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11:06, 2nd May 2024 (GMT+0)

The Dead Isle: Part 1 - Find Streleka.

Posted by DM RyanFor group 0
Herr Johannes
player, 301 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Sat 12 Aug 2017
at 05:01
  • msg #45

The Dead Isle: Part 1

Unedited Chat Addition:

{I am posting here this question so people see it sooner and put it in their posts or answer here, so I can post better.  I will post a copy of this at the top of my post.I want everyone to weigh in on this decision since each person is putting their lives on the line here.

I want to go talk to this wounded man and find out what he saw and exactly where his friends are out there.  Might even want him to go with us to direct us, but don't want him to put us at risk.  As you all likely know, an untrained member of a team often can be riskier than a smaller team of experts.

I realize now that this is in the direction of where Streleka went.  Perhaps even this guy or a member of his party is a tracker which we could really use.  It is a risk, but we need to go this way anyway, and other than waiting for one of our priests to be able to cast stone shape and maybe some more info gathering, seems less risky to camp 6 hours from the fort rather than 12 or 18 hours from the fort.

I want to be wise about this, but I don't see a reason to wait as I consider this more.  We are experienced and have a plan, we could scout out a shorter distance (which is less risky) and save these people at the same time.  With Ramsey around it would not be a bad idea to have more people on our side if push came to shove as well.


That is my thoughts anyway.
{Wanted to get this posted in the most visible way possible, so people's posts could be better planned, not trying to mess up our chat...}
Would any of you spell casters have the ability to teleport us if the extreme need arises?

Post:
After the wounded man is taken from the hall, I stand and shout to all present in the makeshift mead hall.
"Is anyone here a ranger or tracker? I am looking to hire a tracker!
 If so, speak to me now!
"

"I am going to speak to him now, let's hear it, what do the rest of you think?

As I examine our map, I also see we have a decent number of options.  As profitable as those may be, I think we need to prioritize our mission, especially since it is time sensitive- her life may depend on it, as well as our employer would be much more interested in hiring us again if we deliver well on his request.

Let us get you sobered up then Crispin.  Come Alacor, we shall speak to him.
"

Officially I vote we go west, talk to the wounded man, and help his friends on our way.
This message was last edited by the player at 01:42, Sun 13 Aug 2017.
Ziv
player, 12 posts
Sat 12 Aug 2017
at 05:10
  • msg #46

The Dead Isle: Part 1

Ziv gently gripped Hadric's elbow to tug him along with the party. "Action tonight! I'm looking forward to it." The sooner and closer to the mission, the more satisfying it felt.
Hadric
Player, 21 posts
Sun 13 Aug 2017
at 01:13
  • msg #47

The Dead Isle: Part 1

In reply to Ziv (msg # 46):

Hadric groaned a bit. "I say we push west if thats where our quarry was headed. If this olace is as bad as I remeber, then time is not our friend here."
Cabrakan
Player, 5 posts
Sun 13 Aug 2017
at 02:38
  • msg #48

The Dead Isle: Part 1

Cabraken was the last to stand and walk with the rest of his new comrades. Thought he had it set in his mind to go and save the poor man, he did not expect to have anyone go with him. It was unusual, seeing others place the needs of others before themselves. A smile crept along his face.

He then noticed the feel of the room. Drunken fools, story telling, the squabble in the corner of the room over who threw their knife the furthest into the far door. One thing was in common with all of these interactions: Companionship. Though some of them might not get along, there was someone there none the less. The man due west did not have that. Likely wounded, alone and afraid, Cabraken wondered if anyone would come for him were the tables turned. "Thats why Im going." He said to the backs of the heads of his group, "No greater love than this; a man who lay down his life for his friends." He stood, arching his back to let out a hefty snap. "Dont know the man, but he'll be my friend after I bring him back and get a grog of ale in his stomach." Begining to trot after the party, the man thought how lucky he was to have others with him just as foolish as he was.
Dinamik
Player, 4 posts
Sun 13 Aug 2017
at 02:49
  • msg #49

The Dead Isle: Part 1

Safety is nice, but great stories are made of risky endevors! Let's set out now, the boat was boring enough. Said Dinamik, tapping his foot rapidly. He immediately began to strap up his boots and gear up for a tussle. Hey Hadric, do ya mind?, Dinamik says holding out some extra gear that would slow him down.
Andriel
Cohort, 6 posts
HP 60/60
AC 19
Sun 13 Aug 2017
at 04:15
  • msg #50

The Dead Isle: Part 1

"Hmmmm, that man did look prettty vounded... but you said he did not look fery tough, right?  I vet ve could handle it though.  I feeel great right now.  But Cabrakan, no.. Dinamik, now that is still not it, Crispin! and I need to sober up.  Yeah, we need to do that.  Yeah...

Like I said though, the undeadnessss is not a disease here, but some sort of undeadness tied to dying in a state of such hatred.  Most undeadnesss occurs from a necromancer casting a spell, but this type is ancient, like artifacts in zat the art of creating them or how they came to be was lost.  It is sort of a mystery to us, even now, how the undead were created here.  Ve know vhy but it is not clear how ve could replicate it today- not that I would want to of course- but for the sake of empirical study, is it possible.  It is rather dark though- let's see, I wrote down some about this somewhere, let me check...
"

She rummaged in her pack a moment and pulled out a small booklet of sorts with pieces of parchment loosely bound with leather ties at the spine, temporary enough to add additional pages.  "This is my book of notes, I write the things relevant to Dead Isle in here.  Hmm, let's see."  She leafed through the pages until she found the entry she was looking for:

quote:
The Necromantic Arts:

Zombies are creatures born of vile magic, where a vessel once capable of life (but is no longer alive) is unnaturally connected with a soul that would have, under natural laws, departed. The magic cast through common necromantic arts is fairly well-understood by mage-scholars, but there are still other forms of magic which raise the undead that are not understood, such as undead that rise from past hatred, sorrow, and other extreme negative emotions, which seem to have a lingering effect.

