield.

Fueling his wrath, he knew the thing was nothing without his spells, and if it were unable to cast, he could crush him.

He regained some of his footing and began marching toward the priest. Fists clenched to the point of numbing of the fingers, blood continued to trickle but he did not care. The expression he gave to the priest spoke just as loudly as the expression its skinless face gave to him. 'You'll Pay.'

Unable to control the volume of his voice, he didnt know how loud he spoke -

quote:
"Abba. I come in a form most unplesant. I am angry. I am filled with the wrath fueled with your spirit. Yours is the spirit of love, heath, warmth and all things good. Sound has been stolen from me and heath sapped away, but not only me: others who fight beside me also feel its dark clutches burrowing into their minds. This being does not deserve the power it controls. In your name, I command the ability to cast such dark words at us be cast aside, illuminate their filth and bring them to light! Let their dark words sink into this death earth and not affect the living. Bless us in battle and create for us an opening to crush this foul beast!"


ready action Dispel 7 if casting spell (or 10 is 7 is destroyed) -Counterspell-
Move to V-9
This message was last edited by the player at 04:48, Sun 24 Sept 2017.
Crispin
Player, 11 posts
HP: 56/56
AC: 19
Sun 24 Sep 2017
at 05:03
  • msg #106

The Dead Isle: Part 1; The Town of Kirilyth, Battle 1, rd 2

Once the element of surprise was spent, several party members charged the enemy undead army. Hesitant to drop his crossbow in order to join in, the rogue instead holstered his weapon and then advanced upon the skeletons while drawing the club from his side.

{Move Actions}
Crispin holsters crossbow, draws club and moves to Z10

Dinamik
Player, 6 posts
Sun 24 Sep 2017
at 05:57
  • msg #107

The Dead Isle: Part 1; The Town of Kirilyth, Battle 1, rd 2

Dinamik shakes himself from his trance-like attention to detail, trying to remember all that has transpired so he could remember it for a life time; it better be enough, because he was needed! Dinamik bounded behind the group as they prepared to charge, going as fast as his Gnome feet would carry him. As this wild spirit of the wind took over his demeanor, words formed on his lips;

We're closing the distance,
At breaking neck speed.
Ziv's not alone (not alone) aside Johannes and steed,
Crispin, Andriel, a reconning force,
Lerdeth raging and charging on his horse.
Yeah, we've closed the distance.


{Move to B4}
{cast Haste on Johannes and his horse, Lerdeth and his horse, Ziv, Crispin, and Andriel}
DM Ryan
GM, 620 posts
Sun 24 Sep 2017
at 14:22
  • msg #108

The Town of Kirilyth; Round 3

Day 2, Afternoon


Years of study at the University of Perdane,” murmured Alacor bitterly as he went through the motions of his spell. “A mountain of debt from graduate school. All those semesters of trying to stay awake through Pishak's lectures. I've heard people say that school doesn't prepare you for the real world, but-” He gazed over the battlefield of undead and the maelstrom of bones, swords, pillars of fire, and axes. “They really weren't kidding.

He summoned his bison from the celestial plane (which was an odd concept now that he thought about it), and it rammed its golden horns into the back of the robed skeleton, while nearby its companion, the lion, delivered a flurry of claws to another, though missing its bite {Alacor successfully summoned Celestial Bison; Celestial Bison dealt 15 damage to #7; Celestial Lion dealt 4 & 2 damage to #7, but missed his Bite Attack}. He took a moment to appreciate the magic of other casters.

quote:
Spellcraft {Alacor; Andriel} ~ #7 had cast the spell: Word of Death. (This spell affects creatures in a 20 ft radius from a target point; this spell only affects creature that are living, i.e. have a metabolism, and have the ability to hear. Living creatures affected by this spell take 10d4 damage of negative energy and are deafened for 1d4 rounds. A successful Will Save halves both effects to a minimum of 1).

#10 had cast the spell: Bolt of Serious Inflict Wounds. (The caster makes a ranged touch attack against the target, with a range increment of 30 ft. If the spell hits, it deals 3d8+10 hitpoints of negative energy, damaging the living, or healing the dead. A successful Will Save halves the effects).

Dakira had cast the spell: Flame Strike

Warrior had cast the spell: Fly, Swift


Johannes atop his steed, still blazing with righteous fire, spurred his mount to charge; Lerdeth did the same. And together they aimed their lances at a deadly incline and converged upon the robed-skeleton, like two bolts of lightning striking the same place. They struck with such simultaneous power and fury that the skeleton's bones shattered apart. The undead creature released a shrill high-pitched shriek, a wail that seemed to echo and fade in the air even as its body fell to pieces in a heap on the ground {Johannes dealt 55 damage to #7; #7 succeeded his Reflex Save to not catch on fire. Lerdeth dealt 61 damage to #7. #7 was destroyed}.

Crispin swapped out his crossbow for a club and dashed closer to the fray while Cabrakan began praying. Meanwhile, Andriel tried to make a prayer of her own, but her words were lost amid her own inability to hear them {Spellfailure: Andriel failed to cast Bless}. Giving up the attempt, she made the best use of her remaining time by studying her undead foes, though little did she know that Johannes was doing the same.

quote:
Knowledge Religion {Johannes; Andriel} ~ Though unknown to Andriel, Johannes identified the bulk of the skeletons as Skeleton Knights. Like most undead, the creatures shared the familiar set of undead traits, and possessed fleshless bodies that were resistant to all sharp and piercing weapons. However, these soldiers of the dead moved in a manner wholly unlike those skeletons he was familiar with, a perception which frightened him. Their attacks were animated, calculating, and spiteful, attacking with more skill than one would expect from a mindless servant, as if their training in combat still lingered.

The robed skeletons they identified as Skeleton Priests, creatures which had a reputation of their own back in Fort Zombiehead. They were similar in most ways to their knight counterparts, except that they could wield a repertoire of powerful spells. If left alone, even one was known to wreak havoc upon an entire party.


The battle continued to rage, and Ziv charged forward. The young fighter sprinted across the battlefield like some wild amazon, spinning her flail overhead and bringing it down upon an unsuspecting skeleton. The spiked end struck its skull, which made a sound like a splitting coconut and left a large crack {Ziv dealt 10 damage to #8}.

Finally, Dinamik strolled toward his companions, plucking notes to a song he had just wrote. His teammates weren't certain whether it was the terrific lyrics or simply the fact that it was written in C Minor, but whatever the reason, the song imbued many of them with a feeling of energy and a conscious desire to go faster {Dinamik successfully cast Haste on Johannes & Mount, Lerdeth & Mount, Ziv, Crispin, & Andriel}. In fact, the song was so enjoyable, that those who were deafened - Johannes, Fury, Cabrakan, & Andriel - regained the ability to hear! -though this might have been a coincidence of timing {Johannes, Fury, Cabrakan, & Andriel are no longer deafened}.

The skeleton whom Ziv had struck turned on her, glaring with its hollow black eyes. “Siath etule arrae kall efusta,” it rasped threateningly, its voice as hollow as its body. It then chopped at her with a longsword, cutting into her shoulder {#8 dealt 11 damage to Ziv}.

Not far from this, the remaining robed skeleton, surrounded by a lion, bison, and the mysterious warrior, began to weave a spell of dark light {#10 succeeded his Concentration Check}. Cabrakan's eyes glinted at the opportunity, and he weaved a counterspell of his own. {Cabrakan succeeded in his Dispel Check}. The skeleton's spell unraveled in its hands, and it uttered a screech of frustration as the spell vanished.


Across the field of the abandoned town, swords and axes rang in combat.


Spoiler text: (Highlight or hover over the text to view)
{#9 missed #e}
{#11 dealt X damage to #h}
{#c missed #8}
{#d cast a spell}
{#e missed #9}
{AoO: #e dealt X damage to #4}
{#f dealt X damage to #9}
{AoO: #f dealt X damage to #4}
{#g cast a spell}
{#h dealt X damage to #11}
{#i missed #11}



Dakira moved closer to the battle. Her countenance now portrayed a satisfaction at how the battle was proceeding, with victory seeming nigh. Finally, the warrior began to act.

quote:
Knowledge Adventure ~ Having defeated his skeleton, Johannes took a moment to glance at the warrior, capitalizing on the opportunity to study him up close. What he discovered both surprised and amazed him. . . The warrior was a complicated triple-class build, having the majority of his levels in Sorcerer, followed by Eldritch Knight and Fighter. In terms of difficulty, he seemed Very Difficult.


A battlemage,” murmured Johannes with awe, not sure if he had ever seen a fully-realized one before.

The battlemage swung his warhammer in three consecutive strikes at his opponent, the robed skeleton. His weapon glowed violently upon each hit and all three struck with a terrifying amount of force, combining strength and magic to savage effect. Upon the final blow, the skeleton burst apart with a shriek, obliterated, having been destroyed almost single-handedly by the stranger {Warrior dealt 31, 33, & 33 damage to #10; #10 was destroyed}.

Truly, this was a interesting day.


This message was last edited by the GM at 16:56, Sun 24 Sept 2017.
Ziv
player, 20 posts
Sun 24 Sep 2017
at 21:12
  • msg #109

The Town of Kirilyth; Round 3

Ziv winced at the blow, yet didn't stagger for a moment. Ignoring the words of the skeleton before her, she murmured some of her own under her breath before gripping into the next attack. She hoisted the flail in the air and swung it across the skeleton's left side in first position. Knowing she didn't do enough damage, she rallied pulling harder into second position for a firmer strike against her foe on its right side. A final blow from seventh position from the flail flinging from overhead unto (hopefully) it's helmet to crack it upon the head. She stepped back a moment to slow the momentum of the flail from continuing around in uncontrollable circles (B16).

(Used a full round action. Secured 4 damage on first strike, and 8 damage on second strike, for a total of 12 damage done to Skeleton #8.

Third attack roll was a 12, and if it lands, it'll be 6 damage dealt from just the third attack alone, bringing the final count to 18 damage.

Current HP: 59/70)

This message was last edited by the player at 03:42, Sun 01 Oct 2017.
Andriel
Cohort, 17 posts
HP 60/60
AC 19
Sat 30 Sep 2017
at 17:33
  • msg #110

The Town of Kirilyth; Round 3

In Character Chat::
{23:34, Today: Alacor rolled 26 using 1d20+19.  Spellcraft check to identify the d's spell.
23:34, Today: Alacor rolled 32 using 1d20+19.  Spellcraft check to identify the g's spell.
23:33, Today: Alacor rolled 24 using 1d20+19.  Spellcraft check to identify the Warrior's attack.
}
This message was last edited by the player at 04:23, Sun 01 Oct 2017.
Herr Johannes
player, 308 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Sat 30 Sep 2017
at 17:56
  • msg #111

The Town of Kirilyth; Round 3

Post:
As my lance with Lerdeth's makes contact with the skeleton priest before us, I witness in slow motion, him (or her) fly into pieces, the fire bursting forth from my weapon, like a firey wave in a vertical sea before me.

I look at my hands before me and I see them blur slightly as they move.  I can feel a tingling sensation through my body, the world around me seems to slow.  The effect of the spell haste, what an amazing thing this magic.  It is a great day when it is on our side, as it was meant to be.

Witnessing the Lords power at work in my members emboldens my emotions to math my Faith, and I cannot but continue to rally my fellow soldiers around me, calling out to them.
"OUR ENEMIES ARE AS GRASS BEFORE OUR LORD!  WE BRING RUIN TO THE SERVANTS OF DEATH!"

"Glad to have you at my side Lerdeth!  Those Skeletons that flee, Let them not escape!" I speak to Lerdeth, now beside me.
"Everyone, advance!  Spellcasters, keep the skeletons from escaping {I motion with my hand flat, toward the skeletons fleeing to the north}!
Alacor, can you trap those skeletons that flee from us with your magic? Send your Bison to help Miss Ziv, and your Lion to attack the skeleton behind him!
Crispin flank that skeleton with Ziv, surround him!
Cabrakan, move west to push the skeleton who flees from you back to the group!
Dinamik, can you catch those skeletons that flee?
Lerdeth and I will catch the skeletons fleeing to the west!
"

"Let us run them down and trample them Lerdeth! YA!"  At this, I wheel my horse to my hard left and prepare to once again charge my foes and crush them.  "IN HIS NAME!"

Actions:
I charge to to 14,13/EF and attack 2.
I also consider a moment the spells cast by the "allied" undead priests and the warriors magic again.
Total of
AR 22
DMG 48 piercing and 9 fire damage, also must make a reflex save DC 17 to not catch on fire for 1d4 more fire damage


Rolls:
{00:31, Today: Herr Johannes rolled 22 using 1d20+11.  AR with Lance, 4 PWR ATK; TDI.
00:33, Today: Herr Johannes rolled 48 using 3d8+36.  DMG with Lance, 4 PWR ATK; tDI (not including fire damage).}

Battle Plan:
{Herr Johannes: Charge to 14,13/EF and attack 2 (hopefully destroy him)
Lerdeth: Charge to 12,11/DE and attack 1 (or 2 if undestroyed (make contingent))
Ziv: Full attack 8 (remember Haste gives you an additional attack at full BA), and 5ft step to  b16 (1 square north)
Crispin: move to where Ziv was (b15) and attack 8, you get a sneak attack for flanking with the warrior (W)
Alacor: Bison move to 15,16/YZ and attack 8
         Lion 5ft step to North (19,20/YZ) to get flank and full attack 11, use smite evil with a claw, don't grapple this round -OR- Dimension hop Lion to block the path of 4 and 5 fleeing (23,24/lm) and have lion full attack 5 with smite evil (still not used).
         Alacore- dimension hop lion, or use a low-level spell on 4 and 5 to stop them if possible, could even summon a lower summon up there if preferred.
Dinamik: any spell you have that could stop 4 and 5?  don't waste a good spell on them though, we may need a high-level spell later.
Cabrakan: Heal self and move left as far as possible, with the hop of causing 6 to flee back toward crowd, too dangerous to Dimension hop you into the back range alone, or to send you in low HP, Clerics have high strategic value, so they often are targeted.  I would send you in like Andriel possibly, but only 1 enemy undead is fleeing from you currently, and moving west may solve that.
Andriel: Probably same as Cabrakan or Maybe Dimension hop her to back in place of Lion- 4 and 5 are fleeing from her- ALACOR, what do you think?}
This message was last edited by the player at 04:37, Sun 01 Oct 2017.
Lerdeth Kiensc
Player, 8 posts
Sun 1 Oct 2017
at 02:31
  • msg #112

The Town of Kirilyth; Round 3

As soon as the skeleton priest was destroyed, Lerdeth looked around to find his next target. He noticed 2 skeletons fleeing from the battle. "Don't let them get away!" Lerdeth charges toward the fleeing skeletons right behind Johannes. He attacks skeleton 1 (assuming 2 is destroyed by Johannes). End movement at (12/11,D/E) attack using 3 points towards power attack.
Andriel
Cohort, 18 posts
HP 60/60
AC 19
Sun 1 Oct 2017
at 04:14
  • msg #113

The Town of Kirilyth; Round 3

Post:
Andriel looks at her holy symbol, still trying to figure out if the spell she cast worked.  If nothing else, she felt emboldened by her words, at least what she heard in her head.  Perhaps it did not come out the same way it sounded in her mind.

Then, it seemed that there was a sort of silent music, coming from far away like she was hearing it from underwater.  It was getting clearer.  She looked behind herself, not sure what to expect.  She found that their happy bard was speedily running as fast as his gnome legs could carry him while playing his mandolin.  There was a sort of pop then, and miraculously, she could hear again!  What a joy!

But then, she realized again the sounds she was hearing, the crash of blades and the breaking of bone.  She looked back to the front, and like a cat pulled to movement, saw the skeletons still fleeing from her in the distance.  She knew what to do immediately, perhaps a product of the magic song, it was just so fast, like some sort of medieval electronica, the song kept repeating in her head.  She called out to Alacor, "ALACOR!  Send me!  I heard you offer, Send ME!  I will send the fleeing undead back to you, but make sure I am at least 10 feet ahead of them!  They must be further than that away to keep fleeing from me!"

She then considers the wounds she has sustained and realizes she ought to cure them before she rushes off to battle.

She considers again, with her mind working much faster than those around her like she was in another plane slightly (results of the spell haste), realizes there is an issue with the plan and reconsiders... "Alacor!  Dimension hop won't work!  I need to run instead!"  Immediately she begins running, much faster than those around her, in fact, as fast as a horse can run normally!  Her movements slightly seem to blur as she quickly changes direction.  Her voice is sort of distorted as she talks, like talking through a glass.

Actions:
Andriel takes a double move to 16p, via 9a-9b-9c-9d-9e -10f-11g-12h-13i-14j (12squares so far) -15j-16j-16k-16l-16m-16n-16o-16p.
She observes and considers the spells cast by the skeletal priest and the warrior

Rolls:
{00:20, Today: Andriel rolled 9 using 1d20+8.  Spellcraft, on g's spell; tDI.
23:54, Today: Andriel rolled 9 using 1d20+8.  Spellcraft, on d's spell; tDI.
23:53, Today: Andriel rolled 12 using 1d20+8.  Spellcraft, on Warrior's spell; tDI.
}
This message was last edited by the player at 04:22, Sun 01 Oct 2017.
Alacor
Player, 13 posts
42/42 HP
Sun 1 Oct 2017
at 05:31
  • msg #114

The Town of Kirilyth; Round 3

The wizard slowly chuckled in a deep tone as he watched his creatures attack. "And they said getting others to do your work wouldn't get me anywhere, hah." He commanded his bison and lion to move in and attack once again. {Bison moves to Y16-Z15 and attacks #8}. The lion held it's ground and unleashed an onslaught of attacks with it's claws and teeth on the enemy next to it. {Lion full attack on #11}

Alacor took advantage of the his distance from the enemies and moved forward and he began to prepare another spell. {Alacor moves to b8}. The white haired man reaches into his spell pouch and pulls out a handful of ashes. He throws the ashes into the air, but instead of the cloud dissipating it compresses together and forms a glowing red shard. The wizard makes a sign with his hand and the glowing shard hovers above his hand. Ready to hurl the shard, he mutters to it, "Incinerate this creature and turn it to ash." Swinging his arm in an arc toward the enemy, the shard flies through the air. It leaves a trail of arcane energy behind it, crackling as it soars towards the skeleton. {Alacor casts Kelgore's firebolt on #9}
This message was last edited by the player at 05:32, Sun 01 Oct 2017.
Crispin
Player, 12 posts
HP: 56/56
AC: 19
Sun 1 Oct 2017
at 06:00
  • msg #115

The Town of Kirilyth; Round 3

As Ziv flurries her flail furiously upon an flagrant undead assailant, Crispin advances to aid in the assault.
Club in hand with a bludgeoning plan, the man stands across from his ally to solidify a tactical advantage and bashes the bone bastard.

{Move Action}
Crispin moves to Z16
{Standard Action}
Crispin attacks @Skelly8


Crispin rolled 23 using 1d20+4.  Club Sneak Attack, Attack @Skelly8.
Crispin rolled 13 using 1d6+2d6. Club Sneak Attack, Damage @Skelly8.

Cabrakan
Player, 11 posts
Sun 1 Oct 2017
at 06:40
  • msg #116

The Town of Kirilyth; Round 3

Cabrakan relished in the sweet sounds once again for a moment on the field. With a deep breath, the man pressed on to clense the battle field of the undead filth. As he looked upon the frightful sight, one particular undead caught his attention.

Running off to the east, away from the fight a lone skeleton scurried away, looking repeatedly over his shoulder. The priest began a steady jog behind it, pursuing the undead creature. Not wishing for its unclean presence to further taint the lands. As he pressed forward he spoke a prayer aloud. To encourage himself and ease his aching head...

Abba. My father, thank you again for your enduring protection of which I do not deserve. I come to you with a request, I am pained. I have been injured in my assaults against the demons and come asking for your strength. Once again fill my soul, my veins, my words- lord close my wounds and craft of me a warrior befitting your name. I pursue the beings to rid the world of their evil. I thank you again. And in all things you do, amen.

Cure Critical wounds self - 34
Move to S 10
DM Ryan
GM, 621 posts
Sun 1 Oct 2017
at 13:25
  • msg #117

The Town of Kirilyth; Round 3

Day 2, Late Afternoon

Ziv spoke, “When I was a little girl, the neighbors used to complain that I played too much with knives. They used to say that I was obsessed with them, that it wasn't right for a little girl to be stabbing things all the time. . . But look at me now Mrs. Hegel, not using a knife! I've grown up.

She swung the flail gleefully and landed three savage blows on the skeleton {Ziv dealt 20 damage to #8}.

Alacor's bison joined Ziv in the onslaught and gored the skeleton from behind {Bison dealt 8 damage to #8}. Crispin did the same – except instead of using horns, he used a club, knocking the skeleton's head clean off {Crispin dealt 13 damage to #8}. The undead creature, now headless, shivered, then crumbled to a heap of bones and armor on the ground {#8 was destroyed}.

Nearby, the lion unleashed a flurry of claws. Though he missed his bite, his mauling did exceptional damage {Lion dealt 9 damage (Critical Hit) & 1 damage to #11}. Alacor assisted his creatures and sent a large shard, sheathed in fire and magic, at another skeleton beside them; the spell both broke its bones and charred them black {Alacor dealt 12 damage to #9; #9 failed his Reflex Save}.

The priests of the party re-positioned themselves, with Cabrakan healing his wounds along the way {Cabrakan successfully cast Cure Critcal Wounds}. Meanwhile, Johannes and Lerdeth reared their horses and turned them to the west.

Don't let them escape,” Johannes bellowed. “Return their bones to the earth!

He spurred his horse and charged, followed closely by Lerdeth. They came upon the fleeing skeletons like a river upon a drowning man, fast without mercy and without regard for any object in their way. Each of their lances struck their target and shattered it, following through on their promise {Johannes dealt 52 damage to #2; Lerdeth dealt 60 damage to #1; #2 & #1 were destroyed}.

quote:
Spellcraft ~ Alacor & Andriel took a moment to examine the spellcasting of others. Andriel didn't recognize a thing, but their nature was transparent to Alacor. The skeleton priests #d & #g had cast Bolt of Inflict Serious Wounds on their allies, while the mysterious warrior had cast Wraithstrike.


The battle came to a crushing close. The skeletons under Dakira's control closed off the escape route of those in the northeast and, together with Andriel, destroyed them, while those in the center were swiftly defeated. The last survivor, fleeing northwest, was targeted by the warrior. The warrior crouched, spread out a set of fiery wings like before, and took off into air. Swiftly, he soared over the buildings and rubble and came down upon the skeleton like a meteor; it was destroyed not long after. And with the all their enemies defeated, the battle came to an end.

Victory.

---Combat Rounds have ended---

quote:
You have gained Combat Experience!
Johannes gained 148 XP ~ LEVEL UP!
Alacor gained 148 XP
Cabrakan gained 148 XP
Crispin gained 148 XP
Dinamik gained 148 XP
Ziv gained 148 XP
Lerdeth gained 148 XP
Andriel gained 148 XP

You have gained Roleplaying Experience!
Johannes gained 138 XP
Alacor gained 112 XP
Cabrakan gained 124 XP
Crispin gained 79 XP
Dinamik gained 54 XP
Ziv gained 108 XP
Lerdeth gained 57 XP
Andriel gained 125 XP


After a minute, the skeletons belonging to Dakira who had fled returned like loyal soldiers, and all the remaining undead assembled before her in ranks, awaiting instructions. The mysterious warrior wandered over to a pile of rubble and took a seat, watching everything and everyone from beneath his dark helm.


It's done,” said Dakira.

What about these undead?” asked Crispin, gesturing to all the skeletons in ranks with a nervous glance.

Their mine,” she replied curtly.

Yea, I get that; but like, will they turn on us? Or-

She looked at him more gravely, her dark eyes more daunting than the hollow pits of any skeleton. “I said, their mine,” she repeated, putting an unnerving amount of stress on the final word. Crispin got the meaning this time and felt a chill.

Oh.

She faced her army. “Plunder the town and bring me the loot.” All the skeletons, save for the skeleton priests, immediately set out to fulfill her wishes. She then turned to the party. “You will have half the loot for aiding us. We intend to setup camp here for tonight. You may camp here as well if that is your wish.

Skeletons began to return from the houses with heaps of goods in their arms.

So then, I suppose you want to talk?

{The loot was gathered, and the party assembled a fire}.

---A Chatroom has been Opened; A Live Session will be held on Wednesday at 8:00-8:45pm EST---

quote:
Loot ~ Your party received:

Money:
50 platinum pieces
1415 gold pieces
500 silver pieces
250 copper pieces

Gems, Jewelry, & Art:
Jasper (worth 50 gp)
2x Aquamarines (worth 500 gp each)
Silver Ring (retrieved from Skeleton Priest)

Items:
(Exceptional Stuff)
Masterwork Heavy Crossbow
Flail + 1 (retrieved from Skeleton Priest)
Potion of Endure Elements
Potion of Blur

(Normal Stuff)
Breastplate
6x Crude Halfplates (retrieved from Skeleton Knights)
3x Crude Longswords (retrieved from Skeleton Knights)
3x Crude Battleaxes (retrieved from Skeleton Knights)
Rusted Chainmail (retrieved from Skeleton Priest)

Dakira gives you a choice. Choose 2 of the following 4 items to keep:
Ring of Invisibilty (Activated by Command Word, which is a Standard Action)
Rod of Flame Extinguishing (10 Charges per day, renewed to 10 at Sunrise)
Wooden Light Shield + 2
Rod of Metal and Mineral Detection (Unlimited Use)

Players must declare in their post what they wish to claim and put in their inventory. Any unclaimed items will be left behind.

This message was last edited by the GM at 19:21, Sun 01 Oct 2017.
Ziv
player, 21 posts
Sun 1 Oct 2017
at 19:23
  • msg #118

The Town of Kirilyth; Round 3

Ziv gripped her shoulder and shifted as though she was stretching. "He got me pretty good here..." she muttered. Shrugging it off, she approached the new face and welcomed the new setting about them. On the way, though, she stopped herself and gingerly picked up the silver ring from the priest on the ground. "Huh.... interesting. I'll pocket this for a later appraisal."
This message was last edited by the player at 19:57, Sun 01 Oct 2017.
DM Ryan
GM, 622 posts
Thu 5 Oct 2017
at 10:51
  • msg #119

The Town of Kirilyth; Round 3

---Start of Chatroom---

Dakira: cough*

Cabrakan: So tell me, how did you come about learning to control the dead​?

Dakira: The knights are not 'controlled'. They're mine. I made them. 'He' {She gestures to her partner} controls the priests.

