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12:37, 19th April 2024 (GMT+0)

General Game Room Rules.

Posted by The ChroniclerFor group 0
The Chronicler
GM, 2 posts
Mon 17 Mar 2014
at 20:15
  • msg #1

General Game Information

*
GENERAL INFORMATION:

This is A Roleplay Gaming Community game room that is rated mature. The following rules are the standard rules for the game room. GM's may alter specific gaming rules to suit their game, but the overall rules governing the administration of the game room can only be altered by GM Chronicler.


PARTICIPATION REQUIREMENT

Players may take up to 2 days to post, however it is encouraged that players try to post as often as they can. If a player has not posted after 3 days, and has failed to send me an rMail, Private Message (PM), or post something in the the player AFK/Vacation Request thread, the character will be removed from the game. Extenuating circumstances may allow reinstatement of the character as long as the player has saved an up to date copy of their character sheet. Removed players character sheets are not saved by the system or by the GM.

GM Chronicler reserves the right to remove anyone, be it a player or a GM from the game room, at any time and without notice. Applicants who have not logged into the game room or joined a game after 30 days of having become an applicant will be removed from the cast list and game room.

The title (Private Messages) should be what it says and is misleading. With that said, some players don't know that all PM's are able to be viewed by all GM's where rMails are truly private between individuals. I want it so everyone is clear about what is and what isn't private.

Also, all the GM's here play in several of the other GM's games, and it should be noted that a GM can even play a character in their own game. I'm not talking about an NPC, but an actual character. If this is the case, the GM should ask the players in the game if they are ok with the GM playing an actual character in their own game or in another GM's game.

ABOUT THE CREATOR OF THIS GAME ROOM:

GM Chronicler has been playing D&D since the late 70's, and GM'ing since the mid 80's. I have played every game edition except 4th and 5th, including Pathfinder, and sometimes find myself getting confused on the rules/guidelines from one to the other. Some of my players claim that this confusion is solely the result of the onset of old age, but I assure you I am still sharp as a tack.

All I ask is that you be patient with me, and if you have any constructive criticism or comments that would help the game-play, please feel free to Rmail me.

It is my hope that we can create a memorable gaming experience that will be unlike anything else you have ever played.
_
This message was last edited by the GM at 09:39, Thu 24 Aug 2023.
The Chronicler
GM, 3523 posts
Knowledge is the key...
Seek the key...
Sat 22 Jul 2017
at 18:55
  • msg #5

Character Sheets 1:

--------------------------------------------------------------------------------
PC Name :
Race :
Class :
Level :
Align :
Size :
Gender :
Height :
Weight :
Age :
Hair :
Eyes :
Speed :
HP :   /
XP : /
Next Level :
SHEET UPDATED :

--------------------------------------------------------------------------------
ABILITIES
                                        Final
     Base  Level  Racial  Magic  Misc  Ability / Modifier
           Bonus  Bonus   Item          Score

STR : --     --     --     --     --      00 / +0
DEX : --     --     --     --     --      00 / +0
CON : --     --     --     --     --      00 / +0
INT : --     --     --     --     --      00 / +0
WIS : --     --     --     --     --      00 / +0
CHA : --     --     --     --     --      00 / +0

--------------------------------------------------------------------------------
COMBAT STATISTICS

BASE ATTACK BONUS
  MELEE         RANGED
  Total: --     Total: --
  Base:  --     Base:  --
  STR:   --     DEX:   --
  Misc:  --     Misc:  --

ARMOR CLASS
AC Total :            --
AC when Flat-Footed   --
AC vs Touch Attack    --
Base:                 10
Armor:                --
Natural:       --
Shield:               --
Dexterity:            --
Size:                 --
Magic:                --
Misc.:                --

INITIATIVE
Total:  --
DEX:    --
Misc.:  --

--------------------------------------------------------------------------------
SAVING THROWS

           Total    Base  Ability    Misc   Magic
Fortitude  : +0  =   0  +    0    +   0   +   0
Reflex     : +0  =   0  +    0    +   0   +   0
Will       : +0  =   0  +    0    +   0   +   0

--------------------------------------------------------------------------------
RACIAL TRAITS




--------------------------------------------------------------------------------
FEATS                                      Indicate for level, class, race, etc.





