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18:48, 4th May 2024 (GMT+0)

The Dead Isle: Part 2 - The Journey.

Posted by DM RyanFor group 0
Andriel
Cohort, 39 posts
HP 60/60
AC 19
Sun 21 Jan 2018
at 05:22
  • msg #5

The Dead Isle: Part 2 - The Journey

Post:
"Well, this sure changes things."  Andriel stated outloud for herself, hoping it would help her adjust to this new information better, though she was not sure it helped.

She was similarly concerned like Johannes, for she knew this played a large part in their original salary, and the news of the hunter was unsettling at best, especially with 2 more of their party leaving so suddenly.  She prayed they would find some reinforcements soon, and that their expedition would not have to be scrapped for such news.

She tried to speak positively anyways in the face of these concerns, continuing "Well, on the bright side, Streleka could tell us quite a bit about the history of this Isle and how it came to be as it is now.  That mystery could be solved at least."  Even with all the new concerns, they at least had the opportunity for great learning.  And adding also, "Also, we should now have plenty of space in the cottage!  I do hope that Cabrakan and Crispin make it back alright, traveling at night like this..."

She also wondered, perhaps Streleka was just exceptionally clever trying to ward off a possible threat and gain the trust of new would be possible enemies.  Instead of us thwarting her expedition, she could convince us to help her, what a ruse that would be... she considered Streleka's facial expression, body language, and possible motives on this.  Did she really have such intimate knowledge of their party to deceive them so well though?


Andriel asks Streleka about 'the Hunter.'  "So Streleka, do you have any other suggestions for us concerning this hunter or any other information you can give us?  I mean, sounds like it might threaten us all.  Also, do those flowers have anything to do with the rain here?"

Actions:
see Rolls,
Sense Streleka's motive, see if Andriel remembers anything about Estraen morals.
She helps the party set up camp and cook dinner as well.

Rolls:
blue text added to explain what I was looking for with each roll better, it was too long to put in the dice roller...
{00:19, Today: Andriel rolled 15 using 1d20+1.  Knowledge (History Religion), on Estraen moral codes; tDI. - specifically, do Estraens think lying is wrong.
00:18, Today: Andriel rolled 10 using 1d20+3.  Knowledge (Religion), on Estaen ; tDI. - Accidental roll, both the wrong bonus and wrong description was entered.
00:16, Today: Andriel rolled 8 using 1d20+3.  Sense Motive, is Streleka trying to deceive us; tDI.
}
This message was last edited by the player at 05:31, Sun 21 Jan 2018.
Ziv
player, 31 posts
Sun 21 Jan 2018
at 05:40
  • msg #6

The Dead Isle: Part 2 - The Journey

Ziv pursed her lips and didn't really give an answer. In response to Johannes wanting to set up camp for the night, she started to collect dry wooden sticks and contribute to helping start a fire.
Alacor
Player, 22 posts
54/54 HP
Sun 21 Jan 2018
at 06:06
  • msg #7

The Dead Isle: Part 2 - The Journey

The wizard went on to speak with Pyrra and Streleka to make sure they approved of them setting up camp and to make sure Alacor thoroughly missed any traps. He began to make preparations for conjuring the cottage. The white haired wizard gripped Steve in both hands. "Ready Steve? It's probably been a while since you took part in some magic."

Alacor started by pacing around the perimeter of where the cottage will be while dragging the end of the staff, Steve, in the dirt. Steve made some remark about getting dirty and how he didn't spend all those years in a dusty box to be dragged through the dirt. The wizard almost didn't hear him through his concentration, but he did show a slight smirk at the comment. He took his place in the center and grabbed some chips of stone, sand, and splinters of wood from the ground. Last he grabbed a crushed lime and some water from his bag. Spreading the mixture of materials around the area he grabbed his staff in both hands and began to raise it slowly into the air. As he did the walls began to rise out of the ground and finally closed together with the roof and chimney. With the cottage built the wizard pulled out a bell that was tied onto a silver wire. He proceeded to ring the bell while walking about the cottage to create a magical alarm.

The white haired man walked out of the shelter to inspect the work. He looked to Steve in his hands, "Not a bad job! Ever thought about being an architect?"

Alacor cats secure shelter with the alarm benefit.
This message was last edited by the player at 06:11, Sun 21 Jan 2018.
Nurick
Player, 1 post
Sun 21 Jan 2018
at 07:01
  • msg #8

The Dead Isle: Part 2 - The Journey

Nurick, a well-built ranger with long dark hair and a scruffy face went and took a seat, checking over his equipment and thinking about the strangers he just encountered. The wizard seems nice, they all seem like good people. Once he's finished checking his gear he gets up and to do a perimeter check.
DM Ryan
GM, 637 posts
Mon 22 Jan 2018
at 00:23
  • msg #9

The Dead Isle: Part 2 - The Journey

Day 3, Night


Johannes dragged a whetstone down the edge of his sword, brooding over his thoughts. He had never heard of the Aegypethilius family before meeting Dnaeon, Streleka's brother, and who (according to Streleka) was one of the infamous Pirate Lords of the isle of Perdane. His knowledge of the Pirate Lords was limited to his experience in the city of Herrod on Perdane, where he and a band of other adventures fought against the machinations of the Pirate Lord Alldyde, and ultimately slayed him. The other seven Pirate Lords of Perdane, who together form the shadow government that rules the country, had always remained a mystery to him. Johannes felt perturbed by his lack of knowledge in this field, as well as his inability to read Streleka's intentions. He resolved to ask many questions on his return visit to the isle {Knowledge, Sense Motive, & Lore Checks}.

The paladin leaned his back against the decrepit cabin of Adwonus and Pyrra, watching Alacor magically raise a separate cabin for their party from the earth. The mage's workspace was illuminated by a crackling fire nearby and the stars above; Ziv and Lerdeth worked tirelessly to keep the fire ablaze and were busily cooking the party's dinner for the night. Johannes smirked when he heard Ziv scolding Lerdeth, saying that a pound of pork was not a balanced meal. He then gazed over at the pond which bordered their campsite; the water was silent and black, blacker than the night sky had ever been. It offered nothing to look at, nothing to distract – only a void for thought.

"We've lost two of our valued members," said Johannes to himself. His hand holding the whetstone unconsciously fell to his side while his thoughts drifted to the future. "Are we going to be okay?"

"Johannes?"

Johannes was startled out of his contemplation and turned to see Andriel rounding the corner of the cabin; her lengthy brown hair glowed orange on one side from the fire's radiance. On seeing him, she paused.

"Do you wish to be alone?" she asked.

"No, it's alright," said Johannes, his composure quickly returning. "I was just thinking. . . Did you remember anything from your studies?"

She shrugged, "I tried to remember what you asked. I believe the Estraens had a normal moral code, disapproving of murder and theft and the like, but it's difficult to get details on a dead civilization without access to a good library. I presume these morals were extended to lying but, like with humans, I bet it depended a lot on the individual. If you're trying to make sense of Streleka, it's also important to remember that she grew up on Perdane, despite being born here. I wonder if an elf raised with humans would even fit in an elven culture if they had the chance to go back to it {Knowledge & Sense Motive Checks}."

"That's a good point," said Johannes. "Perhaps, soon, we'll get to find out."


"We're out of bacon," said Lerdeth over by fire.

