RolePlay onLine RPoL Logo

, welcome to The Isles of Mercia

04:54, 2nd May 2024 (GMT+0)

The Dead Isle: Part 1 - Find Streleka.

Posted by DM RyanFor group 0
Andriel
Cohort, 3 posts
HP 60/60
AC 19
Sun 23 Jul 2017
at 06:22
  • msg #20

The Dead Isle: Part 1, post set 2

Ug, filthy zombies, never really was looking forward to that smell again.  I thought to myself as the smell sneaks in uninvited to my nostrils.  Had enough of that for sure, well, not like I did not know this would be coming, but then again, is it really so bad.  Look at the excellent opportunity this provides me for practicing again, haha, finally!  With my weapons drawn I begin to prepare to cast a spell to deal with them, hehe.  They will be no match for this...

Hmm, just then I hear again the voice of my new teacher in my head, "take a moment to study your opponent before rushing in, knowledge is power..."  Ug, delay again for study?  But I know he must be right, he does seem to be a skilled combatant and in mastering the divine.  I could be more effective if I study them first I suppose.  At least this saying makes sense, some of the other things seem to still be more obtuse and I am not so sure of them...  {like "knowledge is only possessed by the learned" lol}  Thus, still slightly frustrated, I decide to use the opportunity to recall anything from my limited studies on them:

Just then I realize with the moment's pause what my leader just said... "Ted!"
TED! I forgot about him!  He is no combatant!  I think a moment and realize just what to do, knowing he could easily be in danger, which would put us all in danger, not to mention he seemed like a pretty nice guy, would not want to have him get bit by a zombie.

I know just what to do, I speak to myself.  "TED!  Get to me over by the stairs!  Touch my hand and I can make the undead unable to see you!  Trust me!"  As he reaches to touch my hand I can see the fear in his eyes, he was a brave man to come on a trip as perilous as this...

I grasp my holy symbol in my left hand and reach my right hand out, "May the Giver of Life hide thee from all those who walk in death, may their eyes be blinded to thee!  Thou hast covered me with thy feathers and under thy wings I do trust...  Darkness is thy cloak!

Don't let them touch you Ted, but otherwise, the undead should not be able to see you for the next hour!"

quote:
I move to F5 (or F4 if I don't have to squeeze) so that Ted can reach my hand
I cast hide from undead on Ted

This message was last edited by the player at 06:24, Sun 23 July 2017.
DM Ryan
GM, 602 posts
Sun 23 Jul 2017
at 13:53
  • msg #21

The Dead Isle

Day 1, Afternoon


Waves broke against the side of the ship, a lone seagull cried amidst the sails, and a horde of zombies moaned on the deck, hungry for flesh. A normal day. Some of the zombies, by the look of them, had been on the bottom of the sea for a long time, with seaweed, fungi, and even coral growing on their bodies. One had a starfish over his eye. Their skin was discolored to unseemly shades of gray, blue, and green, and some bore signs of old tattooes: Sailors who came too close to the Dead Isle and never came home.

Crispin loaded his crossbow and shot two bolts into the head of a zombie who had just landed on the deck {Crispin deals 9 & 9 damage to Z#3}, replacing its eyesockets with something more chic. It instantly toppled dead (i.e. deader) back over the railing. Ziv, in a flurry of slashes with her daggers, gave a zombie backalley, open-heart surgery {Ziv deals 7 & 6 damage to Z#4} (she would certainly have been sued for malpractice). And Dinamik scurried to the top of the stairs and shot a bolt around the corner into a zombie's chest {Dinamik deals 1 damage to Z#6}.

Alacor summoned a golden bear. "Again Ted, please don't fr-!"

"AHHH! A BEAR!!!"

"-freak out. . ." finished Alacor quietly. "Why do they always freak out? It's just a magical glowing bear. . ." The bear ripped the zombie into multiple pieces, sending sprays of blood all over the place; the remains of the zombie twitched for a bit then stopped {Cel. Black Bear deals 8 & 5 damage to Z#7}. "Oh. . . I get it now."

On the other side of the ship, Hadric swung his heavy flail at a zombie's legs and not only tripped the zombie, but took out its legs completely, sending the limbs spinning into the sea. The upper-half of the legless zombie dropped to the ground, where it still tried to crawl toward Hadric and munch on his feet. Hadric channeled the momentum from his trip into a downward swing and brought the heavy flail on the zombie's head, crushing the skull into a thousand fragments {Hadric trips and deals 17 damage to Z#2}. At that, he turned and climbed down the foredeck to his comrades.

Lerdeth swung his greatsword with incredible might, as through trying to fell a tree in a single swing. His might, however, was too much, and he missed the zombie twice – though he missed with such power, that the air from his sword made ripples on the water below {Lerdeth misses and misses Z#5}. Johannes, facing the zombie Ziv had wounded, then finished it off with a hack from his guisarme, severing half of its body down the middle; it, too, collapsed to the ground, making a terrible mess {Johannes deals 20 damage to Z#4}.

Andriel raced up the rear stairs, past Dinamik, and onto the steering deck. "Ted! Over here!"

"THERE'S A FREAKING BEAR!!!" he screamed.

"Enough about the stupid bear! Just get over here!"

Ted took a step over from the wheel, close enough so Andriel could work her magic, preserving him from the sight of the undead.

quote:
Knowledge Religion ~ Andriel recollected her past studies: Zombies are creatures born of vile magic, where a vessel once capable of life (but is no longer) is unnaturally connected with a soul that would have, under natural laws, departed. The magic cast through necromantic arts is fairly well-understood by mage-scholars, but there are other forms of magic that raise undead which are not well-understood, such as undead that rise from past hatred, sorrow, and other extreme negative emotions. This kind of magic is considered ancient and difficult to study. Zombies specifically are known for their slowness, resistance to all weapons but slashing, their ability to see at night, and especially their complete lack of mental presence, having been reduced to an animalistic desire for one thing - living flesh.


Finally, the hulking Cabrakan stepped to a central spot on the ship. There, he held up his holy symbol, a cross, and prayed. The cross began to glow, and then suddenly, instensely brightened, like the sun breaking at the dawn. The three remaining zombies screeched a gasping, high-pitched screech. And after a few moments, their bodies spontaneously combusted, turning to ashes that rained over the deck in black flakes.

They were left in silence, victorious.

"VICTORY!" bellowed Johannes joyously, and they all cheered, pleased at their first accomplishment on the Dead Isle.

"Captain!" interrupted Ned from the crow's nest. "There's something incoming on our port side!"

Everyone instantly shut up, clutched their weapons, and faced the left side of the ship with wavering eyes, waiting intensely for the next opponent and whatever horror it might be. But in spite of this, they were still caught off-guard for the unspeakable sound that came next.

"Ahoy!" called out a cheerful voice from the sea.

The adventurers all glanced at a each other. Then, with supreme caution, Johannes approached the railing and looked over at the water. There was a dinghy - a small boat - down in the sea beside their ship with four men in it, one of whom was standing and waving at him. The man who was standing was middle-aged with rough brown hair, a beard, and an energetic look about him.

"Nice weather, dont ya think?" he said. "Cloudy skies with a chance of zombies!"

Only after hearing the voice did Johannes recognize the man, for he had grown a beard since the last time they met.

"Sorben!"

"Hello, my friend! How was the welcome party?"

Chatroom Opened


quote:
You have gained Combat Experience!
Johannes gained 22 XP
Hadric gained 22 XP
Alacor gained 22 XP
Cabrakan gained 22 XP
Crispin gained 22 XP
Dinamik gained 22 XP
Ziv gained 22 XP
Lerdeth gained 22 XP
Andriel gained 22 XP



This message was last edited by the GM at 16:23, Sun 23 July 2017.
DM Ryan
GM, 603 posts
Thu 27 Jul 2017
at 11:34
  • msg #22

The Dead Isle

Chatroom

quote:
Sorben: *cough

Cabrakan: Sorben, a pleasure - though how did you make it past the aquatic undead in that small dingy?

Sorben: Throw us some ropes and I'll tell you all about it --(the party tosses down ropes and Sorben's party comes aboard; Sorben stands still but the other 3 immediately start walking around the ship and muttering, confusing the hell out of you)-- Don't mind them. They're just getting started on their jobs, which'll take 10 min or so. All ships in the bay must be consecrated twice daily to keep the zombies off, our little dinghy down there too.

Alacor: Do you have any leads on where to search for the girl?

Ziv: Well met, Sorben. Thank you for your help.

Sorben: I'm not sure what you're talking about white-haired fellow, and you're welcome Miss. But don't thank me just yet!

Alacor: Ah apologies, I get ahead of myself at times. My name is Alacor.

Sorben: Anchoring here at our fort costs 100 gold pieces a day. In return, your ship gets zombie-proofed twice a day, on time, as well as security from our watchmen. Now, I know 100 pieces might sound like a lot, but after labors costs for the priests and guards, and material costs for the consecrations, I actually make less profit on this fee than you think! But even still, since Johannes and Hadric are friends of mine, I'll knock it down to 90. I should note though that the Dead Isle turned out to be just as profitable as we hoped it would, and most adventurers here make more than enough to cover themselves (.. atleast the ones that don't die *cough). . . So, will you pay the fee (auto-deducted from your Vault per day) or do you wanna trust your ship to chance?

Hadric: I don't see a point in risking the ship. I think we should dock.

Alacor: Agreed, the last thing we need is to find our ship covered in zombies. Again.

Ziv: No kidding. *Shudders*

Alacor: Even 90 seems a bit high, especially for friends.

Cabrakan: Expensive yes, will the legions attack the ship with no soup aboard though?

Ziv: Think you could start a little lower for us? [22:07, Today: Ziv rolled 14 using 1d20.  Diplomacy.]

Cabrakan: Soul... not soup

Alacor: Hah! My mind has been on food as well!

Sorben: I could go for some soup myself. . . But sorry Miss, I couldn't go any lower.

Anyway, now that business is out of the way. . . Johannes! Hadric! I invited you guys to come with me, and I recall you saying you'd never come here again if you could help it! Changed your minds, eh? Come to make some money with us after all? And greetings to the rest of you strangers.

Lerdeth: I think keeping the ship docked will be worth the gold. We don't want another horde attacking us. You say you know these two? What were you guys doing here before?  {To
Johaness and Hadric}


Crispin: Hm? Oh, well met Sorben, name's Crispin. Watching a consecration is...actually kinda interesting, never seen one before...Uhh yeah agreed, docking here is better than finding out what else might be in these waters.

Hadric: We were here once.... But I thought it was a nightmare

Sorben: Well met Crispin. It did seem like a nightmare didn't it Hadric? That expedition 2 months ago was a disaster, and rightfully so with how poor our planning was. Since we took over this fort last month, we've learned a considerable amount about living here on the Dead Isle.

Hadric: I'm,curious... How did me and the paladin depart? I remeber winning a battle, and a group,of traitors, but nothing after...

Sorben: Hm? We all left together of course. Got to our ship and sailed straight back to Herrod with our tails between our legs. Things are a bit different now though. We knew a bit better what to expect this time!

Alacor: Any advice for us then? Perhaps you have a better map than us of the surroundings we could take a look at

Lerdeth: Yes a more in depth map would be very helpful.

Sorben: I do, but that'll cost you something.

Crispin: ...you're not talking gold pieces are you?

Sorben: Not unless you have that much silver on you! That kind of information costs something around here.

Crispin: *(ihaveliterallyzeromoneyman)* Err right, how much then?

Sorben: Hmm... 1000 gold pieces.

Hadric: For a map? Is this parchment imbued with magic?

Alacor: Or is it drawn onto 1000 gold pieces?

