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The Dead Isle: Part 1 - Find Streleka.

Posted by DM RyanFor group 0
DM Ryan
GM, 599 posts
Sun 9 Jul 2017
at 13:27
  • msg #1

The Dead Isle: Part 1

The Dead Isle: Part 1 - Find Streleka



My name is Dnaeon Aegypethileus. You don't have to try pronouncing the last name. I've never heard a human say it right once.

In the city of Deon's Rise, in a high-class inn called the Cerulean Heron, there sat three adventurers at a table across from an elf whom they had never met before. The elf wore a silk, green doublet and had black hair that flowed over his shoulders. His refinement effused the scent of great wealth, but in spite of this, his face spoke of experience, confidence, and pragmatism.

Johannes glanced between his two companions: his friend Hadric, a strong and skillful warrior with whom he had traveled for the past three months; and Andriel, a young priestess, only nineteen years of age, who had somehow managed to convince him to take her on as an apprentice by swinging a mace at his head – he was still figuring out that one. They, too, studied the elf with a blend of intrigue and apprehension.

They sat and listened to what Mr. Aegype-something had to say.


He took a sip of his wine and set the glass on the table, devoting his attention to the business at hand. “I have a heavy request to make of you, but I'll start from the beginning so that you might better understand the factors at work here. You see, I am an Estraen, one born on the isle of Estraeus some 200 years ago, the isle which you humans and other races now call the Dead Isle, and not without good reason. In the past, Estraeus was often at war with the neighboring isle of Galia, our elven rivals, but exactly 150 years ago – to make a long story short – they won; and every Estraen elf on the isle was killed without mercy. The Galian Empire is still strong to this day, while our Estraen Kingdom has become naught but bones and ruins. My parents however, to their great credit, had the foresight to leave the isle before the war reached its peak, as did others at that time. As a result, the Estraen blood lives on in small communities around Mercia; here on Perdane, on Kabariya, and most of all on Terrignis Mare, for that isle lies directly east of Estraeus.

Johannes felt a brief impulse to say something, but the words eluded him. Sorry your people got genocided? May the Galians burn in hell? None of those sounded appropriate. And one of his best friends – Mikael Vaeltaja – had been a Galian, an honorable man. Words of consolation didn't come quickly, but Dnaeon wasn't looking for them and continued after a sip from his glass.

So the Estraen community is small, and we try to keep in contact with our kin – family, as you might understand, has become very important to us. Unfortunately, this bond of ours has led to a dangerous consequence. There is a rumor spreading among Estraens that there are survivors on Estraeus, trapped in the heart of the isle. Now, to be frank with you, it is possible that this is true, but it's unlikely. The isle has become cursed, there's no consumable food or water, and if there were survivors, you would expect that they'd have tried to escape in the last 150 years.

There's the undead,” grunted Hadric, recalling his recent experience.

This is true,” replied Dnaeon. “I don't deny this... They say that when the Galians slaughtered us – men, women, and children alike – with so much hatred in their hearts and committing such heinous atrocities, that the land itself was tainted, causing all who perish there to rise again imbued with that same hatred... but for the living... However, there's more to this rumor of survivors which gives me reason to doubt it. Namely, no one knows who first said it, where it came from, or what evidence there is that it's true. To give you my own opinion, I suspect that this rumor was fabricated by the Galians, a malicious lie to lure Estraens back to the isle, and to die there. A lure for fools.

The attention of the adventurers was fixated now, for this tale of war, mystery, and undeath was getting interesting and epic.

And now,” continued Dnaeon, “I come to the heart of my request. My younger sister, Streleka, is such a fool. A few days past, she fled our home here in Deon's Rise and bartered passage on a ship to Estraeus, to search for these rumored survivors. I had told her my opinion of this rumor when she first heard it, but she did not heed my wisdom and made arrangements to leave discretely; she was wise in this regard, for I would have prevented her if I had known. My sister is passionate, foolhardy, and prone to such passing fits of action. And though this may sound harsh, I speak the truth when I say that she is also weak, for she could never compete with me in the sword, bow, or even magic.

Dnaeon put his elbows on the table, his expression grim. “Streleka, my sister, has no idea how dangerous our homeland has become. I had the chance to visit it once a hundred years ago in my travels. I have seen the skeletons, the zombies... the horrors... If permitted to stay, Streleka will surely die there... This is a fact. Thus, I want you, along with whomever you see fit, to go to the Dead Isle and bring her back, even if she doesn't want to return. I want you... to save my sister from herself...

A silence was left hanging over the table. It was only broken when a barmaid came and set a few mugs of ale in the center, one of which Hadric tenuously took. The barmaid, who realized she had interrupted a tense silence, awkwardly scooted away.


Johannes took a deep breath. “Your story, my friend, is... compelling... My companion Hadric and I were on the Dead Isle merely a month ago escorting an archaeological expedition, but, this effort did not get very far before being forced to flee from the danger. And so I might ask, Why do you bring this Quest to us, and not another?

For the reason you have just mentioned. For you see, it was the leader of that same archaeological expedition, Sorben, who recommended you to me!” replied Dnaeon, the connection much to their surprise. “Sorben and I have long been friends, and he told me of you. And so, the fact that you two have been on the cursed isle before, are veterans of it to an extent, gives you an advantage that is hard to find elsewhere. And also, he told me that you even took part in the slaying of a Dread Knight, an undead being which I haven't seen myself, but have heard rumors of the terror they inspire. With certainty, you are the most qualified group in Deon's Rise to carry out this request. So, will you do this for me?