"Of course we're out of bacon!" shouted Ziv. "You've been eating a tiger's worth almost every day!"

The last quarter-pound of bacon sizzled on a cast-iron pan propped over the fire.

"I need the protein," Lerdeth replied, as if that reasonably excused everything.

Ziv slapped a palm to her forehead. "Could you just get some more wood for the fire right now? We can't let this go out before we're done."

Lerdeth grunted, and then entrusting her with managing the bacon, he walked over to the edge of the woods. A cool breeze drifted from the woods, but his face was kept warm by his scraggly beard, which was getting a bit long these days for his tastes. He made a mental note to cut it later. He reached down and picked up a few of the dead branches that littered the forest floor.

"Ouch!" he spat, dropping a couple of the sticks. He had pricked his finger. Holding up his index finger, he frowned at the little droplet of blood forming at the tip. Then he carefully picked the sticks back up and examined them: Most were fine, but one was covered with thorns. "I swear everything on this isle is trying to kill me," he groaned bitterly.

At that, he returned back to the fire.

The smell of bacon was getting strong now as grease filled the bottom of the pan.

"Is it done?" asked Lerdeth as he added the sticks to a humble woodpile.

"Not yet," said Ziv. "Unless you like parts of it raw."

"Kay."

Without another word, Lerdeth collapsed into unconsciousness, landing face-down on the dead grass.

"Lerdeth!" cried Ziv, who leapt to her feet and jumped toward him. On hearing Ziv's cry, Johannes, Andriel, and the others came running.

"What's going on!?" yelled Johannes.

"I don't know!" Ziv answered as she fell onto her knees next to Lerdeth. Using all her strength, she rolled the barbarian onto his back. His face was pale and his eyes were shut, as though he were fast asleep. "Someone help!"

Adwonus, the half-orc ranger, came as well, and together with Johannes and Alacor carried Lerdeth onto a bed in the party's cabin. They stripped off Lerdeth's armor and saw that all his skin had become very white. He had also begun to sweat, stricken with a sudden fever.

"Adwonus, do you know what's wrong with him?" asked Johannes frantically. Worry crept into his face.

Adwonus' eyes swept over Lerdeth. "The symptoms are familiar to me. He's obviously been poisoned."

"Poisoned! How!?"

Adwonus narrowed his gaze on Lerdeth's hand and turned it over for the others to see; unnatural black veins crept over it.

"If it's a poison, that means we can simply cure it, right?" said Alacor.

"Perhaps not," inserted Pyrra, who had just appeared in the doorway and began to approach the bed.

"Is this your doing?" asked Ziv suspiciously. She set a hand on hilt of her dagger.

"You misunderstand me," Pyrra replied. "Not all poisons are so simple. For instance, if your barbarian here was to be touched by any poison in my own possession, in all likelihood he would resist it due to the strength of his physique. I have a hard time believing that a man of this size could be taken down by a common poison so quickly. No. More likely it was a supernatural poison."

"Supernatural poison?" said Alacor.

"Yes." Pyrra examined Lerdeth closely. "This poison bears all the signs of an AFK-poison, one that only occurs under certain 'conditions'. The good news is that it's non-lethal and that your friend should recover in a few days or so without any ill-effects. The bad news is. . . it cannot be cured before then, unless your friend were to overcome it on his own."

The party exchanged glances with each other, both relieved and concerned at the same time.

A half-hour later they were having dinner around the campfire; Adwonus alone was absent, tending to Lerdeth's fever in the cabin. The bacon had been slightly burnt.

"This day was so eventful," said Ziv. "I can't help but miss the quiet village life every now and then."

"I feel you there," replied Alacor, who sat on one of the stumps they were using for chairs eating his dinner. "But good things have happened as well – like finding Steve here."

Alacor gestured to the staff leaning on his shoulder, whose gem in the headpiece glistened in a lively way.

"I'm happy to be out of that god-forsaken tomb, if that's what you mean," said the staff. "Though I thought the surface would be a little more, ah, what's the word? Scenic. We'll go with that." The staff seemed to lean a little in Pyrra's direction. "Though I guess not everything looks so bad. Hubba, hubba."

"I'm taken," Pyrra replied sternly.

"Damn. Shot down instantly," said Steve. "I gotta work on my lines. . ."

The party chuckled, feeling their mood elevated a bit.

But then suddenly a cold wind wafted over the party, a very cold wind. Within seconds the party could see their breath as an icy fog. A large branch cracked in the forest.

Johannes' eyes widened as he fought back a rush of light-headedness. "Oh no."

"Weapons!" cried Streleka, taking command with a surprising boldness. The party knew what this meant.

The group leapt to their feet and drew their weapons; Johannes sprinted to his horse Fury and threw himself into the saddle; the archers primed their bows; and everyone assembled into formation. Another branch cracked in the forest and everyone aimed themselves at the black edge of the wilderness.

"Get ready!" cried Johannes, clutching his lance so tight that his knuckles were certainly white.

A figure then emerged from the forest, but it was not the figure they were expecting.

Crispina walked out from between two trees and stopped, staring at them, her black hair messily hanging down her shoulders. Her expression was ghost-like and frozen in a look of horror.

"Help me."

Suddenly a massive, black hand stretched out from the forest, wrapped its fingers around Crispina's body, and pulled her off her feet into the woods, disappearing into the abyssal darkness in an instant.

The cold chill faded away within moments, but a trail of red flowers remained where Crispina had disappeared. It lead into the woods. . .


This message was last edited by the GM at 00:45, Mon 22 Jan 2018.
Andriel
Cohort, 40 posts
HP 60/60
AC 19
Sat 27 Jan 2018
at 23:42
  • msg #10

The Dead Isle: Part 2 - The Journey; post 2

In Character Chat:

Alacor
We can't just let that Hunter take Crispin like that, er Crispina. Should we wait until morning? It might be too dangerous to go out in the night like this and from what Pyrra said it sounds like we have some time.
Ranger... uhh... Nurick! You look like you've been around these woods a bit. Happen to know anything more about this hunter?


Nurick
17:29, Today: Nurick rolled 19 Knowledge 20+12.  Knowledge check Nature.
Hmm, well now that you say it I believe I have heard of this hunter.

DM Ryan
Nurick's Knowledge Nature Check ~ Nurick knew that what Streleka had said about the Hunter was true, but he also remembered something she'd left out - that the Hunter, or at least the forest spirit that existed before it became the Hunter, was associated with sacred tree located in the center of the forest. Though it was probably no-so sacred anymore...

Streleka: By dawn, your friend will probably be dead. It's obvious what it's doing, isn't it? It's using your friend as bait, luring you into a trap.

Alacor
Shoot... We can't just leave her to die like that though, even if it is a trap.

Ziv
Guys... Please remember: she's still a rogue. She could probably hide really well. Plus, she's not alone. Cabrakan is with her. No better comp party of two than those two.

Alacor
You're probably right. They're not pushovers either.
Johannes what do you think?


Ziv
(Motions Streleka aside.)

DM Ryan: {Streleka raises an eyebrow and, curious, walks with Ziv away from the party. They leave the chatroom}.

Johannes
Wait, what do you mean Pyrra said we have some time?  I thought she meant before catching a subject?  I would assume there is little time at this point.

Well, my question is, where is Cabrakan!  His absence does not strike me as him being safe!  It might be luring us to a trap, but knowing that may also provide us an edge to deal with it.