Cabrakan: You... made them? But how?

Andriel: Yes, how?

Dakira: {She examines Cabrakan} That magic could not be wielded by a cleric of your. . . nature. {She examines Andriel} She could though.

Ziv: [Snickers.]

Cabrakan: It's not a skill I could be taught then

Dakira: Only if you abandoned your God.

Cabrakan: That will never happen my dear. An ability I gladly disband

Ziv: [Folds arms.]

Alacor: Hey Ziv, let me take a look at that ring real quick. {18:18, Today: Alacor rolled 21 using 1d20+18.  Knowledge arcana; Ring of invisibility.}

Ziv: [Holds it out.]

Alacor: Ah I've got nothing. I can feel it on the tip of my tongue... grasshopper, octopus, purple rock.... Yeah I have no clue. Professor Mudel was SO boring, no one could stay awake, heh figures.

Ziv: Haha.

Alacor: Dakira, any chance that I could learn something like that? I focus on the school of conjuration. Summoning skeletons like that seems to be pretty similar.

Cabrakan: Also if I may ask, what happened here? How did you find yourselves at war with the dead before we arrived?

Dakira: Yes, you could wizard. But you would have to be taught. As for what happened, it is as it seems. This town was under the control of the dead, and, planning to take it for ourselves, we took 3 days to raise a sizable army. We attacked patrols that came down from the mountains north of here, slayed them, and I gave their souls a new master. We had begun our assault when you arrived. You strangers are also lucky; if I had not recognized Johannes among you, I would have slayed you with the rest of them.

Cabrakan: In a land of dead, why would you attack fellow living? Such hostility is unbefitting in such a place

Alacor: That is something I would be very interested in! Perhaps you would share that knowledge with us? It could come in handy in a place like this

Dakira: You are not my friends, and I have no intention of sharing spoils unless I expected something in return. 'He' {she gestures to the battlemage} earns his keep.

Alacor: Ah that's fair enough.

Andriel: Hmm, I could learn the necromatic arts? Is that what you specialize in?

Johannes: When you say patrols from the mountains, do you mean undead patrols?  Are the undead you have been fighting sentient?

Alacor: {15:46, Today: Alacor rolled 26 using 1d20+19. Spellcraft check to identify spell used to control/raise the skeleton's.}

Johannes: Or have you found some enemy force of the living coming from the mountains?

Ziv: Have you seen things having to do with red flowers?

Alacor: I have some gold with me. I would pay you for a look at that spell to learn it myself.

Dakira: You sure are a jabbering bunch aren't you? I can hardly hear you talking over yourselves like that.

Johannes: When you say patrols, do you mean undead patrols or other living?  Coming from the mountains?

Dakira: Undead. They come down the treacherous roads in bands, just marching from place to place. I don't know whether they're just following some stain of a memory or if they're doing it on purpose. One thing I know is that a Dread Knight came down the other day. I'm not sure where he is now.

Ziv: Hoo boy. Great.

Johannes: Like you, it makes me really ask if they have some organization to them beyond old habitual memories. That does sound dangerous indeed. Have you had any sorts of sightings of other enemies? Like Demons? I heard reports of them to the south of us. The sighting was unconfirmed, but it seems to be highly dangerous.

Dakira: A demon? Unlikely. This land is desecrated with the aura of the dead. Even a hellspawn could not find a home here. What did your creature look like?

Ziv: Crispin?

Johannes: I would have to ask my scout, I believe it was a large humanoid creature, covered in flames, but not bright flames and it seemed to possess the ability to communicate via thoughts

Andriel: It also produced this strange red flower everywhere it stepped? Here, show her the flower Ziv, or did you get rid of it?

Dakira: {Her eyebrow rose} I had seen a patch of those red flowers on our way here. In fact, I had intended to ask if you knew what they were.

Andriel: It seems we could track the creature if we followed them, not that we would want to nessesarily find it, at this time anyways.  I wonder if it is connected to the isle in some way?  Like perhaps this being or beings like it control these undead or exhert some sort of influence over them.

Dakira: I don't know. This isle is bizarre.

Andriel: These undead are abnormal to me in that they seem more intelligent than usual.  What Undead have you encountered on the isle? have you found then unique to the "typical" undead? We have found Raveners, Priests, and if they are "native" to the isle, these Knights.

Dakira: Many of the undead here are 'abnormal'. The raveners I had never seen before coming here, and the skeleton priests are. . . strange. We have two under our possession, but it was difficult to accomplish, far too difficult. And they cannot be made. We suffered much to get them. Yet, they are invaluable to my plan, to heal my army. Aside from what you've mentioned, I have seen the Dread Knight, and nothing else. Though I've heard of creatures other than this.

Johannes: I noticed that as well, that was why things went ary at the beginning of the battle, we thought the priest would not be as hard to turn, but it resisted and thus more around it were turned. Your plan? I am impressed you were able to secure 2 of them honestly.

Dakira: I intend operate on this isle with little help, and with little division among my spoils and experience. I've found I need only one other to succeed, the battlemage. It is he who controls the priests. And they did not obey without much blood spilt.

Johannes: Ah, that does make sense. You seem to have advanced more quickly than I would expect anyone to have been able to since I last saw you. You must be doing well here! Have you been operating here since the 1st expedition we were on? Did you stay? I thought you had rode the boat back with us though?

Dakira: I left, and then returned with the first wave. I helped clear that infested ruin which became Fort 'Zombiehead'. Stupid name. Anyway, my turn. What are you doing here? You are not a plunderer, Johannes. More likely you're here on some trivial quest.

Johannes: Ah, how long ago was that they cleared the fort? Must have been difficult. Yes, I also thought that name could be better. Ah, haha, good guess Dakira. Yes, I am no plunderer, though knowledge, experience, and loot are definitely a benefit. We are here on a quest yes, searching for a elven woman. She is Estraen, and was last seen with another Estraen companion. This was 1 of 2 locations we had determined she was likely to go to next.

Dakira: The fort was cleared a month ago. It was more dull than you'd expect. And I figured as much.

Johannes: I suppose that far from the center of the zone would make it more likely to be routine, for the dead isle I suppose. Lots of unintelligent zombies I would guess? The woman we are looking for appears to have come here with the idea that has become popular among some Estraens, that on the center of the isle there is a band of Estraens still somewhere, surviving.

Dakira. Yes. And the knights were slow and weak, covered with spider webs in the halls. A lesser adventurers could have done the task, but I was anxious to setup someplace to supply me. I have heard that rumor. It is a popular rumor among the few Estraens I've seen. But I've seen nothing to say it's true.

Johannes: Have you seen any other adventures in this area recently? Or even any tracks or sign of Adventures? Bodies perhaps? If I remember right she had long brown hair, and carried a bow. I believe she had some ability with magic. Her name is Strelka, perhaps if you hadn't seen her, you had heard of her from someone else talking? I think she arrived on the Isle not long ago. Like perhaps a week ago?

Ziv: [Mutters] Streleka.

Johannes: Excuse me, yes, I meant -Streleka-. That was a misspeak.

Dakira: I've seen a few. Antar's group headed west yesterday, and a few days ago I saw two adventurers had inhabited a cabin east of here - but I did not see what they looked like; I passed them at a distance and had no interest in speaking to them. I'm aware of this girl Streleka, for I had seen her at the fort when she arrived. But I haven't encountered her since.

Johannes: Antar?

Ziv: ...We need to get to that cabin..

Dakira: He's a druid. Stronger than me. But he will kill you on sight, so avoid him.

Johannes: Woah, did you encounter him?  I appreciate the warning.

Dakira: Once, two weeks ago. We fled however.

Johannes: I am glad you survived.  I wonder what a druid would want with this place?  I would think they would ony want it destroyed. Do you recall what Streleka was wearing at the fort (like her colors) or what she looked like? Our information has on come from 3rd parties.

Dakira: She wore studded leather. Aside from that, {she shrugs} clothing changes. I can't tell elf ages, but she looked young enough.

Johannes: Hmm, much appreciated, do you think you could tell us how to get to that cabin from here?

Dakira: Yes. It's short of a day's walk east of here, but - Oh. It looks like you've already got it on your map. It's built by pond.

Johannes: Aha, thanks!

Dakira: I need to speak with my partner. I'll be back later. {Dakira leaves the chat}

Andriel: Unless there was more about Streleka, I was curious what other undead you have heard of? Oh, I will ask later then...

Dakira: I've returned {She re-enters the chat}.

Andriel: Ah! I was curious about what other undead you have heard of?

Dakira: One guy mentioned running into an undead made of several bodies, mashed together into one. Don't know what the hell you would call such a thing.

Johannes: That sounds like an abomination to me.

Andriel: Hmm, anything else?

Dakira: Then an Abomination it'll be. Not many things seem to have names in this place. Aside from that, no; but then, we're not very deep in the isle.

Johannes: That is true, makes you wonder (or maybe not) what other horrors wander the Isle, and how they came to be.

Andriel: Hmm, did you create the knights or are they just now under your control?

Dakira: Indeed. . . {She glances at Andriel}. And who is this child supposed to be?

Johannes: Hehe, this child? She is my cohort, my initiate and assistant if you will.

Ziv: Can you tell us more about the dread knight?

Andriel: My name is Andriel! {She thrusts her hand out to Dakira) And I have seen my share of combat!

Ziv: Which direction did it head?

Dakira: {Her hands don't move in the slightest, leaving Andriel hanging}. Hmm. . . {She turns to Ziv} Are you deaf, girl? I already said I don't know where it went.

Johannes: Yes that would be good to know.  How close did you see it near here?

Ziv: [Scoffs.] As if you'd pay attention. Clearly you were scared.

Andriel: {puts hand on hip and sits down} Hmph.

Ziv: Fear, mind you... Isn't a sign of weakness.

Johannes: Hehe, pay it no mind Andriel, Dakira prefers not to shake hands. Hehe

Ziv: It's a sign of recognizing a situation that's going to be tough.

Andriel: Well anyways... I was curious about what you meant about the undead earlier, and that I could learn.

Dakira: I saw yesterday as we raised the rest of our army. It descended the mountains on horseback, if you could still call it a horse. As for you, girl, I can see you've never felt fear, not truly. It's mark would be obvious if you had.

Ziv: Miss, you misjudged. I fear, like everyone else. I just don't tend to hide behind an abrasive front.

Dakira: {She ignores Andriel} Common fear. Someday, perhaps, you'll know what I mean.

Ziv: Forget it, Andriel. She is afraid of showing weakness, so she simply won't tell you. [Folds arms.]

Dakira: {Dakira says nothing; her face is a blank}.

Andriel: {pulls out a piece of parchment and records the new entries of Abomination and Dread Knight (which she forgot earlier)} Well, that makes Dread Knight, Abomination/Conglomeration, Skeletal Knight, Skeletal Priest, Ravener, and Zombie (former human).

Ziv: What would it take for you to tell us? You're fairly strong, yet you don't want to share spells? We could make an exchange in teaching you a spell for that one.

Dakira: {She smirks} Very well. What do you intend to give?

Andriel: Well, I am not sure about that spell, I mean Alacor maybe, I need to understand it better first...

Johannes: Alacor would be the one you trade with, right?  I thought priest's spells worked differently?

Ziv: I can't speak on their behalf. Magic wasn't taught in my small village.

Dakira: A priestess cannot teach a wizard. Even you should know this. The girl however. . .

Andriel: Could you explain further?

Dakira: There's no need to. Come here, and I'll show you.

Andriel: {Andriel stands, rolling her parchment up.}

Johannes: I do think Alacor, would want to speak to your battle mage, they would likely want to exchange some spells. Alacor? Alacor! Where did he go?

Ziv: [Ziv rolled 21 intimidate.] Do not hurt my comrades, miss... Just as a warning.

Dakira: [20:34, Today: Dakira rolled 24 using 1d20+X vs Intimidate] You don't scare me, girl.

Johannes: {20:35, Today: Herr Johannes rolled 19 using 1d20+1.  Sense Motive, on Dakira - is she trying to do something that would be detrimental to Andriel; tDI.}

Andriel: {20:34, Today: Andriel rolled 12 using 1d20+3.  Sense Motive, on Dakira - is she trying to do something that would hurt me; tDI.}

Ziv: Perhaps you're not scared, but you'll take me seriously when I say that if you hurt her, you won't get away from here unscathed.

Johannes: Ladies, Ladies, Lets not get upset, Dakira was asked about the spell, and she is offering. Lets not get upset.

Ziv: [Taps foot.]

Andriel: I could just look. It doesn't seem like a big deal.

Johannes: I assume you were going to show her the spell? Nothing too invasive? As long as you are nice to my squire! She would be hard to replace! {laughs}

Ziv: ...it's kind of true. She's been a real blessing to us. Knowledgeable and a great cleric.

Dakira: Do not worry. Watch, and pay close attention. . . {She steps by the remains of an undead knight; Andriel watches closely}

Andriel: Thank you Ziv.{She smiles}

Johannes: 'Should I draw my weapon for this?' -ponders to self  {I pick up one of the flails and stand ready to smack it nearby, sort of jokingly} Okay, now I am ready... But seriously, I think Alacor would be willing to pay gold in exchange for spells from your battlemage friend.  Or offer spells in exchange, Alacor and I talked about it earlier. I think it would actually be worth it for us to exchange some later. We could also exchange information on places we have been if different from one another.

Dakira: {She bends over and shoves a small black gem into a skull; she straightens up and begins to cast a spell} Elvoch amarin tore. I command you to rise. Brezcht mar tel. The underworld has rejected you. Hrot sem tal. Shara whispers to you. Em kel farn. Rise, for your new master calls. Your soul belongs to me now. {Dark light swirled into the bones and they assembled into a complete skeleton. Suddenly, the skeleton gave a gasping shriek, as though it were trying to breath, though being without lungs. It sounded painful. Finally, the shrieking stopped. The skeleton picked up its weapon and shield, and it rose from the ground, ready to be commanded.} And it is done.

Andriel: Woah! I thought they had to be recently living to do that!?

Dakira: {She steps over to Andriel and places several black gems in her palm} Meditate on this. The power is yours now.

Johannes: {Raises weapon, until I hear her pronounce about the "new" master, then I back away}  That was quite a demonstration.  Not to mention, a way to get servants that do not require food or pay, hmm.

Dakira: They are useful things, yes.

Andriel: Hmm...  {She looks at the gems in her hand, brow furrowed} Thank you for showing me the spell Dakira.

Johannes: I imagine they make a reasonable load bearer as well.  Do they mirror the abilities of their former likeness? {Somewhat concerned by the spell} But priests don't seem to retain their abilities? I would be concerned that priests would perform this very action on the Undead we slay, to continue the fight. Have you ever seen priests do this?

Dakira: No, they're merely shadows of their former being, usually - these elven souls are different though. Much more skilled than the usual mindless husks I've had to work with. I suppose it has to do with this place. . . It is possible they do this. But I do not leave priests alive, so I do not see it. Anyway, I shall go now to setup camp. We will take northeast house. I do not care where your party stays.

Johannes: Hmm, the undead we encountered recently did seem to retain their intelligence somehow, I would caution that you keep a close eye on them.  Who knows if they are able to break free from their control, being they are different in so many other ways.Very well, is this the extent of this village, or is there more beyond that wall over there?

Dakira: What you see is all that remains, as far as I can tell.

Johannes: We shall talk more later I am sure, I will want to know if you have seen a considerable amount more of activity at night. In case we want to set up near each other for patrols. Especially with the threat of the Dread Knight in the area. We shall search for more for those red flowers as well. We may continue to that cottage you spoke of as well, but maybe not until tomorrow.

Dakira: {Grunts} Farewell, for now. {Dakira leaves the chat; however, she and the battlemage are still around and can by contacted normally in your posts, should you wish}

Andriel: {Andriel gazes at the little black gems in her hand} Amazing. . .

---End of Chatroom---

Andriel
Cohort, 19 posts
HP 60/60
AC 19
Sat 7 Oct 2017
at 23:10
  • msg #120

The Town of Kirilyth; Post Battle

In Character Chat - Post Wednesday:
Crispin
Alacor, may you give me that Ring you hold? If no one objects to me keeping it, I'm sure I can put it to good use.

Ziv
This silver ring? I never gave it to him.

Alacor
Ziv still has it

Ziv
I... I know it's silly, but it reminds me of my father-figure who raised me. I was hoping I could keep it...
Just a little keepsake. Since I lost my village to fires from invasion, I really have nothing to remember him by.

Andriel: It is also worth noting that silver rings are helpful in casting certain spells, specifically shield other.
Andriel: That sounds like a difficult story Ziv.

DM Ryan
Andriel: I'm pretty he's talking about the ring of invisibility.

Crispin
Yes I had thought that Alacor had inspected a magical ring but I had been mistaken. I wouldn't dare deny you a symbol of simpler times Ziv, I shall get the Ring of Invisibility from Dakira then.

Ziv
Ah, thanks. I didn't think mine did anything, haha. [Puts it on.]

Johannes: That is true, we need to discuss the 2 items we should take as our portion of the loot.

I believe the rod of fire extinguishing would be quite useful, and I know the ring of invisibility would.  I considered the rod of mineral and metal detection, that is quite fascinating and could yield some interesting results, yet I am no miner.

Johannes: So I vote for the ring of invisibility and the rod of fire extinguishing.

Alacor
I would agree with that

Ziv
I'm for whatever, at this point.

Johannes: Also, with the new info we have gained from Dakira, we need to decide where to go next.  Either stay here for the night for safety or pursue the lead at the cottage near here.  If that yield no results we will have to go south to the other place Streleka may have gone, perhaps someone else saw her there.

Johannes: A third thing we would need is to determine how to take all this loot or what to do with it.

Ziv
I can't carry any heavy items

Johannes: Does anyone remember how long it takes to get to the cottage she mentioned? Here, let me examine the map... {examines map}
Johannes: That is helpful to know, does anyone else have any weight allowance left?

Cabrakan
I'm willing to carry some of the load. If anything were to attack us, I could just set some down

Johannes: That's what Alcor and I thought as well.  We carry it and set it down if we fight.  Also, he had an excellent idea to look for a cart in town somewhere.

Cabrakan
Ah excellent

Johannes: I am somewhat unsure on which rod to choose though as I consider it. The fire extinguishing rod could be useful in combat, thus preserving our lives.  But, the rod of mineral and metal detection could be especially useful in finding treasures on this isle.

Cabrakan
My input: in a place like this- and in all places lives take presidence over treasures. But whatever you all decide will be a good choice indeed

Johannes: Both could help preserve our lives, but the fire extinguishing rod would need to be prepared to be used in combat also, it is not enough to just have it.  So would we actually ready it for that use?

Technically the rod of extinguishing is worth more gold, but that mineral detection rod could really be helpful to find loot, and that loot could save our lives.
This message was last updated by the player at 03:52, Sun 08 Oct 2017.
Herr Johannes
player, 309 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Sat 7 Oct 2017
at 23:17
  • msg #121

The Town of Kirilyth; Post Battle

Post:
After Dakira and her compatriot leave to work on their camp, I draw the group away seperately to talk to them.
I stretch the map in front of me and surmise the distance from here to the small cottage that Dakira mentioned she saw the 2 adventurers stay at, being our likely best lead from this point.  "It appears to be a 6-hour journey from here, hmmm," I speak aloud, "That would be hard on the horses and we would get there after sunset.  Too dangerous a trip on this Isle.  We need to play it safe.  We camp here tonight." I speak to myself.  "After reviewing the map I would advise it would be too dangerous to travel to the small cottage,"  I conclude aloud to the group.  "If we find no sign of Streleka at the cottage, our next best lead will be back at the village to the south Eberan said her and her travel companion considered," I add.

"Next, we need to choose our half of the magic items from the loot.  I would say the ring of invisibility is an absolute must for our scout.  The light shield is not useful enough or needed.  That leaves the 2 rods: the rod or fire extinguishing and the rod of mineral and metal detection.  They both have fascinating uses, though I now realize our detect magic spell should make for a similar result as the rod would provide in finding loot, being that most items of great value have some amount of magic cast on them.  Thus because of its possible uses in combat (in countering fire magic, the most common element of evocation magic), I vote we choose the rod of fire extinguishing for our second magic item," I continue.

"We also need to determine how much each person in the party can carry of this loot.  There is a hefty amount here.  We might want to divide everything here that we can first as long as people can carry their sum of the loot.  However, it would depend on the magic items- are they considered the property of the party on loan to a member, or property of the member who receives it, thus hugely adjusting the split of the loot?  For now, we need to just find a space to put it all.  I think we need to drag it to where ever we plan to put our cottage here for the night.  In the meantime let us consider it the property of the party and see if we can find anything to help us carry this with- like a wagon or cart here in the city.  A last option would be to dig a hole and bury the armors, obviously not preferred.  Note that these weapons and armor are rather crude, so they are not worth the usual market value of about 300gp per half plate."

I then walk over to Dakira and the Battlemage, taking Andriel and Alacor with me to speak as they ready their camp.
I speak to Dakira a moment, in case she is interested in purchasing or trading for any portion of it.  "Dakira, would you be interested in trading for the mundane weapons and armor for your skeletal army? Or perhaps any other things you are interested in or are looking to trade?  While we have each other here if there is anything you would be interested in trading for or trading with us, let me know."

I then turn to the battlemage and speak, "We would be interested in trading spells with you (copying spells from each other's spellbook).  We would, of course, be willing to pay for any difference in amounts of spells traded, at 50gp per spell level of the spell traded. (example: trade you a level 1 spell for a level 3, we would add 100gp with the spell, or 150gp for a 3rd level spell without a traded other spell.)  Who knows what spells that we each might have that the other does not!?"

As I search the town with Andriel, I inquire her about what she thought about that demonstration by Dakira, as well as her thoughts on turning undead verses rebuking them and if she more about her experience with the undead in the past. 

Rolls:
{23:10, Today: Herr Johannes rolled 27 using 1d20+10.  Diplomacy, on the Battlemage (to trade with us); tDI.}

Actions:
{to Ryan: Can we put the gold and art in the vault gold pile, or does it need to be kept seperately?}
I drag all our loot to one pile (if it was formerly spread out).
I take Andriel and search for a wagon or cart among the ruins here.
I let Ziv keep the Flail +1 she has and put the new one in my saddle bags.

To Cabrakan: Currently my HP is down 12, and my mounts 24, Andriel healed herself for all but 1 hp, HOWEVER: I may have recovered all of my HP from leveling, if we kept our original policy about that.  That may mean my horse is also healed fully as well, but I am not sure.. Ryan?
This message was last edited by the player at 04:14, Sun 08 Oct 2017.
Crispin
Player, 13 posts
HP: 56/56
AC: 19
Sun 8 Oct 2017
at 03:02
  • msg #122

The Town of Kirilyth; Post Battle

Crispin retrieved the Ring of Invisibility from Dakira.
Alacor
Player, 14 posts
42/42 HP
Sun 8 Oct 2017
at 04:02
  • msg #123

The Town of Kirilyth; Post Battle

The Wizard secured his spell pouch as he watched the summoned creatures vanish from the battlefield. Taking his staff in hand he accompanied Johannes as they went to the battle mage in attempt to barter for some spells. Alacor Thumbed through his own spell book in attempt to show the warrior some of what he had to offer.
Cabrakan
Player, 12 posts
Sun 8 Oct 2017
at 04:11
  • msg #124

The Town of Kirilyth; Post Battle

Looking over the field, Cabrakan searched go see whoever was most wounded. He decided to himself that he would heal as many as he could to the best of his abilities before his party left in seach of the elf girl once again. As he began his barrage of asking every breathing thing on the field, he also kept an eye out for a cart or something with wheels they could use to transport some of their spoils
Andriel
Cohort, 20 posts
HP 60/60
AC 19
Sun 8 Oct 2017
at 04:12
  • msg #125

The Town of Kirilyth; Post Battle

Post:
Andriel listens to Herr Johannes' suggestions, considering each decision the party must make.
"I concur about traveling, it would be too dangerous to arrive there after sunset, and honestly, I am a bit tired from the battle and traveling so far already.

I agree about the ring of invisibility and the rod of fire extinguishing.  I can cast the spell detect magic and that should cover most of what the other rod can do.  It is pretty fascinating though.  Could be pretty cool to find a big cache of gold! hehe

I will help you look for a cart Herr Johannes, not sure how much extra I can carry or if I have any spell that could help us carry more loot.  Then again..."  She pauses and considers to herself, "if we had undead like Dakira's, they could carry things for us.  I mean, do the undead have souls?  Maybe they are in a hellish afterlife, and this would give them a few more moments on this plane, away from their eternal torture?  Or are they even in any way a soul still, perhaps only a corpse hollow and void of a soul?  Do we really know?"  She furrows her brow, considering the implications of this, and the needs of the party.  "Uh, let's just look for that wagon for now."

"Wait, give me a moment to heal my wounds, these burns are really starting to sting."  She then raises her hand, making interesting swirling motions, as if she was gathering a force between her hands like a cloud.  Speaking in a celestial tongue, (in common she says:)"Let my wounds knit together as if time passed days hence.  Let the fabric of time grant us this request, stretch thy fibers that we may recover ours."  She then places her hands on her wounds across her body from the evil spell, especially her ears.

"I will also go with you to talk to the battle mage, even though it is magic I could not cast normally, I am always interested to learn."

Actions:
Andriel goes with Herr Johannes to look for a wagon or cart and talk to the battle mage.  She also offers to carry what loot she can (what is her weight allowance though?)
Casts cure light wounds on herself, for detect undead.

Rolls:
{00:11, Today: Andriel rolled 11 using 1d8+5.  Cure Light Wounds, for detect undead; tDI.}
DM Ryan
GM, 623 posts
Sun 8 Oct 2017
at 18:46
  • msg #126

The Town of Kirilyth; Post Battle

Day 2, Evening


Without the clanging steel of skeletons at war nor the sound of plundering by Dakira's minions, the town had become silent, a silence that was only broken by the voices of the adventurers and the occasional creak of the few derelict buildings. The handful of houses that composed the remains of Kirilyth seemed to precariously lean toward the visitors as they passed by, as if craning to get a better view of the strange and foreign creatures, living creatures. Here in the land of death, the houses observed them like some sort of spectacle, an oddity, an. . . abomination. There was hatred in their leering windows.

Johannes, Alacor, and Andriel approached the battlemage, who stood in the shadow of the bridge observing all that transpired; he watched the small group as they split from the party and approached him. On arrival, Johannes initiated a proposition to purchase or exchange spells with him, but before he could finish, the battlemage suddenly turned and walked away, ignoring them completely without a word {Diplomacy Check: Failure}. He disappeared into the small house that he and Dakira had claimed as their own for the night. The party members exchanged bewildered glances.