Sorben: *chuckles* You just don't understand how things are here yet. You see, all the adventurers that have come here are, sort of, on the same side, but there's also competition too, competition to be the first somewhere and loot it for everything its got! -cause if a somebody get's there before you, you get nothing. So adventurers are pretty secretive about their maps. And I know for a fact I've got one of the better ones, with several unexplored places! Supply and demand, my friends.

Ziv: Can we see this map before we buy it? If the picture's worth a thousand gold, it must be pretty detailed.

Cabrakan: This is true. I would like to know what I'm stepping into before I buy blindly.
No offense to you good sir, I'm sure it's legitimate, we mean no disrespect


Johannes: Ah Sorben!  So good to see you again!  I did not say hello at first for I was confirming the zombies were truly dead and there were no more trying to climb up the ship.

Yes, you could say we were persuaded to come here again.  As much as our first trip did not go the best, I would not call it a total failure.  We discovered some useful information and we lived to tell about it.  Have to look at the bright side in a place like this. *laughs

I appreciate the offer to dock at a reduced rate, as much as I would like to stay out here and get practice fighting the undead out here, I suppose there are bigger fish to fry on land.

How have things changed since we were last here? {I do detect evil (while I was delayed before I spoke) in all directions searching for more undead, but also checking the alignment of him and his men}


Sorben: To the lovely Miss and large priest, no - to put it simply! Like all valuable documents, I keep it under lock and key in my office back at the fort. However, if you end up taking jobs from me in the future, you may get glimpses here and there!

Now then, Johannes! Don't you worry about a thing; I know full well your attitude for *ahem* thoroughness. But to answer you're question, I'd say the isle hasn't changed at all - only us. We're being a lot more careful this time. Though you say you were persuaded to come here, eh? Who could have been so charming to pull that off?


Ziv: Hmm...{Ziv rolled 19 using 1d20+8.  Sense Motive.}

Cabrakan: As steep as it may be, knowledge is priceless. Especially for a place such as this. I for one will put some funds to the map. Besides, you have worked together before, right johannes?

Ziv: {Rolled 21 for Spot; either taking my roll of 15 for listen or if I take a 10, it'll be 18 for listen} Sorben, would you brave coming with us?

Sorben: I'm not sure what you're talking about Miss. I'm here to take you with me! -back to the fort of course. Unless you'd rather swim? *chuckles*

Cabrakan: Swimming does seem rather foolish miss ziv

Ziv: *eyebrow raise*

Cabrakan: (Listen check, hear what the priests are saying -Nat 20-)

Alacor: {12:24, Today: Alacor rolled 36 .  Identify the spell being cast on the boat (spellcraft).}

Chatroom Closed

This message was last edited by the GM at 11:49, Thu 27 July 2017.
Crispin
Player, 3 posts
HP: 56/56
AC: 19
Sat 29 Jul 2017
at 06:33
  • msg #23

The Dead Isle

"Seems like a well enough guy, but c'mon 1000 gold pieces though? I don't know about that..." {Sense Motive}
Crispin's thoughts had never really been preoccupied by money during the two week voyage. Not until after he asked Sorben how much his map would cost.
"Pretty sure I spent all my coin before signing up for this escapade...Wait I DID get those bolts for a steal, so that would leave me with. . ."
He didn't want to think about it anymore.
He did however want to take one last mental stock of the deck's current status, just to be absolutely sure that everything that happened had indeed happened.
"Okay whatever, we'll deal with that later. So one more time: Ashes. Lotta ashes. That one's split in half. Exploded head one over there. More ashes. And that one got ripped to bits by the magical glowing bear...
we're not even on the island yet...
hey thinking of which...
"


"Sooo guess it's time to get going then?", he said when the conversation with Sorben reached it's conclusion.
Crispin then looked toward the isle, then back at the deck, then finally turned to Sorben.
"Hey uhh just curious. That consecration fee wouldn't happen to include a cleaning service would it?..."

Crispin rolled 4. Sense Motive on Sorben.
This message was last edited by the player at 17:18, Sun 30 July 2017.
Alacor
Player, 3 posts
Sun 30 Jul 2017
at 02:49
  • msg #24

The Dead Isle

Even faster than the bear appeared out of the portal, there was a flash of light and the gold colored bear vanished. "I told you Ted. There was nothing to worry about. You didn't need to freak out so much." The white haired wizard and shrugged, realizing there was probably no getting through to him. He observed the men boarding the ship and blessing the area. It seemed they were using the consecration spell. "If only we had a way to protect the ship more permanently. I'll have to study that."

Alacor put his component pouch back onto his belt while they started conversing with Sorben. He tried to discern Sorben's intentions. Maybe he tries to pull this scheme on everyone that comes to dock here. {Sense Motive on the sincerity of the value of the map 22:49, Today: Alacor rolled 12 using 1d20.  Sense motive; Sorben's intention about the map price.}. "Are there any other camps or settlements around the area?"
Ziv
player, 9 posts
Sun 30 Jul 2017
at 04:16
  • msg #25

The Dead Isle

Ziv cleared of her weapons of the rustic blood from the zombies and simply sheathed them quickly to check her surrounding new company. She was on a mission: what is she doing feeling like she was about to take on another mission with this guy? (She had arched her eyebrow at this point.) Listening carefully, she brushed her fingers through her hair, trying to make sense of the gents standing before her.

At least she hoped they were gentlemen.
Cabrakan
Player, 3 posts
Sun 30 Jul 2017
at 04:20
  • msg #26

The Dead Isle

Cabrakan listened to the man's words intently, as well as the interactions with Johannes. It seemed as if they had worked before on the past, and seeing as how they haven't lunged at eachother, things must have gone well.

"It's nice to be in plesant company in such a dark and dreary place." He began with a smile, words of a map after seeing the less detailed on gifted to them by the gnome. "I'm not sure about the lot of you," he began, eyes glaring with optimism, "but knowledge is priceless, especially for such a dangerous location. I for one think it would be a wise investment." He concluded his decision with a solid nod, as if solidifing his 'executive' decision

"I would like your word however," eyes drifting toward sorben, "that we would not be filled with buyers remorse. Would it be possible to see the map so my mind can be at ease?" Voice tinged with an optimistic jingle of excitement.
Herr Johannes
player, 297 posts
HP: 85/85/85(SQ:--) AC:19
Cloak,Tunic,Armor
Sun 30 Jul 2017
at 04:50
  • msg #27

The Dead Isle: Part 1, post set 3

Post:

to Sorben, continuing conversation:
"...If things go well, perhaps we would be interested in working for you again.  We would be more interested in working for you again if you would be willing to share your information with us."  I say with a playful jest, "But in all seriousness, is this quite a bit more detailed than the map we made from our first journey?  Is there a better deal you can do for us for the map, being we worked together?  I know I jest about sharing the information for free, but if our current mission goes well, we may very well be persuaded to working with you again, depending on what you have in mind, and the pay *{smiles cunningly, somewhat in jest}.  {Seriously again}  I am not interested in blind risk, but a warrior does earn his pay from fighting.  I do not know the opinion of all here, but I think I cannot close the door on it.  Anyways, if that is a problem for you on the price, we can just keep it even- we pay what you ask, you pay us full price for any work we do for you.  I feel that can sometimes be more fair among friends."

{00:35, Today: Herr Johannes rolled 2 using 1d20.  Sense Motive, on Sorben's price of map, is it fair?} {lol, being I do not have any ranks in sense motive, I do not put a lot of stock in my results lol- go by my real instincts more}
{00:38, Today: Herr Johannes rolled 19 using 1d20+5.  Diplomacy, on Sorben, asking for a better price on map; tDI.}
{Also, for sales, my Charisma is 16}

"Next, you said 90 gold for the dock for us per day?  That seems fair when you said they bless our boat twice a day and you keep watch over it with guards?  Is that what it includes?  Or am I mistaken?"


"I want to hear more about how things are going here!  Have you had similar attacks as before?  Has the establishment become rather permanent?  Also, do you have a smith and source to buy supplies from?  We will need to keep ourselves supplied, and may need to purchase some additional weapons.  Anything more we ought to know about undead activity lately?"

"On a separate note, I was curious if you knew a certain Estrean man, Dnaeon, he said you worked for him or something?"
This message was last edited by the player at 04:58, Sun 30 July 2017.
Andriel
Cohort, 4 posts
HP 60/60
AC 19
Sun 30 Jul 2017
at 05:32
  • msg #28

The Dead Isle: Part 1, post set 3

Somewhat suspicious of Sorben's price, I consider to myself if it is fair?
 It does seem rather convenient that he shows up just at the conclusion of the battle?  How did he know we were coming?  Mr. Dnaeon or whatever his name was, the rich elf, said he heard of Herr Johannes and Sir Hadric through this Mr. Sorben.  Perhaps he will have more answers for us about Streleka?  I wonder if he saw her, does he know her?  Hmm...
I consider to myself.
{01:00, Today: Secret Roll: Andriel rolled 17 using 1d20+3.  Sense Motive, on Sorben's price of map, is it fair?}

I also observe the priests doing some sort of 'blessing' on our ship, I decide to watch them for a bit, perhaps they are doing a spell I know.  Maybe we could save ourselves some gold to do it ourselves?
{01:17, Today: Secret Roll: Andriel rolled 19 using 1d20+8.  Spellcraft on the spell being cast by the priests, tDI.}

As much as I have my suspicions about Sorben, what an opportunity to study the undead!  I can contain my curiosity no longer and burst out a flurry of questions.
"What sorts of undead have you seen around the port here Mr. Sorben?  Have you begun to classify them yet?  Found any sort of particularly more effective weapons against them, or sort of tactics they employ?  Have you seen what they do when no one is around?
We heard tell that weather here is particularly violent, does the rain actually hurt the living here?
What do you do for water around here, if the water is poison?  Have any waves of undead reached this fortress?  If so, how did you ward them off?  Have you seen anything else than the 5 types I have heard of: human/average skeleton warrior, human zombie, ravager, skeletal priest, and dread knight?
"

"Speaking of dread knight, I suppose after the tales of your last adventure you might have a lot to thank Sir Hadric and Herr Johannes for, maybe you would want to give them a deal on the map?"

"Also, we heard there are quite the magic items here from the previous culture, have you found many?  Are you being supported by the research institute to stay here or some other government?  Is this technically under the government of Herrod?"

I stop to hear Sorben's answers between but still ask them with intense inquisitiveness.
This message was last edited by the player at 05:33, Sun 30 July 2017.
DM Ryan
GM, 604 posts
Sun 30 Jul 2017
at 16:44
  • msg #29

The Dead Isle: Part 1, post set 3

Crispin walked across the deck of the ship and stopped at the corpse of a zombie, its body split down the middle. He nudged it with his foot. "Gross," he muttered. Its fingers suddenly twitched, and Crispin was so startled that he leapt in the air. "Fuck, fuck, fuck," he shouted as he started furiously stomping on the zombie's face.

One of Sorben's priests came up and put a hand on his shoulder, gesturing him to calm down. "Don't worry, it's just a reaction to the consecration. The divine energy makes them. . . uncomfortable."

Crispin collected his cool and, casually, wiped the blood off the bottom of his boot on the zombie's leg. "Oh, uh, I knew that."

"Right. . . Now help me with this body, will you?"

With extreme reluctance, Crispin helped the priest pick up the zombie remains by its legs and heave it off the deck.

quote:
Spellcraft (19) ~ Andriel watched the other priests working on their spell. It was indeed a Consecration spell, with one priest doing the main cast while two others assisted in the ritual functions, such as spreading the 25gp-worth of Silver Dust required for the ritual.


"We don't offer cleaning services," chuckled Sorben as the priest guided Crispin to the next body, "Just consider this a helping hand. . ."