I would assume we need to either cleanse the tree it is a spirit of, which may be akin to cleansing the whole isle, (not sure if we would be able to do that?!)  Or destroy the tree, and I would recommend destroying it with Holy Fire,  perhaps it and this whole forsaken forest!


{Johannes replies to the question, seriously at first, yet drifting to a sort of exasperated suggestion in destroying the forest.}

Johannes
Also, we cannot just leave Crispin to die.

Andriel: It does make me ask if this is a trap, would he really be killed?  Like if we did not chase him down, would the creature keep him as bait?  I mean, I don't know if we want to take that chance, but that really would not help the creature bring us to him if it just killed him or her or whatever.

Johannes
Unless the creature decided that it wanted to lure us or kill him to make us want revenge.
I think either way, we need to do something to rescue him.  We need experts on this to help us, Mr. Nurrick, is there other things you know about fighting this creature?  Or about its habits?

I think the issue is not whether or not we are going to go after Crispin, but rather, how we plan to do it.  Alacor {@Michael Postma}, is there any possibility in scrying on Crispin or teleporting in and teleporting him out?  I know you mentioned something to me about some of those spells being considered in your research?


Alacor
Unfortunately I can't without knowing where he's at

Johannes
Could you Scry on her if we found a piece of her clothing or hair left behind?
Herr Johannes
player, 321 posts
HP: 93/93/93(SQ:--) AC:21
Cloak,Tunic,FullPlate
Sun 28 Jan 2018
at 00:14
  • msg #11

The Dead Isle: Part 2 - The Journey; post 2

Post:
"If I have not made it clear already, I am going to say it again, if we do not do anything Crispin will likely be dead by morning.  Doing nothing, is, therefore, not an option.  We are going to go after Crispin, now it is just to decide how to do so."  I say firmly to my fellow party members after returning from thinking to myself.

I am going to talk further with Streleka about this matter, join me if you wish, then we shall plan what to do to get back Crispin.

I approach the elven group, Streleka, and Pyrra.  "Streleka, I am going to be honest with you.  Your brother offered us a sizable sum to save your life, and return you or that ring.  This journey was funded by him, the expedition was not cheap, but I am not about to aide the pirates further.  They nearly destroyed Herrod and many of my friends, as I am sure Pyrra and Adwonus can tell you.  They are deceitful and power hungry.  They have taken me, prisoner, double-crossed me, and tried to murder or torture me many times.  I am not sure how we are going to fund this journey at this time, but regardless I am still a man of principle, this party is still one that stands for the cause of good.
     I believe what you are telling us is the truth.  I believe your cause is a noble one, seeking to rescue your people.  I believe you are a better person than the pirates.  I would consider even helping you in your quest, especially if there was a way to fund our journey home better, in view of the loss of your brother's payment, which is a serious setback.  Beyond that setback, can you give us a reason to help you?
     I want to also make sure you are aware, we just got you a rod that was worth far more than what we were paid.  It has some of the most powerful spells known to this world, and we were just shown your location, even the sum your brother would pay us does not compare with that rods value.  Your people had been unable to get it for you, but we got it for you.
     On account of that, I want to extend a hand in friendship and ask for something in return.  I want you and your party's help to get back Crispin (and Cabrakan if need be).  You surely have more knowledge of the Hunter than we do.  I have sympathy for the wickedness that has befallen your Island, but I need your help in this.  We need your help, Crispin needs your help.  I would like to see your people liberated, but I have nothing more to keep me here at this time but Crispin.  Show me that we have a reason to help you.  Show me that you are someone worth helping, who is not like the pirates, who does not deceive and lie and manipulate.  Help us rescue our friend.
"

Actions:
I make a diplomacy Check on Streleka

Rolls:
{I use my natural 20 as a diplomacy check on Streleka to make her Helpful to us (the highest level of friendship possible on Diplomacy) [thus making her willing to help us get Crispin back].}
This message was last edited by the player at 00:17, Sun 28 Jan 2018.
Andriel
Cohort, 41 posts
HP 60/60
AC 19
Sun 28 Jan 2018
at 00:48
  • msg #12

The Dead Isle: Part 2 - The Journey; post 2

Post:
Andriel considers her available spells, concerned greatly by the events that befell Lerdeth.  Perhaps she has a cure poison spell?  She opens her spellbook to check... nothing she has prepared for today can help it looks like.  Frustrated she keeps searching, perhaps tomorrow, not willing to just listen to Pyrra's words.  There! she finds the spell Neutralize Poison, 4th level for her, just in reach by tomorrow. Looks like it is 3rd level for a Druid or Ranger, however, could Adwonus get it?  She wishes the Druid they met long ago were here to help.  With nothing else she can find to help now, she kneels by Lerdeth's bed, praying she might be able to hear his thoughts in his tortured state.  Fits of nightmares seem to be befalling him.  She concentrates hard.  She seems to see images of a strange room.  4 other children are there.  They sit around a table in a room she has never seen the likes of before.  There is laughing, next to her she sees 3 children, young boys, and a 4th sits across from her.  There are large windows in the room, outside is green trees, and trimmed grass.
 A pond is in the distance.  Behind them is another room, with some sort of fountain or bath, it does not look familiar to her either.  Something else, on the bar table in front of them, are some sort of small objects and many papers.  Strange multicolored objects and papers and writing utensils.  Some sort of grid with small figurines on this.  Then the weather suddenly changes, rain begins to fall, thunder, lightning.  The wind blows, and vision begins to blur, the image fades.  Andriel finds herself once more in the cottage, next to Lerdeth, still mumbling, covered in a cold sweat, appearing tormented.  She considers what those images must have been?  What happened?  Those must have been memories from long ago, perhaps Lerdeth as a boy, playing with his friends?  But in such strange dwellings?  Surely not the home of a barbarian.  Still greatly concerned at the state of Lerdeth, she continues to pray for him and their party, pray that Crispin will be alright and that Cabrakan made it.

Actions:
Prays

Rolls:
none at this time
Ziv
player, 32 posts
Sun 28 Jan 2018
at 15:32
  • msg #13

The Dead Isle: Part 2 - The Journey; post 2

Ziv shrugged, looking at Streleka carefully. She examined her to see if she was lying about something. (Use my natural 20 to see if she's being truthful about everything she's been saying.)
This message was last edited by the player at 05:10, Mon 29 Jan 2018.
DM Ryan
GM, 638 posts
Mon 29 Jan 2018
at 17:07
  • msg #14

The Dead Isle: Part 2 - The Journey; post 2

Day 3, Night



Johannes poured his heart out to Streleka, his words radiant with conviction. Streleka looked genuinely stunned by the passion and force with which Johannes made his plea. A gentle tear formed at the corner of her eye {Diplomacy Check ~ Natural 21}.

"I think, Paladin, that we have more in common than I thought," she said. "Yes, I will help you get your friend back." She wiped away the tear. "And if afterwards you still want to come with me, one thing I should say is that I can't promise you great wealth like my brother can. But this isle is full of wonders, even if it doesn't look like it on the surface. Maybe – just maybe – I can find some way to repay you."

Johannes nodded sincerely, conveying more gratitude in that simple gesture than most could do in an entire poem. "Thank you."

Ziv, watching the new bonds of friendship form, also felt a new admiration for Streleka, for she could not find even a hint of deceit in Streleka's words nor in anything she had said up to this point. She was genuine, and that alone was a rare thing {Sense Motive Check ~ Natural 20}.