Johannes hardened his mind for what he was about to say next, for even to himself it sounded harsh. “I'm sorry, but we must decline this Quest.

Dnaeon did not become upset. “May I ask why?

For a few reasons. To begin, the Dead Isle, as you recognize, is extremely dangerous. If I led a group to rescue your sister and one of my members perished, then it would be simply exchanging a life for a life. Second, we already have plans actually to-

I'll pay you 100,000 gold pieces.

Hadric choked on his ale, and Andriel fell out of her seat, taking an ale with her that spilled over the floor. Johannes prevented himself from falling.

100,000??” replied Johannes.

That's... generous,” added Hadric after he recovered.

I've lived in Perdane for a century and a half,” said Dnaeon, “And I've become a prosperous businessman in that time. Gold is something I have plenty of. But family I do not. Please, reconsider.

Johannes thought for a moment. “And... would if your sister has already fallen before we find her, if you forgive my asking?

If this happens, then I would ask you bring me her ring. She wears a ring made of darkwood with a red diamond embedded in it; it's a family heirloom of ours which she would never part with while living. If you bring this to me, then I will know you gave this request of mine your fullest effort, and will pay you the 100,000 pieces all the same. Though I would hope this is not the case...

Johannes took another deep breath. “Last question... How will we get supplies while on the isle? A ship can only bring so much, and we may end up needing things we don't expect.

Dnaeon smiled. “In that case, you are in luck. My friend Sorben and others have returned to Estraeus to set up a semi-permanent Encampment earlier this month. Apparently, there is a great deal of interest among other nations in Estraeus, a desire to loot my homeland of its magical treasures which have been preserved among the undead all these years. In all truthfulness, I do not care about this; better for such items to be in the hands of the living than the dead. I have heard that the Encampment has been set up in an Estraen fortress on the coast which my people called Syrilythius. I have also heard that other daring adventurers have gone there, to support this small foothold and see if they can't acquire some treasures for themselves. I expect you will be able to find refuge and supplies there. And so, I return once again to my query: Will you go to the Dead Isle and bring back my sister? Or should she fall, her ring at the very least?

Johannes glanced between the eyes of his companions, and the answers there were clear. The 100,000 gold pieces really did the trick. He turned back to Dnaeon.

We accept your Quest.

Two weeks later, Johannes was standing on the deck of his ship with the ocean on all sides. Two days of preparation, twelves days of sailing, and they were now nearly upon the Dead Isle. He kept his eye on the horizon waiting for the dark shores to appear – any hour now... He felt nervous.

Since the need to catch up with Streleka had pressured their time to prepare, he had only a couple days to gather a new team together, taking the first applicants to his notice on the public board in Deon's Rise. He looked around at the faces of people he barely knew, and yet who he would be risking his life with: There was Alacor, an older scholarly-looking fellow; Cabrakan, a young priest; Crispin, a sharp rogue; Ziv, a girl he knew little of; Dinamik, a musician and man of many talents; Lerdeth, a barbarian horseman; and of course Hadric and Andriel. In addition, he had hired two common sailors, Ted and Ned, to help him with the sailing, and who would likely never leave the ship for their own safety. Hadric had opposed the addition of so many new members to the group, for each new face was another cut from the 100,000 gold (excluding the sailors, who were payed a simple wage), but Johannes knew that the expense was necessary – if they wished to succeed at all.

Everyone come round,” said Johannes, and the new members of his group all gathered on deck, the spray of the ocean against the ship's bow sending salty mists their way. “We're still all very unfamiliar with each other. Please introduce yourselves and become better acquainted... After all, on this very day, we will be together upon the Dead Isle...


This message was last edited by the GM at 19:32, Sun 09 July 2017.
Cabrakan
Player, 1 post
Fri 14 Jul 2017
at 02:37
  • msg #2

The Dead Isle: Part 1

At Johannes' summon, Cabrakan attention was shifted. He sat, motionless for a moment, sitting on the edge of the boat, legs dangling off the side and attempting to feed the gulls some of his bread. With a sudden shake of the head, moving his hair out of the way, all the gulls he had attempted to make friends with flew away.

"Curses..." He grumbled to himself, "To think they were just getting to like me..." He swung his legs around and dropped himself on the the deck with a mighty thud. The heavy leather boots were worn well with time and hard work. A sign of his not all impressive wealth. The clothes he wore were not spectacular, a common white and brown tunic, also well worn - 'With love' he claimed. Reaching his hand behind his head, he tied his hair up, to keep the salty slicing winds of the sea assault on it, as well as to keep from being blinded by it.

Cabraken strode over with a walk of confidence, as well as humility as he asked if anyone needed help along the way. On average standing a foot above everyone else, the nearly seven foot man often confused others with his kind nature - a contrast to the intimidating aura he seemed to give off.

"I love he sea" he bellowed as he walked beside Johannes, "Bit salty though... Ill stick to land thank you." With a large, calloused hand, he barked a sudden explosive laugh and slapped his back. Quickly thereafter followed by an onslaught of apologies and asking if his new friend was alright.