As they returned back to the group they passed by Dakira, who was directing her skeletons to move her portion of the loot.

"What's his deal?" asked Alacor, gesturing toward where the battlemage had gone.

Dakira's response was concise. "If he doesn't want to speak with you, then that's just how it is." Alacor glanced at the old building curiously. Johannes then broached the topic of trade with her, but her reaction was hardly less hospitable than her partner's. "I'm not interested in your paltry items," she said off-handedly. "Talk to me when you have something of real value."

So much for that.

They returned to the party, where they then agreed to split up into groups and search the town for themselves. Although they knew the skeletons had already looted most of its valuables, the promise of there being something overlooked was high – after all, what did skeletons know about what's valuable or not?


Johannes, Alacor, and Andriel entered the nearby house on the eastern side, which also happened to be the biggest. Passing through the doors, they were greeted by an old and tattered rug on the floor, whose intricate design assured them that it was once brilliant and colorful but had since been drained of its beauty, leaving it a murky remnant of its former self. The rest of the house seemed to share the same fate. The walls, furniture, and floors – all of it seemed like a distant echo of what once was, and deprived of all hope for what could be.

The house, like most, was only one story high with vaulted ceilings, and the rooms were largely bare, as if someone had stripped them long ago, the previous occupants perhaps. Alacor stepped into a room that caught his attention, the library. In the corner there was a chest that had been recently forced open and emptied – no doubt the work of Dakira's skeletons – but the shelves were full of books and had been largely untouched. Alacor pulled out one of the books, but it disintegrated into dust the moment he did so. The last century and a half had not been so kind to them.

While Alacor searched the library, Johanes and Andriel passed through the rest of the house. Johannes pushed aside some of the low-hanging cobwebs as they entered an old dining room.

"What did you think about Dakira's demonstration?" he asked, his voice almost intrusive in the still air.

Andriel studied the rotting tapestries. "It was interesting," she replied. "I had never seen necromancy so up close before."

"Did your old teacher, Ryin, never teach you about that stuff?"

"No. Er- he did sometimes, I guess. He said he even did it himself when he was young but stopped, though I can't imagine why; it looks strong."

Johannes dragged his finger through the dust of the old table, leaving a line in its wake. "Was he the reason you learned to turn undead instead of rebuke them? I couldn't help but notice that."

"Yea, you could say that," said Andriel. "But to be honest, I didn't really know the difference at the time. There was a lot I didn't understand when I- . . Anyway, it's a shame he's not teaching anymore."

"Right." Johannes glanced out one of the dirty windows, where he could see a faint silhouette of the forest and its gnarled black trees.

On the other side of town, Crispin, Cabrakan, and Lerdeth entered the house on the western side. It was small compared to the others and evidently once home to a single person. They found a single bed perfectly sized for a nook in the corner, with rubble from the ceiling strewn atop its sheets, and its main room was occupied by a set of work benches. On top of the benches were a number of tools – a clamp, hammer, chisels, handsaws – the tools of a craftsman. In someways, it felt like getting a glimpse into someone else's life, a life from long ago.

"Sometimes I wish I had picked the simple life," said Cabrakan as he gazed over the humble abode.

"How come?" asked Crispin. "Less treasure, less violence, no fun – what could the simple life have on being an adventurer?"

"Life expectancy," the priest answered.

Fair point. Crispin couldn't find much room for argument there.

Crispin went and opened the only door inside the small house, which revealed a closet-like room full of rubble, part of the wall having caved in. However, inside the room and peeking out of the debris was a large object – a clay mold for casting a bell about two feet in height. The rogue wondered if it had been used to cast the same bell out in the bell tower by the bridge. Apparently, this craftsman had a wide range of skills.

Lastly, Ziv and Dinamik entered the house in the center of town. While they strolled through the house, Dinamik plucked at his lute, trying to compose a song for the battle that had just transpired.

"Stumbling 'pon a battle of dead,
We charged into the fray.
Creatures of bone in bloodless war,
Who fought amidst the day.
Lances flashed like lightning 'cross,
The field towards their foe,
And magic summoned creatures wild,
Who mauled with teeth and toe.
Archers let the arrows hail,
And priests did what they do,
But none could match the blade of the gnome,
Nor his good looks, too.
Handsome as the best of men,
The bard blazed across the field,
Like a god of musical might and death,
Such was the skill he'd wield-
"

"Okay. I think you're warping history a bit there, pal," interrupted Ziv.

Dinamik flashed her an irritated glance for being interrupted. "I must preserve the events that have passed for all progeny to come. Tis the sacred duty of my profession."

"Yea. That's what worries me."

Ziv stepped away from him for a second and peered into an old room where there was a large bed and chest – the chest had already been emptied by Dakira's minions. She entered inside and sat down on the bed, which, in its prime, had probably been quite luxurious; she laid down and stretched out on it, enjoying the transient comfort – it had been many weeks since she had slept in a real bed. Even though it was fairly decayed, the bed still retained some of its comfy-ness; whoever had lived here before must have been a well-off family.

Meanwhile, Dinamik walked into the dining room where there were a couple of cabinets. He opened them up but was a little disappointed to find all the silverware missing. It looked like whoever owned this place before had taken it with them – or it had been stolen. No matter, he decided. He didn't mind using wooden forks and spoons anyway, so great was his humility.

After an hour or so, the adventurers re-gathered in the center of town. The day had transitioned into the evening, and the sun now hung low in the sky. Their stomachs felt a calling for dinner, especially after the day's exertions in that great battle.

"Alright, it's time to cook dinner and setup camp," announced Johannes. He noticed that Dakira and the battlemage had secluded themselves in their residence, which was in turn guarded by a contingent of skeletons. He wondered if they would attack him if he drew too near. . . "It looks like we're on our own, for the most part," he continued. "There was no sign of a cart, so we have to figure out who carries what from the loot. But first, let's start a fire, build the cottage, and do our thing. It's time for our second night on the Dead Isle."


This message was last edited by the GM at 00:56, Mon 09 Oct 2017.
Ziv
player, 22 posts
Tue 10 Oct 2017
at 10:24
  • msg #127

The Town of Kirilyth; Post Battle

Ziv shifted where she sat, after taking a few ravenous munches from her meal, and got up to sit next to Johannes for a moment. "I can't really read this, but... I thought you might want to see it." She pulled out a book, all hand-written in an elven language of a time they could only glimpse at with pages like this. She demonstrated that each page was filled with information by tenderly turning each one, and cautiously extended it out for Johannes to take to examine it for himself. "What do you think, Johannes? I found it in the house, over there." She nodded in the direction of the house that she and Dinamik ventured into.
Andriel
Cohort, 21 posts
HP 60/60
AC 19
Sun 15 Oct 2017
at 00:15
  • msg #128

The Town of Kirilyth; Post Battle 2

In Character Chat:
Alacor
Do any of you know some Estrean? I found a couple scrolls over here a parchment that appears to be instructions for... something. It's in Estrean though.

Johannes
It sounds like a portion of artifacts was found, likely all in Estrean.  Anything of interest that you found, make sure to make mention of it.  It is possible we might find it useful.  I know Alacor said he does have a spell he could use to read Estraen, does anyone else have that

Can any of you speak Estraen?

I want to put our cottage up next one of these buildings, with our doors facing the doors of the building or perhaps next to them in a defensible manner, does anyone have any suggestions?  The area is too large to fill with pikes.


Loot to Manage:
quote:
Loot ~ Your party received:

Money: Lerdeth will be official Coin, Gem, and Art carrier... barbarians are hard to steal from, and Gold is weightless (in our mod currently).
50 platinum pieces - Lerdeth
1415 gold pieces - Lerdeth
500 silver pieces - Lerdeth
250 copper pieces - Lerdeth

Gems, Jewelry, & Art:
Jasper (worth 50 gp) - Lerdeth
2x Aquamarines (worth 500 gp each) - Lerdeth
Silver Ring (retrieved from Skeleton Priest) - Ziv's finger

Items: - in cottage, except flail.
(Exceptional Stuff)
Masterwork Heavy Crossbow
Flail + 1 (retrieved from Skeleton Priest) - Herr Johannes Saddlebags
Potion of Endure Elements
Potion of Blur

(Normal Stuff) - in house
Breastplate
6x Crude Halfplates (retrieved from Skeleton Knights)
3x Crude Longswords (retrieved from Skeleton Knights)
3x Crude Battleaxes (retrieved from Skeleton Knights)
Rusted Chainmail (retrieved from Skeleton Priest)

Magic Items:
Ring of Invisibility (Activated by Command Word, which is a Standard Action) - Crispin
Rod of Flame Extinguishing (10 Charges per day, renewed to 10 at Sunrise) - Ziv


Ryan - Did Andriel Actually Recieve an amount of black gems for raising undead?  Obsidian?
This message was last edited by the player at 04:22, Sun 15 Oct 2017.
Herr Johannes
player, 310 posts
HP: 93/93/93(SQ:--) AC:21
Cloak,Tunic,FullPlate
Sun 15 Oct 2017
at 00:23
  • msg #129

The Town of Kirilyth; Post Battle 2

Post:
As we eat dinner I take the magic rod and ring in my hand, considering them. "I think this rod will serve us well, fascinating device.  Ziv, I think you should be the one in charge of it.  It will take bravery to use this since it must touch the flames to douse them.  [Private to Ziv: You are motivated and always ready.  This is an important job since it can cover us from fireballs and other evocation magic. {I also trust you since you post early and reliably}] Can I trust you in this?"

"Hmm," I think to myself about the ring studying it. {Knowledge Arcana and Knowledge History}  "I think your guess is as good as mine Alacor.  We will have to use an identification spell on it in the morning I suppose, unless anyone else can tell its magic command word?" {Knowledge Arcana, or Knowledge History}
Either way, this should primarily go to Crispin, but it would be good for this to be passed off to whoever is on watch especially, hiding them from view on their watch.

Again remember, until we can truly split things up, every item is owned by the party and is used by whoever will make the best use of it for our entire success, but we will all get a cut of the loot at the end of course.
"

I take the book from Ziv and examine it gingerly. "Hmm, what is this Ziv?  Looks like a fascinating book?  I speak and write no Estrean though unfortunately.  I found no artifacts in my search, unfortunately."
I then speak to the group  "This does remind me though, everyone should mention if they found anything of interest in the town.  Though we found no cart, many of these artifacts here could be a spell for all we know to make a cart, or otherwise useful or valuable.  Though I cannot read Estraen, can any of you?  Perhaps there is a magical way to... Alacor?"

I say to myself, finishing my trail food.  "Well, good dinner as always."  I then stand up and speak to the group.  "Alright people, we need to get a camp set up, I think the safest place will be adjacent to the bridge or the house Ziv and Dinamik explored in the center of the city.
{Orders Below}
Next, I need the town searched again for anything we might have missed, use detection spells if you have them.  I don't want to miss anything.  I am going to use detect secret doors, possibly some others.

I need Andriel to come with me and heal my wound and that of my mount.

Cabrakan, you heal Ziv and help Alacor if you have the stone shape spell yet.  Also, concecrate the area and set up a cross again if you can.

Dinamik, have you heard of this place in your bardic studies or perhaps that ring?

Alacor, you set up the cottage, put the door facing the door of the house, a window on the north and a window on the south, one on the east would be good if possible, else just put the chimney on that side.  {Place the cottage in V-Y/18-21, windows on central north and south, and east (Y19) if possible.  Chimney on East.  Door on West V 18.} Then, move that fire {points to the cooking fire} inside the house (to the fireplace), and close the house up that our cottage is connected to.

Ziv, move the common crude loot in the house you were in in the central room between those barrels.  The rest put in the cottage.  {Q15-17 in between those barrels}

Lerdeth, guard Alacor and help Ziv.

I want the same watch order as last time.  We are in a wider space this time so stay on your guard and stay in your pairs!  We will stand watch just south of the house, or near it.  Maybe on it or the bridge if you can get back to the house quickly.  Keep the fire burning outside for light, and a torch by the house and with those on watch.  Keep the fire low though, we need to keep stones around it and not let it expose our position.
Alright people, let;s get it done!
"

I then take Andriel with me as I walk to my mount {calling him to us}, near the south-west corner of the house, "Can you tend to these wounds Andriel?"  I point to my arms and my mount. While she works I ask her some more questions about her old training.  "So, was Ryin also part of why you selected curing instead of inflicting?  I thought you had that choice as a cleric as well... {then later} I never knew Ryin had done any necromancy, I had studied him some in on of my classes, especially in his travels with the heroes of Catheria.  I mean he was one of the closest friends of the Paladin who started the Paladin order I am part of."

As she continues to work I notice her injury and use {1 point} of lay on hands on her. I then detect evil in all the directions around me, {I use it for all 3 rounds to detect the level of the undead by Dakira, and the battle mage inside if possible.}

When Andriel finishes, I cast detect secret doors.  I put my hands together in a cone before me, just like detect evil, something so similar.  I concentrate to myself and speak aloud in celestial, "But ye have an unction from the Holy One and ye know all things... I John 2:20... But I have an Unction from the Holy One and -I- know all things..."  I then take Andriel with me as I walk about each house and the small village cautions to stay clear of Dakira's place.

After this I walk about the town, searching the houses again, talking with her as we walk.  "You never told me of your previous dealing with the undead, most had never seen them, let alone barely believed in them, yet you saw them before?  Can you tell me more about that?"

Actions:
0 Knowledge checks on town and ring.
1 Leave fire burning in central area, place torch by house and bridge.
2 Detect Evil around the camp, and especially on Dakira's undead, cautious to not get too close.  I also direct it toward the woods around us.
3 Cast Detect Secret Doors and Check around town.
4 Search houses again and talk to Andriel.
5 I use lay on hands on Andriel (1pt)

Rolls:
{Examine Check on book from Ziv
23:15, Today: Herr Johannes rolled 19 using 1d20+1.  Lore, on the Town of Kirilyth; tDI.
00:11, Today: Herr Johannes rolled 11 using 1d20+1.  Knowledge (History), on the Town of Kirilyth; tDI.
23:16, Today: Herr Johannes rolled 18 using 1d20+1.  Lore, on the Ring of Invisibility; tDI.
23:09, Today: Herr Johannes rolled 14 using 1d20+1.  Knowledge (History); Ring of Invisibility, tDI.
23:09, Today: Herr Johannes rolled 12 using 1d20+1.  Knowledge (Arcana); Ring of Invisibility, tDI.
}
This message was last edited by the player at 04:59, Sun 15 Oct 2017.
Crispin
Player, 14 posts
HP: 56/56
AC: 19
Sun 15 Oct 2017
at 04:38
  • msg #130

The Town of Kirilyth; Post Battle 2

Crispin presented a metal plaque that had an inscription engraved on it in a strange language.
"I found this in the rubble of that house over there. It seems like it was meant to accompany the bell, but I have no clue what it says. I'm guessing it's in Estrean though. Would any of you know a way of deciphering it?"
Andriel
Cohort, 22 posts
HP 60/60
AC 19
Sun 15 Oct 2017
at 04:56
  • msg #131

The Town of Kirilyth; Post Battle 2

Post:
Andriel speaks to the Her Johannes about his questions,
"I can carry only 13 more pounds of equipment and have no special training with a crossbow or any other item here we acquired.  I could use that crossbow, but with my shield, it is not ideal, I say leave it on the roof of the cottage for those on watch!
I did not find anything of interest in the town this last time we searched either.
Unfortunately, I do not write, read, or speak Estraen.  Sure would be useful here.  I might have a spell that would let me though, I will need to check.  Also, there is nothing I have studied to help me unravel the secrets of that ring either
" she mentions.

She then draws a scroll from her pack, searching the scroll as she opens its 2 opposing rolls.  "Aha! look at this!  I do have the spell provided to me from the divine, the ability to understand any language, 'comprehend languages', excellent!  I would have to pray about it tomorrow, but I can do it.  I would have a whole hour I could study this material.  Perfect!
Now, let us see, maybe I have a spell that could help with this loot as well.  I forgot to check last time.
"  She reads on in her scroll, searching with great interest.
"Hmm, also, that priest deafened us right?  I never really thought of how disorienting that can be until today.  I have other ways of doing the same thing to our enemies!  In fact, I even heard you can buy an alchemical substance that does that too!  Hmm, cause blindness or deafness, silence, sound burst... all options.  Just like you mentioned Herr Johannes, we must use the strategy of our enemies against them!  Hmm, but does this affect undead... will have to study more."  She mumbles to herself as she continues to search, reading under her breath. "Hmmph, no spell to help us with our loot, except animate dead...  but a lot of other interesting spells, like I can cast stone shape too!  I also can make a wall of wind to protect us from arrows and help protect us from elemental energy!  Like with Protection from Energy or Resist Energy, fascinating!  Also, did you realized Herr Johannes,
 that you could cast unseen servant and it could also drag 100lbs!
"

Andriel then accompanies Herr Johannes over to his mount, "Yes let's tend to those wounds."
She raises her hands and places them on Herr Johannes shoulders, and after Fury's withers, speaking in celestial, "May the weave of time once more be advanced, that this wound unjustly brought to Herr Johannes, and his mount be removed, that the balance of the universe may be restored.  Positive energy flows through my hands to Herr Johannes and Fury, his mount, that their life force is restored to their mortal flesh." {Casts cure moderate wounds and Cure serious wounds}

She then walks and talks with Herr Johannes as he searches the town for secret doors and searches the town with him again for any artifacts.

She then helps Alacor move the fire inside the cottage, and Ziv the loot inside the house and cottage.

Actions:
Searches town again
Casts Cure Moderate wounds on Herr Johannes
Casts Cure Serious wounds on Fury
Moves fire into cottage and loot into cottage/house

Rolls:
{00:54, Today: Andriel rolled 24 using 3d8+7.  Cure Serious Wounds, for remove blindness/deafness; tDI.
00:50, Today: Andriel rolled 15 using 2d8+7.  Cure Moderate Wounds, for shield other; tDI.
}
This message was last edited by the player at 05:33, Sun 15 Oct 2017.
Ziv
player, 23 posts
Sun 15 Oct 2017
at 05:51
  • msg #132

The Town of Kirilyth; Post Battle 2

Ziv moved the common crude loot in the house she explored earlier in the central room between those barrels with the help of Lerdeth. The rest put in the cottage, as instructed. As she was doing so, she kept an eye out for anything strange or eerie. "Cabrakan, can you get this for me?" She held a fold of her clothes back from her shoulder to expose a gash from the battle earlier, wincing as she held it open. "Much appreciated, pal."
Alacor
Player, 15 posts
42/42 HP
Sun 15 Oct 2017
at 06:35
  • msg #133

The Town of Kirilyth; Post Battle 2

The wizard finished brushing off the dust from the pages he found and put the in his packing, saving them for later. He then made his way over to where he decided to summon their shelter for the night. He kicked at a few stones  while he grumbled to himself, "Why did he have to make that class so boring... Well maybe we'll just get lucky." He reached the center of where he was to raise the cottage.

His white hair fell over his shoulders as he reached down and picked up a handful of sand a few pieces of chipped stone. He then laid his staff on ground. Taking the water skin off of his belt the wizard sprinkled a few drops over the sand and stones and returned the water skin to his belt. Finally he reached into his spell pouch and pulled out the final components, a lime a few splinters of wood that he kept in that hand. With arms stretched out to the sides he spoke, "Give us shelter from what lies in the dark. Shield us from the evil this place and bring us safety in this danger." His hands were open and the wizard made a circular motion with his arms, somehow keeping the materials in his palms. He ended the movement with a clap, combining the materials and turned to a cloud of smoke. The dust settled and the wizard took his time to brush off his hands before he bent down grasped his staff with hands near both ends. As he raised the staff slowly, walls suddenly began to rise around him. Finally the staff was above his head as the roof finished forming.

{Secure shelter at V-Y/18-21; Door on the West side}

He let out a heavy sigh, "That one's always a big one. Well let's get that fire in here." Alacor then set his staff against one of the walls inside and helped Andriel in moving the fire into the newly formed cottage.
This message was last edited by the player at 06:35, Sun 15 Oct 2017.
DM Ryan
GM, 624 posts
Sun 15 Oct 2017
at 17:07
  • msg #134

The Town of Kirilyth; Post Battle 2

Day 2, Night

Wielding his magic, Alacor built a cottage, shaping the stone walls and roof with the end of his staff. After sculpting the final touches, he stepped back to admire his work. "If adventuring ever doesn't work out for me," he murmured. "I should really consider going into construction, or perhaps architecture. Alacor the Architect. Now that has a nice ring to it."

The party moved some of their loot into the cottage and the old elven house to which it was attached, while Johannes examined the Ring of Invisibility they had received from Dakira, trying to figure out how it worked.

quote:
Knowledge Arcana, History, & Lore (Ring) ~ However, he couldn't make heads or tails of it.

quote:
Knowledge History & Lore (Kirilyth) ~ He then turned his attention to the town of Kirilyth, and, surprisingly, a small item in his memory responded to that name. He remembered hearing of a town called Kirilyth that was once home to a famous elven hero of centuries past, but he could not remember the name of that hero nor what he was famous for. Johannes made a mental note to consult the library of the Order, should he ever get a chance to return to that place.


Johannes then met with his cohort, Andriel, to finish some healing, and afterwards they took another walk around the town. Johannes asked her more questions about her past and especially about her previous teacher, Ryin. She took a few seconds to think before she replied.

"I'll admit," began Andriel, "That Ryin was very influential on me. I knew I had a choice of whether to cure or inflict wounds, but he insisted that I go with curing. I knew I had a choice of whether to turn or rebuke undead, but he said I should learn turning. I suppose I had a choice, but it's like I didn't have a choice at all really; he made my choices for me. He said that I should learn to be a pure priestess, to stay away from necromancy, from summoning, from all of that stuff; but then he would go and do all of that himself. Ryin was a hypocrite, Johannes, a hypocrite. He would only teach me celestial magic, but he himself kept a Nightmare as some sort of familiar. Do you know what a Nightmare is, Johannes? It's a horse from the Abyss, a plane in the realms of hell. I asked him how he got one of those, and he didn't even answer the question; he just did what he always does and stayed silent, which was so annoying. I know that common knowledge says that Ryin – Ryin the Saint – is some great hero, but honestly, I never saw anything like that. I think that's all rumor, that's what I think. In some ways, being his student was suffocating. In fact, I'm glad he kicked me out. At least out here I can finally breathe."

Andriel stopped in place, realizing she had said something she didn't mean to. "I, uh, I need to check on Ziv." At that, before Johannes could get a word in, she hastened back to the cottage. The paladin watched her depart, his countenance fraught with concern.

Johannes finished his circuit around the town alone, but he didn't find anything that his companions hadn't already discovered – no secret doors. And his detect evil toward Dakira's stronghold yielded 10 moderate and 2 strong auras amid the skeletons, accounting for all twelve, and 1 overwhelming aura inside.

"Huh," murmured Johannes quietly, his curiosity peaked. "Is it possible that the battlemage inside isn't evil? Or is it the case that. . he's not there?"

Back at the house, the rest of the party finished moving the loot and having dinner, though they couldn't help but cast nervous glances at the skeletons surrounding Dakira's place. Their empty black eye-sockets staring straight ahead, some directly facing the party.

"Well that's creepy," commented Cabrakan. "I don't know how I'm going to sleep with those bag of bones staring at our cottage."

"Tell me about it," agreed Crispin.

After Johannes returned, they then shared the discovery of a few mysterious items they had found around town, but they made little headway in deciphering the nature of these objects. Eventually night fell, and the party secluded themselves inside the combined area of the cottage and house, well sheltered. The night seemed especially black outside as a bank of clouds swallowed the sky, devouring the moon and stars.

"Alright. It's time to starts our watches," said Johannes. "Like before, Crispin, Andriel, and I will take first watch. We'll setup on the roof of the cottage and-"

A crack of thunder erupted, and a drizzle of rain began to fall.


"Er- nevermind," continued Johannes, casting a dismal look at the rain, which he understood was deadly to living creatures. "We'll just keep alert by the windows. Everybody get some rest now; we've got a busy day tomorrow."

The party members who weren't on watch found their cots in the cottage and climbed under the covers. Between the long hours of travel and the intense combat, they felt exhausted and lost no time in falling asleep. The night progressed, and the rain, which had begun only as a light drizzle, grew heavier. To most of the party members the sound was comforting, for it sounded exactly like any rain they had ever known, cradling them into a deep slumber.

Johannes and Crispin roused the second watch awake, Lerdeth and Dinamik, and traded places; Andriel remained, for she needed very little sleep.

Although the sound of the rain was pleasant, it came with an unpleasant side-effect that the party did not expect – cold. The temperature dropped steeply, and soon it felt like winter inside the cottage and house. Lerdeth pulled out a cloak from his pack and lent it to Dinamik, though the barbaric fighter shivered just as much as the small gnome. The cold even made it difficult to sleep.

It wasn't until dawn that the rain finally stopped, and when the sun breached the edge of the horizon, warmth rushed rapidly into their frozen bones and toes. The party rose from their slumber.

"That was a rough night," complained Lerdeth.

"Yea," said Ziv, feeling her blonde hair, which had become a work of abstract art.

Alacor and Andriel, who composed the last watch of the night, stepped out of the house into the damp town of Kirilyth, whose dampness was quickly retreating beneath the light of the sun. They looked around and saw that Dakira's skeletons were still there. They then turned around to go back inside, but they saw something that froze their step, something far more horrifying than they expected.

"Guys," yelled Alacor tensely. "You might want to come see this."

The party, grabbing their weapons, hurried out to Alacor and Andriel.

"What is it?" asked Ziv.

Alacor said nothing but instead pointed past her shoulder. The party turned around. The entire roof of the cottage and house in which they had slept was covered with crimson flowers; no square foot of the roof was left without a flower growing from it, blanketing the whole surface. And it appeared that no other building except theirs had been turned into such a garden. Behind them, Dakira and the battlemage exited their building, and they, too, stopped and stared at the strange flowerbed growing atop the party's house.

"I don't think that cold we felt last night had anything to do with the rain. . ." said Cabrakan.

Crispin turned pale.

"Yep, I'm out," said Dinamik.

The party glanced at him. "What do you mean?" asked Johannes.

"I mean I'm out," he repeated. "Gonna take a break, get some warm ale, spend some of my gold – the usual. This place is freaking me out, and I need my dose of comforts, if you know what I mean." He turned to Dakira and the battlemage. "Hey, what direction are you guys headed?"

"Southeast, to Fort Zombiehead," Dakira answered.

"Perfect. Can I come?"

"Only if you can keep up."