This kind of magic is considered ancient and difficult to study. Zombies specifically are known for their slowness, resistance to all weapons but slashing, their ability to see at night, and especially their complete lack of mental presence, having been reduced to an animalistic desire for one thing – the consumption of living flesh. ~ Ryin


"I also vote we help this wounded man's friends, maybe one of them is a Ranger!  Also, they are on our way and it would be safer to make camp 6 hours out instead of 12, good point Johannes."
This message was last edited by the GM at 11:38, Sun 13 Aug 2017.
DM Ryan
GM, 610 posts
Sun 13 Aug 2017
at 14:37
  • msg #51

The Dead Isle: Part 1

Day 1, Late Afternoon


Johannes stood abruptly in the tavern hall. “My companions and I are going to go save that man's team,” he loudly declared. “Is anyone willing to come with us?” He received no answer. He made a call for a tracker, but still received no answer. Several adventurers shifted uncomfortably in their seats.

Seeing that they were alone in this endeavor, they took a final swig from their mugs, packed up their things, and silently marched out the doors of the hall.

They walked down the stone steps to the courtyard and, without much difficulty, found the healing tent, which was constructed against one of the walls. Inside they found several cots with white linens, a couple boxes, and a plain stone altar. One of the cots was occupied by the bloodied adventurer they had seen earlier; two priests in brown robes stood over him.

How's he doing?” asked Cabrakan as they approached. “I am a *hic* priest, so I could do some healing.

One of the priests, a young man, gazed up at this somewhat-drunk goliath and simply awed, but the other, a middle-aged man with a black beard, replied, “His wounds are already healed. He's going to be fine.

Indeed the adventurer's wounds seemed to have been mended, but in his blood-soaked clothes, he still seemed in a wretched state. He laid in the cot, conscious but weak. “Yes, thank you,” he murmured. “But my friends. . .


Sir,” addressed Alacor, “We intend to go out and rescue your team. Could you tell us what happened out there?

Thank you-,” he replied weakly. “Thank you so much. . . We were out exploring a ruined fort we had discovered by chance. We fought the zombies lingering around there only a few at a time, so we didn't have much trouble clearing it out. . . but luck wasn't on our side. We were caught by surprise when a pack of ravagers came from the woods.

How many?” asked Johannes.

At least a dozen,” he answered. “They're were being led by a skeleton priest, like some sort of vile shepherd and his flock. We had no choice but to flee. I was able to escape into the woods, but my three companions were cut off and forced back into the fort – where they were trapped. I couldn't get to them, so I promised to come back with help. . . and I ran. . . Two of the ravagers found me and chased me through the trees, tearing my arms and back. I managed to kill them, but I had to walk the rest of the way here on the verge of death. . . I'm so tired.

Is there anyway you could come with us and show us where this fort is?” asked Alacor.

Impossible,” replied the priest on his behalf. “This man is fatigued, exhausted, and in a fragile mental state. He's under my care until the morrow.

I-. . I can mark it on your map,” said the adventurer. “My name is Welherst, by the way. Please. . . please save them.

The adventurers left the tent, and, knowing there was little time to waste, soon found themselves at the gates of the fort. Johannes gestured to the men stationed above, and portcullis lifted open. The party took their first step, on their own, into the Wilds of the Dead Isle.

The party followed a rocky path along the cliffs which loomed over Fort Zombiehead and continued along a crude road heading west through a ravine. The east coast of the Dead Isle was a wall of low mountains, composed of gray stone, and featured much of the dead, beige grass which seemed ubiquitous on the isle. Johannes summoned his white horse, Fury, and trotted beside Lerdeth atop his steed while the others walked. Being their first adventure together here, spirits were high.

Dinamik mumbled and sang spontaneous verses, trying to compose something epic for the occasion:

Off to save three fellows trapped,
In fort of elven lore.
Before they are all torn to bits,
And cease forever more.
With an army of nine, we'll storm the keep,
And slay our undead foe.
So let us all make haste my friends,
And- Yowch! Dangit. . . stubbed my toe. . .


The eastern mountains were not so bad. There was no sign of life anywhere, but a light breeze from the sea kept the air fresh, imbued with a hint of saltiness. Everything was silent, but the silence was composed – tranquil even: The quiet beauty of the isle.

After a couple hours, the road broke free of the mountains and left them on the edge of a woods, a forest of leafless trees with dark, black bark. The road ceased here. Consulting their map, they stepped into the woods and initiated the roadless part of their journey.


Inside the forest, it swiftly felt like everything changed. Even though the mountains bore no sign of life, the lifelessness of the woods was more oppressive, incapable of being ignored. The trees were dead; the grass was dead; the wildlife was dead – color had been drained from the world, leaving a palette of black, white, and brown. It felt unnatural, as though every instinct in their body told them there should be color, that there should be sound, but the only familiar comforts came from each other. And the tranquility they had experienced in the mountains became something haunting, and inescapable.

For four hours, they trudged through the barren woods, encountering nothing.

I expected something more,” said Lerdeth. “Like a foe to fight. . .

Trust me, my friend,” replied Johannes, casting frequent glances at the sun which hung barely above the horizon. “I'm certain you'll get your wish soon. . .

Look!” said Ziv in a hushed voice.


The party broke into a clearing where, up ahead, was the small fort they were looking for. Surrounded by a thin moat of dark water and with 20 foot high walls, the fort looked as though it had sustained considerable damage in the past, for it was collapsed in several areas – but most notably was that of the door, which had been broken open, hanging on loose hinges. There were no ravagers nor adventurers in sight. . .

“We're here,” announced Johannes. “Get ready and prepare anything you need: Spells, buffs, etc., . . We're about to go in.

For Scouts only, a Scoutroom will be held on Monday at 7:30pm EST.

This message was last edited by the GM at 16:46, Sun 13 Aug 2017.
Ziv
player, 13 posts
Wed 16 Aug 2017
at 00:51
  • msg #52

The Dead Isle: Part 1

Ziv leans closely to the door to listen  after Dinamik.
Alacor
Player, 7 posts
Sat 19 Aug 2017
at 16:06
  • msg #53

The Dead Isle: Part 1

The white haired wizard flipped through his spell book to decide which spells would best. After conversing with the others the wizard stood to the side with Hadric and starting casting enchantments. He looked to Hadric, "We'll start with the enlarging and from there give you some extra strength and dexterity."