--------------------------------------------------------------------------------
CLASS ABILITIES                                  Indicate current abilities only





--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES




--------------------------------------------------------------------------------
LANGUAGES

Common
Regional:
Bonus:
Bonus:

--------------------------------------------------------------------------------
SKILLS                      Fill in skills you have ranks in AND skills that
                            can be used untrained.  Mod is the final score, Rnk
Sill Point Total:           is the number of ranks attained in the skill, Abl
Max Class ranks:            is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks:      miscellaneous bonus from feats, race, synergy, etc.

                                                        Related
      Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
      +?  =  0  +?  +0   |  Appraise                    (INT)       Yes
      +?  =  0  +?  +0!  |  Balance                     (DEX)       Yes
      +?  =  0  +?  +0   |  Bluff                       (CHA)       Yes
      +?  =  0  +?  +0!  |  Climb                       (STR)       Yes
      +?  =  0  +?  +0   |  Concentration               (CON)       Yes
      +?  =  0  +?  +0   |  *Craft:                     (INT)       Yes
      +?  =  0  +?  +0   |  Decipher Script             (INT)       No
      +?  =  0  +?  +0   |  Diplomacy                   (CHA)       Yes
      +?  =  0  +?  +0   |  Disable Device              (INT)       No
      +?  =  0  +?  +0   |  Disguise                    (CHA)       Yes
      +?  =  0  +?  +0!  |  Escape Artist               (DEX)       Yes
      +?  =  0  +?  +0   |  Forgery                     (INT)       Yes
      +?  =  0  +?  +0   |  Gather Information          (CHA)       Yes
      +?  =  0  +?  +0   |  Handle Animal               (CHA)       No
      +?  =  0  +?  +0   |  Heal                        (WIS)       Yes
      +?  =  0  +?  +0!  |  Hide                        (DEX)       Yes
      +?  =  0  +?  +0   |  Intimidate                  (CHA)       Yes
      +?  =  0  +?  +0!  |  Jump                        (STR)       Yes
      +?  =  0  +?  +0   |  *Knowledge:                 (INT)       No
      +?  =  0  +?  +0   |  Listen                      (WIS)       Yes
      +?  =  0  +?  +0!  |  Move Silently               (DEX)       Yes
      +?  =  0  +?  +0   |  Open Lock                   (DEX)       No
      +?  =  0  +?  +0   |  *Perform:                   (CHA)       Yes
      +?  =  0  +?  +0   |  *Profession:                (WIS)       No
      +?  =  0  +?  +0   |  Ride                        (DEX)       Yes
      +?  =  0  +?  +0   |  Search                      (INT)       Yes
      +?  =  0  +?  +0   |  Sense Motive                (WIS)       Yes
      +?  =  0  +?  +0!  |  Sleight of Hand             (DEX)       No
      +?  =  0  +?  +0   |  Spellcraft                  (INT)       No
      +?  =  0  +?  +0   |  Spot                        (WIS)       Yes
      +?  =  0  +?  +0   |  Survial                     (WIS)       Yes
      +?  =  0  +?  +0!  |  Swim                        (STR)       Yes
      +?  =  0  +?  +0!  |  Tumble                      (DEX)       No
      +?  =  0  +?  +0   |  Use Magic Device            (CHA)       No
      +?  =  0  +?  +0   |  Use Rope                    (DEX)       Yes

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

--------------------------------------------------------------------------------
WEAPONS                 ATT is your final attack modifier when using the weapon.
                        Monks should also list bare-handed attacks here.

NAME :
ATT  :
DMG  :
CRIT :
RNG  :
WGHT :
TYPE :
SIZE :
COST :

NAME :
ATT  :
DMG  :
CRIT :
RNG  :
WGHT :
TYPE :
SIZE :
COST :

NAME :
ATT  :
DMG  :
CRIT :
RNG  :
WGHT :
TYPE :
SIZE :
COST :


GRAPPLE BONUS: BAB -- + STR -- + SIZE -- =

--------------------------------------------------------------------------------
PROTECTION

ARMOR
NAME :
TYPE :
AC BONUS :
MAX DEX  :
CHECK PENALTY :
SPELL FAILURE :
SPEED:
WEIGHT :
PROPERTIES:
COST:


SHIELD
NAME :
TYPE :
AC BONUS :
CHECK PENALTY :
SPELL FAILURE :
WEIGHT :
PROPERTIES:
COST:

--------------------------------------------------------------------------------
EQUIPMENT          Indicate in notes which item(s) are bonus regional equipment.
                   Don't forget to add weapon, armor, magic items, and treasure
                   weights to total weight carried.

