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20:08, 2nd May 2024 (GMT+0)

The Dead Isle: Part 1 - Find Streleka.

Posted by DM RyanFor group 0
Andriel
Cohort, 19 posts
HP 60/60
AC 19
Sat 7 Oct 2017
at 23:10
  • msg #120

The Town of Kirilyth; Post Battle

In Character Chat - Post Wednesday:
Crispin
Alacor, may you give me that Ring you hold? If no one objects to me keeping it, I'm sure I can put it to good use.

Ziv
This silver ring? I never gave it to him.

Alacor
Ziv still has it

Ziv
I... I know it's silly, but it reminds me of my father-figure who raised me. I was hoping I could keep it...
Just a little keepsake. Since I lost my village to fires from invasion, I really have nothing to remember him by.

Andriel: It is also worth noting that silver rings are helpful in casting certain spells, specifically shield other.
Andriel: That sounds like a difficult story Ziv.

DM Ryan
Andriel: I'm pretty he's talking about the ring of invisibility.

Crispin
Yes I had thought that Alacor had inspected a magical ring but I had been mistaken. I wouldn't dare deny you a symbol of simpler times Ziv, I shall get the Ring of Invisibility from Dakira then.

Ziv
Ah, thanks. I didn't think mine did anything, haha. [Puts it on.]

Johannes: That is true, we need to discuss the 2 items we should take as our portion of the loot.

I believe the rod of fire extinguishing would be quite useful, and I know the ring of invisibility would.  I considered the rod of mineral and metal detection, that is quite fascinating and could yield some interesting results, yet I am no miner.

Johannes: So I vote for the ring of invisibility and the rod of fire extinguishing.

Alacor
I would agree with that

Ziv
I'm for whatever, at this point.

Johannes: Also, with the new info we have gained from Dakira, we need to decide where to go next.  Either stay here for the night for safety or pursue the lead at the cottage near here.  If that yield no results we will have to go south to the other place Streleka may have gone, perhaps someone else saw her there.

Johannes: A third thing we would need is to determine how to take all this loot or what to do with it.

Ziv
I can't carry any heavy items

Johannes: Does anyone remember how long it takes to get to the cottage she mentioned? Here, let me examine the map... {examines map}
Johannes: That is helpful to know, does anyone else have any weight allowance left?

Cabrakan
I'm willing to carry some of the load. If anything were to attack us, I could just set some down

Johannes: That's what Alcor and I thought as well.  We carry it and set it down if we fight.  Also, he had an excellent idea to look for a cart in town somewhere.

Cabrakan
Ah excellent

Johannes: I am somewhat unsure on which rod to choose though as I consider it. The fire extinguishing rod could be useful in combat, thus preserving our lives.  But, the rod of mineral and metal detection could be especially useful in finding treasures on this isle.

Cabrakan
My input: in a place like this- and in all places lives take presidence over treasures. But whatever you all decide will be a good choice indeed

Johannes: Both could help preserve our lives, but the fire extinguishing rod would need to be prepared to be used in combat also, it is not enough to just have it.  So would we actually ready it for that use?

Technically the rod of extinguishing is worth more gold, but that mineral detection rod could really be helpful to find loot, and that loot could save our lives.
This message was last updated by the player at 03:52, Sun 08 Oct 2017.
Herr Johannes
player, 309 posts
HP: 85/85/85(SQ:--) AC:21
Cloak,Tunic,Armor
Sat 7 Oct 2017
at 23:17
  • msg #121

The Town of Kirilyth; Post Battle

Post:
After Dakira and her compatriot leave to work on their camp, I draw the group away seperately to talk to them.
I stretch the map in front of me and surmise the distance from here to the small cottage that Dakira mentioned she saw the 2 adventurers stay at, being our likely best lead from this point.  "It appears to be a 6-hour journey from here, hmmm," I speak aloud, "That would be hard on the horses and we would get there after sunset.  Too dangerous a trip on this Isle.  We need to play it safe.  We camp here tonight." I speak to myself.  "After reviewing the map I would advise it would be too dangerous to travel to the small cottage,"  I conclude aloud to the group.  "If we find no sign of Streleka at the cottage, our next best lead will be back at the village to the south Eberan said her and her travel companion considered," I add.

"Next, we need to choose our half of the magic items from the loot.  I would say the ring of invisibility is an absolute must for our scout.  The light shield is not useful enough or needed.  That leaves the 2 rods: the rod or fire extinguishing and the rod of mineral and metal detection.  They both have fascinating uses, though I now realize our detect magic spell should make for a similar result as the rod would provide in finding loot, being that most items of great value have some amount of magic cast on them.  Thus because of its possible uses in combat (in countering fire magic, the most common element of evocation magic), I vote we choose the rod of fire extinguishing for our second magic item," I continue.

"We also need to determine how much each person in the party can carry of this loot.  There is a hefty amount here.  We might want to divide everything here that we can first as long as people can carry their sum of the loot.  However, it would depend on the magic items- are they considered the property of the party on loan to a member, or property of the member who receives it, thus hugely adjusting the split of the loot?  For now, we need to just find a space to put it all.  I think we need to drag it to where ever we plan to put our cottage here for the night.  In the meantime let us consider it the property of the party and see if we can find anything to help us carry this with- like a wagon or cart here in the city.  A last option would be to dig a hole and bury the armors, obviously not preferred.  Note that these weapons and armor are rather crude, so they are not worth the usual market value of about 300gp per half plate."

I then walk over to Dakira and the Battlemage, taking Andriel and Alacor with me to speak as they ready their camp.
I speak to Dakira a moment, in case she is interested in purchasing or trading for any portion of it.  "Dakira, would you be interested in trading for the mundane weapons and armor for your skeletal army? Or perhaps any other things you are interested in or are looking to trade?  While we have each other here if there is anything you would be interested in trading for or trading with us, let me know."

I then turn to the battlemage and speak, "We would be interested in trading spells with you (copying spells from each other's spellbook).  We would, of course, be willing to pay for any difference in amounts of spells traded, at 50gp per spell level of the spell traded. (example: trade you a level 1 spell for a level 3, we would add 100gp with the spell, or 150gp for a 3rd level spell without a traded other spell.)  Who knows what spells that we each might have that the other does not!?"

As I search the town with Andriel, I inquire her about what she thought about that demonstration by Dakira, as well as her thoughts on turning undead verses rebuking them and if she more about her experience with the undead in the past. 

Rolls:
{23:10, Today: Herr Johannes rolled 27 using 1d20+10.  Diplomacy, on the Battlemage (to trade with us); tDI.}

Actions:
{to Ryan: Can we put the gold and art in the vault gold pile, or does it need to be kept seperately?}
I drag all our loot to one pile (if it was formerly spread out).
I take Andriel and search for a wagon or cart among the ruins here.
I let Ziv keep the Flail +1 she has and put the new one in my saddle bags.