"Right." He faced the party. "Alright, I'm going to go with them. I'll let you know when I'm ready to come back. This undead stuff is a bit much for me. Take care all. Try not to get killed before I see you again."

"If that's what you think is best," replied Johannes. "Check on Hadric while you're there, as well as Ned and Ted on the ship. Watch out for Ramsey as well."

"Sure, sure," said Dinamik.

The gnome hastened over to Dakira and the battlemage, and Dakira ordered her undead servants to begin marching. Johannes shouted a farewell to her, and she replied with a silent nod, her grim face never changing. Dakira, the battlemage, the skeleton army, and now Dinamik then left, the strange caravan disappearing into the woods {Dinamik has gone on temporary leave}. The party was now alone in the town.

"Okay," said Johannes. "There's a few things we have to do: We have to decide who is taking what loot; this is the last chance to do it, and anything unclaimed will be left behind. We need to decide our spells for today; again, this will be the only time to do it. And lastly, we need to decide what we're going to do next. For that, we'll need to consult the map."


quote:
Map Options

Travel:

(Known Locations)
-Collapsing Cottage -- Travel Time: 3 hours, South
-Old Cabin by a Pond -- Travel Time: 5 hours, East
-Mysterious Tree Grove -- Travel Time: 7 hours, Southeast
-Ruined Fortress -- Travel Time: 7 hours, South
-Abandoned Village of the Elves -- Travel Time: 8 hours, South
-Fort Zombiehead -- Travel time: 10 hours, Southeast
-Ruined Fortress by the Coast -- Travel Time: 14 hours, Southeast
-Cave System by the Coast -- Travel Time: 13 hours, East
-Abandoned Town of the Elves -- Travel Time: 2 Days, Northeast

(Directions)
-North
-Northeast
-East
-Southeast
-South
-Southwest
-West
-Northwest

This message was last edited by the GM at 12:24, Mon 16 Oct 2017.
Andriel
Cohort, 23 posts
HP 60/60
AC 19
Sat 21 Oct 2017
at 19:27
  • msg #135

The Town of Kirilyth; Post Battle 2

Chat:
Johannes:
Frustrating of our Bard to up and leave like this.  Make sure you understand the agreement for the mission.  {Don't miss more than 2 posts in a row, in fact, don't miss a post!}

We need to decide where to go today, as well as read those Estraen writings before we go.

I want to search Dakira's previous residence as well.  Alacor has a spell to read the writing and I can consult the Lord's wisdom in a prayer about the magic ring's secret word.  We will do that before we leave.

We break camp after the spellcasters study and prepare for the day.  We should discuss any changes in our list what we study and pray for today also. {We need to talk about what spells to select}.

Lastly, we need to make a final call on this loot, do we bury it? hide it? Or is there any we can carry with us?


Johannes
Would anyone be able to use the masterwork crossbow well?

Alacor
I say hide anything we can't take with us.

Johannes
I believe I will take the potion of blur if no one else wants it.

Andriel:
I plan to take the potion of endure elements and will take the crossbow if no one else wants it, though, are you sure you would not want it for sniping Crispin? {@Gino Dii}

Alacor {@Michael Postma} and Cabrakan {@Shaun La Lone} have you given thought to any spells you may want to switch?  I really think one of us should take learning stone shape for today (one of us priests), it would be important if it rains and we do not have a house to put the extra members in.

I mean, I sure do not want to be trapped out in this rain.


Andriel:
I just had an idea!  I do not remember the name of the spell, but I know there was a magical way to send messages long distance, do any of you know how to do this?  We could message Hadric where we are or even message Argkt or that Shan-Tai shaman if he would like to trade any spell with us.  I wonder if it could be traded or explained via this long distance message?

Andriel:
"Was anyone else concerned about the red flowers on our roof?"

Johannes:
"I suspect it was due to the rain in some way.  I really do not think that that creature could have somehow walked across every surface of our roof in the night.  It must be somehow related to that the rain is negative energy filled, or like unholy water, yet our roof was perhaps considered land from outside the Isle, so flowers grew upon it."
This message was last edited by the player at 07:24, Sun 22 Oct 2017.
Andriel
Cohort, 24 posts
HP 60/60
AC 19
Sat 21 Oct 2017
at 19:56
  • msg #136

The Town of Kirilyth; Day 3, Part 1

Post:
After Andriel awoke from her short but restful sleep, stretched, and yawned she looked around the cottage to see a few of her fellow adventurers still resting around her.  She saw Ziv nearby and noticed her sheets are stained reddish brown near her shoulder.  "Hmm, still not addressed..." she says to herself slightly disappointed and frustrated.

...{healing spell?}

She knows there is much they have ahead of them to do this day. Thus she begins to pray for her spells this day, pondering the demonstration of Dakira and the words of her old master.
After she finishes, she finds Herr Johannes and answers his question of where to go next, "I think we should go to the cottage to the east, it is away from that druid Dakira mentioned and it is the most likely last location of Streleka."

She finds a moment to take Alacor aside, inquiring of any of the objects they found.  "Any luck on those Estraen writings Alacor?  You said you have the detect magic spell right?  Let us use it around the city before we leave, the likelihood of magic items is just too high to pass up!  I shall accompany you as you search."



Actions:
She swaps shield other for another spell if she does not have the rings necessary for the spell, otherwise, Herr Johannes could use the ring she tested previously from the last skeletal priest.
Andriel takes the endure elements potion and puts it on her belt.

Rolls:
none
This message was last edited by the player at 06:52, Sun 22 Oct 2017.
Lerdeth Kiensc
Player, 9 posts
Sun 22 Oct 2017
at 02:09
  • msg #137

The Town of Kirilyth; Post Battle 2

Lerdeth responds to the questions:"I agree, there's no guarantee that we will have shelter going forward. I can double check my horse to see if he has any room in his saddlebags for some of the more valueable ites as well."
Cabrakan
Player, 13 posts
Sun 22 Oct 2017
at 04:38
  • msg #138

The Town of Kirilyth; Post Battle 2

"As for me" Cabrakan began, "I cast my lot in with this cottage we're hearing about. Zombiehead may be safe, but let's not forget why we came here in the first place. She is not there, we may as well explore new areas yes? As for this crossbow... I would very much like to try my hand at it. With our last battle I showed myself that I am unable to close distances as well as I should..." He looked about the area, taking in his surroundings. "As for my evening accommodations, place me wherever would be best. I would gladly give up my bed for someone else"

He then directed his attention to ziv, who would be the last to admit her own weakness he had come to realize was hurt. "Miss ziv, may i?" He asked, holding out his hand toward her. "Let's treat some of your wounds why don't we?"

-Abba father, again we come to you in search of healing. This land is dangerous to be sure, and it is only through your grace and protection will we see the end of our mission. Aid our wounds as well as our goal. Help us to accomplish what we set out for and remain safe. As always, I thank you as I know you have already shown your grace. In your holy name, amen-

-cast cure moderate wounds on ziv-
Alacor
Player, 16 posts
42/42 HP
Sun 22 Oct 2017
at 06:33
  • msg #139

The Town of Kirilyth; Post Battle 2

The wizard made his way back into the cottage after taking a moment to think on the sight of the red flowers again and why they would have appeared in the way that they did. Once he decided he still didn't really care for flowers, even in a place as dead as this, Alacor pulled his spell book out of his bag, opened it, and set it on the bunk next to him. After taking a few minutes to prepare for the day he closed the book. Running his hands over the rough and worn cover. He licked his thumb and rubbed it into one of the brass bindings in an attempt, a poor attempt that is, to polish it back to the shine it once had years ago. All that seemed to do was move some dirt and a bit of dried blood to a different spot on the binding. The wizard then went on to find Ziv and Crispin to get the writings that they had that they couldn't read as well. He put it in his bag with the writing he had found.

He put the book back into his pack and pulled out the parchment with the Elven writing he couldn't read. The wizard cleared his head as he placed the writings down in a stack on the bed where the spell book laid. He reached to the ground and grabbed a handful of soot and spread it on the paper, he then did the same with some salt from his pouch. Alacor placed one hand on the stack and with the other he made a sign in the air. "Reveal understanding. Tell me the secrets which you hold from me." The wizard opened his eyes and found that he could read parchment. Alacor then took a few minutes to copy the writings down into common speech.

Getting up from the bunk he saw Andriel approaching and met with her. "Yes! Take a look here at what it was." He showed her the page that he had rewritten.

The white haired man then proceeded to walk to one end of the town with Andriel in an attempt to search for magic in this place. He took his staff in hand and held it out straight in front of him and began to make a sweeping motion as to feel for any kind of magical aura. With his other hand, he made a sign that he held out forward next to the staff. He began to speak magic words as he did this as well, "Show me where the this aura comes from, give me your power and reveal yourself." He went on for several minutes while going around the town and including the flowers that bloomed over night. He and Andriel attempted to track down any signs of magic that he detected.
This message was last edited by the player at 07:18, Sun 22 Oct 2017.
Herr Johannes
player, 311 posts
HP: 93/93/93(SQ:--) AC:21
Cloak,Tunic,FullPlate
Sun 22 Oct 2017
at 07:22
  • msg #140

The Town of Kirilyth; Day 3; part 1

Post:
I arise the next morning, glad the night went so peacefully, from what I can tell.  I exit the cottage and turn to look at the roof.  "What the... " I exclaim.

I return to the cottage to take time to pray, preparing new spells for the day.  "Thank you, Lord for blessing our effort yesterday and giving us such favor.  I ask for your continued help in this quest.  Thank you that you are with us and never leave nor forsake us."

After praying for a while, I draw the ring of invisibility from my pouch and pray to identify it:
I place the ring before me as I kneel with the Holy Scriptures open.  I lay my hands upon the ring and begin to pray.  "Oh Lord, Elohim, creator of the world, you are the source of all knowledge.  You know all things Lord, thus I pray for insight upon this ring.

I take a moment to do the same with detect evil, only on the red flowers on the roof.  Deciding I do not want a repeat of last time, I ask Lerdeth if he could be ready to catch me if I faint from the level of evil present.

I then speak to the group further, "I also believe the cottage that Alacor named to the east is the most likely place we ought to go next.  It is the most likely place to have last been the residence of Streleka as well as is, like Andriel said, further from that druid, if I remember right.  Let us thus break camp and prepare to travel that way."

I take a moment to respond separately to Andriel.  "I am surprised to hear such things about Ryin, your former master.  I am surprised to hear you say that, but not to hear those things.  I have found many people in my life where not who they first appeared to be.  It sounds like a deeply frustrating and confusing time.  Perhaps you should be given the choice.  In reality, we have the choice every day, but we often do not realize it.  Now the implications of our actions are important to consider in this new freedom.  If you did have the freedom to choose, say regardless of Ryin and of myself, what do you think you would choose?"  I talk to her in an attempt to help her process this event that she has admitted now to be deeply distressing.  She seems to be attempting to determine who she is, not necessarily that she is choosing any evil, just that she wants the choice.

Actions:
Pray for the day and spell list
Cast identify on the Ring of Invisibility
I search the building Dakira was sleeping in
Collect magic items (upon provisos below)
-If I find more magical items of apparent value, I take them and examine them, baring if
 they are a flower or look booby-trapped.
I take the potion of blur and put it on my belt
Break camp and prepare to go to the cottage to the east

Rolls:
none
This message was last edited by the player at 07:48, Sun 22 Oct 2017.
DM Ryan
GM, 625 posts
Sun 22 Oct 2017
at 14:35
  • msg #141

The Town of Kirilyth; Day 3; part 1

Day 3, Morning

Cabrakan sat down on the edge of Ziv's bed in the cottage where Ziv, who was wide awake, had laid back down. With a groan, she propped herself against the backboard and began to unwrap the bandaging over her shoulder, revealing a deep gash underneath. Much of the wound had healed in the night, Cabrakan observed, but he knew that it was bound for infection if left untreated.

Is it causing you any pain?” he asked.

Not really,” she replied off-handedly, diverting her attention elsewhere.

Cabrakan smirked, for he knew that she was just pretending to be tough, pretending there wasn't weakness. Just like Lily would do. Even though he wasn't much older than Ziv, sitting at her bedside like this did much to stir his memory. Perhaps it was because she was so tiny by comparison, he considered. When he looked down, he almost saw the face of his daughter. Almost.

So can you heal it?” she asked, pulling him from his reverie.

“Oh, right. Sorry about that.” He quickly put his hands to her shoulder, not quite touching but close enough to feel her warmth, and began to pray. With his words, the wound closed together on its own and faded, until all that remained was the faint outline of a scar.

Thank you,” said Ziv {Ziv is now at full health}.

No problem,” answered Cabrakan.

Amazing! . .” said Alacor, who sat on his bed not ten feet away, opposite them in the cottage.

Cabrakan and Ziv looked at the wizard, but the wizard spared them no attention of his own – his eyes were fixed on the various writings they had discovered while exploring the town: A thin book recovered by Ziv, a metal plaque from Crispin, and a few sheets of parchment he had found himself.

What is it?” Cabrakan asked, watching the wizard's face read ravenously over the works beneath him.

Everything,” exclaimed Alacor. “First off, this parchment I found is a set of magical instructions detailing an enchantment ritual that was used in the past, though it doesn't really explain what the enchantment does. I suppose the parchment explaining that has been lost to time. The ritual itself is worthless to me or anyone as it seems designed for some very, very specific purpose, but here at the bottom of the instructions, someone was kind enough to write down the trigger for the enchantment (which is a magical term for what activates it): Ring Six Times.

And this book,” he continued, touching the book Ziv had found, “Is the journal of an elf who used to live here. It'll take me a while to read it but guess who the author is? Phareon Aegypethilius. Aegypethilius, if you don't remember, happens to be the last name of Dnaeon and Streleka! And Ziv found this book in the house we stayed in last night. Do you know what that means? It means we just spent the night in Streleka's house!

Cabrakan raised his eyebrows. “Well that's something.” His gaze wandered to the metal plaque. “What about that?

Oh this?” he said. “The inscription on it translates as: 'Dedicated in the memory of Suran Ortilli. May his spirit protect us forever.' I'm not sure what that's about yet. . . But wait, I just got an idea!

Alacor leapt off the bed and scurried outside. Cabrakan and Ziv, exchanging bewildered glances, got up and followed him, for the curiosity of it all was just too much to leave alone. The wizard stopped in the center of the town, his audience as well, and cast a spell of detect magic. Pointing with his staff, he swept through the town briskly, finding nothing, but then stopped with his staff pointed in the direction of the belltower.


Yes!” he cried, his eyes gazing at the pith of the tower. “The bell. It's enchanted.” He hastened over to the belltower where there was a narrow opening in its base. The bell itself looked impossible to remove, but an old rope hung in the hollow cavity of the tower. He could pull it, if he wanted to.

Meanwhile, by the black stream that ran alongside the town, Johannes handed the Ring of Invisibility to Crispin.

The command word is: Mypreshiss,” said Johannes. “I identified it this morning.

The rogue accepted the ring and slipped it on his finger. “Should come in handy. . . If you just offered me a ring, does that mean we're married now?

Johannes chuckled. “Funny.

Just then, Andriel approached, but she did not come alone. Behind her followed four skeletons in rusted armor, lazily holding longswords at their sides. Their bones creaked as they walked, like the walls and floorboards of an old house on a windy night. Her face glowed with a blend of excitement and something else.

Look,” she said. “It worked. I could hardly believe it, but it worked. I made them. . .” The skeletons came to a halt behind her and stood, their eyes empty and black, and yet not at the same time. They stood in silence, following their master more like loyal dogs than soldiers.

Crispin, cautiously, approached one of the skeletons and tapped its skull. It didn't react. “Not terribly bright things,” he commented, then wiping his hand on as his pants as though afraid he would catch something.

I prefer it that way. And you should too,” Andriel replied.

Still,” said the rogue. He waved his now-clean hand in front of another skeleton's empty eyes – still no reaction. “Creepy things.

That's simplistic thinking,” Andriel rebuked. “Don't you see that this could change everything, if you could just imagine? Johannes what do you think?

The paladin studied the skeletons with an impassive countenance. He contemplated hard a few moments before speaking. “They're useful,” he finally said. “So lets put them to good use. Have them carry some of the loot.

Andriel brightened at the approval. “Will do!” She uttered some commands to the undead creatures, and they left immediately to perform their task.

Is there anything else to be done?” Crispin asked, watching the undead leave.

I don't think so,” Johannes replied. “I checked the house Dakira and the battlemage stayed in, but there was nothing there. And I used Detect Evil on the flowers – but they're just plants, so it didn't come up with anything. I believe we've found everything there is to be found, and all that's left now is to head east, to the cottage by the pond.

Johannes,” called Ziv from the center of town. “You might want to check this out.

Or maybe not,” murmured Crispin.

The three of them then hurried over to join their comrades, in the shadow of the belltower. . .
This message was last edited by the GM at 16:06, Sun 22 Oct 2017.
Ziv
player, 24 posts
Thu 26 Oct 2017
at 11:22
  • msg #142

The Town of Kirilyth; Day 3; part 1

Ziv merely blinked at everyone and shrugged her newly healed shoulder, gripping the rope firmly in her fingers. With six heaves, she completed the activation of enchantment, the cry of the bell an off-cheerful resonance. Compared to the stale town and all of its emptiness, she found the cheerful tone to bring a shadow of this old place back to life-- if even for a moment.
Andriel
Cohort, 25 posts
HP 60/60
AC 19
Sat 28 Oct 2017
at 18:55
  • msg #143

The Town of Kirilyth; Day 3; part 2 (morning)

In Character Chat:

Alacor:
What do you say we just ring the bell six times and see what happens?

Johannes:
I can't say that I am not at least curious.

Andriel:
I think we can figure out to some degree what it does from the parts we could read.  Didn't you say that the plaque said something like that his spirit guards this town?
Is there anything else you can read in the inscription, perhaps any more identification spells we have?
I can't imagine it is something bad... then again


Johannes:
Well, we know this country was at war with the nation to its north for years, so it seems likely tied to that.  I would hope it is not some sort of enchantment that imprisons all non-elves or something like that.  Or that it would summon the former master... I mean if all other things on this isle were corrupted, then why not his spirit.  Could that demon who walks the world be somehow related to this?  Like could the flowers be related to that?  Perhaps it would summon him?

Johannes:
I just thought of something else.  After witnessing Andriel's new, um, servants.  How do we know the other skeletal priests cannot do the same thing?  Do they return and raise the undead if they have the leway (that is, no one to stop them) to do so?  We might need to destroy these bones before we leave.  Perhaps we should throw them in the fire before we leave.  It would seem a better end, than leaving them here on the ground as well.

Johannes
Wait, Ziv, are you about to pull the bell?!  {I speak as she begins to ring the bell}
This message was last edited by the player at 02:40, Sun 05 Nov 2017.
Andriel
Cohort, 26 posts
HP 60/60
AC 19
Sat 28 Oct 2017
at 19:54
  • msg #144

The Town of Kirilyth; Day 3; part 2 (morning)

Post:
"Yes Crispin," she continued, "the undead are much more... docile? when they are unintelligent.  I mean, you realize these difficult undead we have been fighting are the intelligent type.  From what I know of them, that is highly unusual.  But then again, a place like the dead isle is quite unusual.  I would also say it is better they are not intelligent out of it being a different process, at least as far as I understand it.  Like the undead that are unintelligent are little more than organic automatons, as compared to actual souls of the living trapped in some sort of ghostlike existence."  She pauses a moment and seems to mumble something to herself as she thinks to herself about what she said.

She considered her new assistants? servants? subjects? machines?  Well, whatever she would call them, they were impressive.  At least she thought so.  Loot problem solved she thought, pleased with her work.  I am glad my new teacher/knight can appreciate the use of such things.  Who would have thought a paladin would?  hehe.

In fact that worked so well, she thought she would test this one more time for today.  She found one of the knights killed or rather destroyed in their flight from the town and reached down to examine it.  "I think I will make myself a personal assistant this time, an undead more powerful than the others 4, but still unintelligent of course."

She reached down and placed a gem in the lifeless broken skeleton's jaw, and closed it before setting it down next to its bones.  She waved her hands over the top of the skeleton as she imbued the bones with new life? or perhaps unlife?  She felt cold if it were something to be grasped, flow through her hands to the creature as the bones came together.  She then stood back further and spoke to the bones.  "You there, You shall be more skilled than the other 4, you shall rule them, and I shall rule you.  You will serve us unquestioningly, you shall obey my bidding as your master of the divine.  You will help me reclaim your island.  Death shall not dissuade you from your service.  Rejoice that you yet serve the living to reclaim your home from the world of death.  RISE!

She stood back impressed with her creation.  "Ha! Now we will have the advantage over our enemies!"

"Now don your armor {crude half plate} and take your weapon {an axe}.  All of you go to the forest nearby and cut for yourselves great clubs, and return with them.  When you are finished put your swords and axes in your belt or back of your chest plate.  Then pick up all the rest of the loot.  Now, GO!"  As they departed to obey their tasks, she stood back to admire her handiwork.  "I think I like this, hehe."  She remarked as they obeyed her swiftly.

Actions:
Cast a second animate dead {swapped remove curse, when she finished praying}
raising a 12HD skeleton.  Ordered it to don armor and weapon.
Ordered them all to gather great clubs.
and pick up the remainder of the loot (rusty chainmail, breastplate, axes, and halfplates)

Rolls:
None
This message was last edited by the player at 20:02, Sat 28 Oct 2017.
Herr Johannes
player, 312 posts
HP: 93/93/93(SQ:--) AC:21
Cloak,Tunic,FullPlate
Sat 28 Oct 2017
at 20:52
  • msg #145

The Town of Kirilyth; Day 3; part 2 (morning)

Post:
"Oh, there was one other thing I had to do," I speak to Crispin, as I remember one of my most important friends.  "I need to summon my mount."

I then walk to the near to where the fire was in front of the cottage to summon my mount.  I pray to myself, with hands folded.  "I pray that once again the heavenly realms may open and my most faithful steed would once again join my side!  Fury! It is time to wake again, and let us ride forth into the maws of battel but shielded by Gods own hand to make right the wickedness of his world and bring light to the dark places."  A portal of light, through which a green dell and blue sky, can be seen.  Heavenly music quietly pervades the eerie stillness of the town as Fury trots through the opening to my side.

I pet his head as he comes next to me and I feed him a small treat of honey covered grain.  "Good to see you again boy, I hope you slept well."  Perry then squaks on my shoulder  "Good boy, good boy, good boy."  He happily hops on the back of fury who neighs glad to see him as well.  I toss the parrot who has been so quiet and out of the way a small piece of bread.  "Certainly a beautiful specimen, aren't you.  Sorry I have not had much time for you Perry, but glad you stayed with us."  "Beautiful specimen, beautiful specimen!" he squaks back, before going back to hopping on the horse's back.

I ponder to myself, "A contrasting scene to see in a place like this, but this is what we do right?  Bring a little piece of heaven with us, transforming each place we visit to be better than it was before."

I then decide to speak a bit further with Andriel.  "Andriel, I want to speak to you a moment.  I know first hand that many rules imposed on us, do not tend toward something that is productive, efficient, or even right.  Some rules are made by those who do not understand or even by those who seek to do us harm.  Rules are not what determines right and wrong, for they are made by man.  That being said, remember that because 1 rule is incorrect, not all rules are wrong, simply because we find 1 is.  We must assess each rule ourselves, and with those we trust, in the context of what we have committed ourselves to, and in view of those we represent and influence.

I never realized your previous master was hypocritical like that, and restricted your path, without offering the choice even.  I mean with his reputation a person would not think he would be like that, but I do know that often those in power have bent the rules to claim their place in history, society, or power, and those actions are well hidden from those who follow them with blind devotion.
Many do not realize the choices a soldier is faced with, orders that may endanger his life, and the lives of his men.  Places where rules, if followed absolutely, may jeopardize the lives of his soldiers.  The image is presented of the faultless soldier with unbending virtue, yet times in combat those rules are thrown aside- like the rule to never hurt a prisoner but if he will not call off his forces- you hear your friends being cut to pieces.
What do you do?  It is often not as clear as we may like.  That is why I have come to see that I cannot rely solely on my own judgment, solely on my own decisions of what is right and wrong.  I am pragmatic, that we do what will give us an advantage on our enemies and do what is necessary to win, yet I do not want to become wicked like them in the process. I thus rely on the consensus of organizations, and certain accepted morals, but those are really subservient to relying on the judgment of a being higher than myself.  I trust God for direction from his spirit on matters that are unclear.  Things can be too complex for a mere mortal.  I am pleased to see that you wish to do good with the power we each have been given, thanks for being engaged and on it in the last battle.
"

I then depart to return to the group.

Actions:
Summon and feed mount, and feed my parrot.

Rolls:
None
Cabrakan
Player, 14 posts
Sun 29 Oct 2017
at 04:42
  • msg #146

The Town of Kirilyth; Day 3; part 2 (morning)

Cabrakan stood eyeing in the scenery. The feeding of animals, the momentary glee of ziv reminding him of his daughter, the undead companions lurching about in the distance: Almost reminded hm of hone

(Except for that last part)

It was almost distracting for a moment, the lovely morning. All but made him forget where he was. With the sudden and aggressive reminder of the red flowers and the creature behind them. An enchanted bell and lands full to the brim with danger. The cleric clutched his shield a little bit tighter from that moment. Reminding himself to make frequent checks on all those in his party. He would be dammed if anyone was isolated and would only be dammed further if any harm were to befall them on his watch
DM Ryan
GM, 626 posts
Sun 29 Oct 2017
at 14:45
  • msg #147

The Town of Kirilyth

Day 3, Morning

Andriel's skeletal servants returned from the forest dragging charcoal-black clubs behind them. The great clubs had been fashioned from the trunks of young trees and hacked along the sides to form a more wieldy shape; the trees here, however, were dead and brittle, and the weapons they had made from them were crude at best, though weapons all the same. They lined up before Andriel, their master, who gazed upon her creations proudly. She approached her most recent creation, which was an oddly ash-colored skeleton that stood at the fore of the group; the creature was donned in rusted halfplate and held a battleaxe loosely at its side. It did not react to the approach of its mistress.

"I think I will call you Ashe," said Andriel, observing its color. "Ashe, you are the strongest of your brothers, and they will look to you to lead them in battle. Can I trust you with this responsibility?"

Of course the skeleton said nothing, and it continued staring blankly into oblivion.

"Thank you, Ashe," Andriel replied, continuing the pretend conversation; she smiled at the small game she had played. Andriel then regrouped with her companions at the belltower, who were busily discussing whether or not they should ring the mysterious bell.

