Caladin:
In reply to Rosslington (msg # 164):
I prefer that players roll stuff that directly effects their characters and leave the rest to me.
If it effect not only your character but others then I should roll.
let me know what you need.
A house must roll for a House Fortune at least one month of every three, but no more than one House Fortune roll can take place for each month
The house fortune roll affects the entire house. The lord would roll his status d6s (6d6) plus any bonus dice from stewardship specialty (then drop lowest dice = to stewardship) then finally add the house fortune modifier (currently +12)
This is then compared to the table on page 118 of the rulebook. Good fortunes are clustered more towards the high roll end and poor fortunes more closely clustered towards the low roll end.
Possible results are Disaster, Curse, Decline, Growth, Boon and Blessing.
A Boon is a fortune of considerable benefit and value to the house. Its occurrence might signify favor from a lord or the king, a windfall, a beneficial alliance, a business opportunity, or a profitable marriage. A boon should always improve one of a house’s resources by 1–6 points or two of a house’s resources by 1–3 points.
A Blessing is a minor benefit, an upturn in events that improves the house in some way. Blessings might be useful alliances, receiving an invitation to participate in a notable tournament, a visit from a powerful lord, and so on. Blessings improve one resource by 1–3 points or two resources by 1 point each.
A Growth result reflects the improvement of one or more of the house’s resources. It might result in a gift of land, a sudden swell in population, an upturn in the economy, and so on. Growth should improve one resource by 1 point.
Decline reflects a diminishing of one or more of the house’s resources. Decline reveals a shift in the house’s fortunes, such as the loss of land, the weakening of defenses, an outbreak of sickness, and other minor but unfortunate developments. Decline should reduce one resource by 1 point.
A Curse is an unfortunate downturn in events that could weaken the house in some way. Curses are significant setbacks, and they can include brigands, bad weather, blights, desertion, lawlessness, and other effects. A Curse reduces one resource by 1–3 points or two resources by 1 point.
A Disaster is an event of catastrophic proportions and sets the house back in a significant way. Examples include the outbreak of plague, the disfavor of a lord or king, the disgrace of a staunch ally, widespread lawlessness, or a combination of any of these dire events. Disaster reduces a single resource by 1–6 points or two resources by 1–3 points.