To Cabrakan: Currently my HP is down 12, and my mounts 24, Andriel healed herself for all but 1 hp, HOWEVER: I may have recovered all of my HP from leveling, if we kept our original policy about that.  That may mean my horse is also healed fully as well, but I am not sure.. Ryan?
This message was last edited by the player at 04:14, Sun 08 Oct 2017.
Crispin
Player, 13 posts
HP: 56/56
AC: 19
Sun 8 Oct 2017
at 03:02
  • msg #122

The Town of Kirilyth; Post Battle

Crispin retrieved the Ring of Invisibility from Dakira.
Alacor
Player, 14 posts
42/42 HP
Sun 8 Oct 2017
at 04:02
  • msg #123

The Town of Kirilyth; Post Battle

The Wizard secured his spell pouch as he watched the summoned creatures vanish from the battlefield. Taking his staff in hand he accompanied Johannes as they went to the battle mage in attempt to barter for some spells. Alacor Thumbed through his own spell book in attempt to show the warrior some of what he had to offer.
Cabrakan
Player, 12 posts
Sun 8 Oct 2017
at 04:11
  • msg #124

The Town of Kirilyth; Post Battle

Looking over the field, Cabrakan searched go see whoever was most wounded. He decided to himself that he would heal as many as he could to the best of his abilities before his party left in seach of the elf girl once again. As he began his barrage of asking every breathing thing on the field, he also kept an eye out for a cart or something with wheels they could use to transport some of their spoils
Andriel
Cohort, 20 posts
HP 60/60
AC 19
Sun 8 Oct 2017
at 04:12
  • msg #125

The Town of Kirilyth; Post Battle

Post:
Andriel listens to Herr Johannes' suggestions, considering each decision the party must make.
"I concur about traveling, it would be too dangerous to arrive there after sunset, and honestly, I am a bit tired from the battle and traveling so far already.

I agree about the ring of invisibility and the rod of fire extinguishing.  I can cast the spell detect magic and that should cover most of what the other rod can do.  It is pretty fascinating though.  Could be pretty cool to find a big cache of gold! hehe

I will help you look for a cart Herr Johannes, not sure how much extra I can carry or if I have any spell that could help us carry more loot.  Then again..."  She pauses and considers to herself, "if we had undead like Dakira's, they could carry things for us.  I mean, do the undead have souls?  Maybe they are in a hellish afterlife, and this would give them a few more moments on this plane, away from their eternal torture?  Or are they even in any way a soul still, perhaps only a corpse hollow and void of a soul?  Do we really know?"  She furrows her brow, considering the implications of this, and the needs of the party.  "Uh, let's just look for that wagon for now."

"Wait, give me a moment to heal my wounds, these burns are really starting to sting."  She then raises her hand, making interesting swirling motions, as if she was gathering a force between her hands like a cloud.  Speaking in a celestial tongue, (in common she says:)"Let my wounds knit together as if time passed days hence.  Let the fabric of time grant us this request, stretch thy fibers that we may recover ours."  She then places her hands on her wounds across her body from the evil spell, especially her ears.

"I will also go with you to talk to the battle mage, even though it is magic I could not cast normally, I am always interested to learn."

Actions:
Andriel goes with Herr Johannes to look for a wagon or cart and talk to the battle mage.  She also offers to carry what loot she can (what is her weight allowance though?)
Casts cure light wounds on herself, for detect undead.

Rolls:
{00:11, Today: Andriel rolled 11 using 1d8+5.  Cure Light Wounds, for detect undead; tDI.}
DM Ryan
GM, 623 posts
Sun 8 Oct 2017
at 18:46
  • msg #126

The Town of Kirilyth; Post Battle

Day 2, Evening


Without the clanging steel of skeletons at war nor the sound of plundering by Dakira's minions, the town had become silent, a silence that was only broken by the voices of the adventurers and the occasional creak of the few derelict buildings. The handful of houses that composed the remains of Kirilyth seemed to precariously lean toward the visitors as they passed by, as if craning to get a better view of the strange and foreign creatures, living creatures. Here in the land of death, the houses observed them like some sort of spectacle, an oddity, an. . . abomination. There was hatred in their leering windows.

Johannes, Alacor, and Andriel approached the battlemage, who stood in the shadow of the bridge observing all that transpired; he watched the small group as they split from the party and approached him. On arrival, Johannes initiated a proposition to purchase or exchange spells with him, but before he could finish, the battlemage suddenly turned and walked away, ignoring them completely without a word {Diplomacy Check: Failure}. He disappeared into the small house that he and Dakira had claimed as their own for the night. The party members exchanged bewildered glances.

As they returned back to the group they passed by Dakira, who was directing her skeletons to move her portion of the loot.

"What's his deal?" asked Alacor, gesturing toward where the battlemage had gone.

Dakira's response was concise. "If he doesn't want to speak with you, then that's just how it is." Alacor glanced at the old building curiously. Johannes then broached the topic of trade with her, but her reaction was hardly less hospitable than her partner's. "I'm not interested in your paltry items," she said off-handedly. "Talk to me when you have something of real value."

So much for that.

They returned to the party, where they then agreed to split up into groups and search the town for themselves. Although they knew the skeletons had already looted most of its valuables, the promise of there being something overlooked was high – after all, what did skeletons know about what's valuable or not?


Johannes, Alacor, and Andriel entered the nearby house on the eastern side, which also happened to be the biggest. Passing through the doors, they were greeted by an old and tattered rug on the floor, whose intricate design assured them that it was once brilliant and colorful but had since been drained of its beauty, leaving it a murky remnant of its former self. The rest of the house seemed to share the same fate. The walls, furniture, and floors – all of it seemed like a distant echo of what once was, and deprived of all hope for what could be.

The house, like most, was only one story high with vaulted ceilings, and the rooms were largely bare, as if someone had stripped them long ago, the previous occupants perhaps. Alacor stepped into a room that caught his attention, the library. In the corner there was a chest that had been recently forced open and emptied – no doubt the work of Dakira's skeletons – but the shelves were full of books and had been largely untouched. Alacor pulled out one of the books, but it disintegrated into dust the moment he did so. The last century and a half had not been so kind to them.

While Alacor searched the library, Johanes and Andriel passed through the rest of the house. Johannes pushed aside some of the low-hanging cobwebs as they entered an old dining room.

"What did you think about Dakira's demonstration?" he asked, his voice almost intrusive in the still air.

Andriel studied the rotting tapestries. "It was interesting," she replied. "I had never seen necromancy so up close before."

"Did your old teacher, Ryin, never teach you about that stuff?"

"No. Er- he did sometimes, I guess. He said he even did it himself when he was young but stopped, though I can't imagine why; it looks strong."

Johannes dragged his finger through the dust of the old table, leaving a line in its wake. "Was he the reason you learned to turn undead instead of rebuke them? I couldn't help but notice that."

"Yea, you could say that," said Andriel. "But to be honest, I didn't really know the difference at the time. There was a lot I didn't understand when I- . . Anyway, it's a shame he's not teaching anymore."

"Right." Johannes glanced out one of the dirty windows, where he could see a faint silhouette of the forest and its gnarled black trees.

On the other side of town, Crispin, Cabrakan, and Lerdeth entered the house on the western side. It was small compared to the others and evidently once home to a single person. They found a single bed perfectly sized for a nook in the corner, with rubble from the ceiling strewn atop its sheets, and its main room was occupied by a set of work benches. On top of the benches were a number of tools – a clamp, hammer, chisels, handsaws – the tools of a craftsman. In someways, it felt like getting a glimpse into someone else's life, a life from long ago.

"Sometimes I wish I had picked the simple life," said Cabrakan as he gazed over the humble abode.

"How come?" asked Crispin. "Less treasure, less violence, no fun – what could the simple life have on being an adventurer?"

"Life expectancy," the priest answered.

Fair point. Crispin couldn't find much room for argument there.

Crispin went and opened the only door inside the small house, which revealed a closet-like room full of rubble, part of the wall having caved in. However, inside the room and peeking out of the debris was a large object – a clay mold for casting a bell about two feet in height. The rogue wondered if it had been used to cast the same bell out in the bell tower by the bridge. Apparently, this craftsman had a wide range of skills.