Alacor reached into the small pouch at his waste and pulled out a small amount of iron dust. He squeezed the dust in his hand and a dull orange glow illuminated between his fingers. Gripping the staff now with both hands he pointed the end of it at Hadric. While he began tracing the outline of a stick figure in the air the wizard began speaking in draconic, "Share the blood of the giants with this man and give him size as if he were one of them." Every part of Hardic began increasing size, including his clothing and the weapons he carried.

"This will only last a few minutes so we must be quick." The wizard said without waiting for a reply. Again he reached a hand into the same pouch, but this time with a small bit of cloth in hand. Carefully bringing his hand out of the pouch the wizard held a very small amount of dung from a bull. He came closer to Hadric with it and rubbed the dung on his forearm. Though the wizard knew that hair would suffice, he always enjoyed the looks he got when using the dung. Just as quickly as Hadric make a face the dung began to heat up and completely evaporate from where the wizard had smeared it with a small bit of smoke. He took his staff and pressed it against the large man and made another enchantment. "Give this man the strength of bull, but not the smell or recklessness of one." At the end of the words every vain on Hadric's body could be seen as a wave passed through him.

"Just one more and I promise no more poop." One last time Alacor reached into the pouch and withdrew a small amount of cat fur. He threw it on the ground at Hadric's feet and started to trace out a cat's paw in the dirt with his staff. The wizard then put a hand on Hadric's shoulder and the fur burst into flames and strangely stayed burning. "This man needs the swiftness and grace of cat, let him move as though he were feline by birth."

The wizard took a step back and breathed a sigh. "That was a lot all at once." He grabbed his staff with both hands and was ready to go forward and face these vile creatures. "Let's get in there and take these monsters down. Put them in the ground for good!" He then took his place at the rear of the group.

{Cast enlarge person, Bull's strength, and Cat's grace on Hadric}
This message was last edited by the player at 06:58, Sun 20 Aug 2017.
Cabrakan
Player, 6 posts
Sun 20 Aug 2017
at 02:03
  • msg #54

The Dead Isle: Part 1

Cabrakan, being not fully versed in battle listened to the suggesions recieved. As fiercely as he wanted to fly in ahead of everyone else, he reserved his aggression for future battles. Keeping a close eye on crispen, making sure he was safe... if anything were to happen to anyone ahead of him, he shuddered at the thought

He Stood behind hadric and the scout, touching their shoulders and giving them a brief glance and nod, an unspoken sign of his willingness to get them out of whatever unsightly event that may unfold. He stood near the ladies, ziv and andriel, but ever so slightly ahead, massive shield crossing over their path just barely. He made a note to himself to keep them toward the middle of the group.

Casting hide from undead - myself, johannes, alacor
Casting magic Vestment on hadric
This message was last edited by the player at 04:41, Sun 20 Aug 2017.
Lerdeth Kiensc
Player, 4 posts
Sun 20 Aug 2017
at 03:49
  • msg #55

The Dead Isle: Part 1

Lerdeth readies his weapon and waits for the scouts and spell caters to prepare for battle.
Ziv
player, 14 posts
Sun 20 Aug 2017
at 04:06
  • msg #56

The Dead Isle: Part 1

Ziv, doing as they had planned, stood behind Hadric and Crispin, and next to Andriel. She calmly waited for the spell to be cast, daggers ready and in hand, never quite getting her mind off of the flower-- just in case. Whenever the word would be given to follow the two men before her in, ehe would be ready.
Andriel
Cohort, 7 posts
HP 60/60
AC 19
Sun 20 Aug 2017
at 04:17
  • msg #57

The Dead Isle: Part 1

Andriel prepares herself for battle, drawing her mace and readying her shield.  She then prepaired to cast her battery of enchantments, drawing her diving focus and recalling her spells.

"Everyone gather round, I have many spells I must cast before we move forward."  She says in a hushed voice, before continuing in a hushed voice.  She motions for all of us to come closer to hear and be touched, consecrating us before the fight.  She draws out a small bottle and holy symbol, preparing to bless us before we venture forth into battle.

"Lord of Johannes,
Keep these, Your warriors, hidden in the secret place- out of view from those the dead, yet not dead who shamble.  Invisible to the eyes and ears of death seeking whom he may devour.
"
She lifts her hands over us as she prays this, touching 6 of us in turn, while Cabrakan touches the other 3.

"Teach their hands to war," she continues, "bending the bow, and breaking the spear, burning the shield.  Bless them in the midst of their enemies..."

"Give Crispin the fortitude of a bear and Ziv the strength of the bull.
  'being strengthened with all power according to his glorious might so that you may have great endurance and patience'
"

"May you keep Hadric in the palm of your hand, warding him from the enemies who try to corrupt in mind and body."

Actions:
Casts-
 1. Bless on entire party
 2. Hide from undead on Hadric, Crispin,
 Ziv, Lerdeth and his horse, and herself.
 3. Bears Endurance on Crispin
 4. Bulls Strength on Ziv
 5. Resistance on Hadric

Moves up with the group to the fort after casting these spells.  Her position in the formation is near the front, the second rank, with Ziv, behind Hadric.
This message was last edited by the player at 02:48, Mon 21 Aug 2017.
Crispin
Player, 6 posts
HP: 56/56
AC: 19
Sun 20 Aug 2017
at 04:35
  • msg #58

The Dead Isle: Part 1

Crispin positioned himself next to Hadric towards the front of the formation. While he waited for the spells to be cast, he loaded his crossbow and made sure he was prepared for the imminent infiltration and ambush.
Andriel
Cohort, 8 posts
HP 60/60
AC 19
Sun 20 Aug 2017
at 05:06
  • msg #59

The Dead Isle: Part 1

Character Chat after scout room: Unedited

Andriel: cough* So who's going to look ahead? {Reply to enter the scoutroom}.

Dinamik: I wouldn't miss it for the world! I have some tricks up my sleeve I've been itching to use hehe
*rubs hands together mischievously

Alacor: I'll send Jasper in.

Ziv: Please shout for help, should you run across trouble, please.

