Seeking the Wild Angel
Volsh makes his way out of the Adventurer's Guildhall, across the way and down the street to where the rest of the inns stand. While the Guildhalls in general are welcoming spaces for their members, private rooms in all of them are limited, their menus don't vary too often, and one generally can't stay up late carousing. Though Volsh hadn't been in "civilized" lands for to that long, the sheer noise level coming from some inns after dark make that observation plain.
The Wild Angel lives up to its name. Though the words are likely carved into the sign (the writing is, as always, beyond Volsh; his people had little need when their own tradition of storytelling had always served them well), the sign itself was of a large, spread-winged angel with wide eyes, a laughing mouth, clutching a foaming mug in one hand. That and the battered instruments nailed to the outside walls confirmed this was indeed the haunt of bards. The door was propped open in the fine weather of an early summer's evening, spilling warm light, laughter, chatter, and music out into the street. Unlike other inns, the music here was varied, one tune overlapping the other in a bizarre cacophony.
Inside, the large central room had no less than four different small raised stages. There are two on the walls flanking the door, one containing a delicate elf woman with a flowing silver dress, playing a large lap-harp, the other a dwarf tapping out a complex tune on an instrument of tuned metal bells. Against the left wall is an ensemble of half-orc drummer, halfling singer, and two humans with a metal-stringed gittern and some sort of horn, respectively. The last stage is on the right wall, right above a large fireplace. Literally. The stage has several steps up to it, and where a mantel would be on any normal, respectable fireplace, there is instead a shallow stage with a railing to prevent performers from tipping over the edge. It's occupied by a pair of gnomes with guitar and harmonica, making those near them laugh with what must be a comic song.
Between all the stages are several small tables and chairs, each painted one of four colors that matches the respective stage near them. Nearly all are occupied by a colorful array of people dressed in clothing that clearly had no need to slog through rain or swamp or even a full day on the road with dust in one's hair. These are brightly-colored town clothes for entertainers, meant to catch the eye and draw attention to the wearer.
Across the back of the room is a long bar with many tall stools down its length. One third of the bar, towards one end, does not have anyone nearby pouring drinks. Instead a white-haired gnome is tinkering with a lute or other small stringed instrument. Behind him, instead of barrels or bottles of liquor, are lots of tools and coils of wire and pieces of wood, along with a few instruments. The rest of the bar is thankfully given over to the serving of food and drink to its hungry and thirsty patrons at the hands of a human women of middle age, her red hair graying, but her green eyes lively and her smile wide and welcoming.
The wall of the Wild Angel are decorated with peculiar symbols of dots, some with lines sticking out of them, some with holes in them, arranged along parallel lines, often with flowing lines of script above them. The place smells of ale, of some spicy food, and a whiff of various sweet scents, likely perfumes from the different patrons.
As Volsh steps in, he soon realizes the reason for the different colors of stage and tables - with four different songs playing, the place should be terrifically and confusingly noisy, but once he enters a particular "color", he can primarily hear the music only from its respective stage. Through clever building (or some kind of magic), the sound is kept tamed to its part of the inn.
A few patrons eye Volsh as he steps in, admiring his height and strength and armament, but most are just enjoying the music. A serving woman trots by with a heavy tray of ales, and waves at him with bright smile. "Sit anywhere you like love, if there's a seat to be found! I'll be around to get you what you need in just a blink!"
This message was last edited by the GM at 11:04, Thu 04 May 2017.