Lastly, Ziv and Dinamik entered the house in the center of town. While they strolled through the house, Dinamik plucked at his lute, trying to compose a song for the battle that had just transpired.

"Stumbling 'pon a battle of dead,
We charged into the fray.
Creatures of bone in bloodless war,
Who fought amidst the day.
Lances flashed like lightning 'cross,
The field towards their foe,
And magic summoned creatures wild,
Who mauled with teeth and toe.
Archers let the arrows hail,
And priests did what they do,
But none could match the blade of the gnome,
Nor his good looks, too.
Handsome as the best of men,
The bard blazed across the field,
Like a god of musical might and death,
Such was the skill he'd wield-
"

"Okay. I think you're warping history a bit there, pal," interrupted Ziv.

Dinamik flashed her an irritated glance for being interrupted. "I must preserve the events that have passed for all progeny to come. Tis the sacred duty of my profession."

"Yea. That's what worries me."

Ziv stepped away from him for a second and peered into an old room where there was a large bed and chest – the chest had already been emptied by Dakira's minions. She entered inside and sat down on the bed, which, in its prime, had probably been quite luxurious; she laid down and stretched out on it, enjoying the transient comfort – it had been many weeks since she had slept in a real bed. Even though it was fairly decayed, the bed still retained some of its comfy-ness; whoever had lived here before must have been a well-off family.

Meanwhile, Dinamik walked into the dining room where there were a couple of cabinets. He opened them up but was a little disappointed to find all the silverware missing. It looked like whoever owned this place before had taken it with them – or it had been stolen. No matter, he decided. He didn't mind using wooden forks and spoons anyway, so great was his humility.

After an hour or so, the adventurers re-gathered in the center of town. The day had transitioned into the evening, and the sun now hung low in the sky. Their stomachs felt a calling for dinner, especially after the day's exertions in that great battle.

"Alright, it's time to cook dinner and setup camp," announced Johannes. He noticed that Dakira and the battlemage had secluded themselves in their residence, which was in turn guarded by a contingent of skeletons. He wondered if they would attack him if he drew too near. . . "It looks like we're on our own, for the most part," he continued. "There was no sign of a cart, so we have to figure out who carries what from the loot. But first, let's start a fire, build the cottage, and do our thing. It's time for our second night on the Dead Isle."


This message was last edited by the GM at 00:56, Mon 09 Oct 2017.
Ziv
player, 22 posts
Tue 10 Oct 2017
at 10:24
  • msg #127

The Town of Kirilyth; Post Battle

Ziv shifted where she sat, after taking a few ravenous munches from her meal, and got up to sit next to Johannes for a moment. "I can't really read this, but... I thought you might want to see it." She pulled out a book, all hand-written in an elven language of a time they could only glimpse at with pages like this. She demonstrated that each page was filled with information by tenderly turning each one, and cautiously extended it out for Johannes to take to examine it for himself. "What do you think, Johannes? I found it in the house, over there." She nodded in the direction of the house that she and Dinamik ventured into.
Andriel
Cohort, 21 posts
HP 60/60
AC 19
Sun 15 Oct 2017
at 00:15
  • msg #128

The Town of Kirilyth; Post Battle 2

In Character Chat:
Alacor
Do any of you know some Estrean? I found a couple scrolls over here a parchment that appears to be instructions for... something. It's in Estrean though.

Johannes
It sounds like a portion of artifacts was found, likely all in Estrean.  Anything of interest that you found, make sure to make mention of it.  It is possible we might find it useful.  I know Alacor said he does have a spell he could use to read Estraen, does anyone else have that

Can any of you speak Estraen?

I want to put our cottage up next one of these buildings, with our doors facing the doors of the building or perhaps next to them in a defensible manner, does anyone have any suggestions?  The area is too large to fill with pikes.


Loot to Manage:
quote:
Loot ~ Your party received:

Money: Lerdeth will be official Coin, Gem, and Art carrier... barbarians are hard to steal from, and Gold is weightless (in our mod currently).
50 platinum pieces - Lerdeth
1415 gold pieces - Lerdeth
500 silver pieces - Lerdeth
250 copper pieces - Lerdeth

Gems, Jewelry, & Art:
Jasper (worth 50 gp) - Lerdeth
2x Aquamarines (worth 500 gp each) - Lerdeth
Silver Ring (retrieved from Skeleton Priest) - Ziv's finger

Items: - in cottage, except flail.
(Exceptional Stuff)
Masterwork Heavy Crossbow
Flail + 1 (retrieved from Skeleton Priest) - Herr Johannes Saddlebags
Potion of Endure Elements
Potion of Blur

(Normal Stuff) - in house
Breastplate
6x Crude Halfplates (retrieved from Skeleton Knights)
3x Crude Longswords (retrieved from Skeleton Knights)
3x Crude Battleaxes (retrieved from Skeleton Knights)
Rusted Chainmail (retrieved from Skeleton Priest)

Magic Items:
Ring of Invisibility (Activated by Command Word, which is a Standard Action) - Crispin
Rod of Flame Extinguishing (10 Charges per day, renewed to 10 at Sunrise) - Ziv


Ryan - Did Andriel Actually Recieve an amount of black gems for raising undead?  Obsidian?
This message was last edited by the player at 04:22, Sun 15 Oct 2017.
Herr Johannes
player, 310 posts
HP: 93/93/93(SQ:--) AC:21
Cloak,Tunic,FullPlate
Sun 15 Oct 2017
at 00:23
  • msg #129

The Town of Kirilyth; Post Battle 2

Post:
As we eat dinner I take the magic rod and ring in my hand, considering them. "I think this rod will serve us well, fascinating device.  Ziv, I think you should be the one in charge of it.  It will take bravery to use this since it must touch the flames to douse them.  [Private to Ziv: You are motivated and always ready.  This is an important job since it can cover us from fireballs and other evocation magic. {I also trust you since you post early and reliably}] Can I trust you in this?"

"Hmm," I think to myself about the ring studying it. {Knowledge Arcana and Knowledge History}  "I think your guess is as good as mine Alacor.  We will have to use an identification spell on it in the morning I suppose, unless anyone else can tell its magic command word?" {Knowledge Arcana, or Knowledge History}
Either way, this should primarily go to Crispin, but it would be good for this to be passed off to whoever is on watch especially, hiding them from view on their watch.

Again remember, until we can truly split things up, every item is owned by the party and is used by whoever will make the best use of it for our entire success, but we will all get a cut of the loot at the end of course.
"

I take the book from Ziv and examine it gingerly. "Hmm, what is this Ziv?  Looks like a fascinating book?  I speak and write no Estrean though unfortunately.  I found no artifacts in my search, unfortunately."
I then speak to the group  "This does remind me though, everyone should mention if they found anything of interest in the town.  Though we found no cart, many of these artifacts here could be a spell for all we know to make a cart, or otherwise useful or valuable.  Though I cannot read Estraen, can any of you?  Perhaps there is a magical way to... Alacor?"

I say to myself, finishing my trail food.  "Well, good dinner as always."  I then stand up and speak to the group.  "Alright people, we need to get a camp set up, I think the safest place will be adjacent to the bridge or the house Ziv and Dinamik explored in the center of the city.
{Orders Below}
Next, I need the town searched again for anything we might have missed, use detection spells if you have them.  I don't want to miss anything.  I am going to use detect secret doors, possibly some others.

I need Andriel to come with me and heal my wound and that of my mount.

Cabrakan, you heal Ziv and help Alacor if you have the stone shape spell yet.  Also, concecrate the area and set up a cross again if you can.

