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Re: Adventuring in Westeros : Combat, by rules
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post 13 and 15
Declare the Action:
Before you use the Dice Roller, decide what it is you want to do. GM or Co-GM determines whether or not the action even requires a test. As a rule, if the intended action has no significant risk or no consequences for failure, there's no need for a test. Actions that might require tests include—but are not limited to—fighting, climbing, jumping, recalling a bit of useful information, addressing the lord, navigating a ship through bad weather, and so on. In short, if the action's outcome isn't certain or may have dramatic consequences, it probably requires a test.
Example: Nicole, happens upon a pair of conspirators discussing their plans to kill the Lord. Clinging to the shadows, she strains to hear their whispers.
This message was last edited by the GM at 19:11, Fri 03 July 2015.