As the other priests completed the consecration, the adventurers talked at length with Sorben about purchasing a copy of his map of the area. He gave them the price of 1000gp.

quote:
Sense Motive ~ The reactions to this price were mixed. Crispin & Alacor got the impression that Sorben was taking advantage of their newness to the isle with an unfair price. Andriel, however, got the impression that Sorben was being prudent and not necessarily exploiting them. Johannes got the exact opposite impression, thinking that Sorben was ripping himself off, and that their party should pay at least 2000gp for the map!


"I'm afraid I can't offer a better price than that at this time," continued Sorben {Diplomacy Check ~ Failed}. "As the sort-of leader of the Encampment, I get some of the best information around. Thus, it's only to be expected to have a hefty price. It's not exactly 'detailed', in that sense of the word, but it will allow you to find places nearby that you could never otherwise find on your own. If you ever decide to purchase it, just stop by my office whenever you're at the fort {To be purchased in the Marketplace}; I'm afraid I can't give you any previews. As for your question, Alacor, the fort you see here is the only stronghold of the living for miles! There is word that the Galians have setup an encampment on the north side of the isle; I'm not really sure what they're doing there though. Technically, Galia is at peace with all the human nations right now, but I'd still keep clear of them if I were you. Now, since the ritual is all wrapped up, why don't we get going, eh?"

The adventurers carried out their now-consecrated dinghies from the cargo hold and lowered them into the water next to Sorben's, including one with Lerdeth's horse. "To clear things up," began Sorben, "There aren't any sort of docks or docking available. The rocks surrounding the fort and shoreline here make that impossible. All ships are anchored here in the bay, and then traveled to and from by dinghy. If you tried to dock, your ship would be smashed to pieces against the rocks; if you left your ship floating on the sea, it would be smashed to pieces against some other rocks." He shrugged. "Either way, something is smashed to pieces, so this is the only way to do things, at least in the area around the fort."

Everyone climbed into the dinghies, except for Ted and Ned, who stayed behind to keep watch over the ship. They waved from the railing as the party rowed away; Alacor could have sworn he heard Ted muttering something about, "Damn magical bears" and "Good riddance." They rowed closer to the dark, foreboding shoreline, and Johannes and Andriel bombarded Sorben with questions to the point he looked visibly overwhelmed and uncomfortable, as though he was suffering from vertigo. The mention of Dnaeon though caught his attention.

"Hm? Oh, that's right! I did mention your names, Johannes and Hadric, to my old friend Dnaeon not long after our first expedition; told him all about our adventures, including how you two helped defeat a Dread Knight. I last talked to him a little over 7 weeks ago; 2 weeks after that, I set sail here to start this Encampment. Dnaeon is just one of the many investors who have supported our latest project here." Sorben leaned in and gazed shrewdly at Johannes. "If you know Dnaeon, then that means he must've come and talked to you. Perhaps he's the reason you're here? Hmm. . . interesting."

Ten minutes later, the dinghies landed on the shore near the fort - not on the islet the fort stood on, which was surrounded by dangerous cliffs, but on the mainland nearby. The ancient stronghold loomed over them, a stone construction which radiated a sense of deep history, long preceding those who occupied it now. There, they took their first step on the Dead Isle. Cabrakan gazed down at the large footprint he made in the sand, feeling the weight it seemed to have on his fate, and the fates of others. This moment was full of meaning.

They followed Sorben to a bridge with a large stone gate, the one and only entrance into the fort. "Welcome, my friends, to Fort Zombiehead!" Sorben announced grandly.


"Uh. . . Zombiehead?" inquired Ziv, giving him a look that said, You can't be serious.

Sorben look a bit embarrassed. "Yea, sorry about the name. The elves know the real name, Syrily-something, but nobody else can remember it. Then, one day some of the guys played a soccer game with a zombie-head, somebody came up with a nickname, and things just sort-of happened."

Crispin nodded in approval. "I like it."

Sorben waved to some men on top of the gate, and the gate lifted. They then passed over a stone bridge with water on either side, through a second gate, and finally into the courtyard of the fort. The courtyard was lively.

Tents were propped up all along the walls as well as a makeshift stable on the far side. Some of the tents appeared to belong to merchants with goods on display; others seemed to be residences. Nearby, a blacksmith hammered on a sword-in-progress, his anvil setup in the open air.

There were easily at least 60 other adventurers in the Encampment, plus 15 different merchants. Several people waved to Sorben as they strolled inside.

"Fort Zombiehead," began Sorben, "Is a private project made possible by many, many people, and doesn't belong to any one nation. We have investors from Perdane, Olseen, Vaterland, Styrie, and Salutem - from the Herrodian Traders Guild (where I'm from) to the King of Vaterland himself. It seems like everybody everywhere has some interest in getting their hands on elven-made items (since Galia refuses to sell anything humans actually want, such as magical items, weapons, etc.!); some are hungry for Estraen magical weapons while others are here for the art and artifacts to sell to collectors. The merchants here are all representatives of those interests and readily buy up what adventurers bring back from the wilds. All in all, there's money to be made.

That said, there's a few rules to go over and to remember while you're here:

Rule 1: No attacking anyone inside the fort, unless it's a consensual duel. This includes any malignant spells, curses, etc. If you break this rule, at the very least you will be expelled from the fort, permanently, and lose all benefits from us, such as access to merchants, ship protection, shelter, etc.. Adventurers can sometimes get feisty, but please restrain yourselves, or the consequences will be steep. This is a hard-and-fast rule.

Rule 2: The Gates close at night and will not open until dawn of each morning. The Undead get very, very active at night. Since we're on the outer rim of the isle, we don't get it so bad – mostly Zombies and Ravagers – but nonetheless, those gates will not open until the sun rises, even if you find yourselves caught on the other side. So if you go out deep into the isle, make sure to get back by dusk or be prepared to take care of yourselves. If you have the ability to fly, however, you can get into the fort that way.

Rule 3: No stealing another person's property, or you will be fined. If you evade the fine, you may be expelled from the fort.

Rule 4: . . . Actually, this isn't really a rule, but it's something to remember. This isle is not governed by anyone. Outside Fort Zombiehead there are no laws or rules. If an adventurer were to step outside the gates and murder someone, Fort Zombiehead would do nothing and allow that murderer right back in, as long as he behaved himself within the fort and followed our rules. We have neither the will nor the manpower to police anything. Even our guards here aren't really guards; they're adventurers, like yourselves, taking on part-time work while they either rest from their last trip into the wilds or wait for a ship to go home. If someone was killed inside the fort, the result would be either rounding up a posse to arrest the killer or placing a bounty on their head. That's the only way we can enforce things here.

Rooms are available in the fort for sleeping at 2 gold pieces a night, per person, or you can setup a tent here in the courtyard for free. There's a tavern inside the fort as well. My office is on the top floor.

Phew - I think that's about everything. Now then, I must go and attend to my duties. I would wish to stay and talk more, but I simply don't have the time. I wish you guys luck on your adventures!
"

At that, Sorben departed into the fort.

"Alright," said Lerdeth after he had gone. "What's our next step?" There were a few options:

quote:
Options:
Go to the Tavern
Exit the Gate and travel West
Exit the Gate and travel North
Exit the Gate and travel South


"Hmm," began Johannes, "Maybe first we should-"

"Well, well," said an approaching voice. "Look who came back."

The voice was not a welcome one. Johannes turned and saw a face that he wished was not there. The face was that of a man with a bird-like nose and scar over his eye, adorned with shoulder-length black hair; his mouth curled up in a sneer. Most of the party did not recognize him, but Johannes certainly did.

It was Ramsey.


A special Chatroom will be held at 9:00-10:00pm EST on Wednesday, August 2nd. Ramsey will depart at the end of this chatroom, being no longer available for speaking with in both the chatroom and the post.

This message was last edited by the GM at 01:21, Mon 31 July 2017.
Ziv
player, 10 posts
Tue 1 Aug 2017
at 02:17
  • msg #30

The Dead Isle: Part 1, post set 3

Someone has a severe case of resting bitch face, Ziv remarked to herself, casting a glance between the tension built between this foreign fellow and Johannes. Studying him carefully, Ziv narrowed her eyes.  "State your business with us, sir," she spoke slowly, sternly, but not quite with the intimidation she intended. Something wasn't right between he and Johannes. Instinctively, she stepped slightly between the two of them. "You will not have duels here, sirs." Her eyes flicked a hot glare between Johannes and Ramsey. "Not only do we not have the time for it," she fixed a glare at Ramsey, "we haven't the patience.  So don't try mine."
This message was last edited by the player at 02:32, Tue 01 Aug 2017.
DM Ryan
GM, 606 posts
Thu 3 Aug 2017
at 12:22
  • msg #31

The Dead Isle: Part 1, post set 3

--Start of Chatroom--

Ramsey: *Cough

We meet again, Johannes. I see you found a new group of fools. . . {He glances at Hadric}. . . and one old one.

Hadric: I guess me knocking that hammer out of your tiny little hands didnt humble you enough. Perhaps drowning you will do the trick. I think that pretty face o yours might look better below these black waters.

Lerdeth: You better watch your mouth. I don't take kindly to insults..

Alacor: Excuse me, who are you exactly?

Ramsey: Awfully sensitive for such big men. You sure know how to pick em, Johannes. . . Though I must say, I'm a bit surprised to see you again so soon, after all your 'fond' memories of this place.

'I' am Ramsey, Herr Ramsey Algedard II, to you.


Hadric: Pretty cocky for a man who couldnt beat folks so "beneath him" specially after you tried to finish us off after that fight with the dread knight? Why the hell do you even want to speak with us? Cos if you're just hear to play games and run your mouth I got no interest in you.

Ramsey: {He smiles} Isn't it obvious? I'm curious. . . For what reason, pray tell, brings my old 'friends' back to the Dead Isle? And with such a large party at that?

Cabrakan: Hello ser algedard II! We are here on rescue mission. How do you know these men?

Hadric: We had so much fun knocking pukes like you down a peg we thought wed come back for more.

Lerdeth: {looks to johanness and hadric} We are here on business.

Hadric: That and gold

Cabrakan: (Confused look) did.. why do I feel hostility

Hadric: Dont bother with him. He tried to murder us after a big fight with the undead. (Spits) he's a bloody coward.

Alacor: Ah noted. I should write this down.

Lerdeth: What may i ask, are you doing on the dead isle?

Ramsey: We were 'co-workers', for a time. So. . . your business. . . is a rescue mission? Typical.

Cabrakan: Ah a friend then! Any friend of my new friends is my friend.. friend.. Are you here for the same?

Ramsey: It so happens that 'I' am, too, here on business. I'm a representative of the Vaterland Trading Company, and we have investments in this enterprise.

Hadric: What kind of investment

Ramsey: The same as most I expect. Elven Weapons, obviously.

Hadric: I wanna know. Why did you try to scoop us out?

Ramsey: {His eyes light up at Hadric's question} An excellent question. An excellent question indeed.

Johannes: Cabrakan, Ramsey double crossed the archaeological expedition we were part of, tried to assassinate me and the rest of the party with me using poison, we were guarding the expedition and then tried later to murder us in a combat "accident"

Cabrakan: ...attempted murder? Ser, I ask you before I belive foul talk, are these claims true?..

Ramsey: . . . That's true enough. . . Tell me, Johannes. Have you even told these people who you are yet?

Hadric: I think it's time you go, lad.

Johannes: So Ramsey, you seemed to have gained yourself a knighthood under Rysan the Tyrant, member of the court for you failed mission?  I am surprised, maybe you actually just lied to them?  You seem to have a knack for that. I am amazed that Sorben even let you back here, or perhaps he does not know you are here? You left him and his friends to die also.

Ramsey: {He snorts} Sorben isn't as much in charge as you think, not when shareholders are involved. He knows I'm here, of course.

Cabrakan: Remember gentlemen, fighting on fort grounds is prohibited. I suggest foul man, that you leave. I have no tolerance for one such as yourself. Or perhaps I should walk away instead. I don't trust my tongue

Ramsey: So, Johannes' party. . . Would if I told your so-called leader had a bounty on his head?