Cabrakan: I want to go in so badly... I'm afraid I would give you away

Alacor: I can feel from Jasper. I think there must be something inside.
*feel fear

Dinamik: Looks at @Ziv and sings quietly;
"Near, far
Whereeevvver you are,
I will send word to you" (casts message)

Dinamik: What's in there @Alacor?!

Alacor: Jasper made his way in. It looks like there's two open rooms and the third is behind a locked door.

Dinamik: Are they empty?

Alacor: In the first room there's 7 undead creatures and a sekelton
In the second room is another 5 undead

Dinamik: Wowza

Alacor: Then after that is the closed door

Dinamik: do you think you could make it to and open that door?

Dinamik: Ok, I'm going to check on the door

Alacor: If those other guys are behind there we will need their help

Dinamik: Into the fray? Yes I say! Winks and frolics forward

Ziv: listens

The smell here has changed slightly... wrinkles nose

Dinamik: @Ziv; this skeleton can hear me! Crap.

Ziv: attempts to sneak in

DM Ryan: {Dinamik, with Jasper flying overhead, returns to the party, looking a little unusually white in the face.}

Dinamik: Okokok

Ziv: [Scratch that!]
Dinamik, what's up? speaking in a whisper

Dinamik: *Bumps into @Ziv * lots of baddies, and a skeleton with a brain

Ziv: How many baddies...?
Are they the zombie-children-thingies those guys spoke about? The ravagers?

Dinamik: 7 in the first room, 5 in the next

Ziv: Hmm... We should lure them out in the light and divide and conquer, possibly. That way we have an advantage, methinks.

Dinamik: Could be, grey and creepy
Well the grey ones can't see or hear me

Ziv: Well that's good. The skeleton seems to be a great first pick to lure out here.

Alacor: If we can get that door open those others might be able to help
Ziv: Was the skeleton armed?
Were the others?

Dinamik: Oh yeah, there's a door that I couldn't get to because of Mr. Funnybone after the second room

Ziv: Hmm...
Could he see you?

Dinamik: No but he could hear me

Ziv: Did he say anything?

Alacor: Jasper saw him holding a flail.

Ziv: ...good thing I have a shield...

Cabrakan: And good for all of you my shield is larger

Ziv: What did he do that indicated that he heard you?

Dinamik: I didn't exactly stick around for it Ziv, he moved and listened for me when I stepped

Cabrakan: I will lead

Ziv: Well no wonder you're white in the face... 😨

Cabrakan
Was there any clue as to where the men may be?...

Alacor
Jasper barely made it out himself!

Ziv
Probably in the room beyond the skeleton...
Poor little guy.. reaches out to Jasper tenderly

Cabrakan
Then that skeleton is our target. Just think, that is the last devil in the room standing between us and the injured men

Dinamik
If we hurry, you guys can deal with the Lovely Bones while I get the door

Cabrakan
We are so close to their freedom...

Ziv
What about the other things?

Cabrakan
Parts of a whole. Crush any you see

Dinamik
They won't see me coming

Cabrakan
Vile creatures..

Ziv
If the ravegers get to us, they bite and hurt! grimace

Cabrakan
All the more reason for me to go first!
Allow them to chew on me and strike a lethal blow

Ziv
@Cabrakan , you sure you wanna go first? @Dinamik has the advantage of not being seen easily.

Cabrakan
I worry for the small man's safety.. I wouldn't feel right
Not that I doubt you mink

DM Ryan
Andriel: Ravaners*, I believe. I might've misspoken earlier.

Ziv
You did have quite a bit of ale... wink

DM Ryan
Andriel: Though Ravager also rings off the tongue...

Dinamik
What do you doubt then, @Cabrakan? Eyes him

Cabrakan
I doubt your ability to be swamped by creatures none of us understand my friend
I would hurt for you if I am able

Alacor
{Looking around at the surrounding area} Hey did you guys notice these flowers here?

Ziv
Don't touch the flowers!

Cabrakan
Are flowers really important right now. Men are in danger

Alacor
Oh?!

Ziv
They could be dangerous.

Alacor
Alacor rolled 14; Knowledge nature; Flowers.

Dinamik
straightens his jacket roughly, tips his hat Well, I've heard quite enough. Skeleton first, I'll go fetch him.

Ziv
[Natural 20 on flowers.]
😮

Cabrakan
Uh wait small friend

Dinamik
Do you need more time to prepare, shield bearer?

Ziv
Hold on, friend.

Cabrakan
I want us all to be in agreement. Hastiness is a killer

Alacor
Hmm just some red flowers, I think they're Rubaelum or something. What do you think Ziv?

Ziv
So says the hasty man, himself. @Johannes , do you think divide and conquer is correct? Or dive in?

Dinamik
gurds his loins

Alacor
I know I'm ready, I don't know how long those guys can wait

Ziv
@Johannes ?
I respect his input, guys. I like making sure we're all in together on a plan.

Dinamik
streaches

Ziv
As for the flowers... Well, everything has been dead thus far on this island.

Alacor
Agreed, he is the soldier after all and one of the 2 that have dealt with these creatures

Ziv
I can't imagine those flowers be anything good.

Alacor
everything's been dead, but they seem to be alive

Ziv
What's your assessment of them, @Alacor ?
Hmm...

Alacor
I don't have anything else, just vaguely remember the name Rubaelum.
I can't recall the properties though.

Ziv
kneels down by one I could pick one.
takes out hidden knife from sleeve Should I?

Alacor
your guess is as good as mine, but if they're poisoness I don't know we could do

Ziv
Poison is ingestion.

Dinamik
smirks at Ziv Taunting fate is unwise imitating Cabrakan

Ziv
Venomous is either inhaling or being bitten, from what I remember from-- well, from someone who taught me.

Cabrakan
(Taunt flying over his head) he is correct. Best leave nature be miss

Alacor
Ah of course.
I'm always mixing up terms like that, probably why the elves didn't like me shrugs

Ziv
holds breath Here. carves into ground with knife, making sure not to hurt the flower

Cabrakan
Venomous means if it bites you you die. Poisonous means if you bit it, you die
... there are a lot of snakes near the farm

Ziv
holds away from face You think this may be a key to getting past those Ravaners?
Can anyone else think of what Rubaelum might be?