"We really don't know what will happen," said Alacor, "Though it sure is tempting to find out."

"It could be dangerous," warned Johannes.

"It's the Dead Isle," remarked Crispin. "Everything here is dangerous."

"This situation reminds of a story, actually," continued Alacor, "The story of a wizard named Habadazzer. This wizard was working on a potion to cure his acne, but, as you know, acne is one of those tricky things that is strangely impervious to magic. However, after collecting the skull of a gargoyle, a lion's liver, and a turnip, he went about-"

While Alacor launched into his boring story (which certainly had some sort of moral to it in the end), Ziv approached the base of the belltower and eyed the rope that hung from a narrow cavity. She gazed up at the bronze-colored bell above, which was visible through the apertures that perforated the upper part of the tower. It was a beautiful bell, all things considered.

Ziv shrugged. "What the hell, let's do this." She grabbed the end of the rope and pulled.

The bell chimed, sending a deep metallic sound through the town and likely for miles beyond, breaking the silence of the dead world. The sound was both haunting and beautiful, both foreboding and a comfort. Alacor stopped talking, the party stopped moving, and everybody listened.

In those moments, the party could easily imagine the sound of the bell in days long past: Chiming over a small elven town as children played in the river, celebrating a wedding held upon the bridge with the whole village in attendance, a call to gather everyone for a town meeting, a warning of approaching danger. It was a bell that had seen life and yet had not been heard by the living for over a century. Ziv rang it for a sixth time and let go of the rope, letting the powerful sound drift and echo through the world. The party felt the resonance of the sixth chime vibrate their very souls, sending a tingling sensation beneath their skin. The echo was beautiful, angelic even, at first, but then began to lose its key and grow dissonant. The hairs on the back of their necks stood on end. And the ground began tremble.

Lights appeared in the center of town, tracing out sigils and patterns on the ground, as though illuminating what was already there but hidden from mortal eyes. It illumined a large, glowing circle filled with esoteric symbols and, upon completion, glowed violently. A pillar of red light rose into the sky, the earth shaking, and up from the surface of the earth, as though the soil had become merely water, rose a figure. When the figure had fully risen, the red light vanished, the earth stopped shaking, but the glowing sigils on the ground remained.

Standing in the center of town was a skeleton donned in some of the most fiercesome armor the party had ever seen. Spikes rose from its shoulders and helm, while many of its metal plates were etched with decorative symbols. The creature also carried two jagged scimitar that were permanently stained red, the blood of enemies that would never wash away until the end of time.


The creature faced them, and the party felt the warmth drain from their bodies.

"Flesh. . ." it whispered, its voice both hollow and chilling, the voice of nightmares. "Flesh of the living. . . Die. . ."

Suddenly powerful magic pulsed from the creature, surrounding it with a flurry of spells. All at once, the creature was enclosed by a transparent sphere of a blue light, a ring of fire, and its body was encased in a thin layer of stone, though that did nothing to hinder it from taking a step towered the party with scimitars in hand. The dead grass burned to ashes beneath the ring of fire.


Spoiler text: (Highlight or hover over the text to view)
Skeleton cast an unknown spell
Skeleton cast an unknown spell
Skeleton cast an unknown spell
Skeleton cast an unknown spell



A drop of cold sweat fell from Cabrakan's brow to the ground and was readily welcomed by the damp, dead earth.

-----Combat Rounds have begun-----


This message was last edited by the GM at 15:52, Sun 29 Oct 2017.
Lerdeth Kiensc
Player, 10 posts
Sun 5 Nov 2017
at 01:18
  • msg #148

The Town of Kirilyth

"As much as I would like to fight, I think our losses would be to great. We should come back when we are properly prepared and have an advantage. Everyone, lets go!" With that Lerdeth quickly mounts his horse, and begins to ride off, watching to make sure the others keep up.
This message was last edited by the player at 01:54, Sun 05 Nov 2017.
Ziv
player, 25 posts
Sun 5 Nov 2017
at 01:20
  • msg #149

The Town of Kirilyth

Ziv heeded Johannes's warning and ran towards the direction in which he stated they retreat to. Stupid, seriously stupid! Why did I do that??
This message was last edited by the player at 01:47, Sun 05 Nov 2017.
Cabrakan
Player, 15 posts
Sun 5 Nov 2017
at 02:04
  • msg #150

The Town of Kirilyth

There truly was no rest for the wicked...
As powerful the urge for Cabrakan to flee was, he waited as long as he could, swallowing down the fierce desire to run in terror. Though he took a step back... he had never seen such a creature nor felt it's evil...

The cleric firmly held his shield in one hand and held out the other. His extended arm working as a flag toward the others pointing out where to run while he followed closely behind. With the frantic waving of the other hand, he felt unable to speak, but wished so dearly for them to speed up...

He followed east as well with his companions making a swift get away
Andriel
Cohort, 27 posts
HP 60/60
AC 19
Sun 5 Nov 2017
at 02:47
  • msg #151

The Town of Kirilyth, Day 3, the Skeleton of Kirilyth

In Character Chat:
Ziv
...I didn't expect that. Cover your ears, guys!

Alacor
I guess we probably should have saw something like that coming...

Alacor
12:43, Today: Alacor rolled 35 using 1d20+19.  Spellcraft check; Identify spell 4.
12:43, Today: Alacor rolled 22 using 1d20+19.  Spellcraft check; Identify spell 3.
12:42, Today: Alacor rolled 20 using 1d20+19.  Spellcraft check; Identify spell 2.
12:42, Today: Alacor rolled 22 using 1d20+19.  Spellcraft check; Identify spell 1.

12:51, Today: Alacor rolled 29 using 1d20+9.  Knowledge adventure; Skeleton. {Nat 20!}


DM Ryan
Alacor's Spellcraft Results ~ Alacor swiftly put his mind to work.
Spell 1 =  Ancient Spell Trigger: The first spell that occured was some sort of contingency spell, of a kind unknown to magic users of this age. This magic brought forth a sequence of enchantments upon the target.
Spell 2 = Unknown
Spell 3 = Fire Shield (Fire Type)
Spell 4 = Stoneskin

Alacor's Knowledge Adventure Results {Natural 20!}~
The target creature is a Wizard-Fighter multiclass of Impossible Difficulty, with a powerful focus on Two-Weapon Fighting. Several feats, such as Improved Two-Weapon Fighting, Two-Weapon Rend, and Improved Critical, stand out among the deadly skills that you can discern from the mere poise with which it holds its weapons; and based on the spells at its disposal, you assume that it can also cast spells as a Level 13 Wizard at the least. Alacor ponders if it's a good occasion to wet himself.

Johannes
The sound of that bell could have just alerted armies of the undead, we must leave now!  Do not delay!  WE MAKE FOR THE EAST, NOW!

Ziv
Aye! Make way!

Andriel:
Those flames will hurt anyone who strikes the skeleton in close melee, and the stone skin will make it more difficult to damage him with all but adamantine weapons.  I will see if I can tell what the other spell is Alacor!

Johannes:
Andriel, have your skeletons take up the rear, his spells and weapons will have greater difficulty damaging them than us.

Johannes:
Tactically we are at a neutral to disadvantaged position, this is not the time to test that.

Andriel:
Aye Johannes!, Ashe!, Skeleton Minions!, To me!  Defend your creator!
Crispin
Player, 15 posts
HP: 56/56
AC: 19
Sun 5 Nov 2017
at 03:22
  • msg #152

The Town of Kirilyth

The party had reached a consesus that Crispin agreed with: Let's not die.
He retreated as calmy as he could with the rest of the party, panic washed away with the realization that terrifyingly powerful beings would become a natural part of their stay on the Dead Isle.
Alacor
Player, 17 posts
42/42 HP
Sun 5 Nov 2017
at 03:50
  • msg #153

The Town of Kirilyth, Day 3, the Skeleton of Kirilyth

The wizard quickly packed away his spell book and set off with the others to the cottage. Attempting to leave the skeleton behind.
Herr Johannes
player, 313 posts
HP: 93/93/93(SQ:--) AC:21
Cloak,Tunic,FullPlate
Sun 5 Nov 2017
at 03:57
  • msg #154

The Town of Kirilyth, Day 3, the Skeleton of Kirilyth

Post:
I considered the words of Alacor, to myself, determining the spells and enchantments just cast, and the power of the foe before us.  Those words, as well as the look on his face, (combined with the wet spot now formed on his pants crotch... just kidding LOL),  lead me to believe that retreat may be our best option.  I remembered the battles we fought on our first journey to the Dead Isle and compared them: the first we fought a priest, though weaker by a good deal than the dread knight later, proved to be a considerable fight, nearly leaving me to continue living in the heavenly realms.  Why was this?  I saw 2 aspects, field position and the element of surprise.  I had to run to my mount and then travel over the terribly corrupted terrain that horribly hindered my mount and myself.  The knight we were prepared for and had cornered.  Hadric disarmed him and dismounted him, while our wizard took control of his mount and our cleric, Imbellum (God protect him wherever he is), dispelled some of his magic and healed us.

We are now on an equal footing or a disadvantage when it came to surprise, he was now covered in enchantments and ready to attack, while we were not yet even warded for the day as usual, nor were we mounted.  The enemy had no real bearing on us finding Streleka, the town had been looted, and the clues had been extracted as best we could.  She was not here and we were packed to leave.

The words of a former Sargent of mine came to my mind. Sgt Nickelson, a warrior of many battles and a man of honor, who choose to deny promotion and knighthood so he could remain with his troops.  He had been awarded by the King for his skill leading his section and skill in his soldierly profession, called the Kings 20, given to the best men of the annual tournament.  The words surprised me after the chivalry I had ingrained in me.  "A fair fight is the one you lose."  The words had been seconded in a book I read about a great druid, in my studies of Celts and their mythos, the Tuatha De Danan, by a great Druid, Siodhachan O'Suileabhain.  "War is no place for sport," he told his animal companion (an Irish wolfhound) when he asked about his invisibility spell.

I saw our best choice was clear, retreat and continue our mission.

"Everyone, we must retreat to the east!  Let us fight this opponent on the grounds of our choosing, now MOVE!

Andriel, you must cover our retreat with your skeletal army, they are more resistant to our foes spells and they are not living.

Lerdeth, you must lead the party out.  Alacor, make sure he knows where to go, I will follow up the rear with Andriel.  Everyone go!  Ziv, Cabrakan, Crispin, run to the east forest and follow Lerdeth, stick together and wait for us.
"

Actions:
fast mount fury (success)
move to the east via
start (ef-22,23), going by the front right corner: 23g-h-i, 22j, then straight east.
stay close to Andriel (retreat with her)

Rolls:
{23:00, Today: Herr Johannes rolled 22 using 1d20+9.  Ride, fast mount (acp = 6, accounted for); tDI.  (SUCCESS!)
22:49, Today: Herr Johannes rolled 4 using 1d20+1.  Spellcraft, on the Skeleton Terror's 2nd spell; tDI.
}
This message was last edited by the player at 04:15, Sun 05 Nov 2017.
Andriel
Cohort, 28 posts
HP 60/60
AC 19
Sun 5 Nov 2017
at 04:13
  • msg #155

The Town of Kirilyth, Day 3, the Skeleton of Kirilyth

Post:
Andriel saw the skeletal creature, the terror as Johannes put it, and was amazed, but also concerned.  If only Alacor could turn it to fight for us, or even if Andriel could, it could once again perform its true bidding, to protect its land, and in essence its people.  Andriel was quite sure this was beyond her ability... for now.  Andriel realized also his people's bones (if he was, in fact, the man mentioned on the plaque) were possibly with Andriel.  "I wonder if he would have the sense to not hurt them?  Assuming this is an intelligent undead?" she thought to herself.

She considered the spells being cast listening closely to Alacor afterward muttering to himself about what was cast.

Then the words of Herr Johannes came to her ears and she spoke in agreement, "Aye, you go ahead, and I will follow close behind.  Don't leave me in the dust, I can't keep up with your horse," she said with some concern.

She directed her undead as she moved eastward with the party.  "My minions, follow me and protect me, stay between me and that skeleton over there.  We are leaving, take your items with you!"  With that, she moved as fast as she could eastward, while her party of undead followed behind her.  "Ashe, you stay closest to me and protect me!"

She moved east with the party behind the building, doing her best to navigate the rubble.  She did not want to be left behind.  She was pretty sure she knew the spell Alacor could not see, but she could tell them that later.  She felt a bit concerned about the skeletal remains they left behind, hoping that this new skeleton would not somehow raise them anew from the dead to fight on.  Herr Johannes had made a good point about that earlier...  concerns for another time, now was time to run.

Actions:
direct undead to follow her and stay between her and the skeleton summoned
move eastward with the party as fast as possible.  (retreat)

Rolls:
{22:50, Today: Herr Johannes rolled 23 using 1d20+8.  Spellcraft, on the Skeleton Terror's 2nd spell; tDI. (*Note: In the log, this says Herr Johannes made this check, but it was using Andriel's bonus because it was, in fact, her check, just forgot to change the drop-down menu.)}
This message was last edited by the player at 04:20, Sun 05 Nov 2017.
DM Ryan
GM, 627 posts
Sun 5 Nov 2017
at 17:46
  • msg #156

The Town of Kirilyth, Day 3

Day 3


"FOLLOW ME!" bellowed Lerdeth, his deep, booming voice resonating like a seventh chime of the bell. The barbarian-knight threw himself atop his horse and launched into a gallop east alongside the crumbling bridge, leading the way out of town. Those of the party who were on-foot followed at full sprint.

"GO! GO!" cried Johannes, lingering near the rear, separated from their dangerous foe by only Andriel's skeletal minions. His top concern was making sure that no party member was left behind, and he hurriedly counted the heads of his companions to ensure that all were accounted for. He glanced back over his shoulder at their enemy; it steadily advanced in their direction, emanating an overwhelming aura of power. Johannes snapped the reigns of his horse and hastily followed the party.

Together the adventurers fled into the trees east of town and traveled fifty yards or so before they paused to see if they were followed – however, there was no sign of the creature. Suddenly, the great bell of Kirilyth chimed, as though hailing their departure, and a pillar of red light once again appeared in the sky; only this time, the pillar descended from the clouds to the earth rather than from the earth to the clouds, and a high-pitch shriek from the town split the air. The shriek, however, lasted for only a moment before fading into silence. Whatever, or whoever, that undead horror was, it seemed to have been unsummoned, drawn back into whatever plane of the dead it normally resided in – until it was called for once again.

The party breathed a heavy sigh of relief.

"That was scary," said Ziv, breathing heavily. "Why did I ring that bell!?"

"Don't worry about it," comforted Alacor. "At least now we know that thing is there, and that we can go back and ring the bell again when we're ready to take it on. I mean, did you see some of the magical equipment that thing was wearing!? Some of those things must have been worth at least 50,000 gold pieces!"

"I agree with Alacor," added Johannes, riding up next to them on his steed. "But for now, let us continue east to the cabin by the pond. We must not lose sight of our main mission of finding Streleka."

"Good idea," Ziv replied. "Alright. Onward!"

Putting their frightening experience behind them, the party continued traveling east through the forest, navigating their way through the gnarled, black branches and occasionally around the enormous tree trunk. But although the trees here were just as dead as anywhere else, traveling along the north side of the forest was notably more scenic due to the mountains that spanned across the northern horizon. The party traveled for nearly six hours before stopping, getting close to their goal; Alacor called the party to a halt in order to check their map.


The wizard buried his nose in the large piece of paper. "Hmm. . . I see," he muttered, counting the miles they had traveled. "The pond should be nearby. A half-mile east of us, if I'm not mistaken. Should we send a scout?"

Crispin stepped forward and donned a smirk. "My time to shine. . ." he said, putting up his hood as stylishly as possible. At that, he vanished into the shadows.

Crispin dashed forward through the trees, moving as silent as a ghost across the barren forest floor. Before long, the forest ended at the border of a large pond, as Alacor had predicted; the pond was large enough that it could have been called a small lake. He glanced around the shores of the pond and looked for signs of a cabin, but he didn't see anything obvious. He continued making his way along the edge of the pond, examining the water as he did so; it was black and utterly still, impenetrable to see through – he made a mental note never to drink it.

After a few minutes, Crispin noticed a clearing up ahead. Excited, he assumed maximum stealth and approached it, and he found exactly what he was hoping for. In the clearing was a cabin, a simple one that contained no more than two or three rooms and was only one story high. It was an excellent place to build a cabin, he noted, as the clearing and cabin were positioned in such a way that they would be almost invisible from any other point around the pond – a good place to hide, something Crispin could appreciate.

Suddenly Crispin heard a sound, and his body went still. He froze as the door of the cabin opened, and out from the cabin came a sight that filled him with excitement, an elven woman!

The elven woman, like all elves, was tall – perhaps 6' 3" – with long, dark brown hair, and she wore a well-fitted studded-leather armor over a purple top and black trousers; she also had a bow and longsword strapped to her back.

"Streleka!" whispered Crispin in delight. The woman sat down on a stump near the cabin where some half-finished arrows sat in a pile; she picked one up and began adding the feathers to it. "I can't believe it!" thought Crispin. "We found Streleka! And- Woah. Nobody mentioned that Streleka was such babe! I mean, look at those curves, and those-. . but that's not important right now. I've got to tell the others!"

Like the night at the approach of dawn, Crispin slipped away into the shadows; and he reappeared a few minutes later at the party's resting place and related all he had seen.

"We did it then; we've found Streleka!" said Alacor after Crispin had finished his report.

"Perhaps," said Johannes hesitantly.

"Hm? Why do you say that?" asked Ziv. "It certainly sounds like her."

"It could be," admitted Johannes. "But I hesitate because that's not usually how quests work. Trust me – nothing ever gets handed to us on a silver platter. We'll probably get attacked by a boss or something the moment we talk to her; you'll see."

The party, following Crispin's lead, then traveled to the cabin and stepped into the clearing. When they reached there, however, the elven woman was no where to be seen, and all that remained was a silent, old cabin.

"Should we knock?" asked Cabrakan.

Calmly, the party began to cross the clearing.

"STOP! EVERYBODY STOP!" shouted Crispin suddenly, waving his hands wildly, his voice full of alarm. The party obeyed and stopped where they were on a dime.

"What is it!?" cried Johannes.

Crispin breathed a sigh of relief. "All over the ground. . . We are surrounded by traps!" {Reactive Search Check ~ Success}

The door of the cabin abruptly opened and out came the elven woman with a loaded bow, aimed squarely at the party; and from around the corner of the cabin appeared another cloaked figure with a loaded bow, aimed at them as well. Johannes' eyes quickly fell upon the elven woman's face, and he knew in an instant that, no, it was not Streleka; he knew this to be a fact, because the face was familiar to him.

"Hello, Pyrra," he said. "It's been a long time."

"Johannes," she replied, not lowering the bow; her face was stern and unmoving.

The paladin then nodded toward the cloaked figure. "Then that must be Adwonus."

The cloaked figure removed his hood, revealing the green face of a half-orc with small tusks. "Aye," he answered.

Neither lowered their weapons, and the party found themselves in a tense stand-off.

---A Chatroom has been opened; A live chat will be held on Wednesday 11/8/17, at 9:00pm---



This message was last edited by the GM at 18:46, Sun 05 Nov 2017.
DM Ryan
GM, 628 posts
Thu 9 Nov 2017
at 14:51
  • msg #157

The Town of Kirilyth, Day 3

---Start of Chatroom---

Pyrra: {cough}

Cabrakan: Please lower your weapons! We mean no harm.

Pyrra: So you say. . . but words can be deceiving.

Cabrakan: You have my word elven miss. In a place of the dead, the living must band together.

Alacor: Johannes, do you just know everyone?

Ziv: Well, hey look. An elf and orc man! I would have never put such a pair together...What's with the tension? (Glances between Johannes and Pyrra) My God, Johannes, how many people are after you?

Cabrakan: We don't know if anyone is after anyone, we just bumped into a protective party is all.

Ziv: Oh really? Why are their weapons still up? (Draws out a dagger per each hand)

Cabrakan: This can be defused miss ziv. Don't make anything worse and show our peaceful nature by putting your weapons away...

Ziv: I will once they will. I'm tired of being threatened by parties that don't know who they're messing with.

Cabrakan: We don't know either... pit them away.

Ziv: (Narrows eyes.)

Cabrakan: Think more. First with the bell and now with this. Do you not for a moment stop and think of things before you do them? You aren't putting your life and health at risk, but everyone else here. I will keep you from harming yourself, but I will be damned if I allow you to put the lives of anyone else in harms way. Curb your ego, put your weapons away, and breathe. We are all here for you. Be here for us.

Ziv: I am here for us! I'll be damned if any ONE of us is threatened by another party. If they put their weapons down, I'll be happy to put mine down.

Cabrakan: Hostility meeting hostility results in bloodshed. I say we come in peace you show war. Which will it be?

Ziv: (Rolled a 17 intimidate. To Pyrra and Adwonus:) Do not cross me. Put down your weapons, and I swear to you we'll put down ours.

Cabrakan: (Shakes head and looks down)

Johannes: Everyone, that is enough, absolutely enough. Ziv, you will -not- attack unless I give the order, and we have no quarrel with these people. Pyrra, Adwonus, we came here expecting you were someone else. We are looking for another elven woman, described like you.  Streleka, in case you heard of her. We have no quarrel with you. Her brother sent us to help her. Not hurt her. If we wanted to attack you, we would not have strolled into your courtyard. Think about it, we would have surrounded the cabin.

Ziv: (Sheaths daggers.)

Johannes: We would rather work with you than against you.  We are too far from the fort to make up conflict.

DM Ryan: {Ziv's Intimidate: 17, failed vs DC 24}

Adwonus: {Pyrra and Adwonus exchanged glances} If I can claim to know anything, it's that the bloody paladin doesn't lie {He and Pyrra slowly lowered their weapons}. I always figured you'd come after us someday, after Larlben and all. I'm guessing today's not that day.

Ziv: Larlben...? (Confused, Doesn't know much about names outside of her humble village.)

Johannes: It's another story Ziv- the faction wars, had to be put behind us. Too many things to look ahead at, to be concerned too much with the past.

Ziv: ..Alright.

Adwonus: The past for you, but the present for us. Larlben's widow has not forgotten, that's for sure. . . but since you're not here for that, I suppose it can be put aside. I suppose we'd better talk on friendlier terms, too. Pyrra, can you get the trap? {Pyrra stepped near the party and slipped her hand down what looked like an old rabbit hole; she fiddled with something unseen and, after an audible click, removed her hand shortly after}.

Pyrra: You can approach the cabin now, but don't wander around the yard - unless you want to die. {She said without any sign that she was joking}

Andriel: Phew, good job on seeing that trap Crispin.

Ziv: (Approaches cabin cautiously.)

Pyrra: {The party approaches, and they gather around the front of the cabin. Pyrra leans against the outer wall} So. . . you're looking for Streleka then. . . What do you want with her?

Ziv: A safe return to her brother.

Johannes: Yes, her brother feared for her and did not want to lose what little family he had left.

Ziv: You (to Pyrra) sound like you have interest in this person. How do you know her?

Pyrra: She was here yesterday. She said she had been trying to get into Kirilyth for something, but that there were too many undead. So she left.

Ziv: What direction did she take?

Pyrra: I don't think that's any business of yours. You'd do better to just leave the isle.

Johannes: That bad eh? Did she decide to leave the item and go to the center of the Isle? I believe I know what she was trying to get from Kirilyth, and per her brother's instructions, would be glad to help her acquire it.

Pyrra: It so happens I know exactly where Streleka is right now. But Streleka has a noble and honorable goal trying to reach our kin in the center of Estraeus, and it seems to me that you just plan to get in her way. So go find another quest and leave us elves alone.

Cabrakan: That is fair. However her brother as brought up before worries for her safety.

Johannes: You assume we are merely here to block her attempt. Her brother sent us here to help her. He reinforced to us how few of your people are left.

Cabrakan: We simply need to see her for ourselves to know she is well.

Pyrra: Oh? {She raises an eyebrow} And how, 'exactly', does her brother want you to help her? You seem to forget, Johannes, that I was the Spymaster of all Herrod. I know what it means to dance around information. You plan to just 'check up on her' and leave? I find that hard to believe.

Johannes: We might be outsiders, but that does not mean could not be convinced to help. I was not interested to return to this Isle again after my first expedition, her brother talked to us personally about the events that transpired her and offered us a sizable sum of money to help her.

Cabrakan: He worries for her safety Is all. He thinks she may be dead.

Johannes: Thus I raised this party and embarked on this journey. He wants us to help protect her. I will not lie to you though, he was concerned the reports of Estraens in the center of the Isle could be false, merely a Galian trick to bring all that is left to their final demise. However, what if the reports are true, then what option do we have left but to ensure her success and safety?

Cabrakan: I don't know much about the ways of the elves, but I do know full well about the ways of family. We are simply here to ease the mind of a frightened brother.

Pyrra: I wouldn't expect an outsider to understand. I tell you that she's alive and healthy. I can give you my word on that. And now you can leave.

Johannes: I would ask you seriously if you think that the rumors could be a Galian trick? I myself wonder. A lie you want to be true is harder to prove false. However, the lives at stake in the center of the Isle could be too important to ignore it, even if likely a trick.

Cabrakan: Pardon my rudeness, but we were instructed to lay eyes upon her ourselves. That is our contract and I'm afraid I can not take the word of a stranger to heart. We need to see her and we will depart from this island. That is our goal and I intend to make it home to my daughter alive and not inside of a box.

DM Ryan: {Cabrakan Bluff Check: 6, failed vs DC 14}

Pyrra: That last part I might believe, but if you expect me to think you traveled all the way across Mercia to check up on someone, then you must think me a fool. As for the Galian's, they would do something so underhanded, but I think you underestimate the resiliency of my people.

Ziv: I think there is a fool among us, but I'll overlook it. We're going to help her finish her own quest, and then escort her back to her brother. She isn't doing the honorable thing by going against what he said... (Shrugs.) But I'm familiar with that pattern. The more I keep finding out about her, the more I feel like I can identify with her.

Adwonus: Pyrra, can I talk to you a second? {She nods, and they briefly enter the cabin to talk in private, temporarily leaving the chat}

DM Ryan: {The party is alone, for the moment}

DM Ryan: {Adwonus and Pyrra return from the cabin}

Pyrra: So. . . You claim you want to help Streleka, and are apparently pretty desperate to find her. And I know where she is. . . I'm willing to make a deal.

Ziv: ...At what cost?

Cabrakan: A deal?... this hardly seems like the time or place, but let's hear it

Johannes: Even if they are skeptical, I am open to it.

Alacor: I would be as well.