Cabrakan: (Attention shifts)

Johannes: You mean like the bounty on yours?

Ramsey: Ah, he failed to mention that I take it?

Cabrakan: Johannes.. are you also a man of ill stock?..

Johannes: Everyone knows that standing up for what is right does not always make friends, like the proverb, if all men love you, what do you represent?

Lerdeth: he didnt, but i dont see why it is our concern. just because a man has enemies doesn't mean anything. I have made plenty of enemies in my day.

Ziv: Tut.... Men.. Ramsey, is it? Watch your tongue. And your back.

Ramsey: {He smiles} Whether you believe it or not, I'm actually helping you right now. I wanted to tell you that bounty went from closed to open this past month.

Cabrakan: For.. for what?

Hadric: why would you bother to help? What do you get?

Ziv: He's not here to help.

Johannes: So why did you decide to not collect it after the dread knight?  You still did not explain the source of your "knighthood"

Ziv: He's here to scavenge.

Ramsey: {He looked at Cabrakan} Treason.

Ziv: *folds arms*

Hadric: Why do you bother with telling us this

Cabrakan: (Sense Motive)

Johannes: You mean treason against a murderous tyrant?  Is that what you speak of?

Ramsey: I was already a knight, actually. . . You can thank your father for that.

Ziv: (21:40, Today: Secret Roll: Ziv rolled 19 using 1d20+8.  Sense Motive. What does he want with us?)

Johannes: (16 sense motive for me)

Lerdeth: Treason against who?

Ziv: *glances at Johannes...*

Johannes: So now you represent the Vaterland Trade Guild?

Cabrakan: (20 sense motive)

Ziv: Johannes may have his secrets, but you cannot turn me against my comrades.

Johannes: Treason against Rysan the Tyrant, when you are a Tyrant you make the rules so even the greatest act of good can be declared wicked in the eyes of the state.

Ramsey: Against his country. I'm not sure what he tells you, but that 'murderous tyrant' he speaks of. . . was practically elected by the people.

Ziv: He could be royal, knight, soldier, or peasant.

Ramsey: And it's the 'Vaterland Trading Company', actually.

Johannes: You mean the way he convinced them to turn on their own king?  Manipulating his way into political heights?  Though evil, he does not appear to be a fool.

Hmm, does Rysan control that too now?


Hadric: I don't even know what you're talking about, but this is not the time or place for political debate. Ramsey, you needle necked bastard, if you have anything important to say, do so and go. If you want to just play, keep walking.

Ramsey: Anyway, I'm actually just here to help you, and your little teammates. I would hate for them to be 'unaware' that the very man who likely brought them here is wanted for such dire crimes. And. . .

Ziv: Agreed with Hadric.

Hadric: Your as subtle as my flail.

Cabrakan: I.. thank you for this unusual information

Hadric: These people aren't The Paladin's "Folowers" there mercs just the same. Looking to get paid.

Ramsey: It's likely I'm the only one on the Dead Isle, aside from yourselves, who is aware of the bounty. . . It sure would be 'unfortunate' if I let that information slip, wouldn't it?

Ziv: Pfffft. We're in neutral territory. Everyone here is likely wanted for something. *Narrows eyes* So, with that regard, we're all equals.

Cabrakan: She's right Ramsey. I wouldn't think it wise to threaten a group such as this on an ungoverned landmass

Ziv: And I am not falling prey to the bounties of ANYone. I'm on a mission, WITHOUT you.

Johannes: Where is your party Ramsey? Are they absent?

Cabrakan: I will have no part in breaking the laws of the fort, and will not condone any sort of bloodlust. But I can't speak for the rest of johannes party

Lerdeth: We were all employed by a third party. we are here for a job, not for him

Cabrakan: I wash my hands of the entirety of this conversation. I will act as if it never happened

Ramsey: There are a lot of desperate looking people here. Sure would be unfortunate if people knew. . . Sure, you're safe in the fort; but in the Wilds? . . Now, for myself personally, I wouldn't dream of trying to hurt you anymore. It's just me and J'bin here. What could us 2 possibly do against a party so large as yours?

Cabrakan: Listen here as I say this once you cur. Should you interact with us in hostility, I will personally put you down. Do not threaten me.

Ziv: If anyone dares to threaten the mission by betrayal (said to the party), or by putting any one person of my party in danger (said to Ramsey with a dark glare), I don't care who you are.  You will not be around for much longer. (21:50, Today: Secret Roll: Ziv rolled 19 using 1d20+5.  Intimidate.) So stick to the mission, boys.

Ramsey: Like I said, I mean you no harm at all. {He smiles widely}. Perhaps a 1000 gold pieces might help me remember to keep my tongue in the tavern, or a magical item? I'm sure your lives would be easier for it.

Hadric: How bout I pay you in steel?

Cabrakan: I for one, would like to put this all behind us.. may I interest any of you (gazing at Ramsey as well) in an ale? My treat?

Johannes: Well Ramsey, you want to tell people, that is up to you.  But if you want to stir up trouble with it, let's go outside now and settle this.

Cabrakan: No no stop, we just got here. It would be unwise johannes. And would speak poorly of us all if you do this

Ziv: *rolls eyes, sputtering angrily to herself*

Johannes: You walk around all puffed up Ramsey, we helped save your life, while you walked out on the carivan, and tried to repay us for saving your life with death

Cabrakan: Please, let's all go to the tavern, I'll treat us? Maybe pay someone to sing as wellm

Ramsey: Like I said, what could I do to harm you? And remember, fighting - even disarming - is forbidden here. . . So how bout a gift? To patch thing up between us.

Johannes: You have no right to be called a knight.

Ziv: He's probably worse as a drunk with his tongue so eager to speak. I could cut it off...

Hadric: I don't care if I get kicked out. I'll rip your little tongue out and keep it.

Johannes: Ramsey, let's step outside and you can put your big words to the test.

Ziv: Hadric, you and I may have to fight over that tongue.

Cabrakan: (Extends an arm over ziv) please Ramsey, please leave

Ramsey: Honestly, I have no interest in the actual value. I would just get such an excellent kick from seeing Herr Johannes - a DISGRACED 'knight' - giving a humble nobleman such as myself a little something.

As for the duel. . . {He smiles} I decline. Maybe next time.


Lerdeth: Enough already! We have a job to do.

Johannes: Well Ramsey, you may think you have nothing to worry about, but I am used to people trying to kill me. Are you?  Do sleep well knowing that you have no diety to turn to, no hope for your afterlife? How would we know even if we paid you, Ramsey, that you would not speak?

Cabrakan: You can't. He has no honor, his promises are as empty as his soul

Ziv: Ramsey, hear me out. You speak a word about Johannes, Hadric and I get to fight over that tongue of yours in your skull. You'd best believe we don't fight cleanly. Forget the gold and walk it off. Now.

Ramsey: {Nat 1 vs Ziv's Intimidate -- He takes a step back from her} Don't. . . Don't forget where you are. Fighting is forbidden in the fort.

Ziv: *Smirk* I know. But when you itch to leave, you'd best watch your back, sirrah.

Ramsey: And if I don't leave? It's quite comfortable here you know.

Lerdeth: {22:06, Today: Lerdeth Kiensc rolled 14 using 1d20+5.  Knowlege adv. on Ramsey.}

Cabrakan: Miss ziv that is enough

Ziv: Well if you don't leave, you've got something coming for you: no gold to buy food with. You've essentially starved yourself.

Lerdeth: Just know if anyone tries to compromise the mission the will regret it

Cabrakan: I can't defend you from all your enemies Ramsey. I am only responsible for these few, and even then my abilities are limited. Leave before things get out of control

Ramsey: Hmph. {Glances at Johannes} You'd better restrain this one {gesturing to Ziv}; I'm sure you'd hate to have your party of fools mar that so-called paladin code of yours. I'll keep this bounty to myself, for now - but, we'll just see how long that lasts.

Farewell. . . Goodluck on surviving the week here. . many don't.


Johannes: {Knowledge Nobility and Royalty, Knowledge Lore on Ramsey}

--{Ramsey departs from the party. Your party is now standing in the courtyard}--

Ziv: *Folds arms, taps foot* Well that went swimmingly. Cabrakan, you said you'd treat us to drink?

Lerdeth: Im surprised he hasnt been killed..

Johannes: Remember who saved your life Ramsey!  We did! {Shouts as he leaves}

Cabrakan: Yes! Drinks! Shall we? You need to relax

Lerdeth: That sounds like a good idea. I could use some sleep

Johannes: We need to gather information on the mission next.  Also, NO ONE, I means NO ONE, NEVER goes anywhere alone.

Cabrakan: As far as you're concerned johannes, this land is without government, and your head is safe. As far as where you committed the atrocities, I don't think I will be there

Johannes: Always by 2s, and always tell each other when you are not staying with the party, anyone could easily try to assassinate you here, if if only for your equipment.

Ziv: Well, you and your cohort are a pair. Hadric, would you like to pair up with me?

Johannes: I can tell you all the tale more in detail later, I am not ashamed of doing what is right.  I have no guilt on my conscience, and I know God watches over me, because of Christ.

I mean in the bathroom and changing as well.  You might want to pair with my Andriel.  {Laughs} but you don't have to.

Ziv: Tut! Good idea, I suppose... Maybe travel in 3s?

Cabrakan: Are you afraid miss ziv?..

Johannes: We also need to tell Sorben, as soon as possible.  He was literally left to die by Ramsey.

Lerdeth: I agree, always travel with someone. As for the bounty, having someone who wants you dead doesn't mean you are a bad person. With all the evil in this world, plenty off good people are wanted dead by someone.

Johannes: I could see 3s, 2 is the absolute minimum. Next, do not discuss the mission with anyone, except asking about Miss Streleka.

Ziv: Cabrakan... I don't fear much of anything. I only fear untamed wolves.

Cabrakan: I doubt, but will trust you

Nobody else to know of the mission... right

Ziv: Correct.

Johannes: These are lessons I learned in the Army, they could save your life or the life of your friends.

Alacor: Good call Johannes. I can also create a lodge for us to stay in that will be very secure and enchanted with alarms.

Johannes: We need to ask about any information about Miss Streleka, and maybe, maybe could use some Gold to help if needed, since I am sure our financier would be willing to help. I think that could be a good cheap way to go.  Probably need to stay in the fort, but honestly, it might be best to stay on the ship at night

Cabrakan: Remember the undead who crept so quietly? I would rather stay in the fort personally...

Johannes: If we get caught outside the fort, we will go to the ship, if the ships are gone (Ramsey might try that), we make the lodge with Alarms.

You have stone shape Cabrakan?


Alacor: I agree, and we would have to take dinghies to and from the ship every time

Johannes: We need to double check with Sorben that our dinghies are properly guarded
Also, is the lodge made of stone?  Would it hurt our ship? I am really surprised there is not even a port.


Ziv: Johannes, a port needs depth in order to dock.

Alacor: It's made up the surrounding materials, but it's as strong as stone.

Ziv: The ship would sustain a lot of damage if it were to dock into rocks.

Johannes: I think Ted and Ned deserve us to come back there to sleep lol, but I suppose what little law there is here, does not protect us on our ship?  But maybe it would if Sorben knew, he should not have a lot of resistance against helping us against a man who tried to kill him. However, he really may be highly constrained by pay.

Andriel: This does seem like a serious fortress. They probably liked the fact it was hard to dock at.

Johannes: I mean we row out in the dinghies every night to the ship.

Lerdeth: He could certainly be less accommodating to him without outright punishing him

Johannes: Not that we dock our ship.  I really want to know how well Sorben plans to guard our ship as well.

Exactly Lerdeth

Alacor: He made it sound as though it is heavily guarded. Speaking of Sorben, thoughts on purchasing his map?