"I'll help you free your friends from the Hunter," Streleka repeated. "Nurick will come, too. . . Pyrra, what do you plan to do?"

"Adwonus and I will stay here," said Pyrra. "We'll watch over your poisoned friend as well as our possessions. I can't say I agree with what you're doing, fighting something like the Hunter – I don't intend to risk Adwonus nor myself – but I know that you don't see it as a choice either. I understand that as well. Goodluck, is what I'm trying to say I guess."

"Thank you, Pyrra," replied Johannes, who then swung his attention to the party. "We have no time to lose everyone. Let's go."

They gathered up into a party of six – Johannes, Andriel, Ziv, Alacor, Nurick, & Streleka – and plunged into the woods. A few crimson flowers grew at the point where Crispina was taken, and a few more grew some meters away from that and so on and so forth, forming a loose trail that headed south. It uncannily resembled a blood trail. Burying their fear, they followed it.

The forest at night was especially eerie. There were no insects to make a sound, no animals, no drops of rain – simply a silent blackness, as though they were walking through the depths of space itself. The small flowers patches provided the only color in this dark world, aside from the adventurers themselves. Johannes led the group atop his horse, guiding them through the dead trees.

"Don't touch the flowers," warned Streleka as they walked past a slightly larger patch than normal.

"What happens if you do?" asked Ziv.

"I'm not sure," she admitted. "But I know it's not pleasant."


The trail continued for a long time. Easily two or three hours passed, though it was difficult to tell in the darkness. And then finally, the trail came to an end.

The party stopped at the outside edge of a clearing, which contained a sight that gave them chills. In the center of the clearing was an exceedingly large, dead tree with giant gnarled branches – it stood in the exact center of the small field – and the clearing itself was surrounded by an impassably thick barrier of trees. It was almost as if every other tree was trying to get away from the one in center. . .

And the party couldn't blame them. At first they thought their eyes were deceiving them, but as they adjusted to the starlight, they began to understand that wasn't the case. The tree was completely covered with skeletons, lashed and bound to the trunk and branches of the tree by countless vines, entangling the bones likes cobwebs; from the vines grew crimson-red flowers which spilled out onto the field. Many of the skeletons had partially melded into the tree itself, indicating that they had been there for a very long time, and some were completely obscured behind patches of red petals. The image was both horrifying and, in a way, beautiful.

"I think I see your friends," said Streleka, peering into the dark. "Crispina and Cabrakan, if I remember right. They're bound to the branches of the tree, twenty feet up."

Ziv's eyes widened. "Are they alive?"

Streleka strained to see more closely. "I don't know. They're not moving."

"There's no sign of the Hunter anywhere," said Alacor, glancing around the empty clearing.

Johannes gazed out into the field. The tree, the victims, the clearing – the trap was all too obvious. "Cast every buff and spell you have and prepare yourself for battle," he said quietly to the party. "I have a feeling about what's going to come next. . ."


This message was last edited by the GM at 18:07, Mon 29 Jan 2018.
Ziv
player, 33 posts
Sun 11 Feb 2018
at 05:05
  • msg #15

The Dead Isle: Part 2 - The Journey; post 2

Ziv carefully replaced her armor with the +3 leather armor, pulling the dagger of returning out in exchange for one of her daggers. She even put down her shield on the donkey, pretty much fairly ready for what was to come. She looked to Johannes for the next instruction.
Nurick
Player, 2 posts
Sun 11 Feb 2018
at 05:52
  • msg #16

The Dead Isle: Part 2 - The Journey; post 2

00:48, Today: Nurick rolled 15 using 1d20+12.  Knowledge check Nature for identifying the tree.

I see the tree and try to figure out what it is. Carefully scanning the area and positioning myself at C20. I draw my bow and ready an arrow for the hunter.
Alacor
Player, 24 posts
54/54 HP
Sun 11 Feb 2018
at 06:30
  • msg #17

The Dead Isle: Part 2 - The Journey; post 2

The white haired wizard takes the opportunity to try to determine what the strange tree is that his companions are hanging from. {Knowledge Nature, knowledge arcana}. After stroking his beard in thought he turned to his bag and pulled out his spell book. Resting Steve against his shoulder he open the book as he said to the staff, "So are you ready for a fight?"

Before any one has a chance to move away he quickly begins to cast a spell. The wizard pulled out a licorice root and began cutting off small shavings of it, giving a shaving to everyone in the party. To the confused faces of those around him, Alacor began to make a sign with his hand as he spoke what none of the others could understand, "Go forth with great speed and take down all in your path." The shavings began to dissolve in their hands as they felt energy flow through them. {Casts Haste on all party members.}

"Nurick come here for a moment." The wizard motioned to the archer. "This will probably feel a little weird at first." Before the archer could protest, Alacor started casting the spell anyways. He pulled out a pinch cat fur a threw it into Nurick's face. As he tried to spit out some of the fur that made its way into his mouth, the wizard took Steve in his hand and pressed the top of the staff into the archer's torso. Making a sign with his free hand he said, "Become as nimble as a cat and let nothing strike you." He pulled Steve back upright into his hand. "And there we go." He said as he turned away. {Casts Cat's Grace on Nurick}

Quickly he turned to Johannes and his steed. As he's walking he pulls out a very large feather from his bag and grips it in hand. The wizard comes up the horse and starts speaking, "You will fly as if you had the wings of a great eagle." Alacor then took the feather and began to push it into the neck of the horse, but as the feather made contact it appeared to melt into the horse. {Casts Fly on Johannes's mount}

"You're turn friend." The wizard looked to Johannes. He already had the hairs of a bull in his hand as laid it on paladin. "Take the strength of a heard of bulls and run down all that seek to oppose us." The wizard quickly made a sign using both of his hands, somehow making them resemble a bull. Strength coursed through the paladin as he absorbed the spell. {Casts bull's strength on Johannes}

The white haired wizard quickly gathered Steve and got into position. {Move to P21} Jasper was perched atop Steve as Alacor looked to him. "Let's go buddy. We need to get them out of there and you can get one of them." He took Jasper in hand to impart the a spell on him to deliver to Crispina in the tree. He whispered, "Disappear as a shadow in the night." Releasing Jasper from his hand the bat flew to Crispina to deliver the spell to her and come back. {Casts Dimension hop on Crispina, delivered by Jasper. Attempt to teleport her as close to Alacor as possible.}

00:48, Today: Alacor rolled 28 using 1d20+20.  Knowledge (Arcana); Identify the tree .
00:48, Today: Alacor rolled 20 using 1d20+11.  Knowledge (Nature); Identify the tree .

This message was last edited by the player at 06:30, Sun 11 Feb 2018.
Andriel
Cohort, 42 posts
HP 60/60
AC 19
Sun 11 Feb 2018
at 07:05
  • msg #18

The Dead Isle: Part 2 - The Journey; post 2

In Character Chat:
[WILL HAVE TO COLOR IT LATER]

JAN 30TH, 10:19AM
Michael Postma
Alacor
Nurick, do you happen to know what's the deal with these strange flowers?