Johannes:
{18:54, Today: Herr Johannes rolled 18 using 1d20+1.  Sense Motive, on Pyrra - is she actually willing to help us find Streleka or is this some kind... of ruse?; tDI.
18:56, Today: Herr Johannes rolled 22 using 1d20+5.  Knowledge (Adventure); on Adwonus, tDI.
18:56, Today: Herr Johannes rolled 15 using 1d20+5.  Knowledge (Adventure); on Pyrra, tDI.}


DM Ryan: {Herr Johannes's Sense Motive ~ You do not get the sense she is lying or trying to trick you.}

Pyrra: Yes, a deal. You see, we're not sitting here in this cabin because we're taking a vacation. There happens to be a tomb a half-hour north of here, built into the side of cliff at the base of the mountains. There's an item in that tomb we've been trying to get, since it'll be extremely useful for reaching the center of the isle - but we can't even get through the front door so far. That item is a famous magical rod, once belonging to a mage named Cerithil the Odd. Cerithil the Odd was hardly a successful mage, I should add, so don't expect it to be a dungeon or anything - one or two chambers at the most. But he was famous for winning a magical duel against a far-more powerful wizard because of that rod, and he had it buried with him. That's what we're trying to get. So here's the deal: If you get that rod for us, we'll tell you where Streleka is - and if you do it fast, I guarantee you'll find her.

Ziv: ...is Streleka alive?

Alacor: Hmm interesting. Why Haven't you been able to get farther than that?

Johannes: Do you know any more about this rod?

Pyrra: Only that it's a powerful weapon against mages. As for the door, it seems only a magic-user can open it, and, obviously, that's not us.

DM Ryan: {Ziv's Sense Motive Check ~ You cannot manage to glean anything from her expression}

Alacor:
{09:49, Today: Alacor rolled 24 using 1d20+18.  Knowledge arcana; Tomb.
09:48, Today: Alacor rolled 19 using 1d20+18.  Knowledge arcana; Cerithil's Rod.}


DM Ryan: {Alacor's Knowledge Arcana Check ~ Without seeing the objects in question, you cannot discern their specific properties, but it is not uncommon for mages to make special preparations for their burials, jealously guarding the arcane secrets that had in life.}

Johannes: Being this is the dead isle, how would you know if the wizard does not himself guard it as an undead corruption of his former self?

Pyrra: He just might. . . but then, Cerithil died well before the Galians came, so maybe not.

Cabrakan: Is the staff mandatory? We just so happen to have a magic user with us. Maybe he could give it a shot.

Ziv: Maybe his rod is what cast this undead spell... (Shrugs)

Adwonus: {Adwonus glances up at the sky as the clouds begin to part, making cracks of hazy blue} The sky is clearing up. . .

Johannes: What do you make of it Adwonus? As a ranger? That seems unusual to me.

Adwonus: {Adwonus does a Survival Check} It means no rain today. Which is good. I had no desire to melt.

Johannes: Hehe, Indeed, speaking of rain- have you seen any strange red flowers growing on the isle?

Pyrra: No, we haven't. Nothing grows anymore on this isle. Certainly, you were delusional.

Johannes: That might make a more pleasant description, but we have a sample still. Ziv? Hmm, she seems to have stepped off for a moment.

Pyrra: Good. An annoying human that one.

Johannes: Regardless, Adwonus, Pyrra, I know we had our differences in the faction wars, but I don't think carrying animosity serves us anymore. I apologize for the conflict that arose from it.  You have a good heart, Adwonus, and a noble cause, Pyrra. I offer to put those conflicts behind me. {21:16, Today: Herr Johannes rolled 29 using 1d20+10.  Diplomacy, on Pyrra and Adwonus to improve their attitude; tDI.} I think your deal sounds reasonable, but I need to know more. I want to know more about this rod, do you know how dangerous it is? Also, this mage, is there anything else you know about him and this area it is hidden?

DM Ryan: {Diplomacy Check: Adwonus - 14; Pyrra - 21. Johannes successfully improved their attitudes!}

Adwonus: An apology from the paladin. I never thought I'd see the day {He smirks, half-jesting with the remark}. Very well. I'll be content knowing you're not holding a grudge. If that's the case, I won't hold anything against you either.

Pyrra: {She sighed} There's no rewriting the past, even though I would have preferred Steyus to remain. But very well, paladin, we'll put it behind. As for the rod, there's not much more I can say. Obviously, we don't don't what the tomb is like, since we've never been inside, but Cerethil the Odd was known for being... wierd... so I would suspect his tomb will be too.

Johannes: Heh, yeah, it was a hard lesson learning I was not perfect Adwonus. {I jest, but with acknowledgement of his acceptance.} I appreciate it Pyrra, I had a hard time accepting that- the past being unchangeable. Anyways, what matters is that we have today and are here now.

DM Ryan: {Johannes' Knowledge Adventure Check ~ Pyrra is a Rogue/Fighter of Challenging Difficulty; Adwonus is a Ranger of Challenging Difficulty, with a focus on two-weapon fighting}

Johannes: Let me think a moment, I might remember something about this Cerethil from my studies.

{21:32, Today: Herr Johannes rolled 25 using 1d20+7.  Knowledge (Religion), on Cerethil the Odd's Rod; tDI.
21:32, Today: Herr Johannes rolled 17 using 1d20+7.  Knowledge (Religion), on Cerethil the Odd; tDI.
21:31, Today: Herr Johannes rolled 15 using 1d20+1.  Knowledge (Nobility and Royalty), on Cerethil the Odd; tDI.
21:31, Today: Herr Johannes rolled 11 using 1d20+1.  Knowledge (History), on Cerethil the Odd; tDI.}

Is the rod the only reason you are out here at this cottage?


DM Ryan: {Johannes' Knowledge Religion/Nobility & Royalty Checks ~ You do not recall the name of 'Cerithil the Odd' in these fields; Johannes' Knowledge History Check ~ You vaguely recall the name of an elf defeating a far more reknowned elf in a wizard's duel, but belonging to a different country, you paid little head to the story in your studies.}

Johannes: {examine check on Adwonus and Pyrra; I look over Adwonus and Pyrra from where I stand for wounds.}

Adwonus: I suppose you could say we're here cause of the annoying bounty hunters also, but the rod is more important. There are Skeleton Mages deeper in the isle that we can barely hurt with are bows. We can't seem to sneak around them either. So we came for this rod.

Johannes: {21:37, Today: Herr Johannes rolled 7 using 1d20+2.  Heal, on Pyrra and Adwonus, looking for wounds; tDI.} Hmm, are your bows magic?  You don't mean the Skeletal priests, do you?

DM Ryan: {Johannes' Examine ~ Adwonus and Pyrra appear Uninjured. Pyrra is currently wearing studded leather armor, with perhaps magical properties, and is carrying a longsword and longbow on her back. Adwonus is currently wearing studded leather armor with a pair of finely-crafted battleaxes on his back}

Adwonus: No. Skeleton MAGES. You won't see those bastards until you're at least 2 days deep.

Johannes: Hmm, drat, I had hoped it was just a generalization. But I thought with elves being known for their magic, amazed me that we had not found any yet. Concerning this rod, I really would want you to come along to explain more in person. Two of our party already had to return to the fort, and I did not want to face this short-handed if at all possible.

Pyrra: Adwonus can go with you, then. I need to stay here an watch the cabin. Also, if you don't comeback, someone will know where to look for you.

Adwonus: It'll be just like old times.

Andriel: {to Alacor} Did you hear that?! Skeletal mages! I really wish we had that spell now, think of how powerful they would be to control!

Johannes: {to Pyrra} Hmm, need to be here to meet someone? Or keep the cottage from being taken by the undead? {to Adwonus} Indeed heh, but we are wiser now. It will be good to have you around. I imagine you would really get along with one of our members that had to return to the fort. He had to escort a fellow party that was in dire danger back to the fort.

Andriel: Speaking of the undead, have you seen much around here?

Pyrra: Just to guard. Anyway, if you plan to accept our deal then, you better get moving, or it'll be dark before you get back.

Adwonus: We've seen enough. {He draws his axes} But they're all the same in the end.

Ziv: Oops, sorry. I was heavy in thought. Here. (Pulls out flower.)

Johannes: Oh, excuse me, I never introduced the rest of my party. This is Andriel, my aid.
..Oh {echem} you are right, we should not delay too long.


Adwonus: {Adwonus looks at the flower Ziv took out; Knowledge Nature Check ~ 14} I don't know it. But if you found it on the isle, don't touch it. I assume you knew that already though.

Johannes: A piece of advice, you may want to be aware of the dangers found in Kirilyth. We slew many of the undead there, but there is a terror that resides somehow trapped below in the town.  Lest Streleka or you or any of the rest of you go there. Be wary...

Adwonus: Noted.

Johannes: You could visit, but somehow the bell is tied to a great evil there. ...That was why we kept it in this jar, and never touched it directly. We found it in trails, and our scout spotted a sort of demon after which a trail of these seemed to appear where he walked. Then our house we summoned was covered in them in Kirilyth. Can you tell us more about how the tomb is secured?

Ziv: (Puts flower away.)

Johannes: Also, like Andriel said, what undead activity have you had in this area?

Adwonus: Can't you stay on one subject, paladin? We'll talk later. Now, we have work to do.

DM Ryan: {Adwonus and Pyrra have left the chat}

Johannes: {turns to the rest of the party with a smile} I think that went well, don't you?

Ziv: Mm-m

Johannes: Really wish he knew more about that flower.

Andriel: I meant to mention this earlier, but I did not get a chance. I know what spell that one you could not figure out Alacor. The one the skeletal horror cast. It was a form of Globe of Invulnerability I had never seen used before. The blue glow gave it away, but without the blurryness of blur.

{Andriel's Spellcraft Results ~ Personal Globe of Invulnerability. This spell functions like the spell 'Globe of Invulnerability' except that it travels with the caster, remaining centered on him/her; the sphere is only large enough to contain the caster.}

Ziv: I kind of wonder if this flower does anything to skeletons?

Andriel: If it does, I imagine it does not hurt them.

Ziv: Hmm. Are we gonna set up camp here, or what?

Andriel: Good question, it probably depends on how far it is to the tomb. I mean, how late is it now? {Looks up at the sun}

---End of Chatroom---

This message was last edited by the GM at 15:02, Thu 09 Nov 2017.
Andriel
Cohort, 29 posts
HP 60/60
AC 19
Sun 12 Nov 2017
at 05:27
  • msg #158

The Town of Kirilyth, Day 3

In Character Chat Additional:
Alacor: {11:06, Today: Alacor rolled 17 using 1d20+9.  Knowledge Local; Cerethil the Odd's.
11:06, Today: Alacor rolled 18 using 1d20+9.  Knowledge Local; Cerethil the Odd's Rod.
}

DM Ryan: {Alacor's Knowledge Local Check ~ You recollect a story of Cerethil the Odd and namely that he had a few screws loose in the head, if you know what I mean. He wrote a few papers here and there about polymorph spells, but other than that, his works were largely disregarded.}

Johannes: The tomb is only 30 minutes from here.  We may make camp here tonight, but be prepared to sleep at the mouth of the tomb if necessary.  We will be leaving in less than 30 min.  Ready yourselves.  Andriel, I don't think we need to bring the half plate with us there.

SQUAD! We make way for the tomb in less than 30 minutes.  Drop your extra gear here (i.e. the crude stuff we found) and prepare to step off.  Mind the traps as you leave your stuff here.

Pyrra, can we leave this stuff inside the cabin or would you prefer it outside to bait outsiders into your traps?


Alacor: I say we go to the tomb, the sooner the better.

Andriel:  Anyone able to help craft some great clubs for my skeletons, I think they could be improved.
Ziv
player, 26 posts
Sun 12 Nov 2017
at 05:41
  • msg #159

The Town of Kirilyth, Day 3

Ziv brushed her sleeves up and pulled out some of her daggers to sharpen them, purposefully not looking at anyone. Something felt...off. Though she knew not what it was, she simply kept her guard up, ears and eyes open, and her opinions to herself for once.
Andriel
Cohort, 30 posts
HP 60/60
AC 19
Sun 12 Nov 2017
at 06:07
  • msg #160

The Town of Kirilyth, Day 3

Post:
"Before we step off, I am going to improve these clubs my skeletons are using, they look a bit shabby.  I suppose they don't really have the wisdom to craft things well.  Let's see what we can do," Andriel said.  "But first, 1, 2, 3, 4 and Ashe, walk exactly where I tell you and drop off the extra armor you are carrying next to the door of the cabin (or inside if that is ok with you Pyrra?)."  She then observes their armor's condition and status, considering what will be best for each skeleton.  She decides there should be some changes, so she directs them.  "Ashe, remove the crude half-plate you are wearing and don the breastplate.  4, you remove the crude half-plate you are wearing as well and don the rusted chainmail.  1, 2, and 3, you help them do this, but do not walk anywhere but where I have told you to walk!"

Andriel then remarks to herself, Alacor, and Johannes.  "I never really realized how nimble and quick skeletons can be until I watched them as we walked here.  I always assumed they were slow and clumsy like zombies, but not so at all.  Quite fascinating getting to observe them this close."

After her skeletons do as she asks, she tells them to follow her as she walks a short way into the forest where they came from.  Looking about, she sees no one followed her to help craft, so she calls out, hoping for a better response the second time.  "Can anyone help me craft some clubs?"  Not waiting for help she begins to examine the great clubs of her skeletons and attempt to improve them or craft new ones as needed, so they each have a great club that is not so crude.

Actions:
Ashe, removes crude half-plate and dons breastplate.
4, removes crude half-plate and dons rusty chainmail.
Directs Skeletons to drop extra armor at the cottage, or in it if that is allowed by Pyrra.
Crafts/improves 5 great clubs.

Rolls:
{01:06, Today: Andriel rolled 12 using 1d20-1.  Craft (Weapon), greatclubs; tDI.
01:09, Today: Andriel rolled 22 using 1d20+3.  Survival, to check the time of day; tDI.
}
This message was last edited by the player at 06:10, Sun 12 Nov 2017.
Cabrakan
Player, 16 posts
Sun 12 Nov 2017
at 06:12
  • msg #161

The Town of Kirilyth, Day 3

It seemed everyone on this island was after something. Trust, it also seemed, was not given so easily. He could not understand why in such a place like this people would seperate and form their own groups with secret agendas. If everyone worked together, the undead would surely pose no threat...

But alas. The bargain was struck and a deal had been made. What other choice did he have but to follow the whims of strangers?
Herr Johannes
player, 314 posts
HP: 93/93/93(SQ:--) AC:21
Cloak,Tunic,FullPlate
Sun 12 Nov 2017
at 06:20
  • msg #162

The Town of Kirilyth, Day 3; Cabin

Post:
I speak with Adwonus and Pyrra a moment.  "Adwonus, Pyrra, if you have wounds, we can treat them.  I know how tough it can be when you do not have a priest as part of your group.  Not sure if you are hurt, but I wanted to offer.  Adwonus, since you are going with us, if you are hurt, make sure you tell Andriel or Cabrakan.  I do not want to see you go down by something so easily preventable."

"Pyrra, is it alright if we put any of our extra supplies in the cabin.  They are weighing us down.
Also, are there anymore traps we need to be aware of on the way to the tomb?  I assume Adwonus knows where they are?
"

I then address the squad before we step off.  "People, If you have any day long enchantments to cast, like mage armor, or magic vestment, now would be a good time to do it.  We are leaving shortly, so ready yourself."

I then hear Andriel's request and go to help her, cautious to take the same path we just entered on.

Actions:
I help Andriel craft 5 greatclubs.
If it is not going well, we take 2 minutes to do it right for each club.
I mount my horse again and prepare to leave.

Rolls:
{01:15, Today: Herr Johannes rolled 3 using 1d20.  Craft (Weapon), greatclubs; tDI.}
DM Ryan
GM, 629 posts
Sun 12 Nov 2017
at 15:19
  • msg #163

The Town of Kirilyth, Day 3; Cabin

Day 3, Late Afternoon

Andriel sat down with the tree branches that her skeletons had gathered to use as crude greatclubs and wondered if she could turn them into actual greatclubs; she glanced anxiously between her soft, un-tested hands and the pieces of wood, realizing that crafting was not her area of expertise.

"Andriel, what are you doing?" asked Lerdeth as he adjusted the saddle on his horse.

"Umm."

"If you're trying to craft something, don't bother. It would take you three days to make a greatclub using the old craft-skill rules, and it would take you four hours – and that's with help – to make a greatclub using the new craft-overhaul rules, which technically aren't released yet. So we don't have time for your little home-improvement right now. Try making something when you're on watch tonight; I'm sure he will let you use the new craft-overhaul rules."

"Oh. Okay," she replied, looking a little embarrassed at her ignorance. "Wait, who's he?"

"We don't ask that question," answered Lerdeth gruffly; his curtness took her by surprise and immediately put the subject to rest.

Meanwhile, Johannes asked Pyrra if they could store their heavier loot in the cabin, or if not in the cabin, outside it.

"You can store it outside," said Pyrra. "I like that idea you had about using them as bait. Perhaps one of our bounty hunters will see it and make a mistake."

"Alright, we'll do that. Thanks," Johannes replied.

Adwonus glanced at the sky, observing the slowly parting clouds. "It's late-afternoon, so we still have five hours 'til dark. We want to be back well before then though. Let's get moving."


Having finished their preparations – as well as a brief but unmentioned snack – the party began their sojourn north, following Adwonus through the woods. The half-orc ranger seemed very much at home in the wild, even if that wild had become a corruption of its former self; he walked with a natural stride that Johannes had rarely seen in the ranger during their time in the city of Herrod, back when they were traveling companions. Despite that being only six months ago, it seemed like it had been years.

The mountains grew large and looming as they drew closer, rising like the great spine of a dragon across the north. After a half-hour of walking the party reached the base of these mountains and were abruptly stopped at a vertical cliff-face. The trees were more sparse near the cliff, and some showed signs of having been knocked over or crushed by fallen boulders.

"This way," said Adwonus, continuing along the base of the ridge. Cabrakan cast worried glances at the top of the cliff as they walked, hoping some boulder wouldn't fall and crush them too.

The party traveled a couple minutes further, and, with Adwonus as their guide, they reached their destination, which became obvious the moment they laid eyes on it. In a narrow indent in the cliffside was a tomb, adorned with an entrance of stone bricks and decorative etchings. The party gazed upon the burial place with awe – it had been some time since they had done a classic tomb raid.


"Come on," said Adwonus, pressing the task at hand.

They followed him up to the entrance, whose front door was housed in a hollow, porch-like area of stone, sheltered from the rain and the threat of falling boulders from above. The door itself, like the rest of the entrance, was also made of stone, appearing to be one enormous, heavy slab – the party quickly realized why Adwonus and Pyrra couldn't enter on their own, for this kind of door could be neither picked nor forced open. The only solution was a magical one.

"There's an incription, too," said Adwnous. "Look."

He pointed at an inscription beside the door, which was written in the common tongue:

"A flare of fire won't leave a mark,
Winter's ray couldn't even sting.
But if entering my grave is what you intend,
A splash of acid could melt anything.
"

The party had encountered their first obstacle.
This message was last edited by the GM at 15:25, Sun 12 Nov 2017.
Ziv
player, 27 posts
Tue 14 Nov 2017
at 23:07
  • msg #164

The Town of Kirilyth, Day 3; Cabin

Ziv pondered the inscription and looked around at the spell users. "This isn't my area of expertise, guys," she mumbled, trying to shrug off her lack of knowledge about magic.
Alacor
Player, 18 posts
42/42 HP
Sat 18 Nov 2017
at 05:58
  • msg #165

The Town of Kirilyth, Day 3; Cabin

Alacor pondered the inscription with the others. "A splash of acid... if that could melt anything then could we just collect this acidic rain water? You'd think at some point someone would have tried that." He scratched his beard for a moment. "Well I do know just the spell for this!" Without waiting for a response from anyone quickly pulled the spell book out of his bag flipped it open to the page for acid splash.

The white haired wizard takes hold of his staff in one hand and positions the top of it in front of himself. With the other hand, he begins to circle around it in the air. A green glow starts to appear at the top of the staff and as it does he says, "Melt away all that is in our path." At the last word the small orb flashed and the wizard grasped the staff in both hands and pointed it at the doorway. The small orb flung its way to the door blocking their path, slowly arcing through the air as he waited in anticipation to see if the door would truly melt away.
Lerdeth Kiensc
Player, 11 posts
Sun 19 Nov 2017
at 01:59
  • msg #166

The Town of Kirilyth, Day 3; Cabin

"Hmm I got a bad feeling about this place. We should be ready when we try to open the door. Everyone should take cover in cade the trap is deadly." He readies his weapon and gets on his horse, and backs away looking for cover
This message was last edited by the player at 02:05, Sun 19 Nov 2017.
Crispin
Player, 16 posts
HP: 56/56
AC: 19
Sun 19 Nov 2017
at 02:41
  • msg #167

The Town of Kirilyth, Day 3; Cabin

Damn...yeah, only natural that a magical door would be accompanied by a magical trap...
Crispin pondered to himself after he had looked over the door to the tomb and noticed that there was some kind of magical trap set up.

"That's some keen intuition Lerdeth, something magically bad is rigged to happen when we get this door open and I don't think I can disarm the trap. Let's not be near this door when that happens..."

The rogue then joined the barbarian in the search of cover.
This message was last edited by the player at 02:43, Sun 19 Nov 2017.
Andriel
Cohort, 31 posts
HP 60/60
AC 19
Sun 19 Nov 2017
at 02:50
  • msg #168

The Town of Kirilyth, Day 3; Tomb, Chat

In Character Chat:
Ziv
(Daggers at the ready.) Wait, wait, Pyrra. Why, pray tell, do you not want us to go inside the cabin?
What's IN there..?

DM Ryan
{You are currently at the tomb dude!}

(Ryan said the dialogue is struck. I'm starting over)
------------------
Ziv
Hmm... Acid, huh?

Alacor
I do know a spell for acid splash, we can try that

Crispin
Waaiiit a second, this door is a set up! I'm not exactly sure what kind of trap but I am certain it's magical.

Alacor
Oh wow! I totally didn't see that!

If it's magical I might be able to dispel that let me take a look.


Andriel:
I was just going to say, we need to remember this is a regular dungeon or maze and we should thus follow procedure.  First thing being, check everything for a trap.   This wizard is known for being so strange made me think that is just too easy.

Johannes
Good point Andriel, I was just thinking that.  Dungeons I have had less experience with than Andriel, but I thought a man like this would have likely trapped everything and required some sort of strange riddle be solved in each place.  I also wonder how a -man- was buried on an -Elven- Isle like this.

For all we know, this trap is literally triggered by using acid splash.  It seems reasonable that he would do something like that.

Alacor, {@Michael Postma} you might want to wait on casting that spell, or at least we may want to stand far back when you do it.  I know we are on a timeline, but this could be really dangerous if we do not understand what is going to happen.  How far away can you cast that spell from?

Crispin {@Gino Dii}, is there any skill you have which could tell us more about this trap?  Can anyone here?  Adwonus?

Could you disarm it Crispin?


Andriel:
Even if he cannot disarm it, traps can be disarmed often other ways, like by destroying them or setting them off from a safe distance.

Johannes
It sounds like it might be too dangerous to disable.  We are probably best off disabling it via setting it off from maximum distance and taking cover.

Alacor {@Michael Postma} how far away can you cast that acid spell from?


Andriel:
Are there any enchantments anyone still has to cast on themselves for today?  Should probably do that first.

Alacor
I can reach it from 30 feet

Johannes
Hmm, no further than that?

That concerns me, with these boulders around.  I feel like they could be related.  Everyone, take cover and watch out for boulders.


Ziv
(Gives a thumbs up, that is.)

Andriel:
Well, we have this arch to stand under if we want to stand very close to the door when this happens.  Seems more risky with the trap on it though.
Herr Johannes
player, 315 posts
HP: 93/93/93(SQ:--) AC:21
Cloak,Tunic,FullPlate
Sun 19 Nov 2017
at 03:39
  • msg #169

The Town of Kirilyth, Day 3; Tomb, 1

Post:
"Well, traps are not my area of expertise, but from the sound of things, this would be too dangerous for Crispin to disarm it.  I recommend we take cover before Alacor uses his spell and I recommend Alacor cast it from as far away as he can before running away until the results of his spell are complete.

I think the time is too fleeting for us to wait and examine this further.  Thus I think we shall have Alacor cast his spell and the rest of us take cover if there is nothing further anyone can explain or discern from their previous studies.  {That is, you have no further knowledge you can acquire from various checks or spells}

Is there nothing further you know about this trap or tomb Adwonus?  Anything else you know about this could be quite important.

After that, we need to go over the procedures of tomb raids or dungeon crawls as they are more commonly known, Andriel informs me.  I have personally never heard that term, but regardless, remember to listen to what she has to say because it could save your life.


Actions:
I mount my horse and draw my lance and the shield in my saddle bags.
I ride some distance from the tomb and take cover behind a large boulder or tree along, especially with any overhang that would help protect us from falling debris.

Rolls:
{22:38, Today: Herr Johannes rolled 7 using 1d20+1.  Lore, on Cerethil the Odd's, his tomb, and his rod; tDI.
22:35, Today: Herr Johannes rolled 15 using 1d20+1.  Knowledge (Arcana), on Cerethil the Odd's tomb door; tDI.
22:35, Today: Herr Johannes rolled 5 using 1d20+1.  Knowledge (History), on Cerethil the Odd's tomb; tDI.
}
This message was last edited by the player at 03:40, Sun 19 Nov 2017.
Andriel
Cohort, 32 posts
HP 60/60
AC 19
Sun 19 Nov 2017
at 03:57
  • msg #170

The Town of Kirilyth, Day 3; Tomb, 1

Post:
Andriel stands in front of the tomb, at the back of the party with her small entourage of the undead, listening to Herr Johannes words.
"Hmm, well as long as a fireball or an avalanche does not occur, I suppose we should be fine," she says to herself in jest as she considers.

She seems distracted by the tomb entrance when suddenly Herr Johannes calls upon her to elaborate upon her experiences in dungeons as they (Herr Johannes and Andriel) had talked about on the way to the tomb.
"What?  Hmm, um oh yes, my previous travels have taken me to many a tomb, dungeon, and the like.  They are a common place that adventurers seem to find themselves, be it in search of loot, or some ancient artifact to stop an army of evil, or to find the tomb of a wizard who cause a great plague, etc.  Dungeons and tombs tend to be the places these things are kept.  Basically whenever there is something really old and valuable that someone wants to keep from intruders.