Ziv: I think we need to pay him at least for keeping our ship clean...er.....ttthhhan being attacked by more zombies.

Hadric: I mean couldn't the crew just stay in the fort? I mean the zombies arent hard to kill

Lerdeth: I would like the map however I am broke

Ziv: Yes, but then our ships... It's easy to fight the few we had. But to fight a horde of them?

Hadric: yes. I mean they are like paper

Johannes: I think the map is expensive, but likely worth it.  I mean, it is only gold, and that information could keep us safe while we find many valuable artifacts.  Also, we can trade the information to other adventurers who we want to befriend before Ramsey does.

Hadric: and we have our own priests to banish them

Johannes: Who says we can't convince a few good lads to stand with us if Ramsey decides to talk.

Ziv: Heck, I'LL pay him, then. *rolls eyes* It's a good courtesy.

Johannes: Mainly the Zombies would be dangerous to Ned and Ted and our stuff

Pay who?

Excellent job back there Ziv, I am not sure what you did, but he seemed genuinely scared {laughs heartily}

Ziv: *Bashful, half-grin* Heh...

Pay Sorben for helping with our ship, that is...



--End of Chatroom--

Ziv
player, 11 posts
Fri 4 Aug 2017
at 20:41
  • msg #32

The Dead Isle: Part 1, post set 3

Ziv knitted her fingers before her and stretched forward her forearms to hear small snaps of her knuckles under pressure. "Mmm, yep. Time to hear some stories while we're at the tavern." And with that, she grabbed Andriel by the elbow and strutted off, giggling with her the way girls do together.
Cabrakan
Player, 4 posts
Sat 5 Aug 2017
at 19:49
  • msg #33

The Dead Isle: Part 1, post set 3

Thoughts swirled inside Cabrakans mind... Perhaps he didnt know his party of comrades as well as he would have liked. In a place as dangerous as this, the feeling that he may be in the company of men (or women) wanted for worse things... bandits? Cutthroats? Murders?...

His miasma of worry expelled when he heard Ziv and Andriel scurry away in a flurry of girly giggles. The large man stood frozen in time for a moment, stance reflecting the uncertanty he felt. With a sudden burst of motion and not-so-well-monitored volume, he bellowed; as if assuming everyone knew his thoughts and continued a conversation, "I think the problem is that we just dont know eachother well enough." His eyes lighting up with his stroke of brilliance and his own morbid curiosity, "The first rule of any strong bond as teammates is general understanding and acceptance, followed shortly thereafter by the willingness to defend one another with their own life." He continued his train of thought, not taking into account how strange his outburst may have seemed. "Lets share something about ourselves, perhaps we have more in common than we think? I will begin: My name is Crabrakan Terrason, but growing up my mother would refer to me as Crabby. I own a farm that once belonged to my parents - who in their old age retired to the city."

The large man looked down at his hands, with each point he made, keeping track by extending a finger for each individual fact, "I have a young daughter, Lyric - but I have sense taken to calling her Lilly who is incredibly smart... worryingly so. The money from my share of the reward from this venture is to send her to the college of Saarl, to attune her ways as a sorcerer from the elves... This is the only way I could afford to send her, really" His voice trailed ever so slightly toward the end but quickly resumed its usual bravado. "How about any of you? What can I learn about you?"
Crispin
Player, 4 posts
HP: 56/56
AC: 19
Sat 5 Aug 2017
at 21:14
  • msg #34

The Dead Isle: Part 1, post set 3

"Well I agree that getting to know each other couldn't hurt, but I also think that the ladies have the right idea. We've just touched land after two weeks of sea and I have like...six gold pieces left to my name...I'm about to get schwifty. We can trade stories inside."
Without waiting for a reply, Crispin turned and headed towards the tavern.
Alacor
Player, 4 posts
Sun 6 Aug 2017
at 02:19
  • msg #35

The Dead Isle: Part 1, post set 3

As Crispin turned away, the white haired wizard replied "I'll join you shorty to get schwifty! I'll see about that map and we can take a look at it." Alacor then turned to Johannes, "How about we go see Sorben. We can talk to him about this Ramsey that you seem to have quite the history with and we can purchase that map." The wizard took his staff in hand and prepared to leave. "We can meet up with the others in the tavern afterwards." He then made his way with Johannes.
Dinamik
Player, 3 posts
Sun 6 Aug 2017
at 03:11
  • msg #36

The Dead Isle: Part 1, post set 3

Dinamik was scribbling away feverishly in his notebook of the details of their arrival, the "greetings" of Ramsey, and the somewhat dubious tale of Johannes' bounty which is still to be told in full.
Finally, Dinamik took a deep breath and cracked his fingers loudly; Excellent! What beginnings, what intrigue! Haha looks like Ramsey actually enjoys being hated and despised. I for one would LOVE a drink and a meal that isn't going to be stale before I finish it. said Dinamik as he skipped next to the lady priest and giving her one of his winning smiles.
Lerdeth Kiensc
Player, 3 posts
Sun 6 Aug 2017
at 04:27
  • msg #37

The Dead Isle: Part 1, post set 3

Only have just met the man, Lerdeth alreadyd didnt like Ramsey. He seemed to be only motivated out of self interest. Whether or not Johaness had actually done something wrong, he had a bad feeling about Ramsey. "I would have to agree, let's all go unwind from our journey at the tavern. I definitely wouldn't hurt to get to know another a bit better too. perhaps we could talk about battle strategies, we are bound to see combat while on this isle. Although it may not just be against the undead..."Also we should start to make a plan about how to complete our mission." even going to the tavern to relax Lerdeth was still thinking about work. He always tried to make every minute count, always trying to work towards a goal. This wasn't the best for making friends but he was never much of a people person.
Andriel
Cohort, 5 posts
HP 60/60
AC 19
Sun 6 Aug 2017
at 04:54
  • msg #38

The Dead Isle: Part 1, post set 3

Andriel began to walk with Ziv, laughing of the effect Ziv had on Ramsey.
"Sure gave that man pause, I have to hand it to you Ziv, that was impressive.  I do not often say this, but I am quite pleased to be traveling with you all.  It has been some time since I was with others similar in ability to myself.  Ever since my former master became a pacifist I have been searching for someone to mentor me.  It has been even better to find a whole group to travel with and fight along side.  I really was at a loss after my former teacher so abruptly sent me away, but I knew I could not give up searching!  I searched for a long time.  Herr Johannes mentioned Rysan the tyrant, I really was taken aback at first.  The name reminded me of my master, not the sound of his actions at all, but solely the name- Rysan.  My former master was named Ryin, he had such knowledge of spell casting- I wish he still was teaching, but I am thankful he taught me enough to go out on my own before he had an epiphany that changed his beliefs so drastically..."
Andriel's face became minorly red when she realized she had been talking so long and just said so much about herself.  Ziv seemed to be a trustworthy person though

"...but anyway, nice of those priests to help clean our ship off for us.  Enough about me, tell me about your life Ziv- er I mean, yourself."

...

"Ah, Mr. Dinamik!  Do you want to walk with us?  Lerdeth? are you coming with us as well?
You were rather quiet back there Mr. Dinamik, writing everything down I suppose?  Notice anything about Ramsey worth mentioning?  {any knowledge checks worth adding? lol}  Interesting song you sang on the ship, though I had a 1 problem with it, I was not in it.
"  She says slyly to Dinamik.

"I would agree Lerdeth, it can be dangerous to be idle too long, but I think the tavern will be the best place to ask around.  I know Ryin, my former master told me of a tale when there were solving a dastardly plot by evil adventures in the city of Glosoli {spelling?}.  It is in the Kingdom of Cathyria, in the wilderness of the far north.  He explained how important it was in a scenario like that, where it is so difficult to know where to start, that you ask many people questions.  I remember he said they had a difficult time of it, but things worked out in the end, when they were able to ambush the enemies who executed the plot.  I learned from him, that hard work is essential and that, before he gave up killing, that many conflicts inevitably are decided by battle.  That was why I began to focus on much more combat oriented magiks.  Many casters out there perform miracles for daily needs, but in the end, combat is the real fire that tests us and grows us.  The impetus to push us toward a greater self.
Oh! I almost forgot, another reason to watch out for Ramsey, Herr Johannes mentioned another man from your country he betrayed, I can't remember his name, but he was a horse warrior like yourself.
"

she continued speaking as they walked to the pub...
This message was last edited by the GM at 10:10, Sun 06 Aug 2017.
Herr Johannes
player, 300 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Sun 6 Aug 2017
at 05:21
  • msg #39

The Dead Isle: Part 1, post set 3



my rolls from chat officially:
{22:09, Wed 02 Aug: Herr Johannes rolled 3 using 1d20+1.  Knowledge (Nobility and Royalty), on Ramsey, tDI.
21:51, Wed 02 Aug: Herr Johannes rolled 6 using 1d20+5.  Knowledge (Adventure); on Ramsey, tDI.
21:41, Wed 02 Aug: Herr Johannes rolled 16 using 1d20.  Sense Motive, on the intent of Ramsey in talking to us, tDI.
}
also added:
{00:22, Today: Herr Johannes rolled 12 using 1d20+1.  Lore check on Ramsey.}

"Ah good point Andriel, I did not see myself in that first song yet either," I say to Dinamik with a chuckle.
"Anyways, I will need to tell you all more later further on this matter with Ramsey, but for now, Alacore is exactly right.  We need to see Sorben right away about this conversation with Ramsey, as well as the map and boat docking rent.

Before I go though, I want to reiterate what I said:
1. DO NOT GO ANYWHERE ALONE, GO BY 2s or more, and if you want to scout somewhere let me know- like if you need to scout alone Crispin, you need to tell me that.
2. DO NOT TALK ABOUT THE MISSION WITH ANYONE, except what details are necessary to help explain about finding Streleka- like do we even know what she looked like?!  Alacor and I need to ask Sorben about her as well, but I want to be sure we can trust him before I tell even him too much. (To quickly explain, he was the overseer of the last expedition talked to the Dead Isle.  It was the first expedition and it went poorly, but Sorben was a reasonable man who worked for Dnaeon directly or indirectly (I am not sure which))"
At this, I stride off with Alacor to go to Sorben's office.
3. We need to establish where we are staying tonight and how safe it will be there, will a room be a better choice? or the courtyard, discuss amongst each other your skills that you can use for a watch at night etc.
4. We need to establish a set of signals for if we are in trouble or need help, like the word 'acid' used in a sentence or something- something to work on if you wish Lerdeth.  That is more things I learned in the Army, have to explain more later about code words and pace plans- like in case we get trapped outside the ship.

A quick word on Ramsey and what happened between us:  When Sir Hadric and I signed up to accompany the archeological group and defend them from whatever horrors they may find, Ramsey also signed up to defend the group.  There were 3 parties of adventurers, ours, Ramsey's, and 1 other.  Our group proceeded south and were attacked by undead.  they seemed to be drawn to our life, seeking to extinguish it.  The archeologists were outmatched and decided to take residence in an old outpost, quite broken down, but it was all we had.  Things looked dire, and our group was sent to scout back where we came looking for an exit I believe?  It is still somewhat foggy because that was when Ramsey poisoned myself, and my entire party.  He was seeking to kill us, but instead, it gave us a bad headache and made us black out mid scouting mission.  We woke up to a man fleeing from a terrible undead dread knight.  We made it back to camp- but realize what he just did.  He later even admitted it to my face when he tried to murder me again, making it look like an accident while we were scouting for an escape route.  He choose to do this while many people depended on us, the escort, to make it out alive.  Not only did he try to murder me, but he left the caravan to die, and fled away after a huge battle with the undead.  Realize that, he left all those innocents to die, while he only thought of himself.  There is one person in his life of importance, and that is himself.  Watch out I tell you.  He has no honor- supposedly he said he would no longer make good on his effort to assassinate me after we help save his life in the battle.  I think it was more because he was afraid I would just kill him otherwise then, but we were tired and we had a job to do, so we got those people to safety while he went unpunished for his evil.  I know you may be concerned Cabrakan of his words, but think of what I just said.  Sir Hadric can assert this is true.  This is why it should not be hard to convince Sorben to be less favorable to Ramsey. Anyways, time to go.