Item                  #   Cost   Weight   Location   Notes






--------------------------------------------------------------------------------
MAGIC ITEMS      List items weights, costs, location, number of charges (if any)





--------------------------------------------------------------------------------
TREASURE                                                      List where carried

PP:
GP:
SP:
CP:

MISC.:

GEMS:

--------------------------------------------------------------------------------
SPELLS                                   If this is not a spell-casting PC feel
                                         free to cut this section out.  If this
                                         PC casts both arcane and devine spells,
                                         cut and paste tables as needed.


                Base     Ability  Misc.
Lvl    DC    Spell/Day    Bonus   Bonus     Spell Per Day      # Known
0      ?        ?      +    0   +  ?     =        ?                ?
1      ?        ?      +    ?   +  ?     =        ?                ?
2      ?        ?      +    ?   +  ?     =        ?                ?
3      ?        ?      +    ?   +  ?     =        ?                ?
4      ?        ?      +    ?   +  ?     =        ?                ?
5      ?        ?      +    ?   +  ?     =        ?                ?
6      ?        ?      +    ?   +  ?     =        ?                ?
7      ?        ?      +    ?   +  ?     =        ?                ?
8      ?        ?      +    ?   +  ?     =        ?                ?
9      ?        ?      +    ?   +  ?     =        ?                ?

Misc. bonus is for such things are domain spells, specialist spells, etc.

Domain: If applicable
Granted Power:

Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:

Domain: If applicable
Granted Power:

Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:

Wizard School Specilization: In applicable
Forbidden School(s): If applicable

Mark prepaired spells with a *

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


--------------------------------------------------------------------------------
ANIMAL COMPANION                 Cut and paste in cases of more than one animal.

NAME:
TYPE: (Familiar/Animal Companion/Mount/etc.)
SPECIES:
AC:
HP:
ATTACKS:
DAMAGE:
SPECIAL:
ABILITIES GRANTED TO PC:

----------------------------------------------------------------------------
DESCRIPTION





--------------------------------------------------------------------------------
HISTORY / BACKGROUND / BACKSTORY







--------------------------------------------------------------------------------
MOTIVATIONS & GOALS






--------------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER


Things the DM can incorporate into adventures and rumors.
_

This message was last edited by the GM at 10:57, Fri 06 Mar 2020.
The Chronicler
GM, 3905 posts
Knowledge is the key...
Seek the key...
Tue 2 Jan 2018
at 13:18
  • msg #6

Character Sheets 2:

----------------------------------------------------------------------------
Name  :                     | Race  :                   | Height:
Player:                     | Gender:                   | Weight:
Update:                     | Age   :                   | Eyes  :
Align :                     | Size  :                   | Hair  :
Deity :                     | Speed :                   | Hand  :
----------------------------------------------------------------------------
       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  |
STR               |               |
DEX               |               |
CON               |               |
INT               |               |
WIS               |               |XP  :                  Char Level:
CHA               |               |Need:                  ECL       :
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :                           | Init  :       =     +
----------------------------------------------------------------------------
        Total         Armour   Shield   Dex   Size   Natural   Defl   Misc
AC    :       =     +        +        +     +      +         +      +
----------------------------------------------------------------------------
        Total   Base   Str   Size |         Total   Base   Dex   Size
Melee :       =      +     +      | Range :       =      +     +
---------------------------------------------------------------------------
SAVES      Key                    Ability
         Ability   Bonus     Base   Mod   Magic   Misc
Fort  :    Con             =      +     +       +
Ref   :    Dex             =      +     +       +
Will  :    Wis             =      +     +       +
----------------------------------------------------------------------------
RACE/CLASS ABILITIES & FEATS                                GAINED


----------------------------------------------------------------------------
LANGUAGES

----------------------------------------------------------------------------
SKILLS                      Fill in skills you have ranks in AND skills that
                            can be used untrained.  Mod is the final score, Rnk
Sill Point Total:           is the number of ranks attained in the skill, Abl
Max Class ranks:            is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks:      miscellaneous bonus from feats, race, synergy, etc.