Dinamik, have you heard of this place in your bardic studies or perhaps that ring?

Alacor, you set up the cottage, put the door facing the door of the house, a window on the north and a window on the south, one on the east would be good if possible, else just put the chimney on that side.  {Place the cottage in V-Y/18-21, windows on central north and south, and east (Y19) if possible.  Chimney on East.  Door on West V 18.} Then, move that fire {points to the cooking fire} inside the house (to the fireplace), and close the house up that our cottage is connected to.

Ziv, move the common crude loot in the house you were in in the central room between those barrels.  The rest put in the cottage.  {Q15-17 in between those barrels}

Lerdeth, guard Alacor and help Ziv.

I want the same watch order as last time.  We are in a wider space this time so stay on your guard and stay in your pairs!  We will stand watch just south of the house, or near it.  Maybe on it or the bridge if you can get back to the house quickly.  Keep the fire burning outside for light, and a torch by the house and with those on watch.  Keep the fire low though, we need to keep stones around it and not let it expose our position.
Alright people, let;s get it done!
"

I then take Andriel with me as I walk to my mount {calling him to us}, near the south-west corner of the house, "Can you tend to these wounds Andriel?"  I point to my arms and my mount. While she works I ask her some more questions about her old training.  "So, was Ryin also part of why you selected curing instead of inflicting?  I thought you had that choice as a cleric as well... {then later} I never knew Ryin had done any necromancy, I had studied him some in on of my classes, especially in his travels with the heroes of Catheria.  I mean he was one of the closest friends of the Paladin who started the Paladin order I am part of."

As she continues to work I notice her injury and use {1 point} of lay on hands on her. I then detect evil in all the directions around me, {I use it for all 3 rounds to detect the level of the undead by Dakira, and the battle mage inside if possible.}

When Andriel finishes, I cast detect secret doors.  I put my hands together in a cone before me, just like detect evil, something so similar.  I concentrate to myself and speak aloud in celestial, "But ye have an unction from the Holy One and ye know all things... I John 2:20... But I have an Unction from the Holy One and -I- know all things..."  I then take Andriel with me as I walk about each house and the small village cautions to stay clear of Dakira's place.

After this I walk about the town, searching the houses again, talking with her as we walk.  "You never told me of your previous dealing with the undead, most had never seen them, let alone barely believed in them, yet you saw them before?  Can you tell me more about that?"

Actions:
0 Knowledge checks on town and ring.
1 Leave fire burning in central area, place torch by house and bridge.
2 Detect Evil around the camp, and especially on Dakira's undead, cautious to not get too close.  I also direct it toward the woods around us.
3 Cast Detect Secret Doors and Check around town.
4 Search houses again and talk to Andriel.
5 I use lay on hands on Andriel (1pt)

Rolls:
{Examine Check on book from Ziv
23:15, Today: Herr Johannes rolled 19 using 1d20+1.  Lore, on the Town of Kirilyth; tDI.
00:11, Today: Herr Johannes rolled 11 using 1d20+1.  Knowledge (History), on the Town of Kirilyth; tDI.
23:16, Today: Herr Johannes rolled 18 using 1d20+1.  Lore, on the Ring of Invisibility; tDI.
23:09, Today: Herr Johannes rolled 14 using 1d20+1.  Knowledge (History); Ring of Invisibility, tDI.
23:09, Today: Herr Johannes rolled 12 using 1d20+1.  Knowledge (Arcana); Ring of Invisibility, tDI.
}
This message was last edited by the player at 04:59, Sun 15 Oct 2017.
Crispin
Player, 14 posts
HP: 56/56
AC: 19
Sun 15 Oct 2017
at 04:38
  • msg #130

The Town of Kirilyth; Post Battle 2

Crispin presented a metal plaque that had an inscription engraved on it in a strange language.
"I found this in the rubble of that house over there. It seems like it was meant to accompany the bell, but I have no clue what it says. I'm guessing it's in Estrean though. Would any of you know a way of deciphering it?"
Andriel
Cohort, 22 posts
HP 60/60
AC 19
Sun 15 Oct 2017
at 04:56
  • msg #131

The Town of Kirilyth; Post Battle 2

Post:
Andriel speaks to the Her Johannes about his questions,
"I can carry only 13 more pounds of equipment and have no special training with a crossbow or any other item here we acquired.  I could use that crossbow, but with my shield, it is not ideal, I say leave it on the roof of the cottage for those on watch!
I did not find anything of interest in the town this last time we searched either.
Unfortunately, I do not write, read, or speak Estraen.  Sure would be useful here.  I might have a spell that would let me though, I will need to check.  Also, there is nothing I have studied to help me unravel the secrets of that ring either
" she mentions.

She then draws a scroll from her pack, searching the scroll as she opens its 2 opposing rolls.  "Aha! look at this!  I do have the spell provided to me from the divine, the ability to understand any language, 'comprehend languages', excellent!  I would have to pray about it tomorrow, but I can do it.  I would have a whole hour I could study this material.  Perfect!
Now, let us see, maybe I have a spell that could help with this loot as well.  I forgot to check last time.
"  She reads on in her scroll, searching with great interest.
"Hmm, also, that priest deafened us right?  I never really thought of how disorienting that can be until today.  I have other ways of doing the same thing to our enemies!  In fact, I even heard you can buy an alchemical substance that does that too!  Hmm, cause blindness or deafness, silence, sound burst... all options.  Just like you mentioned Herr Johannes, we must use the strategy of our enemies against them!  Hmm, but does this affect undead... will have to study more."  She mumbles to herself as she continues to search, reading under her breath. "Hmmph, no spell to help us with our loot, except animate dead...  but a lot of other interesting spells, like I can cast stone shape too!  I also can make a wall of wind to protect us from arrows and help protect us from elemental energy!  Like with Protection from Energy or Resist Energy, fascinating!  Also, did you realized Herr Johannes,
 that you could cast unseen servant and it could also drag 100lbs!
"

Andriel then accompanies Herr Johannes over to his mount, "Yes let's tend to those wounds."
She raises her hands and places them on Herr Johannes shoulders, and after Fury's withers, speaking in celestial, "May the weave of time once more be advanced, that this wound unjustly brought to Herr Johannes, and his mount be removed, that the balance of the universe may be restored.  Positive energy flows through my hands to Herr Johannes and Fury, his mount, that their life force is restored to their mortal flesh." {Casts cure moderate wounds and Cure serious wounds}

She then walks and talks with Herr Johannes as he searches the town for secret doors and searches the town with him again for any artifacts.

She then helps Alacor move the fire inside the cottage, and Ziv the loot inside the house and cottage.

Actions:
Searches town again
Casts Cure Moderate wounds on Herr Johannes
Casts Cure Serious wounds on Fury
Moves fire into cottage and loot into cottage/house

Rolls:
{00:54, Today: Andriel rolled 24 using 3d8+7.  Cure Serious Wounds, for remove blindness/deafness; tDI.
00:50, Today: Andriel rolled 15 using 2d8+7.  Cure Moderate Wounds, for shield other; tDI.
}
This message was last edited by the player at 05:33, Sun 15 Oct 2017.
Ziv
player, 23 posts
Sun 15 Oct 2017
at 05:51
  • msg #132

The Town of Kirilyth; Post Battle 2

Ziv moved the common crude loot in the house she explored earlier in the central room between those barrels with the help of Lerdeth. The rest put in the cottage, as instructed. As she was doing so, she kept an eye out for anything strange or eerie. "Cabrakan, can you get this for me?" She held a fold of her clothes back from her shoulder to expose a gash from the battle earlier, wincing as she held it open. "Much appreciated, pal."
Alacor
Player, 15 posts
42/42 HP
Sun 15 Oct 2017
at 06:35
  • msg #133

The Town of Kirilyth; Post Battle 2

The wizard finished brushing off the dust from the pages he found and put the in his packing, saving them for later. He then made his way over to where he decided to summon their shelter for the night. He kicked at a few stones  while he grumbled to himself, "Why did he have to make that class so boring... Well maybe we'll just get lucky." He reached the center of where he was to raise the cottage.