Alright, we will meet you at the Tavern soon, see you there in 30 min.  If we are not there, in 45 get ready to come looking, with your weapons. - that is an example of planning from the army, if this happens when we split up, do this.  Or if you are attacked, we will come to you with the guards as soon as possible.
"

At this, I stride off with Alacor.  "So Alacor, you have magic we could use to communicate if separated?  The spell is called message, right?  Possible to craft something for this?
Perhaps the spell prestidigitation?  Can it send up a flare as well?  Or any other sort of light source.

...
Ah, your bat!  And my Parrot!  Yes, definitely could carry a message, is not that right Perry?
-RAACK- PERRY THE PARROT! WALK THE PLANK! -RAACK-
hmm, seems he learned that from his last master the pirate I think?
-RAACK- YA VOLE! YA VOLE! -RAACK-
that is more like it Perry
...
our conversation trails off as we depart...


{Question to Ryan, but applicable to all:  I would begin to post about what I say to Sorben and explain more about Ramsey to him, but assume that is posting too far ahead- like that I need to go post by post and not work too much in the future or the past, can you say anymore on this Ryan?  Am I correct in my thinking here?}
This message was last edited by the player at 05:39, Sun 06 Aug 2017.
DM Ryan
GM, 607 posts
Sun 6 Aug 2017
at 14:30
  • msg #40

The Dead Isle: Part 1

Day 1, Afternoon

The unpleasant encounter with Ramsey had left a rather stale taste on their tongues, one which they instinctively knew could be conquered with ale. And so, together and in pairs, the party headed toward the Keep of Fort Zombiehead.

They crossed the courtyard and walked up a stone staircase built along the side of the Keep (which would have made a difficult obstacle for anyone trying to storm this place) and passed under an open portcullis into the Keep proper. Finally, through a set of wooden doors, they entered what they safely assumed was the tavern Sorben had spoke of.

But to be fair, it wasn't exactly a tavern; rather, it was an old mead hall that had been since converted into one, probably for the sake of feeling more like home. About seven or eight long tables were placed around the large chamber, all circling around a fire in the center, like planets around the sun, where a pig roasted on a spit. Torches and candles brightly lit the room, so that one could easily forget the time of day as there were no windows to be found. And in the nearby left corner was a makeshift bar, with a wooden counter, tankards of ale stacked on top of each other, and a few bottles of liquor, which were noticeably in short supply. Behind the counter was an Orc with gray-green skin, bald but with a short gray beard; he snarled, welcomingly(?), at the party as they entered.


What caught the party's attention most of all, however, were the adventurers, for seeing even this many adventurers in the same place didn't happen every day. About twenty adventurers sat at the tables, some in parties, others alone. But unlike the lively taverns back on Perdane, the patrons here seemed much more subdued, keeping to themselves and speaking in quiet tones. There were no bar maids, no musicians, nor any festivities of any kind – but, thankfully, the somewhat eerily solemn atmosphere was heartily countered by the warmth of the fire, which gave them a powerful sense of comfort after having spent two weeks at sea.

Alright,” said Johannes. “Why don't you guys find a place to sit while Alacor and I go up and see Sorben?

Crispin rubbed his palms together and went straight for the bar counter, murmuring, “Time to get schwifty.

And shake those posteriors,” finished Andriel, following close after him.

While the rest of the party set themselves to the quest at hand, Johannes and Alacor headed toward a staircase just left of the bar and began their ascent, recalling that Sorben had said his office was on the top floor.

The floor above the tavern-hall was rooms, a hall of closed, newly-fashioned doors; they figured these were the rooms available for staying the night and continued further up the staircase. However, they did not have to travel too far, for the floor merely above that was the very top, and the staircase came to an end. At the top of the steps, they entered a room that was square, stone, and full of boxes and barrels crowded against the walls, as well as a couple doors; at the opposite side was an empty desk.

Hello?” called out Alacor, not seeing anyone around.

Just a sec!” replied a feminine but squeaky voice, one that was so surprisingly close, their startled hands twitched for their weapons.

The mysterious owner of the voice was soon revealed when, out from behind a nearby pile of crates, appeared a girl – a halfling girl – carrying a box that was slightly larger than her. The halfling girl couldn't have been taller than three and a half feet (on the short side for halflings), and had a head of curly brown hair and a freckled face – yet another person whom Johannes recognized instantly.


The girl saw them, suddenly dropped the box (something shattered inside, but she paid it no mind), and sprinted straight at Johannes. “Johannes!” she cried, wrapping her arms around his knees in a hug.

Hello Veena,” he replied, a little overwhelmed by the reaction.

She released him. “Sorben said you were back, but the last time you guys were here you were like, 'We're not coming back, blah blah, blah blah blah,' and now you're back! which is great! Ugh, there's so much to do, and, hey, can you get that box over there? Kay, thanks!

Uh, sure,” hesitantly answered Johannes.

So who is this?” asked Alacor.

This is Veena,” said Johannes. “Sorben's assistant. . . By the way Veena, we came her to purchase a copy of Sorben's map, and well as discuss some things about-. .

Oh yup, the map,” she replied, pulling a key from her pocket and spinning it around her finger. “Sorben told me you might come and get it, so I got the key right here. But you can't see him right now; he's super-duper busy.

Johannes lifted and set down the box where Veena told him to, and they gathered around the desk, of which Veena sat on top with her legs dangling off the side. “It's kind of important,” continued Johannes. “Did you know that Ramsey is here, the same man who tried to assassinate me and several others!? The same man who betrayed and abandoned our expedition a couple months back!?

Veena wrinkled her nose as though she caught a bad smell. “Yea, we know he's here.

We were hoping we could get rid of him,” said Alacor mischievously. “Or at least make his life harder.

I would love to,” replied Veena. “But we can't. . . When we first got here Sorben said the same thing and made a complaint to the Vaterland Trading Company, but could you believe what they said? Apparently everything he did last time to us was legal! -according to Vaterland Bounty Hunting laws.” She glanced at Johannes and blushed. “Apparently, anyone associated with or who prevents the capture of a bounty is fair game, and so when he poisoned half our guards, they said it was okay! And when his stupid little scheme didn't work and he left us behind, he didn't collect any of his pay; and so he met the exit-clause on his contract! Even though he was a twat, every twat thing he did met every line of Vaterland law and the legality of his contract! (which Sorben is putting in a new 'no-murdering each other' clause; we never had to do that before!).

Certainly we could make his stay here more difficult though?” asked Johannes.

Veena shook her head. “Actually, that would just make our own lives tougher. You see, the last time Ramsey was with us, he was a private-hire, but now he's here with the Vaterland Trading Company, which owns a big chunk of our stock. He administrates a bunch of the supply and export ships, so if we tried to screw him over, it'd just screw us over, too; and Sorben can't just kick him out without getting a serious kick back from the company. So unless Ramsey gives us a real, totally solid reason to kick him out – like breaking any of the fort rules – there's nothing we can do. But I doubt he's going to break any of those, cause he's been a model citizen since he got here. . . though when I see him and his stupid beak-nose and he makes those short jokes when I can obviously hear him and he asks me for things as if I was his assistant, and I- GAAGH! I JUST WANNA PUNCH HIM IN THE FACE!

Veena breathed angrily and heavily for a few seconds as she winded back down; a level of calm was restored. “Alright then, let me get you that map.

Johannes and Alacor purchased the map, said their goodbyes to Veena, and then departed back down the steps.


(8 New Options have been added to your Options Menu)

Looks like we just need to keep an eye out for him,” said Alacor, as their feet echoed off the stone steps.

Johannes nodded silently in reply, contemplating.

In silence they continued the rest of the way, until they once again stepped into the tavern, where the crackling fire and a modest amount of chatter reset a pleasant mood; distinctly, they noticed the hall was a bit louder than when they had left it. They searched around for their party, which wasn't hard, for all they had to do was search for the noise. Their party was sitting at one of the longest tables, accompanied by four adventurers they had never met before. Cabrakan and Andriel were having a drinking competition and each downed an ale in three seconds flat.

This, this little lady. . . This lady little is something,” said Cabrakan, already getting fuzzy while Andriel smirked with supreme confidence.

Most impressive,” said an unknown adventurer at the table.

Johannes and Alacor approached and were welcomed by warm spirits.

Welcomed back!” cried Dinamik, who then bit into a turkey leg the size of his head.

More of your friends?” asked one of the unknown adventurers, who had a black ponytail.

Yes,” said Lerdeth. “This is Herr Johannes and Alacor.

The four new adventurers were an interesting looking group. Two looked fairly similar in face and physique, except that one had a black ponytail and goatee while the other had short black hair and a beard along the chin; the latter was smoking a pipe. The third of their number was a halfling with short dark-brown hair and stubble, whose face had a pleasant quirkiness about it. And finally, the fourth member was distinctly older, his black hair turning gray in several places. All four clearly hailed from Shan-tai, evidenced by their slanted eyes and light accents.

The adventurer with the ponytail rose and spoke, “Greetings, my name is Ming Plus. This is my brother, Ming Lo. The halfling there is Mink. And the eldest there of our group is-. .

Let me guess,” interrupted Crispin. “Ming Fa? Mingy? Minko?

. . Takki,” the elder adventurer replied.


Yes,” Ming Plus continued. “Please, join our table. It's so rare to have a pleasant chat this far away from home.


--Chatroom Opened--

This message was last edited by the GM at 12:30, Mon 07 Aug 2017.
DM Ryan
GM, 608 posts
Thu 10 Aug 2017
at 01:18
  • msg #41

The Dead Isle: Part 1

--Start of Chatroom--


Andriel: *Cough

Ziv: I'm impressed, Andriel.

Takki, Ming Plus, Ming Lo, Mink. Nice to meet you all. Can you tell us a bit about the culture of this place? And a bit about what you know within the island?

Mink: Hey hun {He bats his eye lashes}.

Ming Plus: So you're fresh off the boat then? I'll be the second to give you a proper welcome then (seeing as the first was probably that Sorben chap reading through the rules as fast as he can). We've only been here a few days ourselves, so I'm not sure I can say there's a culture or anything.

Ziv: Hmm... Well what kind of culture do you come from, then?

Ming Plus: Most of us our from around Bpa'Dong, and I think Takki - {He speaks in a language you don't understand} {Takki nods} - Yes. Takka's from Meung, in Shan-tai. Have you been?

Ziv: I... can't say I have... But they sound like places I would love to travel in!

Ming Lo: Mountains. Jungle. Rice fields {Inhales from pipe}. If you like that. . . Fishing's good though.

Mink: So what's a lovely blonde damsel such as yourself doing in a dreary place like this? {He speaks with no accent}

Ziv: I'm up for any place, at least once. And, I could ask you the same, Mink.
{Playful grin.} We have an interest in various things in our group. Though we each have one objective we share, and we wish to retrieve something.

Dinamik: Ooo, a mission to get back what was once lost. Do go on!

Mink: You're a gnome, right? Where does a gnome come from? I haven't seen one of you in ages.

Takki: Are you being rude? {He says to Mink}

Mink: Not at all! It's not everyday I get to see someone shorter than me!

Ziv: [Stifles a laugh.]

Dinamik: From a far off place, with a teeming forest, and the most beautiful groves you'll ever lay eyes on! (Animates language with hand gestures)

Mink: Wait, you mean Jan'Jap? I think I've got a cousin down there. . .