Cabrakan
Besides almost sounding like something you'd make a pie out of, no

Dinamik
10+7+2+2=21

Cabrakan
Gollu

Ziv
looks confused, slightly

Cabrakan
(Wrong wimdow, scratch from the record)

Johannes
Among other matters, that is quite strange to find a flower on this isle?  Typically all plants here are dead or poisonous, but I don't recall ever seeing any here that are alive... ever.  Hmm, worth saving a sample, just don't touch it.
It could be caustic.


Ziv
Hence why I'm only touching the dirt it's in...
Where can this be stored? Do we have any jars?

Johannes
I noted that, well done.  I believe I have a glass flask?  Would that work?

Ziv
I'm guessing so... @Dinamik , what do you know about flowers?

Johannes
Now, the undead skeleton is likely an undead priest, a definite threat, and typically I would say we strike hard and close range, however with the ravaners we need to have a different plan.  I would say a large area, like artillery, or perhaps turn undead could kill them off quickly.  But we have to close the distance with the priest as fast as possible.  Maybe you could silence him @Dinamik ?

Johannes
And, we need to clear our this fortress before nightfall.  We don't want to be caught out in the open here.  I also doubt those men could last the night.

So you said there was 5 in the first room and 7 in the second?  The priest was in the second yes?  If we have another hide from undead spell, could we cast it on @Crispin? Being a rogue after all perhaps he could slit its proverbial throat?  And with Dinamik, could keep hitting it right?  Maybe you 2 sneak in, then we attack from the front causing a diversion.  The undead focus on us, while you focus on the priest?


How are you in combat @Dinamik?  Like what kind of armor are you wearing?  Does this spell let you attack the undead or does it stop working then?
Johannes
When you say first room, do you mean the first room in?  Or deepest you got to?

Also, can you describe the size and location of the room?  Was there any furniture?
Johannes
I would say we could block the door, perhaps with an entangling Web spell?  Our wizard used that before and caught the raveners well.  But the priest must be dealt with.  It was actually similarly dangerous to the dread knight we fought.

Do the undead need to see you for your turn undead @Cabrakan?

DM Ryan
{From the patch of red flowers Alacor showed her, Ziv scoops a flower and some dirt into a jar. Ziv obtains 1x Rubaelum Flower.}

Johannes
Also, these Skeletons were more resistant to sword and spears than I thought, does everyone have a blunt weapon back up?
Raveners also moved very quickly, and their claws were more dangerous than a typical skeleton so watch out.  Andriel, do you have more knowledge of these?
{or anyone else with knowledge religion}

Alacor
We'll have 7 raveners and the skeleton to fight in the first room.
Jasper said that those raveners looked pretty weak, but that skeleton looks as strong as us
Johannes
Was the first room separated from the 2nd?  Or will the raveners just pour into it?  We should block them with a web or something if we can

Johannes: {knowledge religion check on raveners}

Andriel: {knowledge religion check in raveners}

Alacor
{whispers with Jasper} Only some stairs are separating the rooms

Johannes
Hmm, because the raveners might be weak alone, but a horde could be dangerous.

Alacor
Yeah especially when we're looking at a dozen in total

Johannes
Do we know what the building is made of? I ask this because I do not want to set it on fire on accident, is it all stone or is it partially wood?

DM Ryan
Andriel: Looks stone from here.

Johannes
Hmm the roof as well you think?

{Results of rolls:
20:26, Today: Andriel rolled 18 using 1d20+1.  Knowledge (Religion); raveners, tDI.
20:25, Today: Herr Johannes rolled 24 using 1d20+5.  Knowledge (Religion); raveners, tDI.
}

DM Ryan
Knowledge Religion (24 Johannes; 18 Andriel) on Raveners ~ Herr Johannes recollected his past studies: Raveners are a breed of Undead unique to the Dead Isle. Rumored to have once been the elven children of Estraeus, they share the same mindless nature as zombies but possess a hunger for the living that is far more ravenous. Due to their small, frail bodies, Raveners are known to be easy to kill, possessing no resistance any weapon-type. However, they are also extremely fast, often seen to be hyperactive and unable to stand still, and their sharp claws and teeth allow them to rend even experienced adventurers to pieces.

PICTURE OF RAVENERS

Ziv
blinks
I'm glad to know about these Ravaners... @Dinamik , what did you say about the flowers earlier? I was a little occupied.

Dinamik
No lore that I've heard, which is not a small collection, mentions this flower.

Andriel: I have an idea... Who else can cast Hide from undead still?  I can cast it once still and if we can have a second person cast the spell, we could all be hidden and move into position for this attack.  Beforehand, we should cast our enchantments and blessing of course to help us.  We need to do this quickly though before the sun falls behind the horizon...  can anyone else cast hide from undead still?

Ziv
shrugs
This message was last edited by the player at 23:46, Sat 09 Sept 2017.
Herr Johannes
player, 302 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Sun 20 Aug 2017
at 06:01
  • msg #60

The Dead Isle: Part 1

"Alright everyone, prepare your shields and draw your weapons, speak your prayers and voice your enchantments, mount your horses and gird thy loins, for we are about to go into combat.

The plan is straightforward,
 first, we prepare here, draw our weapons, and speak our blessings and cast our enchantments.
 second, we move up to the door in formation, Hadric, and Crispin at the front, then Ziv and Andriel, next Lerdeth and I, and in the rear Alacor, Dinamik and Cabrakan.  When we go to attack this order will change, bringing Cabrakan to the front.
 third, we will move into position depending upon enemy positions.  The hide from undead should keep us hidden to all but perhaps the priest.

For now, cast your spells, then we move forward...
"

"Command Thy angels concerning Hadric, O'Lord, lest he dash his foot against a stone.  Keep those that seek him harm far from him, bless him and keep him, for thou art his source, thou art his strong tower.  You deliver him from harm and keep his mind and heart in thy perfect peace.