After reassuring that he was 'Just fine', Johannes focused on his work, leaving Cabrakan to feel embarrassed. He often forgot his own strength...

As he looked around for something to distract himself until he noticed the water again. The deep blue, shimmering with the sunlight reminded him of something. The reason why he sought after such a dangerous job to begin with. That share of the money would help... It would change everything in fact

"I got you covered Lilly" He said to no one in particular, lost in thought. "This should do it..."
Alacor
Player, 1 post
Fri 14 Jul 2017
at 13:15
  • msg #3

The Dead Isle: Part 1

Pouring over his spellbook, he was wearing fairly plain brown colored robes that had stains of a darker brown and reddish color. Clearly stains of blood, but the random pattern looked almost intentional. The wizard almost didn't notice the commotion going on. He looked up when he heard heavy footsteps walk by followed by a loud slap of armor as he watched the towering man hit the knight on the back. Normally he was usually the tallest in the room coming in at just over 6 feet, but this other man made him feel short and made a mental note to stay away from those slaps on the back.

He closed his spellbook and brushed his long and unnaturally white hair out of his face and made his way towards the others with the tattered edges of his cloak brushing the floor. Although he was light on his feet, the bright white wooden staff made a solid thud with every other footstep as it hit the floor. "I am Alacor." He introduced with a brief bow to the others. "I'm a scholar of the arcane arts and I have been specializing in conjuration." Alacor then gestured forward with the top of his staff where there was a small bat hanging off of a section that jutted out to the side. "And this is Jasper, my loyal traveling companion." He put the staff back to his side. "And who might you all be? I can't say that I've had the pleasure of crossing paths before." Pausing for a moment, "Does anyone have a map as well? It made be helpful to have some idea what this isle is like."
This message was last edited by the player at 16:42, Fri 14 July 2017.
Ziv
player, 7 posts
Sat 15 Jul 2017
at 05:08
  • msg #4

The Dead Isle: Part 1

A young woman met the eyes of everyone with an unshaken gaze, and she stood firmly in place. With her elbows propped her up on the side of the port side of the ship, she tenderly twisted a knife about a little wooden slab she'd been carving at for the past few hours. The form wasn't yet taking place, but it seemed to have four legs, whatever it was... and her eyes returned to the finite work she had been putting into it. Generally, she faced the inside of the ship's deck with her back facing out to the sea. Blonde hair spilled over her shoulders and swayed softly as the wind swirled about their course. She was already quiet from observing everyone and going over the offer given to her for the return of said sister-- or her ring if she were to fall. She shuddered at the idea of someone dying. She had seen a lot in her lifetime, but nothing could shake the fear and emptiness of people passing.

Johannes shook her attention and had addressed everyone with a greeting and introduction, and yet it seemed as though others had disregarded him-- probably those who knew him-- and a white-haired, older-looking fellow across from her who answered. Carefully taking in each of their words, she waited for an opening. "I'm Ziv. Pleased to meet you," she promptly replied, still fidgeting and scraping away a little wood shaving from the small wooden carving she was creating. "I'll be sure to fight for and protect everyone as best as I can."
This message was last edited by the GM at 14:34, Sun 16 July 2017.
Hadric
Player, 19 posts
Sat 15 Jul 2017
at 21:06
  • msg #5

The Dead Isle: Part 1

In reply to Cabrakan (msg # 2):

Hadric eyed the group a little wearily. He was by no means a greedy man. He would miss the big cut for sure. Nonetheless, any numbers they could get would come in handy, for he knew the dead always outnumber the living.
"I am Hadric. An old knight. Friend of Johannes and the scruffy little squire. I'll watch your backs if you watch mine."
Crispin
Player, 1 post
HP: 56/56
AC: 19
Sat 15 Jul 2017
at 23:35
  • msg #6

The Dead Isle: Part 1

A young man with dark skin and a brilliant head of no hair gave a slight nod to everyone who had introduced themselves so far.
"Well met Hadric. Ziv. Alacor. Jasper. Large Man. My name is Crispin."
Dressed in all black from his hooded cloak to his boots, his affinity for staying hidden could not have been more obvious.
"Uhh I don't have a map, but I'm a well enough scout...Though, yeah, it'd be nice if we knew we were heading in the right direction at least."
This message was last edited by the GM at 14:33, Sun 16 July 2017.
Lerdeth Kiensc
Player, 1 post
Sun 16 Jul 2017
at 05:29
  • msg #7

The Dead Isle: Part 1

Lerdeth leaned against the railing of the ship,watching the horizon, and occasionally  glancing at the bow crashing through the waves. He thought to himself about their adventure; about battle tactics and strategies if and when they had to fight. He had heard about what they might find on the dead isle-just the name of the isle gave a hint at what it would be. With all the fighting he had done, he never actually battled the living dead; what would it be like he thought... The sound of voices began to appear over the crashing waves and his thoughts. He looked back towards the sound of the others beginning to talk to each other. He began to watch them while they interacted. After a few moments, he slowly made his way to the others. He never was much for small talk, at least not with people he didn't know, and this often led to people thinking he didn't like them. He waited for the others to speak to him, and then finally responded:"Greetings, I am Lerdeth, a warrior and former soldier. I have spent most of my life fighting and living as a nomad. Hopefully that will aid us in our mission. From the looks of it I would say we are going in the right direction, even though I have no map.".
This message was last edited by the GM at 14:32, Sun 16 July 2017.
Herr Johannes
player, 295 posts
HP: 85/85/85(SQ:--) AC:19
Cloak,Tunic,Armor
Sun 16 Jul 2017
at 06:31
  • msg #8