His white hair fell over his shoulders as he reached down and picked up a handful of sand a few pieces of chipped stone. He then laid his staff on ground. Taking the water skin off of his belt the wizard sprinkled a few drops over the sand and stones and returned the water skin to his belt. Finally he reached into his spell pouch and pulled out the final components, a lime a few splinters of wood that he kept in that hand. With arms stretched out to the sides he spoke, "Give us shelter from what lies in the dark. Shield us from the evil this place and bring us safety in this danger." His hands were open and the wizard made a circular motion with his arms, somehow keeping the materials in his palms. He ended the movement with a clap, combining the materials and turned to a cloud of smoke. The dust settled and the wizard took his time to brush off his hands before he bent down grasped his staff with hands near both ends. As he raised the staff slowly, walls suddenly began to rise around him. Finally the staff was above his head as the roof finished forming.

{Secure shelter at V-Y/18-21; Door on the West side}

He let out a heavy sigh, "That one's always a big one. Well let's get that fire in here." Alacor then set his staff against one of the walls inside and helped Andriel in moving the fire into the newly formed cottage.
This message was last edited by the player at 06:35, Sun 15 Oct 2017.
DM Ryan
GM, 624 posts
Sun 15 Oct 2017
at 17:07
  • msg #134

The Town of Kirilyth; Post Battle 2

Day 2, Night

Wielding his magic, Alacor built a cottage, shaping the stone walls and roof with the end of his staff. After sculpting the final touches, he stepped back to admire his work. "If adventuring ever doesn't work out for me," he murmured. "I should really consider going into construction, or perhaps architecture. Alacor the Architect. Now that has a nice ring to it."

The party moved some of their loot into the cottage and the old elven house to which it was attached, while Johannes examined the Ring of Invisibility they had received from Dakira, trying to figure out how it worked.

quote:
Knowledge Arcana, History, & Lore (Ring) ~ However, he couldn't make heads or tails of it.

quote:
Knowledge History & Lore (Kirilyth) ~ He then turned his attention to the town of Kirilyth, and, surprisingly, a small item in his memory responded to that name. He remembered hearing of a town called Kirilyth that was once home to a famous elven hero of centuries past, but he could not remember the name of that hero nor what he was famous for. Johannes made a mental note to consult the library of the Order, should he ever get a chance to return to that place.


Johannes then met with his cohort, Andriel, to finish some healing, and afterwards they took another walk around the town. Johannes asked her more questions about her past and especially about her previous teacher, Ryin. She took a few seconds to think before she replied.

"I'll admit," began Andriel, "That Ryin was very influential on me. I knew I had a choice of whether to cure or inflict wounds, but he insisted that I go with curing. I knew I had a choice of whether to turn or rebuke undead, but he said I should learn turning. I suppose I had a choice, but it's like I didn't have a choice at all really; he made my choices for me. He said that I should learn to be a pure priestess, to stay away from necromancy, from summoning, from all of that stuff; but then he would go and do all of that himself. Ryin was a hypocrite, Johannes, a hypocrite. He would only teach me celestial magic, but he himself kept a Nightmare as some sort of familiar. Do you know what a Nightmare is, Johannes? It's a horse from the Abyss, a plane in the realms of hell. I asked him how he got one of those, and he didn't even answer the question; he just did what he always does and stayed silent, which was so annoying. I know that common knowledge says that Ryin – Ryin the Saint – is some great hero, but honestly, I never saw anything like that. I think that's all rumor, that's what I think. In some ways, being his student was suffocating. In fact, I'm glad he kicked me out. At least out here I can finally breathe."

Andriel stopped in place, realizing she had said something she didn't mean to. "I, uh, I need to check on Ziv." At that, before Johannes could get a word in, she hastened back to the cottage. The paladin watched her depart, his countenance fraught with concern.

Johannes finished his circuit around the town alone, but he didn't find anything that his companions hadn't already discovered – no secret doors. And his detect evil toward Dakira's stronghold yielded 10 moderate and 2 strong auras amid the skeletons, accounting for all twelve, and 1 overwhelming aura inside.

"Huh," murmured Johannes quietly, his curiosity peaked. "Is it possible that the battlemage inside isn't evil? Or is it the case that. . he's not there?"

Back at the house, the rest of the party finished moving the loot and having dinner, though they couldn't help but cast nervous glances at the skeletons surrounding Dakira's place. Their empty black eye-sockets staring straight ahead, some directly facing the party.

"Well that's creepy," commented Cabrakan. "I don't know how I'm going to sleep with those bag of bones staring at our cottage."

"Tell me about it," agreed Crispin.

After Johannes returned, they then shared the discovery of a few mysterious items they had found around town, but they made little headway in deciphering the nature of these objects. Eventually night fell, and the party secluded themselves inside the combined area of the cottage and house, well sheltered. The night seemed especially black outside as a bank of clouds swallowed the sky, devouring the moon and stars.

"Alright. It's time to starts our watches," said Johannes. "Like before, Crispin, Andriel, and I will take first watch. We'll setup on the roof of the cottage and-"

A crack of thunder erupted, and a drizzle of rain began to fall.


"Er- nevermind," continued Johannes, casting a dismal look at the rain, which he understood was deadly to living creatures. "We'll just keep alert by the windows. Everybody get some rest now; we've got a busy day tomorrow."

The party members who weren't on watch found their cots in the cottage and climbed under the covers. Between the long hours of travel and the intense combat, they felt exhausted and lost no time in falling asleep. The night progressed, and the rain, which had begun only as a light drizzle, grew heavier. To most of the party members the sound was comforting, for it sounded exactly like any rain they had ever known, cradling them into a deep slumber.

Johannes and Crispin roused the second watch awake, Lerdeth and Dinamik, and traded places; Andriel remained, for she needed very little sleep.

Although the sound of the rain was pleasant, it came with an unpleasant side-effect that the party did not expect – cold. The temperature dropped steeply, and soon it felt like winter inside the cottage and house. Lerdeth pulled out a cloak from his pack and lent it to Dinamik, though the barbaric fighter shivered just as much as the small gnome. The cold even made it difficult to sleep.

It wasn't until dawn that the rain finally stopped, and when the sun breached the edge of the horizon, warmth rushed rapidly into their frozen bones and toes. The party rose from their slumber.

"That was a rough night," complained Lerdeth.

"Yea," said Ziv, feeling her blonde hair, which had become a work of abstract art.

Alacor and Andriel, who composed the last watch of the night, stepped out of the house into the damp town of Kirilyth, whose dampness was quickly retreating beneath the light of the sun. They looked around and saw that Dakira's skeletons were still there. They then turned around to go back inside, but they saw something that froze their step, something far more horrifying than they expected.

"Guys," yelled Alacor tensely. "You might want to come see this."

The party, grabbing their weapons, hurried out to Alacor and Andriel.

"What is it?" asked Ziv.

Alacor said nothing but instead pointed past her shoulder. The party turned around. The entire roof of the cottage and house in which they had slept was covered with crimson flowers; no square foot of the roof was left without a flower growing from it, blanketing the whole surface. And it appeared that no other building except theirs had been turned into such a garden. Behind them, Dakira and the battlemage exited their building, and they, too, stopped and stared at the strange flowerbed growing atop the party's house.