                                                        Related
      Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
      +?  =  0  +?  +0   |  Appraise                    (INT)       Yes
      +?  =  0  +?  +0!  |  Balance                     (DEX)       Yes
      +?  =  0  +?  +0   |  Bluff                       (CHA)       Yes
      +?  =  0  +?  +0!  |  Climb                       (STR)       Yes
      +?  =  0  +?  +0   |  Concentration               (CON)       Yes
      +?  =  0  +?  +0   |  *Craft:                     (INT)       Yes
      +?  =  0  +?  +0   |  Decipher Script             (INT)       No
      +?  =  0  +?  +0   |  Diplomacy                   (CHA)       Yes
      +?  =  0  +?  +0   |  Disable Device              (INT)       No
      +?  =  0  +?  +0   |  Disguise                    (CHA)       Yes
      +?  =  0  +?  +0!  |  Escape Artist               (DEX)       Yes
      +?  =  0  +?  +0   |  Forgery                     (INT)       Yes
      +?  =  0  +?  +0   |  Gather Information          (CHA)       Yes
      +?  =  0  +?  +0   |  Handle Animal               (CHA)       No
      +?  =  0  +?  +0   |  Heal                        (WIS)       Yes
      +?  =  0  +?  +0!  |  Hide                        (DEX)       Yes
      +?  =  0  +?  +0   |  Intimidate                  (CHA)       Yes
      +?  =  0  +?  +0!  |  Jump                        (STR)       Yes
      +?  =  0  +?  +0   |  *Knowledge:                 (INT)       No
      +?  =  0  +?  +0   |  Listen                      (WIS)       Yes
      +?  =  0  +?  +0!  |  Move Silently               (DEX)       Yes
      +?  =  0  +?  +0   |  Open Lock                   (DEX)       No
      +?  =  0  +?  +0   |  *Perform:                   (CHA)       Yes
      +?  =  0  +?  +0   |  *Profession:                (WIS)       No
      +?  =  0  +?  +0   |  Ride                        (DEX)       Yes
      +?  =  0  +?  +0   |  Search                      (INT)       Yes
      +?  =  0  +?  +0   |  Sense Motive                (WIS)       Yes
      +?  =  0  +?  +0!  |  Sleight of Hand             (DEX)       No
      +?  =  0  +?  +0   |  Spellcraft                  (INT)       No
      +?  =  0  +?  +0   |  Spot                        (WIS)       Yes
      +?  =  0  +?  +0   |  Survial                     (WIS)       Yes
      +?  =  0  +?  +0!  |  Swim                        (STR)       Yes
      +?  =  0  +?  +0!  |  Tumble                      (DEX)       No
      +?  =  0  +?  +0   |  Use Magic Device            (CHA)       No
      +?  =  0  +?  +0   |  Use Rope                    (DEX)       Yes

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

----------------------------------------------------------------------------
WEAPON          TAB     DAM     CRIT     RNG   WGHT  SIZE  TYPE  PROPERTIES




                                                  TOTAL WEIGHT:        LB
----------------------------------------------------------------------------
                        ARMOUR CHECK    MAX  SPELL
ARMOUR          TYPE    BONUS  PENALTY  DEX  FAIL  SPEED  WGHT  PROPERTIES



                                                  TOTAL WEIGHT:        LB
----------------------------------------------------------------------------

WIZARD                    Total        Ability Mod    Misc
SPELL SAVE: Spell Level +       = 10 +              +


CLERIC                    Total        Ability Mod    Misc
SPELL SAVE: Spell Level +       = 10 +              +
----------------------------------------------------------------------------
(Below is an example of spell layout, mix, match and add as required.)


WIZARD SPELLS (LEVEL)

LEVEL     0  1  2  3  4  5  6  7  8  9
Known:    -  -  -  -  -  -  -  -  -  -
Per Day:  0  0  0  0  0  0  0  0  0  0


SPELL BOOK

LEVEL 0 (DC: )


LEVEL 1 (DC: )


LEVEL 2 (DC: )


LEVEL 3 (DC: )


PREPARED WIZARD SPELLS

LEVEL 0 (DC: )


LEVEL 1 (DC: )


LEVEL 2 (DC: )


LEVEL 3 (DC: )


CLERIC SPELLS (LEVEL)

LEVEL     0   1   2   3   4   5   6   7   8   9
Known:    -   -   -   -   -   -   -   -   -   -
Per Day:  0  0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0