The Dead Isle: Part 1

Back in Deon's Rise, I spoke further to our sponsor: ...
"Mr. Dnaeon, (to pronounce the part a human can pronounce I used your first name), is there any further information you can provide to us, in the form of a map, or a memory of locations of importance on the dead Isle, or any further information on your sister?  Like her ability with magic, or the bow, or the sword?
... {I pause for his response}
Is there any way we can calm her down if we meet her, such as a letter or seal from you?
... {I pause for his response}
Finally, I would ask, can any portion of the payment be forwarded to us for the purchasing of supplies for this undertaking?  In order to best equip ourselves before this journey.
"

"You all may be assured that we have a map for the navigation of the seas of which sailors Ted and Ned can read, but a map of the Dead Isle would be most fortunate.  Hadric and I have at the minimum a map in our mind, for this is not our first journey here.  I am sure also we could make an effort to purchase a map of some sort from the traders in the port fortress that the living have made on the isle."  {To Ryan, do Hadric and I have a map from our previous adventure on the dead Isle or from our sponsor for this rescue mission?  I mean surely we would have asked him prior to our leaving for such information}  "I have learned, as I expect you may have, throughout my travels that information is one of your most valuable commodities in this field, which is why I would ask each one of you to divulge what information, if any, you have on the Dead Isle or rumors or histories relating to it?  Perhaps, you, master bard?  Any rumors heard of?  Or you, good wizard, surely something must come to mind?  {i.e. make Knowledge checks about the Island}

I will tell you all that we faced many a creature of death, or rather undeath.  Hadric and I cut down many undead elves, ones more fresh, perhaps not always elves, with their flesh on them, known as zombies.  These are best dealt with by a blade or axe {Slashing}.  Others just bone now, better crushed with a mace or flail {blunt}.  Though, those are only the sort of base forms.  Others were like priests, brought back, but now with a new deity, death.  They were able to cast magic spells, like the divine abilities of a priest, yet twisted for evil.  Another was one of the most powerful enemies I had faced, a Dread Knight.  These exude a very force of death, hurting especially those devoted to good.  They were able to cast spells and attack with a blade atop their skeletal horse all without being hindered, as only the best spell casters can.

Not only do the inhabitants of the Isle seek to slay the living, but the environment itself seems to also reject life.  To my knowledge, all the plants and animals are inedible and the water poison.  Even the very rain is like acid.

Now, why do I tell you these things?  To frighten you?  No, but to prepare you for the horrors ahead.  Do not underestimate our enemies, and do not think you can handle this Isle alone.  We are here as a team and it is essential we remain that way.  Do not try to fight any enemy alone.  I also caution you, the other adventurers we meet here may not be trustworthy.  They come to remote places like this in search of something, but here it is far from law and order.  Far from the tamed world.  I want to make it clear, go nowhere alone here, always have another companion with you and let myself know if you plan to go into town.  Some of you may dislike this discipline, but I can tell you from my days in the army, this discipline could save your life.  We are all coming home from this, stay alert, stay disciplined.

Now please, if each one of you could tell us all your name, your combat experience or fighting style, and perhaps a small fact like where you hail from that would help us all get better acquainted and better prepared to work together.  Some of you have and I applaud you for it, so let us continue or mention any points missed in a 2nd round.  We have plenty of journey ahead of us after all.

Next, we should compile a list of joint supplies we will need, as I said, I know the rain is something we must avoid on this Island.

I suppose I shall go first then:
My name is Herr Johannes, I am a Knight, devoted to the path of Christ and Righteousness, and I am an experienced soldier and horseman, I even fought alongside some of your people Lerdeth.  I have trained especially in the use of the sword and lance from horseback, and charging from atop my holy warhorse, Fury, inspiring dread into the hearts of God's enemies.
"


**Also see my posts in market place and vault (to Ryan)
This message was last edited by the player at 07:06, Sun 16 July 2017.
Andriel
Cohort, 2 posts
HP 60/60
AC 19
Sun 16 Jul 2017
at 06:53
  • msg #9

The Dead Isle: Part 1: post set 1

Upon Herr Johannes suggestion, I decided to go next, introducing myself to the group.   especially others skilled in magical arts, especially divine.

"I too am a pursuer of the divine, working especially in the direct application of this (i.e. spells).  I am excited to put my skills to work again after a long search for another teacher in the divine arts after my first resigned from teaching any more disciples.  I have long searched for an opportunity to pursue their discipline in the application of their forces.  The best way to test and understand these abilities is in actual use, am I right?"  She nods at the other worthy casters around her, looking for their response.  "Also, I know I may be young, but believe me, this is not my first time fighting the undead.  My former master spoke of a mine in his home country infested with the undead.  Later the city was attacked by waves of hundreds of undead.  The undead are not a new enemy in the far north of Catheria.  Ask me later and I can tell you more about it.

Does anyone else here cast or work in the divine arts?  Healing?  Destruction?
"

I paused a moment to hear a response from the terse crowd until I realized I never told them my name!