Protect and guide us all Lord.  Keep us safe and watch over us...
in Jesus name, Amen.
"

Actions:
I cast protection from evil on Hadric

I draw my lance, mount Fury, and move into position after Hide from Undead is cast.

note, need to get that tent and heavy shield from storage...
This message was last edited by the player at 02:50, Mon 21 Aug 2017.
DM Ryan
GM, 611 posts
Sun 20 Aug 2017
at 13:34
  • msg #61

The Dead Isle: Part 1

Day 1, Evening


The blackened trees of the forest loomed overhead, their gnarled branches forming a web-like canopy above. Ahead of them, in a quiet clearing of dead grass, stood the ruined fort, solemn and decayed like the world around them. A certain tenseness swelled in the adventurers as they prepared for battle, mentally readying themselves for the fight to come, for their scouts had revealed to them what awaited within. In preparation, they cast a multitude of spells.

Alacor cast a series of spells on Hadric, who grew to a startling eleven feet tall. Once the wizard had finished his work, Hadric, now a giant, bent over and sniffed a particular spot on his arm.

He wrinkled his nose and muttered, “It still stinks.

Nonsense,” replied Alacor, delighting in Hadric's anguish. “It's all evaporated, see?

Are you trying to make me smell like undead, too? Is this supposed to be some sort of camouflage?

Don't be silly. You smell like freshly-plucked roses to me.

Ugh, what stinks?” asked Ziv.

Hadric shot Alacor a deadly glance, but the wizard, chuckling devilishly, went off to assume his position at the rear of the party. {Alacor sucessfully cast Enlarge Person, Bull's Strength, & Cat's Grace}

Cabrakan began casting his own spells, but he seemed to struggle with his prayers. A soft light, beginning to glow about his hands, diminished as quickly as it came, the magic unraveling before him. “Sorry,” he said, appearing disgruntled. “It's been awhile since I've been in battle like this. I'm still a bit rusty.{Cabrakan failed to cast Hide from Undead & Magic Vestment ~ Spell Failure: Roleplaying Component missing}

Andriel's spellcasting was more mixed in her results, with most of her spells succeeding though with a couple failures among them. {Andriel successfully cast Hide from Undead, Bless, Bear's Endurance, & Bull's Strength; Andriel failed to cast Resistance ~ Spell Failure: Roleplaying Component not met}

Johannes ardently made his own prayers. {Johannes successfully cast Protection from Evil}

Having done what they could magically, they assumed their positions and gazed forward at the old ruin, the keep which they were about to storm. The sun, having begun to sink into the horizon, cast an orange, crimson band across the sky, that bathed the walls of the fort in a blaze. Its crumbling walls were outlined with heavy shadows, the blackness tracing into the contours of the stone. In many ways, the ruin became a metaphor for the isle itself; beautiful yet solemn, illuminated yet dark, waiting for them to breach inside and face the undead terrors within.

Lerdeth and Johannes mounted their horses; the horses nervously grinded their hooves against the earth.

Alright. . .” began Johannes, his voice barely above a whisper, and who exchanged meaningful glances with his companions before resolving his gaze on the gates of the fort. He snapped the reigns of his horse. “Forward!

With the giant-sized Hadric at the fore, the party rushed toward the gates, breaking from the treeline of the dead forest, crossing the crisp and brown grass of the clearing, and moving atop the crude wooden bridge that spanned over the moat of black water. And Hadric, using his enlarged armored shoulders, shoved opened the doors of the gate, bravely and boldly at the lead.

The eyes of party took in the sight, of which there was much to take in. Before them was a stone courtyard, roofless with the dusk-lit sky clearly visible above, and enclosed by stone walls; the stone walls that were part of the outside of the fort were without ramparts or walkways, being merely topped with sloped stone so as to make climbing over them difficult. To their immediate left was a door to a corner-tower and in a far right corner of the courtyard were a few raised steps, leading to the inner chambers of the small fort. And at the base of these steps stood exactly what their scouts had foretold: A Skeleton, surrounded by a horde of Raveners.


The daunting Skeleton wielded a shield in one hand and a flail in the other, whose spiked ball, frightening in its appearance, dragged on the stone ground next to it; it was also wore a rusted-looking chainmail and helm. And about the courtyard, huddled in packs, stood hunched some of the most disturbing creatures the party had ever seen, the Raveners, who were small and child-like in their features, deformed, with mouths full of razor-sharp teeth and possessing long claws made for rending flesh; they breathed quickly and heavily as they lingered, like restless and panting dogs.

The party stepped into all this, bearing the sight of all these horrific creatures and their skeletal master, and they felt a chill ripple through them.

And from the very moment they opened the doors of the fort, the Skeleton saw them, instantly, its empty black sockets narrowing upon their living pupils. It was not clear whom he saw and whom he didn't, but, without a doubt, he saw many whom the Raveners did not.

The Skeleton lifted his flail and released a high-pitched shriek – not one of terror, but one that inspired terror, and that could haunt the dreams of children for the rest of their days. Every Ravener in the courtyard suddenly perked up their heads, turned toward the gates of the fort, and lurched, on the verge of a rapid sprint to engulf the area of the gate, whether they saw any creatures there or not.

Bearing witness to the horde about to swallow them, the party tightly grasped their weapons.

Combat Rounds have begun.


Note: The doors seen on the map may now be ignored.

quote:
Skeleton (Challenging) ~ Uninjured
Ravener 1 (Effortless) ~ Uninjured
Ravener 2 (Effortless) ~ Uninjured
Ravener 3 (Effortless) ~ Uninjured
Ravener 4 (Effortless) ~ Uninjured
Ravener 5 (Effortless) ~ Uninjured
Ravener 6 (Effortless) ~ Uninjured
Ravener 7 (Effortless) ~ Uninjured

This message was last edited by the GM at 00:39, Mon 21 Aug 2017.
Andriel
Cohort, 9 posts
HP 60/60
AC 19
Mon 21 Aug 2017
at 16:21
  • msg #62

The Dead Isle: Part 1

In Character Chat:

Johannes: THE ENEMY KNOWS WE ARE HERE!  ATTACK!
Priests!  Light our way forth through the darkness, bright enough for the dead to see!!


Andriel:  "FORWARD!
Burn foul creatures!  Thou shall be but as ash!  WAIHHHHH!
"

(Turns undead)
(8HD for height, 11HD for damage)

Johannes: Look! The skeletal priest appears to flee even!

