Greetings and Great-ings.
I have three game proposals.
- this first game is a series of story arcs that took a table top group over 10 years to complete less than 80% of.
- this second story is a new game I am writing by the seat of my pants based upon interactions between the players and the worlds.
- this third option is to begin a blank campaign and let player sidequests and personal interests be the primary focus of the campaign.
I offer the following warning to players
- I run higher power to level ratios and characters that step into my stories may not be accepted intact (or at all) outside of my stories.
- a great many of my stories incorporate catastrophic events.
some of those events include but are not limited to...- drow waging a war of genocide on all surface elves and sympathizers
- ancient force having been unleashed that eats all magic.
- the elemental planes are beginning to merge. chaos and destruction on a cosmology scale.
- ...god war...
- the gods have lost thier memory and are wandering the planes ignorant of the destruction in thier wake.
- I am not steeped in Forgotten Realms lore and will likely use setting neutral terms, interspersed with likely inaccurate names, dates, and places.
- i like psionics, and they do exist in my stories characters that have acquired items and abilities as a result of incharacter meetings will find them nonfunctional or absent upon exiting my stories.
my campaigns move in three phases
lvl 5-lvl 10 (discover why it is happening)
lvl 10-lvl 15 (discover how to stop it/fix it/stay out of its way/prepare to survive it)
lvl 15-lvl 20...lvl 30 (putting plan into action)
point of interest. every great threat i present has a proverbial "achilles heal" and can be defeated at any point.