Nurick
10:30, Today: Nurick rolled 29 using 1d20+12.  Knowledge check Nature for identifying flowers.
👍

Phra Ryan Ṭhiṭisampanno Persha
DM Ryan
Knowledge Check Nature ~ Nurick, in his traveling time with Streleka on the Dead Isle, has become familiar with these cursed flowers in the forest and knows well enough to keep his distance from them. Called the Rubaelum, they will ensnare any creature that touches them and even drain that creature of its strength, leaving them paralyzed and helpless. It is rumored that they are grown by a legendary creature in the woods.

Ziv
(Throws away her flower.)
😆

Johannes
We must be able to get our friends without touching the flowers then.  Do they affect you if they touch your armor?
Streleka? Nurick? {@Nick Mann @Phra Ryan Ṭhiṭisampanno Persha }
Now, tell me what buff spells you all have available, we need them cast now.


Andriel: Let's see, I just learned the spell recitation.  Let me take a look breifly...
Andriel: Also, bears endurance, bless, sanctuary, hide from undead, and some cantrips.
Andriel: Alacore? What do you have?
Johannes
After we save our freinds, and any others who are alive (do any others appear alive?) We will be burning that tree... it could be the only way to stop the creature.

Andriel: {whispers to self} I just realized that my undead servants might be unaffected by the rubaelum flowers.

Alacor
Jasper can fly in and teleport one of them out.

Andriel: Oh that would be useful...  could he do both at once?  Is it only 1 target or multiple?
Michael Postma
Alacor
only 1 target

Johannes
Would dimension hop work as well?

Alacor
That's spell I'm talking about. I can have Jasper here cast it for me

Johannes
Can any of you see if there is anyone else who looks alive in that tree?

I would be aware that it is possible the skeletons part of the tree could awaken and attack additionally.
...
I need options for buffs people!  What do we have!?


Alacor
Let's I have Haste, bulls strength, cat's grace, enlarge person, and fly

Ziv
I don't know spells. That's incredibly foreign to me.

...weirdos.

Johannes
@Alacor, what do you have for fire spells?  I have the feeling we will need to burn that tree?

Alacor
I have Kelgore's firebolt and lesser orb of fire

Johannes
Haste would benefit us all, and especially those whose frequency of blows make a difference, like archers and infantry.  I know bulls strength and enlarge person would benefit me.  Fly could be extremely useful as well, since I must work hard to avoid charging through allies.  How does the fly spell work?

If anyone thinks those spells would benefit them speak up, I can speak for myself, but each of you are supposed to be experts on your own abilities.


Alacor
fly will make flying as easy as walking
I simply have to touch you with the spell and it will last for 9 minutes

Johannes
It is just a single target, correct?
It should be cast on my mount.


Alacor
just a single creature
I can do that

Johannes
Can anyone see if there are others living on that tree still?  I want to pull off all the living before we cleanse it with fire.  I would guess the skeletons will come to life, and the tree may attack, as if it were living, perhaps with those poisonous flowers, so be wary of it!
Did everyone exchange the equipment they wanted already from the donkey?


Alacor
I got what I needed.

Johannes
Andriel: I saw Ziv also donned some of the more useful items I thought she could use already also.
Herr Johannes
player, 322 posts
HP: 102/102(SQ:--) AC:30
Cloak,Tunic,FullPlate
Sun 11 Feb 2018
at 07:58
  • msg #19

The Dead Isle: Part 2, Post 3: prepare for battle

Post:
"We need to be ready for this combat.  We will likely have to kill this creature, not just rescue our people.
Any other knowledge you all have about it or this tree would be very helpful.  Nurrick was it?  Streleka?  Alacor?  Ziv?  Andriel?  Anything else you all know about this?

My best guess at this point is that the tree and creature are somehow connected.  We will likely need to destroy the tree.  If we can get our people out, then that task could be much easier.

I would rather not burn this forest to utter ash, but it would be better cleansed than forever a den of evil.  However, a full restoration would be truly what is desired, for now, that may just mean removing that tree.

---

Next, everyone equip yourself with the best of what we have.  You might need to give it back later, but for now, it will do more on our bodies than in a museum or behind glass, as beautiful as it is, it cannot be admired if you do not live to the next day.

---

Andriel, deploy your undead forces to protect Alacor as well as positioned to be prepared to use them to extract our friends.  Like you suspected, they may be immune to the red flowers.

Alacor and Andriel, you may cast your spells and enchant us, it is time.

Guide us, preserve us, and protect us, Lord.  You are our help in times of trouble.  We remember your faithfulness.  The same faithfulness that brought us the armor and equipment I and we now wear.  You hear our prayers.  We ask for your help in rescuing our friends,
 and we know that Christ makes intercession on our behalf.  We thank you that you have heard us, and we thank you for your overwhelming power and love which preserves us from all unrighteousness.  You are our covenant-keeping God, I look to you Lord.  As David slew Goliath through Your virtue, so do we, so do I ready my hands to do your work and even greater work than that.  In Jesus Name, our God's name, we pray, Amen.
"  {I cast true strike on myself}

Actions:
I remove my full plate and offer it to Andriel to wear.
I deposit my previous shield on the donkey.
I withdraw from the donkey and don:
Amulet of Natural Armor +2
Full Plate +3
Shield of Ashara (Heavy Steel Shield +3, gives the wearer Spell Resistance 13)
I mount fury, draw my lance and shield, and prepare my heart and mind for battle.
With my mounts new ability to fly I move him to fly upward 15 ft above the ground from where I am now.
I also withdraw 2 alchemist fire from my pack and put them on my belt (if not already there)
Cast True Strike on myself

Rolls:
{02:53, Today: Herr Johannes rolled 18 using 1d20+6.  Spot Check, for other living beings trapped on the tree; tDI.
03:02, Today: Herr Johannes rolled 24 using 1d20+7.  Knowledge (Religion), can the skeletons be harmed by the red flowers?; tDI.
}
This message was last edited by the player at 09:05, Sun 11 Feb 2018.
Andriel
Cohort, 43 posts
HP 70/70
AC 22
Sun 11 Feb 2018
at 08:54
  • msg #20

The Dead Isle: Part 2, Post 3: prepare for battle

Post:
Though very tired, Andriel prepares herself once more for battle.  It is a time that cannot wait.  Her friends are in trouble, and she is determined to stand by their side.  She is determined to do something good this day.

She prepares her mind for another battery of spells, strengthened by Alacor's spell cast already on her.

She draws her holy symbol out and raises it to eye level in front of her.  She then looks through it at Herr Johannes, as she puts her other hand up as if she was about to blow something from her hand through the symbol.  She then speaks in a strange tongue as it appears hair begins to blow from her hand through the ring onto Herr Johannes.  The language is unintelligible, but the now swollen muscles of Johannes are complemented by a durable endoskeleton as his frame and stature increases slightly, appearing full of vitality.   {She casts bears endurance, guidance, and resistance on Herr Johannes}

She then raises her holy symbol and speaks a blessing on the whole party.  "May you all be blessed and take heart that the holy deities that be, the God of Johannes, and the good in this universe see you, and favor you.  You are pleasing in their sight.  Let us continue now on our quest for good!  May they watch over us and shield us from all harm.  Let us be held within their sanctuary.  May we be shielded from the wicked who seek to do us harm, hidden from view.  May they be blinded."  She then lowers her holy symbol to her own heart and bows. {Andriel casts bless on the entire party, hide from undead on all 7 living in the party that are present, and sanctuary on herself.}

Now, my minions, you must protect myself and Alacor.  Go in front of us and protect us from harm.