Takki: He's not Shan-tai. . . {Looks at Dinamik} What's it called?

Ziv: That's... Interesting, Mink!

Mink: I suppose so. He's an opius grower. . loads of drugs down there. . Scenic though

Ziv: Grower? Of what?

Takki: Opius is a drug that is smoked. It's not legal in some places.

Mink: And it's certainly not for lovely ladies such as yourself.

Cabrakan: Miss ziv, it may be the alcohol speaking but I belive this man is infatuated

Ziv: [Laughs.] I think not, Cabrakan. Takki, can't opius be used as a tea as well? Or am I confusing my herbs?

Cabrakan: Ah alcohol it is, the foul temptress.

Takki: Sometimes. It has strong addiction, so best avoid either way.

Andriel: Cabrakan, I heard you say you had a daughter? How old is she?

Cabrakan: Ah yes, my little flower. She will be 9 this summer... already smarter than anyone I know. She will be trouble in her older years hah! Any of you have little ones, or big ones for that matter?

Andriel: I'm much too young for that myself. . . Who's taking care of her now? Do you have a wife?

Cabrakan: As of now, she is with my parents in Perdane - likely scaring the sin out of them practicing her sorceries... gets that from her mother, certainly not from me *sip* no, we are no longer together. Everyone was young and foolish once yes? She has elaborate tastes and I suppose I couldn't provide the material things she wanted. Last I hear she's living with a duke somewhere. Ah well, I hope she finds what she's looking for

Alacor: {Wiping away the ale collecting his white beard} Ah now that's a shame. Glad I never put down any roots like that. Besides, studying the arcane hasn't left any time for commitments.

Andriel: I see. . .

Mink: What a bitch.  Ooph!- {Takki elbows him in the gut}.  Er, I mean - uh, what a not-bitch?

Ming Lo: {Exhales smoke from his nostril} Alacor, you a wizard right? Where you study?

Ziv: [Shifting glances between different speakers.]

Alacor: It's been a lot of traveling actually. Trying to find different teachers to learn from. Most recently I was in Deon's Rise  where I met Johannes. I was learning how to create magically enchanted items.

Andriel: If I heard right, Cabrakan want's to send his daughter to Saari, on Galia. Have you been there Alacor?

Alacor: I have, but only briefly. It was quite the city; almost like it has been frozen in time with how well the old architecture is maintained. I tried to find a teacher there a few years back, but apparently I wasn't "disciplined" for them. Pft

Ziv: [Eyebrows raise.]

Cabrakan: Oh.. so I can't use you as a reference then huh. Oh! Maybe you can teach her some things after this is over? I'll slaughter one of the hogs and have a pig roast for the ages!

Ziv: Johannes, would you mind telling me a bit about your country, some time? I'm curious about something.

Alacor: Heh, I would be surprised if any of them actually remembered me or know my name. Yes I could teach a thing or two! Especially over a good pig and ale.

Ming Plus: I would be impressed if they accepted you. I haven't been in Mercia too long, but I heard the elves there were very strict and unwelcoming to outsiders, though that was changing recently. . . So what has brought a wizard to the Dead Isle? Is it to study the magic of the dead elves?

Alacor: Very unwelcoming. But yes, the magic of the dead elves is quite intriguing as is the powers that support the undead. As well as the search for artifacts.

Ming Plus: That'll be a tough thing. Most of the old elf towns are deeper in the isle, and the undead get worse the deeper you go.

Alacor: Ah I should have known it wouldn't be easy.

Cabrakan: Is there any theory as to why this land is so accursed? Is there something about this island that keeps these poor souls from rest?

Ming Plus: {shrugs} Don't know. We didn't know this isle existed until a few weeks back, so we don't know much about the history. They say Galia invaded here 151 years ago, and after that it became the Dead Isle, full of dead elves that didn't stay so dead. Maybe they didn't like getting killed?

Cabrakan: Hah. Can't say many folks do.. I just wonder if there Is some vile source - a dark sorcerer who may be behind this all... maybe all the elves didn't die but some want it to look as if they did?

Johannes: Ah, the line at the bar took longer than I thought, and the bathroom was incredibly hard to find it seems {laughs}, but I am back now.  How did you get your ale so fast? Please to make your acquaintance Ming Plus, Ming Lo, Mink, Takki.  {I bow to each one and extend my hand to shake their hand only if it is offered}.  You all seem to look familiar?  Have we met?

I have read some about this Island, and know it was invaded by Galia as you say.  What a sight it would be to one of the elves who lived here once.  Especially since it could have happened in their life time.  Living that long seems like a foreign concept, fitting I suppose- foreign.  Though in some ancient tales there is humans who were said to live that long.

Certainly, Ziv. Was there anything in particular you were interested to know?

Ziv: Haha, you just answered some of the questions I had with just that! I heard my country was also getting invaded, even though I thought we were neutral...

Johannes: Hmm?  What do you mean?  {laughs a bit}  I don't recall saying anything about my country?

Ziv: The ale must be getting to m'head. Sorry! For some reason I thought you said yours was under invasion. Mine's under invasion by Vaterland, currently. It's...been a while since I've been to my home country, but I was curious if you knew much about the politics between Vaterland and Styrie?

Johannes: Yes, I know there has been some recent conflict.  I think it is, no doubt, related to the recent coup, it was almost overnight and was terrible.  It is basically why I left home.  Our king was dethroned and his family exiled or under "house arrest" or something.  The propaganda said otherwise and the people we deceived.  Now a Tyrant rules in his stead and claims he has divine right to it.  I suppose most were deceived because he won the people's approval in tournaments and much of the army's in our conflicts.  But it was all a deception, now our people of Vaterland follow him with whatever he asks it sounds.  Propaganda is a powerful thing it seems.  I don't know much about the reason for the conflict or even if their reasons are legitimate, but what I can tell you though is this, Rysan the Tyrant is a wicked man  and a Usurper.  He is not only tarnishing the reputation of my homeland but his putrid evil is spreading- look at Ramsey, he now has a position in the government or large guilds  there?!  This is what wicked men do, leaders replicate themselves and wicked leaders replicate their wickedness.

I know it can be bad form to lead with something like this, but let me tell you men, if you all (to Ming Plus, Ming Lo, Mink, and Takki) have not met Ramsey yet, he is a wicked man.  He may seem a decent man, but his tongue is oiled as a snake's and would betray you or even murder you (if he got the chance) without a second thought if it gave him advantage.


Ziv: Not with me standing behind you. *Gleeful smirk*

Johannes: He betrayed the first expedition I was on to the dead isle and poisoned half the guards.  He poisoned many of the people he took bond that he was to defend.  He left the caravan when they were highly vulnerable to undead attack and many died because of his wickedness.

Ziv: They will be avenged, one day.

Johannes: I thought I should let you know, because he is here and Sorben seems to not be able to touch him because of his position and his protection by his guild and new corrupt laws by Rysan the Tyrant, though I think I have more I could say about it... Anyways, what brings you all to this Isle? {to the Shan' tai adventuring party}

Dinamik: *sketches the Shan' tai party, along with Johannes and Ziv making contact*

Johannes: If you did not hear me earlier Dinamik, I meant to tell you that was a great song, even if you still needed to add me to it. {winks and laughs in a jovial, not sarcastic, manner}

Mink: Is Ramsey that human with the long-ish black hair we've seen around? We've never talked to him personally, but we've heard his name hear and there. We'll take your word for it and make a mental note of that: 'Ramsey is a weasel.' Check.

Ming Plus: Unlike many of the adventurers here, we're not here for the artifacts - not that we don't do that when the opportunity arises. We're here on a quest of our own, tracking down a couple of killers.

Ming Lo: Sure have been a pain to follow, too.

Alacor: A couple killers you say? Who are they? This is quiet the long way to follow them.

Ming Plus: True, but we're being paid well to do it; we also have a personal stake. We've been chasing them for three months now, and they've been a tricky pair, but we didn't expect any less when we started. You've probably never heard of them . . We're after a half-orc named Adwonus Swillman and an elf named Pyrra.

Alacor: Hm interesting, money sure is strong motivator. Haven't heard of either of them, but a pair like that would be hard to miss around here. Not everyday you see an elf and a half orc getting along.

Mink: We talked to people already and found out they were last here 4 days ago before they went out into the Wilds. We thought we'd stay and wait for them, lay a trap for when they came back, but they never did! They could be dead already. . .

Ming Lo: Doubt it. Our luck is never that good.

Dinamik: (whispers) I sing about what strikes me, Johannes, I never amend my work. I'm thankful that you enjoyed it though *casts a beaming smile at him and shows the sketch of Johannes talking to the adventuring party in his gleaming armour*

Ziv: Adwonus and Pyrra, you say? Never heard of them. What killings are they wanted for? That is, who did they murder to stir on their bounty?

Johannes: We are similarly looking for someone, but for us it is a rescue mission.  An adventurer in her youth is here seeking others of her kin, but she is still young and does not realize the danger of the dead isle. Her name is Streleka and she is Estraen. Have you by chance seen her?

(Quietly, to Dinamik) hmm, I like it!  You caught the shining armour well.  Regal. {Nods in aproval}

Ah yes, you did say they were a pair of killers?


Ziv: I believe he said so. Why? Do you have an interest in them also, Johannes?

Johannes: I mean I was reiterating that they said they were killers, and that was why they were after them, thus implying they killed someone.  They did not say who.. How much have you had to drink? {Laughs and eyes her lightly suspicuously}

Ziv: Not much, no, but I like making sure everyone's mind is set for the main mission that we have, currently. One mission is enough to handle on its own with the size of our party. It'd do well to not focus on any more.

Johannes: Hmm, you were the one who asked?  Remember?

Ziv: I did. I was checking. *smiles cheerfully*

Ming Plus: They're wanted for killing an important merchant in the city of Herrod, named Celus Larlben. We were working under him when it happened, but his widow is employing us now.

Mink: Streleka, Streleka. Hmm, I think I know who you're looking for. . I spot all the lovely ladies that come through here you see {He winks at Ziv}. . Elven lass. If I remember right, she was with a small party that went out into the Wilds a few days ago; Eberan, Gwenith, and what-his-name. Yea, that's right.

Alacor: He must have left her with quite a bit of money to be able to hire 4 of you to track the pair down.

Any idea where their party was headed?

Johannes: Do you recall what they looked like or how they were equipped?  Could you tell what sort of adventurers they might be?  Like if they looked pretty green or were well experienced?  I hope they have been able to handle themselves here... {expressed with genuine, but moderate concern}

Mink: Eberan has a short brown beard and was a pleasant chap; wore some sort of mail armor. And Gwenith was a blonde woman with a sword, though I didn't get a chance to share with her my devilish charms. Aside from that, I don't recall much else, about Streleka nor the other guy - they didn't come drink with us.

Johannes: {12:39, Today: Herr Johannes rolled 7 using 1d20+1.  Sense Motive, on Shan-tai group, is Adwonus and Pyrra what they are really after; tDI. 12:38, Today: Herr Johannes rolled 18 using 1d20+8.  Diplomacy, on the Shan-tai group, asking them about Streleka; tDI.}

Hmm, sounds like she is with decent folks at least.  Were all her companions Elves?


Ming Plus: Like many adventurers around here, they were trying to find a way to get further west, deeper into the isle where the best treasure probably is. I haven't seen any of them for several days, so they're probably still at it

Mink: Eberan and Gwenith were humans for certain.

Johannes: They are here based upon the rumor, perhaps legitimate, but perhaps just a ploy by the Galians- the elves who originally killed this Islands inhabitants- to get others of the lingering Estraen race to come her to die, on the false supposition of survivors from the conflict 151 years ago.

At least, that is my best guess.