PREPARED CLERIC SPELLS

LEVEL 0 (DC: )


LEVEL 1 (DC: )


LEVEL 2 (DC: )


LEVEL 3 (DC: )


----------------------------------------------------------------------------
COIN:    PP:    GP:     SP:     CP:
GEMS:

                                                  TOTAL WEIGHT:        LB
----------------------------------------------------------------------------
GEAR                                                            WEIGHT LB



                                                  TOTAL WEIGHT:        LB
----------------------------------------------------------------------------
LOAD:  LIGHT   MEDIUM (-3) HEAVY/MAX (-6)  LIFT (X 2)  PUSH/DRAG (X 5)
           LB      LB           /    LB        LB           LB
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION



----------------------------------------------------------------------------
PERSONALITY

----------------------------------------------------------------------------
BACKGROUND



----------------------------------------------------------------------------

This message was last updated by the GM at 10:57, Fri 06 Mar 2020.
The Chronicler
GM, 4790 posts
Knowledge is the key...
Seek the key...
Sun 22 Apr 2018
at 12:32
  • msg #7

Pathfinder Character Sheet

PATHFINDER Character Sheet
Namexxxxx
Player 
Alignxxx
Deityxxxxx
Racexxx
Genderxxxx
Agexx
Heightx'x"
Weightxxxlbs
Eyesxxx
Hairxxx
Handxxx
Sizexxxx
Speedxxft
----------------------------------------------------------------------------
 Ability Racial Level Magic Misc Current
 Score Bonus Bonus Bonus Bonus ScoreMod
STRxx+ + + + =  
DEXxx+ + + + =  
CONxx+ + + + =  
INTxx+ + + + =  
WISxx+ + + + =  
CHAxx+ + + + =  

ClassLevel
xxxxx1
xxxxxx

Total Level: 1
XP  :        0
----------------------------------------------------------------------------
 TotalCurrentSubdual Total Dex Misc
HPxxxx Init+x=x+ 
----------------------------------------------------------------------------
 Total   Armr Shld Dex Dodge Misc
Full10=10+ + + + + 
AC10=10+ + + + + 
Touch10=10+xxx+xxx+ + + 
FlatFoot10=10+ + +xxx+xxx+ 
----------------------------------------------------------------------------
SAVES    Ability    
 Bonus Base Mod Magic Misc
Fort (Con)+x= + + + 
Ref  (Dex)+x= + + + 
Will (Wis)+x= + + + 
----------------------------------------------------------------------------
BaseTotal BAB Str Misc
Melee+x= + + 

BaseTotal BAB Dex Misc
Range+x= + + 
----------------------------------------------------------------------------
CombatTotal BAB Str Race Misc
Mnvr+x=0+0+0+0

MnvrTotal   BAB Str Dex Race Misc
Def10=10+0+0+0+0+0
----------------------------------------------------------------------------
Weapon:xxxxxxWeight: x lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 
ChargeMelee+xxxdx+xxx-20/x2-x 

Weapon:xxxxxxWeight: x lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 

Armor:xxxxxxWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone

Armor:xxxxxxWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone
--------------------------------------------------------------------------
ABILITIES/FEATS
    Racial Traits


    Feats                          Indicate for level, class, race, etc.


    Class Abilities                      Indicate current abilities only


    Prestige Class Abilities             Indicate current abilities only

--------------------------------------------------------------------------
SPELLBOOK:


SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

SPELL SAVE DC = (Spell Level + Ability Mod + 10)
LVLSAVE DC
1DC xx
2DC xx
xDC xx
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
   A         A
  B         R
T I R C     M
O L A L M R  
T I N A I A P
A T K S S C E
L Y S S C E N
Acrobatics(Dex) = + + + + - 
Appraise(Int) = + + + + - 
Bluff(Cha) = + + + + - 
Climb(Str) = + + + + - 
Craft:_____(Int) = + + + + - 
Diplomacy(Cha) = + + + + - 
Disable Device^(Dex) = + + + + - 
Disguise(Cha) = + + + + - 
Escape Artist(Dex) = + + + + - 
Fly(Dex) = + + + + - 
Handle Animal^(Cha) = + + + + - 
Heal(Wis) = + + + + - 
Intimidate(Cha) = + + + + - 
Knowledge:Nobil^(Int) = + + + + - 
Knowledge:Relig^(Int) = + + + + - 
Knowledge:_____^(Int) = + + + + - 
Linguistics(Int) = + + + + - 
Perception(Wis) = + + + + - 
Perform:_____(Cha) = + + + + - 
Profession:____^(Wis) = + + + + - 
Ride(Dex) = + + + + - 
Sense Motive(Wis) = + + + + - 
Sleight of Hand^(Dex) = + + + + - 
Spellcraft^(Int) = + + + + - 
Stealth(Dex) = + + + + - 
Survival(Wis) = + + + + - 
Swim(Str) = + + + + - 
Use Magic Device^(Cha) = + + + + - 
^Trained only