"I don't think that cold we felt last night had anything to do with the rain. . ." said Cabrakan.

Crispin turned pale.

"Yep, I'm out," said Dinamik.

The party glanced at him. "What do you mean?" asked Johannes.

"I mean I'm out," he repeated. "Gonna take a break, get some warm ale, spend some of my gold – the usual. This place is freaking me out, and I need my dose of comforts, if you know what I mean." He turned to Dakira and the battlemage. "Hey, what direction are you guys headed?"

"Southeast, to Fort Zombiehead," Dakira answered.

"Perfect. Can I come?"

"Only if you can keep up."

"Right." He faced the party. "Alright, I'm going to go with them. I'll let you know when I'm ready to come back. This undead stuff is a bit much for me. Take care all. Try not to get killed before I see you again."

"If that's what you think is best," replied Johannes. "Check on Hadric while you're there, as well as Ned and Ted on the ship. Watch out for Ramsey as well."

"Sure, sure," said Dinamik.

The gnome hastened over to Dakira and the battlemage, and Dakira ordered her undead servants to begin marching. Johannes shouted a farewell to her, and she replied with a silent nod, her grim face never changing. Dakira, the battlemage, the skeleton army, and now Dinamik then left, the strange caravan disappearing into the woods {Dinamik has gone on temporary leave}. The party was now alone in the town.

"Okay," said Johannes. "There's a few things we have to do: We have to decide who is taking what loot; this is the last chance to do it, and anything unclaimed will be left behind. We need to decide our spells for today; again, this will be the only time to do it. And lastly, we need to decide what we're going to do next. For that, we'll need to consult the map."


quote:
Map Options

Travel:

(Known Locations)
-Collapsing Cottage -- Travel Time: 3 hours, South
-Old Cabin by a Pond -- Travel Time: 5 hours, East
-Mysterious Tree Grove -- Travel Time: 7 hours, Southeast
-Ruined Fortress -- Travel Time: 7 hours, South
-Abandoned Village of the Elves -- Travel Time: 8 hours, South
-Fort Zombiehead -- Travel time: 10 hours, Southeast
-Ruined Fortress by the Coast -- Travel Time: 14 hours, Southeast
-Cave System by the Coast -- Travel Time: 13 hours, East
-Abandoned Town of the Elves -- Travel Time: 2 Days, Northeast

(Directions)
-North
-Northeast
-East
-Southeast
-South
-Southwest
-West
-Northwest

This message was last edited by the GM at 12:24, Mon 16 Oct 2017.
Andriel
Cohort, 23 posts
HP 60/60
AC 19
Sat 21 Oct 2017
at 19:27
  • msg #135

The Town of Kirilyth; Post Battle 2

Chat:
Johannes:
Frustrating of our Bard to up and leave like this.  Make sure you understand the agreement for the mission.  {Don't miss more than 2 posts in a row, in fact, don't miss a post!}

We need to decide where to go today, as well as read those Estraen writings before we go.

I want to search Dakira's previous residence as well.  Alacor has a spell to read the writing and I can consult the Lord's wisdom in a prayer about the magic ring's secret word.  We will do that before we leave.

We break camp after the spellcasters study and prepare for the day.  We should discuss any changes in our list what we study and pray for today also. {We need to talk about what spells to select}.

Lastly, we need to make a final call on this loot, do we bury it? hide it? Or is there any we can carry with us?


Johannes
Would anyone be able to use the masterwork crossbow well?

Alacor
I say hide anything we can't take with us.

Johannes
I believe I will take the potion of blur if no one else wants it.

Andriel:
I plan to take the potion of endure elements and will take the crossbow if no one else wants it, though, are you sure you would not want it for sniping Crispin? {@Gino Dii}

Alacor {@Michael Postma} and Cabrakan {@Shaun La Lone} have you given thought to any spells you may want to switch?  I really think one of us should take learning stone shape for today (one of us priests), it would be important if it rains and we do not have a house to put the extra members in.

I mean, I sure do not want to be trapped out in this rain.


Andriel:
I just had an idea!  I do not remember the name of the spell, but I know there was a magical way to send messages long distance, do any of you know how to do this?  We could message Hadric where we are or even message Argkt or that Shan-Tai shaman if he would like to trade any spell with us.  I wonder if it could be traded or explained via this long distance message?

Andriel:
"Was anyone else concerned about the red flowers on our roof?"

Johannes:
"I suspect it was due to the rain in some way.  I really do not think that that creature could have somehow walked across every surface of our roof in the night.  It must be somehow related to that the rain is negative energy filled, or like unholy water, yet our roof was perhaps considered land from outside the Isle, so flowers grew upon it."
This message was last edited by the player at 07:24, Sun 22 Oct 2017.
Andriel
Cohort, 24 posts
HP 60/60
AC 19
Sat 21 Oct 2017
at 19:56
  • msg #136

The Town of Kirilyth; Day 3, Part 1

Post:
After Andriel awoke from her short but restful sleep, stretched, and yawned she looked around the cottage to see a few of her fellow adventurers still resting around her.  She saw Ziv nearby and noticed her sheets are stained reddish brown near her shoulder.  "Hmm, still not addressed..." she says to herself slightly disappointed and frustrated.

...{healing spell?}

She knows there is much they have ahead of them to do this day. Thus she begins to pray for her spells this day, pondering the demonstration of Dakira and the words of her old master.
After she finishes, she finds Herr Johannes and answers his question of where to go next, "I think we should go to the cottage to the east, it is away from that druid Dakira mentioned and it is the most likely last location of Streleka."

She finds a moment to take Alacor aside, inquiring of any of the objects they found.  "Any luck on those Estraen writings Alacor?  You said you have the detect magic spell right?  Let us use it around the city before we leave, the likelihood of magic items is just too high to pass up!  I shall accompany you as you search."



Actions:
She swaps shield other for another spell if she does not have the rings necessary for the spell, otherwise, Herr Johannes could use the ring she tested previously from the last skeletal priest.
Andriel takes the endure elements potion and puts it on her belt.

Rolls:
none
This message was last edited by the player at 06:52, Sun 22 Oct 2017.
Lerdeth Kiensc
Player, 9 posts
Sun 22 Oct 2017
at 02:09
  • msg #137

The Town of Kirilyth; Post Battle 2

Lerdeth responds to the questions:"I agree, there's no guarantee that we will have shelter going forward. I can double check my horse to see if he has any room in his saddlebags for some of the more valueable ites as well."
Cabrakan
Player, 13 posts
Sun 22 Oct 2017
at 04:38
  • msg #138

The Town of Kirilyth; Post Battle 2

"As for me" Cabrakan began, "I cast my lot in with this cottage we're hearing about. Zombiehead may be safe, but let's not forget why we came here in the first place. She is not there, we may as well explore new areas yes? As for this crossbow... I would very much like to try my hand at it. With our last battle I showed myself that I am unable to close distances as well as I should..." He looked about the area, taking in his surroundings. "As for my evening accommodations, place me wherever would be best. I would gladly give up my bed for someone else"

He then directed his attention to ziv, who would be the last to admit her own weakness he had come to realize was hurt. "Miss ziv, may i?" He asked, holding out his hand toward her. "Let's treat some of your wounds why don't we?"