"Oh yeah! and I almost forgot to mention, My name is Andriel, cohort to Herr Johannes the Holy Knight and I am pleased to meet you all!"
This message was last edited by the player at 07:02, Sun 16 July 2017.
Dinamik
Player, 1 post
Sun 16 Jul 2017
at 07:14
  • msg #10

The Dead Isle: Part 1: post set 1

The small figured who was perched just left of stage center on a wooden plank protruding from the edge of the ship now stirs. Now seeing that his eager ears had heard the last of the introductions, he begins to play an air lute before it materializes before everyone. The gnome lifted his interesting hat and fluffed his forest-colored tailcoat, then takes a breath;

Of great height was he who sailed the sea,
In search of gold and comradory.
A Summoner here to seek all things unclear,
Evening the odds quite favorably.
By her rite she'll carry your fight
Eyeing the scales prudently.
Where a knight takes his stand, no foe leaves nought brand
And if aid he provides, show some loyality.
Your man in the shade will warn you of blade
That seek to destroy you and your company.
This is our tale, we being and set sail!
And Dinamik will help fate play out their destiny.

This message was last edited by the GM at 14:32, Sun 16 July 2017.
DM Ryan
GM, 600 posts
Sun 16 Jul 2017
at 14:21
  • msg #11

The Dead Isle: Part 1

The gnome played his song, regaling of the adventurers of themselves, and intoning hints of grandeur of their adventure to come. His strings harmonized with the rocking of the ship and soothed their very souls, as if the long weeks of sailing, at least for the moment, had been naught but a dream. Ziv, Cabrakan, and Hadric listened with devoted intent, and continued to do so even after the last string had been plucked.

"That was beautiful," said Johannes as Dinamik concluded his verse, the tones left resonating. The gnome bowed and donned a suspiciously wide grin, tinged with mischief. Johannes turned to Hadric. "What'd you think, my friend?" continued Johannes, ". . Hadric?"

Hadric stared at the gnome, and did nothing else; a bit of drool appeared at the base of his helm.

Alacor chuckled, "He's enchanted. Now that's funny."

"It looks like he wasn't the only one," added Andriel, pointing at Ziv and Cabrakan, who also both stared dumbly at the small creature.

quote:
Hadric, Ziv, and Cabrakan have failed their Will Saves.


The gnome bowed again, "Dinamik! At your service!" He then snapped his fingers, and all three awoke from their thrall. Hadric touched the drool on his armor and glanced at the sky, wondering if it had rained. Dinamik approached the group. "Being a bard and traveler of lands, it so happens that I, in fact, have a map!" This impressed the adventurers even more than the song. "Behold!" he exclaimed proudly as he unrolled a piece of parchment.


"There's, like, nothing on here..." commented Crispin.

"Well do you have a better one?" replied Dinamik testily. "Hm? It's not like anyone's ever explored this place! This map is pure gold I tell you, best you'll ever find."

"We'll make due," murmured Johannes while he examined the map closely.

quote:
Knowledge ~ Johannes knew Dinamik's reply had merit. Like the Elves of Galia, the Estraens also had looked down on what they considered the 'lesser races' and never permitted outsiders on the isle (though the policies of Galia had loosened in recent years, allowing outsiders in certain ports). Because of this, in addition to the serious lack of living Estraens, very little was known about the geography, history, and religion of the Estraen Kingdom, just one more reason why there was such great interest in the Dead Isle today.


"There wasn't much more Mr. Dnaeon could tell us either," he continued. "We'll just have to figure things out on our own, and perhaps with whatever allies we make at this encampment..."

"Look," said Lerdeth, pointing toward the bow of the ship. Everybody hushed, for on the horizon had broken a long, dark strip of land cut with mountains. It exuded a powerful sense of apprehension.

They had arrived.

A couple hours passed as they carefully guided the ship along the coast, searching for the fortress which Dnaeon had spoke of. Finally a cheerful cry from Ted caused them to turn, and a pleasant sight filled them with relief: A bay with several anchored ships with white sails, and beside it, built on the water below a cliff, an ancient fortress. After nearly two weeks at sea, a sight such as this (even if it was on the Dead Isle) could be a comfort. Ted steered them into the bay.


Ziv, the blonde-haired girl, rested her elbows on the railing and gazed at this dark land. It didn't look as bad as she expected it would, she thought. The rocky shores had brown vegetation on the ridges, plants that might have been dead or perhaps merely dead-looking, and they offered their own kind of charm to the terrain. Seagulls fluttered in the air of above them, never quite landing on the shore but seeming to linger on the rocks that scattered about the coast, and the clouds were heavy with melancholy. The whole scene impressed Ziv with a sort of beauty that was quiet, subtle, and subversive. Perhaps this land was not so dead as they thought. The only thing that bothered her now was the smell, for amidst the sweet saltiness of the ocean, a decayed smell had suddenly climbed into her nostr-

A zombie rose over the railing into her face. Ziv screamed as she held her arm against its neck, the zombie munching the air in front of her; she frantically pulled out a dagger and starting stabbing it in the head. Five, ten, twenty times. Blood spurted from its skull over her clothes and the deck of the ship, until the living corpse finally stopped moving and fell back off the railing, dropping twenty feet into the water.

"Ziv!" shouted Crispin as he to her aid. "Are you al-? a-.. uh... Oh shit."