Quickly @Alacor!  Trap him in a web and we will make him perish!  Then we shall cleanse the next room and seek to find the others in this tower, seeking other undead to destroy!

We must not delay, that we have time to barricade this tower before the darkness falls!


Post:
Andriel marches into the tower, into the tower's gate, as a great maw.  Its doors open wide as if to swallow them, looming far above.  She steels her heart and marches forward with her companions close at hand.

Upon sight of the priest, she can feel fear begin to try to take her, but in defiance she takers her holy symbol in her hand and lifts it high above her head!  She shouts, "I BANISH THEE FOUL CREATURES!  GO BACK TO THE SHADOW!"  A shrieking howl like a banshee begins to resonate from her as if amplified by her holy symbol, her eyes filled with fire, "WAEEIIII!!" Light pours forth from her holy symbol and the undead quickly give attention to her as a moth drawn to fire...

Actions:
Andriel moves to L4
casts/uses turn undead (rolls below)


{8HD for height, 11HD for width:
17:28, Today: Andriel rolled 11 using 2d6+5.  Turn Undead, damage check; tDI.
17:25, Today: Andriel rolled 18 using 1d20-1.  Turn Undead, turning check; tDI.
}

quote:
Spell effects: (read it and apply your bonuses people!)
Bless (ALL)
-description: fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
+1 AR and +1 saves vs fear

Bears Endurance: (Crispin)
-description: The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.

Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject’s Constitution drops back to normal. They are not lost first as temporary hit points are.
+4 con - meaning +2 hp per level and +2 fort save

Bulls Strength: (Ziv)
-description: The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
+4 str - meaning +2 to AR and DMG

Hide from Undead ends upon the first attack by anyone in the group it was cast on.
Will negates- so if the priest succeeded on his 1* will save, not 1 for each of us, he can see us as normal.

This message was last edited by the player at 03:30, Sun 27 Aug 2017.
Herr Johannes
player, 303 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Mon 21 Aug 2017
at 16:40
  • msg #63

The Dead Isle: Part 1

Post:
As we ride toward the fort, I recall the first undead priest we fought...
sound track: https://youtu.be/xoYeqEMLupE?t=59m55s
We were in a similar fort on watch, the night was dark.  As I was tending to a wounded companion in the fort I heard the call from the watchmen, "TO ARMS!  WE ARE UNDER ATTACK!"  before we knew it the undead had surrounded us like they had planned it!  Not like the mere mindless or animal like undead, we had encountered previously, but one with some sort of intelligence.  Thorns sprung up from the ground and I felt them pierce into my feet, my mount was rearing feeling the spines pierce my feet.  I mounted my horse as quickly as I could, trudging through the scourging weeds, my whole party gathered to fight this undead priest.  It looked grim as friends around me were wounded or tied to the ground, I saw blood dripping down my legs and the legs of Fury as I pushed him through the spikes.  I knew we had to get to the priest.  Already weakened by the poison of Ramses and the earlier attack, we were struggling.  In a last ditch effort, I mounted the rampart where I could see the priest below.  In a final last ditch attempt, I rode Fury from the rampart, leaping below to attack our necrotic foe...  It was only a moment later before I nearly collapsed from my horse, we had won, but only barely.  It was the closest I ever came to death, I believe (though I could mention many others, such as the building burning down around me, but each time my Lord delivered me.  Even then I charged in without fear, but a part of me asks now, how I did with seeing only a thin veil between the plane of life and death?  I know it is because the veil is not as thin as it looks, it must not be for God has kept me safe... I have no other explanation.

Being brought back to the present, I firmly see why such preparations were made against such a foe, it is time we begin again.  As we near the fort gate, I grip tightly around my lance, praying the spell will keep us hidden.  Below me, I see a gate, worn with age, and my new friends surrounding me.  My friends ahead of me begin entering the fort, and I hear one of them speak in a hurried hiss, "They see us!"

The time to go quietly has ended and I speak from the silence,  "GROUP, FORWARD!  LIGHT OUR WAY PRIESTS, WITH THE LIGHT OF GOD, LIGHT OUR WAY!  We are His chosen, and we shall know NO FEAR!  ALACOR! LAY DOWN A TRAP LEST THEY ESCAPE.  HADRIC, REND HIS WEAPON FROM HIS WRETCHED CLAWS.  AFTER THE PRIESTS, WE ATTACK! knowing we have come to do His will! HAZZAAAHHH!"

Upon this shout, I ride forward with the rest.  Steeled in our choice to save those trapped here.  confident God will not forget us in our mission.

Seeing the field filled with opponents and without a clear path to charge the priest, I set up on the edge, relying on my comrades to turn him and defend us this round while we set up the kill.

After arriving, I cast a spell to light my way, praying to myself.

quote:
Lord I speak in your name, may Thy word be a light unto my path and a lamp unto my feet.  May I not stumble, knowing thou dost guide me and knowing thou dost watch over me.  May thy light show us the correct path to those we seek to rescue and may we find them well.  Show us a place of safety in this Isle of despair.  I pray reaching my lance forward and above my head, as it illuminates the shadows of this room, shining now with a glimmer of the light from the heavens.


Actions:
I move to LM-23
I cast the spell light (cantrip) on my Lance


quote:
Protection from Evil: (Hadric)
-description: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.
1. +2 to AC (deflection so touch, FF and normal) and Saves
2. Immune to mind control during spell
3. Neutral and Evil summons cannot touch you

This message was last edited by the player at 03:33, Sun 27 Aug 2017.
Cabrakan
Player, 7 posts
Sat 26 Aug 2017
at 15:10
  • msg #64

The Dead Isle: Part 1

The Reports from the scouts were... Disturbing to say the least to the Cleric. In all his years studying the scriptures with his family and himself, later to become the leader of a small church off the countryside of Perdane - He never imagined he would face the undead. The stories he heard, the scrolls he read were nothing compared to the real thing. As the group opened the doorway and the skeleton screached, the small undead ravagers jumped to attention. All eyes on them. As if they lusted over their life force, or simply despised them for having their souls intact. Either way: His heart was filled with pity.