-Abba father, again we come to you in search of healing. This land is dangerous to be sure, and it is only through your grace and protection will we see the end of our mission. Aid our wounds as well as our goal. Help us to accomplish what we set out for and remain safe. As always, I thank you as I know you have already shown your grace. In your holy name, amen-

-cast cure moderate wounds on ziv-
Alacor
Player, 16 posts
42/42 HP
Sun 22 Oct 2017
at 06:33
  • msg #139

The Town of Kirilyth; Post Battle 2

The wizard made his way back into the cottage after taking a moment to think on the sight of the red flowers again and why they would have appeared in the way that they did. Once he decided he still didn't really care for flowers, even in a place as dead as this, Alacor pulled his spell book out of his bag, opened it, and set it on the bunk next to him. After taking a few minutes to prepare for the day he closed the book. Running his hands over the rough and worn cover. He licked his thumb and rubbed it into one of the brass bindings in an attempt, a poor attempt that is, to polish it back to the shine it once had years ago. All that seemed to do was move some dirt and a bit of dried blood to a different spot on the binding. The wizard then went on to find Ziv and Crispin to get the writings that they had that they couldn't read as well. He put it in his bag with the writing he had found.

He put the book back into his pack and pulled out the parchment with the Elven writing he couldn't read. The wizard cleared his head as he placed the writings down in a stack on the bed where the spell book laid. He reached to the ground and grabbed a handful of soot and spread it on the paper, he then did the same with some salt from his pouch. Alacor placed one hand on the stack and with the other he made a sign in the air. "Reveal understanding. Tell me the secrets which you hold from me." The wizard opened his eyes and found that he could read parchment. Alacor then took a few minutes to copy the writings down into common speech.

Getting up from the bunk he saw Andriel approaching and met with her. "Yes! Take a look here at what it was." He showed her the page that he had rewritten.

The white haired man then proceeded to walk to one end of the town with Andriel in an attempt to search for magic in this place. He took his staff in hand and held it out straight in front of him and began to make a sweeping motion as to feel for any kind of magical aura. With his other hand, he made a sign that he held out forward next to the staff. He began to speak magic words as he did this as well, "Show me where the this aura comes from, give me your power and reveal yourself." He went on for several minutes while going around the town and including the flowers that bloomed over night. He and Andriel attempted to track down any signs of magic that he detected.
This message was last edited by the player at 07:18, Sun 22 Oct 2017.
Herr Johannes
player, 311 posts
HP: 93/93/93(SQ:--) AC:21
Cloak,Tunic,FullPlate
Sun 22 Oct 2017
at 07:22
  • msg #140

The Town of Kirilyth; Day 3; part 1

Post:
I arise the next morning, glad the night went so peacefully, from what I can tell.  I exit the cottage and turn to look at the roof.  "What the... " I exclaim.

I return to the cottage to take time to pray, preparing new spells for the day.  "Thank you, Lord for blessing our effort yesterday and giving us such favor.  I ask for your continued help in this quest.  Thank you that you are with us and never leave nor forsake us."

After praying for a while, I draw the ring of invisibility from my pouch and pray to identify it:
I place the ring before me as I kneel with the Holy Scriptures open.  I lay my hands upon the ring and begin to pray.  "Oh Lord, Elohim, creator of the world, you are the source of all knowledge.  You know all things Lord, thus I pray for insight upon this ring.

I take a moment to do the same with detect evil, only on the red flowers on the roof.  Deciding I do not want a repeat of last time, I ask Lerdeth if he could be ready to catch me if I faint from the level of evil present.

I then speak to the group further, "I also believe the cottage that Alacor named to the east is the most likely place we ought to go next.  It is the most likely place to have last been the residence of Streleka as well as is, like Andriel said, further from that druid, if I remember right.  Let us thus break camp and prepare to travel that way."

I take a moment to respond separately to Andriel.  "I am surprised to hear such things about Ryin, your former master.  I am surprised to hear you say that, but not to hear those things.  I have found many people in my life where not who they first appeared to be.  It sounds like a deeply frustrating and confusing time.  Perhaps you should be given the choice.  In reality, we have the choice every day, but we often do not realize it.  Now the implications of our actions are important to consider in this new freedom.  If you did have the freedom to choose, say regardless of Ryin and of myself, what do you think you would choose?"  I talk to her in an attempt to help her process this event that she has admitted now to be deeply distressing.  She seems to be attempting to determine who she is, not necessarily that she is choosing any evil, just that she wants the choice.

Actions:
Pray for the day and spell list
Cast identify on the Ring of Invisibility
I search the building Dakira was sleeping in
Collect magic items (upon provisos below)
-If I find more magical items of apparent value, I take them and examine them, baring if
 they are a flower or look booby-trapped.
I take the potion of blur and put it on my belt
Break camp and prepare to go to the cottage to the east

Rolls:
none
This message was last edited by the player at 07:48, Sun 22 Oct 2017.
DM Ryan
GM, 625 posts
Sun 22 Oct 2017
at 14:35
  • msg #141

The Town of Kirilyth; Day 3; part 1

Day 3, Morning

Cabrakan sat down on the edge of Ziv's bed in the cottage where Ziv, who was wide awake, had laid back down. With a groan, she propped herself against the backboard and began to unwrap the bandaging over her shoulder, revealing a deep gash underneath. Much of the wound had healed in the night, Cabrakan observed, but he knew that it was bound for infection if left untreated.

Is it causing you any pain?” he asked.

Not really,” she replied off-handedly, diverting her attention elsewhere.

Cabrakan smirked, for he knew that she was just pretending to be tough, pretending there wasn't weakness. Just like Lily would do. Even though he wasn't much older than Ziv, sitting at her bedside like this did much to stir his memory. Perhaps it was because she was so tiny by comparison, he considered. When he looked down, he almost saw the face of his daughter. Almost.

So can you heal it?” she asked, pulling him from his reverie.

“Oh, right. Sorry about that.” He quickly put his hands to her shoulder, not quite touching but close enough to feel her warmth, and began to pray. With his words, the wound closed together on its own and faded, until all that remained was the faint outline of a scar.

Thank you,” said Ziv {Ziv is now at full health}.

No problem,” answered Cabrakan.

Amazing! . .” said Alacor, who sat on his bed not ten feet away, opposite them in the cottage.

Cabrakan and Ziv looked at the wizard, but the wizard spared them no attention of his own – his eyes were fixed on the various writings they had discovered while exploring the town: A thin book recovered by Ziv, a metal plaque from Crispin, and a few sheets of parchment he had found himself.

What is it?” Cabrakan asked, watching the wizard's face read ravenously over the works beneath him.

Everything,” exclaimed Alacor. “First off, this parchment I found is a set of magical instructions detailing an enchantment ritual that was used in the past, though it doesn't really explain what the enchantment does. I suppose the parchment explaining that has been lost to time. The ritual itself is worthless to me or anyone as it seems designed for some very, very specific purpose, but here at the bottom of the instructions, someone was kind enough to write down the trigger for the enchantment (which is a magical term for what activates it): Ring Six Times.

And this book,” he continued, touching the book Ziv had found, “Is the journal of an elf who used to live here. It'll take me a while to read it but guess who the author is? Phareon Aegypethilius. Aegypethilius, if you don't remember, happens to be the last name of Dnaeon and Streleka! And Ziv found this book in the house we stayed in last night. Do you know what that means? It means we just spent the night in Streleka's house!

Cabrakan raised his eyebrows. “Well that's something.” His gaze wandered to the metal plaque. “What about that?

Oh this?” he said. “The inscription on it translates as: 'Dedicated in the memory of Suran Ortilli. May his spirit protect us forever.' I'm not sure what that's about yet. . . But wait, I just got an idea!