Over the railing were more zombies – a lot more.

"CAPTAIN!" shouted Ned from the crow's nest. "THEY'RE ALL OVER SHIP! THERE'S FUCKING ZOMBIES CLIMBING ALL OVER SHIP!"

"TO ARMS!" bellowed Johannes, drawing his weapon, the others following suit.

Around the deck, zombies poured over the railings like water into a submerged bowl... Welcome to the Dead Isle.

Combat Rounds Initiated


DM ~ If you need a larger version of the map to see, ask me and I'll send you one on facebook. Keep in mind this option won't be available last minute!



quote:
Chatroom

Johannes: "Protect us, oh Lord, upon this quest we embark, and let the outcome be favorable, in thy name and for Christ's Glory... For it seems battle is upon us already.  'Be ready in season and out of season...'

Ted! Look out!  The enemy is nearly upon thee!  Pull back and draw thy weapon!


Ted: "Help! I can't fight!"

Alacor: Don't worry Ted I have you covered! I hope you're not afraid of bears though. Just don't freak out!

Johannes: We are on our way to you Ted, if you have to let go of the wheel for a moment until we can get to you, do it, but stay close enough to be able to take it again after that moment! Remember everyone, swords and slashing weapons are best against these zombies, cleave them in twain! Let us banish these foul creatures to the abyss from whence they came!

This message was last edited by the GM at 11:48, Thu 27 July 2017.
Ziv
player, 8 posts
Sun 16 Jul 2017
at 19:45
  • msg #12

The Dead Isle: Part 1

"Hadric! Ted!" Ziv bellowed, keeping in mind what Johannes said about standing alone. "Run to us on the main deck! Do not fight by yourselves!" She barely had time to say that when a zombie took to its feet before her. Everything stopped and started all at once. Instinct quickly took over and everything fell into slow motion for her while her dagger was out and ready.

[Full round attack.]

With a smooth stroke, Ziv jabbed her dagger held in a saber grip forward towards the gruesome monster, steering clear of its mouth and snapping jaws. A slash attack. No need to be clean with these things, she thought idly to herself. But being bit by one could cost the mission for any one of us if we're not careful. With a swift twist, the slender blade shimmered and seemed to ring while it was slashing out the side. Blood from either the first time she stabbed the starting zombie, or this one, flung out in thickened dark ropes which decorated the sides of the ship in what seemed like muddy, burnt umber colored blotches. With a mere blink, she thrust forward another swift stab, and flicked a slashing motion towards the side so that the dagger was ready for another attack if needed. A second slash attack. Ziv focused solely on the Zombie, and kept an eye on its mouth to make sure it didn't dare snap at her.

When she had finished, she stepped back 5 feet so that the monster could not immediately attack her. [To 7E please!]
This message was last edited by the player at 04:24, Fri 21 July 2017.
Dinamik
Player, 2 posts
Mon 17 Jul 2017
at 00:16
  • msg #13

The Dead Isle: Part 1

Dinamik rolled up his map hastily and put it in it's compartment. He was caught off guard at first, looking around a little frantic about having a scuffle before his boots even touched the cursed isle, which immediately turned to excitement for the tale it would make. Dinamik happily found himself surrounded by his company rather than nasty zombos: he smirked and turned on his heel to face the shambling loners behind him where the hedge of protection had disappeared. At this time, Dinamik saw Ted at the ship's wheel, as well as on both of the zombies radar! He bolted up the stairs and positioned himself on the top step to give Ted some cover fire;  Dinamik aimed his loaded crossbow of excellent make at one of the undead and fired. "Get out of the way Ted, unless you like being on the menu." He said a little too dry.

{Attack: 22, damage: 6}
This message was last edited by the player at 07:04, Sat 22 July 2017.
Alacor
Player, 2 posts
Mon 17 Jul 2017
at 02:24
  • msg #14

The Dead Isle: Part 1

Alacor looked all around while he watched the zombies climb over the railings of the boat from all sides. A smirk formed and he said "I was looking to getting a close look at the undead for my studies." He looked towards the others and shouted, "Try to keep at least one of them in like two or three pieces for me!"

The shouting at Ted made him look over to the man steering the boat. He eyed the two zombies that seemed intent on getting to Ted's brains. Alacor wasn't about to lose such a new companion so quickly on this expedition, "and who would steer the boat." he thought to himself. He had no sailing experience and there was no way he was getting stuck here with these zombies.

The white haired wizard took his spell component pouch in hand and pulled out a candle and a smaller bag. He was about to start and incantation, but he paused and looked to Ted. "Ted!" he shouted with a warning, "Don't be alarmed, but there's going to be a bear to your left to hold off those creatures. He won't hurt you, just don't freak out!" The wizard gazed down and shook his head with a chuckle, "They always freak out, at least a little."

He began again. The staff held out in his right hand and in his left was the candle and bag. He set the candle and tiny bag down on the ground in front of him and traced a circle around them with the end of the staff. In a hushed voice the wizard began to speak while focusing on the objects on the ground. In the old Draconic he said, "Bring forth a beast of the heavens, a bear of light and without fear to destroy our enemies." A bright white vertical line roughly 5 feet tall appeared in the air next to Ted. The line widened into an oval shaped portal of pure white with a golden border. It was perfectly flat and suddenly a claw from a bear reached through. Followed by a second claw. The claws were attached to a standing black bear. The creature didn't quite look like those they've seen in the past. It was pure gold in color and its fur looked as though each hair had been placed into a perfect coat.