Typically these things are traps, or perhaps left over denizens like a barracks full of guards, or creatures that have taken up residence in such places to eat the unsuspecting adventurer.  The point being is that you must be on your guard.

That is especially important to be aware of- traps.  Basically, don't touch anything or go anywhere until our rogue has had a chance to look it over for traps or if one of us who have a spell like 'find traps' can cast it and have a chance to look it over
"

Actions:
Andriel draws her flail and shield, and looks for cover with Lerdeth.
She then takes cover after they find some.

Rolls:
{23:04, Today: Andriel rolled 9 using 1d20+8.  Spellcraft, on the tomb trap spell; tDI.}
This message was last edited by the player at 04:06, Sun 19 Nov 2017.
DM Ryan
GM, 630 posts
Sun 19 Nov 2017
at 15:09
  • msg #171

The Town of Kirilyth, Day 3

Day 3, Evening


The party hurriedly ran forty feet away from the tomb door and took shelter behind a mound of rocks. Alacor stood upright behind the mound and carefully aimed his staff at the door.

"Melt away all that is in our path!"

An orb of acid shot from the end of his staff, and Alacor quickly crouched behind the mound with the rest of his companions, all of whom eagerly watched over the edge of the rocks like curious children. The door exploded in a nova of acid, as if Alacor's acid splash had been magnified a dozen times over and cast in every direction, but the brilliant green nova dissipated into nothingness well before it reached the party. Warily, the adventurers stepped out from the mound and re-approached the entrance of the tomb, desirous to see what had become of the once-impassable door.

The stone-slab door had completely melted away.

In its place was an empty rectangular entrance leading to a narrow staircase; the staircase descended deeper into the cliffside.

quote:
Johannes' Knowledge History, Arcana, & Lore Checks ~ Johannes once again checked his memory, but his memory had no new information to give.

Andriel's Spellcraft Check ~ Andriel could not identify the spell utilized in the trap.



"It's too cramped for horses," said Johannes, noting the size of the passage. "We'll have to leave them up here."

After Johannes and Lerdeth tied the reigns of their horses to a nearby tree, the party began their descent into the tomb, keeping their senses alert. As they traversed down the steps, Johannes asked Adwonus if he knew anything else about the tomb.

"You now know as much as I do, bud," he replied succinctly.

The adventurers followed the narrow staircase downward, about thirty feet or so, until it emptied them into a square stone room, a room that had several peculiar features. First off, on the opposite side of the room was yet another heavy stone door, much like the first, and one that likely couldn't be opened without solving some ridiculous or cliché riddle. Second, in the exact center of the chamber was a wooden pedestal with an hourglass on it.

"Look," said Adwonus. "There's another inscription above the next door."

quote:
The inscription:
If you wish to see my grave,
Prove you've got a brain.
Solve all three of my riddles,
Or you just might feel some pain.
In case you thought to wonder,
What all these tests are for,
They're to keep out my ex-wife.
That greedy woman I abhor.
-P.S. Seriously, Aggathil. Keep your hands off my stuff!

Click.
Click.
Click.
Click.


Several things happened in quick succession around the room that immediately alarmed the party. Most noticeably, the hourglass on the pedestal flipped over as though turned by a ghostly hand; the sand now swiftly fell through to its base, and – by the look of it – the party guessed they had no more than a minute before time ran out.

Additionally, two hidden panels appeared, rotating from within the left and right walls, each bearing an inscription of their own.

quote:
The panel on the left:
#1. The poorest have it, the richest need it, but if either was to eat it they would certainly perish. Tell me what it is!


quote:
The panel on the right:
#2. I have as many brothers as sisters, but my brothers have twice the number of sisters as brothers. How many children do my parents have?


"Wait!" cried Ziv, anxiously glancing between the two riddles. "Where's the third? He said there would be three riddles, so where's the third?"

"Above us!" answered Johannes, pointing toward the ceiling just above the hourglass. The party looked up and found, to their surprise, that a panel bearing a riddle had appeared there as well {09:37, Today: DM Ryan, on behalf of Herr Johannes, rolled 26 using 1d20+6. Reactive Spot Check.}.

quote:
The panel on the ceiling:
#3. At night I come without being fetched. At day I am gone without being stolen. What am I?


Sand fell steadily through the hourglass.

--Since I will be in Grand Rapids next week, the next update will be pushed forward a week. The next update will occur on December 3--

This message was last edited by the GM at 17:26, Sun 19 Nov 2017.
Ziv
player, 28 posts
Sun 19 Nov 2017
at 15:29
  • msg #172

The Town of Kirilyth, Day 3

Ziv, thinking quickly on her feet, cried out, "That first one is 'nothing'!"
Andriel
Cohort, 33 posts
HP 60/60
AC 19
Fri 1 Dec 2017
at 21:49
  • msg #173

The Town of Kirilyth, Day 3

In Character Chat:

Crispin
Heads up everyone, some more traps activated when that hourglass did...which you shouldn't touch because that's now rigged. So is the staircase that we took to get here and the door leading onwards.
I'll look into em', you guys handle the riddles


Johannes
Look above us!  There is another riddle on the ceiling!

I think the 3rd riddle on the ceiling is darkness!


Ziv
I know it's stars, @Johannes!

Johannes
Hmm, that sounds more likely.

Do we just shout them at the riddle boxes!?

I was thinking 3 could be the answer for riddle number 2!  Does that seem right?  I was not sure though since it said she had brother -s- plural!

Good call on the traps @Crispin, we will see about the riddles!


Alacor
What about 7? 3 brothers and 4 sisters, the narrator is one of the sisters.

Ziv
Twice as many sisters as brothers?

Alacor
Each brother has twice as many sisters, so each brother has 2 brothers and 4 sisters

Ziv
Oh! That works.

Johannes
Excellent thinking Alacor!

Johannes
How do we answer the riddles though?  Just speak them aloud?

Andriel:
That could be, like a spell trigger.  Any other guesses?  Did you cross this in any of your studies Alacor?  Or you Crispin {@Gino Dii}, in your study of traps?  {Please roll some knowledge checks for this! @Michael Postma, our local knowledge expert, got anything?}

Johannes
For that matter, where you able to tell anything about the trap on the door, like the spell involved in it Alacor?  It might give us a clue to what we need here.  {Spellcraft check on the trap spell?  Andriel got a natural 1...}

Ziv
This is the longest minute of my life...

Alacor
10:42, Today: Alacor rolled 20 using 1d20+9.  Knowledge dungeoneering.
10:37, Today: Alacor rolled 25 using 1d20+19.  Spellcraft check; trap.


Johannes
Cabrakan, place your shield firmly between us and the door!  And ready a dispell if you have it!
This message was last edited by the player at 05:28, Sun 03 Dec 2017.
Andriel
Cohort, 34 posts
HP 60/60
AC 19
Fri 1 Dec 2017
at 22:19
  • msg #174

The Town of Kirilyth, Day 3

Post:
Andriel considers to herself if there has been anything like this in her travels before or readings, but she doesn't seem to have anything come to mind, except one time.  It was an adventure before many of the other group had adventured together.  It was a tomb, beneath the very fortress overlooking the bay, known locally now as Ft. Zombiehead.  Though, now she knew its other name, , much better than the name it now bears.  It was a fort that guarded one of the best bays and thus best ports on the Isle.  It was a major shipping port that the elven (Estraen) navy claimed overwatch for.  Beneath this very fort was the tomb of 3 of the greatest heroes of that era, now buried and twisted like so many other things on this Isle after the cataclysm of undeath corrupted all here without mercy.  Their tomb was quite large, likely owing to their wealth and renown in life.  The first level was guarded by a great stone golem, which only the most powerful wizards can assemble she learned.  The tomb was not only a tomb however, it was also or at least contained also a shrine to the elven goddess (or was it patron saint?  She could not recall...) named Ashara, the goddess of water, air, wrath and the storm, if she remembered right.
Her shrine was particularly full of riddles.  The party had descended about 30 ft from the 1st level before reaching this "puzzle" level.  It opened to a room with the 3 elven saints immortalized in marble figures, all standing atop acropodium with inscriptions which seemed to be hints of the key to progress on to the next level.  The statues here each stood with their hands slightly open as if waiting for their weapons to be once again put in their hands.  That was how they "answered" the riddles in that case, by acquiring the ceremonial weapons (after figuring out more riddles) and placing them in the hands of the statue.

She hears Crispin's concerns and quickly realizes there is more she can do to help than she thought.  "Crispin!  I could see about dispelling any spell caused by the trap... wait, oh no!  I cannot!  I did not prepare that spell this morning, Alacor!? is there anything you can do?!"

Actions:
Andriel looked in case if there was a similar depression as the gem from the golem or a keyhole or something, in this case, to answer the riddle somehow.
...She reconsiders her action and prioritizes the dispell (if it is even possible), else she takes cover.
She readies a dispell against any trap triggered by their answer (from the door if she needs to choose)

Rolls:
{16:57, Today: Andriel rolled 9 using 1d20+8.  Spellcraft, How the riddles work, especially the input; tDI. - seriously, a second natural 1 on this?
17:25, Today: Andriel rolled 20 using 1d20+3.  Spot Check, for key holes or depressions to answer the riddles; tDI.
}
This message was last edited by the player at 05:04, Sun 03 Dec 2017.
Alacor
Player, 19 posts
42/42 HP
Sat 2 Dec 2017
at 15:36
  • msg #175

The Town of Kirilyth, Day 3

"The second one must be 7!" The wizard said as he quickly lowered his hands that he was counting fingers on. He took a moment to look at the trap and see if he could figure out anything about it.

10:37, Today: Alacor rolled 25 using 1d20+19.  Spellcraft check; trap.

He also drew on his studies of tombs and riddles to figure out how to activate the riddles.

10:42, Today: Alacor rolled 20 using 1d20+9.  Knowledge dungeoneering.
This message was last edited by the player at 16:11, Sat 02 Dec 2017.
Lerdeth Kiensc
Player, 12 posts
Sun 3 Dec 2017
at 02:25
  • msg #176

The Town of Kirilyth, Day 3

"I'm afraid I have little experience with this kind of thing. I spent most of my time learning to fight rather than how these traps work" Lerdeth stands gaurd looking in case enemies appear while the others investigate the traps.
Crispin
Player, 17 posts
HP: 56/56
AC: 19
Sun 3 Dec 2017
at 04:28
  • msg #177

The Town of Kirilyth, Day 3

Upon studying the rigged door leading to the next room, Crispin quickly realized something: "Ah hell this is NOT good.
This door is going to...I dunno do SOMETHING bad as soon as it opens.
THAT'S going to happen when we answer these riddles in whatever the hell the proper way of doing that is.
AND we probably only have until that hourglass stops.
SPEAKING OF WHICH don't even go near that thing, let alone touch it!
IN SUMMARY...we might be eating a trap soon. I still need a little more time to determine whether I can disarm em' or not."

Cabrakan
Player, 17 posts
Sun 3 Dec 2017
at 05:01
  • msg #178

The Town of Kirilyth, Day 3

Cabrakan stood watching all the events of recent times transpire. It was almost as if he weren't there at all, mind hundreds of miles away.. most unhelpful when others were there to count on him

"Traps are not my forte!" He exclaimed, making sure all heard him. "I can not trust myself with things like this... simply direct me in how you think I can help, if not I will stand back. I can't risk a mistake causing any sort of harm to anyone.. what can I do?"

Per Johannes request, the cleric took mighty shield in hand and planted it between the door and his comrades
-total defence in front of team-
This message was last edited by the player at 05:21, Sun 03 Dec 2017.
Herr Johannes
player, 317 posts
HP: 93/93/93(SQ:--) AC:21
Cloak,Tunic,FullPlate
Sun 3 Dec 2017
at 05:24
  • msg #179

The Town of Kirilyth, Day 3

Post:
I hear Crispin's words and spring to action, with as much as I can think of.
"Blast, that is not good to hear Crispin, see what you can do, maybe if the riddles are answered properly, the spell will be disarmed?  Everyone else, take cover away from the door, but not anywhere Crispin said not too, that might mean all we have is our shields, perhaps even, only Cabrakan's shield.
Is there any magic you all know that could help disarm it or protect us?  I am not an expert with the arcane, but I know there are a few spells that could help: protection from energy, resist energy, or perhaps the most important would be if any of you know dispel magic?  It can be a counter to most spells I am told if performed correctly, I believe called something like counter spelling.  Andriel, Alacor, Cabrakan? Any of you know any of these spells or techniques?
Other than that is as many as possible take cover behind Cabrakan's shield, perhaps with myself or Lerdeth in front, since we are able to handle what may come.  Lord watch over us.
Lastly, we must answer the riddles correctly.  I think Ziv is right that the last is not darkness but stars, and 7 sounds right for the second one Alacor and Crispin. Let us shout the answers to each riddle!
"
The answers are spoken aloud by my friends leaving me to answer the 3rd.
"I will answer the 3rd then!  The 3rd riddle is stars!"

Actions:
I take cover if possible behind a pillar or shield, as long as it does not touch anything Crispin said not to touch.
I consider if there is anything I studied about such traps/riddles

Rolls:
{00:24, Today: Herr Johannes rolled 6 using 1d20+1.  Knowledge (Nobility & Royalty), on tomb riddles; tDI.
00:23, Today: Herr Johannes rolled 5 using 1d20+1.  Knowledge (History), on tomb riddles; tDI.
00:23, Today: Herr Johannes rolled 16 using 1d20+7.  Knowledge (Religion), on tomb riddles; tDI.
00:22, Today: Herr Johannes rolled 9 using 1d20+1.  Knowledge (Arcana), on tomb riddles; tDI.
}
This message was last edited by the player at 05:25, Sun 03 Dec 2017.
DM Ryan
GM, 631 posts
Sun 3 Dec 2017
at 15:10
  • msg #180

Tomb of Cerethil the Odd

Day 3, Evening


quote:
Johannes and Alacor's Knowledge Checks ~ Johannes and Alacor remembered that riddles requiring thinking to solve!


After the riddle-bearing panels appeared around the chamber, the party, for the most part, panicked. Some hid, some screamed like little girls, and some began to re-consider their life choices, but in the end, a handful stepped up to the challenge.

"Nothing!" Ziv yelled at one of the panels. For a brief moment she felt silly yelling at a piece of stone – I mean, it was just a stone, right? How is it supposed to know English? – but then to her delight, the inscription on the panel suddenly glowed green and flipped back into the wall, delivering a clear signal that she got the answer right. She glowed with pride at her acuity.

"Seven!" said Alacor to the other, and that inscription, too, glowed green and flipped back in to the wall. The wizard did a very sagely fist-pump.

"Stars!" shouted Johannes last to the panel on the ceiling. He had some reserves about this guess, having at first thought it was darkness, but his uncertainty was quickly dismissed when the inscription also lit up green and flipped back into the wall.

"Incoming!" cried Cabrakan, mounting his shield in the center of the room.

The party took shelter behind the priest's shield as the door to the next room, which was more like a stone block than a door, opened; it dropped into the floor as if there was a perfectly-sized pit there and landed with a heavy thud. There was also another clicking-sound, but that sound was barely audible over the thunderous landing of the stone. A nova of chilling blue light engulfed the room in a blink of an eye, as if throwing the party into the coldest winter they had ever known, and, for a few seconds, the adventurers were very, very uncomfortable.
quote:
Crispin takes 0 damage (Evaded)
Andriel and Cabrakan take 8 damage
Alacor, Johannes, Lerdeth, and Ziv take 17 damage


Spoiler text: (Highlight or hover over the text to view)
09:35, Today: DM Ryan, on behalf of Lerdeth Kiensc, rolled 10 using 1d20+2.  Reflex Save vs DC 15.
09:35, Today: DM Ryan, on behalf of Ziv, rolled 10 using 1d20+3.  Reflex Save vs DC 15.
09:35, Today: DM Ryan, on behalf of Crispin, rolled 17 using 1d20+9.
09:34, Today: DM Ryan, on behalf of Alacor, rolled 6 using 1d20+4.  Reflex Save vs DC 15.
09:34, Today: DM Ryan, on behalf of Cabrakan, rolled 15 using 1d20+2.  Reflex Save vs DC 15.
09:34, Today: DM Ryan, on behalf of Andriel, rolled 19 using 1d20+3.  Reflex Save vs DC 15.
09:33, Today: DM Ryan, on behalf of Herr Johannes, rolled 11 using 1d20+6.  Reflex Save vs DC 15.



The blue light then dissipated, the temperature was restored to normal, and the party re-gained their bearings. They looked once again at the door and were relieved to see that it was still open – the way into the next room was clear. Although they were a little scathed, they were happy to know that they had at least gotten the riddles right.

Ziv cast a fiery eye on Crispin. "You! Why didn't you disarm that trap!?"

Crispin seemed a little taken aback, having evaded the blonde-woman's wrath thus far in their journey. "I, uh... Sorry, I got nervous! I don't work well under pressure."

"What!? You're a rogue! You always work under pressure! Grr..." Ziv threw her hands up in the air in the universal gesture of 'Enough!' and stormed off into the next room, leaving Crispin abashed and a bit dazed. His daze was broken however when Cabrakan slapped him on the back and let loose a deep, thunderous chuckle.

"Women, am I right?" said the priest. "I've got a little one at home who's just the same."

Crispin shook his head. "No, she's right. There are.. some things.. in my past that robbed me of my confidence and part of the reason that I am out here adventuring, out here on the Dead Isle at all, is to get it back."

Cabrakan blinked. "Hm? What happened?"

"Ishtal happened," he said solemnly. Then, without waiting for comment, Crispin strode into the next room after Ziv, leaving Cabrakan with more questions than when he started.

The rest of the party followed suit and entered the next room, which they were also relieved to see was the last room. They entered another square stone chamber, not dissimilar to the previous room, but perhaps a bit more decorative, adorned with the swirling etchings around the walls and door frame that the Estraens seemed to like so much. At the opposite side of the room was a sarcophagus, fashioned from metal and stone and raised about five feet off the ground, and beside this were two big fat treasure chests.


However, it wasn't the treasure chests that excited them the most (well, maybe it was, but this next thing was at least a close second) – there was a pedestal in the very center of the chamber, atop which was floating a short wooden rod, only about half a foot longer than the ordinary wand.

"Crispin, are there any traps?" asked Johannes cautiously.

"Just one," said Crispin. "Around the rod in the center of the room. Looks like there's no way to take it without triggering it. Everything else – the sarcophagus and chests – seem clean."

"Excellent!" said Alacor, rubbing his palms together. "Then let's get to looting, shall we?"

Lerdeth walked over to the left chest and threw up the lid (it was unlocked) and gazed at all the lovely things inside:

quote:
375 gold pieces
Scroll of Faerie Fire, Speak with Animals, and Cure Light Wounds (Divine)
Ring of the Thief (Use 1/day to gain +10 to the next Disable Device Check)


He then popped open the right one:

quote:
300 gold pieces
Silver Earring
Masterwork Dagger
Masterwork Shortsword


Amidst all this stuff, he also recovered a note:

quote:
Dear People,

If you've gotten this far, making it past all the acid, cold, and riddles, then you're probably not my ex-wife Aggathil. That intolerable witch couldn't stand acid nor cold and doesn't have the brain for riddles. So the only logical conclusion is... that you WORK FOR AGGATHIL! Well, you tell that turnip-faced banshee she can't have any of my stuff! You also tell her that... (the note goes on for some length with a considerable number of insults and threats) ...and that lemon will never come out, you hear me? NEVER!

P.S. If you don't work for Aggathil, thanks for visiting my grave. I really appreciate it.

Sincerely,
Cerethil Marrion


"Interesting," murmured Lerdeth, handing off the note to the rest of the party.

Suddenly, the party heard something that startled everyone. "HEEEELPP!" a muffled voice cried. This alone wouldn't have been surprising, but it was the location of the voice that startled them the most – it was coming from the sarcophagus.

"Get your weapons out!" cried Johannes, drawing his sword. The party did likewise.

"HEY! IS ANYBODY OUT THERE!?" the voice continued to shout.

Lerdeth and Cabrakan, being the biggest men, positioned themselves beside the sarcophagus and readied to push off the lid. They glanced back over their shoulders at the party, who gave them a nod. Then, together, they pushed.

The lid was shoved off the top, slamming down on the other side of the sarcophagus, and Lerdeth and Cabrakan jumped back with weapons at the fore.

"Oh thank the gods," said a voice from inside. "Somebody really is out there. It's not my imagination for once. Hey! Hey come here!"

The party exchanged bewildered glances. Somebody was asking them to come closer to an open sarcophagus, and that didn't accord well with their past experiences.

"Is it... Is it a lich?" asked Ziv.

Johannes, summoning his courage, took the lead and cautiously approached the open tomb; he peered inside. Inside the tomb was a skeleton, the skeleton of Cerethil the Odd, dressed in turquoise robes and holding a staff, laying flat on his back. But the skeleton looked, for once, genuinely lifeless, and there was nothing else inside the sarcophagus. The source of the voice was no where to be found.

"So are you just gonna stand there like an idiot or are you gonna to take me out of this thing!?"

The voice was so close that Johannes practically leapt out of his sabatons. He pointed his sword back at the skeleton, still unsure if it was speaking or not.

"Are you undead?... Cerethil?" he asked, not really sure what else to say.

"What!? I'm not Cerethil; that idiot's dead. No, look over here... not there, here... here dammit!.. I'M THE STAFF FOR PETE'S SAKE!"

Johannes' eyes finally landed on the staff in Cerethil's hand, which had a long black shaft and an ornate golden head; a turquoise jewel sat in the center of the golden head.

The staff sighed, "Finally." The color in the turquoise jewel seemed to swirl a little when it did so. "So, can you take me outta here already? I've been staring at this bastard's skeleton for years and I'm going to go mad if I have to any longer."


---A Chatroom has been Opened---
Note: There won't be any live chat this week

quote:
You have gained Roleplaying Experience!
Johannes gained 96 XP
Alacor gained 54 XP
Cabrakan gained 44 XP ~ LEVEL UP!
Crispin gained 25 XP
Ziv gained 54 XP ~ LEVEL UP!
Lerdeth gained 20 XP
Andriel gained 96 XP

Players who participated in the live-quest "Tomb of the Three Lords" also gain the following, well-earned experience (and when I say well-earned, I really mean it. Seriously. They slaved for this XP!):

Johannes gained 1150 XP ~ LEVEL UP!
Alacor gained 1150 XP ~ LEVEL UP!
Lerdeth gained 550 XP ~ LEVEL UP!
Andriel gained 1150 XP ~ LEVEL UP!

This message was last edited by the GM at 02:59, Mon 04 Dec 2017.
Alacor
Player, 20 posts
42/42 HP
Sun 3 Dec 2017
at 18:02
  • msg #181

Tomb of Cerethil the Odd

"Oh dibs!" The wizard said as eyed the staff waiting for the traps to be disabled to he can move in to grab it. He then took a moment to observe the staff.


12:56, Today: Alacor rolled 33 using 1d20+21.  Knowledge spellcraft; Cerithil's Rod.
12:56, Today: Alacor rolled 28 using 1d20+20.  Knowledge arcana; examine the talking staff.
This message was last edited by the player at 16:15, Fri 08 Dec 2017.
DM Ryan
GM, 632 posts
Thu 7 Dec 2017
at 15:16
  • msg #182

Tomb of Cerethil the Odd

--Start of Chatroom--

The Staff: *cough

Alacor: So you're a staff? What or who are you then?

The Staff: You don't know who I am!? Ignorant masses! I was a great and powerful wizard! My name is-! . . my name is-. . . er, ah.. hmm. . . Okay, I don't remember what my name is. . . But I was definitely a wizard though, and a mighty one at that!

Ziv: Ha! ...Can you summon things on your own? I think it would be wise if Crispin wore this theif ring while he disables the trap to get this rod out.

The Staff: Oh, sure I can. Let me just use my hands to cast a spell - oh wait, I DON'T HAVE ANY HANDS! Thanks for bringing that up.

Ziv: Err... You're welcome?

The Staff: {Grumbles somethings insulting}

Cabrakan: Hah. I like your irony sir. What happened to put you in that shape? Can we reverse it?

Ziv: I heard that, stickman.

The Staff: It's all that damned Cerethil's fault! I remember something about a duel, and that incompetent wizard tried to cast something on me. Well, he screwed up the spell he was trying to cast completely, and he turned me into this instead! Then the bastard went around using me as his staff like he was some high and mighty mage. Bah! I'd spit on his bones if I, you know, had spit! . . . As for reversing this. . well, I kinda tried that myself a few decades ago (or was it a century? It's hard to tell without a clock) and it sorta, maybe backfired, and I became even more infused in this form than when I started. But whatever, I'm over that. Right now, I'd settle for just getting out of this damn tomb.

Cabrakan: Of course! We will have you In the sun post haste. Is there anything else in this room we are not aware of? Traps, beings... if either or both. Do you have any advice on how to deal with them.

Ziv: It might have been quite a long time since being turned into this... He might not know.

The Staff: I can tell you how many bumps that are in that lid you pushed off. It's 1078. That help you out? No? Figures. . .

Cabrakan: I like this man. I'm sorry to laugh but I do enjoy your quips.

Ziv: Humor is the ONLY thing that could have gotten me through many years of confinement. He's had practice. (Smirks.) He is rather hilarious.

The Staff: Right. Well I'm glad I could brighten your day. That makes me feel just peachy. You know how you could brighten mine? GETTING ME OUT OF THIS TOMB! Do you think I'm lying next to this skeleton for fun!?

{Alacor's Knowledge Arcana Check ~ The Staff is an intelligent item, somehow polymorphed from a person, with a +3 enhancement bonus. The wielder of the Staff also gains the effects of the feat Spell Penetration, +2 to armor (does not stack with other armor bonuses), and +2 to all saving throws. It also contains 3 charges of Chain Lighting, 2 charges of Mirage Arcana, and 1 charge of Polymorph. It is only usable by an arcane spellcaster}


--End of Chatroom--

This message was last edited by the GM at 15:16, Thu 07 Dec 2017.
Crispin
Player, 18 posts
HP: 56/56
AC: 19
Sat 16 Dec 2017
at 05:53
  • msg #183

Tomb of Cerethil the Odd

Crispin walked over to the first chest that Lerdeth opened and his eyes lit up when they looked inside and noticed the Ring of the Thief.
"Oooh I recognize a ripper when I see one!" he said excitedly as he picked up the ring and turned it over a couple times.
Concluding his appraisal with a smile, the newest adornment was stacked upon the Ring of Invisibility on his left ring finger and Crispin adoringly eyed his budding trinket collection for a moment before his attention was turned toward the floating rigged wooden rod in the middle of the room.
"AND I get to try it out now? Aww Cerethil you shouldn't have."
The rogue then carefully approached the outer limits of the trap's proximity and enthusiastically got to work.