Ming Plus: Oh, you mean the rumor that there are still-living elves in the center of the isle? We've heard a couple elves pass through here saying that. Sounded like a sort of 'hope' to me, rather than something real. . . Makes no difference to us though, since we've got our own business to focus on. Speaking of which, you'd tell us if you knew anything about them, right? Pyrra and Adwonus Swillman, that is?

Johannes: That is really quite a mystery, I hope they do not all go to their deaths.  Wrong or right, I don't think the whole race of Estraens ought to die, with all their culture, knowledge, and whatever else they have discovered-  though, perhaps that was part of what happened, some sort of terrible discovery or last reaching effort in contacting the demonic planes which resulted in obviously terrible results.  Or perhaps that was a super-weapon of sorts used by the Galeans {not sure if it is spelled Galean, or Galian?} (but that would be used upon other races I would think) or some plague developed to only kill Estreans.  Hopefully not still present today...{I give a slight look of concern while thinking on the Estraens}

I can see then we will need a ranger or tracker, does any of you happen to be one?  Or know anyone here who is one?  Or anyone else readily available?

{laughs} I was literally just going to mention that I had heard those names recently, and heard that they had come to this Island.  I do not remember where I heard that recently though.  I also remember when Mr. Larlben was attacked, I was in Herrod at the time, with many more of my companions then... {takes a moment to regain my composure, still greatly saddened by their MIA status}.


Mink: Takki's the tracker for our group, so, he's taken! Can't say anything about other folks.

Ming Plus: Hmm... {14:07, Today: Secret Roll: DM Ryan rolled XX using 1d20+X.  Ming Plus: Sense Motive Check on xxxxxx xxxx xxxxx}

Ming Lo: You were in Herrod during the faction wars, too? Rough time.

Johannes: Yes, I am guessing you were as well? They were quite bloody, and Mr. Larlben's loss was a detriment to the city- he was doing a lot to fight the pirates from what I understand on the business front. {13:18, Today: Herr Johannes rolled 18 using 1d20+5.  Knowledge (Adventure); on Shan-Tai group, tDI.}

Hadric: Why did these two kill your boss?

Johannes: Was it mainly money that you would keep working to find them at this point (after 3 months?), or out of honor?

Ziv: *notes to self* A group of four are with Streleka... Herself, and the three others. My guess is they're either really strong and may not greet us well, OR...we need to look for them asap. Our group could survive well out there. *finishes muttering to self*

Ming Plus: Last year, the city of Herrod was in the midst of a power struggle, and there was a lot of killing going on. We didn't expect our boss to get assassinated (in fact, we thought we were winning for a while), but we weren't all that surprised either when he was.

Mink: We all came down from Shan-tai to make our fortunes, then go back home, buy some land, get a girl - you know, live the good life. So we're mostly here for the money. But we wouldn't think of dishonoring ourselves either by quitting something we agreed to.

Ziv: What's the furthest out you've traveled on the Isle, here?

Takki: Four hours west to an abandoned elf village, then came back here before dusk. Any further than that, and you need to be prepared to survive the night. . .

Johannes: Hmm, did you say Streleka went that direction?

Ziv: Hmm... Any early birds in the party here?

Johannes: Early birds?

Mink: And boy was that place- Oh? Oh mama! {A Shan-tai woman walks into the tavern}

Johannes: What was it like in the village?

Ziv: *smirks*

Mink: I, uh, I gotta go. {Mink got up and left}

Johannes: {Observes new woman's armor and equipment}

Ziv: Johannes, early birds meaning, one who gets up early to venture out on quests. More ground to cover during daylight.

Takki: {Shakes his head as Mink departs, the returns to the conversation} The village was full of ravagers.

Ziv: Ravagers?

Ming Plus: Ravagers are horrible little things - undead, of course. They look a small, shriveled children with razor sharp teeth and claws. . . In fact, they might've been children. . .

Ming Lo: And they're fast too; not at all like zombies. Could be 20 of them on you in a second.

Ziv: *winces*

DM Ryan: {Their jovial conversation is suddenly interrupted when a man bursts through the doors of the tavern, half covered in blood}

Bloodied Adventurer: HELP!!! {Two adventurers run up and catch him as he falls} My teammates! They're trapped!

Unknown Adventurer: Come down bud. Where are they? How far?

Bloodied Adventurer: In an old fort, 6 hours from here. I- I managed to get away. . I told them I'd get help!

{The unknown adventurers exchange sheepish glances, and several others in the room shift uncomfortably}

Unknown Adventurer: We. . . we'll look for them in the morning. For now let's get you to the priests. {They carry the Bloodied Adventurer out the door and leave the tavern. The other adventurers in the tavern continued their chatter as if nothing had happened}

Johannes: Did that man look familiar to you? To any of you?

Andriel: . . . Doesn't seem like anyone's jumping up to help him. Why is that?

Ming Plus: It's understandable. 6 hours is too far. By the time anyone got there, it'd be nightfall - and few people here are strong enough to be out on the isle at night. That party will probably be dead by morning.

Johannes: I have been on the Isle outside the fort after dark.  {I examine the man who was wounded, what his equipment is, what his wounds look like they are from, knowledge adventure}

Ming Plus: I've seen him. Don't know him though. . . Anyway, I think we're going to retire to our rooms. We've got a mission of our own to work on. It was good meeting you all. I wish you luck in your quest to find this Streleka.

Cabrakan: We can't really leave them out there can we?

DM Ryan:{The Shan-tai party gives your party slight bows, a proper farewell, and then departs. Takki drags a reluctant Mink away from the Shan-tai woman on their way out. The Shan-tai party has left the chat}

***

Ziv: I think they were reluctant to help because he could be infected... Or simply, they were afraid.

Cabrakan: Who is more afraid here, those here reluctant to help, or those left in the dark to die

Andriel: I don't believe undeadness - at least from the normal kinds - is infectious. I think the only way to become an undead here is to die.

Alacor: It would be night by the time we got there. What would be our plan for the night? We would have to take care of ourselves as well as potential wounded.

Cabrakan: Well I for one wouldn't be able to stand myself knowing I could have helped but instead slept in the safety of the fortress. I am willing to go.

Johannes: {Andriel got a natural 20 on her knowledge religion about the zombies btw}  Upon closer inspection, talking with Andriel, and considering her words, I believe she is correct that it is not a disease.

Ziv: As am I. You shouldn't be by yourself, Cabrakan.

Cabrakan: (Smiles with a nod) Thank you miss. I will keep you safe as well

Alacor: That's a good start then. We don't have to worry about catching something.
I am of the same mind, I'm all for going to there rescue. That fort the man mentioned would probably have some defenses. He did say they were trapped after all

Ziv: It's on the way to Streleka anyway.

Cabrakan: Your bravery matches my stupidity friends

Ziv: And if we make it habitable, it could be a night's rest afterwards.

Alacor: I do have a spell to conjure a cottage as strong as stone

Cabrakan: Or a future foothold to regain the island for other brave souls

Alacor: I don't think we would be able to do it just the few of us. What say the rest of you?

Ziv: I'll go of any one of our party goes. You're not going alone.

Cabrakan: I'll go if none of you go to be frank. I won't be at peace unless something is done

Ziv: Looks like at least we're going, haha.

Johannes: I will be honest with you, we could go, but if we find ourselves completely outmatched, it would do Streleka and the world no good if we were overwhelmed. I am willing to consider it, but unity is essential to the safety of this party, and going alone could be suicide. We need to know how long we have until dark, right now, and we need to talk to the wounded man, right now.

{Note: I responded with a proper wai and Farwell to the Shan-Tai party when they left.} I have been outside the fort through the night and many souls were lost that night. We cannot underestimate the danger of the island.

Alacor: It looks like we have about 6 hours until nightfall.

Johannes: I also want to check if that man and his party were up to no good or if they were good people.  I would think they would be glad for help, assuming this is not a setup for an ambush.

Alacor: That's a good point, we should talk to him first

Johannes: Hmm, so we could arrive as the dark falls... Are we sure this in the direction of Streleka's party? Perhaps this location is marked on our map as well?

Alacor: That's at least what our new friends said. They went west into the island and the fort is also west. Perhaps that guy that came in could point it on for us

Johannes: I believe they were being truthful to the best of their knowledge. {Anyone else do a sense motive?!} I also wonder if he would be good to bring or not, he looked rather inexperienced though. {Knowledge adventure: effortless} He might be able to ensure we find the fort, but he would possibly be a liability.

Alacor: He is already wounded, we might not make it before dark if we bring him.

Johannes: I was also surprised at the lack of experience in the Shan-Tai party, not rookies, but not experts- I say this in reference to the dangers they witnessed, and gauging if we can handle this. We would heal him before we left or see that the priests do.

Let's go talk to him now then... We will need to hear what the rest of the party thinks on this one as well.


--End of Chatroom--

This message was last edited by the GM at 11:36, Thu 10 Aug 2017.
DM Ryan
GM, 609 posts
Thu 10 Aug 2017
at 01:21
  • msg #42

The Dead Isle: Part 1

Options Menu:
quote:
(You can freely travel 8 hours worth of distance per day. Travel beyond this time results in a 'Forced March.' See DMG for details)

Map Options: (Sleep first or leave immediately. There are currently 6 hours until nightfall.)

Temporary ~ Accept Quest to rescue Trapped Adventurers (Travel Time: 6 hours, West)
New ~ Cave System by the Coast -- [Unexplored] (Travel Time: 2 hours, North)
New ~ Abandoned Town of the Elves -- [Unexplored] (Travel Time: 12 hours, North-West)
New ~ Mountain Ruins -- [Unexplored] (Travel Time: 6 hours, North)
New ~ Abandoned Village of the Elves -- [Explored] (Travel Time: 4 hours, West)
New ~ Collapsing Cottage -- [Explored] (Travel Time: 2 hours, North-West)
New ~ Ruined Fortress by the Coast -- [Explored] (Travel Time: 6 hours, South)
New ~ Old Cabin by a Pond -- [Explored] (Travel Time: 7 hours, North-West)
New ~ Mysterious Tree Grove -- [Explored] (Travel Time: 5 hours, West)
New ~ Abandoned Town of the Elves -- [Explored] (Travel Time: 1 Day of Sailing + 2 hours, North)
Exit Gate and head North
Exit Gate and head West
Exit Gate and head South


Note: The tag 'unexplored' means that no other adventurer has been there before. The tag 'explored' means that at least 1 other adventurer has been there before - but this does not mean that there is nothing to do there, nor that it was explored fully. The chance of running into other adventurers is higher in explored areas.


This message was last edited by the GM at 01:34, Thu 10 Aug 2017.
Crispin
Player, 5 posts
HP: 56/56
AC: 19
Fri 11 Aug 2017
at 23:47
  • msg #43

The Dead Isle: Part 1

Crispin finally detached his face from the mug of ale he had become fused with and slurred his approval for the party's new mission.
"Whew okay...yeah I- I like that big-ol' heartayours Cab!...Savin' some folks ain't soundin' outlandish, hell soundin' pretty familiar!...So yeah lets go talk to the...to the guy if we can. Whatever we do's gotta be quick, daylightsawastin!"

He then returned his attention to the ale in his hand and remembered how much of a lightweight he was.
Damn...gotta- gotta sober up...nighttime onna fuggin undead infested island ain't gonna be a easy time. . .
juuust a- just a couple more sips then...

Alacor
Player, 6 posts
Sat 12 Aug 2017
at 03:24
  • msg #44

The Dead Isle: Part 1

The wizard looked at his companion and noticed some of his starting to dribble down his face. "Oh gee Crispin, are you sure you're going to me all right? It'll be a long trek and you had quite a bit there."

He looked to the others around him and saw that the rest were at least in a better state. "We should get started quickly. We need to make sure we make to that fort before nightfall. I don't care to see what these undead are like after the sun goes down." With that the white haired man finished his mug and took his staff in hand to start to leave with his companions.
Sign In