The portal blinked shut and the bear was left standing between the zombies and Ted. It let out a fierce growl at the zombies. "Rip 'em to pieces!" The white haired wizard shouted to the bear. "But not Ted!" he amended after a pause. He then swiftly picked up the candle and tiny bag and returned them to his spell component pouch.

{Alacor casts Summon Monster 3 at C3 and commands the black bear to attack zombie 7 with a full attack.}

22:18, Today: Alacor rolled 18 using 1d20+6.  Claw attack 1.
22:18, Today: Alacor rolled 14 using 1d20+6.  Claw attack 2.
22:21, Today: Alacor rolled 4 using 1d20+1.  Bite attack.

22:23, Today: Alacor rolled 8 using 1d4+4.  Claw 1 damage.
22:23, Today: Alacor rolled 5 using 1d4+4.  Claw 2 damage.

This message was last edited by the player at 01:46, Wed 19 July 2017.
Hadric
Player, 20 posts
Mon 17 Jul 2017
at 16:28
  • msg #15

The Dead Isle: Part 1

In reply to Alacor (msg # 14):

Hadric heard the calls from the party for him to return. He nodded in agreement. Still he wanted to make his retreat safer.The armored man turned to the rotting corpse befoer him, swinging his flail into its blistered knee caps sending it crashing to the deck. In the same motion, he brought thr wicked weapon down upon the creatures head before retreating.(1 attack and 1 move spee to d10 by the paladin. Squeeze through ca space.)

12:19, Today: Hadric rolled 17 using 1d10+9.  Damage.
12:17, Today: Hadric rolled 31 using 1d20+14.  Smacking zombie prone.
11:59, Today: Hadric rolled 29 using 1d20+10.  Str check.
11:57, Today: Hadric rolled 19 using 1d20+14.  Trip
Crispin
Player, 2 posts
HP: 56/56
AC: 19
Wed 19 Jul 2017
at 22:28
  • msg #16

The Dead Isle: Part 1

"Are you al-? a-.. uh... Oh shit."

Crispin's body immediately reacted to the undead ambush before he could really process what was happening. The crossbow in his hands was swiftly loaded ("Huh, my bolt case feels...really light?") while his eyes scanned around for an open target. He spotted a zombie on the opposite side of the hatch whose feet had just touched deck; that instance of vulnerability before it could run amok.
It was at this moment that Crispin knew...it had fucked up.
He took aim at the mindless mound of rotting flesh, then fired and reloaded his crossbow twice in rapid succession.


{Free Action}
Crispin loads Light Crossbow +1 x3 (Rapid Reload)
{Full Round Action}
Crispin fires @Zombie3 x2 (Point Blank Shot, Rapid Shot)

Crispin rolled 26 using 1d20+9.        Crossbow Sneak Attack (PBS, RS 1/2), Attack    @Zombie3
Crispin rolled 14 using 1d8+2+2d6.  Crossbow Sneak Attack (PBS, RS 1/2), Damage @Zombie3
Crispin rolled 15 using 1d20+9.        Crossbow Sneak Attack (PBS, RS 2/2), Attack    @Zombie3
Crispin rolled 14 using 1d8+2+2d6.  Crossbow Sneak Attack (PBS, RS 2/2), Damage @Zombie3
This message was last edited by the player at 03:37, Thu 20 July 2017.
Cabrakan
Player, 2 posts
Sat 22 Jul 2017
at 14:58
  • msg #17

The Dead Isle: Part 1

Cabrakan was jolted out of his trace to the sound of Ziv shouting. He quickly spun around to see the blonde woman frantically stabbing an undead that made its way up the side of the ship. For a moment he was stunned, unable to move. This was the first time he had seen a creature such as this. His mind swam with feelings of fear, excitement, and sorrow. Sorrow for the poor soul unable to find rest, trapped in its decaying body and damned to wander the lands of this isle

For a second time, he was snapped into reality by the sounds of Johannas, shouting for everyone to take up arms as suddenly more creatures stumbled their way onto the deck of the ship

Quickly scanning the area for all of the crew, he saw everyone had weapons and someone nearby to fight along side. Ned was up in the crows nest, safe from harm... the captian however was trapped - hands on the wheel and unskilled in the arts of war.

With a mighty thud, the towering shield crashed on the deck, a hulking mass of a strange dark material as tall as the seven foot man. With a furious shout, he cried, "Hear me! Too long have you been trapped in a rotting, hollow form. Your suffering will end today, you poor damned souls!" Swinging out is morningstar, he began to cross the deck, making his way down to the captian. "Protect the non combatants and the small! No harm will come to any of us today!"

It was around this time that Dinamik fired his weapon at a creature with shocking precision, and it was also around this time that the large man felt rather silly for assuming the gnome was defenceless, but he kept that thought to himself.

crossing the deck thought the shambling corpses and the defending shipmates, Cabrakan began speaking, a prayer for the damned and words of praise:

"Gracious Lord, We come to you in a moment of peril and this dark hour. Yours is the domain of life, death and all things good. Too long have these souls been trapped, personifying the defiance of your laws. Be they abominations of their own fruition, or unwilling prisoners, I beg you, help them pass. Free them from their immortal coil."

as he walked closer to the center of the ship, his voice rang louder and stronger, assuring all could hear his words:

"In the name of the True King, the one who holds the keys of the underworld, and of paradice. The one who though all things are made complete and whole, Be free from your suffering, allow us protection from this blight! I rebuke thee!"