Actions:
Casts bears endurance, guidance, and resistance on Herr Johannes
Casts bless on the entire party, hide from undead on all 7 living in the party that are present
Casts sanctuary on herself

Removes her:
 half-plate
 heavy mace
and deposits it on the donkey

Withdraws:
 Ashara's Wrath (Keen Mace +1 of Icy Burst)
 Johannes' Fullplate
and dons them

Moves to 021, next to Alacor
Deploys her undead to form a wall in front of her and Alacor:
3HD - {O20, P20, Q20, Q21}
Ashe - {N20}

Rolls:
DM Ryan
GM, 639 posts
Sun 11 Feb 2018
at 15:22
  • msg #21

The Hunter

Day 3, Night


The party equipped themselves with magical weapons and armor, cast a multitude of enchantments, and finally stepped into the ominous clearing. The singular tree in the center, draped with skeletons and flowers, stood like some unholy monument.

quote:
Knowledge Nature & Arcane {Alacor & Nurick} ~ The species of the tree itself was unknown to them. It was difficult enough to identify a tree without leaves or color, but the strange visage of this one matched nothing they had ever seen. It radiated a sense of power, and being this near it sent a tingling sensation under their skin.


Johannes snapped the reigns of his horse and, mounted atop it, it flew straight up, as though it were endowed with invisible wings; he brought it to a hover above the party. On the ground below, Alacor whispered instructions to Jasper, his bat familiar, who up to this point had been hanging upside down from the head of the wizard's staff. Having finished his magical whisperings, Alacor then lifted his staff into the air, and Jasper took off in flight. The small bat soared through the space of the clearing and up to the lower branches, where Crispina was bound by numerous flowering vines. Jasper tapped its nose on Crispina's forehead, and she instantly vanished from the branches and reappeared at the base of the tree, lying in stillness in a patch of flowers among the roots.

"She's free!" Ziv gasped. "But is she alive?"

Crispina didn't move.

The party heard a sudden rustling like the sound of dead branches in a breeze, which put them even more on edge than they were before. They quickly turned and looked behind them, only to find that the path that brought them here was gone, as though the trees and brush had moved together while they weren't looking; there was no escape. Clouds shifted in the night sky, and stars began to blink out of existence one-by-one.

I see you.

The clearing had become as quiet as death, and the party clutched their weapons until their knuckles grew white.

One of Andriel's minions, a skeleton, began to shriek. The party spun on their heels toward it, weapons at the fore, but the noise quickly faded to nothingness. The skeleton appeared to have died, and yet its body didn't fall, instead slouching in a strange and unnatural way. It took the party a few moments to realize that the skeleton had been impaled with a large black spear and was now being propped up by it {The Hunter deals 42 damage to Skeleton 3; Skeleton 3 was destroyed}.

A dark gnarled hand grabbed the end of the spear and pulled it out of the ground, out through the skeleton, and allowed its bones to fall in a heap. And only then did the party finally see it, standing right in front of them, as though they had been blind and deaf. A chill swept through their hearts.


Nurick swiftly and reflexively shot an arrow toward the Hunter's black form, whose surface resembled bark more than skin. The arrow stuck into the creature's shoulder {Nurick deals 11 damage to the Hunter}, but the Hunter did not seem to notice.

Struggle. Fight. Beg.

"And so it begins," whispered Streleka, pulling back the string on her bow.

---Combat Rounds have Begun---


Notes: Johannes is 15 ft up; Jasper is 20 ft up.
This message was last edited by the GM at 17:08, Sun 11 Feb 2018.
Andriel
Cohort, 45 posts
HP 70/70
AC 22
Sun 18 Feb 2018
at 00:59
  • msg #22

The Hunter; Round 1

In Character Chat:
Ziv
I have the new armor and dagger of returning.

Johannes
Good to hear @Ziv.

Excellent shot Nurrick!  You arrow struck true, even if it appeared not to notice.  Afterall, if it bleeds, we can kill it.


Alacor
There's something going on with that tree. It has some magical power to it and it looks like it could be affecting the entire isle!
It also seems to attract strange creatures to it, most likely it's the cause of the hunter.
And I bet we could make some pretty interesting items out of some of that wood.

Johannes
Is the creature tied to it in some way?  Are we able to destroy the creature without destroying the tree?

Alacor
I haven't seen anything like it before, so I'm unsure. It just seems to be tied to it in some way.

Johannes
If we destroy the tree will it cleanse the Island?

Alacor
I think it might, but I suppose it's possible that this tree is not the only thing affecting the island.
But it definitely is having a large effect.

Johannes
Hmm, what can you tell about the creature?  Everyone! do you see any weaknesses on this creature? {Roll your knowledge checks on the creature before Wednesday!}

Alacor
11:42, Today: Alacor rolled 24 using 1d20+11.  Knowledge Adventure; hunter.

Johannes
I was able to discern that the Cabrakan is on the tree still, but I cannot make out much else.  I need elven eyes to see that!  Streleka!  Do you see any other living on that tree!?  I don't want to set them on fire if we have to destroy it to cleanse your isle!

Johannes
{Examine check on the creature, equipment, armor, and weapons.
Examine check on the tree.}


Andriel:  I am not sure but I think the skeletons are immune or at least more resistant to those red flowers!
Yes!  I believe with all their respective resistances they would be the best choice to retrieve @Cabrakan, trapped in or near the flowers as he is!


Ziv
...Didn't we note not to touch the flowers? What if he's poisoned?

Johannes
Him and @Crispina probably are, must be why they are unconscious!  What did the flowers do again?  Sap strength or have a lasting poison?

Alacor
Nurick said that the flowers  drain their strength and render them paralyzed. I don't think they're in danger of dying.

Johannes
Did he say it wears off?

Alacor
He didn't say

Alacor
10:18, Today: Alacor rolled 17 using 1d20+11.  Knowledge (Nature); hunter.

Nurick
16:10, Today: Nurick rolled 30 using 1d20+12.  Knowledge check Nature; hunter.

Johannes
14:36, Today: Andriel rolled 4 using 1d20+1.  Knowledge (Religion), the Hunter; tDI.

14:36, Today: Herr Johannes rolled 9 using 1d20+7.  Knowledge (Religion), the Hunter; tDI.

14:35, Today: Herr Johannes rolled 14 using 1d20+5.  Knowledge (Adventure), the Hunter; tDI.


DM Ryan
Knowledge Nature (Alacor & Nurick) ~ You are certain this is not a creature of nature, though it evidently seems connected to it.

Knowledge Adventure (Johannes) ~ You are certain this creature is not an adventurer.

Knowledge Religion (Andriel & Johannes) ~ You can tell that this creature is some sort of corrupted spirit, albeit a very corporeal spirit. However, the extent of its powers are unknown to you. You might have to learn the hard way.

Johannes
Examine ~ The tree is about 50 feet tall with numerous thick branches. The lowest branches appear about 15 feet off the the ground, as well as the skeletons and forms draped around it with flowering vines. The Hunter appears about 10-11 feet tall and carries a spear about his own height. He seems to have an attack range of about 15 ft. and can possibly even attack enemies within this distance. His head is that of a horned skull and has a strange, pitch-black body.

Alacor
The hunter looks like it's some kind of spirit. Not like a ghost, it's solid. But it has some kind of energy emanating from it that I haven't encountered before.