    Languages:

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):
ItemQTYWeightCostLocation
     
----------------------------------------------------------------------------
Current LOAD: Light
LightMedium (-3)Heavy/Max (-6)Lift (x2)Push/Drag (x5)
lblblblblb
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------
The Chronicler
GM, 4791 posts
Knowledge is the key...
Seek the key...
Sun 22 Apr 2018
at 12:41
  • msg #8

3.5 Character Sheet

Dungeons and Dragons 3.5 Character Sheet
NameXXXXXPlayerXXXXXUpdateXX/XX/XX Total Class Levels
RaceXXXXXXXXXXHeightx'x"# XXXXXXXXX
Type(SubtypeXXXXXXXXXXWeightXXXlbs# XXXXXXXXX
GenderXXXXXAgeXXXXXEyesXXXXX# XXXXXXXXX
AlignXXXXXSizeXXXXXHairXXXXX-------------
DeityXXXXXHandXXXXX-------------
Movement Speeds-------------
LandXXftFlightXXftHoverXXftExp###Level##
SwimXXftClimbXXftBurrowXXftNext####ECL##

 
Ability
Score
 
Racial
Bonus
 
Level
Bonus
 
Magic
Bonus
 
Misc
Bonus
 Current
ScoreMod
STRxx+ + + + =  
DEXxx+ + + + =  
CONxx+ + + + =  
INTxx+ + + + =  
WISxx+ + + + =  
CHAxx+ + + + =  

 TotalCurrentSubdual Total Dex Misc
HPxxxx Init+x=x+ 

 Total   Armr Shld Dex Dodge Nat. Defl Misc
Full10=10+ + + + + + + 
AC10=10+ + + + + + + 
Touch10=10+xxx+xxx+ + + + + 
FlatFoot10=10+ + +xxx+xxx+ + + 

SAVESBonus Base Ability
Mod
 Magic Misc
Fort (Con)+x= + + + 
Ref  (Dex)+x= + + + 
Will (Wis)+x= + + + 

BaseTotal BAB Str Misc BaseTotal BAB Dex Misc
Melee+x= + +  Range+x= + + 



ABILITIES/FEATS

    Racial Traits


    Class Abilities                                       Indicate current abilities only and level gained


    Prestige Class Abilities                              Indicate current abilities only and level gained


    Feats                                                 Indicate for level, class, race, etc.