Crispin rolled 37 using 1d20+22.  Use Ring of the Thief, Disable Device @Wooden Rod Trap
Andriel
Cohort, 35 posts
HP 60/60
AC 19
Sun 17 Dec 2017
at 02:46
  • msg #184

Tomb of Cerethil the Odd

Post:
"Phew, thanks for the shielding Cabrakan, I think it really helped.  Even if it did still hurt."  Andriel says to Cabrakan, dusting the bit of frost off her hands and exposed skin.  "Gosh, that was cold.  I wonder..."  She considers the spell for a moment to herself." {Spellcraft check}

"Wow, that ring was well timed and convenient.  This tomb sure has been profitable, I would not have really guessed," Andriel remarks.

"Speaking of timing though, was Ziv right Crispin?   Could you have been able to disarm that trap?  I thought it was beyond your skill and it would be deactivated by the riddles being answered properly, but I guess that was the strange thing, it still went off even if they were answered correctly?  I mean, did you know all that?  Like that it would have gone off and could have been disarmed?  If you knew that, and you were too nervous, remember that not acting has the same result of trying and failing, so you might as well try, I mean that frost was really cold if you can try next time. [she laughs lightheartedly]."  Another thing Crispin said then dawns on Andriel, "Wait, did you say Ishtal, that sounds so familiar for some reason... is she related to the elven goddess of the sea and storm?" {Knowledge check}

"Wait, were you going to disarm that trap right now?  Uhh, good initiative, I am going to go wait behind something hard, because I, uh, don't want to distract you... and I need to go heal some people too." She then walks over to the rest of the group to begin healing them.

"Hey Cabrakan, can you give me a hand with all this healing, lots of people injured here it looks like."  She shouts to Cabrakan, before turning to speak to the other party members.  "Sorry, I did not get to this sooner you guys."

She then begins to begin her divine ritual anew, speaking to herself.  "May the cords of life be strengthened within you, may the light of life be within you burn brighter, the times be woven quickly now, the cords of life weave.  Knit together and be healed.  The river of time flows and the cords weave."  She says to the wounds on Alacor, and then Herr Johannes, and then Lerdeth, as she reaches out, waving her hand over the icy burns as if a light were flowing from her hand to the wound.  The wound seems to respond like a plant under sunlight for hours, but all before your eyes in mere moments.  She holds her holy symbol in her other hand as she concentrates. (over 100 words about casting the spell (somatic and verbal))

Actions:
Andriel talks to Crispin, but walks away from him when he goes to disarm the trap- in case that ring doesn't work like it is supposed to, I mean this wizard has been pretty strange so far.
She casts cure moderate wounds on Alacor, Herr Johannes, and then Lerdeth in place of shield other, lesser restoration, and remove paralysis.
Spellcraft check.

Rolls:
{
21:34, Today: Andriel rolled 14 using 1d20+8.  Spellcraft, on the 2nd tomb trap spell (Ice Nova); tDI.

22:11, Today: Andriel rolled 18 using 2d8+8.  Cure Moderate Wounds, on Lerdeth; tDI.
22:10, Today: Andriel rolled 19 using 2d8+8.  Cure Moderate Wounds, on Herr Johannes; tDI.
22:09, Today: Andriel rolled 21 using 2d8+8.  Cure Moderate Wounds, on Alacor; tDI.
}
This message was last edited by the player at 03:51, Sun 17 Dec 2017.
Herr Johannes
player, 318 posts
HP: 93/93/93(SQ:--) AC:21
Cloak,Tunic,FullPlate
Sun 17 Dec 2017
at 03:43
  • msg #185

Tomb of Cerethil the Odd

Post:
"The first trap we looked at seemed too dangerous to try to diffuse, so I had Crispin hold off.  This second one was similar.  Do not blame Crispin.  Frankly, I thought the trap would have been disarmed by our answers to the riddles.  And being we were confined and on a time limit, I thought of the riddles, and that if he messed up it could go off while we could not get away, I misinterpreted that.  I mean, usually in the past that always fixed it for traps.  That being said, we need to be on our toes for the future.  That took a fair set of Andriel's prayers for today and did a reasonable amount of damage.  Thus, I need to know if you think you can diffuse a trap in the future Crispin, you are the expert on it.

The important part here to remember is that we successfully complete the mission at hand,
and so far that is a success, let us keep it that way.  Everyone stay alert.
"

"Perhaps that ring was convenient, was it too convenient though?  I hope it is not cursed, did you check it over Alacor?  In fact, I will need you to take a thorough look at all we found if you have not already to help identify it.  All that studying in college on magic items is really paying off, eh Alacor?"

Also, were you able to tell what spell that was from that trap, Alacor?"

"Andriel, can we get some help over here?  That ice trap hit us reasonably hard, gah!"  I rub my hands together, as they feel frozen.  "Help Alacor first, he looks the most frosted."  I direct as I look at his frosted beard.

...After she heals us...

"Wow, I feel much better, you are getting pretty good at this.  I bet all that practice in the last tomb we adventured in helped!"  {ie leveling up!}

"Here, let me return the favor Andriel."  I speak to her as I reach out and touch her back and arm with my hands,  "May the God of Love and Peace be with you and heal your wounds.  By his wounds, ye were healed."

Actions:
I use 7 points of lay on hands on Andriel
and cast the spell cure minor wounds on Andriel.

Rolls:
This message was last edited by the GM at 13:06, Sun 17 Dec 2017.
Ziv
player, 29 posts
Sun 17 Dec 2017
at 03:55
  • msg #186

Tomb of Cerethil the Odd

Ziv grinned a moment, trying her hardest not to wince at her shoulder-- again. "Well, sir," she began without too much of a laugh, "I'm going to call you stickman until you can remember your real name." Odd... She thought of a book she had once read about a woman falling in love with a captor and his comrades which had all been turned into almost-inanimate objects. They, too, were under a curse-- though, not like this one. "I get that you must be good at magic, but... I honestly wouldn't use a staff like yourself to cast one." She shrugged as though he was about to ask why. "I dunno, but something seems off in having to USE a former-humanoid-turned-object for spell assistance. It feels almost cruel." She stared at the center of the blue part of the staff. "Plus, I have a hard time believing that we SHOULD use you, if you yourself cannot undo this spell. I wish we could find a way to reverse it for you so that you're not stuck this way forever." Casting her gaze to the floor, she added a final thought, "...But I fear that if we did find a way to reverse it, then it might also end this immortality you seem to have as a side-effect of being a staff... So, in a way, it may kill you if we reverse this spell on you."

Ziv stepped aside and folded her arms.
This message was last edited by the player at 05:20, Sun 17 Dec 2017.
DM Ryan
GM, 633 posts
Sun 17 Dec 2017
at 15:25
  • msg #187

Tomb of Cerethil the Odd

Day 3, Evening


Andriel watched Alacor's wounds close up, the injuries responding effortlessly to her magic; she felt a sense of satisfaction, that pleasant feeling which always comes from seeing something damaged become whole. But her satisfaction became tainted by bitterness, as some memory climbed its way up from the labyrinth of her mind. Nothing specific nor clear came to the fore of her thoughts, but she saw images of the war camps Ryin would bring her to, where they would cast healing spells on wounded soldiers from dusk to dawn; she remembered always feeling exhausted but never able to rest. She remembered seeing many soldiers die, but never once did she see Ryin raise them, even though he had the power to, even when they begged him to. Instead, he did nothing. If he wanted, Ryin could have decided the fate of nations, such was his power – but never did she see him intervene, even when things were at their worst.

"Selfish," Andriel murmured.

"I'll admit I have my faults, but you don't need to be mean about it," said Alacor.

Andriel snapped back to reality and blushed. "Oh, sorry. I was thinking about someone else."

"Sure you were," replied Alacor with a smirk. "That's what they all say."

Escaping from her embarassment, Andriel briefly distracted herself by reflecting on what she had seen and heard.

quote:
Knowledge Religion, Lore, & Spellcraft Checks {Herr Johannes & Andriel} ~ Andriel thought of the spell that had triggered in the last room, but she didn't recognize it; Alacor might know. She then reflected on the name Ishtal, which she had briefly overheard from Crispin. Ishtal, she knew, had nothing to do with religion or elves – she had clearly mixed up that up for a moment with the elven goddess Ashara – but rather, Ishtal was the name of a Pirate Lord back on Perdane and a nasty one at that. She believed Cabrakan might know more about him. . .


"So are you going to take me out of this thing or not!?" cried the Staff, still lying in the sarcophagus by the skeletal remains of Cerethil.

"Just sit tight for second, stickman," said Ziv. "We're going to get this rod in the middle of the room first. Because in case it was unclear to anyone, there's a rod floating on a pedestal in the center of the room, which is the rod we're after, and there's a staff, who talks, inside the the sarcophagus. They are two completely different objects; and the rod has a trap on it while the staff has none. Everybody got that? Cause you seemed a little confused about it for a second. You got it? Good. Now go ahead and do your thing, Crispin."

". . . You're going to leave me here aren't you," the Staff groaned.

Ziv simply smiled at it, leaving the intelligent stick in cruel uncertainty.

Meanwhile, Crispin slipped on the Ring of Thieves and activated it, feeling the ring's magic flow through his hands like a gentle breeze. He felt. . . different. He felt nimble! Confidence swelled within him, and he began to work on the trap.

"Hey Crispin," said Lerdeth.

"Just a minute, I need to focus," he replied. Swiftly, he plucked at the immaterial strands of magic in the air, gleefully watching them loosen here and there like a knot coming undone. The trap was already beginning to weaken.

"Uhh, Crispin-? . ." began Johannes.

"One second," said Crispin, cutting him off. "This is the hardest part." Finally, he weaved out the central magical bond and felt the energies of the trap collapse all around him into nothingness. "AH HA!" he cried triumphantly, and he swiped the rod from its pedestal {Disable Device Check ~ Success}. He held it up for his companions to see and admire. "We've done it! We've got the rod!"

His teammates stared at him in silence, not breaking into the applause that he was expecting. Instead their jaws were dropped, and their eyes were more full of shock than the admiration. Cabrakan had an absurdly large grin on his face, but otherwise, nobody said a word. Finally after a few awkward seconds, Ziv coughed.

"Crispin, do you feel alright?" she asked.

"Yes, I feel fine. Why? What's the matter?" said Crispin. "You look like you've seen a ghost." It occurred to Crispin for a moment that his voice sounded funny.

"Crispin, you have. . ." began Alacor, but his voice trailed off. Cabrakan began to choke back a chuckle.

"What? What do I have?" said Crispin who, understandably, began to grow extremely worried. He brushed a strand of hair away from his eyes, so intent on Alacor's words that he had forgotten he was supposed to be bald. . .

"You have. . ."

"What!? What do I have!?"

Unable to contain himself any longer, Cabrakan burst out laughing at the top of his voice, barely able to breathe as he gasped for air. "YOU HAVE BREASTS! BAHAHAHA!"

Instantly Crispin grabbed his chest and was thoroughly surprised to get a handful of C-cup. The party tried to politely stifle the oncoming laughter, but they failed miserably at the attempt.

"No. . ." murmured Crispin in disbelief. He then grabbed the top of his head and felt hair! Long, silky smooth, black hair. "No way. . ." Crispin felt his waistline – hourglass! "Please, oh please not-. . ." Lastly, he clutched his groin. "NOOOOOO!" he cried.

"Welcome to the gender!" shouted Ziv, smiling brightly with approval.

Crispin's eyes fell upon the Ring of Thieves on his hand. "It's the ring!" He tried to pull it off, but it didn't budge a millimeter, as though it had become a part of his very body.

"In my professional opinion," said Alacor, controlling his laughter long enough to speak. "That ring is as cursed as hell."

Crispin drew and held up his dagger level with his head and surveyed the reflection in the side of the blade. A dark woman's face looked back at him, a face that was at once both foreign and vaguely familiar, though the eyes were definitely his. She looked at him with the countenance of a very surprised and alarmed woman.

Crispin had become Crispina.


This message was last edited by the GM at 17:17, Sun 17 Dec 2017.
Alacor
Player, 21 posts
37/54 HP
Sun 17 Dec 2017
at 18:55
  • msg #188

Tomb of Cerethil the Odd

Alacor looked over to the talking staff and walked over to it and looked down at it. "Don't worry you're coming with me, but we'll need a name for you... How do you feel about Steve?" The wizard said as he reached down and picked up the staff. He put his original staff on his back and wielded Steve in his hands.
This message was last edited by the player at 15:14, Mon 18 Dec 2017.
Ziv
player, 30 posts
Sun 17 Dec 2017
at 21:30
  • msg #189

Tomb of Cerethil the Odd

"Steve the stick-man." Ziv shrugged. "I like it." She then looked at Cabrakan and raised an eyebrow. "Can ya heal me up, pal? I'd much appreciate it."
Crispin
Player, 19 posts
HP: 56/56
AC: 19
Sun 24 Dec 2017
at 03:09
  • msg #190

Tomb of Cerethil's Weird Fetishes

Surprised and sexy, Crispina looked herself over in the dagger's reflection for a good long minute.
Eventually, a smile began to creep across her face that quickly lead into fit of laughter as she accepted the fact that there really just wasn't a damn thing should could do about the situation at the moment.
"Hahaha! I . . . wow . . . alright. Heh there's gotta be worse curses out there yeah?"
Still chuckling to herself, she sheathed the dagger that was in her right hand and twirled the rod that she held in her left.
"Anyway, I dunno know about you guys but I'm not trying to stay in this tomb any longer!"
She then placed the rod back on the pedestal, which resumed it's levitative state once she let go, before adding, "Someone else take this thing, I've got some more traps to slap."
As Crispina left the burial chamber, crossed the riddle room (while making sure to avoid the hourglass), and approached the rigged staircase that lead outside, she never once noticed the strange lack of awkwardness in her movements that would surely befall a person in an altered body. With a natural flow and finesse, she proceeded to attended to the three traps that obstructed the exit.

Crispina rolled 21 using 1d20+12.  Disable Device @ Stair Trap 1
Crispina rolled 24 using 1d20+12.  Disable Device @ Stair Trap 2
Crispina rolled 30 using 1d20+12.  Disable Device @ Stair Trap 3

Andriel
Cohort, 36 posts
HP 60/60
AC 19
Sun 24 Dec 2017
at 03:22
  • msg #191

Tomb of Cerethil the Odd; Leaving

In Character Chat
Johannes:
WAIT!  ALACOR, DONT TOUCH THAT STAFF!  If that ring and staff taught us anything, it is that this wizard had a penchant for jokes at people's expense.  We need to check every piece of loot in here before we take it!

Andriel:
Dang, that is a curse alright.  I might be able to dispell if for you though, but not today...

Ziv
I'm not touching a-n-y-t-h-i-ng. Don't come near me.

Alacor
Steve seems alright.
{to the talking staff} You're not cursed too are you?
12:16, Today: Alacor rolled 33 using 1d20+21.  Spellcraft; Rod.
12:16, Today: Alacor rolled 32 using 1d20+20.  Knowledge Arcana; Rod.
12:18, Today: Alacor rolled 30 using 1d20+21.  Spellcraft, Ring of thieves.
12:18, Today: Alacor rolled 36 using 1d20+20.  Knowledge Arcana; Ring of Thieves.


DM Ryan-Steve:
Oh, I'm cursed all right. Very cursed. Life has gone swimmingly for me so far. . .

Alacor
Okay well are you going to curse ME is really the question I was after

DM Ryan
Alacor's Knowledge Checks ~ Alacor recognizes the rod as a Rod of Mage's Disjunction, with 6 charges of the 9th level spell Mage's Disjunction. This spell, Alacor remembered, is a powerful dispel, one that not only would banish magical effects like an ordinary dispel but that would even turn magical items into normal ones, destroying their powers permanently. Any mage would have good cause to fear such an item, especially since this rod is usable by anyone. It's no wonder now that Cerethil won his Wizard's Duel.

The Ring of Thieves does, in fact, allow the wearer to add a +10 bonus to Disable Device Checks once per day. However, it's also totally cursed and will reverse the gender of the user! The ring can only be removed via the Remove Curse spell (but they would still get cursed if they used it again afterwards).


DM Ryan
Steve: Nope, definitely not. Is that what you wanna hear? What more do I have to say to get you to take me with you? You realize I've been stuck in a tomb for the last few decades right!?

Alacor
Haha good one Steve, don't worry you're coming with me bud.

Johannes
I wasn't planning on leaving you here either.  That would be heartless to leave you to be tortured like that.

Andriel:
Woah, when they said there were powerful magical items on this island, they were not kidding.

Alacor
It really makes me wonder who wants a staff like that and what for...

Johannes
You mean rod or staff?

Alacor
The rod

Johannes
Does this rod also affect spellcasters themselves or just items and spells?

Alacor
It looks like it would just affect any spells or spell effects or magical items

Andriel:
You know, the fact that the rod affects magic items (as opposed to just spells) is something that makes it highly dangerous to adventurers and others with substantial wealth and resources invested in magic items, but what would be so concerning to the undead?  They don't seem too... intelligent or perhaps rather, alive to care about their magic items.  Does this really pose much of a concern to the undead or really more to other adventurers?  I mean, how much is a skeleton mage affected by his equipment?

Johannes:
That is a good question, when it comes to spells how much different is this than a dispell?  What can you tell us about it Alacor {@Michael Postma}?

Ziv
(Shrugs.)

Andriel:
I can tell you some about it at least.  It is a very powerful form of dispell, 9th level, the strongest of spells widely (I mean relatively of course) known by mortals. Like Alacor said earlier, it can affect magic items, and magical spell enhancements {buffs} like a targeted dispell, but instead affects all in the area it is cast.  It can even penetrate Antimagic fields, though that is not assured.  I have even read that it can affect Artifacts!  I have never seen it performed, only read about it.  But from what I last read, it appears to affect spells without being able to be resisted, at least any spells cast, items it is not sure to "disjoin" from their casting.  Part of my reading involved historical accounts or legends some say, of heroes who used spells like this.  One, in particular, ended quite badly, it was about an artifact, a ring.  It involved the caster of the spell nearly losing his life in the process and instead lost all his magical ability -FOREVER!  I would hope Pyrra is not planning to use this on an artifact, for that could have dire consequences.
This message was last edited by the player at 05:56, Sun 24 Dec 2017.
Andriel
Cohort, 37 posts
HP 60/60
AC 19
Sun 24 Dec 2017
at 06:09
  • msg #192

Tomb of Cerethil the Odd; Leaving

Post:
"You know," Andriel continued in her analysis, "if this is truly a rod of Mage's Disjunction, which Alacor is very likely, not wrong about (his skill is quite excellent in assessing magic items, probably owing to his skill in crafting them) then this is also an extremely valuable item.  My previous master did some crafting of magic items, some impressive work I must admit.  Something I wish I learned more about from him in retrospect, but anyways, this being a rod makes it immediately more valuable.  Rods are usable by anyone, versus wands which are usable only by those with magical acumen already.  The ability to be used by anyone means the spellcaster who creates the item must put the spell completely within the item, a process both more difficult and more exhausting, that results in something usable on its own ability.  Next, the fact that this contains a 9th level spell makes it likely both extremely difficult to create and extremely valuable."  At this Andriel finished her waxing eloquent.

Upon Crispin, or rather Crispina's? continued work in disarming traps, Andriel decides to keep her distance, in case something goes wrong.  This tomb seems more concerning than she thought after some recent events.

Actions:
Stay far from traps being disarmed.
Leave tomb when safe.

Rolls:
{}
This message was last edited by the player at 06:10, Sun 24 Dec 2017.
Herr Johannes
player, 319 posts
HP: 93/93/93(SQ:--) AC:21
Cloak,Tunic,FullPlate
Sun 24 Dec 2017
at 06:39
  • msg #193

Tomb of Cerethil the Odd; Leaving

Post:
A sinking feeling began to form in my stomach.  Some sense that outside the tomb may be waiting for us undead.  Waiting to attack us, now encouraged by the darkness.  How late in the day is it, how low is the sun over the horizon?  If Adwonus is nearby I ask him about the time of day- "Adwonus, can you tell me how much longer we have before the sun sets?  I do not want to be caught traveling in this forest with the undead after nightfall."

"We need to speed things up here and either get back to camp or make fortifications here.  Andriel tells me a small stone shape spell would do it if you have it Cabrakan?"

I consider a moment to myself something Andriel was talking to me about earlier.  "Alacor, do you think that staff could be temporarily converted back to whoever it was if we used a powerful polymorph spell?  Andriel had the idea.  It seemed like that might work temporarily, or does that require the subject to remember what they looked like, or at least what they want to transform into though?"

Before we go though, I need every one of those magic items examined Alacor, I do not want any other unwanted surprises.  Crispin is already at work on the traps, I thought they were already disarmed though when we answered the riddles?  Lerdeth, I know the most difficult person to steal from is a Barbarian, at least that is what they said back in the homeland.  You should take the rod. 
Crispin, before you disarm those traps, Andriel told me she could help you tomorrow when she can prepare a remove curse ritual for you.  In the meantime, thanks for disarming that trap.  Also, after you disarm those traps, I want you to sneak to the entrance of the tomb and just check there is no enemy waiting for us out there."

Actions:
I take the rod from its postion of levitation  where Crispin left it and hand it to Lerdeth.
I stay back while Crispin disarms the traps and ready my weapons.

Rolls:
{}
This message was last edited by the player at 06:42, Sun 24 Dec 2017.
DM Ryan
GM, 634 posts
Sun 24 Dec 2017
at 15:04
  • msg #194

Tomb of Cerethil the Odd; Leaving

Day 3, Late Evening


Alacor picked up Steve out of the sarcophagus. "Ahh, finally!" exclaimed the staff. "So. . . this is what it's like to view the world upright? You all look much uglier this way, but I'll forgive it. Though since you guys took me, I guess you now have to fight that lich!"

The whole party spun on their heels and drew their weapons; they aimed at the sarcophagus, primed in their battle stances. They breathed tensely. . .

"Jeez, just kidding," said Steve as nothing happened. "You humans sure are jumpy."

Ziv gave the staff an evil eye. "I swear I will snap you half."

"That is so not funny," Steve replied. "Anyway, now that you carry me I think we should lay a couple ground rules. First, I might be a staff, but I still have my dignity; I need to be polished at least twice a week to maintain a nice glossy coat. I don't want some other intelligent weapon to see me and think I'm just some old hand-me-down! Second, I might not have eyes, but I can still sort-of 'see', which means it is NOT OKAY to go to the bathroom in front of me. You wouldn't think I'd have to say that, but apparently I do. . ."

"I'll, uh, get to work on the other traps," said Crispina. The now-female rogue went off to clear the way ahead of them, and with great success now that she had had a little practice.


Spoiler text: (Highlight or hover over the text to view)
Disable Device Check ~ Success
Disable Device Check ~ Success
Disable Device Check ~ Success



"Now that we have the rod, it's time for us to return," said Adwonus. "We have less than an hour before nightfall."

"Then let's move out," agreed Johannes.

The party scooped up the loot, with Lerdeth taking the rod, and they exited the small tomb. They arrived back on the surface to find the leafless forest cast in twilight, the sun hidden by a mountain peak in the west. Their mule and cart was waiting for them, standing patiently by the entrance.


"Where did this come from?" asked Ziv, casting a bewildered look at the mule as she dumped some of the loot in the cart – where there was already a significant pile of loot.

"We've always had it," Johannes answered. "Ever since that one time."

"Are you sure?" continued Ziv. "Cause I really don't remember-"

"Sure you remember," said Johannes. "From that one time. At that place."

"What are you talking about? I really don't-.. er, wait. Yea. Yea, I guess I do remember that," said Ziv. "That one time."

"Exactly," said Johannes, nodding approvingly. "That one time. . ."

Alacor approached the cart with Steve in hand. "Well then," said the staff as he surveyed the dead, barren world of the surface. "Things have really gone to shit since I've been gone."

"That would be an understatement," Alacor replied.

Having acquired everything they came for (and a whole lot more than they expected), the party journeyed back through the woods to the cabin, a journey that was, thankfully, uneventful. Pyrra exited the front door of the cabin as they approached, watching them expectantly.

"Were you successful?" asked Pyrra. "Did you acquire the-. Where did the black girl come from?"

The party avoided eye contact and shuffled their feet, not really sure how to answer that question without sounding completely ridiculous. Before they could come up with a highly embellished story about Crispin's transformation, Pyrra shrugged.

"Nevermind. I guess I don't care. So did you acquire the rod?"

"We have it," Johannes replied; he nodded to Lerdeth who then showed he was holding the rod.

"Good work," said Pyrra. "Well, give it here."

"First you tell us where Streleka is," demanded Ziv. "Or last was, or whatever trick you're playing."

Pyrra smirked. "There's no trick. Besides, we're the ones at a disadvantage here, being two against six. We don't have the ability cheat you, and we don't have any reason to anyway. It's only fair that you fulfill your part of bargain first as you are the only ones capable of going back on your word here. And if you find my information disatisfactory or in any way lacking, you're fully capable of taking it back. Am I wrong?"

Her logic was rather sound, and, after some hesitant thinking, Johannes gave Lerdeth a nod of approval. The barbarian passed it to Adwonus.

"And now we'll fulfill our end of the bargain," said Pyrra. The elven maiden then opened the door of the cabin and called inside, "It's time."

A figure approached the door and emerged from the cabin, an elf with long black hair and pale skin, who, like Pyrra, wore studded leather armor and had a bow strapped on her back, though she differed much from Pyrra's brown-colored hair and weather-tanned skin. The new elf's demeanor possessed a lightness that betrayed a luxurious upbringing, and she had an ambiguity to her eyes that made it hard to tell what she was thinking.

There was no doubt of who the figure was.

"So," said Streleka. "I hear you've been looking for me." She surveyed the party, who was surprised at her sudden appearance. "Well congratulations. You've found me."




END OF PART 1: FIND STRELEKA

quote:
You have gained Quest Experience!
Johannes gained 150 XP
Alacor gained 150 XP
Cabrakan gained 150 XP
Crispin gained 150 XP ~ LEVEL UP!
Ziv gained 150 XP
Lerdeth gained 150 XP
Andriel gained 150 XP


Congratulations, you have completed Part 1 of the Dead Isle! The group will now take a short two-week break. Part 2 shall resume with an introductory post on Sunday, December 31st, 2017, to mark the New Year; the next round of Posting is due by Saturday, January 6th, 2018.

This message was last edited by the GM at 15:13, Sun 24 Dec 2017.
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