Alacor
It looks like moves without making a sound and is extremely good at hiding. We need to watch out.
Andriel
Cohort, 46 posts
HP 70/70
AC 22
Sun 18 Feb 2018
at 04:53
  • msg #23

The Hunter; Round 1

Post:
Andriel witnesses the hunter appear as if from the darkness itself, to retrieve its spear from one of her creations.  She draws her breath in as she looks up at it but quickly draws her focus to the task at hand.  "That was what they were made for, to protect and serve us, lest the living lose their life.  They are fighting, after all, to cleanse their own Isle, fighting to regain their freedom.  I just gave them the opportunity to be able to fight from beyond the veil...  Time for the dance to begin."  She takes a deep breath as she speaks quietly to her servants, coaxing them to act.  Without thinking, they obey, seeking to do their spirit's bidding.

Ashe begins to walk south, still with his guard up, moving toward the tree. Andriel then follows after him, moving under the cover of her skeletons, opening the way for others.  4 then withdraws following Alacor.  Next the skeleton first, among the weaker ones {1} moves back.  Finally, 2 raises his guard and steps back, forming a new battle line.

Andriel, the choreographer of this dance, moves into place and begins her melody setting the tune for which the others dance.  "And now, a piece from my Knight's text, 'Not by might, nor by power, but by my spirit says the Lord.'  You here who worship the living God, all you who serve the divine!  Hear my words!  And you who defy what is just and right in this universe, breaking the law that governs the world, twisting your Isle to evil {the hunter etc.}, hear my words!  These here are those who work the works of GOD.  You cannot stand against the armies of the living God!"  As Andriel's rebuke rings out from her voice, the words begin to reverberate, echoing quieter and quieter, as if swirling into her mouth taking the sound with them, until suddenly they are burst forward in a flash of light and wave of sound.  "YOU CANNOT STAND!" {Andriel casts recitation}.

Actions:
Undead:
  *skeletons had weapons drawn from before as prep
  Ashe moves: M19-M20-...-M14 (6 squares) and readies an action to fight defensively if the enemy comes in range
  4 withdraws, then moves under the cover of the other skeletons (after Alacor) straight
   west to M18 via Q21-P21-O21-N21-M19-M18 (6 squares)
  1 take a single move (because of haste) to M16 via N20-M19-M18-M17-M16 (5 squares) (avoiding AOO via cover from 2) and readies an action to fight defensively if the enemy comes in range
  2 take total defense and 5ft step to O20

Andriel:
  moves to K22, via N21-M21-L21-K22 and casts recitation (affecting everyone because of the 60ft range).

Instead of us arguing or having issues, I thought I would just cite the stuff that might seem iffy:
Notes:
1. Movement through allied squares is legal and does not cost extra, PHB p147. (charging through a friendly square [without appropriate feat] is illegal, however.
2. Movement through spaces occupied by allies diagonally is legal. PHB p147
3. Cover prevents attacks of opportunity, even that provided by other creatures (soft cover). PHB p151
4. Reach weapons are treated as ranged weapons when determining cover relative to the creature. PHB p150-151
5. Since haste can affect 9 creatures, we had it affect all the living in the party, plus Ashe and skeleton 1.

Rolls:
This message was last edited by the player at 05:37, Sun 18 Feb 2018.
Nurick
Player, 3 posts
Sun 18 Feb 2018
at 05:25
  • msg #24

The Hunter; Round 1

Nurick raises his bow and releases an arrow. Quickly racking another two and sending towards the Hunter!
[Doing a full round attack with rapid shot. Shooting all 3 arrows at the Hunter.]
This message was last edited by the player at 05:43, Sun 18 Feb 2018.
Alacor
Player, 25 posts
54/54 HP
Sun 18 Feb 2018
at 05:38
  • msg #25

The Hunter; Round 1

Before any one moves the wizard quickly regains his composure after seeing the hunter before them. Sweat was already starting to bead at his forehead, which the wizard conveniently wiped with his hand and gripped his staff, Steve, with the sweaty hand. Steve made an off handed comment about the wizard's mother, but he couldn't recall what he said in the midst of the spell. Alacor quickly made a sign with his hand kept it twisted in a shape while the pointed the staff at the hunter. "You will kneel before us! All your energy drained!". As the words finished an impossibly black ray projected out of the end of the staff and towards the hunter. {Alacor casts Ray of Exhaustion on the hunter}

Alacor gave Steve a quick wipe from his robe in an attempt to get some of the sweat off. He then moved towards the archer in an attempt to get away from the hunter. {Alacor moves to J21}
Gorthunder
Player, 1 post
Sun 18 Feb 2018
at 06:08
  • msg #26

The Hunter; Round 1

After observing the foreign party from his hiding place, Gorthunder decided now was his opportune moment to strike. With as much speed as the dwarf could muster, he emerged from the bushes. With a solid step, he leaps towards the hunter and swings his waraxe.

Leap attack on the Hunter from hiding, running 10 feet from W18 to V18 and Leaping to and ending on T18 in an attempt to catch him off guard.
This message was last edited by the player at 06:24, Sun 18 Feb 2018.
Ziv
player, 35 posts
Sun 18 Feb 2018
at 06:23
  • msg #27

The Hunter; Round 1

Ziv narrowed her eyes, white knuckles gripping her daggers. Full force, she threw the dagger of returning at the beastly figure. And then, threw the other. With haste, she grabbed another dagger and threw it with full force.

(I'm forgetting how to compute the attack. X_x)
This message was last edited by the player at 07:16, Sun 18 Feb 2018.
Herr Johannes
player, 324 posts
HP: 102/102(SQ:--) AC:30
Cloak,Tunic,FullPlate
Sun 18 Feb 2018
at 06:34
  • msg #28

The Hunter; Round 1

Post:
As I witness the hunter before me, a holy anger rises in my heart.  Memories of God's help in the past come to mind, the fire in the inn, I was only a step away... The battle within the old city... the fight to save the counselor... the fight victory against the 3 lords against all odds... the parry against Rysan...  I was concerned I had cast my spell too early, but I see that concern was unneeded.  Like many times in the past, God had already set it up.  "You do not come against us alone spirit of the forest, but by threaten us, you come against our God.  He is not a God to remain silent.  This forest has been a den of evil for too long.  Today that will end.  Today you will be released from your infernal bounds and no longer serve the demands of the wicked.  You will return to your former duty of guarding that which was holy, the cathedrals of the forest. You will come to fight with us against this corruption.  I declare you loosed from your unholy bindings and God has sent us as his instrument, but I tell you, he will in no wise let us come to harm.  In the name of JESUS, LET IT BE SO!"

At the conclusion of my speech, my body erupts in flames and my weapons burn with holy fire.  I lower my lance in preparation as a verse is rhythmically recited to myself.  "Teach my hands to war, Lord."

quote:
3 Gird your sword on your side, you mighty one;
    clothe yourself with splendor and majesty.
4 In your majesty ride forth victoriously
    in the cause of truth, humility and justice;
    let your right hand achieve awesome deeds.
5 Let your sharp arrows pierce the hearts of the king’s enemies;
    let the nations fall beneath your feet.
6 Your throne, O God,[c] will last for ever and ever;
    a scepter of justice will be the scepter of your kingdom.
7 You love righteousness and hate wickedness;
    therefore God, your God, has set you above your companions
    by anointing you with the oil of joy.