Alacor leapt off the bed and scurried outside. Cabrakan and Ziv, exchanging bewildered glances, got up and followed him, for the curiosity of it all was just too much to leave alone. The wizard stopped in the center of the town, his audience as well, and cast a spell of detect magic. Pointing with his staff, he swept through the town briskly, finding nothing, but then stopped with his staff pointed in the direction of the belltower.


Yes!” he cried, his eyes gazing at the pith of the tower. “The bell. It's enchanted.” He hastened over to the belltower where there was a narrow opening in its base. The bell itself looked impossible to remove, but an old rope hung in the hollow cavity of the tower. He could pull it, if he wanted to.

Meanwhile, by the black stream that ran alongside the town, Johannes handed the Ring of Invisibility to Crispin.

The command word is: Mypreshiss,” said Johannes. “I identified it this morning.

The rogue accepted the ring and slipped it on his finger. “Should come in handy. . . If you just offered me a ring, does that mean we're married now?

Johannes chuckled. “Funny.

Just then, Andriel approached, but she did not come alone. Behind her followed four skeletons in rusted armor, lazily holding longswords at their sides. Their bones creaked as they walked, like the walls and floorboards of an old house on a windy night. Her face glowed with a blend of excitement and something else.

Look,” she said. “It worked. I could hardly believe it, but it worked. I made them. . .” The skeletons came to a halt behind her and stood, their eyes empty and black, and yet not at the same time. They stood in silence, following their master more like loyal dogs than soldiers.

Crispin, cautiously, approached one of the skeletons and tapped its skull. It didn't react. “Not terribly bright things,” he commented, then wiping his hand on as his pants as though afraid he would catch something.

I prefer it that way. And you should too,” Andriel replied.

Still,” said the rogue. He waved his now-clean hand in front of another skeleton's empty eyes – still no reaction. “Creepy things.

That's simplistic thinking,” Andriel rebuked. “Don't you see that this could change everything, if you could just imagine? Johannes what do you think?

The paladin studied the skeletons with an impassive countenance. He contemplated hard a few moments before speaking. “They're useful,” he finally said. “So lets put them to good use. Have them carry some of the loot.

Andriel brightened at the approval. “Will do!” She uttered some commands to the undead creatures, and they left immediately to perform their task.

Is there anything else to be done?” Crispin asked, watching the undead leave.

I don't think so,” Johannes replied. “I checked the house Dakira and the battlemage stayed in, but there was nothing there. And I used Detect Evil on the flowers – but they're just plants, so it didn't come up with anything. I believe we've found everything there is to be found, and all that's left now is to head east, to the cottage by the pond.

Johannes,” called Ziv from the center of town. “You might want to check this out.

Or maybe not,” murmured Crispin.

The three of them then hurried over to join their comrades, in the shadow of the belltower. . .
This message was last edited by the GM at 16:06, Sun 22 Oct 2017.
Ziv
player, 24 posts
Thu 26 Oct 2017
at 11:22
  • msg #142

The Town of Kirilyth; Day 3; part 1

Ziv merely blinked at everyone and shrugged her newly healed shoulder, gripping the rope firmly in her fingers. With six heaves, she completed the activation of enchantment, the cry of the bell an off-cheerful resonance. Compared to the stale town and all of its emptiness, she found the cheerful tone to bring a shadow of this old place back to life-- if even for a moment.
Andriel
Cohort, 25 posts
HP 60/60
AC 19
Sat 28 Oct 2017
at 18:55
  • msg #143

The Town of Kirilyth; Day 3; part 2 (morning)

In Character Chat:

Alacor:
What do you say we just ring the bell six times and see what happens?

Johannes:
I can't say that I am not at least curious.

Andriel:
I think we can figure out to some degree what it does from the parts we could read.  Didn't you say that the plaque said something like that his spirit guards this town?
Is there anything else you can read in the inscription, perhaps any more identification spells we have?
I can't imagine it is something bad... then again


Johannes:
Well, we know this country was at war with the nation to its north for years, so it seems likely tied to that.  I would hope it is not some sort of enchantment that imprisons all non-elves or something like that.  Or that it would summon the former master... I mean if all other things on this isle were corrupted, then why not his spirit.  Could that demon who walks the world be somehow related to this?  Like could the flowers be related to that?  Perhaps it would summon him?

Johannes:
I just thought of something else.  After witnessing Andriel's new, um, servants.  How do we know the other skeletal priests cannot do the same thing?  Do they return and raise the undead if they have the leway (that is, no one to stop them) to do so?  We might need to destroy these bones before we leave.  Perhaps we should throw them in the fire before we leave.  It would seem a better end, than leaving them here on the ground as well.

Johannes
Wait, Ziv, are you about to pull the bell?!  {I speak as she begins to ring the bell}
This message was last edited by the player at 02:40, Sun 05 Nov 2017.
Andriel
Cohort, 26 posts
HP 60/60
AC 19
Sat 28 Oct 2017
at 19:54
  • msg #144

The Town of Kirilyth; Day 3; part 2 (morning)

Post:
"Yes Crispin," she continued, "the undead are much more... docile? when they are unintelligent.  I mean, you realize these difficult undead we have been fighting are the intelligent type.  From what I know of them, that is highly unusual.  But then again, a place like the dead isle is quite unusual.  I would also say it is better they are not intelligent out of it being a different process, at least as far as I understand it.  Like the undead that are unintelligent are little more than organic automatons, as compared to actual souls of the living trapped in some sort of ghostlike existence."  She pauses a moment and seems to mumble something to herself as she thinks to herself about what she said.

She considered her new assistants? servants? subjects? machines?  Well, whatever she would call them, they were impressive.  At least she thought so.  Loot problem solved she thought, pleased with her work.  I am glad my new teacher/knight can appreciate the use of such things.  Who would have thought a paladin would?  hehe.

In fact that worked so well, she thought she would test this one more time for today.  She found one of the knights killed or rather destroyed in their flight from the town and reached down to examine it.  "I think I will make myself a personal assistant this time, an undead more powerful than the others 4, but still unintelligent of course."

She reached down and placed a gem in the lifeless broken skeleton's jaw, and closed it before setting it down next to its bones.  She waved her hands over the top of the skeleton as she imbued the bones with new life? or perhaps unlife?  She felt cold if it were something to be grasped, flow through her hands to the creature as the bones came together.  She then stood back further and spoke to the bones.  "You there, You shall be more skilled than the other 4, you shall rule them, and I shall rule you.  You will serve us unquestioningly, you shall obey my bidding as your master of the divine.  You will help me reclaim your island.  Death shall not dissuade you from your service.  Rejoice that you yet serve the living to reclaim your home from the world of death.  RISE!

She stood back impressed with her creation.  "Ha! Now we will have the advantage over our enemies!"

"Now don your armor {crude half plate} and take your weapon {an axe}.  All of you go to the forest nearby and cut for yourselves great clubs, and return with them.  When you are finished put your swords and axes in your belt or back of your chest plate.  Then pick up all the rest of the loot.  Now, GO!"  As they departed to obey their tasks, she stood back to admire her handiwork.  "I think I like this, hehe."  She remarked as they obeyed her swiftly.

Actions:
Cast a second animate dead {swapped remove curse, when she finished praying}
raising a 12HD skeleton.  Ordered it to don armor and weapon.
Ordered them all to gather great clubs.
and pick up the remainder of the loot (rusty chainmail, breastplate, axes, and halfplates)

Rolls:
None
This message was last edited by the player at 20:02, Sat 28 Oct 2017.
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