Cabrakan moves to E7 and Rebukes Undead
Lerdeth Kiensc
Player, 2 posts
Sun 23 Jul 2017
at 03:46
  • msg #18

The Dead Isle: Part 1

Lerdeth suddenly heard the shouts of his party members and looked toward the noise. As soon as he saw they were under attack he reached for his backup weapon, knowing it would be close quarters. When he turned around he saw a zombie was almost upon him. Even though he had been I many battles in his life, he was surprisingly uneasy about this battle. He had heard stories about terrible diseases carried by the unread, and that just a scratch could mean the end... he was glad to be encased in his full plate. He raised his sword over his head and brought it down on his foe with some extra effort; these zombies dint look too evasive so he figured he could trade some precision for power.
  23:44, Today: Lerdeth Kiensc rolled 9 using 1d20+7. Attack roll on zombie.
23:45, Today: Lerdeth Kiensc rolled 17 using 2d6+10. damage number one.
23:44, Today: Lerdeth Kiensc rolled 6 using 1d20+2. Attack number 2.
23:45, Today: Lerdeth Kiensc rolled 18 using 2d6+10. damage number 2.

He decides to hold his ground to prevent the zombies from advancing on Alacor and the others
This message was last edited by the player at 03:49, Sun 23 July 2017.
Herr Johannes
player, 296 posts
HP: 85/85/85(SQ:--) AC:19
Cloak,Tunic,Armor
Sun 23 Jul 2017
at 05:51
  • msg #19

The Dead Isle: Part 1, post set 2

Chat:

Johannes: "Protect us, oh Lord, upon this quest we embark, and let the outcome be favorable, in thy name and for Christ's Glory...

For it seems battle is upon us already.  'Be ready in season and out of season...'

Ted! Look out!  The enemy is nearly upon thee!  Pull back and draw thy weapon!
"

Ted: "Help! I can't fight!"

Alacor: "Don't worry Ted I have you covered! I hope you're not afraid of bears though. Just don't freak out!"

Johannes "We are on our way to you Ted, if you have to let go of the wheel for a moment until we can get to you, do it, but stay close enough to be able to take it again after that moment!

Remember everyone, swords and slashing weapons are best against these zombies, cleave them in twain!

Let us banish these foul creatures to the abyss from whence they came!
"

Post:
Upon the sight of the filthy creatures, I immediately know it is time again for battle.  My mind begins again to race operating at maximum efficiency.  It is stressful, of course, at times, but each time I leave battle knowing I did my best and victory is achieved I feel empowered for the next challenge.  The adrenaline rushes through my veins and I instinctively take command, like it is in my blood.  The usual sense of slight apathy leaves my mind completely, the sort of minor numbness to the world after such events of struggle in my life is completely wiped away, even if only for a moment.  Like wiping a mirror clear of condensation, there is clarity, even if only for a moment.

I begin to immediately direct, "Quickly, we must move to protect Ted!"  I knew instinctively {ooc and from Ryan lol} that he could only release his directive grasp for a few {or rather 6} seconds, before something terrible could happen to the ship.  The sharp rocks on the cliff near us, jutting out like the island was grasping for the living, or we were sailing into a great maw, made me resist to think what running aground one would cause.  This to our ship, our way home, and our base camp with all literally all our earthly possessions aboard it.

Pleased, I see my new team begin to spring into action immediately, seeking to repel this threat. Standing next to Cabrakan I speak to him, "I told you we would need your skills as a priest quite keenly, here is your first chance, send these wretched creatures back where they came!  Show them Whose light you carry!  Go to Ted's aide, quickly!  I will hold them off here.  IN HIS NAME!"  I speak to Ziv then, "We will take this one together!"  I then call to Lerdeth, "Protect the wizard!"

...and Everyone, don't let them touch you!  Do not underestimate the Dead Isle!"

The smell of rotting flesh brought my attention back to the twisted wretch that now stood before me, disgust filled my nostrils.  I felt anger raised in my mouth, "GET OFF MY SHIP!" {Even now the odor of an animal that decided to die in my wall makes this all too realistic lol}.  Seeking to make them pay for their rank smelling ways, I had drawn my newly acquired Guisarme.  After taking a step back to give myself better space to cut this zombie in half.

I strike with great aggression.
{I 5ft step to E11 and full attack 4
01:40, Today: Herr Johannes rolled 25 using 1d20+6.  AR with Guisarme, 5 PWR ATK, TDI.
01:42, Today: Herr Johannes rolled 20 using 2d4+15.  DMG with Guisarme, 5 PWR ATK, TDI.
2nd attack is a trip attempt:
touch attack:
01:44, Today: Herr Johannes rolled 9 using 1d20+1.  Touch AR for trip attempt on 4, TDI.
01:49, Today: Herr Johannes rolled 18 using 1d20+3.  Strength Check, for trip, TDI. (not sure if the +2 adds to this check? it would be +5 then)
}
This message was last edited by the player at 04:14, Sun 30 July 2017.
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