"...and WE SHALL KNOW NO FEAR!"

Actions:
Enable my fire devotion (swift action)
Charge the hunter via (17 squares), to UV-12,11. (full round action)
Use paladin smite evil (part of attack) and full power attack

AR: +1 haste, +1 bless, +2 recitation, +2 bulls str, +1 weapon, +2 str, +1 high ground, +1 weapon focus lance, +20 true strike, +9 BA, +2 charge, +3 smite evil = + 45 CORRECTION -9 for power attack!
DMG: x3(9 PWR ATK + 1d8 lance + 1 bonus on lance + 4 str + 4 fire + 5 smite evil) = 3d8+57+12 fire
DC 18 ref or catch on fire, taking more damage

Rolls:
{01:25, Today: Herr Johannes rolled 54 CORRECTION = 48 using 1d20+42.  AR, on the hunter, with all buffs listed; tDI.
01:32, Today: Herr Johannes rolled 69 using 3d8+57. +12 fire damage  DMG, for charge against hunter; tDI
TOTAL: 81 damage
}

note: if I am attacked I use my mount to take cover (DC 15 ride)
This message was last edited by the player at 07:21, Sun 18 Feb 2018.
DM Ryan
GM, 640 posts
Mon 19 Feb 2018
at 00:36
  • msg #29

The Hunter; Round 1

Day 3, Night



Andriel's skeletal minions formed a line across the field, as if they were acting as a wall between the Hunter and their living masters. Andriel retreated behind them and performed a spell, and a wave of purple light rippled from her through much of the clearing. The light seemed to sink into her allies and speed up their movements while having the opposite effect on the Hunter, slowing it down.

quote:
07:35, Today: DM Ryan, on behalf of Andriel, rolled 20 using 1d20+7.  Andriel Caster Level Check. ~ Success.


Alacor shot a ray from the end of his staff and managed to hit the Hunter, slowing its movement down even more. "Now that's what I'm talking about!" cried Steve, Alacor's intelligent staff. "Suck on that you scary-looking bastard."

quote:
07:55, Today: DM Ryan, on behalf of Alacor, rolled 24 using 1d20+9.  Ranged Touch Attack @ Hunter ~ Success.
Alacor Caster Level Check: 21 (Default Setting: Use Arcane Mastery) ~ Success.
Hunter Fortitude Save ~ Fail


"Good work," said Alacor. "Now let's put some distance between that thing and us." He too retreated behind the line of skeletons, staying close to Andriel.

Ziv, Nurick, and Streleka then delivered a rain of arrows and daggers. With impressive speed, Ziv flung out several daggers from her belt, drawing and throwing them in single fluid motions, while Nurick did the same with arrows from his quiver. Streleka dashed across the field and fired an arrow of her own. They were uncannily accurate; all but one shot between them found their target, their ammunition sticking into the Hunter's bark-like skin.

quote:
Ziv hits with her first and third attacks; Ziv deals 13 & 8 dmg.
Nurick hits with all three attacks; Nurick deals 14, 14, & 13 dmg.
Streleka hit with her single attack; Streleka deals 12 dmg.

07:50, Today: DM Ryan, on behalf of Nurick, rolled 13 using 1d8+8.  Nurick Bow Damage 2.
07:50, Today: DM Ryan, on behalf of Nurick, rolled 14 using 1d8+8.  Nurick Bow Damage 2.
07:50, Today: DM Ryan, on behalf of Nurick, rolled 14 using 1d8+8.  Nurick Bow Damage 1.
07:47, Today: DM Ryan, on behalf of Nurick, rolled 27 using 1d20+20.  Nurick Attack 3 @ Hunter (Rapid Shot).
07:47, Today: DM Ryan, on behalf of Nurick, rolled 31 using 1d20+20.  Nurick Attack 2 @ Hunter (Rapid Shot).
07:47, Today: DM Ryan, on behalf of Nurick, rolled 37 using 1d20+20.  Nurick Attack 1 @ Hunter (Rapid Shot).


Up in the air, Johannes cited a powerful prayer, and his whole body was suddenly wreathed in fire. He then aimed his lance down at the Hunter and descended in a dive, much like an eagle descends upon its dinner. Within the flames his lance glowed, and, for a moment, Johannes resembled a meteor more than a person. He struck the Hunter square in the chest.

The Hunter did not utter a cry at the fiery blow, but based on the way it recoiled, it had clearly felt something.

Pain? Impossible.

quote:
Johannes hits with his single attack; Johannes deals 93 dmg.

Hunter Reflex Save vs Fire Devotion ~ Success.


"Yes!" cried Johannes triumphantly as he brought his horse to a yield.

But just as the party thought their offensive wave was at an end, the unexpected happened. A dwarf crawled out of the bushes at the edge of the clearing and, roaring a battlecry, charged the Hunter while its back was turned! Wielding an axe and shield, the armored dwarf leapt into the air, primed to deliver a powerful strike. Or at least, that's what the party suspected his plan was. Instead he stumbled during the jump, nearly tripping in the process, and the axe blade thudded into the soil at the Hunter's feet. The creature turned its chilling gaze over to the dwarf. The short stranger plucked his axe out of the ground and then craned his neck up to meet the Hunter's gaze, quickly realizing that things had not gone as he had planned.

"Oh shit."

quote:
08:11, Today: DM Ryan, on behalf of Gorthunder, rolled 18 using 1d20+10.  Gorthunder Attack @ Hunter (Power Attack 3). ~ Miss
08:10, Today: DM Ryan, on behalf of Gorthunder, rolled 6 using 1d20+4.  Leap Attack: Jump Check. ~ Fail



The Hunter swung out its twisted hand, and its sharp black fingers rent through the dwarf's armor, leaving several parallel tears across his chest. The dwarf winced heavily.

quote:
Hunter hits with his claw; Hunter deals 23 dmg to Gorthunder.


The towering creature then stepped away, moving soundlessly. It moved with unnerving speed, though it was evidently slowed by Alacor's curse, and it was only for this reason that Johannes was not completely taken by surprise. The paladin lifted his shield in time to cover his head, and the tip off the Hunter's spear glanced off of it.

quote:
Hunter misses Johannes.


The paladin lowered his shield to prepare for the Hunter's next strike, but the creature was already gone, having changed targets once again. From Johannes, it stepped toward the row of skeletons and brought down the spear from above like a scorpion's tail. It fully impaled the gray skeleton, who was nicknamed Ashe, and it uttered a hollow gasping sound, though it was not yet destroyed.

quote:
Hunter hits with his spear; Hunter deals 36 dmg to Ashe.


The Hunter removed its spear from the skeleton and gazed over the assembly.

Fight. Struggle. I crave it.

Johannes steeled himself for the next round of battle to come, but as he did, he noticed something occurring on the ground. Crimson red flowers began to grow, their stems rising and blossoming with petals before his very eyes, growing wherever the Hunter had stepped. . .

quote:
Examine: The Hunter appears Barely Injured.



Map Note: The shaded red areas indicate the squares affected by flowers.
DM Note: The Hunter did not trigger any Attack of Opportunities during its movement.
DM Note 2: Some shown dice rolls are not the same as their counterpart in the dice logs. This is usually because I left out a modifier and added it to the roll afterwards.

This message was last edited by the GM at 00:45, Mon 19 Feb 2018.
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