Is the fact that they took attention to them cause of his failure to bless his group? Was it the fact that he had panicked and not thought through his actions cause for their discovery? Cabrakan festered in these thoughts, likely for the years to come. "Never again." He said to himself- again assuming the others could hear his thoughts, "This is not a story or study, nor is it some old wives tale; this is real and I will not allow harm to befall any of you."

He began walking calmly to the center of the room, "Hear me, living beings of the fortress! we are here for you! No harm will come to any of you!" As he walked and raised his voice, a strange air of peace blew around him like a soft breeze. The large man lowered his head, a testimant of his faith and to a lesser degree - an insult to the shambling corpses. A show of no fear, even as the small creatures sprang from their locations to strike them down, Cabrakan simply uttered a prayer:...

quote:
Abba Father, the name above all names. Great is your plan and greater is your kingdom. These souls desire pain and misery to the living. Namely the men trapped behind them. I beg you in your awesome power: Free these men, free these undead wretches from their husks and usher us to safety and to the aid of those in need of our protection. Hear me beings of doom! You are unwelcome on this plane and now stand before the messenger of the most high! Your pressence is a festering wound in this land. It is in his name I command you, and in HIS name you are routed! Flee from this place! Flee from your vile forms and find peace! Lest I myself drag you to hell myself... In his name you are commanded!


Cast: Turn Undead [19 Turn undead, 11 Turning damage]
Move to: O-6
This message was last edited by the player at 01:30, Sun 27 Aug 2017.
Alacor
Player, 8 posts
Sat 26 Aug 2017
at 15:35
  • msg #65

The Dead Isle: Part 1

The wizard watched as the two clerics took their turns making ash from the raveners that filled the room. "Hah! Who thought a skeleton would be one to turn and run!" The white haired one said with a smirk. "But he's not going anywhere." He said in a low determined tone. He then walked into the room to gain sight of the skeleton at the far side. {Move to L5}

Alacor quickly stuck his hand in the pouch at his side and pulled out a bundle of some thin silk like material that was wrapped around a short rod. The wizard began unraveling it winding it around his staff. The small strands suddenly began spread over the length of the staff into a glistening web. A spider's web. His hand now free of the web he swiftly made a sign contorting his fingers in seemingly painful configurations. The wizard now grabbed the staff in both hands and as he did the web on the staff grew to encase his hands. THUD The sound filled the room as Alacor slammed the bottom of the staff into the ground in front of him. His gazed pierced the skeleton as he started to mutter the words for the spell, "Rise from the darkness and do not let this creature flee. Leave him trapped until he is struck down from this world." As the last word left his mouth spiders began crawling out of the gaps in the stone floor and the walls around the skeleton. At first there were dozens, then hundreds, and then thousands were crawling along the floor, walls, and on the skeleton laying web down as they went. Just as quickly as the spiders appeared they were gone, crawling back through the same cracks they came from. What was left was a thick wall of web in the entry way to the next room with the skeleton centered in the middle. {Cast web centered at the skeleton and connecting to the walls closest to him at R2 and T4 arranged vertically.}

"Heh, looks like he's gotten himself into a sticky situation." The wizard said with a slight grin looking to the others for approval.
This message was last edited by the player at 02:57, Sun 27 Aug 2017.
Hadric
Player, 22 posts
Sun 27 Aug 2017
at 01:54
  • msg #66

The Dead Isle: Part 1

In reply to Alacor (msg # 65):

After the spells were cast on Hadric, he pushed forward to R5. Using his immense reach, he engaged the skeletal priest. Upon reaching the beast, he attempted to take away it's vicious weaon.

21:52, Today: Hadric rolled 29 using 1d20+26.(Disarm)
This message was last edited by the player at 02:41, Sun 27 Aug 2017.
Lerdeth Kiensc
Player, 5 posts
Sun 27 Aug 2017
at 03:24
  • msg #67

The Dead Isle: Part 1

Lerdeth moves toward the enemy, preparing to attack.(move to ST56) he thrusts his lance as hard as he can with both hands on the skeleton.(attack with 4 power attack on skeleton.
 23:32, Today: Lerdeth Kiensc rolled 17 using 1d8+13.  damage with 4 power attack.
23:31, Today: Lerdeth Kiensc rolled 17 using 1d20+7.  Attack on skeleton 4 power attack.

This message was last edited by the player at 03:33, Sun 27 Aug 2017.
Crispin
Player, 7 posts
HP: 56/56
AC: 19
Sun 27 Aug 2017
at 04:57
  • msg #68

The Dead Isle: Part 1

Amidst the flurry of activity that sprang out of the gate, Crispin planted his feet firmly and steadied his aim upon the lone, unsuspecting skeleton. After the clerics had finished filling the courtyard with holy light, he then fired upon the skeleton twice with great care as to avoid hitting his allies in the crossfire.

{Free Action}
Crispin loads Light Crossbow +1 x2 (Rapid Reload)
{Full Round Action}
Crispin fires @Skeleton x2 (Precise Shot, Rapid Shot)

Crispin rolled 12 using 1d20+8.        Crossbow Sneak Attack (Precise Shot, Rapid Shot 1/2), Attack @ Skeleton.
Crispin rolled 21 using 1d8+1+2d6.  Crossbow Sneak Attack (Precise Shot, Rapid Shot 1/2), Damage @ Skeleton.
Crispin rolled 21 using 1d20+8.        Crossbow Sneak Attack (Precise Shot, Rapid Shot 2/2), Attack @ Skeleton.
Crispin rolled 8 using 1d8+1+2d6.    Crossbow Sneak Attack (Precise Shot, Rapid Shot 2/2), Damage @ Skeleton.

Ziv
player, 15 posts
Sun 27 Aug 2017
at 05:36
  • msg #69

The Dead Isle: Part 1

Underneath her clothes, she could feel the strength of a wild bear course through her veins from the spell used on her. She smirked and grabbed the rope given to her to throw. Stepping out from the group, she used all her might to throw the rope towards the evil skeleton. "Now! Charm the rope now to tie him!" She cried.

[Now standing at N7.]
This message was last edited by the player at 12:54, Sun 27 Aug 2017.
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