    Flaws



t-trained only   *- No Armor penalty


C
L
A
S
S
SKILLA
B
I
L
I
T
Y


T
O
T
A
L
 

R
A
N
K
S
 A
.
B
O
N
U
S
 S
Y
N
E
R
G
Y
 


M
I
S
C
 


R
A
C
E
 A
R
M

P
E
N
 AppraiseInt = + + + + -*
tAutohypnosisWis = + + + + -*
 BalanceDex = + + + + - 
 BluffCha = + + + + -*
 ClimbStr = + + + + - 
 ConcentrationCon = + + + + -*
 Craft (alchemy)Int = + + + + -*
 Craft (blacksmithing)Int = + + + + -*
 Craft (gemcuting)Int = + + + + -*
 Craft (armorsmith)Int = + + + + -*
 Craft (weaponsmith)Int = + + + + -*
 Craft (sculpting)Int = + + + + -*
 Craft (carpentry)Int = + + + + -*
 Craft (Leatherworking)Int = + + + + -*
 Craft (stonemasonry)Int = + + + + -*
 Craft (Pottery)Int = + + + + -*
 Craft (Trapmaking)Int = + + + + -*
 Craft (basketweaving)Int = + + + + -*
 Craft (bowmaking)Int = + + + + -*
 Craft (painting)Int = + + + + -*
 Craft (shipmaking)Int = + + + + -*
 Craft (locksmithing)Int = + + + + -*
 Craft (cobbling)Int = + + + + -*
 Decipher ScriptInt = + + + + -*
 DiplomacyCha = + + + + -*
tDisable DeviceDex = + + + + -*
 DisguiseCha = + + + + -*
 Escape ArtistDex = + + + + - 
 ForgeryInt = + + + + -*
 Gather InformationCha = + + + + -*
 HealWis = + + + + -*
 HideDex = + + + + - 
tHandle AnimalCha = + + + + -*
 IntimidateCha = + + + + -*
 JumpStr = + + + + - 
tKnowledge (arcana)Int = + + + + -*
tKnowledge (architect/engineering)Int = + + + + -*
tKnowledge (dungeoneering)Int = + + + + -*
tKnowledge (geography)Int = + + + + -*
tKnowledge (nature)Int = + + + + -*
tKnowledge (history)Int = + + + + -*
tKnowledge (local)Int = + + + + -*
tKnowledge (nobility/royalty)Int = + + + + -*
tKnowledge (psionics)Int = + + + + -*
tKnowledge (religion)Int = + + + + -*
tKnowledge (spirits)Int = + + + + -*
tKnowledge (tactics)Int = + + + + -*
tKnowledge (weaponry)Int = + + + + -*
tKnowledge (law)Int = + + + + -*
tKnowledge (planes)Int = + + + + -*
tLucid DreamingWis = + + + + -*
 ListenWis = + + + + -*
 Move SilentlyDex = + + + + - 
tOpen LockDex = + + + + -*
 Perform (sing)Cha = + + + + -*
 Perform (Any Other)Cha = + + + + -*
tProfession (herbalist)Wis = + + + + -*
 RideDex = + + + + -*
tScryInt = + + + + -*
 SearchInt = + + + + -*
 Sense MotiveWis = + + + + -*
tSleight of HandDex = + + + + - 
tSpellcraftInt = + + + + -*
 SpotWis = + + + + -*
 SurvivalWis = + + + + -*
 SwimStr = + + + + - 
tTumbleDex = + + + + - 
tUse Magic DeviceCha = + + + + -*
tUse Psionic DeviceCha = + + + + -*
 Use RopeDex = + + + + -*

Skill Tricks



    Languages:





XXXXX(Class) SPELLS
LEVEL0123456789Pages Needed
Known##############
Per Day########## 
SpFocus########## 
Domain########## 

SPELL BOOK
Level 0 (cantrip) SpellsSpell DC##
Spells Known -
Level 1 SpellsSpell DC##
Spells Known -
Level 2 SpellsSpell DC##
Spells Known -
Level 3 SpellsSpell DC##
Spells Known -
Level 4 SpellsSpell DC##
Spells Known -
Level 5 SpellsSpell DC##
Spells Known -
Level 6 SpellsSpell DC##
Spells Known -
Level 7 SpellsSpell DC##
Spells Known -
Level 8 SpellsSpell DC##
Spells Known -
Level 9 SpellsSpell DC##
Spells Known -

Keep track of prepared spells however you wish or your GM wishes (people can be picky about that!)



Carried Gear

People tend to carry a LOT and like to organize it there own way however please keep  name, quantity, value, and weight in some order. Magical items, weapons, armor, and the like expand upon below.





COINPP##GP##SP##CP##
GEMS - Typequantityvalue each
XXXXXXXXXXX####
Total GP value######## TOTALWEIGHT# LB

Weapon:xxxxxxWeightx lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 
ChargeMelee+xxxdx+xxx-20/x2-x 
Details -

Weapon:xxxxxxWeightx lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 
        
Details -

Armor:xxxxxxWeightxx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone
Details -

Armor:xxxxxxWeightxx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone
Details -

Slotted ItemsQTYWeightCostLocation
    Head
    Face
    Neck
    Torso
    Armor
    Back
    Arms
    Hands
    Feet
    Ring 1
    Ring 2
     
     

Current LOAD:##lb - Light
LightMedium (-3)Heavy/Max (-6)Lift (x2)Push/Drag (x5)
## lb### lb### lb### lb### lb


DESCRIPTION



BACKGROUND




LEVELING DETAILS


_
This message was last edited by the GM at 12:42, Sun 22 Apr 2018.
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